Update shadow, remove testbenches
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@@ -5,7 +5,7 @@ plugins {
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id("java") // Import Java plugin.
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id("java-library") // Import Java Library plugin.
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id("com.diffplug.spotless") version "7.0.4" // Import Spotless plugin.
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id("com.gradleup.shadow") version "8.3.6" // Import Shadow plugin.
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id("com.gradleup.shadow") version "8.3.9" // Import Shadow plugin.
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id("checkstyle") // Import Checkstyle plugin.
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eclipse // Import Eclipse plugin.
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kotlin("jvm") version "2.1.21" // Import Kotlin JVM plugin.
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@@ -1 +0,0 @@
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resources/
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@@ -1,32 +0,0 @@
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.PHONY: clean all run
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all : resources/paper.jar resources/waterfall.jar resources/velocity.jar resources/sponge.jar resources/viaversion.jar
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resources :
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mkdir resources
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resources/paper.jar : resources
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wget -O resources/paper.jar https://papermc.io/api/v1/paper/1.16.2/182/download
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resources/waterfall.jar : resources
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wget -O resources/waterfall.jar https://papermc.io/ci/job/Waterfall/lastSuccessfulBuild/artifact/Waterfall-Proxy/bootstrap/target/Waterfall.jar
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resources/velocity.jar : resources
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wget -O resources/velocity.jar https://ci.velocitypowered.com/job/velocity-1.1.0/lastSuccessfulBuild/artifact/proxy/build/libs/velocity-proxy-1.1.0-SNAPSHOT-all.jar
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resources/sponge.jar : resources
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wget -O resources/sponge.jar https://repo.spongepowered.org/maven/org/spongepowered/spongevanilla/1.12.2-7.3.0/spongevanilla-1.12.2-7.3.0.jar
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resources/viaversion.jar : resources
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wget -O resources/viaversion.jar https://ci.viaversion.com/job/ViaVersion/459/artifact/jar/target/ViaVersion-3.1.1-SNAPSHOT.jar
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clean :
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rm -r resources/
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run :
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tmux new-session './p1/run.sh' \; \
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split-window -h './p2/run.sh' \; \
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split-window -h './s1/run.sh' \; \
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split-window -h './s2/run.sh' \; \
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select-layout even-horizontal
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@@ -1,29 +0,0 @@
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## Using this testbed
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This testbed runs two proxies, labeled p1 and p2, as well as two servers behind it,
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labeled s1 and s2. Ports for where everything is bound is listed below.
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First, download required sources using the following command:
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```
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make
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```
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Then, each time you want to launch a session, run:
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```
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make run
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```
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FYI, this only works in Linux afaik because thats what I do my development on.
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# Ports
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| Server | Server Software | MC Port | Votifier Port |
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| ------ | ---------------------- | ------- | ------------- |
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| p1 | Waterfall/BungeeCord | 25577 | 8192 |
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| p2 | Velocity | 25578 | 8193 |
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| s1 | Paper (1.16.1) | 25565 | 8194 |
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| s2 | SpongeVanilla (1.12.2) | 25566 | 8195 |
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For compatibility with 1.16.1, s2 includes ViaVersion.
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@@ -1,4 +0,0 @@
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logs/
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modules/
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locations.yml
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@@ -1,52 +0,0 @@
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server_connect_timeout: 5000
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listeners:
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- query_port: 25577
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motd: '&4its a bungee cord surbur'
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tab_list: GLOBAL_PING
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query_enabled: false
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proxy_protocol: false
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forced_hosts: {}
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ping_passthrough: false
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priorities:
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- s1
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bind_local_address: true
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host: 0.0.0.0:25577
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max_players: 1
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tab_size: 60
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force_default_server: false
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remote_ping_cache: -1
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network_compression_threshold: 256
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permissions:
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default:
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- bungeecord.command.server
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- bungeecord.command.list
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admin:
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- bungeecord.command.alert
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- bungeecord.command.end
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- bungeecord.command.ip
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- bungeecord.command.reload
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log_pings: true
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connection_throttle_limit: 3
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prevent_proxy_connections: true
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timeout: 30000
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player_limit: -1
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ip_forward: true
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groups:
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md_5:
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- admin
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remote_ping_timeout: 5000
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connection_throttle: 1
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log_commands: false
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stats: bf8a54ea-2917-4b9e-b463-2c05bd7f1ac6
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online_mode: true
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forge_support: true
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disabled_commands: []
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servers:
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s1:
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motd: SERVER 1
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address: localhost:25565
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restricted: false
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s2:
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motd: SERVER 2
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address: localhost:25566
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restricted: false
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@@ -1,8 +0,0 @@
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version: 2
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modules:
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- jenkins://cmd_alert
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- jenkins://cmd_find
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- jenkins://cmd_list
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- jenkins://cmd_send
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- jenkins://cmd_server
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- jenkins://reconnect_yaml
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@@ -1,2 +0,0 @@
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rsa/
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cached-votes.json
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@@ -1,74 +0,0 @@
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# The IP to listen to. Use 0.0.0.0 if you wish to listen to all interfaces on your server. (All IP addresses)
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# This defaults to the IP you have configured your server to listen on, or 0.0.0.0 if you have not configured this.
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host: 0.0.0.0
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# Port to listen for new votes on
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port: 8192
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# Whether or not to print debug messages. In a production system, this should be set to false.
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# This is useful when initially setting up NuVotifier to ensure votes are being delivered.
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debug: true
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# All tokens, labeled by the serviceName of each server list.
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tokens:
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# Default token for all server lists, if another isn't supplied.
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default: proxy1token
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# Setting this option to true will disable handling of Protocol v1 packets. While the old protocol is not secure, this
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# option is currently not recommended as most voting sites only support the old protocol at present.
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disable-v1-protocol: false
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# Configuration section for all vote forwarding to NuVotifier
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forwarding:
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# Sets whether to set up a remote method for fowarding. Supported methods:
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# - none - Does not set up a forwarding method.
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# - pluginMessaging - Sets up plugin messaging.
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# - proxy - Proxies votes to other NuVotifier servers from this server.
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method: pluginMessaging
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pluginMessaging:
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channel: nuvotifier:votes
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#Only send votes to certain servers. If a server is present on excludedServers, then votes will NOT be forwarded
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#to them. If excludedServers is not present, votes will be sent to all servers.
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# If onlySendToJoinedServer is true and a player is on one of these servers, NuVotifier will process the vote as if the
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# player was not on the network at all.
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#excludedServers:
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#- server1
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#- server2
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# If uncommented, turns excludedServers into an includedServers, where only servers on the list will be used.
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#whitelist: true
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# Sets which cache to use if there are no players on the server that the vote is being sent to. Supported caches:
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# - none - Votes will simply be lost when no players are present on the server.
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# - memory - Votes will be cached in memory when no players are present. When Bungee is restarted, the votes will be lost.
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# - file - Votes will be saved to a local file every 3 minutes and on shutdown and reloaded when Bungee is restarted. This is suitable for
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# most set ups.
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cache: file
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# Only sends the vote to the server in which the player is currently joined.
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onlySendToJoinedServer: true
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#Sets which server to send the vote in the event the player is not online when the vote is cast
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#If you do not want the vote forwarded to a fallback, set this value to empty ('')
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#ONLY USED IF onlySendToJoinedServer is true!!
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joinedServerFallback: 's1'
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# Defines how quickly to dump votes over a player's connection when offloading a cache in votes per second
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dumpRate: 5
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# Options for file caching.
