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# Pull requests request review from the eligible staff team(s).
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GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
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The licenses for most software and other practical works are designed
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Notwithstanding any other provision of this License, you have
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The Free Software Foundation may publish revised and/or new versions of
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If the Program specifies that a proxy can decide which future
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15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
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HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
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17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
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END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.
+37
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@@ -0,0 +1,37 @@
KnockbackSync
=============
KnockbackSync is licensed under the GNU General Public License v3.0 or later.
See README.md (section "License") and https://www.gnu.org/licenses/gpl-3.0.en.html.
Bundled / ported third-party code
----------------------------------
This distribution contains a port of the 1.8 melee knockback formula from:
BukkitOldCombatMechanics (OldCombatMechanics)
Copyright (c) the OldCombatMechanics contributors (kernitus et al.)
https://github.com/kernitus/BukkitOldCombatMechanics
Licensed under the Mozilla Public License, Version 2.0 (MPL-2.0)
https://mozilla.org/MPL/2.0/
The ported code lives in:
common/src/main/java/me/caseload/knockbacksync/util/LegacyKnockback.java
It is derived from OldCombatMechanics' module
`kernitus.plugin.OldCombatMechanics.module.ModulePlayerKnockback`.
License compatibility
---------------------
The OldCombatMechanics source files are distributed under the standard MPL-2.0
notice (Exhibit A) and do NOT carry the "Incompatible With Secondary Licenses"
notice (Exhibit B). Under MPL-2.0 section 3.3, such Covered Software may be
distributed as part of a Larger Work governed by a "Secondary License" — which
MPL-2.0 section 1.12 defines to include the GNU General Public License, Version
3. Accordingly, the ported file may be combined with and distributed alongside
the GPL-3.0-or-later code that makes up the rest of KnockbackSync.
The terms of the MPL-2.0 continue to govern the ported file itself; its MPL
header is retained. The combined/Larger Work is offered under GPL-3.0-or-later.
+10 -164
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@@ -1,169 +1,15 @@
[![Get it on Modrinth](https://img.shields.io/badge/Get%20it%20on-Modrinth-green?style=for-the-badge&logo=modrinth)](https://modrinth.com/plugin/knockbacksync)
# KnockbackSync-OG
Tired of inconsistent knockback ruining your PvP experience? Our plugin recalculates knockback as if it were done clientside, leveling the playing field and ensuring every player enjoys a fair fight, no matter their connection quality.
Minecraft doesn’t factor in network latency when determining a player's actions on the server. This causes the server to receive outdated information that doesn’t reflect the player's clientside position, leading to varying knockback effects based on connection quality.
This plugin intercepts and adjusts knockback calculations to match what would occur clientside, effectively mitigating the disadvantages caused by high latency. By synchronizing knockback handling, we ensure that players experience consistent and fair knockback, providing a balanced and competitive environment for all."
Showcase: https://www.youtube.com/watch?v=SVokpr3v-TA
Official Discord: https://discord.gg/nnpqpAtyVW
## Frequently Asked Questions (FAQ)
### Does this change put high ping players at a disadvantage?
**It depends on the player.** Some may notice a difference if they're used to relying on high ping to reduce knockback. For others, it could actually be an advantage.
### How does this change benefit high ping players?
**Knockback control.** For example, it will be easier to escape crit chains and punish crit.
### Why was the configurability of ping offset removed?
**It promotes consistency across all servers.** Extensive testing with top players has shown that an offset of 25 provides a balanced experience for everyone.
### How do I change the ping offset?
**You must run a modified build of KnockbackSync.** The variable can be changed inside of the [PlayerData](common/src/main/java/me/caseload/knockbacksync/player/PlayerData.java) class.
## What servers are using this plugin?
| IP | Location | Region | Ping Offset | spike_threshold |
|------------------|-----------------------------------|--------|-------------|-----------------|
| `pvparcade.club` | Ashburn, Virginia, United States | NA | 20 | 15 |
| `stray.gg` | Ashburn, Virginia, United States | NA | 25 | 20 |
| `eu.stray.gg` | Frankfurt, Hesse, Germany | EU | 25 | 20 |
| `valed.gg` | Frankfurt, Hesse, Germany | EU | 25 | 20 |
| `eu.catpvp.xyz` | Frankfurt, Hesse, Germany | EU | 25 | 20 |
| `as.catpvp.xyz` | Singapore | AS | 25 | 20 |
| `na.catpvp.xyz` | New York, New York, United States | NA | 25 | 20 |
| `hyperium.pl` | Wrocław, Dolnośląskie, Poland | EU | 25 | 20 |
## Commands
---
### /knockbacksync ping [target]
**Description:**
This command allows you to check the ping of a player, including jitter. If no target is specified, it will check your own ping.
**Permissions:**
* `knockbacksync.ping` (defaults to true for players)
**Examples:**
* `/knockbacksync ping`: Checks your own ping.
* `/knockbacksync ping Steve`: Checks the ping of a player named Steve.
**Output:**
* If a pong packet has been received: "Your last ping packet took [ping]ms. Jitter: [jitter]ms." or "[Player]'s last ping packet took [ping]ms. Jitter: [jitter]ms."
* If a pong packet has not been received: "Pong not received. Your estimated ping is [estimated ping]ms." or "Pong not received. [Player]'s estimated ping is [estimated ping]ms."
**Notes:**
* The estimated ping is based on the player's platform reported ping.
* Jitter represents the variation in ping over time.
---
### /knockbacksync status [target]
**Description:**
This command allows you to check the KnockbackSync status of a player or the server. If no target is specified, it will show both the global status and your own status.
**Permissions:**
* `knockbacksync.status.self` (defaults to true for players): Allows checking your own status.
* `knockbacksync.status.other` (defaults to op only): Allows checking the status of other players.
**Examples:**
* `/knockbacksync status`: Shows the global status and your own status.
* `/knockbacksync status Steve`: Shows the status of a player named Steve.
**Output:**
* **Global status:** "Global KnockbackSync status: [Enabled/Disabled]"
* **Player status:** "[Player]'s KnockbackSync status: [Enabled/Disabled]" (or "Disabled (Global toggle is off)" if the global toggle is off)
**Notes:**
* The player status will be "Disabled" if the global toggle is off, even if the player has individually enabled KnockbackSync.
* The messages displayed by this command are configurable in the `config.yml` file.
---
### /knockbacksync toggle [target]
**Description:**
This command allows you to toggle KnockbackSync for yourself, another player, or globally.
**Permissions:**
* `knockbacksync.toggle.self` (defaults to true for players): Allows toggling KnockbackSync for yourself.
* `knockbacksync.toggle.other` (defaults to op only): Allows toggling KnockbackSync for other players.
* `knockbacksync.toggle.global` (defaults to op only): Allows toggling KnockbackSync globally for the server.
**Examples:**
* `/knockbacksync toggle`: Toggles KnockbackSync globally (if you have permission) or for yourself.
* `/knockbacksync toggle Steve`: Toggles KnockbackSync for a player named Steve.
**Output:**
* **Global toggle:** Sends a message indicating whether KnockbackSync has been enabled or disabled globally. The messages are configurable in the `config.yml` file.
* **Player toggle:** Sends a message indicating whether KnockbackSync has been enabled or disabled for the specified player. The messages are configurable in the `config.yml` file.
* **Ineligible player:** If a player is ineligible for KnockbackSync (e.g., due to permissions), a configurable message will be sent.
* **KnockbackSync disabled:** If KnockbackSync is disabled globally and you try to toggle it for a player, a message will be sent indicating that KnockbackSync is disabled.
**Notes:**
* If KnockbackSync is disabled globally, toggling it for a player will have no effect until KnockbackSync is enabled globally.
* Players can only toggle KnockbackSync for themselves if they have the `knockbacksync.toggle.self` permission.
* Operators can toggle KnockbackSync for other players and globally.
---
### /knockbacksync reload
**Description:**
This command reloads the KnockbackSync plugin's configuration file.
**Permissions:**
* `knockbacksync.reload` (defaults to op only)
**Examples:**
* `/knockbacksync reload`
**Output:**
* Sends a message to the command sender indicating that the configuration has been reloaded. The message is configurable in the `config.yml` file.
**Notes:**
* This command is useful for applying changes made to the configuration file without restarting the server.
---
### /knockbacksync toggleoffground
**Description:**
This command toggles the experimental off-ground knockback synchronization feature.
**Permissions:**
* `knockbacksync.toggleoffground` (defaults to op only)
**Examples:**
* `/knockbacksync toggleoffground`
**Output:**
* Sends a message indicating whether the experimental off-ground knockback synchronization has been enabled or disabled. The messages are configurable in the `config.yml` file.
**Notes:**
* **This command currently does not do anything as off-ground synchronization has yet to be implemented.**
* This feature is experimental and may not work as expected.
Soft fork of KnockbackSync to ensure compatibility with OldCombatMechanics on Purpur 1.19.4.
## License
GNU General Public License v3.0 or later
See [LICENSE](https://www.gnu.org/licenses/gpl-3.0.en.html) to see the full text.
See [LICENSE](https://www.gnu.org/licenses/gpl-3.0.en.html) to see the full text.
The optional legacy (1.8) knockback formula
(`common/src/main/java/me/caseload/knockbacksync/util/LegacyKnockback.java`) is a
port from [OldCombatMechanics](https://github.com/kernitus/BukkitOldCombatMechanics),
which is licensed under the Mozilla Public License 2.0 (MPL-2.0). MPL-2.0 permits
combining that code into this GPL-3.0-or-later work as a Larger Work (MPL-2.0
§3.3 / §1.12). See the [NOTICE](NOTICE) file for details.
+22 -2
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@@ -1,9 +1,10 @@
import java.io.ByteArrayOutputStream
import com.github.jengelman.gradle.plugins.shadow.tasks.ShadowJar
plugins {
id("java")
eclipse
id("com.gradleup.shadow") version "9.2.2" apply false
id("fabric-loom") version "1.14.6" apply false
}
fun getGitCommitHash(project: Project): String? {
@@ -33,9 +34,10 @@ val fullVersion = "1.3.5"
val snapshot = true
val githubRepo = System.getenv("GITHUB_REPOSITORY") ?: project.findProperty("githubRepo").toString()
// Suite default external provider; shaded standalone via -PshadePE=true.
extra["shadePE"] = project.findProperty("shadePE")?.toString()?.toBoolean()
?: System.getenv("SHADE_PE")?.toBoolean()
?: true
?: false
extra["relocate"] = project.findProperty("relocate")?.toString()?.toBoolean()
?: System.getenv("RELOCATE_JAR")?.toBoolean()
@@ -83,3 +85,21 @@ subprojects {
targetCompatibility = JavaVersion.VERSION_1_8
}
}
tasks.jar {
// The root project has no plugin entrypoint; do not emit an empty deployable-looking JAR.
enabled = false
}
val copyBukkitPluginJar by tasks.registering(Copy::class) {
val bukkitShadowJar = project(":bukkit").tasks.named<ShadowJar>("shadowJar")
dependsOn(bukkitShadowJar)
from(bukkitShadowJar.flatMap { it.archiveFile })
into(layout.buildDirectory.dir("libs"))
rename { "KnockbackSync-OG-$fullVersion${if (snapshot) "-SNAPSHOT" else ""}.jar" }
}
tasks.assemble {
dependsOn(copyBukkitPluginJar)
}
+8 -2
View File
@@ -64,6 +64,11 @@ tasks.withType<ShadowJar> {
relocationPrefix = "${project.property("maven_group")}.${project.property("archives_base_name")}.shaded"
}
tasks.jar {
// The shaded archive is the runtime plugin; do not emit a misleading thin plugin JAR.
enabled = false
}
tasks.build {
dependsOn(tasks.shadowJar)
}
@@ -78,7 +83,8 @@ tasks.processResources {
filesMatching("plugin.yml") {
expand(
"version" to project.version,
"depends" to if (shadePE) "[]" else listOf("packetevents")
// Bukkit accepts `depend` only; `depends` is silently ignored.
