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8 Commits
Author SHA1 Message Date
Jones f618d1ce77 Release 2.0.29 (#291) 2024-05-11 13:34:46 +02:00
Jones ea35904d33 Add more softdepends for compatibility (#290)
* fix(velocity): add more soft dependencies

* fix(bukkit): add more soft dependencies

* fix(bungee): add more soft dependencies
2024-05-11 13:27:37 +02:00
Jones ececb66bf1 Update translations (#289)
* feat: add missing German translations

* feat: add missing Czech translations

* feat: add missing Russian translations (thanks to @F3F5)

* fix: typo in messages/en.yml

* feat: add Dutch translations
2024-05-10 20:22:31 +02:00
Jones 6caa37e3e0 Recode the map CAPTCHA (#288)
* feat: [wip] upgrade to capja 1.0.0

* fix: don't store buffer to avoid memory issues

* fix: use one buffer array for storing RGB and indexes

* fix: color palette sometimes showing incorrect colors

* build(deps): bump capja from 1.0.0 to 1.0.1

* fix: actually let the user customize the background

* build(deps): bump capja from 1.0.1 to 1.0.2
2024-05-10 19:04:44 +02:00
Jones a057199e0b Generalize packets and clean up code (#287)
* refactor: some renaming to better understand the functionality

* refactor: port pack modified FastUUID for LoginSuccessPacket

* refactor: rename package utility to util

* fix: don't create a snapshot of FinishConfigurationPacket

* fix: don't allow encoding of LoginAcknowledgedPacket

* refactor: PlayerTickPacket -> PlayerPositionIdlePacket

* style: rename some variables for clarity

* fix: optimize UniversalChatPacket

* refactor: ChangedBlock -> BlockUpdate

* style: codestyle consistency
2024-05-05 13:45:37 +02:00
Jones d0bbcdc600 Use pre-encoded packet snapshots to reduce CPU usage (#286)
* feat: cache most packets Sonar needs to encode

* fix: make sure to also cache MapInfo packets

* fix: use NanoLimbo's hashing algorithm to consume less RAM

* fix: don't print every byte for the MapDataPacket

* feat: notify user about packet preparing
2024-05-04 21:42:36 +02:00
Jones 0a5ce856f3 Small microoptimizations (#285)
* fix: optimize experience bar and keepalive packets

* fix: optimize chat message reading

* feat: cache LoginSuccessPacket
2024-05-04 20:49:47 +02:00
Jones 261acbd9e2 Use experience bar instead of action bar (#284) 2024-05-04 20:18:34 +02:00
66 changed files with 1595 additions and 707 deletions