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file:
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name: cached-votes.json
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# days before a vote is considered 'dead' - removed from cache with a console warning
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cacheTime: 10
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# Options for memory caching.
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memory:
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# days before a vote is considered 'dead' and removed from memory. All votes are removed when the server restarts. -1 signifies no TTL
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cacheTime: -1
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# Specify servers to proxy votes for.
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proxy:
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Hub:
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address: 127.0.0.1
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port: 8194
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token: server1token
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Hub2:
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address: 127.0.0.1
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port: 8195
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token: server2token
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@@ -1 +0,0 @@
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../../../universal/build/libs/nuvotifier.jar
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@@ -1 +0,0 @@
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../resources/waterfall.jar
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@@ -1,6 +0,0 @@
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#!/bin/sh
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DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" >/dev/null && pwd )"
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cd $DIR
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java -jar proxy.jar
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@@ -1,9 +0,0 @@
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allow_empty_packets: false
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throttling:
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tab_complete: 1000
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game_version: ''
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disable_modern_tab_limiter: true
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use_netty_dns_resolver: true
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disable_entity_metadata_rewrite: false
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log_initial_handler_connections: true
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log_server_list_ping: false
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@@ -1 +0,0 @@
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logs/
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@@ -1 +0,0 @@
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../../../universal/build/libs/nuvotifier.jar
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@@ -1,2 +0,0 @@
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rsa/
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cached-votes.json
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@@ -1,79 +0,0 @@
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# The IP to listen to. Use 0.0.0.0 if you wish to listen to all interfaces on your server. (All IP addresses)
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# This defaults to the IP you have configured your server to listen on, or 0.0.0.0 if you have not configured this.
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host = "0.0.0.0"
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# Port to listen for new votes on
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port = 8193
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# Setting this option to true will disable handling of Protocol v1 packets. While the old protocol is not secure, this
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# option is currently not recommended as most voting sites only support the old protocol at present. However, if you are
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# using NuVotifier's proxy forwarding mechanism, enabling this option will increase your server's security.
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disable-v1-protocol = false
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# All tokens, labeled by the serviceName of each server list.
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[tokens]
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# Default token for all server lists, if another isn't supplied.
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default = "proxy2token"
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# Configuration section for all vote forwarding to NuVotifier
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[forwarding]
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# Sets whether to set up a remote method for fowarding. Supported methods:
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# - none - Does not set up a forwarding method.
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# - pluginMessaging - Sets up plugin messaging.
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# - proxy - Proxies votes to other NuVotifier servers from this server.
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method = "pluginMessaging"
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[forwarding.pluginMessaging]
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channel = "nuvotifier:votes"
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# Only send votes to certain servers. If a server is present on excludedServers, then votes will NOT be forwarded
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# to them. If excludedServers is not present, votes will be sent to all servers.
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# If onlySendToJoinedServer is true and a player is on one of these servers, NuVotifier will process the vote as if the
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# player was not on the network at all.
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# excludedServers = ["server1", "server2"]
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# If uncommented, turns excludedServers into an includedServers, where only servers on the list will be used.
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# whitelist = true
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# Sets which cache to use if there are no players on the server that the vote is being sent to. Supported caches:
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# - none - Votes will simply be lost when no players are present on the server.
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# - memory - Votes will be cached in memory when no players are present. When Bungee is restarted, the votes will be lost.
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# - file - Votes will be saved to a local file every 3 minutes and on shutdown and reloaded when Bungee is restarted. This is suitable for
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# most set ups.
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cache = "file"
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# Only sends the vote to the server in which the player is currently joined.
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onlySendToJoinedServer = false
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# Sets which server to send the vote in the event the player is not online when the vote is cast
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# If you do not want the vote forwarded to a fallback, set this value to empty ('')
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# ONLY USED IF onlySendToJoinedServer is true!!
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joinedServerFallback = "s1"
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# Defines how quickly to dump votes over a player's connection while offloading a cache in votes per second
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dumpRate = 5
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[forwarding.file-cache]
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# Options for file caching.
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name = "cached-votes.json"
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# days before a vote is considered 'dead' - removed from cache with a console warning. -1 signifies no cache.
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cacheTime = 10
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[forwarding.memory-cache]
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# Options for file caching.
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name = "cached-votes.json"
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# days before a vote is considered 'dead' - removed from cache with a console warning. -1 signifies no cache. Votes are
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# also removed on restart
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cacheTime = 10
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[forwarding.proxy]
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# Specify servers to proxy votes for.
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[forwarding.proxy.Hub]
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address = "127.0.0.1"
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port = 8194
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token = "server1token"
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[forwarding.proxy.Hub2]
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address = "127.0.0.1"
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port = 8195
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token = "server2token"
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@@ -1 +0,0 @@
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../resources/velocity.jar
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@@ -1,6 +0,0 @@
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#!/bin/sh
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DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" >/dev/null && pwd )"
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cd $DIR
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java -jar proxy.jar
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@@ -1,135 +0,0 @@
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# Config version. Do not change this
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config-version = "1.0"
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# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577.
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bind = "0.0.0.0:25578"
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# What should be the MOTD? This gets displayed when the player adds your server to
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# their server list. Legacy color codes and JSON are accepted.
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motd = "&3doot doot imma velocity serbur"
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# What should we display for the maximum number of players? (Velocity does not support a cap
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# on the number of players online.)
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show-max-players = 500
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# Should we authenticate players with Mojang? By default, this is on.
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online-mode = true
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# If client's ISP/AS sent from this proxy is different from the one from Mojang's
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# authentication server, the player is kicked. This disallows some VPN and proxy
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# connections but is a weak form of protection.
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prevent-client-proxy-connections = false
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# Should we forward IP addresses and other data to backend servers?
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# Available options:
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# - "none": No forwarding will be done. All players will appear to be connecting
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# from the proxy and will have offline-mode UUIDs.
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# - "legacy": Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this
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# if you run servers using Minecraft 1.12 or lower.
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# - "bungeeguard": Forward player IPs and UUIDs in a format supported by the BungeeGuard
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# plugin. Use this if you run servers using Minecraft 1.12 or lower, and are
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# unable to implement network level firewalling (on a shared host).
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# - "modern": Forward player IPs and UUIDs as part of the login process using
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# Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher.
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player-info-forwarding-mode = "LEGACY"
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# If you are using modern or BungeeGuard IP forwarding, configure an unique secret here.
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forwarding-secret = "not at all secret lolololol"
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# Announce whether or not your server supports Forge. If you run a modded server, we
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# suggest turning this on.
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#
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# If your network runs one modpack consistently, consider using ping-passthrough = "mods"
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# instead for a nicer display in the server list.
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announce-forge = false
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# If enabled (default is false) and the proxy is in online mode, Velocity will kick
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# any existing player who is online if a duplicate connection attempt is made.
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kick-existing-players = false
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||||
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||||
# Should Velocity pass server list ping requests to a backend server?
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||||
# Available options:
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# - "disabled": No pass-through will be done. The velocity.toml and server-icon.png
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||||
# will determine the initial server list ping response.
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||||
# - "mods": Passes only the mod list from your backend server into the response.
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# The first server in your try list (or forced host) with a mod list will be
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# used. If no backend servers can be contacted, Velocity won't display any
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||||
# mod information.
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||||
# - "description": Uses the description and mod list from the backend server. The first
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# server in the try (or forced host) list that responds is used for the
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# description and mod list.