"depend" to if (shadePE) "[]" else listOf("PacketEvents")
)
}
}
}
@@ -4,6 +4,7 @@ import com.github.retrooper.packetevents.PacketEvents;
import com.github.retrooper.packetevents.manager.server.ServerVersion;
import com.github.retrooper.packetevents.protocol.world.Location;
import io.github.retrooper.packetevents.factory.spigot.SpigotPacketEventsBuilder;
import me.caseload.knockbacksync.common.BuildConfig;
import me.caseload.knockbacksync.event.events.ConfigReloadEvent;
import me.caseload.knockbacksync.event.KBSyncEventHandler;
import me.caseload.knockbacksync.listener.bukkit.*;
@@ -103,6 +104,10 @@ public class BukkitBase extends Base {
@Override
public void load() {
// External-provider mode delegates PacketEvents lifecycle to the installed PE plugin.
if (!BuildConfig.SHADE_PE) {
return;
}
PacketEvents.setAPI(SpigotPacketEventsBuilder.build(this.plugin));
PacketEvents.getAPI().load();
}
@@ -132,8 +137,12 @@ public class BukkitBase extends Base {
protected void registerPlatformListeners() {
registerPluginListeners(
new BukkitPlayerDamageListener(),
new BukkitPlayerKnockbackListener()
new BukkitPlayerKnockbackListener(),
new me.caseload.knockbacksync.listener.bukkit.KnockbackResistanceNullifier()
);
// Reconcile away any leftover owned knockback-resistance marker for players already
// online (e.g. across a /reload), so none is stranded.
me.caseload.knockbacksync.listener.bukkit.KnockbackResistanceNullifier.cleanupAll();
}
@Override
@@ -1,6 +1,7 @@
package me.caseload.knockbacksync;
import com.github.retrooper.packetevents.PacketEvents;
import me.caseload.knockbacksync.common.BuildConfig;
import org.bukkit.plugin.java.JavaPlugin;
public final class BukkitLoaderPlugin extends JavaPlugin {
@@ -19,6 +20,14 @@ public final class BukkitLoaderPlugin extends JavaPlugin {
@Override
public void onDisable() {
PacketEvents.getAPI().terminate();
// Reconcile away any leftover owned knockback-resistance marker so no player is left
// with reduced resistance after the plugin unloads.
me.caseload.knockbacksync.listener.bukkit.KnockbackResistanceNullifier.cleanupAll();
// Drop listener handles before any lifecycle decision; the shared API may outlive this plugin.
core.unregisterPacketListeners();
// Terminate only when this plugin owns the PacketEvents lifecycle (shaded build).
if (BuildConfig.SHADE_PE) {
PacketEvents.getAPI().terminate();
}
}
}
@@ -0,0 +1,67 @@
package me.caseload.knockbacksync.api;
import com.github.retrooper.packetevents.protocol.player.User;
import com.github.retrooper.packetevents.util.Vector3d;
import me.caseload.knockbacksync.Base;
import me.caseload.knockbacksync.manager.ConfigManager;
import me.caseload.knockbacksync.manager.PlayerDataManager;
import me.caseload.knockbacksync.player.BukkitPlayer;
import me.caseload.knockbacksync.player.PlayerData;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
/**
* Stable, reflection-friendly entry point for other plugins (notably OldCombatMechanics'
* old-fishing-knockback module) to hand KnockbackSync a pre-computed knockback vector, so that
* KnockbackSync owns the final velocity and applies the same latency Y-correction it gives melee
* knockback.
*
* <p>Why this exists: a fishing-rod hit reaches KnockbackSync as an ordinary player-vs-player
* damage event. KnockbackSync cannot tell it apart from a sword hit, so it computes a melee vector
* and the caller's own {@code setVelocity} either fights it or is re-corrected with melee-tuned
* latency logic — the rod pop ends up flattened/inconsistent under latency. Routing the
* bobber-direction vector through here makes the rod feel like 1.8, latency-synced like melee.</p>
*
* <p>Resolved by callers via reflection; keep the class name, package, and method signature
* stable.</p>
*/
public final class KnockbackSyncRodApi {
private KnockbackSyncRodApi() {
}
/**
* Registers a fishing-rod knockback vector for {@code victim}, to be applied and latency-synced
* by the {@code PlayerVelocityEvent} produced by the caller's subsequent damage tick.
*
* <p>MUST be called on the main thread, immediately before the caller deals the rod's damage.</p>
*
* @param victim the player being knocked back
* @param rodKnockback the 1.8 bobber-direction knockback vector
* @return {@code true} if KnockbackSync will own this knockback (caller must NOT also call
* {@code setVelocity}); {@code false} if KnockbackSync is disabled or not tracking this
* player, in which case the caller should apply the knockback itself.
*/
public static boolean applyRodKnockback(Player victim, Vector rodKnockback) {
if (victim == null || rodKnockback == null) return false;
final Base base = Base.INSTANCE;
if (base == null) return false;
final ConfigManager config = base.getConfigManager();
if (config == null || !config.isToggled() || !config.isLegacyKnockbackEnabled())
return false;
final User user = new BukkitPlayer(victim).getUser();
if (user == null) return false;
final PlayerData playerData = PlayerDataManager.getPlayerData(user);
if (playerData == null) return false; // not tracked (exempt/Geyser/etc.) — caller falls back
final Vector3d kb = new Vector3d(rodKnockback.getX(), rodKnockback.getY(), rodKnockback.getZ());
playerData.setRodKnockback(kb);
// On-ground sync should target the rod's vertical, mirroring the melee damage path.
playerData.setVerticalVelocity(kb.getY());
return true;
}
}
@@ -1,16 +1,57 @@
package me.caseload.knockbacksync.listener.bukkit;
import me.caseload.knockbacksync.Base;
import me.caseload.knockbacksync.listener.PlayerDamageListener;
import me.caseload.knockbacksync.manager.ConfigManager;
import me.caseload.knockbacksync.player.BukkitPlayer;
import me.caseload.knockbacksync.util.MultiLibUtil;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
public class BukkitPlayerDamageListener extends PlayerDamageListener implements Listener {
/**
* D3 — projectile PvP knockback-resistance nullification.
*
* <p>For a hit that {@link PvpSource} classifies as {@code PROJECTILE} PvP, zero the
* victim's effective knockback resistance BEFORE vanilla computes the knockback, so a
* netherite victim takes full (diamond-level) projectile knockback. Runs at {@code LOW}
* so it precedes OCM's {@code projectile-knockback} damage raise ({@code NORMAL}) and
* vanilla knockback. The decision is gated on classification + config only — never on the
* current event damage, because OCM may not have raised snowball/egg/ender-pearl damage
* yet at this priority.</p>
*/
@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
public void onProjectilePvpDamage(EntityDamageByEntityEvent event) {
final ConfigManager config = Base.INSTANCE.getConfigManager();
// Single source of truth: active only when toggled on, legacy knockback enabled,
// and knockback resistance is NOT being kept (matching OCM's default).
if (!config.isToggled() || !config.isLegacyKnockbackEnabled() || config.isLegacyKnockbackResistanceEnabled())
return;
if (PvpSource.classify(event) != PvpSource.Type.PROJECTILE)
return;
final Player victim = (Player) event.getEntity();
if (MultiLibUtil.isExternalPlayer(victim))
return;
KnockbackResistanceNullifier.nullify(victim);
}
/**
* Melee PvP: KnockbackSync owns the 1.8 melee velocity via {@code LegacyKnockback}
* (applied at {@code PlayerVelocityEvent}), so melee already delivers full knockback
* without touching the resistance attribute. The previous {@code stripKnockbackResistance()}
* (which removed the victim's {@code KNOCKBACK_RESISTANCE} modifiers and never restored them,
* leaking into PvE) has been deleted. Projectile/explosion/fishing hits are NOT routed
* through this melee path (their damager is not a player), so no stale legacy-knockback
* vector can be stored for them.
*/
@EventHandler(ignoreCancelled = true)
public void onPlayerDamage(EntityDamageByEntityEvent event) {
Entity victim = event.getEntity();
@@ -23,4 +64,4 @@ public class BukkitPlayerDamageListener extends PlayerDamageListener implements
onPlayerDamage(new BukkitPlayer((Player) victim), new BukkitPlayer((Player) attacker));
}
}
}
@@ -16,7 +16,11 @@ import org.bukkit.util.Vector;
public class BukkitPlayerKnockbackListener extends PlayerKnockbackListener implements Listener {
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
// HIGHEST so KnockbackSync is the last writer in the event chain: it owns the final
// melee velocity. We read and write the EVENT velocity (not player.getVelocity()/
// player.setVelocity()) so we integrate with the chain instead of fighting it. See
// knockback-sync issue #7 (kernitus, Krymonota, Axionize).
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onPlayerVelocity(PlayerVelocityEvent event) {
Player victim = event.getPlayer();
EntityDamageEvent entityDamageEvent = victim.getLastDamageCause();
@@ -34,7 +38,11 @@ public class BukkitPlayerKnockbackListener extends PlayerKnockbackListener imple
if (MultiLibUtil.isExternalPlayer(victim))
return;
Vector vector = victim.getVelocity();
onPlayerVelocity(new BukkitPlayer(victim), new Vector3d(vector.getX(), vector.getY(), vector.getZ()));
Vector eventVelocity = event.getVelocity();
Vector3d result = onPlayerVelocity(new BukkitPlayer(victim),
new Vector3d(eventVelocity.getX(), eventVelocity.getY(), eventVelocity.getZ()));
if (result != null)
event.setVelocity(new Vector(result.getX(), result.getY(), result.getZ()));
}
}
}
@@ -0,0 +1,121 @@
package me.caseload.knockbacksync.listener.bukkit;
import me.caseload.knockbacksync.Base;
import org.bukkit.Bukkit;
import org.bukkit.attribute.Attribute;
import org.bukkit.attribute.AttributeInstance;
import org.bukkit.attribute.AttributeModifier;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import java.util.UUID;
/**
* D3 — Resistance Nullification (M1).
*
* <p>For player-vs-player projectile hits (classified by {@link PvpSource}), forces the
* victim's effective {@code generic.knockback_resistance} to 0 for the duration of the
* hit by adding a single plugin-owned {@code MULTIPLY_SCALAR_1} {@code -1.0} modifier,
* lets vanilla compute full knockback, then removes the owned marker on the next tick.
* Equipment and other plugins' modifiers are never read, captured, or removed — only the
* owned marker (identified by a constant UUID) is added/removed.</p>
*
* <p>Melee PvP is owned by {@code LegacyKnockback} (which already ignores resistance when
* {@code enable_knockback_resistance=false}) and needs no attribute work; fishing PvP is
* owned by OCM's {@code old-fishing-knockback}. Explosions are out of scope on 1.19.4.</p>
*
* <p>The marker is permanent NMS state until removed, so a leftover marker is reconciled
* away on join/quit and on plugin enable/disable (see {@link #cleanupAll()}), guaranteeing
* a player is never left permanently with reduced resistance.</p>
*/
public final class KnockbackResistanceNullifier implements Listener {
// Constant, plugin-owned modifier identity. Add skips if this UUID is already present;
// removal matches by this UUID. Equipment/foreign modifiers are never touched.
private static final UUID MODIFIER_UUID = UUID.fromString("7b2a1c84-4d3e-4f0a-9c6b-1e5a9d8c7f30");
private static final String MODIFIER_NAME = "knockbacksync_pvp_kb_nullify";
// Mirrors the previous stripKnockbackResistance guard: if the attribute is unavailable
// on this server version, disable for the session and warn once (no per-hit log spam).
private static volatile boolean unsupported = false;
/**
* Force the victim's effective knockback resistance to 0 for the current hit by adding the
* owned marker, then schedule its removal on the next tick. Idempotent and re-entrancy safe:
* if the marker is already present (e.g. a second hit in the same tick) the add is skipped.
*
* <p>Must be called before vanilla computes the hit's knockback (i.e. during the damage
* event at an early priority).</p>
*/
public static void nullify(Player victim) {
final AttributeInstance attribute = resolve(victim);
if (attribute == null) return;
if (hasOwnedModifier(attribute)) return;
try {
attribute.addModifier(new AttributeModifier(
MODIFIER_UUID, MODIFIER_NAME, -1.0, AttributeModifier.Operation.MULTIPLY_SCALAR_1));
} catch (IllegalArgumentException alreadyApplied) {
return; // raced — modifier already present; nothing to add
}
// Remove on the NEXT tick. Same-event (MONITOR/finally) removal is forbidden: vanilla
// computes the knockback after the event returns, so an in-event removal would restore
// the attribute before vanilla reads it. On the non-Folia target this is a main-thread
// next-tick task; it stays compile-safe (no Player#getScheduler()).
Base.INSTANCE.getScheduler().runTaskLater(() -> remove(victim), 1L);
}
/** Remove the owned marker if present. Idempotent; never touches foreign/equipment modifiers. */
public static void remove(Player victim) {
final AttributeInstance attribute = resolve(victim);
if (attribute == null) return;
for (AttributeModifier modifier : attribute.getModifiers()) {
if (MODIFIER_UUID.equals(modifier.getUniqueId())) {
attribute.removeModifier(modifier);
}
}
}
/** Strip the owned marker from every online player (plugin enable/disable reconciliation). */
public static void cleanupAll() {
for (Player player : Bukkit.getOnlinePlayers()) {
remove(player);
}
}
private static boolean hasOwnedModifier(AttributeInstance attribute) {
for (AttributeModifier modifier : attribute.getModifiers()) {
if (MODIFIER_UUID.equals(modifier.getUniqueId())) return true;
}
return false;
}
private static AttributeInstance resolve(Player victim) {
if (unsupported || victim == null) return null;
try {
return victim.getAttribute(Attribute.GENERIC_KNOCKBACK_RESISTANCE);
} catch (Throwable t) {
unsupported = true;
Base.INSTANCE.getLogger().warning(
"Could not access KNOCKBACK_RESISTANCE attribute; PvP knockback-resistance "
+ "nullification disabled for this session: " + t.getMessage());
return null;
}
}
// ── R7 fail-safe: reconcile away any leftover owned marker ──────────────────────────────
@EventHandler
public void onJoin(PlayerJoinEvent event) {
remove(event.getPlayer());
}
@EventHandler
public void onQuit(PlayerQuitEvent event) {
remove(event.getPlayer());
}
}
@@ -0,0 +1,85 @@
package me.caseload.knockbacksync.listener.bukkit;
import com.github.retrooper.packetevents.protocol.player.User;
import me.caseload.knockbacksync.manager.PlayerDataManager;
import me.caseload.knockbacksync.player.BukkitPlayer;
import me.caseload.knockbacksync.player.PlayerData;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.entity.Projectile;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.projectiles.ProjectileSource;
/**
* D1 — PvP Source Attribution.
