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No files matched your search
@@ -22,3 +22,4 @@
|
||||
|
||||
# Common build-tool wrapper scripts ('.cmd' versions are handled by 'Common.gitattributes')
|
||||
gradlew text eol=lf
|
||||
.gitea/CODEOWNERS linguist-detectable=false
|
||||
@@ -0,0 +1,3 @@
|
||||
# Pull requests request review from the eligible staff team(s).
|
||||
# One approval from either an Admin or Developer satisfies branch protection.
|
||||
* @trueog/Admins @trueog/Developers
|
||||
+12
-1
@@ -5,7 +5,7 @@ joining the [Discord](https://sonar.top/discord).
|
||||
## Contributing Guidelines:
|
||||
|
||||
1. Fork the repository and create a new branch for your contribution.
|
||||
2. Follow the coding guidelines for your code.
|
||||
2. Adhere to the Coding Guidelines and LLM Guidelines.
|
||||
3. Test your code before committing and pushing it.
|
||||
4. Use [semantic](https://gist.github.com/joshbuchea/6f47e86d2510bce28f8e7f42ae84c716) commit messages for your commits.
|
||||
|
||||
@@ -17,6 +17,17 @@ joining the [Discord](https://sonar.top/discord).
|
||||
- Write clear comments to explain complex parts of your code.
|
||||
- Ensure your code is easy to read and maintain.
|
||||
|
||||
## LLM Guidelines
|
||||
|
||||
Keep the use of AI (including LLMs) for code generation to an absolute minimum. If possible, avoid using AI entirely due to potential complications regarding authorship, intellectual property, and copyright.
|
||||
|
||||
If AI was utilized during the development of a Pull Request, you must disclose its exact use in the PR description. This includes:
|
||||
- The specific tool and model used (e.g., GPT 5.4, Claude 4.7 Sonnet, Gemini 3.1 Pro)
|
||||
- The nature of its use (e.g., optimization)
|
||||
- The exact prompts used, where relevant
|
||||
|
||||
Please note that submissions will be rejected if AI usage raises concerns regarding code quality, licensing, or integrity.
|
||||
|
||||
## Bug Reports:
|
||||
|
||||
1. Check if someone has already reported the bug.
|
||||
|
||||
+2
-3
@@ -30,9 +30,8 @@
|
||||
|
||||
> ### Notice about Sonar 3.0
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||||
>
|
||||
> We're excited to announce the public release of Sonar 3.0.
|
||||
> If you are interested, please check out https://sonar.top/. You can read more about what sets Sonar 3.0 apart from Sonar 2.0 [here](<https://docs.sonar.top/faq>).
|
||||
> If you want more robust protection, better performance, and awesome new features, check out Sonar 3.0!
|
||||
> If you want more robust protection, better performance, and awesome new features, check out Sonar 3.0 at https://sonar.top/!
|
||||
> You can read more about what sets Sonar 3.0 apart from Sonar 2.0 [here](<https://sonar.top/docs/features>).
|
||||
|
||||
## Design and Goal
|
||||
* Effective, lightweight, and easy-to-use
|
||||
|
||||
+1
-1
@@ -13,7 +13,7 @@ If you discover a security vulnerability within Sonar, please follow these steps
|
||||
|
||||
## Contact
|
||||
|
||||
If you have any questions or concerns regarding the security of this project, please open a ticket on Discord or contact me via email at contact@jonesdev.xyz.
|
||||
If you have any questions or concerns regarding the security of this project, please open a ticket on Discord or contact me via email at support@sonar.top.
|
||||
|
||||
## Acknowledgments
|
||||
|
||||
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@@ -56,7 +56,7 @@ public final class AntiBot {
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return shouldPerform(Sonar.get0().getConfig().getVerification().getMap().getTiming());
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}
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private static boolean shouldPerform(final SonarConfiguration.Verification.Timing timing) {
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public static boolean shouldPerform(final SonarConfiguration.Verification.Timing timing) {
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return timing == SonarConfiguration.Verification.Timing.ALWAYS
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|| (timing == SonarConfiguration.Verification.Timing.DURING_ATTACK
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&& Sonar.get0().getAttackTracker().getCurrentAttack() != null);
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||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/*
|
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* Copyright (C) 2025 Sonar Contributors
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* Copyright (C) 2026 Sonar Contributors
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
@@ -21,6 +21,7 @@ import io.netty.channel.Channel;
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import io.netty.util.ReferenceCountUtil;
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import net.kyori.adventure.text.Component;
|
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
|
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import xyz.jonesdev.sonar.api.antibot.protocol.ProtocolVersion;
|
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import xyz.jonesdev.sonar.api.timer.SystemTimer;
|
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|
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@@ -45,6 +46,8 @@ public interface SonarUser {
|
||||
|
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boolean isGeyser();
|
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|
||||
@Nullable String getHostname();
|
||||
|
||||
/**
|
||||
* Disconnect the player during/after verification
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* using our custom Disconnect packet.
|
||||
|
||||
@@ -167,12 +167,12 @@ public final class SonarConfiguration {
|
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Sonar.get0().getLogger().warn(" ");
|
||||
}
|
||||
|
||||
verification.gravity.enabled = generalConfig.getBoolean("verification.checks.gravity.enabled");
|
||||
verification.gravity.checkCollisions = generalConfig.getBoolean("verification.checks.collision.enabled");
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||||
verification.gravity.timing = Verification.Timing.valueOf(generalConfig.getString("verification.checks.gravity.timing"));
|
||||
verification.gravity.collisionTiming = Verification.Timing.valueOf(generalConfig.getString("verification.checks.collision.timing"));
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verification.gravity.captchaOnFail = generalConfig.getBoolean("verification.checks.gravity.captcha-on-fail");
|
||||
verification.gravity.maxMovementTicks = clamp(generalConfig.getInt("verification.checks.gravity.max-movement-ticks"), 2, 100);
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||||
|
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verification.vehicle.enabled = generalConfig.getBoolean("verification.checks.vehicle.enabled");
|
||||
verification.vehicle.timing = Verification.Timing.valueOf(generalConfig.getString("verification.checks.vehicle.timing"));
|
||||
verification.vehicle.minimumPackets = clamp(generalConfig.getInt("verification.checks.vehicle.minimum-packets"), 0, 20);
|
||||
|
||||
verification.map.timing = Verification.Timing.valueOf(generalConfig.getString("verification.checks.map-captcha.timing"));
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||||
@@ -181,6 +181,7 @@ public final class SonarConfiguration {
|
||||
verification.map.maxTries = clamp(generalConfig.getInt("verification.checks.map-captcha.max-tries"), 1, 100);
|
||||
verification.map.alphabet = generalConfig.getString("verification.checks.map-captcha.alphabet");
|
||||
verification.map.backgroundImage = null;
|
||||
verification.map.placeInOffhand = generalConfig.getBoolean("verification.checks.map-captcha.place-in-offhand");
|
||||
|
||||
final String backgroundPath = generalConfig.getString("verification.checks.map-captcha.background");
|
||||
if (!backgroundPath.isEmpty()) {
|
||||
@@ -252,7 +253,12 @@ public final class SonarConfiguration {
|
||||
|
||||
SonarCommand.prepareCachedTabSuggestions();
|
||||
|
||||
supportUrl = messagesConfig.getString("support-url");
|
||||
supportUrl = messagesConfig.getString("support-url")
|
||||
.replace("jonesdev.xyz", "sonar.top") // Migration: Replace legacy URL
|
||||
.trim();
|
||||
if (supportUrl.contains("://sonar.top/")) {
|
||||
Sonar.get0().getLogger().warn("Consider entering a custom support URL (if applicable).");
|
||||
}
|
||||
header = MiniMessage.miniMessage().deserialize(
|
||||
String.join("<newline>", messagesConfig.getStringList("header")),
|
||||
Placeholder.unparsed("support-url", supportUrl),
|
||||
@@ -374,19 +380,20 @@ public final class SonarConfiguration {
|
||||
private int maxTries;
|
||||
private String alphabet;
|
||||
private File backgroundImage;
|
||||
private boolean placeInOffhand;
|
||||
}
|
||||
|
||||
@Getter
|
||||
public static final class Gravity {
|
||||
private boolean enabled;
|
||||
private boolean checkCollisions;
|
||||
private Timing timing;
|
||||
private Timing collisionTiming;
|
||||
private boolean captchaOnFail;
|
||||
private int maxMovementTicks;
|
||||
}
|
||||
|
||||
@Getter
|
||||
public static final class Vehicle {
|
||||
private boolean enabled;
|
||||
private Timing timing;
|
||||
private int minimumPackets;
|
||||
}
|
||||
|
||||
|
||||
+6
-4
@@ -20,6 +20,7 @@ package xyz.jonesdev.sonar.api.database.controller;
|
||||
import com.alessiodp.libby.LibraryManager;
|
||||
import com.j256.ormlite.dao.Dao;
|
||||
import com.j256.ormlite.dao.DaoManager;
|
||||
import com.j256.ormlite.jdbc.JdbcConnectionSource;
|
||||
import com.j256.ormlite.jdbc.JdbcPooledConnectionSource;
|
||||
import com.j256.ormlite.stmt.QueryBuilder;
|
||||
import com.j256.ormlite.support.ConnectionSource;
|
||||
@@ -93,10 +94,11 @@ public final class VerifiedPlayerController {
|
||||
"?autoReconnect=true");
|
||||
}
|
||||
|
||||
connectionSource = new JdbcPooledConnectionSource(jdbcURL,
|
||||
Sonar.get0().getConfig().getGeneralConfig().getString("database.username"),
|
||||
Sonar.get0().getConfig().getGeneralConfig().getString("database.password"),
|
||||
cachedDatabaseType.getDatabaseType());
|
||||
final String user = Sonar.get0().getConfig().getGeneralConfig().getString("database.username");
|
||||
final String pass = Sonar.get0().getConfig().getGeneralConfig().getString("database.password");
|
||||
connectionSource = cachedDatabaseType == SonarConfiguration.Database.Type.H2
|
||||
? new JdbcConnectionSource(jdbcURL, user, pass, cachedDatabaseType.getDatabaseType())
