Update WaitForUserOnline setting to true for consistent reward behavior
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@@ -300,7 +300,7 @@ public class Config implements VotingPluginProxyConfig {
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@Override
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public boolean getWaitForUserOnline() {
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return getData().getBoolean("WaitForUserOnline", false);
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return getData().getBoolean("WaitForUserOnline", true);
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}
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@Override
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@@ -331,7 +331,7 @@ public class Config extends VelocityYMLFile implements VotingPluginProxyConfig {
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@Override
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public boolean getWaitForUserOnline() {
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return getBoolean(getNode("WaitForUserOnline"), false);
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return getBoolean(getNode("WaitForUserOnline"), true);
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}
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@Override
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@@ -140,8 +140,9 @@ MQTT:
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######################################################################################
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# Votes will be forwarded when specific player is online
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# If set to false, rewards should still reward when player logs in (by default)
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WaitForUserOnline: false
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# If set to false, rewards should still reward when player logs in even when false
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# but it can fail to reward, this setting has no effect if sendtoallservers is false
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WaitForUserOnline: true
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# If false, votes will be checked if user is a valid player that has joined to server
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# Works for PLUGINMESSAGING and SOCKETS methods only
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@@ -159,7 +160,7 @@ BungeeManageTotals: true
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# Tell servers to broadcast
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# Set DisableBroadcast to true on spigot servers (BungeeSettings.yml) as well
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Broadcast: true
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Broadcast: false
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# Geyser/bedrock player settings
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# https://github.com/BenCodez/VotingPlugin/wiki/Bedrock-Player-Support
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