*
* <p>Classifies a damage event on a player victim into a source class so the
* knockback-resistance nullifier (D3) knows whether and how to act. Attribution is
* self-inclusive: the victim's own projectile (e.g. their own arrow) still counts as
* PvP. This classifier only answers "is this player-attributed, and by what source
* class?" — it does not modify damage or knockback.</p>
*
* <p>Scope note (Purpur 1.19.4 target): netherite {@code generic.knockback_resistance}
* only reduces knockback applied through {@code LivingEntity.knockback(...)} (melee and
* projectile). Explosion knockback is not reduced by it on 1.19.4 (Blast Protection
* governs that), and wind charges do not exist, so explosion/wind-charge sources are
* classified {@link Type#NONE}.</p>
*/
public final class PvpSource {
public enum Type {
/** Direct player melee. Owned by {@code LegacyKnockback}; no attribute nullification. */
MELEE,
/** Player-shot projectile (arrow, spectral arrow, trident, snowball, egg, ender pearl, ...). Nullified by D3. */
PROJECTILE,
/** Fishing-rod hit (OCM {@code old-fishing-knockback}); owned by the rod sync. No nullification. */
FISHING,
/** Not attributable to a player (mob, environment, explosion, ...). */
NONE
}
private PvpSource() {
}
/**
* @param event a damage-by-entity event (the caller has not necessarily checked the victim type)
* @return the PvP source class; {@link Type#NONE} when the damage is not attributable to a player
*/
public static Type classify(EntityDamageByEntityEvent event) {
if (!(event.getEntity() instanceof Player)) return Type.NONE;
final Player victim = (Player) event.getEntity();
final Entity damager = event.getDamager();
// Direct player damager: either a melee hit, or an OCM fishing-rod hit.
// old-fishing-knockback deals its damage via damage(victim, rodder), so the
// damager is the rodding player (not the bobber). Distinguish the rod hit via
// the rod-pending marker KnockbackSync stores for the rod path. Both MELEE and
// FISHING are owned elsewhere and get no attribute nullification, so a mislabel
// between the two cannot change knockback behaviour.
if (damager instanceof Player) {
return isRodPending(victim) ? Type.FISHING : Type.MELEE;
}
// Player-shot projectile, resolved generically via ProjectileSource so any
// player-shot projectile type is covered without a per-type list (including
// types absent from the compile-time API). Self-inclusive: the shooter may be
// the victim. A non-player projectile source (e.g. a dispenser's
// BlockProjectileSource) or a null shooter is not PvP. Note: the ender pearl's
// post-teleport fall damage is a separate non-by-entity event, so it never
// reaches this projectile branch.
if (damager instanceof Projectile) {
final ProjectileSource shooter = ((Projectile) damager).getShooter();
return (shooter instanceof Player) ? Type.PROJECTILE : Type.NONE;
}
// Explosions (TNT, end crystal, fireball), mobs, environment: out of scope on 1.19.4.
return Type.NONE;
}
private static boolean isRodPending(Player victim) {
final User user = new BukkitPlayer(victim).getUser();
if (user == null) return false;
final PlayerData data = PlayerDataManager.getPlayerData(user);
return data != null && data.isRodKnockbackPending();
}
}
@@ -183,6 +183,16 @@ public class BukkitPlayer implements PlatformPlayer {
return bukkitPlayer.getInventory().getItemInMainHand().getEnchantmentLevel(Enchantment.KNOCKBACK);
}
@Override
public int getWeaponKnockbackLevel() {
// OCM parity: use the main hand item, or the off hand when the main hand is empty.
org.bukkit.inventory.ItemStack mainHand = bukkitPlayer.getInventory().getItemInMainHand();
org.bukkit.inventory.ItemStack weapon = mainHand.getType() == org.bukkit.Material.AIR
? bukkitPlayer.getInventory().getItemInOffHand()
: mainHand;
return weapon.getEnchantmentLevel(Enchantment.KNOCKBACK);
}
@Override
public @Nullable Integer getNoDamageTicks() {
return bukkitPlayer.getNoDamageTicks();
+2 -2
View File
@@ -1,11 +1,11 @@
name: KnockbackSync
name: KnockbackSync-OG
version: ${version}
main: me.caseload.knockbacksync.BukkitLoaderPlugin
api-version: '1.13' # We actually support 1.12.2, api-version was added later though
authors: [ Caseload, Axionize ]
description: Synchronizes player knockback for smoother gameplay.
folia-supported: true
depends: ${depends}
depend: ${depend}
permissions:
knockbacksync.update:
default: op
+5 -3
View File
@@ -11,11 +11,11 @@ dependencies {
compileOnly("org.projectlombok:lombok:1.18.34")
annotationProcessor("org.projectlombok:lombok:1.18.34")
// Shaded in or bundled by platform-specific code
// Upstream 2.11.2 API; runtime impl is the externally installed True-OG fork or the shaded bundle.
if (shadePE) {
implementation("com.github.retrooper:packetevents-api:2.11.1+60a2c34-SNAPSHOT")
implementation("com.github.retrooper:packetevents-api:2.11.2")
} else {
compileOnly("com.github.retrooper:packetevents-api:2.11.1+60a2c34-SNAPSHOT")
compileOnly("com.github.retrooper:packetevents-api:2.11.2")
}
implementation("org.yaml:snakeyaml:2.0")
@@ -30,4 +30,6 @@ dependencies {
buildConfig {
buildConfigField("String", "GITHUB_REPO", "\"${project.rootProject.ext["githubRepo"]}\"")
// Exposes shadePE to source code as a compile-time constant.
buildConfigField("boolean", "SHADE_PE", shadePE.toString())
}
@@ -1,8 +1,10 @@
package me.caseload.knockbacksync;
import com.github.retrooper.packetevents.PacketEvents;
import com.github.retrooper.packetevents.event.PacketListenerCommon;
import lombok.Getter;
import me.caseload.knockbacksync.command.MainCommand;
import me.caseload.knockbacksync.common.BuildConfig;
import me.caseload.knockbacksync.command.generic.AbstractPlayerSelectorParser;
import me.caseload.knockbacksync.command.generic.BuilderCommand;
import me.caseload.knockbacksync.command.subcommand.PingCommand;
@@ -53,6 +55,9 @@ public abstract class Base {
@Getter
protected AbstractPlayerSelectorParser<Sender> playerSelectorParser;
// Tracked so onDisable can unregister exactly the listeners registered against the shared provider.
private final java.util.List<PacketListenerCommon> peListenerHandles = new java.util.ArrayList<>();
protected Base() {
this.platform = detectPlatform();
INSTANCE = this;
@@ -105,6 +110,10 @@ public abstract class Base {
public abstract void initializeScheduler();
public void initializePacketEvents() {
// External-provider mode skips lifecycle ownership entirely.
if (!BuildConfig.SHADE_PE) {
return;
}
PacketEvents.getAPI().getSettings()
.checkForUpdates(false)
.debug(false);
@@ -113,16 +122,34 @@ public abstract class Base {
}
protected void registerCommonListeners() {
PacketEvents.getAPI().getEventManager().registerListeners(
new AttributeChangeListener(),
new PingSendListener(),
new PingReceiveListener(),
new PacketPlayerJoinQuit(),
new ClientBrandListener()
);
registerTrackedPacketListener(new AttributeChangeListener());
registerTrackedPacketListener(new PingSendListener());
registerTrackedPacketListener(new PingReceiveListener());
registerTrackedPacketListener(new PacketPlayerJoinQuit());
registerTrackedPacketListener(new ClientBrandListener());
Event.setEventBus(eventBus);
}
/** Register a PacketEvents listener and remember its handle for unregister on disable. */
protected void registerTrackedPacketListener(PacketListenerCommon listener) {
PacketEvents.getAPI().getEventManager().registerListener(listener);
peListenerHandles.add(listener);
}
/** Unregister every tracked PacketEvents listener. */
public void unregisterPacketListeners() {
for (PacketListenerCommon handle : peListenerHandles) {
try {
PacketEvents.getAPI().getEventManager().unregisterListener(handle);
} catch (Throwable t) {
if (LOGGER != null) {
LOGGER.warning("Failed to unregister PE listener: " + t.getMessage());
}
}
}
peListenerHandles.clear();
}
protected abstract void registerPlatformListeners();
protected void registerCommands() {
@@ -34,6 +34,19 @@ public class ConfigWrapper {
return NumberConversions.toLong(value, def);
}
public double getDouble(String path, double def) {
Object value = getValue(path);
if (value instanceof Number) return ((Number) value).doubleValue();
if (value instanceof String) {
try {
return Double.parseDouble((String) value);
} catch (NumberFormatException ignored) {
return def;
}
}
return def;
}
public void set(String path, Object value) {
setValue(path, value);
}
@@ -1,14 +1,18 @@
package me.caseload.knockbacksync.listener;
import com.github.retrooper.packetevents.protocol.player.User;
import com.github.retrooper.packetevents.util.Vector3d;
import me.caseload.knockbacksync.Base;
import me.caseload.knockbacksync.manager.ConfigManager;
import me.caseload.knockbacksync.manager.PlayerDataManager;
import me.caseload.knockbacksync.player.PlatformPlayer;
import me.caseload.knockbacksync.player.PlayerData;
import me.caseload.knockbacksync.util.LegacyKnockback;
public abstract class PlayerDamageListener {
public void onPlayerDamage(PlatformPlayer victim, PlatformPlayer attacker) {
if (!Base.INSTANCE.getConfigManager().isToggled())
ConfigManager config = Base.INSTANCE.getConfigManager();
if (!config.isToggled())
return;
User user = victim.getUser();
@@ -18,7 +22,22 @@ public abstract class PlayerDamageListener {
if (playerData == null)
return;
playerData.setVerticalVelocity(playerData.calculateVerticalVelocity(attacker)); // do not move this calculation
if (config.isLegacyKnockbackEnabled()) {
if (playerData.isRodKnockbackPending()) {
// A fishing-rod (bobber-direction) knockback was already supplied for this hit via
// the rod API. Keep it instead of overwriting with the melee formula; the velocity
// event still owns + latency-syncs it. Its vertical was set by the API call.
} else {
// KnockbackSync owns the full 1.8 melee velocity. Compute it now (we have the
// attacker here) and store it for the PlayerVelocityEvent to apply + sync.
Vector3d legacy = LegacyKnockback.compute(victim, attacker, playerData, config);
playerData.setLegacyKnockback(legacy);
// On-ground sync should target the legacy vertical value, not the 1.9 one.
playerData.setVerticalVelocity(legacy.getY());
}
} else {
playerData.setVerticalVelocity(playerData.calculateVerticalVelocity(attacker)); // do not move this calculation
}
playerData.setLastDamageTicks(victim.getNoDamageTicks());
playerData.updateCombat();
@@ -5,29 +5,56 @@ import com.github.retrooper.packetevents.protocol.world.states.WrappedBlockState
import com.github.retrooper.packetevents.protocol.world.states.type.StateTypes;
import com.github.retrooper.packetevents.util.Vector3d;
import me.caseload.knockbacksync.Base;
import me.caseload.knockbacksync.manager.ConfigManager;
import me.caseload.knockbacksync.manager.PlayerDataManager;
import me.caseload.knockbacksync.player.PlatformPlayer;
import me.caseload.knockbacksync.player.PlayerData;
import org.jetbrains.annotations.Nullable;
public abstract class PlayerKnockbackListener {
public void onPlayerVelocity(PlatformPlayer victim, Vector3d velocity) {
if (!Base.INSTANCE.getConfigManager().isToggled())
return;
/**
* Computes the melee velocity to apply to the victim.
*
* <p>The returned value, when non-null, MUST be written back by the platform layer.
* Bukkit writes it to the {@code PlayerVelocityEvent} (so KnockbackSync is the last,
* authoritative writer in the event chain rather than reading/writing the player's
* live velocity out-of-band — see issue #7).</p>
*
* <p>When legacy (1.8) knockback is enabled, the 1.8 vector computed at damage time
* replaces vanilla X/Z/Y, and latency Y-correction is applied on top of it. In that
* mode this method always returns a velocity (the raw 1.8 vector when no correction
* applies), so KnockbackSync owns the final melee velocity.</p>
*
* @return the velocity to apply, or {@code null} to leave the velocity unchanged.
*/
@Nullable
public Vector3d onPlayerVelocity(PlatformPlayer victim, Vector3d velocity) {
ConfigManager config = Base.INSTANCE.getConfigManager();
if (!config.isToggled())
return null;
User user = victim.getUser();
if (user == null) return; // Prevent errors with players disconnecting while this is running (or with fake player?)
if (user == null) return null; // Prevent errors with players disconnecting while this is running (or with fake player?)
PlayerData victimPlayerData = PlayerDataManager.getPlayerData(user);
if (victimPlayerData == null)
return;
return null;
// Legacy 1.8 knockback: KnockbackSync owns the melee velocity. The 1.8 vector
// (computed at damage time) replaces vanilla X/Z/Y. We still apply latency
// Y-correction on top when conditions allow; otherwise the raw 1.8 vector is
// applied. legacyKb == null means either legacy is off or none is pending, in
// which case behaviour falls back to the original (Y-sync of the event velocity).