|
||||
: new JdbcPooledConnectionSource(jdbcURL, user, pass, cachedDatabaseType.getDatabaseType());
|
||||
|
||||
try {
|
||||
TableUtils.createTableIfNotExists(connectionSource, VerifiedPlayer.class);
|
||||
|
||||
@@ -48,6 +48,7 @@ import static xyz.jonesdev.sonar.common.protocol.SonarPacketPreparer.*;
|
||||
public abstract class InboundHandlerAdapter extends ChannelInboundHandlerAdapter {
|
||||
protected @Nullable String username;
|
||||
protected ProtocolVersion protocolVersion;
|
||||
protected @Nullable String handshakeHostname;
|
||||
protected @Nullable RemovalListener channelRemovalListener;
|
||||
|
||||
/**
|
||||
@@ -65,6 +66,7 @@ public abstract class InboundHandlerAdapter extends ChannelInboundHandlerAdapter
|
||||
throw QuietDecoderException.INSTANCE;
|
||||
}
|
||||
protocolVersion = ProtocolVersion.fromId(protocol);
|
||||
handshakeHostname = hostname;
|
||||
ctx.pipeline().addFirst(SONAR_BANDWIDTH, BandwidthHandler.INSTANCE);
|
||||
}
|
||||
|
||||
@@ -166,7 +168,8 @@ public abstract class InboundHandlerAdapter extends ChannelInboundHandlerAdapter
|
||||
}
|
||||
|
||||
// Create an instance for the user and let the verification handler take over the channel
|
||||
return () -> new UserWrapper(ctx, inetAddress, protocolVersion, username, fingerprint, geyser);
|
||||
return () -> new UserWrapper(ctx, inetAddress, protocolVersion, username, fingerprint, geyser,
|
||||
handshakeHostname);
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -25,6 +25,7 @@ import lombok.ToString;
|
||||
import lombok.experimental.Accessors;
|
||||
import net.kyori.adventure.text.Component;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
import xyz.jonesdev.sonar.api.Sonar;
|
||||
import xyz.jonesdev.sonar.api.antibot.SonarUser;
|
||||
import xyz.jonesdev.sonar.api.antibot.protocol.ProtocolVersion;
|
||||
@@ -47,7 +48,7 @@ import java.net.InetAddress;
|
||||
import static xyz.jonesdev.sonar.api.antibot.ChannelPipelines.*;
|
||||
|
||||
@Getter
|
||||
@ToString(of = {"protocolVersion", "inetAddress", "geyser"})
|
||||
@ToString(of = {"protocolVersion", "inetAddress", "hostname", "geyser"})
|
||||
public final class UserWrapper implements SonarUser {
|
||||
@Accessors(fluent = true)
|
||||
private final Channel channel;
|
||||
@@ -56,6 +57,7 @@ public final class UserWrapper implements SonarUser {
|
||||
private final String fingerprint;
|
||||
private final String username;
|
||||
private final boolean geyser;
|
||||
private final @Nullable String hostname;
|
||||
private final SystemTimer loginTimer;
|
||||
@Setter
|
||||
private boolean forceCaptcha;
|
||||
@@ -65,13 +67,15 @@ public final class UserWrapper implements SonarUser {
|
||||
final @NotNull ProtocolVersion protocolVersion,
|
||||
final @NotNull String username,
|
||||
final @NotNull String fingerprint,
|
||||
final boolean geyser) {
|
||||
final boolean geyser,
|
||||
final @Nullable String hostname) {
|
||||
this.channel = ctx.channel();
|
||||
this.inetAddress = inetAddress;
|
||||
this.protocolVersion = protocolVersion;
|
||||
this.username = username;
|
||||
this.fingerprint = fingerprint;
|
||||
this.geyser = geyser;
|
||||
this.hostname = hostname;
|
||||
this.loginTimer = new SystemTimer();
|
||||
|
||||
GlobalSonarStatistics.totalAttemptedVerifications++;
|
||||
|
||||
@@ -73,6 +73,10 @@ public class SonarPacketPreparer {
|
||||
0, 36 + MAP_SLOT, 1, ItemType.FILLED_MAP, CompoundBinaryTag.builder()
|
||||
.put("map", IntBinaryTag.intBinaryTag(0)) // map id
|
||||
.build());
|
||||
public static final SonarPacket CAPTCHA_SET_CONTAINER_SLOT_OFFHAND = new SetContainerSlotPacket(
|
||||
0, 45, 1, ItemType.FILLED_MAP, CompoundBinaryTag.builder()
|
||||
.put("map", IntBinaryTag.intBinaryTag(0)) // map id
|
||||
.build());
|
||||
public final static SonarPacket CAPTCHA_HELD_ITEM_SLOT = new SetHeldItemPacket(MAP_SLOT);
|
||||
public final SonarPacket DEFAULT_ABILITIES = new PlayerAbilitiesPacket(0x00, 0, 0);
|
||||
public final SonarPacket NO_MOVE_ABILITIES = new PlayerAbilitiesPacket(0x02, 0, 0);
|
||||
@@ -124,7 +128,6 @@ public class SonarPacketPreparer {
|
||||
public SonarPacket spawnPosition;
|
||||
public SonarPacket fallStartPosition;
|
||||
public SonarPacket fallStartPositionLegacy;
|
||||
public static SonarPacket transferToOrigin;
|
||||
public SonarPacket blacklisted;
|
||||
public SonarPacket alreadyQueued;
|
||||
public SonarPacket alreadyVerifying;
|
||||
@@ -211,15 +214,6 @@ public class SonarPacketPreparer {
|
||||
unsupportedVersion = new SonarPacketSnapshot(new DisconnectPacket(Sonar.get0().getConfig().getVerification().getUnsupportedVersion(), true));
|
||||
tooManyOnlinePerIP = new SonarPacketSnapshot(new DisconnectPacket(Sonar.get0().getConfig().getTooManyOnlinePerIp(), true));
|
||||
|
||||
// Prepare transfer packet
|
||||
if (Sonar.get0().getConfig().getGeneralConfig().getBoolean("verification.transfer.enabled")) {
|
||||
transferToOrigin = new SonarPacketSnapshot(new TransferPacket(
|
||||
Sonar.get0().getConfig().getGeneralConfig().getString("verification.transfer.destination-host"),
|
||||
Sonar.get0().getConfig().getGeneralConfig().getInt("verification.transfer.destination-port")));
|
||||
} else {
|
||||
transferToOrigin = null;
|
||||
}
|
||||
|
||||
// Prepare update time packet
|
||||
final int timeOfDay = Sonar.get0().getConfig().getVerification().getTimeOfDay();
|
||||
if (timeOfDay != 1000) {
|
||||
|
||||
@@ -20,6 +20,7 @@ package xyz.jonesdev.sonar.common.verification;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import xyz.jonesdev.sonar.api.Sonar;
|
||||
import xyz.jonesdev.sonar.api.antibot.SonarUser;
|
||||
import xyz.jonesdev.sonar.api.antibot.protocol.ProtocolVersion;
|
||||
import xyz.jonesdev.sonar.common.protocol.CaptchaPreparer;
|
||||
import xyz.jonesdev.sonar.common.protocol.SonarPacket;
|
||||
import xyz.jonesdev.sonar.common.protocol.map.MapCaptchaInfo;
|
||||
@@ -43,9 +44,15 @@ public final class CaptchaHandler extends VerificationHandler {
|
||||
|
||||
this.tries = Sonar.get0().getConfig().getVerification().getMap().getMaxTries();
|
||||
|
||||
// We may not be on slot 4, so we need to make sure to synchronize the current slot
|
||||
user.delayedWrite(CAPTCHA_HELD_ITEM_SLOT);
|
||||
user.delayedWrite(CAPTCHA_SET_CONTAINER_SLOT);
|
||||
final boolean placeInOffhand = Sonar.get().getConfig().getVerification().getMap().isPlaceInOffhand()
|
||||
&& user.getProtocolVersion().greaterThanOrEquals(ProtocolVersion.MINECRAFT_1_9);
|
||||
if (placeInOffhand) {
|
||||
user.delayedWrite(CAPTCHA_SET_CONTAINER_SLOT_OFFHAND);
|
||||
} else {
|
||||
// We may not be on slot 4, so we need to make sure to synchronize the current slot
|
||||
user.delayedWrite(CAPTCHA_HELD_ITEM_SLOT);
|
||||
user.delayedWrite(CAPTCHA_SET_CONTAINER_SLOT);
|
||||
}
|
||||
// Send random captcha to the player
|
||||
final MapCaptchaInfo captcha = CaptchaPreparer.getRandomCaptcha();
|
||||
this.answer = captcha.getAnswer().toLowerCase();
|
||||
|
||||
@@ -19,6 +19,7 @@ package xyz.jonesdev.sonar.common.verification;
|
||||
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import xyz.jonesdev.sonar.api.Sonar;
|
||||
import xyz.jonesdev.sonar.api.antibot.AntiBot;
|
||||
import xyz.jonesdev.sonar.api.antibot.SonarUser;
|
||||
import xyz.jonesdev.sonar.api.antibot.protocol.ProtocolVersion;
|
||||
import xyz.jonesdev.sonar.common.protocol.SonarPacket;
|
||||
@@ -38,8 +39,10 @@ public final class GravityHandler extends VerificationHandler {
|
||||
// Bedrock users start falling immediately
|
||||
this.canFall = user.isGeyser();
|
||||
// We don't want to check Geyser players for valid gravity, as this might cause issues because of the protocol
|
||||
this.enableGravityCheck = !user.isGeyser() && Sonar.get0().getConfig().getVerification().getGravity().isEnabled();
|
||||
this.enableCollisionsCheck = !user.isGeyser() && Sonar.get0().getConfig().getVerification().getGravity().isCheckCollisions();
|
||||
this.enableGravityCheck = !user.isGeyser() && AntiBot.shouldPerform(
|
||||
Sonar.get0().getConfig().getVerification().getGravity().getTiming());
|
||||
this.enableCollisionsCheck = !user.isGeyser() && AntiBot.shouldPerform(
|
||||
Sonar.get0().getConfig().getVerification().getGravity().getCollisionTiming());
|
||||
|
||||
// First, write the JoinGame packet to the buffer
|
||||
user.delayedWrite(joinGame);
|
||||
|
||||
@@ -19,6 +19,7 @@ package xyz.jonesdev.sonar.common.verification;
|
||||
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import xyz.jonesdev.sonar.api.Sonar;
|
||||
import xyz.jonesdev.sonar.api.antibot.AntiBot;
|
||||
import xyz.jonesdev.sonar.api.antibot.SonarUser;
|
||||
import xyz.jonesdev.sonar.api.antibot.protocol.ProtocolVersion;
|
||||
import xyz.jonesdev.sonar.common.protocol.SonarPacket;
|
||||
@@ -163,7 +164,8 @@ public final class ProtocolHandler extends VerificationHandler {
|
||||
|
||||
private void markSuccess() {
|
||||
// Pass the player to the next best verification handler
|
||||
if (!user.isGeyser() && Sonar.get0().getConfig().getVerification().getVehicle().isEnabled()) {
|
||||
if (!user.isGeyser()
|
||||
&& AntiBot.shouldPerform(Sonar.get0().getConfig().getVerification().getVehicle().getTiming())) {
|
||||
user.channel().pipeline().get(SonarPacketDecoder.class).setListener(new VehicleHandler(user));
|
||||
} else if (user.isForceCaptcha() || Sonar.get0().getAntiBot().shouldPerformCaptcha()) {
|
||||
user.channel().pipeline().get(SonarPacketDecoder.class).setListener(new CaptchaHandler(user));
|
||||
|
||||
+15
-5
@@ -31,14 +31,13 @@ import xyz.jonesdev.sonar.common.netty.MinecraftVarIntLengthEncoder;
|
||||
import xyz.jonesdev.sonar.common.protocol.SonarPacketDecoder;
|
||||
import xyz.jonesdev.sonar.common.protocol.SonarPacketEncoder;
|
||||
import xyz.jonesdev.sonar.common.protocol.SonarPacketListener;
|
||||
import xyz.jonesdev.sonar.common.protocol.packets.play.TransferPacket;
|
||||
import xyz.jonesdev.sonar.common.statistics.GlobalSonarStatistics;
|
||||
import xyz.jonesdev.sonar.common.util.ProtocolUtil;
|
||||
import xyz.jonesdev.sonar.common.util.exception.QuietDecoderException;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import static xyz.jonesdev.sonar.common.protocol.SonarPacketPreparer.transferToOrigin;
|
||||
|
||||
@RequiredArgsConstructor
|
||||
public abstract class VerificationHandler implements SonarPacketListener {
|
||||
protected final SonarUser user;
|
||||
@@ -57,17 +56,28 @@ public abstract class VerificationHandler implements SonarPacketListener {
|
||||
|
||||
// If enabled, transfer the player back to the origin server.