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# - "all": Uses the backend server's response as the proxy response. The Velocity
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# configuration is used if no servers could be contacted.
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ping-passthrough = "DISABLED"
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||||
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||||
[servers]
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# Configure your servers here. Each key represents the server's name, and the value
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||||
# represents the IP address of the server to connect to.
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||||
s1 = "127.0.0.1:25565"
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s2 = "127.0.0.1:25566"
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||||
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||||
# In what order we should try servers when a player logs in or is kicked from aserver.
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||||
try = [
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"s1"
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]
|
||||
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||||
[forced-hosts]
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||||
# Configure your forced hosts here.
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||||
|
||||
[advanced]
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||||
# How large a Minecraft packet has to be before we compress it. Setting this to zero will
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||||
# compress all packets, and setting it to -1 will disable compression entirely.
|
||||
compression-threshold = 256
|
||||
|
||||
# How much compression should be done (from 0-9). The default is -1, which uses the
|
||||
# default level of 6.
|
||||
compression-level = -1
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||||
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||||
# How fast (in milliseconds) are clients allowed to connect after the last connection? By
|
||||
# default, this is three seconds. Disable this by setting this to 0.
|
||||
login-ratelimit = 3000
|
||||
|
||||
# Specify a custom timeout for connection timeouts here. The default is five seconds.
|
||||
connection-timeout = 5000
|
||||
|
||||
# Specify a read timeout for connections here. The default is 30 seconds.
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||||
read-timeout = 30000
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||||
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||||
# Enables compatibility with HAProxy.
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||||
proxy-protocol = false
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||||
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||||
# Enables TCP fast open support on the proxy. Requires the proxy to run on Linux.
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||||
tcp-fast-open = false
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||||
|
||||
# Enables BungeeCord plugin messaging channel support on Velocity.
|
||||
bungee-plugin-message-channel = true
|
||||
|
||||
# Shows ping requests to the proxy from clients.
|
||||
show-ping-requests = false
|
||||
|
||||
[query]
|
||||
# Whether to enable responding to GameSpy 4 query responses or not.
|
||||
enabled = false
|
||||
|
||||
# If query is enabled, on what port should the query protocol listen on?
|
||||
port = 25577
|
||||
|
||||
# This is the map name that is reported to the query services.
|
||||
map = "Velocity"
|
||||
|
||||
# Whether plugins should be shown in query response by default or not
|
||||
show-plugins = false
|
||||
|
||||
[metrics]
|
||||
# Whether metrics will be reported to bStats (https://bstats.org).
|
||||
# bStats collects some basic information, like how many people use Velocity and their
|
||||
# player count. We recommend keeping bStats enabled, but if you're not comfortable with
|
||||
# this, you can turn this setting off. There is no performance penalty associated with
|
||||
# having metrics enabled, and data sent to bStats can't identify your server.
|
||||
enabled = true
|
||||
|
||||
# A unique, anonymous ID to identify this proxy with.
|
||||
id = "729fe923-b383-4e5b-b456-5adf554bfe69"
|
||||
|
||||
log-failure = false
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
#!/bin/sh
|
||||
DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" >/dev/null && pwd )"
|
||||
cd $DIR
|
||||
echo <<WARNING
|
||||
Hey! Just so you know, I am using the IReallyKnowWhatIAmDoingISwear flag, as
|
||||
well as overriding the eula check. If you don't agree to the Mojang EULA
|
||||
thingie, then uh, smash your computer or something because you totally agreed
|
||||
to it so just fyi
|
||||
WARNING
|
||||
java -DIReallyKnowWhatIAmDoingISwear -Dcom.mojang.eula.agree=true -jar paper.jar nogui
|
||||
@@ -1,19 +0,0 @@
|
||||
banned-ips.json
|
||||
banned-players.json
|
||||
|
||||
cache/
|
||||
|
||||
eula.txt
|
||||
|
||||
logs/
|
||||
|
||||
permissions.yml
|
||||
|
||||
ops.json
|
||||
usercache.json
|
||||
version_history.json
|
||||
whitelist.json
|
||||
|
||||
world/
|
||||
world_nether/
|
||||
world_the_end/
|
||||
@@ -1,42 +0,0 @@
|
||||
# This is the main configuration file for Bukkit.
|
||||
# As you can see, there's actually not that much to configure without any plugins.
|
||||
# For a reference for any variable inside this file, check out the Bukkit Wiki at
|
||||
# https://www.spigotmc.org/go/bukkit-yml
|
||||
#
|
||||
# If you need help on this file, feel free to join us on irc or leave a message
|
||||
# on the forums asking for advice.
|
||||
#
|
||||
# IRC: #spigot @ irc.spi.gt
|
||||
# (If this means nothing to you, just go to https://www.spigotmc.org/go/irc )
|
||||
# Forums: https://www.spigotmc.org/
|
||||
# Bug tracker: https://www.spigotmc.org/go/bugs
|
||||
|
||||
|
||||
settings:
|
||||
minimum-api: none
|
||||
allow-end: true
|
||||
warn-on-overload: true
|
||||
permissions-file: permissions.yml
|
||||
update-folder: update
|
||||
plugin-profiling: false
|
||||
connection-throttle: 4000
|
||||
query-plugins: true
|
||||
deprecated-verbose: default
|
||||
shutdown-message: Server closed
|
||||
spawn-limits:
|
||||
water-ambient: 20
|
||||
monsters: 70
|
||||
animals: 10
|
||||
water-animals: 15
|
||||
ambient: 15
|
||||
chunk-gc:
|
||||
period-in-ticks: 600
|
||||
load-threshold: 0
|
||||
ticks-per:
|
||||
water-ambient-spawns: 1
|
||||
water-spawns: 1
|
||||
ambient-spawns: 1
|
||||
animal-spawns: 400
|
||||
monster-spawns: 1
|
||||
autosave: 6000
|
||||
aliases: now-in-commands.yml
|
||||
@@ -1,17 +0,0 @@
|
||||
# This is the commands configuration file for Bukkit.
|
||||
# For documentation on how to make use of this file, check out the Bukkit Wiki at
|
||||
# https://www.spigotmc.org/go/commands-yml
|
||||
#
|
||||
# If you need help on this file, feel free to join us on irc or leave a message
|
||||
# on the forums asking for advice.
|
||||
#
|
||||
# IRC: #spigot @ irc.spi.gt
|
||||
# (If this means nothing to you, just go to https://www.spigotmc.org/go/irc )
|
||||
# Forums: https://www.spigotmc.org/
|
||||
# Bug tracker: https://www.spigotmc.org/go/bugs
|
||||
|
||||
command-block-overrides: []
|
||||
ignore-vanilla-permissions: false
|
||||
aliases:
|
||||
icanhasbukkit:
|
||||
- version $1-
|
||||
@@ -1,56 +0,0 @@
|
||||
# This is the help configuration file for Bukkit.
|
||||
#
|
||||
# By default you do not need to modify this file. Help topics for all plugin commands are automatically provided by
|
||||
# or extracted from your installed plugins. You only need to modify this file if you wish to add new help pages to
|
||||
# your server or override the help pages of existing plugin commands.
|
||||
#
|
||||
# This file is divided up into the following parts:
|
||||
# -- general-topics: lists admin defined help topics
|
||||
# -- index-topics: lists admin defined index topics
|
||||
# -- amend-topics: lists topic amendments to apply to existing help topics
|
||||
# -- ignore-plugins: lists any plugins that should be excluded from help
|
||||
#
|
||||
# Examples are given below. When amending command topic, the string <text> will be replaced with the existing value
|
||||
# in the help topic. Color codes can be used in topic text. The color code character is & followed by 0-F.
|
||||
# ================================================================
|
||||
#
|
||||
# Set this to true to list the individual command help topics in the master help.
|
||||
# command-topics-in-master-index: true
|
||||
#
|
||||
# Each general topic will show up as a separate topic in the help index along with all the plugin command topics.
|
||||
# general-topics:
|
||||
# Rules:
|
||||
# shortText: Rules of the server
|
||||
# fullText: |
|
||||
# &61. Be kind to your fellow players.
|
||||
# &B2. No griefing.
|
||||
# &D3. No swearing.
|
||||
# permission: topics.rules
|
||||
#
|
||||
# Each index topic will show up as a separate sub-index in the help index along with all the plugin command topics.
|
||||
# To override the default help index (displayed when the user executes /help), name the index topic "Default".
|
||||
# index-topics:
|
||||
# Ban Commands:
|
||||
# shortText: Player banning commands
|
||||
# preamble: Moderator - do not abuse these commands
|
||||
# permission: op
|
||||
# commands:
|
||||
# - /ban
|
||||
# - /ban-ip
|
||||
# - /banlist
|
||||
#
|
||||
# Topic amendments are used to change the content of automatically generated plugin command topics.
|
||||
# amended-topics:
|
||||
# /stop:
|
||||
# shortText: Stops the server cold....in its tracks!
|
||||
# fullText: <text> - This kills the server.
|
||||
# permission: you.dont.have
|
||||
#
|
||||
# Any plugin in the ignored plugins list will be excluded from help. The name must match the name displayed by
|
||||
# the /plugins command. Ignore "Bukkit" to remove the standard bukkit commands from the index. Ignore "All"
|
||||
# to completely disable automatic help topic generation.
|
||||
# ignore-plugins:
|
||||
# - PluginNameOne
|
||||
# - PluginNameTwo
|
||||
# - PluginNameThree
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
../resources/paper.jar
|
||||
@@ -1,224 +0,0 @@
|
||||
# This is the main configuration file for Paper.
|
||||
# As you can see, there's tons to configure. Some options may impact gameplay, so use
|
||||
# with caution, and make sure you know what each option does before configuring.
|
||||
#
|
||||
# If you need help with the configuration or have any questions related to Paper,
|
||||
# join us in our Discord or IRC channel.
|
||||
#
|
||||
# Discord: https://paperdiscord.emc.gs
|
||||
# IRC: #paper @ irc.spi.gt ( http://irc.spi.gt/iris/?channels=paper )
|
||||
# Website: https://papermc.io/
|
||||
# Docs: https://paper.readthedocs.org/
|
||||
|
||||
verbose: false
|
||||
config-version: 20
|
||||
settings:
|
||||
max-joins-per-tick: 3
|
||||
console-has-all-permissions: false
|
||||
chunk-tasks-per-tick: 1000
|
||||
load-permissions-yml-before-plugins: true
|
||||
bungee-online-mode: true
|
||||
use-versioned-world: false
|
||||
velocity-support:
|
||||
enabled: false
|
||||
online-mode: false
|
||||
secret: ''
|
||||
queue-light-updates-max-loss: 10
|
||||
suggest-player-names-when-null-tab-completions: true
|
||||
watchdog:
|
||||
early-warning-every: 5000
|
||||
early-warning-delay: 10000
|
||||
spam-limiter:
|
||||
tab-spam-increment: 1
|
||||
tab-spam-limit: 500
|
||||
save-player-data: true
|
||||
sleep-between-chunk-saves: false
|
||||
region-file-cache-size: 256
|
||||
save-empty-scoreboard-teams: false
|
||||
incoming-packet-spam-threshold: 300
|
||||
book-size:
|
||||
page-max: 2560
|
||||
total-multiplier: 0.98
|
||||
enable-player-collisions: true
|
||||
player-auto-save-rate: -1
|
||||
max-player-auto-save-per-tick: -1
|
||||
async-chunks:
|
||||
enable: true
|
||||
threads: -1
|
||||
use-alternative-luck-formula: false
|
||||
unsupported-settings:
|
||||
allow-headless-pistons: false
|
||||
allow-permanent-block-break-exploits: false
|
||||
allow-piston-duplication: false
|
||||
allow-permanent-block-break-exploits-readme: This setting controls if players
|
||||
should be able to break bedrock, end portals and other intended to be permanent
|
||||
blocks.
|
||||
allow-piston-duplication-readme: This setting controls if player should be able
|
||||
to use TNT duplication, but this also allows duplicating carpet, rails and potentially
|
||||
other items
|
||||
allow-headless-pistons-readme: This setting controls if players should be able
|
||||
to create headless pistons.
|
||||
messages:
|
||||
no-permission: '&cI''m sorry, but you do not have permission to perform this command.
|
||||
Please contact the server administrators if you believe that this is in error.'
|
||||
kick:
|
||||
authentication-servers-down: ''
|
||||
flying-player: Flying is not enabled on this server
|
||||
flying-vehicle: Flying is not enabled on this server
|
||||
connection-throttle: Connection throttled! Please wait before reconnecting.
|
||||
timings:
|
||||
server-name: Unknown Server
|
||||
enabled: true
|
||||
verbose: true
|
||||
server-name-privacy: false
|
||||
hidden-config-entries:
|
||||
- database
|
||||
- settings.bungeecord-addresses
|
||||
history-interval: 300
|
||||
history-length: 3600
|
||||
world-settings:
|
||||
default:
|
||||
zombies-target-turtle-eggs: true
|
||||
per-player-mob-spawns: false