Vector3d legacyKb = config.isLegacyKnockbackEnabled() ? victimPlayerData.consumeLegacyKnockback() : null;
Vector3d base = (legacyKb != null) ? legacyKb : velocity;
if (victimPlayerData.getNotNullPing() < PlayerData.PING_OFFSET)
return;
return legacyKb;
double distanceToGround = victimPlayerData.getDistanceToGround();
if (distanceToGround <= 0)
return; // minecraft already does the work for us
return legacyKb; // minecraft already does the work for us
WrappedBlockState blockState = victim.getWorld().getBlockStateAt(victim.getLocation());
if (victim.isGliding() ||
@@ -35,21 +62,21 @@ public abstract class PlayerKnockbackListener {
blockState.getType() == StateTypes.LAVA ||
blockState.getType() == StateTypes.COBWEB ||
blockState.getType() == StateTypes.SCAFFOLDING)
return;
return legacyKb;
Vector3d adjustedVelocity;
if (victimPlayerData.isOnGroundClientSide(velocity.getY(), distanceToGround)) {
if (victimPlayerData.isOnGroundClientSide(base.getY(), distanceToGround)) {
Integer damageTicks = victimPlayerData.getLastDamageTicks();
if (damageTicks != null && damageTicks > 8)
return;
return legacyKb;
adjustedVelocity = velocity.withY(victimPlayerData.getVerticalVelocity()); // Should be impossible to produce a NPE in this context
adjustedVelocity = base.withY(victimPlayerData.getVerticalVelocity()); // Should be impossible to produce a NPE in this context
}
else if (victimPlayerData.isOffGroundSyncEnabled())
adjustedVelocity = velocity.withY(victimPlayerData.getCompensatedOffGroundVelocity());
adjustedVelocity = base.withY(victimPlayerData.getCompensatedOffGroundVelocity());
else
return;
return legacyKb;
victim.setVelocity(adjustedVelocity);
return adjustedVelocity;
}
}
}
@@ -33,32 +33,41 @@ public class PingReceiveListener extends PacketListenerAbstract {
PlayerData playerData = PlayerDataManager.getPlayerData(user);
if (playerData == null) return;
if (playerData.pingStrategy == PingStrategy.KEEPALIVE && packetType == PacketType.Play.Client.KEEP_ALIVE) {
// Cancel echoes of injected packets before any strategy check: on 1.20.2+ an unexpected keepalive is an instant "Timed out" kick, so a strategy switch mid-flight must not leak one.
if (packetType == PacketType.Play.Client.KEEP_ALIVE) {
WrapperPlayClientKeepAlive keepAlive = new WrapperPlayClientKeepAlive(event);
long receivedId = keepAlive.getId();
handlePingCalculationPackets(event, playerData, receivedId, playerData.keepaliveMap);
} else if (playerData.pingStrategy == PingStrategy.TRANSACTION && packetType == PacketType.Play.Client.PONG) {
if (playerData.didWeSendThatPacket(receivedId))
event.setCancelled(true);
if (playerData.pingStrategy == PingStrategy.KEEPALIVE)
handlePingCalculationPackets(playerData, receivedId, playerData.keepaliveMap);
} else if (packetType == PacketType.Play.Client.PONG) {
WrapperPlayClientPong pong = new WrapperPlayClientPong(event);
int id = pong.getId();
handlePingCalculationPackets(event, playerData, id, playerData.transactionsSent);
} else if (playerData.pingStrategy == PingStrategy.TRANSACTION && packetType == PacketType.Play.Client.WINDOW_CONFIRMATION) {
if (playerData.didWeSendThatPacket(id))
event.setCancelled(true);
if (playerData.pingStrategy == PingStrategy.TRANSACTION)
handlePingCalculationPackets(playerData, id, playerData.transactionsSent);
} else if (packetType == PacketType.Play.Client.WINDOW_CONFIRMATION) {
WrapperPlayClientWindowConfirmation windowConfirmation = new WrapperPlayClientWindowConfirmation(event);
int id = windowConfirmation.getActionId();
handlePingCalculationPackets(event, playerData, id, playerData.transactionsSent);
if (playerData.didWeSendThatPacket(id))
event.setCancelled(true);
if (playerData.pingStrategy == PingStrategy.TRANSACTION)
handlePingCalculationPackets(playerData, id, playerData.transactionsSent);
}
}
private <T extends Number> void handlePingCalculationPackets(PacketReceiveEvent event, PlayerData playerData, long id, Queue<Pair<T, Long>> packetSentList) {
private <T extends Number> void handlePingCalculationPackets(PlayerData playerData, long id, Queue<Pair<T, Long>> packetSentList) {
// System.out.println("Received response ID: " + id + " Queue size before: " + packetSentList.size());
// System.out.println("Current queue contents: " + packetSentList.toString());
if (playerData.didWeSendThatPacket(id)) {
event.setCancelled(true);
}
if (!Base.INSTANCE.getConfigManager().isToggled()) return;
Pair<T, Long> data = null;
@@ -19,7 +19,7 @@ import java.util.Map;
@Setter
public class ConfigManager {
public static final long CONFIG_VERSION = 7;
public static final long CONFIG_VERSION = 9;
private boolean toggled;
private boolean runnableEnabled;
@@ -27,6 +27,16 @@ public class ConfigManager {
private boolean notifyUpdate;
private boolean autoUpdate;
// Legacy (1.8) knockback: makes KnockbackSync the single owner of melee velocity,
// reproducing OldCombatMechanics' old-player-knockback values while still latency-syncing.
private boolean legacyKnockbackEnabled;
private double legacyKnockbackHorizontal;
private double legacyKnockbackVertical;
private double legacyKnockbackVerticalLimit;
private double legacyKnockbackExtraHorizontal;
private double legacyKnockbackExtraVertical;
private boolean legacyKnockbackResistanceEnabled;
private long runnableInterval;
private long combatTimer;
private long spikeThreshold;
@@ -93,11 +103,11 @@ public class ConfigManager {
toggled = configWrapper.getBoolean("enabled", true);
// Checks to see if the runnable was enabled...
// and if we now want to disable it
boolean newRunnableEnabled = configWrapper.getBoolean("runnable.enabled", true);
if (runnableEnabled && newRunnableEnabled && pingTask != null) { // null check for first startup
// Always stop the previous ping task on reload (reschedule below only if still enabled); gating the cancel on staying enabled leaked the task when disabling via reload.
if (pingTask != null) { // null on first startup
pingTask.cancel();
pingTask = null;
}
runnableEnabled = newRunnableEnabled;
@@ -114,9 +124,17 @@ public class ConfigManager {
pingTask = Base.INSTANCE.getScheduler().runTaskTimerAsynchronously(new PingRunnable(), initialDelay, pingTaskRunnableInterval);
}
legacyKnockbackEnabled = configWrapper.getBoolean("legacy_knockback.enabled", false);
legacyKnockbackHorizontal = configWrapper.getDouble("legacy_knockback.horizontal", 0.4);
legacyKnockbackVertical = configWrapper.getDouble("legacy_knockback.vertical", 0.4);
legacyKnockbackVerticalLimit = configWrapper.getDouble("legacy_knockback.vertical_limit", 0.4);
legacyKnockbackExtraHorizontal = configWrapper.getDouble("legacy_knockback.extra_horizontal", 0.5);
legacyKnockbackExtraVertical = configWrapper.getDouble("legacy_knockback.extra_vertical", 0.1);
legacyKnockbackResistanceEnabled = configWrapper.getBoolean("legacy_knockback.enable_knockback_resistance", false);
notifyUpdate = configWrapper.getBoolean("notify_updates", true);
autoUpdate = configWrapper.getBoolean("auto_update", true);
combatTimer = configWrapper.getLong("runnable.timer", 30L);
combatTimer = configWrapper.getLong("runnable.combat_timer", 30L);
spikeThreshold = configWrapper.getLong("spike_threshold", 20L);
enableMessage = configWrapper.getString("messages.toggle.global.enable", "&aSuccessfully enabled KnockbackSync.");
disableMessage = configWrapper.getString("messages.toggle.global.disable", "&cSuccessfully disabled KnockbackSync.");
@@ -42,6 +42,16 @@ public interface PlatformPlayer {
int getMainHandKnockbackLevel();
/**
* Knockback enchant level used for legacy (1.8) knockback bonus calculation.
* Mirrors OldCombatMechanics: the main hand item, or the off hand item when the
* main hand is empty. Defaults to the main hand level for platforms that do not
* override it.
*/
default int getWeaponKnockbackLevel() {
return getMainHandKnockbackLevel();
}
@Nullable Integer getNoDamageTicks();
void setVelocity(Vector3d adjustedVelocity);
@@ -84,6 +84,14 @@ public class PlayerData {
@Nullable @Setter private Double ping, previousPing;
@Nullable @Setter private Double verticalVelocity;
@Nullable @Setter private Integer lastDamageTicks;
// Legacy (1.8) knockback computed at damage time, consumed by the next PlayerVelocityEvent.
// Guarded by a short expiry so a stale value never affects an unrelated velocity event.
@Nullable private Vector3d legacyKnockback;
private long legacyKnockbackExpiryNanos;
// True when the pending legacyKnockback is a fishing-rod (bobber-direction) vector supplied
// via the rod API rather than the melee formula. Lets the damage listener keep the rod vector
// instead of overwriting it with melee, while still latency-syncing it. See api.KnockbackSyncRodApi.
private boolean legacyKnockbackIsRod;
@Setter private double gravityAttribute = 0.08;
@Setter private double knockbackResistanceAttribute = 0.0;
public PingStrategy pingStrategy; // this is currently shared between all instances, but can be made per-player later
@@ -95,6 +103,63 @@ public class PlayerData {
this.pingStrategy = loadPingStrategy(Base.INSTANCE.getConfigManager());
}
/**
* Stores the legacy (1.8) knockback to apply on the next PlayerVelocityEvent.
* Expires shortly after so it can never be applied to an unrelated velocity event
* (explosions, other plugins, etc.) if the expected velocity event never fires.
*/
public void setLegacyKnockback(@Nullable Vector3d legacyKnockback) {
this.legacyKnockback = legacyKnockback;
this.legacyKnockbackIsRod = false;
// 100ms window: damage and the resulting velocity event fire in the same tick.
this.legacyKnockbackExpiryNanos = System.nanoTime() + 100_000_000L;
}
/**
* Stores a fishing-rod (bobber-direction) knockback to apply + latency-sync on the next
* PlayerVelocityEvent, flagged so the damage listener keeps it instead of overwriting it with
* the melee formula. Must be set immediately before the rod's damage tick. See
* {@code api.KnockbackSyncRodApi}.
*/
public void setRodKnockback(@NotNull Vector3d rodKnockback) {
this.legacyKnockback = rodKnockback;
this.legacyKnockbackIsRod = true;
this.legacyKnockbackExpiryNanos = System.nanoTime() + 100_000_000L;
}
/**
* @return true if an unexpired fishing-rod knockback is pending (so the damage listener must
* not overwrite it with melee knockback).
*/
public boolean isRodKnockbackPending() {
return peekLegacyKnockback() != null && legacyKnockbackIsRod;
}
/**
* @return the pending legacy knockback if present and not expired, otherwise {@code null}.
*/
@Nullable
public Vector3d peekLegacyKnockback() {
if (legacyKnockback == null) return null;
if (System.nanoTime() > legacyKnockbackExpiryNanos) {
legacyKnockback = null;
legacyKnockbackIsRod = false;
return null;
}
return legacyKnockback;
}
/**
* Returns and clears the pending legacy knockback (if present and not expired).
*/
@Nullable
public Vector3d consumeLegacyKnockback() {
Vector3d v = peekLegacyKnockback();
legacyKnockback = null;
legacyKnockbackIsRod = false;
return v;
}
public double getNotNullPing() {
return ping != null ? ping : platformPlayer.getPing();
}
@@ -156,12 +221,13 @@ public class PlayerData {
packet = new WrapperPlayServerWindowConfirmation((byte) 0, pingTransactionID, false);
}
// sendPacket (write + flush) rather than writePacket: an unflushed write sits in the channel until the next flush and inflates the measured ping.
if (async) {
ChannelHelper.runInEventLoop(user.getChannel(), () -> {
user.writePacket(packet);
user.sendPacket(packet);
});
} else {
user.writePacket(packet);
user.sendPacket(packet);
}
break;
}
@@ -351,7 +417,8 @@ public class PlayerData {
}
private PingStrategy loadPingStrategy(ConfigManager configManager) {
String pingStrategy = configManager.getConfigWrapper().getString("ping_strategy", "KEEPALIVE");
// Default PING: vanilla ignores unintercepted pong echoes, while unintercepted keepalive echoes kick ("Timed out") on 1.20.2+.
String pingStrategy = configManager.getConfigWrapper().getString("ping_strategy", "PING");
switch (pingStrategy) {
case "KEEPALIVE":
return PingStrategy.KEEPALIVE;
@@ -0,0 +1,101 @@
/*
* Legacy (Minecraft 1.8) melee knockback formula.
*
* This file is a port of the knockback calculation from BukkitOldCombatMechanics
* (kernitus/BukkitOldCombatMechanics), module ModulePlayerKnockback, which is
* licensed under the Mozilla Public License, v. 2.0:
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*
* The MPL-2.0 does not carry the "Incompatible With Secondary Licenses" notice
* (Exhibit B), so per MPL-2.0 §3.3 this Covered Software may be distributed as
* part of a Larger Work under the GNU General Public License v3.0-or-later that
* governs the rest of KnockbackSync. The terms of the MPL continue to apply to
* this file. See the NOTICE file at the project root for attribution details.
*/
package me.caseload.knockbacksync.util;
import com.github.retrooper.packetevents.util.Vector3d;
import me.caseload.knockbacksync.manager.ConfigManager;
import me.caseload.knockbacksync.player.PlatformPlayer;
import me.caseload.knockbacksync.player.PlayerData;
/**
* Computes the exact 1.8-style melee knockback vector applied to a victim, so that
* KnockbackSync can own the final melee velocity (horizontal + vertical) and then
* latency-correct it, rather than letting vanilla knockback win.