|
||||
// This feature was introduced by Mojang in Minecraft version 1.20.5.
|
||||
if (transferToOrigin != null && user.getProtocolVersion().greaterThanOrEquals(ProtocolVersion.MINECRAFT_1_20_5)) {
|
||||
if (user.getProtocolVersion().greaterThanOrEquals(ProtocolVersion.MINECRAFT_1_20_5)
|
||||
&& Sonar.get0().getConfig().getGeneralConfig().getBoolean("verification.transfer.enabled")) {
|
||||
// Use the original handshake hostname if configured and available (for forced hosts / proxy setups),
|
||||
// otherwise fall back to the configured destination host.
|
||||
final String hostname = user.getHostname();
|
||||
final boolean useHandshake = Sonar.get0().getConfig().getGeneralConfig()
|
||||
.getBoolean("verification.transfer.use-handshake-hostname");
|
||||
final String destinationHost = useHandshake && hostname != null && !hostname.isEmpty()
|
||||
? hostname
|
||||
: Sonar.get0().getConfig().getGeneralConfig().getString("verification.transfer.destination-host");
|
||||
final int destinationPort = Sonar.get0().getConfig().getGeneralConfig().getInt("verification.transfer.destination-port");
|
||||
final TransferPacket transferPacket = new TransferPacket(destinationHost, destinationPort);
|
||||
// Send the transfer packet to the player (and close the channel if on Java Edition)
|
||||
if (user.isGeyser()) {
|
||||
user.write(transferToOrigin);
|
||||
user.write(transferPacket);
|
||||
// Make sure we cannot receive any more packets from the player
|
||||
user.channel().pipeline().remove(SonarPacketDecoder.class);
|
||||
user.channel().pipeline().remove(SonarPacketEncoder.class);
|
||||
user.channel().pipeline().remove(MinecraftVarInt21FrameDecoder.class);
|
||||
user.channel().pipeline().remove(MinecraftVarIntLengthEncoder.class);
|
||||
} else {
|
||||
ProtocolUtil.closeWith(user.channel(), user.getProtocolVersion(), transferToOrigin);
|
||||
ProtocolUtil.closeWith(user.channel(), user.getProtocolVersion(), transferPacket);
|
||||
}
|
||||
} else {
|
||||
// Disconnect player with the verification success message
|
||||
|
||||
@@ -80,7 +80,7 @@ verification:
|
||||
# Všechny předpokládané pohyby jsou předpočítány, kvůli ušetření výkonu
|
||||
gravity:
|
||||
# Měl by Sonar zkoušet pro gravitaci hráče (Doporučováno)
|
||||
enabled: true
|
||||
timing: ALWAYS
|
||||
# Měl by Sonar přimět hráče, aby vyřešil CAPTCHA, pokud neuspějí při kontrole gravitace?
|
||||
captcha-on-fail: false
|
||||
# Maximální počet ticků, který má hráč padat aby byl puštěn na verifikační platformu
|
||||
@@ -89,12 +89,12 @@ verification:
|
||||
# Kontroluje, zda hráč naráží do bloků, které se vytvořily pod ním
|
||||
collision:
|
||||
# Měl by Sonar zkoušet jestli se hráč dotýka bloku? (Doporučováno)
|
||||
enabled: true
|
||||
timing: ALWAYS
|
||||
|
||||
# Kontroluje, zda klient odesílá správné pakety při montáži vozidla
|
||||
vehicle:
|
||||
# Měl by sonar kontrolovat, zda hráč správně vstoupil na loď?
|
||||
enabled: true
|
||||
timing: ALWAYS
|
||||
# Minimální počet paketů odeslaných klientem
|
||||
minimum-packets: 2
|
||||
|
||||
@@ -125,6 +125,9 @@ verification:
|
||||
# Znaky (čísla a písmena), které jsou povoleny k zobrazování v CAPTCHE
|
||||
# Nedoporučuje se přidávat čísla nebo písmena, která by se mohla navzájem podobat
|
||||
alphabet: 'abcdefhjkmnoprstuxyz'
|
||||
# Should Sonar place the map in the player's offhand?
|
||||
# This only works on Minecraft 1.9 and above.
|
||||
place-in-offhand: false
|
||||
|
||||
# Zkouší pokuď hráč posílá správný "client brand packet" serveru
|
||||
client-brand:
|
||||
@@ -152,12 +155,19 @@ verification:
|
||||
# TransferTool pro Geyser, aby byli hráči Bedrocku přesměrováni na správný server.
|
||||
# https://github.com/onebeastchris/TransferTool
|
||||
enabled: false
|
||||
# Pokud používáte proxy s forced hosts, Sonar může použít název hostitele,
|
||||
# se kterým se hráč původně připojil (z handshake paketu), jako cíl přenosu.
|
||||
# Vypněte to, pokud jsou vaše forced hosts pouze pro interní směrování
|
||||
# a chcete, aby všichni hráči byli přeneseni na nakonfigurovaný destination-host.
|
||||
use-handshake-hostname: false
|
||||
# Na který server by měl Sonar přenést hráče, když projde ověřením?
|
||||
# Zadejte IP serveru, který hráči používají k běžnému připojení k vašemu serveru.
|
||||
# Například můžete zadat "mc.hypixel.net" nebo přímou IP jako "1.1.1.1"
|
||||
destination-host: "play.my-server.com"
|
||||
# Jaký port by měl Sonar použít při přenosu hráče na původní server?
|
||||
# Pokud váš server nepotřebuje port pro připojení, můžete toto ponechat jako 25565.
|
||||
# Pokud používáte forced hosts (use-handshake-hostname: true), nastavte to na port,
|
||||
# na kterém proxy naslouchá (port "bind" v konfiguraci vašeho proxy).
|
||||
destination-port: 25565
|
||||
|
||||
# Gamemode hráče při verifikaci
|
||||
|
||||
@@ -77,7 +77,7 @@ verification:
|
||||
# Alle vorhergesagten Bewegungen werden vorausberechnet, um die Leistung zu sparen
|
||||
gravity:
|
||||
# Soll Sonar auf gültige Client-Gravitation prüfen? (Empfohlen)
|
||||
enabled: true
|
||||
timing: ALWAYS
|
||||
# Soll Sonar den Spieler dazu bringen, ein CAPTCHA zu lösen, wenn er die Schwerkraftprüfung nicht besteht?
|
||||
captcha-on-fail: false
|
||||
# Maximale Anzahl an Ticks, die der Spieler fallen muss, um die Plattform erreichen zu dürfen
|
||||
@@ -86,12 +86,12 @@ verification:
|
||||
# Prüft, ob der Spieler mit Blöcken kollidiert, die unter ihm gespawnt sind
|
||||
collision:
|
||||
# Soll Sonar prüfen, ob der Spieler mit Blöcken kollidiert? (Empfohlen)
|
||||
enabled: true
|
||||
timing: ALWAYS
|
||||
|
||||
# Überprüft, ob der Spieler beim Einsteigen in ein Boot die richtigen Pakete sendet
|
||||
vehicle:
|
||||
# Sollte Sonar prüfen, ob der Spieler richtig in ein Fahrzeug einsteigt?
|
||||
enabled: true
|
||||
timing: ALWAYS
|
||||
# Mindestanzahl der vom Client gesendeten Pakete
|
||||
minimum-packets: 2
|
||||
|
||||
@@ -122,6 +122,9 @@ verification:
|
||||
# Zeichen (Buchstaben und Zahlen), die im Antwort-CAPTCHA erscheinen dürfen
|
||||
# Es wird nicht empfohlen, Zahlen oder Buchstaben hinzuzufügen, die einander ähneln könnten
|
||||
alphabet: 'abcdefhjkmnoprstuxyz'