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+1 -1
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@@ -1,3 +1,3 @@
group=xyz.jonesdev.sonar
version=2.0.28
version=2.0.29
description=Effective Anti-bot plugin for Velocity, BungeeCord, and Bukkit (1.7-latest)
@@ -182,20 +182,31 @@ public final class SonarConfiguration {
verification.vehicle.timing = Verification.Timing.valueOf(generalConfig.getString("verification.checks.vehicle.timing"));
verification.map.timing = Verification.Timing.valueOf(generalConfig.getString("verification.checks.map-captcha.timing"));
verification.map.flare = generalConfig.getBoolean("verification.checks.map-captcha.effects.flare");
verification.map.scratches = generalConfig.getBoolean("verification.checks.map-captcha.effects.scratches");
verification.map.ripple = generalConfig.getBoolean("verification.checks.map-captcha.effects.ripple");
verification.map.smear = generalConfig.getBoolean("verification.checks.map-captcha.effects.smear");
verification.map.pinch = generalConfig.getBoolean("verification.checks.map-captcha.effects.pinch");
verification.map.saturation = (float) generalConfig.getYaml().getDouble(
"verification.checks.map-captcha.effects.saturation", 0.3);
verification.map.distortion = (float) generalConfig.getYaml().getDouble(
"verification.checks.map-captcha.effects.distortion", 2);
verification.map.precomputeAmount = generalConfig.getInt("verification.checks.map-captcha.precompute");
verification.map.maxDuration = generalConfig.getInt("verification.checks.map-captcha.max-duration");
verification.map.bump = generalConfig.getBoolean("verification.checks.map-captcha.effects.bump");
verification.map.distortion.enabled = generalConfig.getBoolean("verification.checks.map-captcha.effects.distortion.enabled");
verification.map.distortion.shape = generalConfig.getInt("verification.checks.map-captcha.effects.distortion.shape");
verification.map.distortion.distance = generalConfig.getInt("verification.checks.map-captcha.effects.distortion.distance");
verification.map.distortion.density = (float) generalConfig.getYaml().getDouble("verification.checks.map-captcha.effects.distortion.density");
verification.map.distortion.mix = (float) generalConfig.getYaml().getDouble("verification.checks.map-captcha.effects.distortion.mix");
final String backgroundImagePath = generalConfig.getString("verification.checks.map-captcha.background");
if (!backgroundImagePath.isEmpty()) {
verification.map.backgroundImage = new File(pluginFolder, backgroundImagePath);
if (!verification.map.backgroundImage.exists()) {
Sonar.get().getLogger().error("The background image does not exist! Please check the configuration.");
}
} else {
verification.map.backgroundImage = null;
}
verification.map.autoColor = generalConfig.getBoolean("verification.checks.map-captcha.auto-color");
verification.map.precomputeAmount = clamp(generalConfig.getInt("verification.checks.map-captcha.precompute"), 1, 1000);
verification.map.maxDuration = clamp(generalConfig.getInt("verification.checks.map-captcha.max-duration"), 5000, 360000);
verification.map.maxTries = generalConfig.getInt("verification.checks.map-captcha.max-tries");
verification.map.dictionary = generalConfig.getString("verification.checks.map-captcha.dictionary");
verification.map.fonts = generalConfig.getStringList("verification.checks.map-captcha.font-names");
verification.brand.enabled = generalConfig.getBoolean("verification.checks.client-brand.enabled");
verification.brand.validRegex = Pattern.compile(generalConfig.getString("verification.checks.client-brand.valid-regex"));
@@ -317,7 +328,6 @@ public final class SonarConfiguration {
verification.successLog = formatString(messagesConfig.getString("verification.logs.successful"));
verification.map.enterCode = deserialize(formatString(messagesConfig.getString("verification.captcha.enter-code")));
verification.map.enterCodeActionBar = formatString(messagesConfig.getString("verification.captcha.action-bar"));
verification.map.failedCaptcha = deserialize(formatString(messagesConfig.getString("verification.captcha.incorrect")));
verification.currentlyPreparing = deserialize(fromList(messagesConfig.getStringList("verification.currently-preparing")));
verification.tooFastReconnect = deserialize(fromList(messagesConfig.getStringList("verification.too-fast-reconnect")));
@@ -352,7 +362,11 @@ public final class SonarConfiguration {
}
private static int clamp(final int v, final int max, final int min) {
return Math.max(Math.min(v, min), max);
final int output = Math.max(Math.min(v, min), max);
if (output != v) {
Sonar.get().getLogger().warn("Clamped configuration value {} to {}", v, output);
}
return output;
}
public String formatAddress(final InetAddress inetAddress) {
@@ -457,21 +471,28 @@ public final class SonarConfiguration {
@Getter
public static final class Map {
private Timing timing;
private boolean flare;
private boolean scratches;
private boolean ripple;
private boolean smear;
private boolean pinch;
private float saturation;
private float distortion;
private boolean bump;
private File backgroundImage;
private boolean autoColor;
private int precomputeAmount;
private int maxDuration;
private int maxTries;
private String dictionary;
private Component enterCode;
private Component failedCaptcha;
private String enterCodeActionBar;
private List<String> fonts;
private Smear distortion = new Smear();
@Getter
public static final class Smear {
private boolean enabled;
private int shape;
private int distance;
private float density;
private float mix;
}
}
@Getter
+2 -1
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@@ -13,7 +13,8 @@ bukkit {
authors = listOf("Jones Development", "Sonar Contributors")
website = "https://jonesdev.xyz/discord/"
load = BukkitPluginDescription.PluginLoadOrder.POSTWORLD
softDepend = listOf("Geyser-Spigot", "floodgate", "Protocolize", "packetevents", "ProtocolLib", "ViaVersion")
softDepend = listOf("Geyser-Spigot", "floodgate", "Protocolize", "ProtocolSupport",
"ViaVersion", "packetevents", "ProtocolLib", "FastLogin")
foliaSupported = true
commands {
+1 -1
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@@ -9,7 +9,7 @@ bungee {
version = rootProject.version.toString().split("-")[0]
main = "xyz.jonesdev.sonar.bungee.SonarBungeePlugin"
author = "Jones Development, Sonar Contributors"
softDepends = setOf("Geyser-BungeeCord", "floodgate", "Protocolize", "ViaVersion")
softDepends = setOf("Geyser-BungeeCord", "floodgate", "Protocolize", "ViaVersion", "packetevents", "FastLogin")
}
dependencies {
+1 -1
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@@ -5,7 +5,7 @@ dependencies {
compileOnly("net.kyori:adventure-nbt:4.16.0")
// CAPTCHA image generation
implementation("xyz.jonesdev.capja:capja:0.1.2")
implementation("xyz.jonesdev:capja:1.0.2")
}
java.sourceCompatibility = JavaVersion.VERSION_11
@@ -136,6 +136,7 @@ public abstract class SonarBootstrap<T> implements Sonar {
}
// Prepare cached packets
getLogger().info("Taking cached snapshots of all packets...");
FallbackPreparer.prepare();
// Update ratelimiter caches
@@ -30,7 +30,7 @@ import xyz.jonesdev.sonar.api.fallback.FallbackUser;
import xyz.jonesdev.sonar.api.fallback.protocol.ProtocolVersion;
import xyz.jonesdev.sonar.common.fallback.protocol.FallbackPreparer;
import xyz.jonesdev.sonar.common.statistics.GlobalSonarStatistics;
import xyz.jonesdev.sonar.common.utility.geyser.GeyserUtil;
import xyz.jonesdev.sonar.common.util.GeyserDetection;
import java.net.InetAddress;
import java.net.InetSocketAddress;
@@ -154,7 +154,7 @@ public class FallbackChannelHandlerAdapter extends ChannelInboundHandlerAdapter
}
// Completely skip Geyser connections if configured
final boolean geyser = GeyserUtil.isGeyserConnection(channel, socketAddress);
final boolean geyser = GeyserDetection.isGeyserConnection(channel, socketAddress);
if (geyser && !Sonar.get().getConfig().getVerification().isCheckGeyser()) {
initialLogin(ctx, loginPacket, encoder, handler);
return;
@@ -36,8 +36,7 @@ import xyz.jonesdev.sonar.api.fallback.protocol.ProtocolVersion;
import xyz.jonesdev.sonar.common.fallback.protocol.FallbackPacket;
import xyz.jonesdev.sonar.common.fallback.protocol.FallbackPacketDecoder;
import xyz.jonesdev.sonar.common.fallback.protocol.FallbackPacketEncoder;
import xyz.jonesdev.sonar.common.fallback.protocol.FallbackPacketRegistry;
import xyz.jonesdev.sonar.common.fallback.protocol.packets.login.LoginSuccessPacket;
import xyz.jonesdev.sonar.common.fallback.protocol.FallbackPreparer;
import xyz.jonesdev.sonar.common.fallback.protocol.packets.play.DisconnectPacket;
import xyz.jonesdev.sonar.common.statistics.GlobalSonarStatistics;
@@ -47,6 +46,8 @@ import java.util.concurrent.TimeUnit;
import static xyz.jonesdev.sonar.api.fallback.FallbackPipelines.*;
import static xyz.jonesdev.sonar.api.fallback.protocol.ProtocolVersion.MINECRAFT_1_20_2;
import static xyz.jonesdev.sonar.common.fallback.protocol.FallbackPacketRegistry.CONFIG;
import static xyz.jonesdev.sonar.common.fallback.protocol.FallbackPacketRegistry.GAME;
@Getter
@ToString(of = {"protocolVersion", "inetAddress"})
@@ -116,11 +117,10 @@ public final class FallbackUserWrapper implements FallbackUser {
}
// Send LoginSuccess packet to make the client think they are joining the server
write(new LoginSuccessPacket(username, uuid));
write(FallbackPreparer.LOGIN_SUCCESS);
// The LoginSuccess packet has been sent, now we can change the registry state
newEncoder.updateRegistry(protocolVersion.compareTo(ProtocolVersion.MINECRAFT_1_20_2) >= 0
? FallbackPacketRegistry.CONFIG : FallbackPacketRegistry.GAME);
newEncoder.updateRegistry(protocolVersion.compareTo(MINECRAFT_1_20_2) >= 0 ? CONFIG : GAME);
try {
// Prepare custom packet decoder and verification handler
@@ -21,7 +21,6 @@ import io.netty.buffer.ByteBuf;
import io.netty.handler.codec.CorruptedFrameException;
import io.netty.handler.codec.DecoderException;
import lombok.val;
import net.kyori.adventure.text.minimessage.MiniMessage;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import xyz.jonesdev.sonar.api.Sonar;
@@ -32,14 +31,14 @@ import xyz.jonesdev.sonar.api.fallback.FallbackUserState;
import xyz.jonesdev.sonar.api.model.VerifiedPlayer;
import xyz.jonesdev.sonar.api.timer.SystemTimer;
import xyz.jonesdev.sonar.common.fallback.protocol.*;
import xyz.jonesdev.sonar.common.fallback.protocol.map.ItemType;
import xyz.jonesdev.sonar.common.fallback.protocol.map.MapCaptchaInfo;
import xyz.jonesdev.sonar.common.fallback.protocol.captcha.ItemType;
import xyz.jonesdev.sonar.common.fallback.protocol.captcha.MapCaptchaInfo;
import xyz.jonesdev.sonar.common.fallback.protocol.entity.EntityType;
import xyz.jonesdev.sonar.common.fallback.protocol.packets.config.FinishConfigurationPacket;
import xyz.jonesdev.sonar.common.fallback.protocol.packets.login.LoginAcknowledgedPacket;
import xyz.jonesdev.sonar.common.fallback.protocol.packets.play.*;
import xyz.jonesdev.sonar.common.fallback.protocol.vehicle.EntityType;
import xyz.jonesdev.sonar.common.statistics.GlobalSonarStatistics;
import xyz.jonesdev.sonar.common.utility.protocol.ProtocolUtil;
import xyz.jonesdev.sonar.common.util.ProtocolUtil;
import java.util.Objects;
import java.util.Random;
@@ -72,10 +71,8 @@ public final class FallbackVerificationHandler implements FallbackPacketListener
private boolean receivedSteerBoat, receivedPlayerInput;
// CAPTCHA
private final SystemTimer keepAlive = new SystemTimer();
private final SystemTimer actionBar = new SystemTimer();
private @Nullable MapCaptchaInfo captcha;
private int captchaTriesLeft;
private int captchaTriesLeft, lastCountdownIndex;
// Cached options to make sure the original values don't change throughout the verification
private final boolean performVehicle, performCaptcha, performGravity, performCollisions, transfer;
@@ -259,38 +256,35 @@ public final class FallbackVerificationHandler implements FallbackPacketListener
// Handle incoming chat messages
if (packet instanceof UniversalChatPacket) {
checkFrame(captcha != null, "Captcha not sent yet");
final UniversalChatPacket chat = (UniversalChatPacket) packet;
if (!chat.getMessage().equals(captcha.getAnswer())) {
// Captcha is incorrect
checkFrame(captchaTriesLeft-- > 0, "failed captcha too often");
user.write(incorrectCaptcha);
final String answer = Objects.requireNonNull(captcha).getAnswer();
if (chat.getMessage().equals(answer)) {
// Captcha is correct
finish();
return;
}
// Captcha is correct
finish();
// Captcha is incorrect
checkFrame(captchaTriesLeft-- > 0, "failed captcha too often");
user.write(incorrectCaptcha);
return;
}
// Every second
if (actionBar.elapsed(user.getProtocolVersion().compareTo(MINECRAFT_1_8) < 0 ? 10_000L : 1_000L)) {
final String actionBarMessage = Sonar.get().getConfig().getVerification().getMap().getEnterCodeActionBar();
// Only send action bar if the message is actually supposed to be sent
if (!actionBarMessage.isEmpty()) {
final String timeLeft = String.format("%.0f", (maxDuration - login.delay()) / 1000D);
user.write(new UniversalChatPacket(MiniMessage.miniMessage().deserialize(
actionBarMessage.replace("%time-left%", timeLeft)), UniversalChatPacket.GAME_INFO_TYPE));
// Make sure to reset the timer
actionBar.reset();
// Only expect idle (position) packets
if (packet instanceof PlayerPositionPacket
|| packet instanceof PlayerPositionLookPacket) {
// A position packet is sent every second
final long difference = maxDuration - login.delay();
final int index = (int) (difference / 1000D);
// Make sure we can actually safely get and send the packet
if (lastCountdownIndex != index && index >= 0 && xpCountdown.length > index) {
// Send the countdown using the experience bar
user.write(xpCountdown[index]);
// Send a KeepAlive packet to prevent timeout
user.write(CAPTCHA_KEEP_ALIVE);
}
}
// Every 10 seconds
if (keepAlive.elapsed(10_000L)) {
// Send a KeepAlive packet to prevent timeout
user.write(CAPTCHA_KEEP_ALIVE);
// Make sure to reset the timer
keepAlive.reset();
lastCountdownIndex = index;
}
}
@@ -456,7 +450,7 @@ public final class FallbackVerificationHandler implements FallbackPacketListener
// The transaction should always be accepted
checkFrame(transaction.isAccepted(), "transaction not accepted?!");
// Check if the transaction ID is valid
checkFrame(transaction.getId() == expectedTransactionId, "invalid transaction id");
checkFrame(transaction.getTransactionId() == expectedTransactionId, "invalid transaction id");
// First, send an Abilities packet to the client to make
// sure the player falls even in spectator mode.
@@ -506,8 +500,8 @@ public final class FallbackVerificationHandler implements FallbackPacketListener
return;
}
if (packet instanceof PlayerTickPacket) {
final PlayerTickPacket player = (PlayerTickPacket) packet;
if (packet instanceof PlayerPositionIdlePacket) {
final PlayerPositionIdlePacket player = (PlayerPositionIdlePacket) packet;
handlePositionUpdate(posX, posY, posZ, player.isOnGround());
}
}
@@ -20,7 +20,10 @@ package xyz.jonesdev.sonar.common.fallback.protocol;
import io.netty.buffer.ByteBuf;
import xyz.jonesdev.sonar.api.fallback.protocol.ProtocolVersion;
import java.util.UUID;
public interface FallbackPacket {
UUID EMPTY_UUID = new UUID(0L, 0L);
/**
* Encodes the packet sent by the server
@@ -28,7 +28,7 @@ import static xyz.jonesdev.sonar.api.fallback.protocol.ProtocolVersion.MINECRAFT
import static xyz.jonesdev.sonar.common.fallback.protocol.FallbackPacketRegistry.Direction.SERVERBOUND;
import static xyz.jonesdev.sonar.common.fallback.protocol.FallbackPacketRegistry.GAME;
import static xyz.jonesdev.sonar.common.fallback.protocol.FallbackPacketRegistry.LOGIN;
import static xyz.jonesdev.sonar.common.utility.protocol.VarIntUtil.readVarInt;
import static xyz.jonesdev.sonar.common.util.ProtocolUtil.readVarInt;
public final class FallbackPacketDecoder extends ChannelInboundHandlerAdapter {
private final FallbackUser user;
@@ -25,7 +25,7 @@ import xyz.jonesdev.sonar.api.fallback.protocol.ProtocolVersion;
import static xyz.jonesdev.sonar.common.fallback.protocol.FallbackPacketRegistry.Direction.CLIENTBOUND;
import static xyz.jonesdev.sonar.common.fallback.protocol.FallbackPacketRegistry.LOGIN;
import static xyz.jonesdev.sonar.common.utility.protocol.VarIntUtil.writeVarInt;
import static xyz.jonesdev.sonar.common.util.ProtocolUtil.writeVarInt;
public final class FallbackPacketEncoder extends MessageToByteEncoder<FallbackPacket> {
private final ProtocolVersion protocolVersion;
@@ -42,10 +42,12 @@ public final class FallbackPacketEncoder extends MessageToByteEncoder<FallbackPa
@Override
protected void encode(final ChannelHandlerContext ctx,
final FallbackPacket msg,
final @NotNull FallbackPacket packet,
final ByteBuf out) throws Exception {
final int packetId = registry.getPacketId(msg);
final FallbackPacket originalPacket = packet instanceof FallbackPacketSnapshot
? ((FallbackPacketSnapshot) packet).getOriginalPacket() : packet;
final int packetId = registry.getPacketId(originalPacket);
writeVarInt(out, packetId);
msg.encode(out, protocolVersion);
packet.encode(out, protocolVersion);
}
}
@@ -33,7 +33,7 @@ import java.util.function.Supplier;
import static xyz.jonesdev.sonar.api.fallback.protocol.ProtocolVersion.*;
// Most of this is taken from
// Mostly taken from
// https://github.com/PaperMC/Velocity/blob/dev/3.0.0/proxy/src/main/java/com/velocitypowered/proxy/protocol/StateRegistry.java
public enum FallbackPacketRegistry {
LOGIN {
@@ -281,6 +281,21 @@ public enum FallbackPacketRegistry {
map(0x12, MINECRAFT_1_19_3, true),
map(0x14, MINECRAFT_1_19_4, true),
map(0x15, MINECRAFT_1_20_2, true));
clientbound.register(SetExperiencePacket.class, SetExperiencePacket::new,
map(0x1F, MINECRAFT_1_7_2, true),
map(0x3D, MINECRAFT_1_9, true),
map(0x3F, MINECRAFT_1_12, true),
map(0x40, MINECRAFT_1_12_1, true),
map(0x43, MINECRAFT_1_13, true),
map(0x47, MINECRAFT_1_14, true),
map(0x48, MINECRAFT_1_15, true),
map(0x51, MINECRAFT_1_17, true),
map(0x54, MINECRAFT_1_19_1, true),
map(0x52, MINECRAFT_1_19_3, true),
map(0x56, MINECRAFT_1_19_4, true),
map(0x58, MINECRAFT_1_20_2, true),
map(0x5A, MINECRAFT_1_20_3, true),
map(0x5C, MINECRAFT_1_20_5, true));
clientbound.register(UniversalChatPacket.class, UniversalChatPacket::new,
map(0x02, MINECRAFT_1_7_2, false),
map(0x0F, MINECRAFT_1_9, false),
@@ -416,7 +431,7 @@ public enum FallbackPacketRegistry {
map(0x16, MINECRAFT_1_20_2, false),
map(0x17, MINECRAFT_1_20_3, false),
map(0x1A, MINECRAFT_1_20_5, false));
serverbound.register(PlayerTickPacket.class, PlayerTickPacket::new,
serverbound.register(PlayerPositionIdlePacket.class, PlayerPositionIdlePacket::new,
map(0x03, MINECRAFT_1_7_2, false),
map(0x0F, MINECRAFT_1_9, false),
map(0x0D, MINECRAFT_1_12, false),
@@ -0,0 +1,93 @@
/*
* Copyright (C) 2023-2024 Sonar Contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package xyz.jonesdev.sonar.common.fallback.protocol;
import io.netty.buffer.ByteBuf;
import io.netty.buffer.Unpooled;
import lombok.Getter;
import org.jetbrains.annotations.NotNull;
import xyz.jonesdev.sonar.api.Sonar;
import xyz.jonesdev.sonar.api.fallback.protocol.ProtocolVersion;
import java.util.HashMap;
import java.util.Map;
import static xyz.jonesdev.sonar.api.fallback.protocol.ProtocolVersion.ID_TO_PROTOCOL_CONSTANT;
// Mostly taken from
// https://github.com/Nan1t/NanoLimbo/blob/main/src/main/java/ua/nanit/limbo/protocol/PacketSnapshot.java
@Getter
public final class FallbackPacketSnapshot implements FallbackPacket {
private final Map<Integer, Integer> mappings = new HashMap<>(ID_TO_PROTOCOL_CONSTANT.size());