*
* <p>The math is a faithful reproduction of OldCombatMechanics' legacy player
* knockback so that values are identical to running OCM's old-player-knockback
* module, while KnockbackSync remains the single writer of the velocity.</p>
*/
public final class LegacyKnockback {
private LegacyKnockback() {
}
/**
* @param victim the player receiving knockback
* @param attacker the attacking player
* @param victimData the victim's tracked data (for knockback resistance attribute)
* @param config the plugin configuration (legacy knockback tunables)
* @return the 1.8-style velocity to apply to the victim, before latency Y-correction
*/
public static Vector3d compute(PlatformPlayer victim, PlatformPlayer attacker,
PlayerData victimData, ConfigManager config) {
final double knockbackHorizontal = config.getLegacyKnockbackHorizontal();
final double knockbackVertical = config.getLegacyKnockbackVertical();
final double knockbackVerticalLimit = config.getLegacyKnockbackVerticalLimit();
final double knockbackExtraHorizontal = config.getLegacyKnockbackExtraHorizontal();
final double knockbackExtraVertical = config.getLegacyKnockbackExtraVertical();
final boolean netheriteKnockbackResistance = config.isLegacyKnockbackResistanceEnabled();
// Figure out base knockback direction (attacker -> victim) with vanilla jitter
// when the two are stacked on the exact same column.
double d0 = attacker.getX() - victim.getX();
double d1;
for (d1 = attacker.getZ() - victim.getZ(); d0 * d0 + d1 * d1 < 1.0E-4D;
d1 = (Math.random() - Math.random()) * 0.01D) {
d0 = (Math.random() - Math.random()) * 0.01D;
}
final double magnitude = Math.sqrt(d0 * d0 + d1 * d1);
// Player velocity before any friction is applied (pre-knockback motion).
final Vector3d v = victim.getVelocity();
// Apply friction (halve), then add base knockback.
double vx = (v.getX() / 2) - (d0 / magnitude * knockbackHorizontal);
double vy = (v.getY() / 2) + knockbackVertical;
double vz = (v.getZ() / 2) - (d1 / magnitude * knockbackHorizontal);
// Bonus knockback for sprinting and the Knockback enchantment.
int bonusKnockback = attacker.getWeaponKnockbackLevel();
if (attacker.isSprinting()) {
bonusKnockback++;
}
// NOTE: vanilla caps vertical BEFORE adding the sprint/enchant bonus vertical.
if (vy > knockbackVerticalLimit) {
vy = knockbackVerticalLimit;
}
if (bonusKnockback > 0) {
final float yaw = attacker.getYaw();
vx += -Math.sin(yaw * 3.1415927F / 180.0F) * (float) bonusKnockback * knockbackExtraHorizontal;
vy += knockbackExtraVertical;
vz += Math.cos(yaw * 3.1415927F / 180.0F) * (float) bonusKnockback * knockbackExtraHorizontal;
}
if (netheriteKnockbackResistance) {
// Each piece of netherite armour yields 10% horizontal resistance.
final double resistance = 1 - victimData.getKnockbackResistanceAttribute();
vx *= resistance;
vz *= resistance;
}
return new Vector3d(vx, vy, vz);
}
}
+37 -12
View File
@@ -3,7 +3,7 @@
#########################################
# Do not modify!
config_version: 7
config_version: 9
# Plugin enabled state
# Toggleable using /knockbacksync toggle
@@ -30,21 +30,46 @@ runnable:
# the threshold, the previous ping value is used to avoid calculation inaccuracies.
spike_threshold: 20
# OPTIONS: KEEPALIVE, PING, TRANSACTION - PING and TRANSACTION are aliases for each other and are effectively the same
# The packet type used to measure ping by the runnable.
# KEEPALIVE is the most accurate however sending too many of them too often (such as using a runnable with a low interval)
# - May disconnect players, especially laggy ones if sent too often
# - The default interval of 20 ticks or 1 second
# means it is in theory possible for a player to have a ping spike in-between two sword attacks
# and have it immediately spike back down, slightly throwing off knockback synchronization
# in practice this is very rare and the extra ping accuracy and precision is more valued
# PING/TRANSACTION can be sent more often (and therefore better detect ping spikes) but are less precise
# ping measured in ms with PING/TRANSACTION is typically within ± 5ms of actual but can be up to 50ms off
ping_strategy: "KEEPALIVE"
# OPTIONS: PING, TRANSACTION (aliases), KEEPALIVE. PING is safe (vanilla ignores unexpected pongs, ViaVersion translates for 1.8-1.16, ± 5ms); KEEPALIVE is slightly more precise but any unintercepted echo kicks ("Timed out") on 1.20.2+ and anticheat NET checks may kick for the extra traffic.
ping_strategy: "PING"
# Whether to try to detect when player is offground and apply less kb
enable_offground_synchronization: true
# Legacy (1.8) melee knockback.
# When enabled, KnockbackSync computes the exact 1.8 player-vs-player knockback
# (horizontal + vertical) itself and becomes the single owner of melee velocity,
# then latency-syncs it as usual. This reproduces OldCombatMechanics'
# old-player-knockback values for ALL clients 1.8+ while keeping them synced.
#
# IMPORTANT: if you enable this, DISABLE OldCombatMechanics' old-player-knockback
# module (remove it from the active modeset). Running both at once makes two
# plugins fight over PlayerVelocityEvent. KnockbackSync owns the velocity here.
# OCM can still provide its other features (attack cooldown removal, etc.).
legacy_knockback:
enabled: true # Master toggle for legacy knockback
horizontal: 0.4 # Base horizontal knockback (OCM: knockback-horizontal)
vertical: 0.4 # Base vertical knockback (OCM: knockback-vertical)
vertical_limit: 0.4 # Vertical cap before sprint/enchant bonus (OCM: knockback-vertical-limit)
extra_horizontal: 0.5 # Bonus horizontal per sprint/Knockback level (OCM: knockback-extra-horizontal)
extra_vertical: 0.1 # Bonus vertical when sprint/Knockback applies (OCM: knockback-extra-vertical)
# When false (default, matching OCM), netherite/armour knockback resistance is
# ignored so the velocity event always fires and full 1.8 knockback is applied.
# When true, horizontal knockback is reduced by the victim's resistance attribute.
#
# Scope of the false setting:
# - Melee PvP: LegacyKnockback already ignores resistance (it owns the velocity).
# - Projectile PvP (bow/arrow, trident, and snowball/egg/ender pearl once
# OldCombatMechanics' projectile-knockback gives them damage): KnockbackSync
# temporarily nullifies the victim's knockback-resistance attribute for the hit
# so vanilla applies full knockback, then restores it (PvE is unaffected).
# - Fishing-rod PvP: owned by OCM old-fishing-knockback + the rod API (already 1.8).
# - Explosions are NOT affected by knockback resistance on 1.19.4, so they are
# out of scope here.
# Ownership: KnockbackSync owns player knockback; keep OCM's old-player-knockback
# module DISABLED (see the IMPORTANT note above).
enable_knockback_resistance: false
# This is the rate the server will use for (amongst other things) sending packets about entities to players
# In other words it defines how often clients get updated velocity for other entities in the world
# Note that certain events mark velocity as dirty and causes it to be immediately updated for 1 tick regardless of the tick interval
-81
View File
@@ -1,81 +0,0 @@
plugins {
id("fabric-loom")
}
loom {
accessWidenerPath = file("src/main/resources/knockbacksync.accesswidener")
}
base {
archivesName.set("${rootProject.property("archives_base_name")}-fabric")
}
// TODO migrate to only including sourceset for compile, test and javadoc tasks
// Currently must build with gradle build -x test to skip test
tasks.withType<JavaCompile>().configureEach {
source(project(":common").sourceSets.main.get().allSource)
}
tasks.withType<Javadoc>().configureEach {
source(project(":common").sourceSets.main.get().allJava)
}
tasks.named<JavaCompile>("compileTestJava") {
exclude("**/*")
}
repositories {
maven("https://jitpack.io") // Conditional Mixin
}
dependencies {
implementation(project(":common"))
minecraft("com.mojang:minecraft:${rootProject.property("minecraft_version")}")
mappings("net.fabricmc:yarn:${rootProject.property("yarn_mappings")}")
modImplementation("net.fabricmc:fabric-loader:${rootProject.property("loader_version")}")
modImplementation(fabricApi.module("fabric-lifecycle-events-v1", "${rootProject.property("fabric_version")}"))
modImplementation(fabricApi.module("fabric-events-interaction-v0", "${rootProject.property("fabric_version")}"))
include(modImplementation("me.lucko:fabric-permissions-api:0.6.1")!!)
include(modImplementation("com.github.retrooper:packetevents-fabric:2.11.1+60a2c34-SNAPSHOT")!!)
include(modImplementation("org.incendo:cloud-fabric:2.0.0-beta.15")!!)
include(implementation("org.incendo:cloud-minecraft-extras:2.0.0-beta.10")!!)
include(implementation("org.yaml:snakeyaml:2.0")!!)
include(implementation("org.kohsuke:github-api:1.326")!!)
// Required for org.kohsuke.github
include(implementation("com.fasterxml.jackson.core:jackson-databind:2.17.2")!!)
include(implementation("com.fasterxml.jackson.core:jackson-annotations:2.17.2")!!)
include(implementation("com.fasterxml.jackson.core:jackson-core:2.17.2")!!)
// Not requires in modern Minecraft. May be needed if fabric version is backported to older versions
// include(implementation("org.apache.commons:commons-lang3:3.17.0")!!)
// include(implementation("commons-io:commons-io:2.16.1")!!)
compileOnly("org.geysermc.floodgate:api:2.0-SNAPSHOT")
compileOnly("org.projectlombok:lombok:1.18.34")
compileOnly("io.netty:netty-all:4.1.72.Final")
annotationProcessor("org.projectlombok:lombok:1.18.34")
}
tasks.processResources {
from(project(":common").sourceSets.main.get().resources)
inputs.property("version", project.version)
inputs.property("minecraft_version", rootProject.property("minecraft_version"))
inputs.property("loader_version", rootProject.property("loader_version"))
filteringCharset = "UTF-8"
filesMatching("fabric.mod.json") {
expand(
"version" to project.version,
"minecraft_version" to rootProject.property("minecraft_version")!!,
"loader_version" to rootProject.property("loader_version")!!