|
||||
# Should Sonar place the map in the player's offhand?
|
||||
# This only works on Minecraft 1.9 and above.
|
||||
place-in-offhand: false
|
||||
|
||||
# Überprüft, ob die Spieler eine gültige Client-Marke an den Server senden
|
||||
client-brand:
|
||||
@@ -149,12 +152,20 @@ verification:
|
||||
# TransferTool für Geyser einrichten, damit Bedrock-Spieler auf den richtigen Server umgeleitet werden.
|
||||
# https://github.com/onebeastchris/TransferTool
|
||||
enabled: false
|
||||
# Wenn Sie einen Proxy mit forced hosts verwenden, kann Sonar den Hostnamen,
|
||||
# mit dem der Spieler ursprünglich verbunden war (aus dem Handshake-Paket),
|
||||
# als Übertragungsziel verwenden.
|
||||
# Deaktivieren Sie diese Option, wenn Ihre forced hosts nur für das interne
|
||||
# Routing sind und alle Spieler zum konfigurierten destination-host übertragen werden sollen.
|
||||
use-handshake-hostname: false
|
||||
# Auf welchen Server soll Sonar den Spieler übertragen, wenn die Verifizierung bestanden wurde?
|
||||
# Bitte geben Sie die Server-IP ein, die von Spielern verwendet wird, um sich zu verbinden.
|
||||
# Sie können beispielsweise "mc.hypixel.net" oder eine direkte IP wie "1.1.1.1" verwenden.
|
||||
destination-host: "play.my-server.com"
|
||||
# Welchen Port sollte Sonar verwenden, wenn der Spieler auf den Ursprungsserver gesendet wird?
|
||||
# Wenn Ihr Server keinen Port zum Herstellen einer Verbindung benötigt, können Sie diesen auf 25565 belassen.
|
||||
# Wenn Sie forced hosts verwenden (use-handshake-hostname: true), setzen Sie dies auf
|
||||
# den Port, auf dem der Proxy horcht (den "Bind"-Port in Ihrer Proxy-Konfiguration).
|
||||
destination-port: 25565
|
||||
|
||||
# Der Spielmodus des Spielers während der Überprüfung
|
||||
|
||||
@@ -79,7 +79,7 @@ verification:
|
||||
# All predicted motions are precalculated to save performance
|
||||
gravity:
|
||||
# Should Sonar check for valid client gravity? (Recommended)
|
||||
enabled: true
|
||||
timing: ALWAYS
|
||||
# Should Sonar make the player solve a CAPTCHA if they fail the gravity check?
|
||||
captcha-on-fail: false
|
||||
# The number of ticks the player has to fall to be allowed to hit the platform
|
||||
@@ -88,12 +88,12 @@ verification:
|
||||
# Checks if the player is colliding with blocks spawned below them
|
||||
collision:
|
||||
# Should Sonar check if the player collides with blocks? (Recommended)
|
||||
enabled: true
|
||||
timing: ALWAYS
|
||||
|
||||
# Checks if the client sends proper packets when entering a boat
|
||||
vehicle:
|
||||
# Should Sonar check if the player properly enters a boat?
|
||||
enabled: true
|
||||
timing: ALWAYS
|
||||
# Minimum number of packets sent by the client
|
||||
minimum-packets: 2
|
||||
|
||||
@@ -125,6 +125,9 @@ verification:
|
||||
# It is not recommended to add numbers or letters that might look like one another.
|
||||
# You should only edit this if you know what you're doing
|
||||
alphabet: 'abcdefhjkmnoprstuxyz'
|
||||
# Should Sonar place the map in the player's offhand?
|
||||
# This only works on Minecraft 1.9 and above.
|
||||
place-in-offhand: false
|
||||
|
||||
# Checks if the players are sending a valid client brand to the server
|
||||
client-brand:
|
||||
@@ -152,12 +155,19 @@ verification:
|
||||
# TransferTool for Geyser, so Bedrock players are redirected to the correct server.
|
||||
# https://github.com/onebeastchris/TransferTool
|
||||
enabled: false
|
||||
# When behind a proxy with forced hosts, Sonar can use the hostname the player
|
||||
# originally connected with (from the handshake packet) as the transfer destination.
|
||||
# Disable this if your forced hosts are for internal routing only and you want
|
||||
# all players to be transferred to the configured destination-host instead.
|
||||
use-handshake-hostname: false
|
||||
# Which server should Sonar transfer the player to when the verification is passed?
|
||||
# Please enter the server IP used by players to normally connect to your server.
|
||||
# For example, you can put "mc.hypixel.net" or a direct IP like "1.1.1.1"
|
||||
destination-host: "play.my-server.com"
|
||||
# Which port should Sonar use when transferring the player to the origin server?
|
||||
# If your server does not need a port to connect to, you can leave this as 25565.
|
||||
# If you are using forced hosts (use-handshake-hostname: true), set this to
|
||||
# the port the proxy is listening on (the "bind" port in your proxy config).
|
||||
destination-port: 25565
|
||||
|
||||
# The gamemode of the player during verification
|
||||
|
||||
@@ -79,7 +79,7 @@ verification:
|
||||
# Tous les mouvements prévus sont précalculés afin d'économiser les performances
|
||||
gravity:
|
||||
# Sonar devrait-il vérifier la gravité du client ? (Recommandé)
|
||||
enabled: true
|
||||
timing: ALWAYS
|
||||
# Sonar devrait-il faire résoudre un CAPTCHA au joueur s'il échoue à la vérification de la gravité ?
|
||||
captcha-on-fail: false
|
||||
# Nombre maximum de ticks que le joueur a pour tomber avant de pouvoir toucher la plateforme
|
||||
@@ -88,12 +88,12 @@ verification:
|
||||
# Vérifie si le joueur entre en collision avec les blocs apparus en dessous de lui
|
||||
collision:
|
||||
# Sonar devrait-il vérifier si le joueur entre en collision avec des blocs ? (Recommandé)
|
||||
enabled: true
|
||||
timing: ALWAYS
|
||||
|
||||
# Vérifie si le client envoie les paquets appropriés lorsqu'il monte dans un véhicule
|
||||
vehicle:
|
||||
# Sonar devrait-il vérifier si le joueur entre correctement dans un bateau ?
|
||||
enabled: true
|
||||
timing: ALWAYS
|
||||
# Nombre minimum de paquets envoyés par le client
|
||||
minimum-packets: 2
|
||||
|
||||
@@ -124,6 +124,9 @@ verification:
|
||||
# Caractères (lettres et chiffres) autorisés à apparaître dans la réponse au CAPTCHA
|
||||
# Il n'est pas recommandé d'ajouter des chiffres ou des lettres qui pourraient se ressembler
|
||||
alphabet: 'abcdefhjkmnoprstuxyz'
|
||||
# Should Sonar place the map in the player's offhand?
|
||||
# This only works on Minecraft 1.9 and above.
|
||||
place-in-offhand: false
|
||||
|
||||
# Vérifie si le joueur envoie une marque client valide au serveur
|
||||
client-brand:
|
||||
@@ -151,12 +154,20 @@ verification:
|
||||
# TransferTool pour Geyser, afin que les joueurs Bedrock soient redirigés vers le bon serveur.
|
||||
# https://github.com/onebeastchris/TransferTool
|
||||
enabled: false
|
||||
# Lorsque vous utilisez un proxy avec forced hosts, Sonar peut utiliser le nom d'hôte
|
||||
# que le joueur a utilisé initialement pour se connecter (du paquet handshake) comme
|
||||
# destination du transfert.
|
||||
# Désactivez cette option si vos forced hosts sont uniquement pour le routage interne
|
||||
# et que vous souhaitez que tous les joueurs soient transférés vers le destination-host configuré.
|
||||
use-handshake-hostname: false
|
||||
# Quel serveur Sonar devrait-il utiliser pour transférer le joueur une fois la vérification réussie ?
|
||||
# Veuillez entrer l'adresse IP du serveur que les joueurs utilisent normalement pour se connecter à votre serveur.
|
||||
# Par exemple, vous pouvez mettre "mc.hypixel.net" ou une IP directe comme "1.1.1.1"
|
||||
destination-host: "play.my-server.com"
|
||||
# Quel port Sonar devrait-il utiliser pour transférer le joueur au serveur d'origine ?
|
||||
# Si votre serveur n'a pas besoin d'un port pour se connecter, vous pouvez laisser celui-ci comme 25565.
|
||||
# Si vous utilisez forced hosts (use-handshake-hostname: true), définissez ce port sur
|
||||
# le port d'écoute du proxy (le port "bind" dans la configuration de votre proxy).
|
||||
destination-port: 25565
|
||||
|
||||
# Le mode de jeu du joueur pendant la vérification
|
||||
|
||||
@@ -79,7 +79,7 @@ verification:
|
||||
# ყველა პროგნოზირებული მოძრაობა წინასწარ არის გათვლილი შესრულების სისწრაფის შესანარჩუნებლად
|
||||
gravity:
|
||||
# უნდა შეამოწმოს თუ არა Sonar-მა მოთამაშის (ან ბოტის) გრავიტაცია? (რეკომენდებულია)
|
||||
enabled: true
|
||||
timing: ALWAYS
|
||||
# უნდა აიძულოს თუ არა Sonar-მა მოთამაშეს შეასრულოს CAPTCHA, თუ ისინი ვერ შეასრულებენ სიმძიმის შემოწმებას?
|
||||
captcha-on-fail: false
|
||||
# ტიკების მაქსიმალური რაოდენობა რომელითაც მოთამაშე უნდა დაეცეს, რათა პლატფორმაზე დაცემა შეეძლოს. (20 ტიკი = 1 წამი)
|
||||
@@ -88,12 +88,12 @@ verification:
|
||||
# ამოწმებს, ეჯახება თუ არა მოთამაშე მათ ქვემოთ წარმოქმნილ ბლოკებს
|
||||
collision:
|
||||
# უნდა შეამოწმოს თუ არა Sonar-მა, ეტაკება თუ არა მოთამაშე ბლოკებს? (რეკომენდებულია)
|
||||
enabled: true
|
||||
timing: ALWAYS
|
||||
|
||||
# ამოწმებს, აგზავნის თუ არა კლიენტი შესაბამის პაკეტებს სატრანსპორტო საშუალებაზე დაჯდომის დროს
|
||||
vehicle:
|
||||
# უნდა შეამოწმოს თუ არა სონარმა მოთამაშე სწორად შესული თუ არა ნავში?
|
||||
enabled: true
|
||||
timing: ALWAYS
|
||||
# კლიენტის მიერ გაგზავნილი პაკეტების მინიმალური რაოდენობა
|
||||
minimum-packets: 2
|
||||
|
||||
@@ -124,6 +124,9 @@ verification:
|
||||
# სიმბოლოები (ასოები და რიცხვები), რომლებიც დაშვებულია გამოჩნდეს CAPTCHA-ს პასუხში
|
||||
# არ არის რეკომენდებული რიცხვების ან ასოების დამატება, რომლებიც შეიძლება ერთმანეთს ჰგავდეს
|
||||
alphabet: 'abcdefhjkmnoprstuxyz'
|
||||
# Should Sonar place the map in the player's offhand?
|
||||
# This only works on Minecraft 1.9 and above.
|
||||
place-in-offhand: false
|
||||
|
||||
# ამოწმებს, აგზავნიან თუ არა მოთამაშეები სერვერზე რეალურ მოთამაშის მეტსახელს
|
||||
client-brand:
|
||||
@@ -150,12 +153,20 @@ verification:
|
||||
# TransferTool Geyser-ისთვის, ასე რომ Bedrock მოთამაშეები გადამისამართდებიან სწორ სერვერზე.
|
||||
# https://github.com/onebeastchris/TransferTool
|
||||
enabled: false
|
||||
# როდესაც იყენებთ პროქსის forced hosts-თან, Sonar-ს შეუძლია გამოიყენოს ჰოსტის სახელი,
|
||||
# რომლითაც მოთამაშე თავდაპირველად დაუკავშირდა (handshake პაკეტიდან), როგორც
|
||||
# ტრანსფერის დანიშნულება.
|
||||
# გამორთეთ ეს, თუ თქვენი forced hosts არის მხოლოდ შიდა მარშრუტიზაციისთვის
|
||||
# და გსურთ ყველა მოთამაშის გადაყვანა კონფიგურირებულ destination-host-ზე.
|
||||
use-handshake-hostname: false
|
||||
# რომელ სერვერზე უნდა გადაიყვანოს Sonar-მა მოთამაშე ვერიფიკაციის გავლის შემდეგ?
|
||||
# გთხოვთ, შეიყვანოთ სერვერის IP მისამართი, რომლითაც მოთამაშეები ჩვეულებრივ უერთდებიან თქვენს სერვერს
|
||||
# მაგალითად, შეგიძლიათ ჩაწეროთ "mc.hypixel.net" ან პირდაპირი IP როგორიცაა "1.1.1.1"
|
||||
destination-host: "play.my-server.com"
|
||||
# რომელი პორტი უნდა გამოიყენოს Sonar-მა მოთამაშის საწყის სერვერზე გადაყვანისას?
|
||||
# თუ თქვენს სერვერს არ სჭირდება პორტი შესასვლელად, შეგიძლიათ დატოვოთ ეს 25565-ზე
|
||||
# თუ იყენებთ forced hosts-ს (use-handshake-hostname: true), დააყენეთ ეს იმ პორტზე,
|
||||
# რომელზეც პროქსი უსმენს ("bind" პორტი თქვენი პროქსის კონფიგურაციაში).
|
||||
destination-port: 25565
|
||||
|
||||
# მოთამაშის თამაშის რეჟიმი გადამოწმების დროს
|
||||
|
||||
@@ -79,7 +79,7 @@ verification:
|
||||
# Alle voorspelde bewegingen worden vooraf berekend om prestaties te besparen
|
||||
gravity:
|
||||
# Moet Sonar controleren op geldige zwaartekracht van de cliënt? (Aanbevolen)
|
||||
enabled: true
|
||||
timing: ALWAYS
|
||||
# Moet Sonar de speler een CAPTCHA laten oplossen als hij niet slaagt voor de zwaartekracht controle?
|
||||
captcha-on-fail: false
|
||||
# Maximaal aantal ticks dat de speler moet laten vallen om het platform te mogen raken
|
||||
@@ -88,12 +88,12 @@ verification:
|
||||
# Controleert of de speler botst met blokken die onder hem zijn gespawned
|
||||
collision:
|
||||
# Moet Sonar controleren of de speler tegen blokken botst? (Aanbevolen)
|
||||
enabled: true
|
||||
timing: ALWAYS
|
||||
|
||||
# Controleert of de klant de juiste pakketten verzendt bij het monteren van een voertuig
|
||||
vehicle:
|
||||
# Moet Sonar controleren of de speler goed in een boot stapt?
|
||||
enabled: true
|
||||
timing: ALWAYS
|
||||
# Minimaal aantal pakketten verzonden door de cliënt
|
||||
minimum-packets: 2
|
||||
|
||||
@@ -124,6 +124,9 @@ verification:
|
||||
# Tekens (letters en cijfers) die mogen voorkomen in het antwoord op de CAPTCHA
|
||||
# Het wordt niet aanbevolen om cijfers of letters toe te voegen die op elkaar lijken
|
||||
alphabet: 'abcdefhjkmnoprstuxyz'
|
||||
# Should Sonar place the map in the player's offhand?
|
||||
# This only works on Minecraft 1.9 and above.
|
||||
place-in-offhand: false
|
||||
|
||||
# Controleert of de speler een geldig Minecraft-klantmerk naar de server verzendt
|
||||
client-brand:
|
||||
@@ -151,12 +154,20 @@ verification:
|
||||
# TransferTool voor Geyser, zodat Bedrock spelers worden doorgestuurd naar de juiste server.
|
||||
# https://github.com/onebeastchris/TransferTool
|
||||
enabled: false
|
||||
# Wanneer u een proxy met forced hosts gebruikt, kan Sonar de hostnaam gebruiken
|
||||
# waarmee de speler oorspronkelijk verbinding maakte (uit het handshake-pakket)
|
||||
# als overdrachtsbestemming.
|
||||
# Schakel dit uit als uw forced hosts alleen voor interne routering zijn en u
|
||||
# wilt dat alle spelers worden overgebracht naar de geconfigureerde destination-host.
|
||||
use-handshake-hostname: false
|
||||
# Naar welke server moet Sonar de speler overbrengen wanneer de verificatie is geslaagd?
|
||||
# Voer het server-IP in dat door spelers wordt gebruikt om normaal verbinding te maken met uw server.
|
||||
# U kunt bijvoorbeeld "mc.hypixel.net" of een direct IP-adres zoals "1.1.1.1" invoeren
|
||||
destination-host: "play.my-server.com"
|
||||
# Welke poort moet Sonar gebruiken bij het overbrengen van de speler naar de oorspronkelijke server?
|
||||
# Als uw server geen poort nodig heeft om verbinding mee te maken, kunt u dit op 25565 laten staan.
|
||||
# Als u forced hosts gebruikt (use-handshake-hostname: true), stelt u dit in op
|
||||
# de poort waarop de proxy luistert (de "bind"-poort in uw proxyconfiguratie).
|
||||
destination-port: 25565
|
||||
|
||||
# De spelmodus van de speler tijdens verificatie
|
||||
|
||||
@@ -79,7 +79,7 @@ verification:
|
||||
# Wszystkie przewidywane ruchy są wstępnie obliczane w celu zachowania wydajności
|
||||
gravity:
|
||||
# Czy Sonar powinien sprawdzać poprawność grawitacji gracza? (Zalecane)
|
||||
enabled: true
|
||||
timing: ALWAYS
|
||||
# Czy Sonar powinien zmusić gracza do rozwiązania CAPTCHA, jeśli nie uda mu się przejść testu grawitacji?
|
||||
captcha-on-fail: false
|
||||
# Maksymalna liczba tików, po których gracz musi spaść, aby móc uderzyć w platformę.
|
||||
@@ -88,12 +88,12 @@ verification:
|
||||
# Sprawdza, czy gracz zderza się z blokami, które pojawiły się pod nim
|
||||
collision:
|
||||
# Czy Sonar powinien sprawdzać, czy gracz zderza się z blokami? (Zalecane)
|
||||
enabled: true
|
||||
timing: ALWAYS
|
||||
|
||||
# Sprawdza, czy gracz wysyła odpowiednie pakiety podczas umieszczania na pojeździe.
|
||||
vehicle:
|
||||
# Czy Sonar powinien sprawdzać, czy gracz prawidłowo wsiada do łodzi?
|
||||
enabled: true
|
||||
timing: ALWAYS
|
||||
# Minimalna liczba pakietów wysłanych przez klienta
|
||||
minimum-packets: 2
|
||||
|
||||
@@ -124,6 +124,9 @@ verification:
|
||||
# Znaki (litery i cyfry), które mogą pojawić się w CAPTCHA
|
||||
# Nie zaleca się dodawania cyfr lub liter, które mogą być do siebie podobne
|
||||
alphabet: 'abcdefhjkmnoprstuxyz'
|
||||
# Should Sonar place the map in the player's offhand?
|
||||
# This only works on Minecraft 1.9 and above.
|
||||
place-in-offhand: false
|
||||
|
||||
# Sprawdza, czy gracz wysyła prawidłowy client brand do serwera.
|
||||
client-brand:
|
||||
@@ -151,12 +154,19 @@ verification:
|
||||
# TransferTool dla Geyser, aby gracze Bedrock byli przekierowywani na właściwy serwer.
|
||||
# https://github.com/onebeastchris/TransferTool
|
||||
enabled: false
|
||||
# Gdy używasz proxy z forced hosts, Sonar może użyć nazwy hosta, z którą
|
||||
# gracz pierwotnie się łączył (z pakietu handshake) jako celu transferu.
|
||||
# Wyłącz tę opcję, jeśli twoje forced hosts są tylko do wewnętrznego routingu
|
||||
# i chcesz, aby wszyscy gracze byli przenoszeni na skonfigurowany destination-host.
|
||||
use-handshake-hostname: false
|
||||
# Na który serwer Sonar powinien przenieść gracza po pomyślnym przejściu weryfikacji?
|
||||
# Wprowadź adres IP serwera, który jest używany przez graczy do normalnego łączenia się z serwerem.
|
||||
# Na przykład, możesz wpisać "mc.hypixel.net" lub bezpośredni adres IP, taki jak "1.1.1.1".
|
||||
destination-host: "play.my-server.com"