private final Map<Integer, byte[]> cachedBytes = new HashMap<>(ID_TO_PROTOCOL_CONSTANT.size());
private final FallbackPacket originalPacket;
public FallbackPacketSnapshot(final @NotNull FallbackPacket originalPacket) {
final Map<Integer, Integer> hashes = new HashMap<>(ID_TO_PROTOCOL_CONSTANT.size());
for (final ProtocolVersion protocolVersion : ID_TO_PROTOCOL_CONSTANT.values()) {
// Allocate a buffer for each protocol version
final ByteBuf byteBuf = Unpooled.buffer();
try {
originalPacket.encode(byteBuf, protocolVersion);
} catch (Exception exception) {
Sonar.get().getLogger().error("Could not encode packet {} for version {}: {}",
originalPacket.toString(), protocolVersion, exception);
break;
}
// Make sure we don't unnecessarily fill the RAM
final int protocol = protocolVersion.getProtocol();
final int hash = byteBuf.hashCode();
final int hashed = hashes.getOrDefault(hash, -1);
if (hashed != -1) {
mappings.put(protocol, hashed);
} else {
hashes.put(hash, protocol);
mappings.put(protocol, protocol);
// Cache the raw bytes of the encoded packet
final byte[] bytes = new byte[byteBuf.readableBytes()];
byteBuf.readBytes(bytes);
cachedBytes.put(protocol, bytes);
}
// Make sure to release the buffer to avoid memory leaks
byteBuf.release();
}
this.originalPacket = originalPacket;
}
@Override
public void encode(final @NotNull ByteBuf byteBuf,
final @NotNull ProtocolVersion protocolVersion) throws Exception {
final int hash = mappings.get(protocolVersion.getProtocol());
final byte[] bytes = cachedBytes.get(hash);
if (bytes != null) {
byteBuf.writeBytes(bytes);
} else {
Sonar.get().getLogger().error("Could not find cached packet {} for version {}",
toString(), protocolVersion);
throw new IllegalStateException("Unable to find cached packet. Contact the developer!");
}
}
@Override
public void decode(final ByteBuf byteBuf, final ProtocolVersion protocolVersion) throws Exception {
throw new UnsupportedOperationException();
}
}
@@ -20,36 +20,38 @@ package xyz.jonesdev.sonar.common.fallback.protocol;
import lombok.experimental.UtilityClass;
import xyz.jonesdev.sonar.api.Sonar;
import xyz.jonesdev.sonar.api.config.SonarConfiguration;
import xyz.jonesdev.sonar.common.fallback.protocol.block.BlockPosition;
import xyz.jonesdev.sonar.common.fallback.protocol.block.BlockType;
import xyz.jonesdev.sonar.common.fallback.protocol.block.ChangedBlock;
import xyz.jonesdev.sonar.common.fallback.protocol.block.BlockUpdate;
import xyz.jonesdev.sonar.common.fallback.protocol.captcha.CaptchaPreparer;
import xyz.jonesdev.sonar.common.fallback.protocol.dimension.DimensionRegistry;
import xyz.jonesdev.sonar.common.fallback.protocol.map.CaptchaPreparer;
import xyz.jonesdev.sonar.common.fallback.protocol.packets.config.FinishConfigurationPacket;
import xyz.jonesdev.sonar.common.fallback.protocol.packets.config.RegistryDataPacket;
import xyz.jonesdev.sonar.common.fallback.protocol.packets.login.LoginSuccessPacket;
import xyz.jonesdev.sonar.common.fallback.protocol.packets.play.*;
import java.util.List;
import java.util.UUID;
import java.util.concurrent.ThreadLocalRandom;
@UtilityClass
public class FallbackPreparer {
// LoginSuccess
public final FallbackPacket LOGIN_SUCCESS = new FallbackPacketSnapshot(new LoginSuccessPacket(new UUID(1L, 1L), "Sonar"));
// Abilities
public final FallbackPacket DEFAULT_ABILITIES = new ClientAbilitiesPacket(0x00, 0f, 0f);
public final FallbackPacket CAPTCHA_ABILITIES = new ClientAbilitiesPacket(0x02, 0f, 0f);
public final FallbackPacket CAPTCHA_ABILITIES_BEDROCK = new ClientAbilitiesPacket(0x06, 0f, 0f);
public final FallbackPacket DEFAULT_ABILITIES = new FallbackPacketSnapshot(new ClientAbilitiesPacket(0x00, 0f, 0f));
public final FallbackPacket CAPTCHA_ABILITIES = new FallbackPacketSnapshot(new ClientAbilitiesPacket(0x02, 0f, 0f));
public final FallbackPacket CAPTCHA_ABILITIES_BEDROCK = new FallbackPacketSnapshot(new ClientAbilitiesPacket(0x06, 0f, 0f));
// Chunks
public final FallbackPacket EMPTY_CHUNK_DATA = new ChunkDataPacket(0, 0);
public final FallbackPacket EMPTY_CHUNK_DATA = new FallbackPacketSnapshot(new ChunkDataPacket(0, 0));
// Finish Configuration
public final FallbackPacket FINISH_CONFIGURATION = new FinishConfigurationPacket();
public final FallbackPacket FINISH_CONFIGURATION = new FinishConfigurationPacket(); // No snapshot needed because it's empty either way
// Synchronize Registry
public final FallbackPacket REGISTRY_SYNC_LEGACY = new RegistryDataPacket(DimensionRegistry.CODEC_1_20, null, null);
public final List<FallbackPacket> REGISTRY_SYNC_1_20_5 = RegistryDataPacket.of(DimensionRegistry.CODEC_1_20);
public final FallbackPacket REGISTRY_SYNC_LEGACY = new FallbackPacketSnapshot(new RegistryDataPacket(DimensionRegistry.CODEC_1_20, null, null));
public final FallbackPacket[] REGISTRY_SYNC_1_20_5 = RegistryDataPacket.of(DimensionRegistry.CODEC_1_20);
// Keep Alive
public final FallbackPacket CAPTCHA_KEEP_ALIVE = new KeepAlivePacket(0L);
public final FallbackPacket CAPTCHA_KEEP_ALIVE = new FallbackPacketSnapshot(new KeepAlivePacket(-1337L));
// Game Event (1.20.3+)
public final FallbackPacket START_WRITING_CHUNKS = new GameEventPacket(13, 0);
public final FallbackPacket START_WRITING_CHUNKS = new FallbackPacketSnapshot(new GameEventPacket(13, 0));
// Chat
public FallbackPacket enterCodeMessage;
public FallbackPacket incorrectCaptcha;
@@ -84,13 +86,13 @@ public class FallbackPreparer {
public final int DEFAULT_Y_COLLIDE_POSITION = 255; // 255 is the maximum Y position allowed
// Captcha position
public final FallbackPacket CAPTCHA_POSITION = new PlayerPositionLookPacket(
SPAWN_X_POSITION, 1337, SPAWN_Z_POSITION, 0f, 90f, 0, false);
public final FallbackPacket CAPTCHA_SPAWN_POSITION = new DefaultSpawnPositionPacket(
SPAWN_X_POSITION, 1337, SPAWN_Z_POSITION);
public final FallbackPacket CAPTCHA_POSITION = new FallbackPacketSnapshot(new PlayerPositionLookPacket(
SPAWN_X_POSITION, 1337, SPAWN_Z_POSITION, 0f, 90f, 0, false));
public final FallbackPacket CAPTCHA_SPAWN_POSITION = new FallbackPacketSnapshot(new DefaultSpawnPositionPacket(
SPAWN_X_POSITION, 1337, SPAWN_Z_POSITION));
// Blocks
private final ChangedBlock[] CHANGED_BLOCKS = new ChangedBlock[BLOCKS_PER_ROW * BLOCKS_PER_ROW];
private final BlockUpdate[] CHANGED_BLOCKS = new BlockUpdate[BLOCKS_PER_ROW * BLOCKS_PER_ROW];
public BlockType blockType = BlockType.BARRIER;
public int maxMovementTick, dynamicSpawnYPosition;
@@ -100,13 +102,18 @@ public class FallbackPreparer {
// CAPTCHA
public final CaptchaPreparer MAP_INFO_PREPARER = new CaptchaPreparer();
// XP packets
public FallbackPacket[] xpCountdown;
public void prepare() {
// Prepare JoinGame packet
joinGame = new JoinGamePacket(PLAYER_ENTITY_ID,
Sonar.get().getConfig().getVerification().getGravity().getGamemode().getId(),
0, false, 0,
true, false, false,
new String[]{"minecraft:overworld"}, "minecraft:overworld");
// Prepare cached motions for the gravity check
maxFallDistance = 0;
maxMovementTick = Sonar.get().getConfig().getVerification().getGravity().getMaxMovementTicks();
preparedCachedYMotions = new double[maxMovementTick + 8];
@@ -119,49 +126,61 @@ public class FallbackPreparer {
// Set the dynamic block and collide Y position based on the maximum fall distance
dynamicSpawnYPosition = DEFAULT_Y_COLLIDE_POSITION + (int) Math.ceil(maxFallDistance);
dynamicSpawnPosition = new DefaultSpawnPositionPacket(SPAWN_X_POSITION, dynamicSpawnYPosition, SPAWN_Z_POSITION);
dynamicSpawnPosition = new FallbackPacketSnapshot(new DefaultSpawnPositionPacket(
SPAWN_X_POSITION, dynamicSpawnYPosition, SPAWN_Z_POSITION));
// Prepare collision platform positions
int index = 0;
for (int x = 0; x < BLOCKS_PER_ROW; x++) {
for (int z = 0; z < BLOCKS_PER_ROW; z++) {
final BlockPosition position = new BlockPosition(
final BlockUpdate.BlockPosition position = new BlockUpdate.BlockPosition(
x + (BLOCKS_PER_ROW / 2),
DEFAULT_Y_COLLIDE_POSITION,
z + (BLOCKS_PER_ROW / 2),
0, 0);
CHANGED_BLOCKS[index++] = new ChangedBlock(position, blockType);
CHANGED_BLOCKS[index++] = new BlockUpdate(position, blockType);
}
}
// Prepare UpdateSectionBlocks packet
updateSectionBlocks = new UpdateSectionBlocksPacket(0, 0, CHANGED_BLOCKS);
updateSectionBlocks = new FallbackPacketSnapshot(new UpdateSectionBlocksPacket(0, 0, CHANGED_BLOCKS));
// Prepare disconnect packets during login
blacklisted = DisconnectPacket.create(Sonar.get().getConfig().getVerification().getBlacklisted(), true);
alreadyVerifying = DisconnectPacket.create(Sonar.get().getConfig().getVerification().getAlreadyVerifying(), true);
alreadyQueued = DisconnectPacket.create(Sonar.get().getConfig().getVerification().getAlreadyQueued(), true);
protocolBlacklisted = DisconnectPacket.create(Sonar.get().getConfig().getVerification().getProtocolBlacklisted(), true);
reconnectedTooFast = DisconnectPacket.create(Sonar.get().getConfig().getVerification().getTooFastReconnect(), true);
invalidUsername = DisconnectPacket.create(Sonar.get().getConfig().getVerification().getInvalidUsername(), true);
tooManyOnlinePerIP = DisconnectPacket.create(Sonar.get().getConfig().getTooManyOnlinePerIp(), true);
blacklisted = new FallbackPacketSnapshot(DisconnectPacket.create(Sonar.get().getConfig().getVerification().getBlacklisted(), true));
alreadyVerifying = new FallbackPacketSnapshot(DisconnectPacket.create(Sonar.get().getConfig().getVerification().getAlreadyVerifying(), true));
alreadyQueued = new FallbackPacketSnapshot(DisconnectPacket.create(Sonar.get().getConfig().getVerification().getAlreadyQueued(), true));
protocolBlacklisted = new FallbackPacketSnapshot(DisconnectPacket.create(Sonar.get().getConfig().getVerification().getProtocolBlacklisted(), true));
reconnectedTooFast = new FallbackPacketSnapshot(DisconnectPacket.create(Sonar.get().getConfig().getVerification().getTooFastReconnect(), true));
invalidUsername = new FallbackPacketSnapshot(DisconnectPacket.create(Sonar.get().getConfig().getVerification().getInvalidUsername(), true));
tooManyOnlinePerIP = new FallbackPacketSnapshot(DisconnectPacket.create(Sonar.get().getConfig().getTooManyOnlinePerIp(), true));
// Precompute captcha answers
if (Sonar.get().getConfig().getVerification().getMap().getTiming() != SonarConfiguration.Verification.Timing.NEVER
|| Sonar.get().getConfig().getVerification().getGravity().isCaptchaOnFail()) {
enterCodeMessage = new UniversalChatPacket(Sonar.get().getConfig().getVerification().getMap().getEnterCode(), UniversalChatPacket.SYSTEM_TYPE);
incorrectCaptcha = new UniversalChatPacket(
Sonar.get().getConfig().getVerification().getMap().getFailedCaptcha(), UniversalChatPacket.SYSTEM_TYPE);
MAP_INFO_PREPARER.prepare();
}
transferToOrigin = new TransferPacket(
// Prepare transfer packet
transferToOrigin = new FallbackPacketSnapshot(new TransferPacket(
Sonar.get().getConfig().getVerification().getTransfer().getHost(),
Sonar.get().getConfig().getVerification().getTransfer().getPort());
Sonar.get().getConfig().getVerification().getTransfer().getPort()));
// Prepare packets for the vehicle check
removeEntities = new RemoveEntitiesPacket(VEHICLE_ENTITY_ID);
setPassengers = new SetPassengersPacket(VEHICLE_ENTITY_ID, PLAYER_ENTITY_ID);
removeEntities = new FallbackPacketSnapshot(new RemoveEntitiesPacket(VEHICLE_ENTITY_ID));
setPassengers = new FallbackPacketSnapshot(new SetPassengersPacket(VEHICLE_ENTITY_ID, PLAYER_ENTITY_ID));
if (Sonar.get().getConfig().getVerification().getMap().getTiming() != SonarConfiguration.Verification.Timing.NEVER
|| Sonar.get().getConfig().getVerification().getGravity().isCaptchaOnFail()) {
// Prepare CAPTCHA messages
enterCodeMessage = new FallbackPacketSnapshot(new UniversalChatPacket(
Sonar.get().getConfig().getVerification().getMap().getEnterCode(), UniversalChatPacket.SYSTEM_TYPE));
incorrectCaptcha = new FallbackPacketSnapshot(new UniversalChatPacket(
Sonar.get().getConfig().getVerification().getMap().getFailedCaptcha(), UniversalChatPacket.SYSTEM_TYPE));
// Prepare countdown
xpCountdown = new FallbackPacket[Sonar.get().getConfig().getVerification().getMap().getMaxDuration() / 1000];
for (int i = 0; i < xpCountdown.length; i++) {
final float bar = (float) i / xpCountdown.length;
xpCountdown[i] = new FallbackPacketSnapshot(new SetExperiencePacket(bar, i, i));
}
// Prepare CAPTCHA answers
MAP_INFO_PREPARER.prepare();
}
}
}
@@ -1,30 +0,0 @@
/*
* Copyright (C) 2023-2024 Sonar Contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package xyz.jonesdev.sonar.common.fallback.protocol.block;
import lombok.Getter;
import lombok.RequiredArgsConstructor;
import lombok.ToString;
@Getter
@ToString
@RequiredArgsConstructor
public final class BlockPosition {
private final int x, y, z;
private final int chunkX, chunkZ;
}
@@ -18,15 +18,17 @@
package xyz.jonesdev.sonar.common.fallback.protocol.block;
import lombok.Getter;
import lombok.RequiredArgsConstructor;
import lombok.ToString;
import org.jetbrains.annotations.NotNull;
@Getter
public final class ChangedBlock {
public final class BlockUpdate {
private final @NotNull BlockPosition position;
private final BlockType type;
private final int legacyBlockState, blockState;
public ChangedBlock(final @NotNull BlockPosition position, final BlockType type) {
public BlockUpdate(final @NotNull BlockPosition position, final BlockType type) {
this.position = position;
this.type = type;
final int x = position.getX() - (position.getChunkX() << 4);
@@ -35,4 +37,12 @@ public final class ChangedBlock {
this.legacyBlockState = x << 12 | z << 8 | y;
this.blockState = x << 8 | z << 4 | y - ((y >> 4) << 4);
}
@Getter
@ToString
@RequiredArgsConstructor
public static final class BlockPosition {
private final int x, y, z;
private final int chunkX, chunkZ;
}
}
@@ -0,0 +1,129 @@
/*
* Copyright (C) 2023-2024 Sonar Contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package xyz.jonesdev.sonar.common.fallback.protocol.captcha;
import org.jetbrains.annotations.Nullable;
import xyz.jonesdev.capja.SimpleCaptchaGenerator;
import xyz.jonesdev.capja.filter.SimpleRippleFilter;
import xyz.jonesdev.capja.filter.SimpleScratchFilter;
import xyz.jonesdev.capja.libs.jhlabs.image.AbstractBufferedImageOp;
import xyz.jonesdev.capja.libs.jhlabs.image.BumpFilter;
import xyz.jonesdev.capja.libs.jhlabs.image.SmearFilter;
import xyz.jonesdev.sonar.api.Sonar;
import xyz.jonesdev.sonar.api.config.SonarConfiguration;
import xyz.jonesdev.sonar.api.timer.SystemTimer;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.File;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.ThreadLocalRandom;
public final class CaptchaPreparer {
private static final ExecutorService PREPARATION_SERVICE = Executors.newSingleThreadExecutor();
private static final Random RANDOM = new Random();
private MapCaptchaInfo[] cached;
private int preparedAmount;
public void prepare() {
// Make sure we're not preparing when Sonar is already preparing answers
if (cached != null && preparedAmount != cached.length) return;
preparedAmount = 0;
final SystemTimer timer = new SystemTimer();
Sonar.get().getLogger().info("Asynchronously preparing CAPTCHA answers...");
Sonar.get().getLogger().info("Players will be able to join even if the preparation isn't finished");
// Prepare cache
final SonarConfiguration.Verification.Map config = Sonar.get().getConfig().getVerification().getMap();
cached = new MapCaptchaInfo[config.getPrecomputeAmount()];
// Prepare everything asynchronously
PREPARATION_SERVICE.execute(() -> {
// Create the images using capja
final @Nullable File backgroundImage = Sonar.get().getConfig().getVerification().getMap().getBackgroundImage();
final SimpleCaptchaGenerator generator = new SimpleCaptchaGenerator(128, 128, backgroundImage);
final char[] dictionary = config.getDictionary().toCharArray();
final SimpleScratchFilter scratchFilter = new SimpleScratchFilter(5);
final BumpFilter bumpFilter = new BumpFilter();
for (preparedAmount = 0; preparedAmount < config.getPrecomputeAmount(); preparedAmount++) {
// Prepare the filters per CAPTCHA for some more randomness
final List<AbstractBufferedImageOp> filters = new ArrayList<>();
if (Sonar.get().getConfig().getVerification().getMap().isScratches()) {
filters.add(scratchFilter);
}
if (Sonar.get().getConfig().getVerification().getMap().isRipple()) {
final SimpleRippleFilter rippleFilter = new SimpleRippleFilter();
rippleFilter.setXAmplitude(0);
float yAmplitude = 10 - ThreadLocalRandom.current().nextInt(20);
if (Math.abs(yAmplitude) < 3) {
yAmplitude = yAmplitude >= 0 ? 3 : -3;
}
rippleFilter.setYAmplitude(yAmplitude);
filters.add(rippleFilter);
}
if (Sonar.get().getConfig().getVerification().getMap().getDistortion().isEnabled()) {
final SmearFilter smearFilter = new SmearFilter();
smearFilter.setShape(Sonar.get().getConfig().getVerification().getMap().getDistortion().getShape());
smearFilter.setMix(Sonar.get().getConfig().getVerification().getMap().getDistortion().getMix());
smearFilter.setDensity(Sonar.get().getConfig().getVerification().getMap().getDistortion().getDensity());
smearFilter.setDistance(Sonar.get().getConfig().getVerification().getMap().getDistortion().getDistance());
filters.add(smearFilter);
}
if (Sonar.get().getConfig().getVerification().getMap().isBump()) {
filters.add(bumpFilter);
}
if (!Sonar.get().getConfig().getVerification().getMap().isAutoColor()) {
// Generate a random gradient color if automatic coloring is disabled
final Color color0 = Color.getHSBColor((float) Math.random(), 1, 1);
final Color color1 = Color.getHSBColor((float) Math.random(), 1, 0.5f);
final GradientPaint gradient = new GradientPaint(0, 0, color0,
generator.getWidth(), generator.getHeight(), color1);
generator.setGradient(gradient);
}
// Generate CAPTCHA answer
final char[] answer = new char[5];
for (int j = 0; j < answer.length; j++) {
answer[j] = dictionary[ThreadLocalRandom.current().nextInt(dictionary.length)];
}
final BufferedImage image = generator.createImage(answer, filters);
// Convert and cache converted Minecraft map bytes
final int[] buffer = MapColorPalette.getBufferFromImage(image);
cached[preparedAmount] = new MapCaptchaInfo(new String(answer), buffer);
}
Sonar.get().getLogger().info("Finished preparing {} CAPTCHA answers ({}s)!", preparedAmount, timer);
});
}
public boolean isCaptchaAvailable() {
return cached != null && cached[0] != null;
}
public MapCaptchaInfo getRandomCaptcha() {
// Give the player a random CAPTCHA out of the ones that we've already prepared
return cached[RANDOM.nextInt(preparedAmount)];
}
}
@@ -15,7 +15,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package xyz.jonesdev.sonar.common.fallback.protocol.map;
package xyz.jonesdev.sonar.common.fallback.protocol.captcha;
import lombok.RequiredArgsConstructor;
import org.jetbrains.annotations.NotNull;
@@ -15,11 +15,13 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package xyz.jonesdev.sonar.common.fallback.protocol.map;
package xyz.jonesdev.sonar.common.fallback.protocol.captcha;
import lombok.Getter;
import org.jetbrains.annotations.NotNull;
import xyz.jonesdev.sonar.api.fallback.FallbackUser;
import xyz.jonesdev.sonar.common.fallback.protocol.FallbackPacket;
import xyz.jonesdev.sonar.common.fallback.protocol.FallbackPacketSnapshot;
import xyz.jonesdev.sonar.common.fallback.protocol.packets.play.MapDataPacket;
import static xyz.jonesdev.sonar.api.fallback.protocol.ProtocolVersion.MINECRAFT_1_8;
@@ -27,39 +29,36 @@ import static xyz.jonesdev.sonar.api.fallback.protocol.ProtocolVersion.MINECRAFT
@Getter
public final class MapCaptchaInfo {
private final String answer;
private final byte[] buffer;
private final MapDataPacket[] legacy;