)
}
}
java {
sourceCompatibility = JavaVersion.VERSION_21
targetCompatibility = JavaVersion.VERSION_21
}
@@ -1,150 +0,0 @@
package me.caseload.knockbacksync;
import com.github.retrooper.packetevents.PacketEvents;
import io.github.retrooper.packetevents.factory.fabric.FabricPacketEventsAPI;
import lombok.Getter;
import me.caseload.knockbacksync.entity.EntityTickManager;
import me.caseload.knockbacksync.listener.fabric.FabricPlayerDamageListener;
import me.caseload.knockbacksync.listener.fabric.FabricPlayerKnockbackListener;
import me.caseload.knockbacksync.listener.fabric.FabricTickRateChangeListener;
import me.caseload.knockbacksync.manager.ConfigManager;
import me.caseload.knockbacksync.permission.FabricPermissionChecker;
import me.caseload.knockbacksync.permission.PermissionChecker;
import me.caseload.knockbacksync.scheduler.FabricSchedulerAdapter;
import me.caseload.knockbacksync.sender.FabricPlayerSelectorParser;
import me.caseload.knockbacksync.sender.FabricSenderFactory;
import me.caseload.knockbacksync.stats.custom.FabricStatsManager;
import me.caseload.knockbacksync.stats.custom.PluginJarHashProvider;
import me.caseload.knockbacksync.world.FabricServer;
import net.fabricmc.api.EnvType;
import net.fabricmc.loader.api.FabricLoader;
import net.fabricmc.loader.api.ModContainer;
import org.incendo.cloud.execution.ExecutionCoordinator;
import org.incendo.cloud.fabric.FabricServerCommandManager;
import java.io.File;
import java.io.IOException;
import java.io.InputStream;
import java.net.MalformedURLException;
import java.net.URL;
import java.nio.file.Files;
import java.util.Optional;
import java.util.logging.Logger;
public class FabricBase extends Base {
private final Logger logger = Logger.getLogger(FabricLoaderMod.class.getName());
private final FabricPermissionChecker permissionChecker = new FabricPermissionChecker();
@Getter
private final FabricSenderFactory fabricSenderFactory = new FabricSenderFactory(this);
private float tickRate = 20.0F;
public FabricBase() {
super.configManager = new ConfigManager();
super.playerSelectorParser = new FabricPlayerSelectorParser<>();
super.commandManager = new FabricServerCommandManager<>(
ExecutionCoordinator.simpleCoordinator(),
fabricSenderFactory
);
super.statsManager = new FabricStatsManager();
super.platformServer = new FabricServer();
super.pluginJarHashProvider = new PluginJarHashProvider(getJarURL());
}
@Override
public Logger getLogger() {
return logger;
}
@Override
public File getDataFolder() {
return FabricLoader.getInstance().getConfigDir().toFile();
}
@Override
public InputStream getResource(String filename) {
return getClass().getResourceAsStream("/config.yml");
}
@Override
public void load() {
// Since we JiJ PacketEvents and depend on it on Fabric, we can always just get the API instance since it loads firsts
// No need to make an API instance and load it
}
@Override
public void enable() {
super.enable();
}
@Override
public void initializeScheduler() {
scheduler = new FabricSchedulerAdapter();
}
@Override
protected void registerPlatformListeners() {
new FabricPlayerDamageListener().register();
new FabricPlayerKnockbackListener().register();
new FabricTickRateChangeListener().register();
super.eventBus.registerStaticListeners(EntityTickManager.class);
}
@Override
protected String getVersion() {
return FabricLoader.getInstance().getModContainer("knockbacksync")
.map(modContainer -> modContainer.getMetadata().getVersion().getFriendlyString())
.orElse("unknown");
}
@Override
public void saveDefaultConfig() {
File configFile = new File(FabricLoader.getInstance().getConfigDir().toFile(), "config.yml");
if (!configFile.exists()) {
try (InputStream inputStream = getClass().getResourceAsStream("/config.yml")) {
if (inputStream != null) {
Files.copy(inputStream, configFile.toPath());
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
@Override
public PermissionChecker getPermissionChecker() {
return permissionChecker;
}
@Override
public float getTickRate() {
return this.tickRate;
}
public void setTickRate(float tickRate) {
this.tickRate = tickRate;
}
public URL getJarURL() {
URL jarUrl = null;
Optional<ModContainer> modContainer = FabricLoader.getInstance().getModContainer("knockbacksync");
if (modContainer.isPresent()) {
String jarPath = modContainer.get().getRootPath().getFileSystem().toString();
jarPath = jarPath.replaceAll("^jar:", "").replaceAll("!/$", "");
try {
jarUrl = new File(jarPath).toURI().toURL();
} catch (MalformedURLException e) {
throw new RuntimeException(e);
}
}
return jarUrl;
}
public void restartServer() {
}
public boolean hasRestartScript() {
return false;
}
}
@@ -1,40 +0,0 @@
package me.caseload.knockbacksync;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.ModInitializer;
import net.fabricmc.fabric.api.event.lifecycle.v1.ServerLifecycleEvents;
import net.fabricmc.loader.api.FabricLoader;
import net.fabricmc.loader.api.entrypoint.PreLaunchEntrypoint;
import net.minecraft.server.MinecraftServer;
public class FabricLoaderMod implements PreLaunchEntrypoint, ModInitializer {
private final Base core = new FabricBase();
public static MinecraftServer getServer() {
return (MinecraftServer) FabricLoader.getInstance().getGameInstance();
}
@Override
public void onPreLaunch() {
ensureServer();
core.load();
}
@Override
public void onInitialize() {
ensureServer();
core.enable();
ServerLifecycleEvents.SERVER_STOPPING.register((server) -> {
core.scheduler.shutdown();
// bstats removal
// core.statsManager.getMetrics().shutdown();
});
}
private void ensureServer() {
if (FabricLoader.getInstance().getEnvironmentType() == EnvType.CLIENT) {
throw new IllegalStateException("This mod can only be run on servers");
}
}
}
@@ -1,24 +0,0 @@
package me.caseload.knockbacksync.callback;
import net.fabricmc.fabric.api.event.Event;
import net.fabricmc.fabric.api.event.EventFactory;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.util.ActionResult;
import net.minecraft.util.math.Vec3d;
public interface PlayerVelocityEvent {
Event<PlayerVelocityEvent> EVENT = EventFactory.createArrayBacked(PlayerVelocityEvent.class,
(listeners) -> (player, velocity) -> {
for (PlayerVelocityEvent listener : listeners) {
ActionResult result = listener.onVelocityChange(player, velocity);
if (result != ActionResult.PASS) {
return result;
}
}
return ActionResult.PASS;
});
ActionResult onVelocityChange(ServerPlayerEntity player, Vec3d velocity);
}
@@ -1,15 +0,0 @@
package me.caseload.knockbacksync.callback;
import net.fabricmc.fabric.api.event.Event;
import net.fabricmc.fabric.api.event.EventFactory;
public interface TickRateChangeEvent {
Event<TickRateChangeEvent> EVENT = EventFactory.createArrayBacked(TickRateChangeEvent.class,
(listeners) -> (oldTickRate, newTickRate) -> {
for (TickRateChangeEvent listener : listeners) {
listener.onTickRateChange(oldTickRate, newTickRate);
}
});
void onTickRateChange(float oldTickRate, float newTickRate);
}
@@ -1,48 +0,0 @@
package me.caseload.knockbacksync.entity;
import me.caseload.knockbacksync.Base;
import me.caseload.knockbacksync.ConfigWrapper;
import me.caseload.knockbacksync.event.events.ConfigReloadEvent;
import net.minecraft.entity.EntityType;
import me.caseload.knockbacksync.event.KBSyncEventHandler;
import java.util.HashMap;
import java.util.Map;
import java.util.Optional;
public class EntityTickManager {
private static final Map<EntityType<?>, Integer> customTickIntervals = new HashMap<>();
static {
updateTickIntervals(Base.INSTANCE.getConfigManager().getConfigWrapper());
}
@KBSyncEventHandler
public static void updateTickIntervals(ConfigReloadEvent event) {
ConfigWrapper configWrapper = event.getConfigManager().getConfigWrapper();
updateTickIntervals(configWrapper);
// Map<String, Integer> entityIntervals = CustomUpdateIntervals.loadEntityIntervalsFromConfig();
// for (ServerLevel level : FabricLoaderMod.getServer().getAllLevels()) {
// CustomUpdateIntervals.updateIntervals(level, entityIntervals);
// }
}
private static void updateTickIntervals(ConfigWrapper configWrapper) {
customTickIntervals.clear();
for (String entityKey : configWrapper.getKeys("entity_tick_intervals")) {
try {
Optional<EntityType<?>> entityType = EntityType.get(entityKey.toLowerCase());
if (entityType.isPresent()) {
int interval = configWrapper.getInt("entity_tick_intervals." + entityKey, entityType.get().getTrackTickInterval());
customTickIntervals.put(entityType.get(), interval);
}
} catch (IllegalArgumentException e) {
System.err.println("Invalid entity type in config: " + entityKey);
}
}
}
public static int getCustomUpdateInterval(EntityType<?> entityType) {
return customTickIntervals.getOrDefault(entityType, entityType.getTrackTickInterval());
}
}
@@ -1,29 +0,0 @@
package me.caseload.knockbacksync.listener.fabric;
import me.caseload.knockbacksync.listener.PlayerDamageListener;
import me.caseload.knockbacksync.player.FabricPlayer;
import me.caseload.knockbacksync.player.PlatformPlayer;
import net.fabricmc.fabric.api.event.player.AttackEntityCallback;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.util.ActionResult;
public class FabricPlayerDamageListener extends PlayerDamageListener {
public void register() {
AttackEntityCallback.EVENT.register((player, world, hand, entity, source) -> {
onPlayerDamage((ServerPlayerEntity) player, entity);
return ActionResult.PASS;
});
}
private void onPlayerDamage(ServerPlayerEntity attacker, Entity victimEntity) {
if (victimEntity instanceof PlayerEntity victim) {
PlatformPlayer platformAttacker = new FabricPlayer(attacker);
PlatformPlayer platformVictim = new FabricPlayer((ServerPlayerEntity) victim);
super.onPlayerDamage(platformVictim, platformAttacker); // Call the shared method
}
}
}
@@ -1,30 +0,0 @@
package me.caseload.knockbacksync.listener.fabric;
import com.github.retrooper.packetevents.util.Vector3d;
import me.caseload.knockbacksync.callback.PlayerVelocityEvent;
import me.caseload.knockbacksync.listener.PlayerKnockbackListener;
import me.caseload.knockbacksync.player.FabricPlayer;
import net.minecraft.entity.damage.DamageSource;
import net.minecraft.entity.damage.DamageTypes;
import net.minecraft.util.ActionResult;
public class FabricPlayerKnockbackListener extends PlayerKnockbackListener {
public void register() {
PlayerVelocityEvent.EVENT.register((player, velocity) -> {
DamageSource lastDamageSource = player.getRecentDamageSource();
if (lastDamageSource == null)
return ActionResult.PASS;
// Check if the damage is from a player attack
if (!lastDamageSource.isOf(DamageTypes.PLAYER_ATTACK))
return ActionResult.PASS;
onPlayerVelocity(new FabricPlayer(player), new Vector3d(velocity.x, velocity.y, velocity.z));
// This SHOULD mean we return original velocity for Fabric (no modification here)
// But since we set it ourselves due to following bukkit's design patterns and doing victim
// We return a pass so velocity isn't set twice
return ActionResult.PASS;
});
}
}
@@ -1,15 +0,0 @@
package me.caseload.knockbacksync.listener.fabric;
import me.caseload.knockbacksync.Base;
import me.caseload.knockbacksync.FabricBase;
import me.caseload.knockbacksync.callback.TickRateChangeEvent;
public class FabricTickRateChangeListener {
public void register() {
TickRateChangeEvent.EVENT.register((oldTickRate, newTickRate) -> {
if (oldTickRate != newTickRate) {
((FabricBase) Base.INSTANCE).setTickRate(newTickRate);
}
});
}
}
@@ -1,17 +0,0 @@
package me.caseload.knockbacksync.mixin;
import me.caseload.knockbacksync.entity.EntityTickManager;
import net.minecraft.entity.EntityType;
import net.minecraft.server.world.ServerChunkLoadingManager;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
@Mixin(ServerChunkLoadingManager.class)
public abstract class ChunkMapMixin {
@Redirect(method = "loadEntity", at = @At(value = "INVOKE", target = "Lnet/minecraft/entity/EntityType;getTrackTickInterval()I"))
private int getCustomUpdateInterval(EntityType<?> entityType) {
return EntityTickManager.getCustomUpdateInterval(entityType);
}
}
@@ -1,59 +0,0 @@
package me.caseload.knockbacksync.mixin;
import me.caseload.knockbacksync.callback.PlayerVelocityEvent;
import net.minecraft.entity.Entity;
import net.minecraft.server.network.EntityTrackerEntry;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.util.ActionResult;
import net.minecraft.util.math.Vec3d;
import org.objectweb.asm.Opcodes;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(EntityTrackerEntry.class)
public class EntityTrackerEntryMixin {
@Shadow @Final private Entity entity;
// We inject exactly where 'this.entity.knockedBack = false' is about to happen.
@Inject(method = "tick",
at = @At(value = "FIELD",
target = "Lnet/minecraft/entity/Entity;knockedBack:Z",
opcode = Opcodes.PUTFIELD),
cancellable = true)
private void onKnockbackSync(CallbackInfo ci) {
// This check ensures we are in the "if (entity.knockedBack)" block
// and operating on a Player.
if (this.entity instanceof ServerPlayerEntity serverPlayer) {
// 1. Capture the velocity CURRENTLY on the player
Vec3d currentVelocity = serverPlayer.getVelocity();
// 2. Fire the event
ActionResult result = PlayerVelocityEvent.EVENT.invoker().onVelocityChange(serverPlayer, currentVelocity);
if (result == ActionResult.FAIL) {
// CASE: CANCELLED
// We want to STOP the packet from sending.
// We also want to keep 'knockedBack' as true (technically),
// effectively acting like the block never happened.
ci.cancel();
}
else if (result == ActionResult.SUCCESS) {
// CASE: MODIFIED
// The event handler has already updated the player's velocity:
// player.setVelocity(newVel);
// We do NOT cancel. We let Vanilla proceed.
// Vanilla will:
// 1. Set knockedBack = false;
// 2. Create a NEW packet reading the current velocity (which is now your custom velocity).
// 3. Send it.
}
}
}
}
@@ -1,63 +0,0 @@
package me.caseload.knockbacksync.mixin;
import me.caseload.knockbacksync.callback.PlayerVelocityEvent;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.network.packet.s2c.play.EntityVelocityUpdateS2CPacket;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.util.ActionResult;
import net.minecraft.util.math.Vec3d;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(PlayerEntity.class)
public class PlayerMixin {
@Inject(method = "knockbackTarget",
at = @At(value = "INVOKE",
target = "Lnet/minecraft/server/network/ServerPlayNetworkHandler;sendPacket(Lnet/minecraft/network/packet/Packet;)V"),
cancellable = true)
private void onKnockback(Entity target, float strength, Vec3d playerTargetVelocity, CallbackInfo ci) {
if (target instanceof ServerPlayerEntity serverPlayer && target.knockedBack) {
// 1. Get the "Proposed" Velocity (The knockback calculated lines above)
Vec3d proposedVelocity = target.getVelocity();
// 2. Fire the Event
ActionResult result = PlayerVelocityEvent.EVENT.invoker().onVelocityChange(serverPlayer, proposedVelocity);
if (result == ActionResult.FAIL) {
// --- REPLICATING PAPER: CANCELLED ---
// In Paper: if (event.isCancelled()) { cancelled = true; }
// In Paper: if (!cancelled) { sendPacket; cleanup; }
// So, if cancelled, we stop EVERYTHING. We do not send packet, we do not reset velocity.
ci.cancel();
return;
}
if (result == ActionResult.SUCCESS) {
// --- REPLICATING PAPER: MODIFIED ---
// In Paper: if (!velocity.equals(event.getVelocity())) { player.setVelocity(...) }
// In Paper: if (!cancelled) { sendPacket; setDeltaMovement(currentMovement); }
// 1. The event listener should have already set the new velocity on the entity.
// 2. We must send a NEW packet (because the one on the stack is old).
serverPlayer.networkHandler.sendPacket(new EntityVelocityUpdateS2CPacket(target));
// 3. Replicate the Cleanup: Paper resets velocity to 'currentMovement' (playerTargetVelocity)
// This prevents the server from thinking the player is flying, maintaining Client Authority.
target.knockedBack = false;
target.setVelocity(playerTargetVelocity);
// 4. Cancel the original logic so Vanilla doesn't send the old packet or do double cleanup.
ci.cancel();
}
// CASE: PASS
// Vanilla behaves normally (Sends packet, does cleanup).