|
||||
# Jaki port powinien używać Sonar podczas przenoszenia gracza do serwera początkowego?
|
||||
# Jeśli serwer nie potrzebuje portu do połączenia, można pozostawić 25565.
|
||||
# Jeśli używasz forced hosts (use-handshake-hostname: true), ustaw to na port,
|
||||
# na którym nasłuchuje proxy (port "bind" w konfiguracji twojego proxy).
|
||||
destination-port: 25565
|
||||
|
||||
# Tryb gry gracza (gamemode) podczas weryfikacji
|
||||
|
||||
@@ -78,7 +78,7 @@ verification:
|
||||
# Todos os movimentos previstos são pré-calculados para economizar desempenho
|
||||
gravity:
|
||||
# O Sonar deve verificar a gravidade do cliente? (Recomendado)
|
||||
enabled: true
|
||||
timing: ALWAYS
|
||||
# O Sonar deve fazer o jogador resolver um CAPTCHA se falhar na verificação de gravidade?
|
||||
captcha-on-fail: false
|
||||
# O número de ticks que o jogador deve cair para ser permitido atingir a plataforma
|
||||
@@ -87,12 +87,12 @@ verification:
|
||||
# Verifica se o jogador está colidindo com blocos gerados abaixo dele
|
||||
collision:
|
||||
# O Sonar deve verificar se o jogador colide com blocos? (Recomendado)
|
||||
enabled: true
|
||||
timing: ALWAYS
|
||||
|
||||
# Verifica se o cliente envia pacotes adequados ao entrar em um barco
|
||||
vehicle:
|
||||
# O Sonar deve verificar se o jogador entra corretamente em um barco?
|
||||
enabled: true
|
||||
timing: ALWAYS
|
||||
# Número mínimo de pacotes enviados pelo cliente
|
||||
minimum-packets: 2
|
||||
|
||||
@@ -124,6 +124,9 @@ verification:
|
||||
# Não é recomendável adicionar números ou letras que possam parecer semelhantes.
|
||||
# Você deve editar isso apenas se souber o que está fazendo
|
||||
alphabet: 'abcdefhjkmnoprstuxyz'
|
||||
# Should Sonar place the map in the player's offhand?
|
||||
# This only works on Minecraft 1.9 and above.
|
||||
place-in-offhand: false
|
||||
|
||||
# Verifica se os jogadores estão enviando uma marca de cliente válida para o servidor
|
||||
client-brand:
|
||||
@@ -151,12 +154,19 @@ verification:
|
||||
# o TransferTool para Geyser, para que jogadores Bedrock sejam redirecionados para o servidor correto.
|
||||
# https://github.com/onebeastchris/TransferTool
|
||||
enabled: false
|
||||
# Ao usar um proxy com forced hosts, o Sonar pode usar o hostname que o jogador
|
||||
# usou originalmente para se conectar (do pacote handshake) como destino da transferência.
|
||||
# Desative esta opção se seus forced hosts forem apenas para roteamento interno
|
||||
# e você quiser que todos os jogadores sejam transferidos para o destination-host configurado.
|
||||
use-handshake-hostname: false
|
||||
# Para qual servidor o Sonar deve transferir o jogador quando a verificação for passada?
|
||||
# Por favor, insira o IP do servidor usado pelos jogadores para se conectar normalmente ao seu servidor.
|
||||
# Por exemplo, você pode colocar "mc.hypixel.net" ou um IP direto como "1.1.1.1"
|
||||
destination-host: "play.my-server.com"
|
||||
# Qual porta o Sonar deve usar ao transferir o jogador para o servidor de origem?
|
||||
# Se seu servidor não precisar de uma porta para se conectar, você pode deixar isso como 25565.
|
||||
# Se você estiver usando forced hosts (use-handshake-hostname: true), defina isto para
|
||||
# a porta em que o proxy está ouvindo (a porta "bind" na configuração do seu proxy).
|
||||
destination-port: 25565
|
||||
|
||||
# O modo de jogo do jogador durante a verificação
|
||||
|
||||
@@ -79,7 +79,7 @@ verification:
|
||||
# Все предсказанные движения предварительно просчитываются для экономии производительности
|
||||
gravity:
|
||||
# Должен ли Sonar проверять наличие действительной гравитации клиента? (Рекомендуется)
|
||||
enabled: true
|
||||
timing: ALWAYS
|
||||
# Должен ли Sonar заставлять игрока решать CAPTCHA, если он не проходит проверку на гравитацию?
|
||||
captcha-on-fail: false
|
||||
# Максимальное количество тиков, на которое должен упасть игрок, чтобы ему было разрешено упасть на платформу
|
||||
@@ -88,12 +88,12 @@ verification:
|
||||
# Проверяет, сталкивается ли игрок с блоками, порожденными под ним
|
||||
collision:
|
||||
# Должен ли Sonar проверять, сталкивается ли игрок с блоками? (Рекомендуется)
|
||||
enabled: true
|
||||
timing: ALWAYS
|
||||
|
||||
# Проверяет, отправляет ли клиент правильные пакеты при садке на транспортное средство
|
||||
vehicle:
|
||||
# Должен ли сонар проверять, правильно ли игрок входит в лодку?
|
||||
enabled: true
|
||||
timing: ALWAYS
|
||||
# Минимальное количество пакетов, отправляемых клиентом
|
||||
minimum-packets: 2
|
||||
|
||||
@@ -123,6 +123,9 @@ verification:
|
||||
# Символы (буквы и цифры), которые разрешено использовать в ответе на капчу
|
||||
# Не рекомендуется добавлять цифры или буквы, которые могут быть похожи друг на друга
|
||||
alphabet: 'abcdefhjkmnoprstuxyz'
|
||||
# Should Sonar place the map in the player's offhand?
|
||||
# This only works on Minecraft 1.9 and above.
|
||||
place-in-offhand: false
|
||||
|
||||
# Проверяет, отправляет ли игрок на сервер действительный клиентский бренд.
|
||||
client-brand:
|
||||
@@ -150,12 +153,21 @@ verification:
|
||||
# TransferTool для Geyser, чтобы игроки Bedrock перенаправлялись на правильный сервер.
|
||||
# https://github.com/onebeastchris/TransferTool
|
||||
enabled: false
|
||||
# При использовании прокси с forced hosts Sonar может использовать имя хоста,
|
||||
# с которого игрок изначально подключился (из handshake-пакета), в качестве
|
||||
# адреса назначения при передаче.
|
||||
# Отключите эту опцию, если ваши forced hosts используются только для внутренней
|
||||
# маршрутизации и вы хотите, чтобы все игроки перенаправлялись на настроенный
|
||||
# destination-host.
|
||||
use-handshake-hostname: false
|
||||
# На какой сервер должен Sonar переместить игрока после прохождения проверки?
|
||||
# Введите IP-адрес сервера, который обычно используется игроками для подключения к вашему серверу.
|
||||
# Например, вы можете указать "mc.hypixel.net" или прямой IP-адрес, например "1.1.1.1"
|
||||
destination-host: "play.my-server.com"
|
||||
# Какой порт должен использовать Sonar при перемещении игрока на исходный сервер?
|
||||
# Если ваш сервер не требует порта для подключения, вы можете оставить это как 25565.
|
||||
# Если вы используете forced hosts (use-handshake-hostname: true), укажите порт,
|
||||
# на котором слушает прокси (порт "bind" в конфигурации вашего прокси).
|
||||
destination-port: 25565
|
||||
|
||||
# Режим игрока во время проверки
|
||||
|
||||
@@ -78,7 +78,7 @@ verification:
|
||||
# 检查玩家的下落移动是否遵循原版客户端.
|
||||
gravity:
|
||||
# Sonar 是否应该检查玩家的下落移动? (推荐启用)
|
||||
enabled: true
|
||||
timing: ALWAYS
|
||||
# 当玩家验证失败时 是否向他们发送地图验证码?
|
||||
captcha-on-fail: false
|
||||
# 玩家跌落在平台上多少tick后才能被算作站在平台上?
|
||||
@@ -87,12 +87,12 @@ verification:
|
||||
# 检查玩家是否可以正确地站在方块上
|
||||
collision:
|
||||
# Sonar 是否应该生成方块平台以检查玩家下落与方块之间的碰撞? (推荐启用)
|
||||
enabled: true
|
||||
timing: ALWAYS
|
||||
|
||||
# 检查客户端坐在实体上时是否发送了正确的数据包
|
||||
vehicle:
|
||||
# Sonar 是否应该让玩家坐在实体上, 以便检查他们的数据包是否合法?
|
||||
enabled: true
|
||||
timing: ALWAYS
|
||||
# 客户端需要发送的所需的最小数据包数量
|
||||
minimum-packets: 2
|
||||
|
||||
@@ -122,6 +122,9 @@ verification:
|
||||
# 允许出现在验证码答案中的字符
|
||||
# 不建议添加可能看起来彼此相似的数字或字母
|
||||
alphabet: 'abcdefhjkmnoprstuxyz'
|
||||
# Should Sonar place the map in the player's offhand?
|
||||
# This only works on Minecraft 1.9 and above.
|
||||
place-in-offhand: false
|
||||
|
||||
# 检查玩家是否正在向服务器发送有效的客户端标识符
|
||||
client-brand:
|
||||
@@ -147,12 +150,19 @@ verification:
|
||||
# TransferTool 扩展, 以便将 Bedrock 玩家重定向到正确的服务器.
|
||||
# https://github.com/onebeastchris/TransferTool
|
||||
enabled: false
|
||||
# 当代理处于 forced hosts 模式时, Sonar 可以使用玩家最初连接时使用的
|
||||
# 主机名(来自握手包)作为传输目标地址。
|
||||
# 如果您的 forced hosts 仅用于内部路由, 并且您希望所有玩家都传输到
|
||||
# 配置的 destination-host, 请禁用此选项。
|
||||
use-handshake-hostname: false
|
||||
# 当玩家通过验证后, Sonar 应该将玩家转移到哪个服务器
|
||||
# 请输入玩家正常连接服务器时使用的服务器IP或域名
|
||||
# 例如使用域名("mc.hypixel.net") 或使用 IP 地址("1.1.1.1").
|
||||
destination-host: "play.my-server.com"