private final MapDataPacket modern;
private final FallbackPacket[] legacy;
private final FallbackPacket modern;
public MapCaptchaInfo(final @NotNull String answer, final byte @NotNull [] buffer) {
public MapCaptchaInfo(final @NotNull String answer, final int @NotNull [] buffer) {
this.answer = answer;
this.buffer = buffer;
// Prepare 1.7 map data using a grid
final byte[][] grid = new byte[128][128];
final int[][] grid = new int[128][128];
for (int i = 0; i < buffer.length; i++) {
final byte buf = buffer[i];
final int buf = buffer[i];
grid[i & Byte.MAX_VALUE][i >> 7] = buf;
}
this.legacy = new MapDataPacket[grid.length];
this.legacy = new FallbackPacket[grid.length];
for (int i = 0; i < grid.length; i++) {
this.legacy[i] = new MapDataPacket(grid[i], i, 0);
this.legacy[i] = new FallbackPacketSnapshot(new MapDataPacket(grid[i], i, 0));
}
// Prepare 1.8+ map data
this.modern = new MapDataPacket(buffer, 0, 0);
this.modern = new FallbackPacketSnapshot(new MapDataPacket(buffer, 0, 0));
}
public void delayedWrite(final @NotNull FallbackUser user) {
if (user.getProtocolVersion().compareTo(MINECRAFT_1_8) >= 0) {
user.delayedWrite(modern);
return;
}
// 1.7.2-1.7.10
for (final MapDataPacket legacyPacket : legacy) {
user.delayedWrite(legacyPacket);
} else {
// 1.7.2-1.7.10
for (final FallbackPacket legacyPacket : legacy) {
user.delayedWrite(legacyPacket);
}
}
}
}
@@ -15,7 +15,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package xyz.jonesdev.sonar.common.fallback.protocol.map;
package xyz.jonesdev.sonar.common.fallback.protocol.captcha;
import lombok.experimental.UtilityClass;
import org.jetbrains.annotations.NotNull;
@@ -26,10 +26,10 @@ import java.awt.image.BufferedImage;
public class MapColorPalette {
// https://minecraft.wiki/w/Map_item_format#Full_color_tables
public static final int[] COLOR_MAP = {
0,
0,
0,
0,
-16777216,
-16777216,
-16777216,
-16777216,
-10912473,
-9594576,
-8408520,
@@ -38,10 +38,10 @@ public class MapColorPalette {
-2766452,
-530013,
-8225962,
-7697782,
-5658199,
-3815995,
-9934744,
-7566196,
-5526613,
-3684409,
-9868951,
-4980736,
-2359296,
-65536,
@@ -66,22 +66,22 @@ public class MapColorPalette {
-7499618,
-5986120,
-11118495,
-8304095,
-6464728,
-4756945,
-10471400,
-9810890,
-8233406,
-6853299,
-11585240,
-11579569,
-10461088,
-9408400,
-12895429,
-10136525,
-8689858,
-7375032,
-11780314,
-13816396,
-13158436,
-12566273,
-14605945,
-10202062,
-8690114,
-7375032,
-11845850,
-4935252,
-2303533,
-779,
@@ -153,19 +153,34 @@ public class MapColorPalette {
-12543338,
-11551561,
-10691627,
-13601936,
-13346124,
-12620068,
-11894529,
-14204025,
-16738008,
-16729294,
-16721606,
-16748002,
-10798046,
-9483734,
-8301007,
-12309223,
-11599616,
-10485504,
-9436672,
-12910336,
};
public byte[] getBufferFromImage(final @NotNull BufferedImage bufferedImage) {
final int width = bufferedImage.getWidth();
final int height = bufferedImage.getHeight();
public int[] getBufferFromImage(final @NotNull BufferedImage bufferedImage) {
final int[] buffer = new int[128 * 128];
final int[] pixels = new int[128 * 128];
final byte[] buffer = new byte[128 * 128];
bufferedImage.getRGB(0, 0,
bufferedImage.getWidth(), bufferedImage.getHeight(),
buffer, 0, bufferedImage.getWidth());
bufferedImage.getRGB(0, 0, width, height, pixels, 0, width);
for (int i = 0; i < pixels.length; i++) {
buffer[i] = mapColorToMinecraft(pixels[i]);
for (int i = 0; i < buffer.length; i++) {
buffer[i] = mapColorToMinecraft(buffer[i]);
}
return buffer;
}
@@ -173,11 +188,12 @@ public class MapColorPalette {
private byte mapColorToMinecraft(final int argb) {
int minDistance = Integer.MAX_VALUE;
byte closestIndex = 0;
for (byte i = 0; i < COLOR_MAP.length; i++) {
for (int i = 0; i < COLOR_MAP.length; i++) {
final byte index = (byte) (i < 128 ? i : -129 + (i - 127));
final int distance = calculateColorDistance(argb, COLOR_MAP[i]);
if (distance < minDistance) {
minDistance = distance;
closestIndex = i;
closestIndex = index;
}
}
return closestIndex;
@@ -15,7 +15,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package xyz.jonesdev.sonar.common.fallback.protocol.vehicle;
package xyz.jonesdev.sonar.common.fallback.protocol.entity;
import lombok.RequiredArgsConstructor;
import org.jetbrains.annotations.NotNull;
@@ -1,87 +0,0 @@
/*
* Copyright (C) 2023-2024 Sonar Contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package xyz.jonesdev.sonar.common.fallback.protocol.map;
import xyz.jonesdev.capja.CaptchaGenerator;
import xyz.jonesdev.capja.CaptchaHolder;
import xyz.jonesdev.capja.config.CaptchaConfiguration;
import xyz.jonesdev.sonar.api.Sonar;
import xyz.jonesdev.sonar.api.config.SonarConfiguration;
import xyz.jonesdev.sonar.api.timer.SystemTimer;
import java.awt.*;
import java.util.List;
import java.util.Random;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
public final class CaptchaPreparer {
private static final ExecutorService PREPARATION_SERVICE = Executors.newSingleThreadExecutor();
private static final Random RANDOM = new Random();
private MapCaptchaInfo[] cached;
private int preparedAmount;
public void prepare() {
// Make sure we're not preparing when Sonar is already preparing answers
if (cached != null && preparedAmount != cached.length) return;
preparedAmount = 0;
final SystemTimer timer = new SystemTimer();
Sonar.get().getLogger().info("Asynchronously preparing CAPTCHA answers...");
Sonar.get().getLogger().info("Players will be able to join even if the preparation isn't finished");
// Prepare cache
final SonarConfiguration.Verification.Map config = Sonar.get().getConfig().getVerification().getMap();
cached = new MapCaptchaInfo[config.getPrecomputeAmount()];
// Prepare everything asynchronously
PREPARATION_SERVICE.execute(() -> {
final List<String> fonts = config.getFonts();
if (fonts.isEmpty()) {
throw new IllegalArgumentException("No fonts specified!");
}
// Create the configuration for the image generation
final String[] fontNames = fonts.toArray(new String[0]);
final CaptchaConfiguration configuration = new CaptchaConfiguration(
128, 128, config.getDictionary().toCharArray(), 5,
config.isFlare(), config.isScratches(), config.isRipple(), config.isSmear(), config.isPinch(),
config.getSaturation(), config.getDistortion(), new int[]{Font.PLAIN, Font.BOLD}, fontNames);
for (int i = 0; i < config.getPrecomputeAmount(); i++) {
final CaptchaGenerator captchaGenerator = new CaptchaGenerator(configuration);
final CaptchaHolder captchaHolder = captchaGenerator.generate();
final byte[] buffer = MapColorPalette.getBufferFromImage(captchaHolder.getImage());
cached[i] = new MapCaptchaInfo(captchaHolder.getAnswer(), buffer);
preparedAmount++;
}
Sonar.get().getLogger().info("Finished preparing {} CAPTCHA answers ({}s)!", preparedAmount, timer);
});
}
public boolean isCaptchaAvailable() {
return cached != null && cached[0] != null;
}
public MapCaptchaInfo getRandomCaptcha() {
// Give the player a random CAPTCHA out of the ones that we've already prepared
return cached[RANDOM.nextInt(preparedAmount)];
}
}
@@ -25,16 +25,14 @@ import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import xyz.jonesdev.sonar.api.fallback.protocol.ProtocolVersion;
import xyz.jonesdev.sonar.common.fallback.protocol.FallbackPacket;
import xyz.jonesdev.sonar.common.fallback.protocol.FallbackPacketSnapshot;
import java.util.ArrayList;
import java.util.List;
import static xyz.jonesdev.sonar.common.utility.protocol.ProtocolUtil.writeNamelessCompoundTag;
import static xyz.jonesdev.sonar.common.utility.protocol.ProtocolUtil.writeString;
import static xyz.jonesdev.sonar.common.utility.protocol.VarIntUtil.writeVarInt;
import static xyz.jonesdev.sonar.common.util.ProtocolUtil.*;
@Getter
@ToString
@NoArgsConstructor
@AllArgsConstructor
public final class RegistryDataPacket implements FallbackPacket {
@@ -46,7 +44,7 @@ public final class RegistryDataPacket implements FallbackPacket {
public void encode(final @NotNull ByteBuf byteBuf, final @NotNull ProtocolVersion protocolVersion) {
if (protocolVersion.compareTo(ProtocolVersion.MINECRAFT_1_20_5) < 0) {
writeNamelessCompoundTag(byteBuf, tag);
} else {
} else if (type != null) {
writeString(byteBuf, type);
writeVarInt(byteBuf, bundles.size());
@@ -69,15 +67,16 @@ public final class RegistryDataPacket implements FallbackPacket {
throw new UnsupportedOperationException();
}
public static @NotNull List<FallbackPacket> of(final @NotNull CompoundBinaryTag rootTag) {
final List<FallbackPacket> packets = new ArrayList<>();
public static FallbackPacket @NotNull [] of(final @NotNull CompoundBinaryTag rootTag) {
final FallbackPacket[] packets = new FallbackPacket[rootTag.size()];
int index = 0;
for (final String type : rootTag.keySet()) {
final ArrayList<RegistryDataPacket.Bundle> bundles = new ArrayList<>();
for (final BinaryTag binaryTag : rootTag.getCompound(type).getList("value")) {
final CompoundBinaryTag tag = (CompoundBinaryTag) binaryTag;
bundles.add(new Bundle(tag.getString("name"), tag.getCompound("element")));
}
packets.add(new RegistryDataPacket(rootTag, type, bundles));
packets[index++] = new FallbackPacketSnapshot(new RegistryDataPacket(rootTag, type, bundles));
}
return packets;
}
@@ -25,6 +25,7 @@ public final class LoginAcknowledgedPacket implements FallbackPacket {
@Override
public void encode(final ByteBuf byteBuf, final ProtocolVersion protocolVersion) {
throw new UnsupportedOperationException();
}
@Override
@@ -24,22 +24,21 @@ import lombok.NoArgsConstructor;
import lombok.ToString;
import org.jetbrains.annotations.NotNull;
import xyz.jonesdev.sonar.api.fallback.protocol.ProtocolVersion;
import xyz.jonesdev.sonar.common.fallback.netty.FastUUID;
import xyz.jonesdev.sonar.common.fallback.protocol.FallbackPacket;
import xyz.jonesdev.sonar.common.util.FastUuidSansHyphens;
import java.util.UUID;
import static xyz.jonesdev.sonar.api.fallback.protocol.ProtocolVersion.*;
import static xyz.jonesdev.sonar.common.utility.protocol.ProtocolUtil.*;
import static xyz.jonesdev.sonar.common.utility.protocol.VarIntUtil.writeVarInt;
import static xyz.jonesdev.sonar.common.util.ProtocolUtil.*;
@Getter
@ToString
@NoArgsConstructor
@AllArgsConstructor
public final class LoginSuccessPacket implements FallbackPacket {
private String username;
private UUID uuid;
private String username;
@Override
public void encode(final ByteBuf byteBuf, final @NotNull ProtocolVersion protocolVersion) {
@@ -50,7 +49,7 @@ public final class LoginSuccessPacket implements FallbackPacket {
} else if (protocolVersion.compareTo(MINECRAFT_1_7_6) >= 0) {
writeString(byteBuf, uuid.toString());
} else {
writeString(byteBuf, FastUUID.toString(uuid));
writeString(byteBuf, FastUuidSansHyphens.toString(uuid));
}
writeString(byteBuf, username);
@@ -29,8 +29,7 @@ import xyz.jonesdev.sonar.api.fallback.protocol.ProtocolVersion;
import xyz.jonesdev.sonar.common.fallback.protocol.FallbackPacket;
import static xyz.jonesdev.sonar.api.fallback.protocol.ProtocolVersion.*;
import static xyz.jonesdev.sonar.common.utility.protocol.ProtocolUtil.*;
import static xyz.jonesdev.sonar.common.utility.protocol.VarIntUtil.writeVarInt;
import static xyz.jonesdev.sonar.common.util.ProtocolUtil.*;
@Getter
@ToString
@@ -27,8 +27,8 @@ import xyz.jonesdev.sonar.api.fallback.protocol.ProtocolVersion;
import xyz.jonesdev.sonar.common.fallback.protocol.FallbackPacket;
import static xyz.jonesdev.sonar.api.fallback.protocol.ProtocolVersion.*;
import static xyz.jonesdev.sonar.common.utility.protocol.ProtocolUtil.readString;
import static xyz.jonesdev.sonar.common.utility.protocol.VarIntUtil.readVarInt;
import static xyz.jonesdev.sonar.common.util.ProtocolUtil.readString;
import static xyz.jonesdev.sonar.common.util.ProtocolUtil.readVarInt;
@Getter
@ToString
@@ -39,7 +39,7 @@ public final class ClientSettingsPacket implements FallbackPacket {
private byte viewDistance;
private int chatVisibility;
private boolean chatColors;
private byte difficulty; // 1.7 Protocol
private byte difficulty; // 1.7
private short skinParts;
private int mainHand;
private boolean chatFilteringEnabled; // Added in 1.17
@@ -26,7 +26,7 @@ import net.kyori.adventure.text.Component;
import org.jetbrains.annotations.NotNull;
import xyz.jonesdev.sonar.api.fallback.protocol.ProtocolVersion;
import xyz.jonesdev.sonar.common.fallback.protocol.FallbackPacket;
import xyz.jonesdev.sonar.common.utility.component.ComponentHolder;
import xyz.jonesdev.sonar.common.util.ComponentHolder;
@Getter
@ToString
@@ -27,8 +27,7 @@ import xyz.jonesdev.sonar.common.fallback.protocol.FallbackPacket;
import static xyz.jonesdev.sonar.api.fallback.protocol.ProtocolVersion.*;
import static xyz.jonesdev.sonar.common.fallback.protocol.dimension.DimensionRegistry.*;
import static xyz.jonesdev.sonar.common.utility.protocol.ProtocolUtil.*;
import static xyz.jonesdev.sonar.common.utility.protocol.VarIntUtil.writeVarInt;
import static xyz.jonesdev.sonar.common.util.ProtocolUtil.*;
// Mostly taken from
// https://github.com/Nan1t/NanoLimbo/blob/main/src/main/java/ua/nanit/limbo/protocol/packets/play/PacketJoinGame.java
@@ -28,8 +28,8 @@ import xyz.jonesdev.sonar.common.fallback.protocol.FallbackPacket;
import static xyz.jonesdev.sonar.api.fallback.protocol.ProtocolVersion.MINECRAFT_1_12_2;
import static xyz.jonesdev.sonar.api.fallback.protocol.ProtocolVersion.MINECRAFT_1_8;
import static xyz.jonesdev.sonar.common.utility.protocol.VarIntUtil.readVarInt;
import static xyz.jonesdev.sonar.common.utility.protocol.VarIntUtil.writeVarInt;
import static xyz.jonesdev.sonar.common.util.ProtocolUtil.readVarInt;
import static xyz.jonesdev.sonar.common.util.ProtocolUtil.writeVarInt;
@Getter
@ToString
@@ -21,19 +21,17 @@ import io.netty.buffer.ByteBuf;
import lombok.AllArgsConstructor;
import lombok.Getter;
import lombok.NoArgsConstructor;
import lombok.ToString;
import org.jetbrains.annotations.NotNull;
import xyz.jonesdev.sonar.api.fallback.protocol.ProtocolVersion;
import xyz.jonesdev.sonar.common.fallback.protocol.FallbackPacket;
import static xyz.jonesdev.sonar.common.utility.protocol.VarIntUtil.writeVarInt;
import static xyz.jonesdev.sonar.common.util.ProtocolUtil.writeVarInt;
@Getter
@ToString
@NoArgsConstructor
@AllArgsConstructor
public final class MapDataPacket implements FallbackPacket {
private byte[] buffer;
private int[] buffer;
private int x, y;
@Override
@@ -45,8 +43,7 @@ public final class MapDataPacket implements FallbackPacket {
byteBuf.writeByte(0); // scaling
byteBuf.writeByte(x);
byteBuf.writeByte(y);
byteBuf.writeBytes(buffer);
writeArray(byteBuf, buffer);
} else {
byteBuf.writeByte(0); // scaling
@@ -71,7 +68,13 @@ public final class MapDataPacket implements FallbackPacket {
byteBuf.writeByte(y);
writeVarInt(byteBuf, buffer.length);
byteBuf.writeBytes(buffer);
writeArray(byteBuf, buffer);
}
}
private static void writeArray(final ByteBuf byteBuf, final int @NotNull [] array) {
for (final int i : array) {
byteBuf.writeByte(i);
}
}
@@ -30,7 +30,7 @@ import xyz.jonesdev.sonar.common.fallback.protocol.FallbackPacket;
@ToString
@NoArgsConstructor
@AllArgsConstructor
public class PlayerInputPacket implements FallbackPacket {
public final class PlayerInputPacket implements FallbackPacket {
private float sideways, forward;
private boolean jump, unmount;
@@ -30,7 +30,7 @@ import xyz.jonesdev.sonar.common.fallback.protocol.FallbackPacket;
@ToString
@NoArgsConstructor
@AllArgsConstructor
public final class PlayerTickPacket implements FallbackPacket {
public final class PlayerPositionIdlePacket implements FallbackPacket {
private boolean onGround;
@Override
@@ -27,7 +27,7 @@ import xyz.jonesdev.sonar.api.fallback.protocol.ProtocolVersion;
import xyz.jonesdev.sonar.common.fallback.protocol.FallbackPacket;
import static xyz.jonesdev.sonar.api.fallback.protocol.ProtocolVersion.*;
import static xyz.jonesdev.sonar.common.utility.protocol.VarIntUtil.writeVarInt;
import static xyz.jonesdev.sonar.common.util.ProtocolUtil.writeVarInt;
@Getter
@ToString
@@ -26,7 +26,7 @@ import xyz.jonesdev.sonar.common.fallback.protocol.FallbackPacket;
import static xyz.jonesdev.sonar.api.fallback.protocol.ProtocolVersion.MINECRAFT_1_13;
import static xyz.jonesdev.sonar.api.fallback.protocol.ProtocolVersion.MINECRAFT_1_8;
import static xyz.jonesdev.sonar.common.utility.protocol.ProtocolUtil.*;
import static xyz.jonesdev.sonar.common.util.ProtocolUtil.*;
@Getter
@ToString
@@ -26,7 +26,7 @@ import org.jetbrains.annotations.NotNull;
import xyz.jonesdev.sonar.api.fallback.protocol.ProtocolVersion;
import xyz.jonesdev.sonar.common.fallback.protocol.FallbackPacket;
import static xyz.jonesdev.sonar.common.utility.protocol.VarIntUtil.writeVarInt;
import static xyz.jonesdev.sonar.common.util.ProtocolUtil.writeVarInt;
@Getter
@ToString
@@ -0,0 +1,56 @@
/*
* Copyright (C) 2023-2024 Sonar Contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package xyz.jonesdev.sonar.common.fallback.protocol.packets.play;
import io.netty.buffer.ByteBuf;
import lombok.AllArgsConstructor;
import lombok.Getter;
import lombok.NoArgsConstructor;
import lombok.ToString;
import org.jetbrains.annotations.NotNull;
import xyz.jonesdev.sonar.api.fallback.protocol.ProtocolVersion;
import xyz.jonesdev.sonar.common.fallback.protocol.FallbackPacket;
import static xyz.jonesdev.sonar.common.util.ProtocolUtil.writeVarInt;
@Getter
@ToString
@NoArgsConstructor
@AllArgsConstructor
public final class SetExperiencePacket implements FallbackPacket {
private float experienceBar;
private int level;
private int totalExperience;
@Override
public void encode(final @NotNull ByteBuf byteBuf, final @NotNull ProtocolVersion protocolVersion) {
byteBuf.writeFloat(experienceBar);
if (protocolVersion.compareTo(ProtocolVersion.MINECRAFT_1_8) < 0) {
byteBuf.writeShort(level);
byteBuf.writeShort(totalExperience);
} else {
writeVarInt(byteBuf, level);
writeVarInt(byteBuf, totalExperience);
}
}
@Override
public void decode(final ByteBuf byteBuf, final ProtocolVersion protocolVersion) {
throw new UnsupportedOperationException();
}
}
@@ -26,15 +26,14 @@ import org.jetbrains.annotations.NotNull;
import xyz.jonesdev.sonar.api.fallback.protocol.ProtocolVersion;
import xyz.jonesdev.sonar.common.fallback.protocol.FallbackPacket;
import static xyz.jonesdev.sonar.common.utility.protocol.VarIntUtil.writeVarInt;
import static xyz.jonesdev.sonar.common.util.ProtocolUtil.writeVarInt;
@Getter
@ToString
@NoArgsConstructor
@AllArgsConstructor
public final class SetPassengersPacket implements FallbackPacket {
private int entityId;
private int passengerId;
private int entityId, passengerId;
@Override
public void encode(final ByteBuf byteBuf, final @NotNull ProtocolVersion protocolVersion) {
@@ -29,18 +29,14 @@ import xyz.jonesdev.sonar.api.fallback.protocol.ProtocolVersion;
import xyz.jonesdev.sonar.common.fallback.protocol.FallbackPacket;
import static xyz.jonesdev.sonar.api.fallback.protocol.ProtocolVersion.*;
import static xyz.jonesdev.sonar.common.utility.protocol.ProtocolUtil.writeCompoundTag;
import static xyz.jonesdev.sonar.common.utility.protocol.ProtocolUtil.writeNamelessCompoundTag;
import static xyz.jonesdev.sonar.common.utility.protocol.VarIntUtil.writeVarInt;
import static xyz.jonesdev.sonar.common.util.ProtocolUtil.*;
@Getter
@ToString
@NoArgsConstructor
@AllArgsConstructor
public final class SetSlotPacket implements FallbackPacket {
private int slot;
private int count;
private int itemId;
private int slot, count, itemId;
private CompoundBinaryTag compoundBinaryTag;
public static final CompoundBinaryTag MAP_NBT = CompoundBinaryTag.builder()
@@ -91,6 +87,7 @@ public final class SetSlotPacket implements FallbackPacket {