}
}
}
@@ -1,21 +0,0 @@
package me.caseload.knockbacksync.mixin;
import me.caseload.knockbacksync.callback.TickRateChangeEvent;
import net.minecraft.world.tick.TickManager;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(TickManager.class)
public class TickRateManagerMixin {
@Shadow
protected float tickRate;
@Inject(method = "setTickRate", at = @At("HEAD"))
private void onSetTickRate(float tickRate, CallbackInfo ci) {
float oldTickRate = this.tickRate;
TickRateChangeEvent.EVENT.invoker().onTickRateChange(oldTickRate, tickRate);
}
}
@@ -1,5 +0,0 @@
package me.caseload.knockbacksync.mixin;
public interface UpdateIntervalAccessor {
void setUpdateInterval(int interval);
}
@@ -1,36 +0,0 @@
package me.caseload.knockbacksync.permission;
import me.caseload.knockbacksync.player.FabricPlayer;
import me.caseload.knockbacksync.player.PlatformPlayer;
import me.caseload.knockbacksync.sender.Sender;
import me.lucko.fabric.api.permissions.v0.Permissions;
import net.minecraft.server.command.ServerCommandSource;
public class FabricPermissionChecker implements PermissionChecker {
public boolean hasPermission(ServerCommandSource source, String permission) {
return Permissions.check(source, permission, false);
}
public boolean hasPermission(ServerCommandSource source, String permission, boolean defaultIfUnset) {
return Permissions.check(source, permission, defaultIfUnset);
}
@Override
public boolean hasPermission(Object nativeType, String s, boolean defaultIfUnset) {
if (nativeType instanceof ServerCommandSource commandSourceStack) {
return Permissions.check(commandSourceStack, s, defaultIfUnset);
}
throw new IllegalArgumentException();
}
@Override
public boolean hasPermission(Sender source, String s, boolean defaultIfUnset) {
return source.hasPermission(s);
}
@Override
public boolean hasPermission(PlatformPlayer platformPlayer, String s) {
return Permissions.check(((FabricPlayer) platformPlayer).fabricPlayer, s);
}
}
@@ -1,174 +0,0 @@
package me.caseload.knockbacksync.player;
import com.github.retrooper.packetevents.PacketEvents;
import com.github.retrooper.packetevents.protocol.player.User;
import com.github.retrooper.packetevents.protocol.world.BoundingBox;
import com.github.retrooper.packetevents.util.Vector3d;
import com.google.common.base.Preconditions;
import me.caseload.knockbacksync.world.FabricWorld;
import me.caseload.knockbacksync.world.PlatformWorld;
import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.enchantment.Enchantments;
import net.minecraft.entity.effect.StatusEffectInstance;
import net.minecraft.entity.effect.StatusEffects;
import net.minecraft.registry.BuiltinRegistries;
import net.minecraft.registry.Registries;
import net.minecraft.registry.RegistryKeys;
import net.minecraft.registry.RegistryWrapper;
import net.minecraft.registry.entry.RegistryEntry;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.text.Text;
import net.minecraft.util.math.Box;
import net.minecraft.util.math.Vec3d;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.util.Optional;
import java.util.UUID;
public class FabricPlayer implements PlatformPlayer {
public final ServerPlayerEntity fabricPlayer;
public final User user;
private String clientBrand = "vanilla";
public FabricPlayer(ServerPlayerEntity player) {
Preconditions.checkArgument(player != null);
this.fabricPlayer = player;
this.user = PacketEvents.getAPI().getPlayerManager().getUser(fabricPlayer);
}
@Override
public UUID getUUID() {
return fabricPlayer.getUuid();
}
@Override
public String getName() {
return fabricPlayer.getName().getString();
}
@Override
public double getX() {
return fabricPlayer.getX();
}
@Override
public double getY() {
return fabricPlayer.getY();
}
@Override
public double getZ() {
return fabricPlayer.getZ();
}
@Override
public float getPitch() {
return fabricPlayer.getPitch();
}
@Override
public float getYaw() {
return fabricPlayer.getYaw();
}
@Override
public boolean isOnGround() {
return fabricPlayer.isOnGround();
}
@Override
public int getPing() {
return fabricPlayer.networkHandler.getLatency();
}
@Override
public boolean isGliding() {
return fabricPlayer.isGliding();
}
@Override
public PlatformWorld getWorld() {
return new FabricWorld(fabricPlayer.getEntityWorld());
}
@Override
public Vector3d getLocation() {
return new Vector3d(fabricPlayer.getX(), fabricPlayer.getY(), fabricPlayer.getZ());
}
@Override
public void sendMessage(@NotNull String s) {
fabricPlayer.sendMessage(Text.literal(s));
}
@Override
public double getAttackCooldown() {
// this is what paper does I have no idea how this works
return fabricPlayer.getAttackCooldownProgress(0.5f);
}
@Override
public boolean isSprinting() {
return fabricPlayer.isSprinting();
}
@Override
public int getMainHandKnockbackLevel() {
RegistryEntry<Enchantment> knockbackEntry = fabricPlayer.getEntityWorld().getRegistryManager().getOrThrow(RegistryKeys.ENCHANTMENT).getOrThrow(Enchantments.KNOCKBACK);
return EnchantmentHelper.getLevel(knockbackEntry, fabricPlayer.getMainHandStack());
}
@Override
public @Nullable Integer getNoDamageTicks() {
return fabricPlayer.timeUntilRegen;
}
@Override
public void setVelocity(Vector3d adjustedVelocity) {
fabricPlayer.setVelocity(adjustedVelocity.x, adjustedVelocity.y, adjustedVelocity.z);
// TODO
// fix paper-ism? for some reason setVelocity() in paper marks the entity as hurt marked every time its called?
fabricPlayer.velocityDirty = true;
}
@Override
public Vector3d getVelocity() {
final Vec3d fabricVelocity = fabricPlayer.getVelocity();
return new Vector3d(fabricVelocity.x, fabricVelocity.y, fabricVelocity.z);
}
@Override
public double getJumpPower() {
double jumpVelocity = 0.42;
StatusEffectInstance jumpEffect = fabricPlayer.getStatusEffect(StatusEffects.JUMP_BOOST);
if (jumpEffect != null) {
int amplifier = jumpEffect.getAmplifier();
jumpVelocity += (amplifier + 1) * 0.1F;
}
return jumpVelocity;
}
@Override
public BoundingBox getBoundingBox() {
Box boundingBox = fabricPlayer.getBoundingBox();
return new BoundingBox(boundingBox.minX, boundingBox.minY, boundingBox.minZ, boundingBox.maxX, boundingBox.minY, boundingBox.maxZ);
}
@Override
public @Nullable User getUser() {
return user;
}
@Override
public void setClientBrand(String brand) {
this.clientBrand = brand;
}
@Override
public String getClientBrand() {
return this.clientBrand;
}
}
@@ -1,144 +0,0 @@
package me.caseload.knockbacksync.scheduler;
import me.caseload.knockbacksync.FabricLoaderMod;
import net.fabricmc.fabric.api.event.lifecycle.v1.ServerTickEvents;
import net.minecraft.server.MinecraftServer;
import java.util.*;
public class FabricSchedulerAdapter implements SchedulerAdapter {
// private final MinecraftServer server;
private final Map<ScheduledTask, Runnable> taskMap = new HashMap<>();
private final Map<Thread, Runnable> asyncTasks = new HashMap<>();
public FabricSchedulerAdapter() {
ServerTickEvents.END_SERVER_TICK.register(this::handleTasks);
}
private void handleTasks(MinecraftServer server) {
Iterator<ScheduledTask> iterator = taskMap.keySet().iterator();
while (iterator.hasNext()) {
ScheduledTask task = iterator.next();
if (server.getTicks() >= task.nextRunTick) {
task.task.run();
if (task.isPeriodic) {
task.nextRunTick = server.getTicks() + task.period;
} else {
iterator.remove();
}
}
}
}
@Override
public AbstractTaskHandle runTask(Runnable task) {
ScheduledTask scheduledTask = new ScheduledTask(task, FabricLoaderMod.getServer().getTicks(), 0, false);
Runnable cancellationTask = () -> taskMap.remove(scheduledTask);
taskMap.put(scheduledTask, cancellationTask);
return new FabricTaskHandle(cancellationTask);
}
@Override
public AbstractTaskHandle runTaskAsynchronously(Runnable task) {
Thread thread = new Thread(task);
Runnable cancellationTask = () -> {
thread.interrupt();
asyncTasks.remove(thread);
};
asyncTasks.put(thread, cancellationTask);
thread.start();
return new FabricTaskHandle(cancellationTask);
}
@Override
public AbstractTaskHandle runTaskLater(Runnable task, long delayTicks) {
ScheduledTask scheduledTask = new ScheduledTask(task, FabricLoaderMod.getServer().getTicks() + delayTicks, 0, false);
Runnable cancellationTask = () -> taskMap.remove(scheduledTask);
taskMap.put(scheduledTask, cancellationTask);
return new FabricTaskHandle(cancellationTask);
}
@Override
public AbstractTaskHandle runTaskTimer(Runnable task, long delayTicks, long periodTicks) {
ScheduledTask scheduledTask = new ScheduledTask(task, FabricLoaderMod.getServer().getTicks() + delayTicks, periodTicks, true);
Runnable cancellationTask = () -> taskMap.remove(scheduledTask);
taskMap.put(scheduledTask, cancellationTask);
return new FabricTaskHandle(cancellationTask);
}
@Override
public AbstractTaskHandle runTaskLaterAsynchronously(Runnable task, long delay) {
Thread thread = new Thread(() -> {
try {
Thread.sleep(delay * 50); // Convert ticks to milliseconds
task.run();
} catch (InterruptedException e) {
// Handle interruption
}
});
Runnable cancellationTask = () -> {
thread.interrupt();
asyncTasks.remove(thread);
};
asyncTasks.put(thread, cancellationTask);
thread.start();
return new FabricTaskHandle(cancellationTask);
}
@Override
public AbstractTaskHandle runTaskTimerAsynchronously(Runnable task, long delay, long period) {
Thread thread = new Thread(() -> {
try {
Thread.sleep(delay * 50); // Convert ticks to milliseconds
while (!Thread.currentThread().isInterrupted()) {
task.run();
Thread.sleep(period * 50); // Convert ticks to milliseconds
}
} catch (InterruptedException e) {
// Handle interruption
}
});
Runnable cancellationTask = () -> {
thread.interrupt();
asyncTasks.remove(thread);
};
asyncTasks.put(thread, cancellationTask);
thread.start();
return new FabricTaskHandle(cancellationTask);
}
@Override
public void shutdown() {
// Create a new list to store the tasks that need to be executed
List<Runnable> tasksToExecute = new ArrayList<>();
// Add the tasks from the taskMap to the tasksToExecute list
tasksToExecute.addAll(taskMap.values());
// Add the tasks from the asyncTasks to the tasksToExecute list
tasksToExecute.addAll(asyncTasks.values());
// Clear the taskMap and asyncTasks to avoid further modifications
taskMap.clear();
asyncTasks.clear();
// Execute the tasks in the tasksToExecute list
for (Runnable task : tasksToExecute) {
task.run();
}
}
private static class ScheduledTask {
final Runnable task;
final long period;
final boolean isPeriodic;
long nextRunTick;
ScheduledTask(Runnable task, long nextRunTick, long period, boolean isPeriodic) {
this.task = task;
this.nextRunTick = nextRunTick;
this.period = period;
this.isPeriodic = isPeriodic;
}
}
}
@@ -1,21 +0,0 @@
package me.caseload.knockbacksync.scheduler;
public class FabricTaskHandle implements AbstractTaskHandle {
private final Runnable cancellationTask;
private boolean cancelled = false;
public FabricTaskHandle(Runnable cancellationTask) {
this.cancellationTask = cancellationTask;
}
@Override
public boolean getCancelled() {
return this.cancelled;
}
@Override
public void cancel() {
this.cancellationTask.run();
this.cancelled = true;
}
}
@@ -1,36 +0,0 @@
package me.caseload.knockbacksync.sender;
import me.caseload.knockbacksync.command.generic.PlayerSelector;
import me.caseload.knockbacksync.player.FabricPlayer;
import me.caseload.knockbacksync.player.PlatformPlayer;
import java.util.Collection;
import java.util.Collections;
public class FabricPlayerSelectorAdapter implements PlayerSelector {
private final org.incendo.cloud.minecraft.modded.data.SinglePlayerSelector fabricSelector;
public FabricPlayerSelectorAdapter(org.incendo.cloud.minecraft.modded.data.SinglePlayerSelector fabricSelector) {
this.fabricSelector = fabricSelector;
}
@Override
public boolean isSingle() {
return true;
}
@Override
public PlatformPlayer getSinglePlayer() {
return new FabricPlayer(fabricSelector.single()); // Assuming your ServerPlayer can be cast to Player
}
@Override
public Collection<PlatformPlayer> getPlayers() {
return Collections.singletonList(new FabricPlayer(fabricSelector.single())); // Assuming your ServerPlayer can be cast to Player
}
@Override
public String inputString() {
return fabricSelector.inputString();
}
}
@@ -1,27 +0,0 @@
package me.caseload.knockbacksync.sender;
import me.caseload.knockbacksync.command.generic.AbstractPlayerSelectorParser;
import me.caseload.knockbacksync.command.generic.PlayerSelector;
import org.incendo.cloud.context.CommandContext;
import org.incendo.cloud.minecraft.modded.parser.VanillaArgumentParsers;
import org.incendo.cloud.parser.ParserDescriptor;
import java.util.concurrent.CompletableFuture;
public class FabricPlayerSelectorParser<C> extends AbstractPlayerSelectorParser<C> {
@Override
public ParserDescriptor<C, PlayerSelector> descriptor() {
return createDescriptor();
}
@Override
protected ParserDescriptor<C, ?> getPlatformSpecificDescriptor() {