|
||||
phantoms-do-not-spawn-on-creative-players: true
|
||||
phantoms-only-attack-insomniacs: true
|
||||
light-queue-size: 20
|
||||
count-all-mobs-for-spawning: false
|
||||
seed-based-feature-search: true
|
||||
nether-ceiling-void-damage-height: 0
|
||||
fix-zero-tick-instant-grow-farms: true
|
||||
portal-create-radius: 16
|
||||
iron-golems-can-spawn-in-air: false
|
||||
entities-target-with-follow-range: false
|
||||
zombie-villager-infection-chance: -1.0
|
||||
portal-search-radius: 128
|
||||
game-mechanics:
|
||||
disable-pillager-patrols: false
|
||||
nerf-pigmen-from-nether-portals: false
|
||||
disable-relative-projectile-velocity: false
|
||||
villages-load-chunks: false
|
||||
scan-for-legacy-ender-dragon: true
|
||||
disable-chest-cat-detection: false
|
||||
disable-end-credits: false
|
||||
disable-player-crits: false
|
||||
disable-sprint-interruption-on-attack: false
|
||||
shield-blocking-delay: 5
|
||||
disable-unloaded-chunk-enderpearl-exploit: true
|
||||
pillager-patrols:
|
||||
spawn-chance: 0.2
|
||||
spawn-delay:
|
||||
per-player: false
|
||||
ticks: 12000
|
||||
start:
|
||||
per-player: false
|
||||
day: 5
|
||||
queue-light-updates: false
|
||||
optimize-explosions: false
|
||||
disable-teleportation-suffocation-check: false
|
||||
fixed-chunk-inhabited-time: -1
|
||||
use-vanilla-world-scoreboard-name-coloring: false
|
||||
delay-chunk-unloads-by: 10s
|
||||
max-auto-save-chunks-per-tick: 24
|
||||
save-queue-limit-for-auto-save: 50
|
||||
enable-treasure-maps: true
|
||||
treasure-maps-return-already-discovered: false
|
||||
experience-merge-max-value: -1
|
||||
max-chunk-sends-per-tick: 81
|
||||
max-chunk-gens-per-tick: 10
|
||||
prevent-moving-into-unloaded-chunks: false
|
||||
max-growth-height:
|
||||
cactus: 3
|
||||
reeds: 3
|
||||
fishing-time-range:
|
||||
MinimumTicks: 100
|
||||
MaximumTicks: 600
|
||||
despawn-ranges:
|
||||
soft: 32
|
||||
hard: 128
|
||||
falling-block-height-nerf: 0
|
||||
tnt-entity-height-nerf: 0
|
||||
lightning-strike-distance-limit:
|
||||
sound: -1
|
||||
impact-sound: -1
|
||||
flash: -1
|
||||
frosted-ice:
|
||||
enabled: true
|
||||
delay:
|
||||
min: 20
|
||||
max: 40
|
||||
lootables:
|
||||
auto-replenish: false
|
||||
restrict-player-reloot: true
|
||||
reset-seed-on-fill: true
|
||||
max-refills: -1
|
||||
refresh-min: 12h
|
||||
refresh-max: 2d
|
||||
filter-nbt-data-from-spawn-eggs-and-related: true
|
||||
max-entity-collisions: 8
|
||||
disable-creeper-lingering-effect: false
|
||||
hopper:
|
||||
cooldown-when-full: true
|
||||
disable-move-event: false
|
||||
duplicate-uuid-resolver: saferegen
|
||||
duplicate-uuid-saferegen-delete-range: 32
|
||||
remove-corrupt-tile-entities: false
|
||||
keep-spawn-loaded: true
|
||||
anti-xray:
|
||||
enabled: false
|
||||
engine-mode: 1
|
||||
chunk-edge-mode: 1
|
||||
max-chunk-section-index: 3
|
||||
update-radius: 2
|
||||
hidden-blocks:
|
||||
- gold_ore
|
||||
- iron_ore
|
||||
- coal_ore
|
||||
- lapis_ore
|
||||
- mossy_cobblestone
|
||||
- obsidian
|
||||
- chest
|
||||
- diamond_ore
|
||||
- redstone_ore
|
||||
- clay
|
||||
- emerald_ore
|
||||
- ender_chest
|
||||
replacement-blocks:
|
||||
- stone
|
||||
- oak_planks
|
||||
skip-entity-ticking-in-chunks-scheduled-for-unload: true
|
||||
armor-stands-do-collision-entity-lookups: true
|
||||
keep-spawn-loaded-range: 8
|
||||
auto-save-interval: -1
|
||||
disable-thunder: false
|
||||
skeleton-horse-thunder-spawn-chance: 0.01
|
||||
disable-ice-and-snow: false
|
||||
fire-physics-event-for-redstone: false
|
||||
grass-spread-tick-rate: 1
|
||||
water-over-lava-flow-speed: 5
|
||||
bed-search-radius: 1
|
||||
use-faster-eigencraft-redstone: false
|
||||
nether-ceiling-void-damage: false
|
||||
allow-non-player-entities-on-scoreboards: false
|
||||
container-update-tick-rate: 1
|
||||
prevent-tnt-from-moving-in-water: false
|
||||
non-player-arrow-despawn-rate: -1
|
||||
creative-arrow-despawn-rate: -1
|
||||
parrots-are-unaffected-by-player-movement: false
|
||||
disable-explosion-knockback: false
|
||||
armor-stands-tick: true
|
||||
spawner-nerfed-mobs-should-jump: false
|
||||
allow-leashing-undead-horse: false
|
||||
baby-zombie-movement-speed: 0.5
|
||||
all-chunks-are-slime-chunks: false
|
||||
mob-spawner-tick-rate: 1
|
||||
squid-spawn-height:
|
||||
maximum: 0.0
|
||||
alt-item-despawn-rate:
|
||||
enabled: false
|
||||
items:
|
||||
COBBLESTONE: 300
|
||||
viewdistances:
|
||||
no-tick-view-distance: -1
|
||||
generator-settings:
|
||||
flat-bedrock: false
|
||||
baby-zombie-movement-modifier: 0.5
|
||||
@@ -1 +0,0 @@
|
||||
rsa/
|
||||
@@ -1,29 +0,0 @@
|
||||
# The IP to listen to. Use 0.0.0.0 if you wish to listen to all interfaces on your server. (All IP addresses)
|
||||
# This defaults to the IP you have configured your server to listen on, or 0.0.0.0 if you have not configured this.
|
||||
host: 0.0.0.0
|
||||
|
||||
# Port to listen for new votes on
|
||||
port: 8194
|
||||
|
||||
# Whether or not to print debug messages. In a production system, this should be set to false.
|
||||
# This is useful when initially setting up NuVotifier to ensure votes are being delivered.
|
||||
debug: true
|
||||
|
||||
# Setting this option to true will disable handling of Protocol v1 packets. While the old protocol is not secure, this
|
||||
# option is currently not recommended as most voting sites only support the old protocol at present. However, if you are
|
||||
# using NuVotifier's proxy forwarding mechanism, enabling this option will increase your server's security.
|
||||
disable-v1-protocol: false
|
||||
|
||||
# All tokens, labeled by the serviceName of each server list.
|
||||
tokens:
|
||||
# Default token for all server lists, if another isn't supplied.
|
||||
default: server1token
|
||||
|
||||
# Configuration section for all vote forwarding to NuVotifier
|
||||
forwarding:
|
||||
# Sets whether to set up a remote method for fowarding. Supported methods:
|
||||
# - none - Does not set up a forwarding method.
|
||||
# - pluginMessaging - Sets up plugin messaging
|
||||
method: pluginMessaging
|
||||
pluginMessaging:
|
||||
channel: nuvotifier:votes
|
||||
@@ -1,7 +0,0 @@
|
||||
# bStats collects some data for plugin authors like how many servers are using their plugins.
|
||||
# To honor their work, you should not disable it.
|
||||
# This has nearly no effect on the server performance!
|
||||
# Check out https://bStats.org/ to learn more :)
|
||||
enabled: true
|
||||
serverUuid: 44d2e780-6de3-4b18-a28c-745f58727b99
|
||||
logFailedRequests: false
|
||||
@@ -1 +0,0 @@
|
||||
../../../universal/build/libs/nuvotifier.jar
|
||||
@@ -1 +0,0 @@
|
||||
../s-run.sh
|
||||
@@ -1,52 +0,0 @@
|
||||
#Minecraft server properties
|
||||
#Thu Sep 03 15:49:51 EDT 2020
|
||||
spawn-protection=16
|
||||
max-tick-time=60000
|
||||
query.port=25565
|
||||
generator-settings=
|
||||
sync-chunk-writes=true
|
||||
force-gamemode=false
|
||||
allow-nether=true
|
||||
enforce-whitelist=false
|
||||
gamemode=survival
|
||||
broadcast-console-to-ops=true
|
||||
enable-query=false
|
||||
player-idle-timeout=0
|
||||
difficulty=easy
|
||||
spawn-monsters=true
|
||||
broadcast-rcon-to-ops=true
|
||||
op-permission-level=4
|
||||
pvp=true
|
||||
entity-broadcast-range-percentage=100
|
||||
snooper-enabled=true
|
||||
level-type=default
|
||||
hardcore=false
|
||||
enable-status=true
|
||||
enable-command-block=false
|
||||
max-players=20
|
||||
network-compression-threshold=256
|
||||
resource-pack-sha1=
|
||||
max-world-size=29999984
|
||||
function-permission-level=2
|
||||
rcon.port=25575
|
||||
server-port=25565
|
||||
debug=false
|
||||
server-ip=
|
||||
spawn-npcs=true
|
||||
allow-flight=false
|
||||
level-name=world
|
||||
view-distance=10
|
||||
resource-pack=
|
||||
spawn-animals=true
|
||||
white-list=false
|
||||
rcon.password=
|
||||
generate-structures=true
|
||||
max-build-height=256
|
||||
online-mode=false
|
||||
level-seed=
|
||||
prevent-proxy-connections=false
|
||||
use-native-transport=true
|
||||
enable-jmx-monitoring=false
|
||||
rate-limit=0
|
||||
enable-rcon=false
|
||||
motd=A Minecraft Server
|
||||
@@ -1,163 +0,0 @@
|
||||
# This is the main configuration file for Spigot.
|
||||
# As you can see, there's tons to configure. Some options may impact gameplay, so use
|
||||
# with caution, and make sure you know what each option does before configuring.
|
||||
# For a reference for any variable inside this file, check out the Spigot wiki at
|
||||
# http://www.spigotmc.org/wiki/spigot-configuration/
|
||||
#
|
||||
# If you need help with the configuration or have any questions related to Spigot,
|
||||
# join us at the IRC or drop by our forums and leave a post.
|
||||
#
|
||||
# IRC: #spigot @ irc.spi.gt ( http://www.spigotmc.org/pages/irc/ )
|
||||
# Forums: http://www.spigotmc.org/
|
||||
|
||||
config-version: 12
|
||||
settings:
|
||||
log-villager-deaths: true
|
||||
debug: false
|
||||
save-user-cache-on-stop-only: false
|
||||
sample-count: 12
|
||||
user-cache-size: 1000
|
||||
moved-wrongly-threshold: 0.0625
|
||||
moved-too-quickly-multiplier: 10.0
|
||||
bungeecord: true
|
||||
late-bind: false
|
||||
player-shuffle: 0
|
||||
timeout-time: 60
|
||||
restart-on-crash: true
|
||||
restart-script: ./start.sh
|
||||
netty-threads: 4
|
||||
attribute:
|
||||
maxHealth:
|
||||
max: 2048.0
|
||||
movementSpeed:
|
||||
max: 2048.0
|
||||
attackDamage:
|
||||
max: 2048.0
|
||||
messages:
|
||||
whitelist: You are not whitelisted on this server!
|
||||
unknown-command: Unknown command. Type "/help" for help.
|
||||
server-full: The server is full!
|
||||
outdated-client: Outdated client! Please use {0}
|
||||
outdated-server: Outdated server! I'm still on {0}
|
||||
restart: Server is restarting
|
||||
stats:
|
||||
disable-saving: false
|
||||
forced-stats: {}
|
||||
commands:
|
||||
tab-complete: 0
|
||||
send-namespaced: true
|
||||
log: true
|
||||
spam-exclusions:
|
||||
- /skill
|
||||
silent-commandblock-console: false
|
||||
replace-commands:
|
||||
- setblock
|
||||
- summon
|
||||
- testforblock
|
||||
- tellraw
|
||||
advancements:
|
||||
disable-saving: false
|
||||
disabled:
|
||||
- minecraft:story/disabled
|
||||
world-settings:
|
||||
default:
|
||||
seed-bastion: 30084232
|
||||
seed-fortress: 30084232
|
||||
seed-mansion: 10387319
|
||||
seed-fossil: 14357921
|
||||
seed-portal: 34222645
|
||||
seed-outpost: 165745296
|
||||
seed-endcity: 10387313
|
||||
view-distance: default
|
||||
trident-despawn-rate: 1200
|
||||
end-portal-sound-radius: 0
|
||||
verbose: true
|
||||
merge-radius:
|
||||
exp: 3.0
|
||||
item: 2.5
|
||||
random-light-updates: false
|
||||
dragon-death-sound-radius: 0
|
||||
seed-village: 10387312
|
||||
seed-desert: 14357617
|
||||
seed-igloo: 14357618
|
||||
seed-jungle: 14357619
|
||||
seed-swamp: 14357620
|
||||
seed-monument: 10387313
|
||||
seed-shipwreck: 165745295
|
||||
seed-ocean: 14357621
|
||||
seed-slime: 987234911
|
||||
hunger:
|
||||
jump-walk-exhaustion: 0.05
|
||||
jump-sprint-exhaustion: 0.2
|
||||
combat-exhaustion: 0.1
|
||||
regen-exhaustion: 6.0
|
||||
swim-multiplier: 0.01
|
||||
sprint-multiplier: 0.1
|
||||
other-multiplier: 0.0
|
||||
max-tnt-per-tick: 100
|
||||
max-tick-time:
|
||||
tile: 50
|
||||
entity: 50
|
||||
squid-spawn-range:
|
||||
min: 45.0
|
||||
mob-spawn-range: 8
|
||||
growth:
|
||||
beetroot-modifier: 100
|
||||
carrot-modifier: 100
|
||||
potato-modifier: 100
|
||||
bamboo-modifier: 100
|
||||
sweetberry-modifier: 100
|
||||
kelp-modifier: 100
|
||||
cactus-modifier: 100
|
||||
cane-modifier: 100
|
||||
melon-modifier: 100
|
||||
mushroom-modifier: 100
|
||||
pumpkin-modifier: 100
|
||||
sapling-modifier: 100
|
||||
wheat-modifier: 100
|
||||
netherwart-modifier: 100
|
||||
vine-modifier: 100
|
||||
cocoa-modifier: 100
|
||||
entity-activation-range:
|
||||
raiders: 48
|
||||
villagers: 32
|
||||
flying-monsters: 32
|
||||
villagers-work-immunity-after: 100
|
||||
villagers-work-immunity-for: 20
|
||||
villagers-active-for-panic: true
|
||||
animals: 32
|
||||
monsters: 32
|
||||
misc: 16
|
||||
water: 16
|
||||
tick-inactive-villagers: true
|
||||
wake-up-inactive:
|
||||
animals-max-per-tick: 4
|
||||
animals-every: 1200
|
||||
animals-for: 100
|
||||
monsters-max-per-tick: 8
|
||||
monsters-every: 400
|
||||
monsters-for: 100
|
||||
villagers-max-per-tick: 4
|
||||
villagers-every: 600
|
||||
villagers-for: 100
|
||||
flying-monsters-max-per-tick: 8
|
||||
flying-monsters-every: 200
|
||||
flying-monsters-for: 100
|
||||
entity-tracking-range:
|
||||
players: 48
|
||||
animals: 48
|
||||
monsters: 48
|
||||
misc: 32
|
||||
other: 64
|
||||
ticks-per:
|
||||
hopper-transfer: 8
|
||||
hopper-check: 1
|
||||
hopper-amount: 1
|
||||
wither-spawn-sound-radius: 0
|
||||
enable-zombie-pigmen-portal-spawns: true
|
||||
item-despawn-rate: 6000
|
||||
arrow-despawn-rate: 1200
|
||||
hanging-tick-frequency: 100
|
||||
zombie-aggressive-towards-villager: true
|
||||
nerf-spawner-mobs: false
|
||||
max-entity-collisions: 8
|
||||
@@ -1,17 +0,0 @@
|
||||
banned-ips.json
|
||||
banned-players.json
|
||||
|
||||
cache/
|
||||
|
||||
logs/
|
||||
|
||||
permissions.yml
|
||||
|
||||
ops.json
|
||||
usercache.json
|
||||
usernamecache.json
|
||||
version_history.json
|
||||
whitelist.json
|
||||
|
||||
world/
|
||||
.mixin.out
|
||||
@@ -1 +0,0 @@
|
||||
rsa/
|
||||
@@ -1,8 +0,0 @@
|
||||
host: 127.0.0.1
|
||||
port: 8195
|
||||
debug: true
|
||||
disable-v1-protocol: false
|
||||
tokens: {default: server2token}
|
||||
forwarding:
|
||||
method: pluginMessaging
|
||||
pluginMessaging: {channel: 'nuvotifier:votes'}
|
||||
@@ -1,43 +0,0 @@
|
||||
# 1.0
|
||||
#
|
||||
# # If you need help with the configuration or have any questions related to Sponge,
|
||||
# # join us at the IRC or drop by our forums and leave a post.
|
||||
#
|
||||
# # IRC: #sponge @ irc.esper.net ( https://webchat.esper.net/?channel=sponge )
|
||||
# # Forums: https://forums.spongepowered.org/
|
||||
#
|
||||
|
||||
sponge {
|
||||
data-registration {
|
||||
# A configurable list of registration ids that are to be removed
|
||||
# when discovered for deserialization. This can be controlled by
|
||||
# commands in sponge. It is adviseable to refer to the lists made
|
||||
# available through 'failed-data-list', as using any id's from
|
||||
# 'registered-data' will result in custom data being deleted at
|
||||
# every load.
|
||||
data-to-purge=[]
|
||||
# An auto generated list, by Sponge, to discover and list
|
||||
# all failed custom data deserializations at runtime due
|
||||
# to a lack of the registrations being made by a plugin.
|
||||
# Not to be confused by failed deserialization due to bad data.
|
||||
# Modifying the list will result in no effect as Sponge auto
|
||||
# generates this list. This is merely for user configuration.
|
||||
failed-data-list=[]
|
||||
# In the cases where there is already previously discovered data
|
||||
# we don't want to spam the log on each discovery in certain
|
||||
# contexts. If it is required, we still can emit the log warning
|
||||
# when necessary.
|
||||
print-on-discovery=false
|
||||
# An auto generated list, by Sponge, to provide a list of
|
||||
# registered custom data manipulators by plugins. Since
|
||||
# the list is generated AFTER the game starts, modifying
|
||||
# this list will not affect Sponge's system in any way.
|
||||
# However, it is advisable to view what registered datas
|
||||
# exist on a server instance, such that when Sponge completes
|
||||
# startup, it will be verified that all existing registrations
|
||||
# are accounted for. A warning will be emitted for any existing
|
||||
# registrations that were not registered, and moved to the
|
||||
# 'failed-data-list'.
|
||||
registered-data=[]
|
||||
}
|
||||
}
|
||||
@@ -1,697 +0,0 @@
|
||||
# 1.0
|
||||
#
|
||||
# # If you need help with the configuration or have any questions related to Sponge,
|
||||
# # join us at the IRC or drop by our forums and leave a post.
|
||||
#
|
||||
# # IRC: #sponge @ irc.esper.net ( https://webchat.esper.net/?channel=sponge )
|
||||
# # Forums: https://forums.spongepowered.org/
|
||||
#
|
||||
|
||||
sponge {
|
||||
# Stopgap measures for dealing with broken mods
|
||||
broken-mods {
|
||||
# A list of mod ids that have broken network handlers (they interact with the game from a Netty handler thread).
|
||||
# All network handlers from a forcibly scheduled to run on the main thread.
|
||||
# Note that this setting should be considered a last resort, and should only be used as a stopgap measure
|
||||
# while waiting for a mod to properly fix the issue.
|
||||
broken-network-handler-mods=[]