} else if (protocolVersion.compareTo(MINECRAFT_1_20_5) < 0) {
writeNamelessCompoundTag(byteBuf, compoundBinaryTag);
} else { // 1.20.5
// TODO: find a way to improve this
// component
writeVarInt(byteBuf, 1); // component count to add
writeVarInt(byteBuf, 0); // component count to remove
@@ -27,9 +27,8 @@ import xyz.jonesdev.sonar.api.fallback.protocol.ProtocolVersion;
import xyz.jonesdev.sonar.common.fallback.protocol.FallbackPacket;
import static xyz.jonesdev.sonar.api.fallback.protocol.ProtocolVersion.*;
import static xyz.jonesdev.sonar.common.fallback.netty.FastUUID.EMPTY_UUID;
import static xyz.jonesdev.sonar.common.utility.protocol.ProtocolUtil.writeUUID;
import static xyz.jonesdev.sonar.common.utility.protocol.VarIntUtil.writeVarInt;
import static xyz.jonesdev.sonar.common.util.ProtocolUtil.writeUUID;
import static xyz.jonesdev.sonar.common.util.ProtocolUtil.writeVarInt;
@Getter
@ToString
@@ -25,7 +25,7 @@ import lombok.ToString;
import xyz.jonesdev.sonar.api.fallback.protocol.ProtocolVersion;
import xyz.jonesdev.sonar.common.fallback.protocol.FallbackPacket;
import static xyz.jonesdev.sonar.common.utility.protocol.VarIntUtil.readVarInt;
import static xyz.jonesdev.sonar.common.util.ProtocolUtil.readVarInt;
@Getter
@ToString
@@ -33,17 +33,17 @@ import static xyz.jonesdev.sonar.api.fallback.protocol.ProtocolVersion.MINECRAFT
@NoArgsConstructor
@AllArgsConstructor
public final class TransactionPacket implements FallbackPacket {
private int windowId, id;
private int windowId, transactionId;
private boolean accepted;
@Override
public void decode(final ByteBuf byteBuf, final @NotNull ProtocolVersion protocolVersion) {
if (protocolVersion.compareTo(MINECRAFT_1_17) < 0) {
windowId = byteBuf.readByte();
id = byteBuf.readShort();
transactionId = byteBuf.readShort();
accepted = byteBuf.readBoolean();
} else {
id = byteBuf.readInt();
transactionId = byteBuf.readInt();
// Always set accepted to true since 1.17 or higher don't use
// transactions for inventory confirmation anymore.
accepted = true;
@@ -54,12 +54,12 @@ public final class TransactionPacket implements FallbackPacket {
public void encode(final ByteBuf byteBuf, final @NotNull ProtocolVersion protocolVersion) {
if (protocolVersion.compareTo(MINECRAFT_1_17) < 0) {
byteBuf.writeByte(windowId);
byteBuf.writeShort((short) id);
byteBuf.writeShort((short) transactionId);
// The "accepted" field is actually really unnecessary since
// it's never even used in the client.
byteBuf.writeBoolean(accepted);
} else {
byteBuf.writeInt(id);
byteBuf.writeInt(transactionId);
}
}
}
@@ -26,21 +26,21 @@ import org.jetbrains.annotations.NotNull;
import xyz.jonesdev.sonar.api.fallback.protocol.ProtocolVersion;
import xyz.jonesdev.sonar.common.fallback.protocol.FallbackPacket;
import static xyz.jonesdev.sonar.common.utility.protocol.ProtocolUtil.writeString;
import static xyz.jonesdev.sonar.common.utility.protocol.VarIntUtil.writeVarInt;
import static xyz.jonesdev.sonar.common.util.ProtocolUtil.writeString;
import static xyz.jonesdev.sonar.common.util.ProtocolUtil.writeVarInt;
@Getter
@ToString
@NoArgsConstructor
@AllArgsConstructor
public final class TransferPacket implements FallbackPacket {
private String host;
private int port;
private String destinationHost;
private int destinationPort;
@Override
public void encode(final ByteBuf byteBuf, final @NotNull ProtocolVersion protocolVersion) {
writeString(byteBuf, host);
writeVarInt(byteBuf, port);
writeString(byteBuf, destinationHost);
writeVarInt(byteBuf, destinationPort);
}
@Override
@@ -26,15 +26,10 @@ import net.kyori.adventure.text.Component;
import org.jetbrains.annotations.NotNull;
import xyz.jonesdev.sonar.api.fallback.protocol.ProtocolVersion;
import xyz.jonesdev.sonar.common.fallback.protocol.FallbackPacket;
import xyz.jonesdev.sonar.common.utility.component.ComponentHolder;
import java.time.Instant;
import xyz.jonesdev.sonar.common.util.ComponentHolder;
import static xyz.jonesdev.sonar.api.fallback.protocol.ProtocolVersion.*;
import static xyz.jonesdev.sonar.common.fallback.netty.FastUUID.EMPTY_UUID;
import static xyz.jonesdev.sonar.common.utility.protocol.ProtocolUtil.*;
import static xyz.jonesdev.sonar.common.utility.protocol.VarIntUtil.readVarInt;
import static xyz.jonesdev.sonar.common.utility.protocol.VarIntUtil.writeVarInt;
import static xyz.jonesdev.sonar.common.util.ProtocolUtil.*;
@Data
@NoArgsConstructor
@@ -49,16 +44,9 @@ public final class UniversalChatPacket implements FallbackPacket {
private ComponentHolder componentHolder;
private String message;
private byte type;
private boolean signedPreview;
private boolean unsigned = false;
private Instant timestamp;
private Instant expiry;
private long salt;
private boolean signed;
private byte[] signature;
public UniversalChatPacket(final @NotNull Component component,
final byte type) {
public UniversalChatPacket(final @NotNull Component component, final byte type) {
this(new ComponentHolder(component), type);
}
@@ -92,28 +80,28 @@ public final class UniversalChatPacket implements FallbackPacket {
public void decode(final ByteBuf byteBuf, final @NotNull ProtocolVersion protocolVersion) {
message = readString(byteBuf, 256);
if (protocolVersion.compareTo(ProtocolVersion.MINECRAFT_1_19) >= 0) {
if (protocolVersion.compareTo(ProtocolVersion.MINECRAFT_1_19_1) <= 0) {
final long expiresAt = byteBuf.readLong();
if (protocolVersion.compareTo(MINECRAFT_1_19) >= 0) {
if (protocolVersion.compareTo(MINECRAFT_1_19_1) <= 0) {
byteBuf.readLong(); // expiresAt
final long saltLong = byteBuf.readLong();
final byte[] signatureBytes = readByteArray(byteBuf);
boolean unsigned = false;
if (saltLong != 0L && signatureBytes.length > 0) {
signature = signatureBytes;
expiry = Instant.ofEpochMilli(expiresAt);
} else if ((protocolVersion.compareTo(ProtocolVersion.MINECRAFT_1_19_1) >= 0
} else if ((protocolVersion.compareTo(MINECRAFT_1_19_1) >= 0
|| saltLong == 0L) && signatureBytes.length == 0) {
unsigned = true;
} else {
throw new CorruptedFrameException("Invalid signature");
}
signedPreview = byteBuf.readBoolean();
final boolean signedPreview = byteBuf.readBoolean();
if (signedPreview && unsigned) {
throw new CorruptedFrameException("Signature missing");
}
if (protocolVersion.compareTo(ProtocolVersion.MINECRAFT_1_19_1) >= 0) {
if (protocolVersion.compareTo(MINECRAFT_1_19_1) >= 0) {
final int size = readVarInt(byteBuf);
if (size < 0 || size > 5) {
throw new CorruptedFrameException("Invalid previous messages");
@@ -130,11 +118,12 @@ public final class UniversalChatPacket implements FallbackPacket {
}
}
} else {
timestamp = Instant.ofEpochMilli(byteBuf.readLong());
salt = byteBuf.readLong();
signed = byteBuf.readBoolean();
byteBuf.readLong(); // timestamp
byteBuf.readLong(); // salt
final boolean signed = byteBuf.readBoolean();
if (signed) {
byte[] sign = new byte[256];
final byte[] sign = new byte[256];
byteBuf.readBytes(sign);
signature = sign;
} else {
@@ -142,7 +131,7 @@ public final class UniversalChatPacket implements FallbackPacket {
}
readVarInt(byteBuf);
byte[] bytes = new byte[DIV_FLOOR];
final byte[] bytes = new byte[DIV_FLOOR];
byteBuf.readBytes(bytes);
}
}
@@ -25,19 +25,19 @@ import lombok.ToString;
import org.jetbrains.annotations.NotNull;
import xyz.jonesdev.sonar.api.fallback.protocol.ProtocolVersion;
import xyz.jonesdev.sonar.common.fallback.protocol.FallbackPacket;
import xyz.jonesdev.sonar.common.fallback.protocol.block.ChangedBlock;
import xyz.jonesdev.sonar.common.fallback.protocol.block.BlockUpdate;
import static xyz.jonesdev.sonar.api.fallback.protocol.ProtocolVersion.*;
import static xyz.jonesdev.sonar.common.utility.protocol.VarIntUtil.writeVarInt;
import static xyz.jonesdev.sonar.common.utility.protocol.VarIntUtil.writeVarLong;
import static xyz.jonesdev.sonar.common.util.ProtocolUtil.writeVarInt;
import static xyz.jonesdev.sonar.common.util.ProtocolUtil.writeVarLong;
@Getter
@NoArgsConstructor
@AllArgsConstructor
@ToString(exclude = {"changedBlocks"})
@ToString(exclude = {"blockUpdates"})
public final class UpdateSectionBlocksPacket implements FallbackPacket {
private int sectionX, sectionZ;
private ChangedBlock[] changedBlocks;
private BlockUpdate[] blockUpdates;
@Override
public void encode(final ByteBuf byteBuf, final @NotNull ProtocolVersion protocolVersion) throws Exception {
@@ -46,13 +46,13 @@ public final class UpdateSectionBlocksPacket implements FallbackPacket {
byteBuf.writeInt(sectionZ);
if (protocolVersion.compareTo(MINECRAFT_1_8) < 0) {
byteBuf.writeShort(changedBlocks.length);
byteBuf.writeInt(4 * changedBlocks.length);
byteBuf.writeShort(blockUpdates.length);
byteBuf.writeInt(4 * blockUpdates.length);
} else {
writeVarInt(byteBuf, changedBlocks.length);
writeVarInt(byteBuf, blockUpdates.length);
}
for (final ChangedBlock block : changedBlocks) {
for (final BlockUpdate block : blockUpdates) {
byteBuf.writeShort(block.getLegacyBlockState());
final int blockId = block.getType().getId(protocolVersion);
if (protocolVersion.compareTo(MINECRAFT_1_13) >= 0) {
@@ -68,7 +68,7 @@ public final class UpdateSectionBlocksPacket implements FallbackPacket {
}
} else {
// We only need one Y position
final int sectionY = changedBlocks[0].getPosition().getY() >> 4;
final int sectionY = blockUpdates[0].getPosition().getY() >> 4;
// https://wiki.vg/Protocol#Update_Section_Blocks
byteBuf.writeLong(((sectionX & 0x3FFFFFL) << 42) | (sectionY & 0xFFFFF) | ((sectionZ & 0x3FFFFFL) << 20));
@@ -78,9 +78,9 @@ public final class UpdateSectionBlocksPacket implements FallbackPacket {
byteBuf.writeBoolean(true); // suppress light updates
}
writeVarInt(byteBuf, changedBlocks.length);
writeVarInt(byteBuf, blockUpdates.length);
for (final ChangedBlock block : changedBlocks) {
for (final BlockUpdate block : blockUpdates) {
// https://wiki.vg/Protocol#Update_Section_Blocks
final int shiftedBlockId = block.getType().getId(protocolVersion) << 12;
final long positionIdValue = shiftedBlockId | block.getBlockState();
@@ -15,7 +15,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package xyz.jonesdev.sonar.common.utility.component;
package xyz.jonesdev.sonar.common.util;
import com.google.gson.*;
import com.google.gson.internal.LazilyParsedNumber;
@@ -31,8 +31,8 @@ import java.util.List;
import java.util.Map;
import java.util.Objects;
import static xyz.jonesdev.sonar.common.utility.protocol.ProtocolUtil.writeNamelessCompoundTag;
import static xyz.jonesdev.sonar.common.utility.protocol.ProtocolUtil.writeString;
import static xyz.jonesdev.sonar.common.util.ProtocolUtil.writeNamelessCompoundTag;
import static xyz.jonesdev.sonar.common.util.ProtocolUtil.writeString;
// Mostly taken from
// https://github.com/PaperMC/Velocity/blob/dev/3.0.0/proxy/src/main/java/com/velocitypowered/proxy/protocol/packet/chat/ComponentHolder.java
@@ -15,50 +15,81 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package xyz.jonesdev.sonar.common.fallback.netty;
package xyz.jonesdev.sonar.common.util;
import lombok.experimental.UtilityClass;
import org.jetbrains.annotations.NotNull;
import java.util.UUID;
/*
* The MIT License (MIT)
*
* Copyright (c) 2018 Jon Chambers
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
// Taken from
// https://github.com/PaperMC/Velocity/blob/dev/3.0.0/api/src/main/java/com/velocitypowered/api/util/FastUuidSansHyphens.java
public final class FastUUID {
public static final UUID EMPTY_UUID = new UUID(0L, 0L);
/**
* This is a modified FastUUID implementation. The primary difference is that it does not dash its
* UUIDs. As the native Java 9+ UUID.toString() implementation dashes its UUIDs, we use the FastUUID
* methods, which ought to be faster than a String.replace().
*/
@UtilityClass
public class FastUuidSansHyphens {
private static final int MOJANG_BROKEN_UUID_LENGTH = 32;
private static final char[] HEX_DIGITS =
new char[]{'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'a', 'b', 'c', 'd', 'e', 'f'};
new char[] { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'a', 'b', 'c', 'd', 'e', 'f' };
/**
* Returns a string representation of the given UUID. The returned string is formatted as a
* Mojang-style UUID.
*
* @param uuid the UUID to represent as a string
*
* @return a string representation of the given UUID
*/
public static String toString(final @NotNull UUID uuid) {
public static @NotNull String toString(final @NotNull UUID uuid) {
final long mostSignificantBits = uuid.getMostSignificantBits();
final long leastSignificantBits = uuid.getLeastSignificantBits();
final char[] uuidChars = new char[MOJANG_BROKEN_UUID_LENGTH];
uuidChars[0] = HEX_DIGITS[(int) ((mostSignificantBits & 0xf000000000000000L) >>> 60)];
uuidChars[1] = HEX_DIGITS[(int) ((mostSignificantBits & 0x0f00000000000000L) >>> 56)];
uuidChars[2] = HEX_DIGITS[(int) ((mostSignificantBits & 0x00f0000000000000L) >>> 52)];
uuidChars[3] = HEX_DIGITS[(int) ((mostSignificantBits & 0x000f000000000000L) >>> 48)];
uuidChars[4] = HEX_DIGITS[(int) ((mostSignificantBits & 0x0000f00000000000L) >>> 44)];
uuidChars[5] = HEX_DIGITS[(int) ((mostSignificantBits & 0x00000f0000000000L) >>> 40)];
uuidChars[6] = HEX_DIGITS[(int) ((mostSignificantBits & 0x000000f000000000L) >>> 36)];
uuidChars[7] = HEX_DIGITS[(int) ((mostSignificantBits & 0x0000000f00000000L) >>> 32)];
uuidChars[8] = HEX_DIGITS[(int) ((mostSignificantBits & 0x00000000f0000000L) >>> 28)];
uuidChars[9] = HEX_DIGITS[(int) ((mostSignificantBits & 0x000000000f000000L) >>> 24)];
uuidChars[0] = HEX_DIGITS[(int) ((mostSignificantBits & 0xf000000000000000L) >>> 60)];
uuidChars[1] = HEX_DIGITS[(int) ((mostSignificantBits & 0x0f00000000000000L) >>> 56)];
uuidChars[2] = HEX_DIGITS[(int) ((mostSignificantBits & 0x00f0000000000000L) >>> 52)];
uuidChars[3] = HEX_DIGITS[(int) ((mostSignificantBits & 0x000f000000000000L) >>> 48)];
uuidChars[4] = HEX_DIGITS[(int) ((mostSignificantBits & 0x0000f00000000000L) >>> 44)];
uuidChars[5] = HEX_DIGITS[(int) ((mostSignificantBits & 0x00000f0000000000L) >>> 40)];
uuidChars[6] = HEX_DIGITS[(int) ((mostSignificantBits & 0x000000f000000000L) >>> 36)];
uuidChars[7] = HEX_DIGITS[(int) ((mostSignificantBits & 0x0000000f00000000L) >>> 32)];
uuidChars[8] = HEX_DIGITS[(int) ((mostSignificantBits & 0x00000000f0000000L) >>> 28)];
uuidChars[9] = HEX_DIGITS[(int) ((mostSignificantBits & 0x000000000f000000L) >>> 24)];
uuidChars[10] = HEX_DIGITS[(int) ((mostSignificantBits & 0x0000000000f00000L) >>> 20)];
uuidChars[11] = HEX_DIGITS[(int) ((mostSignificantBits & 0x00000000000f0000L) >>> 16)];
uuidChars[12] = HEX_DIGITS[(int) ((mostSignificantBits & 0x000000000000f000L) >>> 12)];
uuidChars[13] = HEX_DIGITS[(int) ((mostSignificantBits & 0x0000000000000f00L) >>> 8)];
uuidChars[14] = HEX_DIGITS[(int) ((mostSignificantBits & 0x00000000000000f0L) >>> 4)];
uuidChars[15] = HEX_DIGITS[(int) (mostSignificantBits & 0x000000000000000fL)];
uuidChars[15] = HEX_DIGITS[(int) (mostSignificantBits & 0x000000000000000fL)];
uuidChars[16] = HEX_DIGITS[(int) ((leastSignificantBits & 0xf000000000000000L) >>> 60)];
uuidChars[17] = HEX_DIGITS[(int) ((leastSignificantBits & 0x0f00000000000000L) >>> 56)];
uuidChars[18] = HEX_DIGITS[(int) ((leastSignificantBits & 0x00f0000000000000L) >>> 52)];
@@ -74,7 +105,7 @@ public final class FastUUID {
uuidChars[28] = HEX_DIGITS[(int) ((leastSignificantBits & 0x000000000000f000L) >>> 12)];
uuidChars[29] = HEX_DIGITS[(int) ((leastSignificantBits & 0x0000000000000f00L) >>> 8)];
uuidChars[30] = HEX_DIGITS[(int) ((leastSignificantBits & 0x00000000000000f0L) >>> 4)];
uuidChars[31] = HEX_DIGITS[(int) (leastSignificantBits & 0x000000000000000fL)];
uuidChars[31] = HEX_DIGITS[(int) (leastSignificantBits & 0x000000000000000fL)];
return new String(uuidChars);
}
@@ -15,7 +15,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package xyz.jonesdev.sonar.common.utility.geyser;
package xyz.jonesdev.sonar.common.util;
import io.netty.channel.Channel;
import io.netty.util.AttributeKey;
@@ -28,7 +28,7 @@ import java.net.InetSocketAddress;
* Simple utility to determine if someone joins using GeyserMC
*/
@UtilityClass
public class GeyserUtil {
public class GeyserDetection {
// https://github.com/GeyserMC/Floodgate/blob/master/core/src/main/java/org/geysermc/floodgate/module/CommonModule.java#L206
private final AttributeKey<Object> PLAYER_ATTRIBUTE = AttributeKey.valueOf("floodgate-player");
@@ -15,7 +15,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package xyz.jonesdev.sonar.common.utility.protocol;
package xyz.jonesdev.sonar.common.util;
import io.netty.buffer.ByteBuf;
import io.netty.buffer.ByteBufOutputStream;
@@ -33,8 +33,6 @@ import java.nio.charset.StandardCharsets;
import java.util.UUID;
import java.util.regex.Pattern;
import static xyz.jonesdev.sonar.common.utility.protocol.VarIntUtil.readVarInt;
// Taken from
// https://github.com/PaperMC/Velocity/blob/dev/3.0.0/proxy/src/main/java/com/velocitypowered/proxy/protocol/ProtocolUtils.java
@UtilityClass
@@ -49,8 +47,128 @@ public class ProtocolUtil {
private static final String UNREGISTER_CHANNEL = "minecraft:unregister";
private static final Pattern INVALID_IDENTIFIER_REGEX = Pattern.compile("[^a-z0-9\\-_]*");
public static @NotNull UUID readUUID(final @NotNull ByteBuf byteBuf) {
return new UUID(byteBuf.readLong(), byteBuf.readLong());
public static int readVarInt(final ByteBuf byteBuf) {
int read = readVarIntSafely(byteBuf);
if (read == Integer.MIN_VALUE) {
throw new CorruptedFrameException("Corrupt VarInt");
}
return read;
}
public static int readVarIntSafely(final @NotNull ByteBuf byteBuf) {
int i = 0;
int maxRead = Math.min(5, byteBuf.readableBytes());
for (int j = 0; j < maxRead; j++) {
int k = byteBuf.readByte();
i |= (k & 0x7F) << j * 7;
if ((k & 0x80) != 128) {
return i;
}
}
return Integer.MIN_VALUE;
}
public static void writeVarInt(final ByteBuf byteBuf, final int value) {
// Peel the one and two byte count cases explicitly as they are the most common VarInt sizes
// that the proxy will write, to improve inlining.
if ((value & (0xFFFFFFFF << 7)) == 0) {
byteBuf.writeByte(value);
} else if ((value & (0xFFFFFFFF << 14)) == 0) {
int w = (value & 0x7F | 0x80) << 8 | (value >>> 7);
byteBuf.writeShort(w);
} else {
writeVarIntFull(byteBuf, value);
}
}
private void writeVarIntFull(final ByteBuf byteBuf, final int value) {
// See https://steinborn.me/posts/performance/how-fast-can-you-write-a-varint/
if ((value & (0xFFFFFFFF << 7)) == 0) {
byteBuf.writeByte(value);
} else if ((value & (0xFFFFFFFF << 14)) == 0) {
int w = (value & 0x7F | 0x80) << 8 | (value >>> 7);
byteBuf.writeShort(w);
} else if ((value & (0xFFFFFFFF << 21)) == 0) {
int w = (value & 0x7F | 0x80) << 16 | ((value >>> 7) & 0x7F | 0x80) << 8 | (value >>> 14);
byteBuf.writeMedium(w);
} else if ((value & (0xFFFFFFFF << 28)) == 0) {
int w = (value & 0x7F | 0x80) << 24 | (((value >>> 7) & 0x7F | 0x80) << 16)
| ((value >>> 14) & 0x7F | 0x80) << 8 | (value >>> 21);
byteBuf.writeInt(w);
} else {
int w = (value & 0x7F | 0x80) << 24 | ((value >>> 7) & 0x7F | 0x80) << 16
| ((value >>> 14) & 0x7F | 0x80) << 8 | ((value >>> 21) & 0x7F | 0x80);
byteBuf.writeInt(w);
byteBuf.writeByte(value >>> 28);
}
}
public static void writeVarLong(final ByteBuf byteBuf, final long value) {
// Peel the one and two byte count cases explicitly as they are the most common VarLong sizes
// that the proxy will write, to improve inlining.
if ((value & 0xFFFFFFFFFFFFFF80L) == 0L) {
byteBuf.writeByte((byte) value);
} else if ((value & 0xFFFFFFFFFFFFC000L) == 0L) {
int w = (int) ((value & 0x7FL | 0x80L) << 8 | value >>> 7);
byteBuf.writeShort(w);
} else {
writeVarLongFull(byteBuf, value);
}
}