return VanillaArgumentParsers.singlePlayerSelectorParser();
}
@Override
protected CompletableFuture<PlayerSelector> adaptToCommonSelector(CommandContext<C> context, Object platformSpecificSelector) {
return CompletableFuture.completedFuture(new FabricPlayerSelectorAdapter((org.incendo.cloud.minecraft.modded.data.SinglePlayerSelector) platformSpecificSelector));
}
}
@@ -1,99 +0,0 @@
package me.caseload.knockbacksync.sender;
import me.caseload.knockbacksync.FabricBase;
import me.caseload.knockbacksync.Base;
import me.caseload.knockbacksync.permission.FabricPermissionChecker;
import net.minecraft.server.command.CommandOutput;
import net.minecraft.server.command.ServerCommandSource;
import net.minecraft.server.rcon.RconCommandOutput;
import net.minecraft.text.Text;
import org.checkerframework.checker.nullness.qual.NonNull;
import org.incendo.cloud.SenderMapper;
import java.util.UUID;
public class FabricSenderFactory extends SenderFactory<FabricBase, ServerCommandSource> implements SenderMapper<ServerCommandSource, Sender> {
private final FabricBase plugin;
public FabricSenderFactory(FabricBase kbSyncFabricBase) {
super(kbSyncFabricBase);
this.plugin = kbSyncFabricBase;
}
@Override
protected FabricBase getPlugin() {
return this.plugin;
}
@Override
protected UUID getUniqueId(ServerCommandSource commandSource) {
if (commandSource.getEntity() != null) {
return commandSource.getEntity().getUuid();
}
return Sender.CONSOLE_UUID;
}
@Override
protected String getName(ServerCommandSource commandSource) {
String name = commandSource.getName();
if (commandSource.getEntity() != null && name.equals("Server")) {
return Sender.CONSOLE_NAME;
}
return name;
}
@Override
protected void sendMessage(ServerCommandSource sender, String message) {
// final Locale locale;
// if (sender.getEntity() instanceof ServerPlayer) {
// String language = ((ServerPlayer) sender.getEntity()).clientInformation().language();
// locale = language == null ? null : TranslationManager.parseLocale(language);
// } else {
// locale = null;
// }
// sender.sendFeedback(() -> toNativeText(TranslationManager.render(message, locale)), false);
sender.sendFeedback(() -> Text.literal(message), false);
}
@Override
protected boolean hasPermission(ServerCommandSource commandSource, String node) {
return ((FabricPermissionChecker) Base.INSTANCE.getPermissionChecker()).hasPermission(commandSource, node);
}
@Override
protected boolean hasPermission(ServerCommandSource commandSource, String node, boolean defaultIfUnset) {
return ((FabricPermissionChecker) Base.INSTANCE.getPermissionChecker()).hasPermission(commandSource, node, defaultIfUnset);
}
@Override
protected void performCommand(ServerCommandSource sender, String command) {
// sender.getServer().getCommandManager().executeWithPrefix(sender, command);
}
@Override
protected boolean isConsole(ServerCommandSource sender) {
CommandOutput output = sender.output;
return output == sender.getServer() || // Console
output.getClass() == RconCommandOutput.class || // Rcon
(output == CommandOutput.DUMMY && sender.getName().equals("")); // Functions
}
@Override
public @NonNull Sender map(@NonNull ServerCommandSource base) {
return this.wrap(base);
}
@Override
public @NonNull ServerCommandSource reverse(@NonNull Sender mapped) {
return this.unwrap(mapped);
}
@Override
public void close() throws Exception {
}
// public static Text toNativeText(Component component) {
// return Text.Serialization.fromJsonTree(GsonComponentSerializer.gson().serializeToTree(component), DynamicRegistryManager.EMPTY);
// }
}
@@ -1,14 +0,0 @@
package me.caseload.knockbacksync.stats.custom;
import me.caseload.knockbacksync.Base;
public class FabricStatsManager extends StatsManager {
public FabricStatsManager() {
super(null);
}
@Override
public void init() {
// no op remove bstats
}
}
@@ -1,45 +0,0 @@
package me.caseload.knockbacksync.util;
import com.mojang.brigadier.context.CommandContext;
import java.util.function.Supplier;
import net.minecraft.server.command.ServerCommandSource;
import net.minecraft.text.Text;
public class CommandUtil {
public static void sendSuccessMessage(CommandContext<ServerCommandSource> context, String message) {
sendSuccessMessage(context, () -> getComponent(message), false);
}
public static void sendSuccessMessage(CommandContext<ServerCommandSource> context, String message, boolean allowLogging) {
sendSuccessMessage(context, () -> getComponent(message), allowLogging);
}
public static void sendSuccessMessage(CommandContext<ServerCommandSource> context, Text message) {
sendSuccessMessage(context, () -> message, false);
}
public static void sendSuccessMessage(CommandContext<ServerCommandSource> context, Text message, boolean allowLogging) {
sendSuccessMessage(context, () -> message, allowLogging);
}
public static void sendSuccessMessage(CommandContext<ServerCommandSource> context, Supplier<Text> messageSupplier) {
sendSuccessMessage(context, messageSupplier, false);
}
public static void sendSuccessMessage(CommandContext<ServerCommandSource> context, Supplier<Text> messageSupplier, boolean allowLogging) {
context.getSource().sendFeedback(messageSupplier, allowLogging);
}
public static void sendFailureMessage(CommandContext<ServerCommandSource> context, String message) {
sendFailureMessage(context, getComponent(message));
}
public static void sendFailureMessage(CommandContext<ServerCommandSource> context, Text message) {
context.getSource().sendError(message);
}
public static Text getComponent(String message) {
return Text.literal(message);
}
}
@@ -1,56 +0,0 @@
package me.caseload.knockbacksync.util;
import me.caseload.knockbacksync.Base;
import me.caseload.knockbacksync.ConfigWrapper;
import me.caseload.knockbacksync.mixin.UpdateIntervalAccessor;
import net.minecraft.entity.Entity;
import net.minecraft.server.world.ServerChunkLoadingManager;
import net.minecraft.server.world.ServerChunkManager;
import net.minecraft.server.world.ServerWorld;
import java.util.HashMap;
import java.util.Map;
public class CustomUpdateIntervals {
private static final Map<String, Integer> entityIntervals = new HashMap<>();
public static void setInterval(String entityType, int interval) {
entityIntervals.put(entityType, interval);
}
public static int getInterval(String entityType, int defaultInterval) {
return entityIntervals.getOrDefault(entityType, defaultInterval);
}
public static void clear() {
entityIntervals.clear();
}
public static void updateIntervals(ServerWorld level, Map<String, Integer> entityIntervals) {
for (Entity entity : level.iterateEntities()) {
String entityType = entity.getType().getRegistryEntry().getIdAsString();
if (entityIntervals.containsKey(entityType)) {
ServerChunkLoadingManager.EntityTracker serverEntity = ((ServerChunkManager) entity.getEntityWorld().getChunkManager()).chunkLoadingManager.entityTrackers.get(entity.getId());
if (serverEntity != null) {
((UpdateIntervalAccessor) serverEntity).setUpdateInterval(entityIntervals.get(entityType));
}
}
}
}
public static Map<String, Integer> loadEntityIntervalsFromConfig() {
Map<String, Integer> intervals = new HashMap<>();
ConfigWrapper config = Base.INSTANCE.getConfigManager().getConfigWrapper();
String basePath = "entity_update_intervals";
if (config.contains(basePath)) {
for (String entityType : config.getKeys(basePath)) {
int interval = config.getInt(basePath + "." + entityType, -1);
if (interval > 0) {
intervals.put(entityType, interval);
}
}
}
return intervals;
}
}
@@ -1,27 +0,0 @@
package me.caseload.knockbacksync.world;
import me.caseload.knockbacksync.FabricLoaderMod;
import me.caseload.knockbacksync.player.FabricPlayer;
import me.caseload.knockbacksync.player.PlatformPlayer;
import net.minecraft.server.network.ServerPlayerEntity;
import java.util.Collection;
import java.util.UUID;
import java.util.stream.Collectors;
public class FabricServer implements PlatformServer {
public Collection<PlatformPlayer> getOnlinePlayers() {
return FabricLoaderMod.getServer().getPlayerManager().getPlayerList().stream()
.map(FabricPlayer::new)
.collect(Collectors.toList());
}
@Override
public PlatformPlayer getPlayer(UUID uuid) {
return new FabricPlayer(FabricLoaderMod.getServer().getPlayerManager().getPlayer(uuid));
}
@Override
public PlatformPlayer getPlayer(Object nativePlatformPlayer) {
return new FabricPlayer((ServerPlayerEntity) nativePlatformPlayer);
}
}
@@ -1,63 +0,0 @@
package me.caseload.knockbacksync.world;
import com.github.retrooper.packetevents.protocol.world.BlockFace;
import com.github.retrooper.packetevents.protocol.world.states.WrappedBlockState;
import com.github.retrooper.packetevents.util.Vector3d;
import com.github.retrooper.packetevents.util.Vector3i;
import me.caseload.knockbacksync.world.raytrace.FluidHandling;
import me.caseload.knockbacksync.world.raytrace.RayTraceResult;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.ShapeContext;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.hit.HitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.RaycastContext;
import net.minecraft.world.World;
public class FabricWorld implements PlatformWorld {
private final World world;
public FabricWorld(World world) {
this.world = world;
}
@Override
public WrappedBlockState getBlockStateAt(int x, int y, int z) {
BlockState blockState = this.world.getBlockState(new BlockPos(x, y, z));
return WrappedBlockState.getByGlobalId(Block.STATE_IDS.getRawId(blockState));
}
@Override
public WrappedBlockState getBlockStateAt(Vector3d loc) {
return getBlockStateAt((int) Math.floor(loc.x), (int) Math.floor(loc.x), (int) Math.floor(loc.x));
}
@Override
public RayTraceResult rayTraceBlocks(Vector3d start, Vector3d direction, double maxDistance, FluidHandling fluidHandling, boolean ignorePassableBlocks) {
Vec3d startVec = new Vec3d(start.getX(), start.getY(), start.getZ());
Vec3d endVec = startVec.add(direction.getX() * maxDistance, direction.getY() * maxDistance, direction.getZ() * maxDistance);
BlockHitResult result = world.raycast(new RaycastContext(
startVec,
endVec,
RaycastContext.ShapeType.OUTLINE,
fluidHandling == FluidHandling.NONE ? RaycastContext.FluidHandling.NONE :
fluidHandling == FluidHandling.SOURCE_ONLY ? RaycastContext.FluidHandling.SOURCE_ONLY :
RaycastContext.FluidHandling.ANY,
ShapeContext.absent()
));
if (result.getType() == HitResult.Type.MISS) return null;
Vec3d hitLocation = result.getPos();
BlockPos blockPos = result.getBlockPos();
return new RayTraceResult(
new Vector3d(hitLocation.x, hitLocation.y, hitLocation.z),
BlockFace.getBlockFaceByValue(result.getSide().ordinal()),
new Vector3i(blockPos.getX(), blockPos.getY(), blockPos.getZ()),
getBlockStateAt(blockPos.getX(), blockPos.getY(), blockPos.getZ())
);
}
}
-31
View File
@@ -1,31 +0,0 @@
{
"schemaVersion": 1,
"id": "knockbacksync",
"version": "${version}",
"name": "Knockback Sync",
"description": "",
"authors": [],
"contact": {},
"license": "All-Rights-Reserved",
"icon": "assets/knockbacksync/icon.png",
"environment": "*",
"entrypoints": {
"preLaunch": [
"me.caseload.knockbacksync.FabricLoaderMod"
],
"main": [
"me.caseload.knockbacksync.FabricLoaderMod"
]
},
"mixins": [
"knockbacksync.mixins.json"
],
"depends": {
"fabricloader": ">=0.15.11",
"fabric-lifecycle-events-v1": "*",
"fabric-events-interaction-v0": "*",
"minecraft": "~${minecraft_version}",
"packetevents": "*"
},
"accessWidener": "knockbacksync.accesswidener"
}
@@ -1,6 +0,0 @@
accessWidener v2 named
accessible field net/minecraft/server/command/ServerCommandSource output Lnet/minecraft/server/command/CommandOutput;
accessible field net/minecraft/server/world/ServerChunkLoadingManager entityTrackers Lit/unimi/dsi/fastutil/ints/Int2ObjectMap;
accessible class net/minecraft/server/world/ServerChunkLoadingManager$EntityTracker
#accessible method net/minecraft/server/level/ChunkMap$TrackedEntity updatePlayers (Ljava/util/List;)V
@@ -1,15 +0,0 @@
{
"required": true,
"minVersion": "0.8",
"package": "me.caseload.knockbacksync.mixin",
"compatibilityLevel": "JAVA_21",
"mixins": [
"ChunkMapMixin",
"EntityTrackerEntryMixin",
"PlayerMixin",
"TickRateManagerMixin"
],
"injectors": {
"defaultRequire": 1
}
}
+3 -13
View File
@@ -2,18 +2,8 @@
org.gradle.jvmargs=-Xmx3G
org.gradle.parallel=true
# Fabric Properties
# check these on https://modmuss50.me/fabric.html
minecraft_version=1.21.11
yarn_mappings=1.21.11+build.3:v2
loader_version=0.16.13
# Mod Properties
# Plugin Properties
maven_group=me.caseload
archives_base_name=knockbacksync
archives_base_name=knockbacksync-og
# Dependencies
# check this on https://modmuss50.me/fabric.html
fabric_version=0.140.0+1.21.11
githubRepo=CASELOAD7000/knockback-sync
githubRepo=CASELOAD7000/knockback-sync
+2 -2
View File
@@ -7,6 +7,6 @@ pluginManagement {
}
}
include("common", "fabric", "bukkit")
include("common", "bukkit")
rootProject.name = "KnockbackSync"
rootProject.name = "KnockbackSync-OG"