|
||||
# Sonar 应该告诉玩家通过以上域名的什么端口来连接到服务器?
|
||||
# 如果服务器地址不包含端口 请保留25565.
|
||||
# 如果您使用 forced hosts (use-handshake-hostname: true), 请将此设置为
|
||||
# 代理服务器监听的端口 (代理配置中的 "bind" 端口)。
|
||||
destination-port: 25565
|
||||
|
||||
# 玩家正在验证时所使用的游戏模式
|
||||
|
||||
@@ -169,7 +169,7 @@ commands:
|
||||
- ' <dark_aqua>▪ <gray>Aktuální příchozí využitá šířka pásma: <white><incoming-traffic>'
|
||||
- ' <dark_aqua>▪ <gray>Aktuální odchozí využitá šířka pásma: <white><outgoing-traffic>'
|
||||
- ' <dark_aqua>▪ <gray>Celková příchozí využitá šířka pásma: <white><incoming-traffic-ttl>'
|
||||
- ' <dark_aqua>▪ <gray>Celková odchozí využitá šířka pásma: <white><incoming-traffic-ttl>'
|
||||
- ' <dark_aqua>▪ <gray>Celková odchozí využitá šířka pásma: <white><outgoing-traffic-ttl>'
|
||||
|
||||
# Překlady pro '/sonar dump'
|
||||
dump:
|
||||
|
||||
@@ -169,7 +169,7 @@ commands:
|
||||
- ' <dark_aqua>▪ <gray>Current incoming used bandwidth: <white><incoming-traffic>'
|
||||
- ' <dark_aqua>▪ <gray>Current outgoing used bandwidth: <white><outgoing-traffic>'
|
||||
- ' <dark_aqua>▪ <gray>Total incoming used bandwidth: <white><incoming-traffic-ttl>'
|
||||
- ' <dark_aqua>▪ <gray>Total outgoing used bandwidth: <white><incoming-traffic-ttl>'
|
||||
- ' <dark_aqua>▪ <gray>Total outgoing used bandwidth: <white><outgoing-traffic-ttl>'
|
||||
|
||||
# Translations for '/sonar dump'
|
||||
dump:
|
||||
|
||||
@@ -169,7 +169,7 @@ commands:
|
||||
- ' <dark_aqua>▪ <gray>Ancho de banda entrante utilizado actualmente: <white><incoming-traffic>'
|
||||
- ' <dark_aqua>▪ <gray>Ancho de banda utilizado saliente actual: <white><outgoing-traffic>'
|
||||
- ' <dark_aqua>▪ <gray>Ancho de banda entrante total utilizado: <white><incoming-traffic-ttl>'
|
||||
- ' <dark_aqua>▪ <gray>Ancho de banda total utilizado saliente: <white><incoming-traffic-ttl>'
|
||||
- ' <dark_aqua>▪ <gray>Ancho de banda total utilizado saliente: <white><outgoing-traffic-ttl>'
|
||||
|
||||
# Translations for '/sonar dump'
|
||||
dump:
|
||||
|
||||
@@ -88,9 +88,9 @@ commands:
|
||||
# Description de cette sous-commande
|
||||
description: "Activer ou désactiver les notifications d'attaque"
|
||||
# Message affiché lorsqu'un joueur s'abonne aux notifications d'attaque de Sonar
|
||||
subscribed: "<prefix>Vous visualisez maintenant les notifications d'attaque de Sonar."
|
||||
subscribe: "<prefix>Vous visualisez maintenant les notifications d'attaque de Sonar."
|
||||
# Message affiché lorsqu'un joueur se désabonne des notifications d'attaque de Sonar
|
||||
unsubscribed: "<prefix>Vous ne visualisez plus les notifications d'attaque de Sonar."
|
||||
unsubscribe: "<prefix>Vous ne visualisez plus les notifications d'attaque de Sonar."
|
||||
|
||||
# Traductions pour '/sonar blacklist'
|
||||
blacklist:
|
||||
@@ -107,7 +107,7 @@ commands:
|
||||
# Message affiché lorsque quelqu'un supprime une adresse IP de la liste noire
|
||||
remove: '<prefix>Adresse IP <ip> supprimée avec succès de la liste noire.'
|
||||
# Message affiché lorsque quelqu'un ajoute une adresse IP à la liste noire, mais qu'elle est déjà en liste noire
|
||||
duplicate-ip: "<prefix>L'adresse IP que vous avez fournie est déjà sur la liste noire."
|
||||
ip-duplicate: "<prefix>L'adresse IP que vous avez fournie est déjà sur la liste noire."
|
||||
# Message affiché lorsque quelqu'un supprime une adresse IP de la liste noire, mais qu'elle n'est pas en liste noire
|
||||
ip-not-found: "<prefix>L'adresse IP que vous avez fournie ne figure pas sur la liste noire."
|
||||
|
||||
|
||||
@@ -169,7 +169,7 @@ commands:
|
||||
- ' <dark_aqua>▪ <gray>Banda in ingresso attualmente utilizzata: <white><incoming-traffic>'
|
||||
- ' <dark_aqua>▪ <gray>Banda in uscita attualmente utilizzata: <white><outgoing-traffic>'
|
||||
- ' <dark_aqua>▪ <gray>Banda totale in ingresso utilizzata: <white><incoming-traffic-ttl>'
|
||||
- ' <dark_aqua>▪ <gray>Banda totale in uscita utilizzata: <white><incoming-traffic-ttl>'
|
||||
- ' <dark_aqua>▪ <gray>Banda totale in uscita utilizzata: <white><outgoing-traffic-ttl>'
|
||||
|
||||
# Traduzioni per '/sonar dump'
|
||||
dump:
|
||||
|
||||
@@ -35,7 +35,7 @@ commands:
|
||||
# მესიჯი, რომელიც იქნება ნაჩვენები, როდესაც მოთამაშე ცდის /sonar ს ამის უფლების გარეშე
|
||||
no-permission: '<prefix><red>თქვენ არ გაქვთ უფლება ამ ბრძანების გასაცემად.'
|
||||
# მესიჯი, რომელიც იქნება ნაჩვენები, როდესაც ბრძანება არასწორად იქნება გაცემული.
|
||||
incorrect-გამოყენება: '<prefix><red>გამოყენება: /sonar <subcommand-გამოყენება>'
|
||||
incorrect-usage: '<prefix><red>გამოყენება: /sonar <subcommand-usage>'
|
||||
# მესიჯი, რომელიც იქნება ნაჩვენები, როდესაც ვინმე გვაწვდის არასწორ IP მისამართს (არასწორი ფორმატით)
|
||||
invalid-ip-address: '<prefix>თქვენი IP მისამართი, როგორც ჩანს არასწორია.'
|
||||
# მესიჯი, რომელიც იქნება ნაჩვენები, როდესაც კონსოლი ცდის იმ ბრძანების გაცემას რომლის გაცემაც მხოლოდ მოთამაშეს შეუძლია.
|
||||
@@ -56,7 +56,7 @@ commands:
|
||||
- <white><click:open_url:'https://sonar.top/discord/'><hover:show_text:'(დააჭირეთ რომ გახსნათ Discord)'>გახსენით ბილეთი Discord_ზე </hover></click><click:open_url:'https://github.com/jonesdevelopment/sonar/issues'><hover:show_text:'(დააჭირეთ რომ გახსნათ GitHub)'>ან შექმენით ახალი პრობლემის პოსტი GitHub_ზე.
|
||||
- ''
|
||||
# ქვე-ბრძანებების ფორმატი რომელიც არის ნაჩვენები მთავარი ბრძანების გაცემის დროს.
|
||||
subcommands: '<suggest-subcommand><hover:show_text:''<gray>მხოლოდ მოთამაშეები: </gray><only-players><br><gray>აუცილებელია კონსოლი: </gray><only-console><br><gray>უფლება: </gray><white><permission><br><gray>სხვა-სახელი: </gray><aliases>''><dark_aqua> ▪ <gray>/sonar <ქვე-ბრძანება> <white><description></hover></suggest-subcommand>'
|
||||
subcommands: '<suggest-subcommand><hover:show_text:''<gray>მხოლოდ მოთამაშეები: </gray><only-players><br><gray>აუცილებელია კონსოლი: </gray><only-console><br><gray>უფლება: </gray><white><permission><br><gray>სხვა-სახელი: </gray><aliases>''><dark_aqua> ▪ <gray>/sonar <subcommand> <white><description></hover></suggest-subcommand>'
|
||||
# ფორმატი კი_სთვის (სტიჩკა) და არა_სთვის (ჯვარი) (გამოიყენება ქვე-ბრძანებებში)
|
||||
tick: '<green>✔</green>'
|
||||
cross: '<red>✗</red>'
|
||||
@@ -169,7 +169,7 @@ commands:
|
||||
- ' <dark_aqua>▪ <gray>ამჟამინდელი მომდინარე გამოყენებული ქსელის გამოყენება: <white><incoming-traffic>'
|
||||
- ' <dark_aqua>▪ <gray>ამჟამინდელი გამდინარე გამოყენებული ქსელის გამოყენება: <white><outgoing-traffic>'
|
||||
- ' <dark_aqua>▪ <gray>ჯამში მომდინარე გამოყენებული ქსელის გამოყენება: <white><incoming-traffic-ttl>'
|
||||
- ' <dark_aqua>▪ <gray>ჯამში გამდინარე გამოყენებული ქსელის გამოყენება: <white><incoming-traffic-ttl>'
|
||||
- ' <dark_aqua>▪ <gray>ჯამში გამდინარე გამოყენებული ქსელის გამოყენება: <white><outgoing-traffic-ttl>'
|
||||
|
||||
# თარგმანი '/sonar dump' სთვის
|
||||
dump:
|
||||
|
||||
@@ -172,7 +172,7 @@ commands:
|
||||
- ' <dark_aqua>▪ <gray>Aktualnie używana przychodząca przepustowość: <white><incoming-traffic>'
|
||||
- ' <dark_aqua>▪ <gray>Aktualnie używana przepustowość wychodząca: <white><outgoing-traffic>'
|
||||
- ' <dark_aqua>▪ <gray>Całkowita wykorzystana przepustowość przychodząca: <white><incoming-traffic-ttl>'
|
||||
- ' <dark_aqua>▪ <gray>Całkowita wykorzystana przepustowość wychodząca: <white><incoming-traffic-ttl>'
|
||||
- ' <dark_aqua>▪ <gray>Całkowita wykorzystana przepustowość wychodząca: <white><outgoing-traffic-ttl>'
|
||||
|
||||
# Translations for '/sonar dump'
|
||||
dump:
|
||||
|
||||
@@ -169,7 +169,7 @@ commands:
|
||||
- ' <dark_aqua>▪ <gray>Largura de banda usada atualmente (entrada): <white><incoming-traffic>'
|
||||
- ' <dark_aqua>▪ <gray>Largura de banda usada atualmente (saída): <white><outgoing-traffic>'
|
||||
- ' <dark_aqua>▪ <gray>Largura de banda total usada (entrada): <white><incoming-traffic-ttl>'
|
||||
- ' <dark_aqua>▪ <gray>Largura de banda total usada (saída): <white><incoming-traffic-ttl>'
|
||||
- ' <dark_aqua>▪ <gray>Largura de banda total usada (saída): <white><outgoing-traffic-ttl>'
|
||||
|
||||
# Traduções para '/sonar dump'
|
||||
dump:
|
||||
@@ -296,4 +296,4 @@ notifications:
|
||||
- ' <dark_aqua>▪ <gray>Jogadores na fila: <white><queued>'
|
||||
- ''
|
||||
- <gray>Veja mais informações usando <white><click:run_command:'/sonar verbose'><hover:show_text:'(Clique para executar)'>/sonar verbose</hover></click><gray> ou <white><click:run_command:'/sonar stats'><hover:show_text:'(Clique para executar)'>/sonar stats</hover></click><gray>.