private void writeVarLongFull(final ByteBuf byteBuf, final long value) {
if ((value & 0xFFFFFFFFFFFFFF80L) == 0L) {
byteBuf.writeByte((byte) value);
} else if ((value & 0xFFFFFFFFFFFFC000L) == 0L) {
int w = (int) ((value & 0x7FL | 0x80L) << 8 | value >>> 7);
byteBuf.writeShort(w);
} else if ((value & 0xFFFFFFFFFFE00000L) == 0L) {
int w = (int) ((value & 0x7FL | 0x80L) << 16 | (value >>> 7 & 0x7FL | 0x80L) << 8 | value >>> 14);
byteBuf.writeMedium(w);
} else if ((value & 0xFFFFFFFFF0000000L) == 0L) {
int w =
(int) ((value & 0x7FL | 0x80L) << 24 | (value >>> 7 & 0x7FL | 0x80L) << 16 | (value >>> 14 & 0x7FL | 0x80L) << 8 | value >>> 21);
byteBuf.writeInt(w);
} else {
long l =
(value & 0x7FL | 0x80L) << 24 | (value >>> 7 & 0x7FL | 0x80L) << 16 | (value >>> 14 & 0x7FL | 0x80L) << 8 | (value >>> 21 & 0x7FL | 0x80L);
if ((value & 0xFFFFFFF800000000L) == 0L) {
int w =
(int) l;
byteBuf.writeInt(w);
byteBuf.writeByte((int) (value >>> 28));
} else if ((value & 0xFFFFFC0000000000L) == 0L) {
int w =
(int) l;
int w2 = (int) ((value >>> 28 & 0x7FL | 0x80L) << 8 | value >>> 35);
byteBuf.writeInt(w);
byteBuf.writeShort(w2);
} else if ((value & 0xFFFE000000000000L) == 0L) {
int w =
(int) l;
int w2 = (int) ((value >>> 28 & 0x7FL | 0x80L) << 16 | (value >>> 35 & 0x7FL | 0x80L) << 8 | value >>> 42);
byteBuf.writeInt(w);
byteBuf.writeMedium(w2);
} else {
long w =
(value & 0x7FL | 0x80L) << 56 | (value >>> 7 & 0x7FL | 0x80L) << 48 | (value >>> 14 & 0x7FL | 0x80L) << 40 | (value >>> 21 & 0x7FL | 0x80L) << 32 | (value >>> 28 & 0x7FL | 0x80L) << 24 | (value >>> 35 & 0x7FL | 0x80L) << 16 | (value >>> 42 & 0x7FL | 0x80L) << 8 | value >>> 49;
if ((value & 0xFF00000000000000L) == 0L) {
byteBuf.writeLong(w);
} else if ((value & Long.MIN_VALUE) == 0L) {
byteBuf.writeLong(w);
byteBuf.writeByte((byte) (value >>> 56));
} else {
int w2 = (int) ((value >>> 56 & 0x7FL | 0x80L) << 8 | value >>> 63);
byteBuf.writeLong(w);
byteBuf.writeShort(w2);
}
}
}
}
public static void readUUID(final @NotNull ByteBuf byteBuf) {
byteBuf.readLong(); // least
byteBuf.readLong(); // most
}
public static byte @NotNull [] readByteArray(final ByteBuf byteBuf) {
@@ -82,7 +200,7 @@ public class ProtocolUtil {
public static @NotNull String readString(final ByteBuf byteBuf,
final int cap) throws CorruptedFrameException {
final int length = VarIntUtil.readVarInt(byteBuf);
final int length = readVarInt(byteBuf);
return readString(byteBuf, cap, length);
}
@@ -100,7 +218,7 @@ public class ProtocolUtil {
public static void writeString(final ByteBuf byteBuf, final @NotNull CharSequence str) {
final int size = ByteBufUtil.utf8Bytes(str);
VarIntUtil.writeVarInt(byteBuf, size);
writeVarInt(byteBuf, size);
byteBuf.writeCharSequence(str, StandardCharsets.UTF_8);
}
@@ -118,12 +236,12 @@ public class ProtocolUtil {
public static void writeArray(final ByteBuf byteBuf, final byte @NotNull [] bytes) {
checkFrame(bytes.length < Short.MAX_VALUE, "Too long array");
VarIntUtil.writeVarInt(byteBuf, bytes.length);
writeVarInt(byteBuf, bytes.length);
byteBuf.writeBytes(bytes);
}
public static void writeStringArray(final ByteBuf byteBuf, final String @NotNull [] stringArray) {
VarIntUtil.writeVarInt(byteBuf, stringArray.length);
writeVarInt(byteBuf, stringArray.length);
for (final String s : stringArray) {
writeString(byteBuf, s);
}
@@ -1,145 +0,0 @@
/*
* Copyright (C) 2023-2024 Sonar Contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package xyz.jonesdev.sonar.common.utility.protocol;
import io.netty.buffer.ByteBuf;
import io.netty.handler.codec.CorruptedFrameException;
import lombok.experimental.UtilityClass;
import org.jetbrains.annotations.NotNull;
@UtilityClass
public class VarIntUtil {
public static int readVarInt(final ByteBuf byteBuf) {
int read = readVarIntSafely(byteBuf);
if (read == Integer.MIN_VALUE) {
throw new CorruptedFrameException("Corrupt VarInt");
}
return read;
}
public static int readVarIntSafely(final @NotNull ByteBuf byteBuf) {
int i = 0;
int maxRead = Math.min(5, byteBuf.readableBytes());
for (int j = 0; j < maxRead; j++) {
int k = byteBuf.readByte();
i |= (k & 0x7F) << j * 7;
if ((k & 0x80) != 128) {
return i;
}
}
return Integer.MIN_VALUE;
}
public static void writeVarInt(final ByteBuf byteBuf, final int value) {
// Peel the one and two byte count cases explicitly as they are the most common VarInt sizes
// that the proxy will write, to improve inlining.
if ((value & (0xFFFFFFFF << 7)) == 0) {
byteBuf.writeByte(value);
} else if ((value & (0xFFFFFFFF << 14)) == 0) {
int w = (value & 0x7F | 0x80) << 8 | (value >>> 7);
byteBuf.writeShort(w);
} else {
writeVarIntFull(byteBuf, value);
}
}
private void writeVarIntFull(final ByteBuf byteBuf, final int value) {
// See https://steinborn.me/posts/performance/how-fast-can-you-write-a-varint/
if ((value & (0xFFFFFFFF << 7)) == 0) {
byteBuf.writeByte(value);
} else if ((value & (0xFFFFFFFF << 14)) == 0) {
int w = (value & 0x7F | 0x80) << 8 | (value >>> 7);
byteBuf.writeShort(w);
} else if ((value & (0xFFFFFFFF << 21)) == 0) {
int w = (value & 0x7F | 0x80) << 16 | ((value >>> 7) & 0x7F | 0x80) << 8 | (value >>> 14);
byteBuf.writeMedium(w);
} else if ((value & (0xFFFFFFFF << 28)) == 0) {
int w = (value & 0x7F | 0x80) << 24 | (((value >>> 7) & 0x7F | 0x80) << 16)
| ((value >>> 14) & 0x7F | 0x80) << 8 | (value >>> 21);
byteBuf.writeInt(w);
} else {
int w = (value & 0x7F | 0x80) << 24 | ((value >>> 7) & 0x7F | 0x80) << 16
| ((value >>> 14) & 0x7F | 0x80) << 8 | ((value >>> 21) & 0x7F | 0x80);
byteBuf.writeInt(w);
byteBuf.writeByte(value >>> 28);
}
}
public static void writeVarLong(final ByteBuf byteBuf, final long value) {
// Peel the one and two byte count cases explicitly as they are the most common VarLong sizes
// that the proxy will write, to improve inlining.
if ((value & 0xFFFFFFFFFFFFFF80L) == 0L) {
byteBuf.writeByte((byte) value);
} else if ((value & 0xFFFFFFFFFFFFC000L) == 0L) {
int w = (int) ((value & 0x7FL | 0x80L) << 8 | value >>> 7);
byteBuf.writeShort(w);
} else {
writeVarLongFull(byteBuf, value);
}
}
private void writeVarLongFull(final ByteBuf byteBuf, final long value) {
if ((value & 0xFFFFFFFFFFFFFF80L) == 0L) {
byteBuf.writeByte((byte) value);
} else if ((value & 0xFFFFFFFFFFFFC000L) == 0L) {
int w = (int) ((value & 0x7FL | 0x80L) << 8 | value >>> 7);
byteBuf.writeShort(w);
} else if ((value & 0xFFFFFFFFFFE00000L) == 0L) {
int w = (int) ((value & 0x7FL | 0x80L) << 16 | (value >>> 7 & 0x7FL | 0x80L) << 8 | value >>> 14);
byteBuf.writeMedium(w);
} else if ((value & 0xFFFFFFFFF0000000L) == 0L) {
int w =
(int) ((value & 0x7FL | 0x80L) << 24 | (value >>> 7 & 0x7FL | 0x80L) << 16 | (value >>> 14 & 0x7FL | 0x80L) << 8 | value >>> 21);
byteBuf.writeInt(w);
} else {
long l =
(value & 0x7FL | 0x80L) << 24 | (value >>> 7 & 0x7FL | 0x80L) << 16 | (value >>> 14 & 0x7FL | 0x80L) << 8 | (value >>> 21 & 0x7FL | 0x80L);
if ((value & 0xFFFFFFF800000000L) == 0L) {
int w =
(int) l;
byteBuf.writeInt(w);
byteBuf.writeByte((int) (value >>> 28));
} else if ((value & 0xFFFFFC0000000000L) == 0L) {
int w =
(int) l;
int w2 = (int) ((value >>> 28 & 0x7FL | 0x80L) << 8 | value >>> 35);
byteBuf.writeInt(w);
byteBuf.writeShort(w2);
} else if ((value & 0xFFFE000000000000L) == 0L) {
int w =
(int) l;
int w2 = (int) ((value >>> 28 & 0x7FL | 0x80L) << 16 | (value >>> 35 & 0x7FL | 0x80L) << 8 | value >>> 42);
byteBuf.writeInt(w);
byteBuf.writeMedium(w2);
} else {
long w =
(value & 0x7FL | 0x80L) << 56 | (value >>> 7 & 0x7FL | 0x80L) << 48 | (value >>> 14 & 0x7FL | 0x80L) << 40 | (value >>> 21 & 0x7FL | 0x80L) << 32 | (value >>> 28 & 0x7FL | 0x80L) << 24 | (value >>> 35 & 0x7FL | 0x80L) << 16 | (value >>> 42 & 0x7FL | 0x80L) << 8 | value >>> 49;
if ((value & 0xFF00000000000000L) == 0L) {
byteBuf.writeLong(w);
} else if ((value & Long.MIN_VALUE) == 0L) {
byteBuf.writeLong(w);
byteBuf.writeByte((byte) (value >>> 56));
} else {
int w2 = (int) ((value >>> 56 & 0x7FL | 0x80L) << 8 | value >>> 63);
byteBuf.writeLong(w);
byteBuf.writeShort(w2);
}
}
}
}
}
@@ -105,39 +105,51 @@ verification:
# - DURING_ATTACK: Noví hráči dostanou map captchu jenom při útoku
# - NEVER: Noví hráči nikdy nedostanou map CAPTCHU (Doporučeno)
timing: NEVER
# Možnosti efektů na obrázek zobrazený přehrávači
# Možnosti pro efekty na zobrazeném obrázku
# Toto byste měli upravovat, pouze pokud víte, co děláte
effects:
# Přidá do obrázku efekt záře
flare: true
# Přidá do obrázku náhodné čáry
scratches: true
# Přidá filtr zvlnění (sinus) zkreslení
# Přidá filtr zvlnění (vlnitý efekt)
ripple: true
# Přidá horizontální filtr zkreslení
smear: true
# Dodává obrazu trochu rozmazání/zkreslení
pinch: true
# Použije korekci barev (sytost barev)
saturation: 0.15
# Přidá horizontální trojúhelníkový filtr zvlnění
distortion: 2
# Přidá nárazový filtr (zaostřený text)
bump: true
# Filtr zkreslení
distortion:
# Měl by Sonar použít filtr zkreslení?
enabled: true
# Jaký tvar by měl Sonar použít pro filtr zkreslení?
# Typy: 0, 1, 2, 3
# - 0: Kříže
# - 1: Čáry
# - 2: Kruhy
# - 3: Čtverce
shape: 2
# Vzdálenost mezi zkreslenými pixely/objekty
distance: 5
# Hustota zkreslených pixelů/objektů
density: 0.1
# Míra prolnutí mezi barvami objektů
mix: 0.15
# Cesta k obrázku na pozadí, který Sonar používá pro CAPTCHA
# Pokud není obrázek nalezen, bude jako výchozí pozadí použit šum
# Zde můžete jednoduše zadat název souboru, pokud je soubor v adresáři pluginu
background: ''
# Měl by Sonar automaticky detekovat barvu pozadí?
# To se provádí za účelem vytvoření kontrastu mezi obrázkem na pozadí a textem
# Pokud je toto zakázáno, Sonar použije pro barvy náhodný přechod
auto-color: false
# Kolik odpovědí by měl Sonar předgenerovat?
# Tento úkol běží souběžně v pozadí
precompute: 500
# Jak dlouho by měl Sonar čekat než hráč selže CAPTCHU?
# (Hodnota udávaná v milisekundách: 1 sekunda = 1000 milisekund)
max-duration: 45000
max-duration: 30000
# Kolikrát musí hráč selhat CAPTCHU před celkovém selhání verifikace?
max-tries: 3
# Znaky (čísla a písmena), které jsou povoleny k zobrazování v CAPTCHE
# Nedoporučuje se přidávat čísla nebo písmena, která by se mohla navzájem podobat
dictionary: '1235689'
# Jaké typy fontů by měl Sonar používat pro map CAPTCHU?
font-names:
- Dialog
- DialogInput
- SansSerif
- Monospaced
# Zkouší pokuď hráč posílá správný "client brand packet" serveru
client-brand:
@@ -102,39 +102,51 @@ verification:
# - DURING_ATTACK: Neue Spieler erhalten nur während eines Angriffs ein CAPTCHA
# - NEVER: Neue Spieler erhalten nie ein CAPTCHA (Empfohlen)
timing: NEVER
# Optionen für die Effekte auf das dem Player angezeigte Bild
# Optionen für die Effekte auf dem angezeigten Bild
# Sie sollten dies nur bearbeiten, wenn Sie wissen, was Sie tun
effects:
# Fügt dem Bild einen Leuchteffekt hinzu
flare: true
# Fügt dem Bild zufällige Linien hinzu
scratches: true
# Wendet einen Sinus-Verzerrungsfilter an
# Wendet einen Ripple-Filter an (Welleneffekt)
ripple: true
# Wendet einen horizontalen Verzerrungsfilter an
smear: true
# Fügt dem Bild etwas Unschärfe/Verzerrung hinzu
pinch: true
# Wendet eine Farbkorrektur an (Farbsättigung)
saturation: 0.15
# Wendet einen horizontalen dreieckigen Wellenfilter an
distortion: 2
# Wendet einen Bump-Filter an (geschärfter Text)
bump: true
# Verzerrungsfilter
distortion:
# Sollte Sonar einen Verzerrungsfilter anwenden?
enabled: true
# Welche Form sollte Sonar für den Verzerrungsfilter verwenden?
# Mögliche Typen: 0, 1, 2, 3
# - 0: Kreuze
# - 1: Linien
# - 2: Kreise
# - 3: Quadrate
shape: 2
# Abstand zwischen verzerrten Pixeln/Objekten
distance: 5
# Dichte der verzerrten Pixel/Objekte
density: 0.1
# Ausmaß der Vermischung zwischen den Farben von Objekten
mix: 0.15
# Pfad zum Hintergrundbild, das Sonar für das CAPTCHA verwendet
# Wenn das Bild nicht gefunden wird, wird ein Rauschen als Standardhintergrund verwendet
# Sie können hier einfach den Namen der Datei eingeben, wenn sich die Datei im Plugin-Verzeichnis befindet
background: ''
# Sollte Sonar die Hintergrundfarbe automatisch erkennen?
# Dies geschieht, um einen Kontrast zwischen dem Hintergrundbild und dem Text zu erzeugen
# Wenn dies deaktiviert ist, verwendet Sonar einen zufälligen Farbverlauf für die Farben
auto-color: false
# Wie viele Antworten soll Sonar vorbereiten?
# Dieser Vorgang erfolgt asynchron im Hintergrund
precompute: 500
# Wie lange soll Sonar warten, bis der Spieler das CAPTCHA nicht besteht?
# (Dieser Wert stellt die Zeit in Millisekunden dar: 1 Sekunde = 1000 Millisekunden)
max-duration: 45000
max-duration: 30000
# Wie oft muss ein Spieler das CAPTCHA nicht bestehen, bevor er die Überprüfung nicht besteht?
max-tries: 3
# Zeichen (Buchstaben und Zahlen), die im Antwort-CAPTCHA erscheinen dürfen
# Es wird nicht empfohlen, Zahlen oder Buchstaben hinzuzufügen, die einander ähneln könnten
dictionary: '1235689'
# Welche Schriftarten soll Sonar für die Map-CAPTCHA-Codes verwenden?
font-names:
- Dialog
- DialogInput
- SansSerif
- Monospaced
# Überprüft, ob die Spieler eine gültige Client-Marke an den Server senden
client-brand:
@@ -105,38 +105,50 @@ verification:
# - NEVER: New players will never receive a CAPTCHA (Recommended)
timing: NEVER
# Options for the effects on the image shown to the player
# You should only edit this if you know what you're doing
effects:
# Adds a glow effect to the image
flare: true
# Adds random lines to the image
scratches: true
# Applies a ripple (sine) distortion filter
# Applies a ripple filter (wavy effect)
ripple: true
# Applies a horizontal distortion filter
smear: true
# Adds a bit of blurriness/distortion to the image
pinch: true
# Applies color correction (color saturation)
saturation: 0.15
# Applies a horizontal triangular ripple filter
distortion: 2
# Applies a bump filter (sharpened text)
bump: true
# Distortion filter
distortion:
# Should Sonar apply a distortion filter?
enabled: true
# What shape should Sonar use for the distortion filter?
# Possible types: 0, 1, 2, 3
# - 0: Crosses
# - 1: Lines
# - 2: Circles
# - 3: Squares
shape: 2
# Distance between distorted pixels/objects
distance: 5
# Density of the distorted pixels/objects
density: 0.1
# Amount of blending between the colors of objects
mix: 0.15
# Path to the background image Sonar uses for the CAPTCHA
# If the image isn't found, a noise will be used as the default background
# You can simply put the name of the file here if file is in the plugin directory
background: ''
# Should Sonar automatically detect the background color?
# This is done to create a contrast between the background image and the text
# If this is disabled, Sonar will use a random gradient for the colors
auto-color: false
# How many answers should Sonar prepare?
# This task happens asynchronously in the background
precompute: 500
# How long should Sonar wait until the player fails the CAPTCHA?
# (This value represents the time in milliseconds: 1 second = 1000 milliseconds)
max-duration: 45000
max-duration: 30000
# How many times must a player fail the CAPTCHA before failing the verification?
max-tries: 3
# Characters (letters and numbers) that are allowed to appear in the answer to the CAPTCHA
# It is not recommended to add numbers or letters that might look like one another
dictionary: '1235689'
# Which fonts should Sonar use for the map CAPTCHA codes?
font-names:
- Dialog
- DialogInput
- SansSerif
- Monospaced
# Checks if the players is sending a valid client brand to the server
client-brand:
@@ -105,38 +105,49 @@ verification:
# - NEVER: ახალ მოთამაშეებს არასდროს მოუწევთ CAPTCHA-ს გაკეთება (Recommended)
timing: NEVER
# Options for the effects on the image shown to the player
# You should only edit this if you know what you're doing
effects:
# Adds a glow effect to the image
flare: true
# Adds random lines to the image
scratches: true
# Applies a ripple (sine) distortion filter
# Applies a ripple filter (wavy effect)
ripple: true
# Applies a horizontal distortion filter
smear: true
# Adds a bit of blurriness/distortion to the image
pinch: true
# Applies color correction (color saturation)
saturation: 0.15
# Applies a horizontal triangular ripple filter
distortion: 2
# Applies a bump filter (sharpened text)
bump: true
# Distortion filter
distortion:
# Should Sonar apply a distortion filter?
enabled: true
# What shape should Sonar use for the distortion filter?
# Possible types: 0, 1, 2, 3
# - 0: Crosses
# - 1: Lines
# - 2: Circles
# - 3: Squares
shape: 2
# Distance between distorted pixels/objects
distance: 5
# Density of the distorted pixels/objects
density: 0.1
# Amount of blending between the colors of objects
mix: 0.15
# Path to the background image Sonar uses for the CAPTCHA
# If the image isn't found, a noise will be used as the default background
background: ''
# Should Sonar automatically detect the background color?
# This is done to create a contrast between the background image and the text
# You can simply put the name of the file here if file is in the plugin directory
auto-color: false
# რამდენი პასუხი უნდა მოამზადოს Sonar-მა?
# ეს ხდება ასინქრონულად უკანა ფონზე
precompute: 500
# რამდენ ხანს უნდა დაელოდოს Sonar-ი, სანამ მოთამაშე ვერ გააკეთებს წარმატებულად CAPTCHA-ს?
# (ეს არის ნაჩვენები მილიწამებში: 1 წამი = 1000 მილიწამი)
max-duration: 45000
max-duration: 30000
# რამდენჯერ ვერ უდნა გაიაროს CAPTCHA მოთამაშემ სანამ ვერიფიკაციას ვერ გაივლის?
max-tries: 3
# სიმბოლოები (ასოები და რიცხვები), რომლებიც დაშვებულია გამოჩნდეს CAPTCHA-ს პასუხში
# It is not recommended to add numbers or letters that might look like one another
dictionary: '1235689'
# Which fonts should Sonar use for the map CAPTCHA codes?
font-names:
- Dialog
- DialogInput
- SansSerif
- Monospaced
#ამოწმებს, აგზავნიან თუ არა მოთამაშეები სერვერზე რეალურ კლიენტის სახელს
client-brand:
@@ -0,0 +1,222 @@
#
# /$$$$$$
# /$$__ $$
# | $$ \__/ /$$$$$$ /$$$$$$$ /$$$$$$ /$$$$$$
# | $$$$$$ /$$__ $$| $$__ $$ |____ $$ /$$__ $$
# \____ $$| $$ \ $$| $$ \ $$ /$$$$$$$| $$ \__/
# /$$ \ $$| $$ | $$| $$ | $$ /$$__ $$| $$
# | $$$$$$/| $$$$$$/| $$ | $$| $$$$$$$| $$
# \______/ \______/ |__/ |__/ \_______/|__/
#
# Hulp nodig of vragen? https://jonesdev.xyz/discord
# Broncode: https://github.com/jonesdevelopment/sonar
# Copyright Jones Development and Sonar Contributors, licensed under GPL-3.0
#
# Algemene instellingen voor Sonar
general:
# Moet Sonar de IP-adressen van spelers in de console registreren?
log-player-addresses: true
# Maximaal aantal spelers online met hetzelfde IP-adres
max-online-per-ip: 3
# Gevoeligheidsinstellingen voor de aanvalstracker
# Bewerk dit alleen als je weet wat je doet
attack-tracker:
# Minimumaantal nieuwe spelers om een aanval te kunnen detecteren
min-players-for-attack: 8
# De hoeveelheid tijd die moet verstrijken voordat een aanval voorbij is
# (Deze waarde vertegenwoordigt de tijd in milliseconden: 1 seconde = 1000 milliseconden)
min-attack-duration: 30000
# Aantal keren dat een incident moet worden gemeld om als aanval te worden erkend
# Dit nummer fungeert als buffer om valse aanvalsmeldingen eruit te filteren
min-attack-threshold: 2
# De hoeveelheid tijd die moet verstrijken voordat een nieuwe aanval wordt gedetecteerd
# (Deze waarde vertegenwoordigt de tijd in milliseconden: 1 seconde = 1000 milliseconden)
attack-cooldown-delay: 3000
# U kunt Sonar verbinden met een database om geverifieerde spelers te behouden, zelfs nadat u uw server opnieuw hebt opgestart
# Let op: IP-adressen worden opgeslagen in platte tekst. U bent verantwoordelijk voor het veilig houden van uw database!
database:
# Type database dat Sonar gebruikt om geverifieerde spelers op te slaan
# Mogelijke typen: NONE, MYSQL, MARIADB
type: NONE
