WorldGuard

Copyright (c) 2010 sk89q <http://www.sk89q.com>

Licensed under the GNU Lesser General Public License v3



Introduction

------------



WorldGuard has a number of features, any of which you can choose to

use or not:



- Enforce only one session for a player on a server (can't login twice).

- Block creeper explosions.

- Block TNT explosions.

- Block lighters from setting fires.

- Block all fires.

- Allow fire but prevent it from burning certain blocks.

- Prevent lava from starting fires.

- Restrict lava spreading to only some block types.

- Simulate classic-esque water by letting water infinitely expand in

    area (only if there is a block underneath).

- Simulate the function of the sponge from Minecraft Classic.

- Notify admins, block, log, kick or ban for the use of certain block types

    or items.

- Temporarily stop fire globally with some commands.

- Fix the block lag.

- Destroy tools on drop to alleviate the durability cheat.



hMod is required as WorldGuard is a plugin for hMod.



Configuration

-------------



A "worldguard.properties" will be created the first the time that you load

WorldGuard on your server. You can either restart your server or use

/reloadplugin WorldGuard to reload the configuraton file after editing it.



- classic-water (def. false)

    Toggle use of classic water. Be foreward that your world may be

    flooded if you are not careful. If you have WorldEdit, you can use

    //drain in such an event, although that will drain the entire pool

    as well. This classic-esque water will only spread infinitely over

    ground, but if there are air blocks underneath, the water will not

    spread (preventing waterfalls from becoming tsunamis).



- simulate-sponge (def. false)

    Toggle simulation of the sponge from Classic. It blocks water from

    flowing near the sponge.



- sponge-radius (def. 3)

    The radius of the sponge's effect. The default is that of Classic,

    creating a 5x5x5 cuboid free of water. Increasing the number will

    increase server load exponentially, although 3-5 has fairly low impact.



- enforce-single-session (def. true)

    Enforce single sessions. If the player is already found to be on

    the server when s/he logs in, the other player will be kicked with

    an informative message. The inventory will have been saved before

    the new session starts.

    

- block-tnt (def. false)

    Block TNT explosions. TNT will still explode client-side but the blocks

    will be "restored" in a few seconds afterwards.

    

- block-lighter (def. false)

    Block flint and steel fires. Those with access to the commands

    /uselighter or /lighter can bypass this. /uselighter is not a real

    command; it is only used for permissions.



- block-creepers (def. false)

    Block creeper explosions. They will not explode client-side.



- disable-lava-fire (def. false)

    Prevent lava from starting fires.



- allowed-lava-spread-blocks (no default)

    List of block names/IDs to allow lava to spread to. Leave blank

    to disable this feature.



- disable-all-fire-spread (def. false)

    Disable all fire from spreading.



- disallowed-fire-spread-blocks (no default)

    List of block names/IDs to prevent fire from spreading to. Leave blank

    to disable this feature. Enabling disable-all-fire-spread will

    override this function.



- item-drop-blacklist (no default)

    List of block names/IDs to destroy on drop. This can alleviate the

    durability cheat that allows you to drop your tools to fix their

    durability. You can also enforce this with the blacklist but

    this is an easier way to do it (this way also prints a more

    friendly message than if you used the 'tell' action of the blacklist).



- block-lag-fix (def. false)

    Attempts to fix block lag.



- log-console (def. true)

    For blacklist log actions, print to console.



- log-file (def. false)

    For blacklist log actions, log to file.

    

- log-file-path (def. "worldguard/logs/%Y-%m-%d.log")

    Log blacklist events to file. You can use these patterns in the path:

        %Y the year (YYYY)

        %m the month (MM)

        %d the day (DD)

        %W the week of the year (00-52)

        %H 24-hour time (HH)

        %h 12-hour time (HH)

        %i the minute (mm)

        %s the second (ss)

        %u the user's name

        %% translates to a single percent sign "%"

    The files are not automatically rotated if they get large so you should

    perhaps put a week in the filename at least.

    

    Escape backslashes with another backslash, like so:

    C:\path\to\log.txt -> C:\\path\\to\\log.txt



- log-file-open-files (def. 10)

    The number of log files to keep open at once. Unless you use dynamic

    patterns in the path, the value of this variable won't matter. However,

    if, for example, you use a player's username in the filename and you

    have many users who cause logged events to occur, files would have

    to be opened for each user and this parameter would matter.



- log-database (def. false)

    Log blacklist events to database.



- log-database-dsn (def. "jdbc:mysql://localhost:3306/minecraft")

    Connection string. A string to use for MySQL would be:

    jdbc:mysql://localhost:3306/minecraft

    The "minecraft" part at the end is the database name.

    

    Escape colons with a backslash, like so:

    jdbc:mysql://localhost:3306/minecraft

    ->

    jdbc\:mysql\://localhost\:3306/minecraft



- log-database-user (def. "root")

    Database username.



- log-database-pass (def. "")

    Database password.



- log-database-table (def. "blacklist_events")

    Database table to use.



Commands

--------



- /stopfire and /allowfire

    Disables and enables fire spread globally. Both commands require the

    permission to use only "/stopfire. Re-enabling fire spread with this

    command will not override other fire spread control features of

    WorldGuard. Note that disabling fire does not disable fire damage

    but fire at least won't spread.



Server Commands

---------------



- fire-stop and fire-allow

    Disables and enables fire spread globally. Re-enabling fire spread

    with this command will not override other fire spread control features

    of WorldGuard. Note that disabling fire does not disable fire damage

    but fire at least won't spread.



Blacklists

----------



Blacklists let you control the use of blocks and items. You can have

certain rules apply to only some groups.



Edit the included worldguard-blacklist.txt file and follow the

instructions inside. The file comes with the download for WorldGuard.

S
Description
🛡️ Protect your Minecraft server and lets players claim areas
https://enginehub.org/worldguard/
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