|
||||
- ''
|
||||
- ''
|
||||
@@ -56,7 +56,7 @@ commands:
|
||||
- <white><click:open_url:'https://sonar.top/discord/'><hover:show_text:'(Discord\'u açmak için tıklayın)'>Discord üzerinden bir bilet açın </hover></click><click:open_url:'https://github.com/jonesdevelopment/sonar/issues'><hover:show_text:'(GitHub\'ı açmak için tıklayın)'>veya GitHub üzerinde yeni bir sorun açın.
|
||||
- ''
|
||||
# Ana komutu çalıştırırken gösterilen alt komutların listesi için biçimlendirme
|
||||
subcommands: '<suggest-subcommand><hover:show_text:''<gray>Sadece oyuncular: </gray><only-players><br><gray>Konsol gerekli: </gray><only-console><br><gray>İzin: </gray><white><permission><br><gray>Diğer isimler: </gray><aliases>''><dark_aqua> ▪ <gray>/sonar <suggest-subcommand><subcommand></suggest-subcommand> <white><description></hover></suggest-subcommand>'
|
||||
subcommands: '<suggest-subcommand><hover:show_text:''<gray>Sadece oyuncular: </gray><only-players><br><gray>Konsol gerekli: </gray><only-console><br><gray>İzin: </gray><white><permission><br><gray>Diğer isimler: </gray><aliases>''><dark_aqua> ▪ <gray>/sonar <subcommand> <white><description></hover></suggest-subcommand>'
|
||||
# Alt komutların üzerine gelinen metindeki evet (tick) ve hayır (cross) değerleri için biçimlendirme
|
||||
tick: '<green>✔</green>'
|
||||
cross: '<red>✗</red>'
|
||||
@@ -138,7 +138,7 @@ commands:
|
||||
# Bu alt komut için açıklama
|
||||
description: "Bu sunucunun oturum istatistiklerini göster"
|
||||
# İstatistikleri görüntülerken her şeyin üzerinde gösterilen bilgilendirme mesajı
|
||||
header: 'Bu oturum için <statistics-type> istatistikleri gösteriliyor:'
|
||||
header: '<prefix>Bu oturum için <statistics-type> istatistikleri gösteriliyor:'
|
||||
# Message that is shown when a player tries viewing an unknown statistic
|
||||
unknown-type: '<prefix><red>Bilinmeyen istatistik türü! Mevcut istatistikler: <gray><statistics>'
|
||||
# Genel istatistik mesajının biçimi
|
||||
|
||||
+1
-1
@@ -1,3 +1,3 @@
|
||||
group=xyz.jonesdev
|
||||
version=2.1.46
|
||||
version=2.1.47
|
||||
description=A lightweight, effective, and easy-to-use anti-bot plugin for Velocity, BungeeCord, and Bukkit.
|
||||
@@ -1,5 +1,5 @@
|
||||
[versions]
|
||||
netty = "4.2.12.Final"
|
||||
netty = "4.2.15.Final"
|
||||
adventure = "4.24.0"
|
||||
adventure-platform = "4.4.1"
|
||||
bstats = "3.2.1"
|
||||
@@ -9,7 +9,7 @@ pluginyml = "0.6.0"
|
||||
[plugins]
|
||||
indra-git = "net.kyori.indra.git:3.2.0"
|
||||
shadow = "com.gradleup.shadow:9.4.1"
|
||||
spotless = "com.diffplug.spotless:8.4.0"
|
||||
spotless = "com.diffplug.spotless:8.6.0"
|
||||
pluginyml-bungee = { id = "net.minecrell.plugin-yml.bungee", version.ref = "pluginyml" }
|
||||
pluginyml-bukkit = { id = "net.minecrell.plugin-yml.bukkit", version.ref = "pluginyml" }
|
||||
pluginyml-paper = { id = "net.minecrell.plugin-yml.paper", version.ref = "pluginyml" }
|
||||
@@ -30,11 +30,11 @@ bstats-bungee = { module = "org.bstats:bstats-bungeecord", version.ref = "bstats
|
||||
bstats-bukkit = { module = "org.bstats:bstats-bukkit", version.ref = "bstats" }
|
||||
bstats-velocity = { module = "org.bstats:bstats-velocity", version.ref = "bstats" }
|
||||
imagefilters = "com.jhlabs:filters:2.0.235-1"
|
||||
caffeine = "com.github.ben-manes.caffeine:caffeine:3.2.3"
|
||||
caffeine = "com.github.ben-manes.caffeine:caffeine:3.2.4"
|
||||
annotations = "org.jetbrains:annotations:26.1.0"
|
||||
simpleyaml = "com.github.Carleslc.Simple-YAML:Simple-Yaml:1.8.4"
|
||||
ormlite = "com.j256.ormlite:ormlite-jdbc:6.1"
|
||||
lombok = "org.projectlombok:lombok:1.18.44"
|
||||
lombok = "org.projectlombok:lombok:1.18.46"
|
||||
bungeecord = "net.md-5:bungeecord-proxy:26.1-R0.1-SNAPSHOT"
|
||||
velocity = "io.papermc.velocity:velocity-proxy:3.5.0-SNAPSHOT"
|
||||
paper = "io.papermc.paper:paper-api:1.21.10-R0.1-SNAPSHOT"
|
||||
|
||||
Vendored
BIN
Binary file not shown.
+3
-1
@@ -1,7 +1,9 @@
|
||||
distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-9.4.1-bin.zip
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-9.5.1-bin.zip
|
||||
networkTimeout=10000
|
||||
retries=0
|
||||
retryBackOffMs=500
|
||||
validateDistributionUrl=true
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
zipStorePath=wrapper/dists
|
||||
@@ -57,7 +57,7 @@
|
||||
# Darwin, MinGW, and NonStop.
|
||||
#
|
||||
# (3) This script is generated from the Groovy template
|
||||
# https://github.com/gradle/gradle/blob/2d6327017519d23b96af35865dc997fcb544fb40/platforms/jvm/plugins-application/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
|
||||
# https://github.com/gradle/gradle/blob/3d91ce3b8caaf77ad09f381f43615b715b53f72c/platforms/jvm/plugins-application/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
|
||||
# within the Gradle project.
|
||||
#
|
||||
# You can find Gradle at https://github.com/gradle/gradle/.
|
||||
|
||||
+10
-21
@@ -23,8 +23,8 @@
|
||||
@rem
|
||||
@rem ##########################################################################
|
||||
|
||||
@rem Set local scope for the variables with windows NT shell
|
||||
if "%OS%"=="Windows_NT" setlocal
|
||||
@rem Set local scope for the variables, and ensure extensions are enabled
|
||||
setlocal EnableExtensions
|
||||
|
||||
set DIRNAME=%~dp0
|
||||
if "%DIRNAME%"=="" set DIRNAME=.
|
||||
@@ -51,7 +51,7 @@ echo. 1>&2
|
||||
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
|
||||
echo location of your Java installation. 1>&2
|
||||
|
||||
goto fail
|
||||
"%COMSPEC%" /c exit 1
|
||||
|
||||
:findJavaFromJavaHome
|
||||
set JAVA_HOME=%JAVA_HOME:"=%
|
||||
@@ -65,7 +65,7 @@ echo. 1>&2
|
||||
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
|
||||
echo location of your Java installation. 1>&2
|
||||
|
||||
goto fail
|
||||
"%COMSPEC%" /c exit 1
|
||||
|
||||
:execute
|
||||
@rem Setup the command line
|
||||
@@ -73,21 +73,10 @@ goto fail
|
||||
|
||||
|
||||
@rem Execute Gradle
|
||||
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -jar "%APP_HOME%\gradle\wrapper\gradle-wrapper.jar" %*
|
||||
@rem endlocal doesn't take effect until after the line is parsed and variables are expanded
|
||||
@rem which allows us to clear the local environment before executing the java command
|
||||
endlocal & "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -jar "%APP_HOME%\gradle\wrapper\gradle-wrapper.jar" %* & call :exitWithErrorLevel
|
||||
|
||||
:end
|
||||
@rem End local scope for the variables with windows NT shell
|
||||
if %ERRORLEVEL% equ 0 goto mainEnd
|
||||
|
||||
:fail
|
||||
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
|
||||
rem the _cmd.exe /c_ return code!
|
||||
set EXIT_CODE=%ERRORLEVEL%
|
||||
if %EXIT_CODE% equ 0 set EXIT_CODE=1
|
||||
if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE%
|
||||
exit /b %EXIT_CODE%
|
||||
|
||||
:mainEnd
|
||||
if "%OS%"=="Windows_NT" endlocal
|
||||
|
||||
:omega
|
||||
:exitWithErrorLevel
|
||||
@rem Use "%COMSPEC%" /c exit to allow operators to work properly in scripts
|
||||
"%COMSPEC%" /c exit %ERRORLEVEL%
|
||||
Reference in new issue
Block a user