# Adres voor authenticatie met de SQL-database
host: localhost
# Poort voor authenticatie met de SQL-database
port: 3306
# Naam van de SQL-database
name: sonar
# Gebruikersnaam voor authenticatie met de SQL-database
username: ''
# Wachtwoord voor authenticatie met de SQL-database
password: ''
# Hoeveel dagen moet Sonar geverifieerde spelers in de database bewaren?
maximum-age: 5
# Elk nieuw inlogverzoek wordt in de wachtrij geplaatst om spam-join-aanvallen te voorkomen
# De wachtrij wordt elke seconde bijgewerkt (20 ticks)
queue:
# Maximaal aantal gelijktijdige peilingen per seconde
max-polls: 30
# Elke nieuwe speler die voor de eerste keer meedoet, wordt naar gestuurd
# een lichtgewicht limbo-server waar geavanceerde bot-controles worden uitgevoerd
verification:
# Wanneer moet Sonar nieuwe spelers verifiëren?
# Mogelijke typen: ALWAYS, DURING_ATTACK, NEVER
# - ALWAYS: Nieuwe spelers worden altijd gecontroleerd (Aanbevolen)
# - DURING_ATTACK: Nieuwe spelers worden alleen gecontroleerd tijdens een aanval
# - NEVER: Nieuwe spelers worden nooit gecontroleerd
timing: ALWAYS
checks:
# Controleert of de valbeweging van de spelers de zwaartekrachtformule van Minecraft volgt
# Alle voorspelde bewegingen worden vooraf berekend om prestaties te besparen
gravity:
# Moet Sonar controleren op geldige zwaartekracht van de cliënt? (Aanbevolen)
enabled: true
# Moet Sonar controleren of de speler tegen blokken botst? (Aanbevolen)
check-collisions: true
# Moet Sonar de speler een CAPTCHA laten oplossen als hij niet slaagt voor de zwaartekracht controle?
captcha-on-fail: false
# Maximaal aantal ticks dat de speler moet laten vallen om het platform te mogen raken
max-movement-ticks: 8
# De spelmodus van de speler tijdens verificatie
# Mogelijke typen: SURVIVAL, CREATIVE, ADVENTURE
# - SURVIVAL: alle UI-componenten zijn zichtbaar
# - CREATIVE: gezondheid en honger zijn verborgen
# - ADVENTURE: alle UI-componenten zijn zichtbaar
gamemode: ADVENTURE
# Controleert of de klant de juiste pakketten verzendt bij het monteren van een voertuig
vehicle:
# Mogelijke typen: ALWAYS, DURING_ATTACK, NEVER
# - ALWAYS: Nieuwe spelers worden altijd op een voertuig gemonteerd (Aanbevolen)
# - DURING_ATTACK: Nieuwe spelers worden alleen tijdens een aanval op een voertuig gemonteerd
# - NEVER: Nieuwe spelers zullen nooit op een voertuig worden gemonteerd
timing: ALWAYS
# Laat de speler een code van een virtuele kaart in de chat typen
map-captcha:
# Wanneer moet Sonar de speler een CAPTCHA laten oplossen?
# Mogelijke typen: ALWAYS, DURING_ATTACK, NEVER
# - ALWAYS: Nieuwe spelers ontvangen altijd een CAPTCHA
# - DURING_ATTACK: Nieuwe spelers ontvangen alleen een CAPTCHA tijdens een aanval
# - NEVER: Nieuwe spelers zullen nooit een CAPTCHA ontvangen (Aanbevolen)
timing: NEVER
# Opties voor de effecten op de afbeelding die aan de speler wordt getoond
# Je moet dit alleen bewerken als je weet wat je doet
effects:
# Voegt willekeurige lijnen toe aan de afbeelding
scratches: true
# Past een ripple-filter toe (golfeffect)
ripple: true
# Past een bump-filter toe (verscherpte tekst)
bump: true
# Vervormingsfilter
distortion:
# Moet Sonar een vervormingsfilter toepassen?
enabled: true
# Welke vorm moet Sonar gebruiken voor het vervormingsfilter?
# Mogelijke typen: 0, 1, 2, 3
# - 0: Kruisen
# - 1: Lijnen
# - 2: Cirkels
# - 3: Vierkantjes
shape: 2
# Afstand tussen vervormde pixels/objecten
distance: 5
# Dichtheid van de vervormde pixels/objecten
density: 0.1
# Hoeveelheid overvloeiing tussen de kleuren van objecten
mix: 0.15
# Pad naar de achtergrondafbeelding die Sonar gebruikt voor de CAPTCHA
# Als de afbeelding niet wordt gevonden, wordt er een ruis gebruikt als standaardachtergrond
# U kunt eenvoudig de naam van het bestand hier plaatsen als het bestand zich in de plugin map bevindt
background: ''
# Moet Sonar automatisch de achtergrondkleur detecteren?
# Dit wordt gedaan om een contrast te creëren tussen de achtergrondafbeelding en de tekst
# Als dit is uitgeschakeld, gebruikt Sonar een willekeurig verloop voor de kleuren
auto-color: false
# Hoeveel antwoorden moet Sonar voorbereiden?
# Deze taak gebeurt asynchroon op de achtergrond
precompute: 500
# Hoe lang moet Sonar wachten totdat de speler de CAPTCHA niet haalt?
# (Deze waarde vertegenwoordigt de tijd in milliseconden: 1 seconde = 1000 milliseconden)
max-duration: 30000
# Hoe vaak moet een speler de CAPTCHA niet halen voordat de verificatie mislukt?
max-tries: 3
# Tekens (letters en cijfers) die mogen voorkomen in het antwoord op de CAPTCHA
# Het wordt niet aanbevolen om cijfers of letters toe te voegen die op elkaar lijken
dictionary: '1235689'
# Controleert of de speler een geldig Minecraft-klantmerk naar de server verzendt
client-brand:
# Moet Sonar controleren op geldige Minecraft-klantmerk? (Aanbevolen)
enabled: true
# Regex voor het valideren van Minecraft-klantmerken tijdens verificatie
valid-regex: ^[!-~ ]+$
# Maximale lengte van het Minecraft-klantmerk tijdens verificatie
max-length: 64
# Regex voor het valideren van gebruikersnamen tijdens verificatie
valid-name-regex: ^[a-zA-Z0-9_]+$
# Regex voor het valideren van de landinstelling van de client tijdens verificatie
valid-locale-regex: ^[a-zA-Z_]+$
# Ping moet een speler hebben om een time-out te krijgen
# (Deze waarde vertegenwoordigt de tijd in milliseconden: 1 seconde = 1000 milliseconden)
max-ping: 10000
# Maximaal aantal loginpakketten dat de speler moet verzenden om te worden geschopt
max-login-packets: 256
# Indien ingeschakeld, wordt de speler teruggestuurd naar de oorspronkelijke server
# nadat u de bot-verificatie met succes heeft doorstaan.
# Deze functie is geïntroduceerd door Mojang in Minecraft versie 1.20.5
transfer:
# Moet Sonar de speler overbrengen naar de oorspronkelijke server (in plaats van hem te schoppen)?
# Om dit te laten werken, moet u de functie inschakelen in de configuratie van uw server
# Bovendien wilt u mogelijk de beperking van de inlegsnelheid verminderen
# uitgevoerd door Velocity van andere proxy's/plugins, omdat dit de
# speler wordt niet correct weergegeven.
enabled: false
# Naar welke server moet Sonar de speler overbrengen wanneer de verificatie is geslaagd?
# Voer het server-IP in dat door spelers wordt gebruikt om normaal verbinding te maken met uw server.
# U kunt bijvoorbeeld "mc.hypixel.net" of een direct IP-adres zoals "1.1.1.1" invoeren
destination-host: "play.my-server.com"
# Welke poort moet Sonar gebruiken bij het overbrengen van de speler naar de oorspronkelijke server?
# Als uw server geen poort nodig heeft om verbinding mee te maken, kunt u dit op 25565 laten staan.
destination-port: 25565
# Moet Sonar nieuwe verificatiepogingen registreren?
log-connections: true
# Moet Sonar nieuwe verificatiepogingen registreren tijdens aanvallen?
log-during-attack: false
# Moet Sonar elke beweging/positieverandering tijdens de verificatie registreren?
# Dit wordt niet aanbevolen voor productieservers, maar kan nuttig zijn bij het opsporen van fouten.
debug-xyz-positions: false
# Moet Sonar ook Geyser (Bedrock) spelers controleren?
# Deze functie is experimenteel en kan problemen veroorzaken
# Als dit is uitgeschakeld, worden Bedrock-spelers overgeslagen
check-geyser-players: true
# De hoeveelheid tijd die moet verstrijken voordat een speler een time-out krijgt
# (Deze waarde vertegenwoordigt de tijd in milliseconden: 1 seconde = 1000 milliseconden)
read-timeout: 8000
# Hoe lang moet een speler wachten voordat hij tijdens de verificatie opnieuw verbinding maakt?
# (Deze waarde vertegenwoordigt de tijd in milliseconden: 1 seconde = 1000 milliseconden)
rejoin-delay: 8000
# Hoe lang moet Sonar het aantal mislukte verificaties voor een speler onthouden?
# (Deze waarde vertegenwoordigt de tijd in milliseconden: 1 seconde = 1000 milliseconden)
remember-time: 120000
# Hoe lang moet een IP-adres worden ontzegd om in te loggen als de verificatie te vaak mislukt?
# (Deze waarde vertegenwoordigt de tijd in milliseconden: 1 seconde = 1000 milliseconden)
blacklist-time: 600000
# Hoe vaak moet een speler de verificatie niet doorstaan om op de zwarte lijst te worden geplaatst?
# (Stel deze waarde in op 0 om de zwarte lijst volledig uit te schakelen)
blacklist-threshold: 2
# Lijst met protocol-ID's die niet door Sonar worden gecontroleerd (verificatie-bypass)
# De volledige lijst met alle protocol-ID's vindt u hier:
# https://wiki.vg/Protocol_version_numbers
# Minecraft 1.20 heeft bijvoorbeeld de ID 763.
whitelisted-protocols: []
# Lijst met protocol-ID's die helemaal geen verbinding kunnen maken met de server
blacklisted-protocols: []
@@ -88,12 +88,12 @@ verification:
# - ADVENTURE: все компоненты пользовательского интерфейса видны
gamemode: ADVENTURE
# Checks if the client sends proper packets when mounting a vehicle
# Проверяет, отправляет ли клиент правильные пакеты при садке на транспортное средство
vehicle:
# Possible types: ALWAYS, DURING_ATTACK, NEVER
# - ALWAYS: New players will always be mounted on a vehicle (Recommended)
# - DURING_ATTACK: New players will only be mounted on a vehicle during an attack
# - NEVER: New players will never be mounted on a vehicle
# Возможные типы: ALWAYS, DURING_ATTACK, NEVER
# - ALWAYS: Новые игроки всегда будут садиться на транспортное средство (Рекомендуется)
# - DURING_ATTACK: Новые игроки будут садиться на транспортное средство только во время атаки
# - NEVER: Новые игроки никогда не будут садиться на транспортное средство
timing: ALWAYS
# Заставить игрока ввести код с картинки в чат
@@ -105,38 +105,49 @@ verification:
# - NEVER: Новые игроки никогда не получат капчу (Рекомендуется)
timing: NEVER
# Кастомизация эффектов на картинке, которые показываются игроку
# Рекомендуется редактировать только если вы знаете, что делаете
effects:
# Добавляет свечение к изображению
flare: true
# Добавляет случайные линии к изображению
# Добавляет случайные линии на изображение
scratches: true
# Применяет искажение ряби (синусоидальное)
# Применяет эффект волны (ripple)
ripple: true
# Применяет горизонтальное искажение
smear: true
# Добавляет немного размытости/искажения к изображению
pinch: true
# Применяет цветокоррекцию (насыщенность цвета)
saturation: 0.15
# Применяет горизонтальное треугольное искажение
distortion: 2
# Применяет фильтр bump (увеличивает резкость текста)
bump: true
# Фильтр искажения
distortion:
# Следует ли применять фильтр искажения?
enabled: true
# Какую форму следует использовать Sonar для фильтра искажения?
# Возможные типы: 0, 1, 2, 3
# - 0: Кресты
# - 1: Линии
# - 2: Круги
# - 3: Квадраты
shape: 2
# Расстояние между искаженными пикселями/объектами
distance: 5
# Плотность искаженных пикселей/объектов
density: 0.1
# Степень смешивания между цветами объектов
mix: 0.15
# Путь к фоновому изображению, которое использует Sonar для CAPTCHA
# Если изображение не найдено, будет использован шум как фон по умолчанию
background: ''
# Следует ли Sonar автоматически определять цвет фона?
# Это делается для создания контраста между фоновым изображением и текстом
# Просто укажите имя файла здесь, если файл находится в каталоге плагина
auto-color: false
# Сколько капч должен подготовить Sonar?
# Эта задача выполняется асинхронно в фоновом режиме
precompute: 500
# Как долго Sonar должен ждать, пока игрок не пройдет капча?
# (Это значение представляет время в миллисекундах: 1 секунда = 1000 миллисекунд)
max-duration: 45000
max-duration: 30000
# Сколько раз игрок должен завалить капчу, чтобы не пройти проверку?
max-tries: 3
# Символы (буквы и цифры), которые разрешено использовать в ответе на капчу
# It is not recommended to add numbers or letters that might look like one another
# Не рекомендуется добавлять цифры или буквы, которые могут быть похожи друг на друга
dictionary: '1235689'
# Какие типы шрифтов следует использовать в Sonar для текста в капче?
font-names:
- Dialog
- DialogInput
- SansSerif
- Monospaced
# Проверяет, отправляет ли игрок на сервер действительный клиентский бренд.
client-brand:
@@ -157,22 +168,22 @@ verification:
# Максимальное количество пакетов для входа на сервер, которое игрок должен отправить, чтобы быть выгнанным
max-login-packets: 256
# If enabled, the player will be transferred back to the origin server
# after successfully passing the bot verification.
# This feature was introduced by Mojang in Minecraft version 1.20.5
# Если включено, игрок будет возвращен на исходный сервер
# после успешного прохождения проверки на бота.
# Эта функция была введена Mojang в версии Minecraft 1.20.5
transfer:
# Should Sonar transfer the player to the origin server (instead of kicking them)?
# For this to work, you must enable the feature in your server's configuration
# Additionally, you might want to reduce the amount of login rate-limiting
# performed by Velocity or other proxies/plugins, as this might prevent the
# player from being transferred correctly.
# Должен ли Sonar переместить игрока на исходный сервер (вместо выкидывания его)?
# Для этого необходимо включить функцию в конфигурации вашего сервера
# Кроме того, вы можете пожелать снизить количество ограничений на скорость входа
# выполняемых Velocity или другими прокси/плагинами, так как это может помешать
# корректному перемещению игрока.
enabled: false
# Which server should Sonar transfer the player to when the verification is passed?
# Please enter the server IP that is used by players to normally connect to your server.
# For example, you can put "mc.hypixel.net" or a direct IP like "1.1.1.1"
# На какой сервер должен Sonar переместить игрока после прохождения проверки?
# Введите IP-адрес сервера, который обычно используется игроками для подключения к вашему серверу.
# Например, вы можете указать "mc.hypixel.net" или прямой IP-адрес, например "1.1.1.1"
destination-host: "play.my-server.com"
# Which port should Sonar use when transferring the player to the origin server?
# If your server does not need a port to connect to, you can leave this as 25565.
# Какой порт должен использовать Sonar при перемещении игрока на исходный сервер?
# Если ваш сервер не требует порта для подключения, вы можете оставить это как 25565.
destination-port: 25565
# Должен ли Sonar регистрировать новые попытки проверки?
@@ -182,9 +193,9 @@ verification:
# Должен ли Sonar регистрировать каждое движение/изменение положения во время проверки?
# Это не рекомендуется для рабочих серверов, но может быть полезно для выявления ошибок.
debug-xyz-positions: false
# Should Sonar also check Geyser (Bedrock) players?
# This feature is experimental and might cause issues
# If this is disabled, Bedrock players will be skipped
# Следует ли Sonar также проверять игроков Geyser (Bedrock)?
# Эта функция экспериментальна и может вызывать проблемы
# Если это отключено, игроки Bedrock будут пропущены
check-geyser-players: true
# Количество времени, которое должно пройти, прежде чем игрока кикнет.
# (Это значение представляет время в миллисекундах: 1 секунда = 1000 миллисекунд)
@@ -103,36 +103,47 @@ verification:
# - NEVER: 永远不应用该检查
timing: NEVER
# 图像效果选项 (用于混淆自动图像识别)
# You should only edit this if you know what you're doing
effects:
# 是否添加局部发光效果
flare: true
# 是否添加随机的线条
# Adds random lines to the image
scratches: true
# 是否应用波纹失真效果
# Applies a ripple filter (wavy effect)
ripple: true
# 是否应用纵向畸变滤镜
smear: true
# 是否添加一些失真
pinch: true
# 图像的色彩饱和度
saturation: 0.15
# 水平三角形纹波滤镜
distortion: 2
# Applies a bump filter (sharpened text)
bump: true
# Distortion filter
distortion:
# Should Sonar apply a distortion filter?
enabled: true
# What shape should Sonar use for the distortion filter?
# Possible types: 0, 1, 2, 3
# - 0: Crosses
# - 1: Lines
# - 2: Circles
# - 3: Squares
shape: 2
# Distance between distorted pixels/objects
distance: 5
# Density of the distorted pixels/objects
density: 0.1
# Amount of blending between the colors of objects
mix: 0.15
# Path to the background image Sonar uses for the CAPTCHA
# If the image isn't found, a noise will be used as the default background
background: ''
# Should Sonar automatically detect the background color?
# This is done to create a contrast between the background image and the text
# You can simply put the name of the file here if file is in the plugin directory
auto-color: false
# Sonar 应该一次准备多少个验证码?
precompute: 500
# Sonar 应该给玩家多少时间完成验证码? (该值为毫秒. 1秒等于1000毫秒.)
max-duration: 45000
max-duration: 30000
# 玩家最多能输入多少次错误的验证码?
max-tries: 3
# 允许出现在验证码答案中的字符
# 不建议添加可能看起来彼此相似的数字或字母
dictionary: '1235689'
# Sonar 应该为验证码使用哪些字体?
font-names:
- Dialog
- DialogInput
- SansSerif
- Monospaced
# 检查玩家是否正在向服务器发送有效的客户端标识符
client-brand:
@@ -184,9 +184,6 @@ verification:
captcha:
# Nachricht, die dem Spieler angezeigt wird, wenn er den CAPTCHA-Code im Chat eingeben muss
enter-code: '%prefix%<green>Bitte gib den Code im Chat ein, der auf der Karte angezeigt wird.'
# Timer, der dem Spieler angezeigt wird, wenn er den CAPTCHA-Code im Chat eingeben muss
# (Setze dies auf '' um die Aktionsleisten-Nachricht zu deaktivieren)
action-bar: '%prefix%<green>Du hast %time-left% Sekunden Zeit, um den Code im Chat einzugeben'
# Nachricht, die dem Spieler angezeigt wird, wenn er den falschen Code im Chat eingibt
incorrect: '%prefix%<red>Du hast den falschen Code eingegeben. Bitte versuche es erneut.'
@@ -92,7 +92,7 @@ commands:
# Translations for '/sonar blacklist'
blacklist:
# Message that is shown when someone tries clearing the blacklist but is is empty
# Message that is shown when someone tries clearing the blacklist but is empty
empty: '%prefix%The blacklist is currently empty. Therefore, no IP addresses were
removed from the blacklist.'
# Message that is shown when someone clears the blacklist
@@ -188,10 +188,6 @@ verification:
# Message that is shown to the player when they have to enter the answer to the captcha
enter-code: '%prefix%<green>Please enter the code in chat that is displayed on
the map.'
# Timer that is shown to the player when they have to enter the answer to the captcha
# (Set this to '' to disable the action bar message)
action-bar: '%prefix%<green>You have %time-left% seconds left to enter the code
in chat'
# Message that is shown to the player when they enter the wrong answer in chat
incorrect: '%prefix%<red>You have entered the wrong code. Please try again.'
@@ -0,0 +1,311 @@
#
# /$$$$$$
# /$$__ $$
# | $$ \__/ /$$$$$$ /$$$$$$$ /$$$$$$ /$$$$$$
# | $$$$$$ /$$__ $$| $$__ $$ |____ $$ /$$__ $$
# \____ $$| $$ \ $$| $$ \ $$ /$$$$$$$| $$ \__/
# /$$ \ $$| $$ | $$| $$ | $$ /$$__ $$| $$
# | $$$$$$/| $$$$$$/| $$ | $$| $$$$$$$| $$
# \______/ \______/ |__/ |__/ \_______/|__/
#
# Hulp nodig of vragen? https://jonesdev.xyz/discord
# Broncode: https://github.com/jonesdevelopment/sonar
# Copyright Jones Development and Sonar Contributors, licensed under GPL-3.0
#
# Tijdelijke aanduiding voor elke '%prefix%' in dit configuratiebestand
prefix: <b><yellow>Sonar</b> <gray>» <white>
# Tijdelijke aanduiding voor elke '%support-url%' in dit configuratiebestand
support-url: https://jonesdev.xyz/discord/
# Tijdelijke aanduiding voor elke '%header%' in dit configuratiebestand
header:
- <b><yellow>Sonar</b><reset>
- ''
# Tijdelijke aanduiding voor elke '%footer%' in dit configuratiebestand
footer:
- <gray>Als u denkt dat dit een fout is, neem dan contact op met een beheerder.
# Verbindingsbericht dat wordt weergegeven als iemand zich aansluit, maar er zijn te veel online spelers met hun IP-adres
too-many-online-per-ip:
- '%header%'
- <red>Er zijn te veel spelers online met uw IP-adres.
- '%footer%'
# Vertalingen voor commandos
commands:
# Bericht dat wordt weergegeven wanneer een speler zonder toestemming /sonar probeert uit te voeren
no-permission: '%prefix%<red>U heeft geen toestemming om deze opdracht uit te voeren.'
# Bericht dat verschijnt wanneer iemand een commando verkeerd gebruikt
incorrect-usage: '%prefix%<red>Gebruik: /sonar %usage%'
# Bericht dat wordt weergegeven wanneer iemand een ongeldig IP-adres opgeeft (ongeldig formaat)
invalid-ip-address: '%prefix%Het door u opgegeven IP-adres lijkt ongeldig te zijn.'
# Bericht dat wordt weergegeven wanneer de console een opdracht uitvoert die alleen voor spelers is
player-only: '%prefix%<red>Je kunt dit commando alleen als speler uitvoeren.'
# Bericht dat wordt weergegeven wanneer een speler een opdracht uitvoert die alleen voor de console geldt
console-only: '%prefix%<red>Om veiligheidsredenen kunt u deze opdracht alleen uitvoeren
via console.'
# Bericht dat wordt weergegeven wanneer een speler Sonar-opdrachten te snel uitvoert
cool-down: '%prefix%<red>U kunt dit commando slechts elke 0,5 seconde uitvoeren.'
cool-down-left: '%prefix%<red>Wacht nog <bold>%time-left%s<reset><red>.'
# Bericht dat wordt getoond wanneer een speler geen toestemming heeft om een bepaald subcommand uit te voeren
subcommand-no-permission: '%prefix%<red>U heeft geen toestemming om dit uit te voeren
subcommand. <gray>(%permission%)'
# Vertalingen voor '/sonar'
main:
# Informatief bericht dat boven alles wordt weergegeven bij het uitvoeren van de hoofdopdracht
header:
- <yellow><b>Sonar</b> %version% draaien op %platform%.
- <gray><click:open_url:'https://github.com/jonesdevelopment/sonar'>(C) %copyright_year%
Jones Development and Sonar Contributors</click>
- ''
- <gray>Hulp nodig of vragen?
- <white><click:open_url:'https://jonesdev.xyz/discord/'><hover:show_text:'(Klik
om Discord te openen)'>Open een ticket op de Discord </hover></click><click:open_url:'https://github.com/jonesdevelopment/sonar/issues'><hover:show_text:'(Klik
om GitHub te openen)'>of open een nieuw probleem op GitHub.
- ''
# Opmaak van de lijst met subcommand die wordt weergegeven bij het uitvoeren van de hoofdopdracht
subcommands: '<click:suggest_command:''/sonar %subcommand% ''><hover:show_text:''<gray>Alleen
spelers: </gray>%only_players%<br><gray>Vereist console: </gray>%require_console%<br><gray>Toestemming:
</gray><white>%permission%<br><gray>Aliassen: </gray>%aliases%''><dark_aqua>
▪ <gray>/sonar %subcommand% <white>%description%'
# Vertalingen voor '/sonar reload'
reload:
# Bericht dat wordt weergegeven wanneer iemand Sonar begint te herladen
start: '%prefix%Sonar opnieuw laden...'
# Bericht dat wordt weergegeven wanneer Sonar klaar is met herladen
finish: '%prefix%<green>Opnieuw geladen <gray>(%taken%ms)'
# Vertalingen voor '/sonar verbose'
verbose:
# Bericht dat wordt weergegeven wanneer een speler zich abonneert op Sonar uitgebreid
subscribed: '%prefix%U bekijkt nu Sonar uitgebreid.'
# Bericht dat wordt weergegeven wanneer een speler zich afmeldt voor Sonar uitgebreid
unsubscribed: '%prefix%Je bekijkt Sonar niet langer uitgebreid.'
# Vertalingen voor '/sonar notify'
notify:
# Bericht dat wordt weergegeven wanneer een speler zich abonneert op Sonar aanval meldingen
subscribed: '%prefix%U bekijkt nu Sonar aanval meldingen.'
# Bericht dat wordt weergegeven wanneer een speler zich afmeldt voor Sonar aanval meldingen
unsubscribed: '%prefix%Je bekijkt Sonar niet langer Sonar aanval meldingen.'
# Vertalingen voor '/sonar blacklist'
blacklist:
# Bericht dat wordt weergegeven wanneer iemand de zwarte lijst probeert te wissen, maar deze leeg is
empty: '%prefix%De zwarte lijst is momenteel leeg. Daarom waren er geen IP-adressen
verwijderd van de zwarte lijst.'
# Bericht dat wordt weergegeven wanneer iemand de zwarte lijst wist
cleared: '%prefix%Je hebt in totaal %removed% IP-adres(sen) met succes verwijderd
van de zwarte lijst.'
# Bericht dat wordt getoond wanneer iemand de omvang van de zwarte lijst controleert
size: '%prefix%De zwarte lijst bevat momenteel %amount% IP-adres(sen).'
# Bericht dat wordt getoond wanneer iemand een IP-adres aan de zwarte lijst toevoegt
added: '%prefix%%ip% is succesvol toegevoegd aan de zwarte lijst.'
# Bericht dat wordt getoond wanneer iemand een IP-adres toevoegt aan de zwarte lijst die is geverifieerd
added-warning: '%prefix%<red>Attentie: <white>%ip% staat momenteel op de witte lijst. Overwegen
het verwijderen van het IP-adres uit de lijst met geverifieerde spelers om potentieel te voorkomen
problemen.'
# Bericht dat verschijnt wanneer iemand een IP-adres van de zwarte lijst verwijdert
removed: '%prefix%%ip% is met succes verwijderd van de zwarte lijst.'
# Bericht dat wordt weergegeven wanneer iemand een IP-adres aan de zwarte lijst toevoegt, maar dit al op de zwarte lijst staat
duplicate-ip: '%prefix%Het door u opgegeven IP-adres staat al op de zwarte lijst.'
# Bericht dat verschijnt wanneer iemand een IP-adres van de zwarte lijst verwijdert, maar dit niet op de zwarte lijst staat
ip-not-found: '%prefix%Het door u opgegeven IP-adres staat niet op de zwarte lijst.'
# Vertalingen voor '/sonar verified'
verified:
# Bericht dat wordt weergegeven wanneer iemand de lijst met geverifieerde spelers probeert te wissen, maar leeg is
empty: '%prefix%De lijst met geverifieerde spelers is momenteel leeg. Daarom nee
spelers waren niet geverifieerd.'
# Bericht dat wordt weergegeven wanneer iemand de lijst met geverifieerde spelers wist
cleared: '%prefix%Je hebt met succes de verificatie van in totaal %removed% unieke speler(s) ongedaan gemaakt.'
# Bericht dat wordt weergegeven wanneer iemand de grootte van de lijst met geverifieerde spelers controleert
size: '%prefix%Er zijn momenteel %amount% unieke speler(s) geverifieerd.'
# Bericht dat wordt weergegeven wanneer iemand de verificatie van een IP-adres ongedaan maakt
removed: '%prefix%De verificatie van %ip% is succesvol ingetrokken.'
# Bericht dat wordt weergegeven wanneer iemand een IP-adres verifieert
added: '%prefix%%ip% succesvol geverifieerd.'
# Bericht dat wordt weergegeven wanneer iemand een IP-adres/UUID probeert te verifiëren die al is geverifieerd
already: '%prefix%Het IP-adres en de UUID die u heeft opgegeven, zijn al geverifieerd.'
# Bericht dat wordt weergegeven wanneer iemand de verificatie van een IP-adres ongedaan maakt, maar het is niet geverifieerd
ip-not-found: '%prefix%Het door u opgegeven IP-adres is niet geverifieerd.'
# Bericht dat wordt weergegeven wanneer iemand tweemaal hetzelfde IP-adres probeert te de-verifiëren (dubbele handeling)
blocked: '%prefix%Wacht tot de huidige bewerking is voltooid.'
# Vertalingen voor '/sonar statistics'
statistics:
# Informatieve boodschap die boven alles wordt getoond bij het bekijken van de statistieken
header: '%prefix%Er worden %type% statistieken voor deze sessie weergegeven:'
# Bericht dat wordt weergegeven wanneer een speler een onbekende statistiek probeert te bekijken
unknown-type: '%prefix%<red>Onbekend statistieke! Beschikbare statistieken: <gray>%statistics%'
# Formaat van het algemene statistische bericht
general:
- ' <dark_aqua>▪ <gray>Geverifieerde IP-adressen: <white>%verified%'
- ' <dark_aqua>▪ <gray>IP-adressen verifiëren: <white>%verifying%'
- ' <dark_aqua>▪ <gray>IP-adressen op de zwarte lijst: <white>%blacklisted%'
- ' <dark_aqua>▪ <gray>Wachtrij staande aanmeldingen: <white>%queued%'
- ' <dark_aqua>▪ <gray>Totaal aantal niet-unieke joins: <white>%total_joins%'
- ' <dark_aqua>▪ <gray>Totaal aantal verificatiepogingen: <white>%total_attempts%'
- ' <dark_aqua>▪ <gray>Totaal aantal mislukte verificaties: <white>%total_failed%'
- ' <dark_aqua>▪ <gray>Server-uptime: <white>%uptime%'
# Formaat van het bericht over CPU-statistieken
cpu:
- ' <dark_aqua>▪ <gray>Verwerk het CPU-gebruik nu: <white>%process_cpu%%'
- ' <dark_aqua>▪ <gray>Systeem-CPU-gebruik nu: <white>%system_cpu%%'
- ' <dark_aqua>▪ <gray>CPU-gebruik per kernproces: <white>%average_process_cpu%%'
- ' <dark_aqua>▪ <gray>CPU-gebruik per core systeem: <white>%average_system_cpu%%'
- ' <dark_aqua>▪ <gray>Algemene systeembelasting: <white>%load_average%%'
- ' <dark_aqua>▪ <gray>Totaal aantal virtuele CPUs: <white>%virtual_cores%'
# Formaat van het bericht met geheugenstatistieken
memory:
- ' <dark_aqua>▪ <gray>Totaal vrij geheugen: <white>%free_memory%'
- ' <dark_aqua>▪ <gray>Totaal gebruikt geheugen: <white>%used_memory%'
- ' <dark_aqua>▪ <gray>Totaal maximaal geheugen: <white>%max_memory%'
- ' <dark_aqua>▪ <gray>Totaal toegewezen geheugen: <white>%total_memory%'
# Formaat van het bericht met netwerkstatistieken
network:
- ' <dark_aqua>▪ <gray>Huidige inkomende gebruikte bandbreedte: <white>%incoming%'
- ' <dark_aqua>▪ <gray>Huidige uitgaande gebruikte bandbreedte: <white>%outgoing%'
- ' <dark_aqua>▪ <gray>Totale inkomende gebruikte bandbreedte: <white>%ttl_incoming%'
- ' <dark_aqua>▪ <gray>Totale uitgaande gebruikte bandbreedte: <white>%ttl_outgoing%'
# Vertalingen voor alle berichten tijdens het verificatieproces
verification:
# Vertalingen voor alle debug-berichten tijdens de verificatie
logs:
# Bericht dat in de console wordt geregistreerd wanneer een nieuwe speler zich bij de server voegt
connection: '%name%%ip% (%protocol%) heeft verbinding gemaakt.'
# Bericht dat in de console wordt geregistreerd wanneer de verificatie van een speler mislukt
failed: '%ip% (%protocol%) heeft de bot-controle niet doorstaan vanwege: %reason%'
# Bericht dat op de console wordt geregistreerd wanneer een speler op de zwarte lijst staat
blacklisted: '%ip% (%protocol%) stond op de zwarte lijst vanwege te veel mislukte pogingen'
# Bericht dat op de console wordt geregistreerd wanneer een speler is geverifieerd
successful: '%name% is succesvol geverifieerd (%time%s!).'
# Berichten die aan de speler worden getoond wanneer hij of zij de CAPTCHA moet invoeren
captcha:
# Bericht dat aan de speler wordt getoond wanneer hij het antwoord op de captcha moet invoeren
enter-code: '%prefix%<green>Voer de code in de chat in die wordt weergegeven op
de kaart.'
# Bericht dat aan de speler wordt getoond wanneer hij of zij het verkeerde antwoord invoert in de chat
incorrect: '%prefix%<red>U heeft de verkeerde code ingevoerd. Probeer het opnieuw.'
# Verbindingsbericht dat wordt getoond als iemand zich aansluit terwijl de captcha nog niet is voorbereid
currently-preparing:
- '%header%'
- <yellow>Uw anti-bot gegevens zijn nog niet voorbereid.
- <gray>Wacht een paar seconden voordat u opnieuw probeert te verifiëren.
- '%footer%'
# Verbindingsbericht dat wordt weergegeven wanneer iemand tijdens de verificatie te snel opnieuw deelneemt
too-fast-reconnect:
- '%header%'
- <gold>Je hebt te snel opnieuw verbinding gemaakt. Probeer het later opnieuw.
- <gray>Wacht een paar seconden voordat u opnieuw probeert te verifiëren.
- '%footer%'
# Verbindingsbericht dat wordt weergegeven wanneer iemand zich aanmeldt, maar zich al aan het verifiëren is
already-verifying:
- '%header%'
- <red>Uw IP-adres wordt momenteel geverifieerd.
- <red>Wacht een paar seconden voordat u opnieuw probeert te verifiëren.
- '%footer%'
# Verbindingsbericht dat wordt weergegeven wanneer iemand zich aanmeldt, maar al in de wachtrij staat voor verificatie
already-queued:
- '%header%'
- <red>Uw IP-adres staat momenteel in de wachtrij voor verificatie.
- <red>Wacht een paar minuten voordat u opnieuw probeert te verifiëren.
- '%footer%'
# Verbindingsbericht dat wordt weergegeven wanneer iemand lid wordt, maar tijdelijk op de zwarte lijst staat
blacklisted:
- '%header%'
- <red>Momenteel wordt u de toegang tot de server ontzegd.
- <red>Wacht een paar minuten voordat u weer verbinding kunt maken met de server.
- <gold>Vals positief? <gray>%support-url%
- '%footer%'
# Verbindingsbericht dat wordt weergegeven wanneer iemand zich aanmeldt met een ongeldige gebruikersnaam
invalid-username:
- '%header%'
- <red>Uw gebruikersnaam bevat ongeldige tekens.
- '%footer%'
# Verbindingsbericht dat wordt weergegeven wanneer iemand zich aanmeldt met een versie op de zwarte lijst
blacklisted-protocol:
- '%header%'
- <red>U gebruikt een versie die niet is toegestaan op onze server.
- <gold>Hulp nodig bij het inloggen? <gray>%support-url%
- '%footer%'
# Verbindingsbericht dat wordt weergegeven wanneer iemand succesvol verifieert
success:
- '%header%'
- <green>U heeft de verificatie succesvol doorlopen.
- <white>Wanneer u opnieuw verbinding maakt, kunt u nu op de server spelen.
# Verbindingsbericht dat wordt weergegeven wanneer iemand de verificatie mislukt
failed:
- '%header%'
- <red>De bot-verificatie is mislukt.
- <gray>Wacht een paar seconden voordat u opnieuw probeert te verifiëren.
- <gold>Hulp nodig? <gray>%support-url%
- '%footer%'
# Vertalingen voor Sonar's actiebalk uitgebreide berichten
verbose:
layout:
# Lay-out voor de actiebalk van Sonar, uitgebreid
# Tijdelijke aanduidingen:
# - '%queued%' Aantal verbindingen in de wachtrij
# - '%verifying%' Aantal verifiërende verbindingen
# - '%blacklisted%' Aantal op de zwarte lijst geplaatste IP-adressen
# - '%total-joins%' Aantal totale pogingen tot deelname
# - '%verify-total%' Aantal totale verificatiepogingen
# - '%verify-success%' Aantal geverifieerde IP-adressen
# - '%verify-failed%' Aantal mislukte verificaties
# - '%logins-per-second%' Aantal logins per seconde
# - '%connections-per-second%' Aantal verbindingen per seconde
# - '%attack-duration%' Duur van de huidige aanval
# - '%incoming-traffic%' Inkomend bandbreedtegebruik per seconde
# - '%outgoing-traffic%' Uitgaand bandbreedtegebruik per seconde
# - '%incoming-traffic-ttl%' Totaal inkomend bandbreedtegebruik
# - '%outgoing-traffic-ttl%' Totaal uitgaand bandbreedtegebruik
# - '%used-memory%' Hoeveelheid gebruikt geheugen van het proces
# - '%total-memory%' Hoeveelheid totale geheugen van het proces
# - '%max-memory%' Hoeveelheid maximaal geheugen van het proces
# - '%free-memory%' Hoeveelheid vrij geheugen van het proces
# - '%animation%' Aanpasbaar geanimeerd symbool
# Vertalingen voor de normale uitgebreide uitvoer van Sonar
normal: '%prefix%<gray>CPS <white>%connections-per-second% <dark_aqua>╺ <gray>Inloggen/s
<white>%logins-per-second% <dark_aqua>╺ <gray>Verifiëren <white>%verifying% <dark_aqua>|
<green>⬆ <white>%outgoing-traffic%/s <red>⬇ <white>%incoming-traffic%/s <green><bold>%animation%<reset>'
# Layout for Sonar's actionbar verbose during an attack
attack: '%prefix%<gray>CPS <white>%connections-per-second% <dark_aqua>╺ <gray>Inloggen/s
<white>%logins-per-second% <dark_aqua>╺ <gray>Wachtrij <white>%queued% <dark_aqua>╺
<gray>Verifiëren <white>%verifying% <dark_aqua>╺ <gray>Duur <white>%attack-duration%
<dark_aqua>| <green>⬆ <white>%outgoing-traffic%/s <red>⬇ <white>%incoming-traffic%/s <green><bold>%animation%<reset>'
# Animatie voor de actiebalk
# Alternatieven:
# - ▙, ▛, ▜, ▟
# - ⬈, ⬊, ⬋, ⬉
animation:
- ◜
- ◝
- ◞
- ◟
# Vertalingen voor Sonar's aanval meldingen
notifications:
# Lay-out voor de titel van de aanval meldingen van Sonar
title: <yellow><b>Sonar<reset>
# Lay-out voor de ondertitel van Sonar's aanval meldingen
subtitle: <gray>A bot attack has been detected
# Lay-out voor de aanval meldingen van Sonar in de chat
chat:
- ''
- <yellow><b>Sonar<reset>
- ''
- <gray>Er is een bot-aanval gedetecteerd.
- ' <dark_aqua>▪ <gray>Inloggen per seconde: <white>%logins-per-second%'
- ' <dark_aqua>▪ <gray>Spelers verifiëren: <white>%verifying%'
- ' <dark_aqua>▪ <gray>Spelers in de wachtrij: <white>%queued%'
- ''
- <gray>Bekijk meer informatie via <white><click:run_command:'/sonar verbose'><hover:show_text:'(Klik
om uit te voeren)'>/sonar verbose</hover></click><gray> of <white><click:run_command:'/sonar
stats'><hover:show_text:'(Klik om uit te voeren)'>/sonar stats</hover></click><gray>.
- ''
@@ -185,10 +185,6 @@ verification:
captcha:
# Сообщение, которое показывается игроку, когда он должен ввести ответ на капчу
enter-code: '%prefix%<green>Введите код в чате, который отображается на карте.'
# Таймер, который показывается игроку, когда он должен ввести капчу
# (Установите это значение на '' что-бы отключить эту функцию)
action-bar: '%prefix%<green>У вас осталось %time-left% секунд, чтобы ввести код
в чате'
# Сообщение, которое показывается игроку, когда он вводит неправильную капчу в чат
incorrect: '%prefix%<red>Вы ввели неправильный код. Пожалуйста, попробуйте еще раз.'
@@ -176,9 +176,6 @@ verification:
captcha:
# Captcha'nın cevabını girmeleri gerektiğinde oyuncuya gösterilen mesaj
enter-code: '%prefix%<green>Haritada gösterilen kodu lütfen sohbete girin.'
# Timer that is shown to the player when they have to enter the answer to the captcha
# (Set this to '' to disable the action bar message)
action-bar: '%prefix%<green>Kodu girmek için %time-left% saniyeniz kaldı'
# Message that is shown to the player when they enter the wrong answer in chat
incorrect: '%prefix%<red>Yanlış kodu girdiniz. Lütfen tekrar deneyin.'
@@ -180,8 +180,6 @@ verification:
captcha:
# 玩家需要输入验证码答案时显示的消息
enter-code: '%prefix%<green>请在聊天框中发送地图上的验证码.'
# 显示还有多少秒来解决验证码. (设置为空即禁用)
action-bar: '%prefix%<green>您还有 %time-left% 秒来解决该验证码.'
# 当玩家输入错误的验证码时显示的消息
incorrect: '%prefix%<red>您输入了错误的验证码. 请再试一次'
@@ -0,0 +1,60 @@
#
# /$$$$$$
# /$$__ $$
# | $$ \__/ /$$$$$$ /$$$$$$$ /$$$$$$ /$$$$$$
# | $$$$$$ /$$__ $$| $$__ $$ |____ $$ /$$__ $$
# \____ $$| $$ \ $$| $$ \ $$ /$$$$$$$| $$ \__/
# /$$ \ $$| $$ | $$| $$ | $$ /$$__ $$| $$
# | $$$$$$/| $$$$$$/| $$ | $$| $$$$$$$| $$
# \______/ \______/ |__/ |__/ \_______/|__/
#
# Hulp nodig of vragen? https://jonesdev.xyz/discord
# Broncode: https://github.com/jonesdevelopment/sonar
# Copyright Jones Development and Sonar Contributors, licensed under GPL-3.0
#
# Bot aanval meldingen kunnen ook met behulp van webhooks naar uw Discord-server worden verzonden
webhook:
# URL van de Discord-webhook (zet dit op '' om webhooks uit te schakelen)
url: ''
# Gebruikersnaam van de Discord-webhook-afzender
username: Sonar
# URL naar de avatar van de Discord-webhook-afzender (zet dit op '' om uit te schakelen)
avatar-url: ''
# Inhoud van het Discord-webhook (zet dit op '' om uit te schakelen)
# U kunt dit gebruiken om bv. ping medewerkers met <@userId>
# Als u rollen wilt pingen, moet u <@&roleId> gebruiken
content: ''
# Embed Discord-webhook dat wordt verzonden wanneer een aanval is gestopt
embed:
# Klein voettekst bericht van de Discord-webhook-insluiting
footer:
# Inhoud van de voettekst bericht van de Discord-webhook-insluiting
text: © Jones Development and Sonar Contributors
# URL van de voettekst pictogram van de Discord-webhook-insluiting
icon-url: ''
# Titel van de Discord-webhook-insluiting
title: ':white_check_mark: Aanval verzacht'
# Klikbare URL van de titel van de Discord-webhook-insluiting
title-url: ''
# Beschrijving (inhoud) van de Discord-webhook-insluiting
description:
- De aanval op uw server is afgezwakt.
- ''
- 'Aanval beginnen: <t:%start-timestamp%:T>'
- 'Einde aanval: <t:%end-timestamp%:T>'
- 'Duur van de aanval: %duration%'
- ''
- 'Maximaal proces CPU-gebruik tijdens de aanval: %peak-cpu%%'
- 'Maximaal proces-geheugengebruik tijdens de aanval: %peak-memory%'
- 'Maximaal bots per seconde tijdens de aanval: %peak-bps%'
- ''
- 'IP-adressen op de zwarte lijst gezet tijdens de aanval: %total-blacklisted%'
- 'Mislukte verificaties tijdens de aanval: %total-failed%'
- 'Succesvolle verificaties tijdens de aanval: %total-success%'
# RGB-kleuren van de Discord-webhook-insluiting
# Kleur kiezer: https://www.rapidtables.com/web/color/RGB_Color.html
color:
red: 0
green: 255
blue: 0
@@ -24,6 +24,18 @@
{
"id": "viaversion",
"optional": true
},
{
"id": "packetevents",
"optional": true
},
{
"id": "vpacketevents",
"optional": true
},
{
"id": "fastlogin",
"optional": true
}
],
"main": "$main"