|
||||
}
|
||||
# Controls how Sponge interacts with server proxies, such as BungeeCord and Velocity.
|
||||
# Requires that the 'bungeecord' module is enabled.
|
||||
bungeecord {
|
||||
# If 'true', allows BungeeCord to forward IP address, UUID, and Game Profile to this server.
|
||||
ip-forwarding=true
|
||||
}
|
||||
# Configuration options related to Sponge's cause tracking system
|
||||
cause-tracker {
|
||||
# A mapping that is semi-auto-populating for TileEntities whose types
|
||||
# are found to be providing 'null' Block sources as neighbor notifications
|
||||
# that end up causing crashes or spam reports. If the value is set to
|
||||
# 'true', then a "workaround" will be attempted. If not, the
|
||||
# current BlockState at the target source will be queried from the world.
|
||||
# This map having a specific
|
||||
# entry of a TileEntity will prevent a log or warning come up to any logs
|
||||
# when that 'null' arises, and Sponge will self-rectify the TileEntity
|
||||
# by calling the method "getBlockType()". It is advised that if the mod
|
||||
# id in question is coming up, that the mod author is notified about the
|
||||
# error-prone usage of the field "blockType". You can refer them to
|
||||
# the following links for the issue:
|
||||
# https://gist.github.com/gabizou/ad570dc09dfed259cac9d74284e78e8b
|
||||
# https://github.com/SpongePowered/SpongeForge/issues/2787
|
||||
# Also, please provide them with these links for the example PR to
|
||||
# fix the issue itself, as the fix is very simple:
|
||||
# https://github.com/TehNut/Soul-Shards-Respawn/pull/24
|
||||
# https://github.com/Epoxide-Software/Enchanting-Plus/pull/135
|
||||
#
|
||||
auto-fix-null-source-block-providing-tile-entities {}
|
||||
# If set to 'true', when a mod or plugin attempts to spawn an entity
|
||||
# off the main server thread, Sponge will automatically
|
||||
# capture said entity to spawn it properly on the main
|
||||
# server thread. The catch to this is that some mods are
|
||||
# not considering the consequences of spawning an entity
|
||||
# off the server thread, and are unaware of potential race
|
||||
# conditions they may cause. If this is set to false,
|
||||
# Sponge will politely ignore the entity being spawned,
|
||||
# and emit a warning about said spawn anyways.
|
||||
capture-async-spawning-entities=true
|
||||
# If 'true', more thorough debugging for PhaseStates
|
||||
# such that a StackTrace is created every time a PhaseState
|
||||
# switches, allowing for more fine grained troubleshooting
|
||||
# in the cases of runaway phase states. Note that this is
|
||||
# not extremely performant and may have some associated costs
|
||||
# with generating the stack traces constantly.
|
||||
generate-stacktrace-per-phase=false
|
||||
# The maximum number of times to recursively process transactions in a single phase.
|
||||
# Some mods may interact badly with Sponge's block capturing system, causing Sponge to
|
||||
# end up capturing block transactions every time it tries to process an existing batch.
|
||||
# Due to the recursive nature of the depth-first processing that Sponge uses to handle block transactions,
|
||||
# this can result in a stack overflow, which causes us to lose all infomration about the original cause of the issue.
|
||||
# To prevent a stack overflow, Sponge tracks the current processing depth, and aborts processing when it exceeds
|
||||
# this threshold.
|
||||
# The default value should almost always work properly - it's unlikely you'll ever have to change it.
|
||||
max-block-processing-depth=1000
|
||||
# If verbose is not enabled, this restricts the amount of
|
||||
# runaway phase state printouts, usually happens on a server
|
||||
# where a PhaseState is not completing. Although rare, it should
|
||||
# never happen, but when it does, sometimes it can continuously print
|
||||
# more and more. This attempts to placate that while a fix can be worked on
|
||||
# to resolve the runaway. If 'verbose' is enabled, they will always print.
|
||||
maximum-printed-runaway-counts=3
|
||||
# If true, when a mod attempts to perform a neighbor notification
|
||||
# on a block, some mods do not know to perform a 'null' check
|
||||
# on the source block of their TileEntity. This usually goes by
|
||||
# unnoticed by other mods, because they may perform '==' instance
|
||||
# equality checks instead of calling methods on the potentially
|
||||
# null Block, but Sponge uses the block to build information to
|
||||
# help tracking. This has caused issues in the past. Generally,
|
||||
# this can be useful for leaving 'true' so a proper report is
|
||||
# generated once for your server, and can be reported to the
|
||||
# offending mod author.
|
||||
# This is 'false' by default in SpongeVanilla.
|
||||
# Review the following links for more info:
|
||||
# https://gist.github.com/gabizou/ad570dc09dfed259cac9d74284e78e8b
|
||||
# https://github.com/SpongePowered/SpongeForge/issues/2787
|
||||
#
|
||||
report-null-source-blocks-on-neighbor-notifications=true
|
||||
# If set to 'true', when a mod or plugin attempts to submit a command
|
||||
# asynchronously, Sponge will automatically capture said command
|
||||
# and submit it for processing on the server thread. The catch to
|
||||
# this is that some mods are performing these commands in vanilla
|
||||
# without considering the possible consequences of such commands
|
||||
# affecting any thread-unsafe parts of Minecraft, such as worlds,
|
||||
# block edits, entity spawns, etc. If this is set to false, Sponge
|
||||
# will politely ignore the command being executed, and emit a warning
|
||||
# about said command anyways.
|
||||
resync-commands-from-async=true
|
||||
# If 'true', the phase tracker will print out when there are too many phases
|
||||
# being entered, usually considered as an issue of phase re-entrance and
|
||||
# indicates an unexpected issue of tracking phases not to complete.
|
||||
# If this is not reported yet, please report to Sponge. If it has been
|
||||
# reported, you may disable this.
|
||||
verbose=true
|
||||
# If 'true', the phase tracker will dump extra information about the current phases
|
||||
# when certain non-PhaseTracker related exceptions occur. This is usually not necessary, as the information
|
||||
# in the exception itself can normally be used to determine the cause of the issue.
|
||||
verbose-errors=false
|
||||
}
|
||||
# Configuration options related to commands, including command aliases and hidden commands.
|
||||
commands {
|
||||
# Command aliases will resolve conflicts when multiple plugins request a specific command.
|
||||
# Correct syntax is '<unqualified command>=<plugin name>' e.g. 'sethome=homeplugin'
|
||||
aliases {}
|
||||
# Defines how Sponge should act when a user tries to access a command they do not have
|
||||
# permission for
|
||||
command-hiding {
|
||||
# If this is true, when a user tries to tab complete a command, or use "/sponge which" or
|
||||
# "/sponge:help" this prevents commands a user does not have permission for from being completed.
|
||||
#
|
||||
# Note that some commands may not show up during tab complete if a user does not have permission
|
||||
# regardless of this setting.
|
||||
hide-on-discovery-attempt=true
|
||||
# If this is true, when a user tries to use a command they don't have permission for, Sponge
|
||||
# will act as if the command doesn't exist, rather than showing a no permissions message.
|
||||
hide-on-execution-attempt=false
|
||||
}
|
||||
# Some mods may not trigger a permission check when running their command. Setting this to
|
||||
# 'true' will enforce a check of the Sponge provided permission ('<modid>.command.<commandname>').
|
||||
# Note that setting this to 'true' may cause some commands that are generally accessible to all to
|
||||
# require a permission to run.
|
||||
#
|
||||
# Setting this to 'true' will enable greater control over whether a command will appear in
|
||||
# tab completion and Sponge's help command.
|
||||
#
|
||||
# If you are not using a permissions plugin, it is highly recommended that this is set to 'false'
|
||||
# (as it is by default).
|
||||
enforce-permission-checks-on-non-sponge-commands=false
|
||||
# Patches the specified commands to respect the world of the sender instead of applying the
|
||||
# changes on the all worlds.
|
||||
multi-world-patches {
|
||||
defaultgamemode=true
|
||||
difficulty=true
|
||||
gamerule=true
|
||||
seed=true
|
||||
setdefaultspawnpoint=true
|
||||
time=true
|
||||
toggledownfall=true
|
||||
weather=true
|
||||
worldborder=true
|
||||
}
|
||||
}
|
||||
# Configuratiom options related to debugging features that are disabled by default.
|
||||
debug {
|
||||
# Detect and prevent parts of PlayerChunkMap being called off the main thread.
|
||||
# This may decrease sever preformance, so you should only enable it when debugging a specific issue.
|
||||
concurrent-chunk-map-checks=false
|
||||
# Detect and prevent certain attempts to use entities concurrently.
|
||||
# WARNING: May drastically decrease server performance.
|
||||
# Only set this to 'true' to debug a pre-existing issue.
|
||||
concurrent-entity-checks=false
|
||||
# If 'true', Java's thread contention monitoring for thread dumps is enabled.
|
||||
thread-contention-monitoring=false
|
||||
}
|
||||
# Configuration options related to entities and their performance impact.
|
||||
entity {
|
||||
# Number of colliding entities in one spot before logging a warning.
|
||||
# Set to '0' to disable.
|
||||
collision-warn-size=200
|
||||
# Number of ticks before a painting is respawned on clients when their art is changed.
|
||||
entity-painting-respawn-delay=2
|
||||
# Number of ticks before the fake player entry of a human is removed from the tab list
|
||||
# (ranges from '0' to '100' ticks).
|
||||
human-player-list-remove-delay=10
|
||||
# Controls the time in ticks for when an item despawns.
|
||||
item-despawn-rate=6000
|
||||
# The upper bounded range where living entities farther from a player will likely despawn.
|
||||
living-hard-despawn-range=128
|
||||
# The amount of seconds before a living entity between the soft and hard despawn ranges
|
||||
# from a player to be considered for despawning.
|
||||
living-soft-despawn-minimum-life=30
|
||||
# The lower bounded range where living entities near a player may potentially despawn.
|
||||
living-soft-despawn-range=32
|
||||
# Maximum size of an entity's bounding box before removing it.
|
||||
# Set to '0' to disable.
|
||||
max-bounding-box-size=1000
|
||||
# Square of the maximum speed of an entity before removing it.
|
||||
# Set to '0' to disable.
|
||||
max-speed=100
|
||||
}
|
||||
# Allows the configuration of the default entity activation ranges.
|
||||
entity-activation-range {
|
||||
# If 'true', newly discovered entities will be added to this config with a default value.
|
||||
auto-populate=false
|
||||
# Default activation ranges used for all entities unless overridden.
|
||||
defaults {
|
||||
ambient=32
|
||||
aquatic=32
|
||||
creature=32
|
||||
misc=16
|
||||
monster=32
|
||||
}
|
||||
# Per-mod overrides. Refer to the minecraft default mod for example.
|
||||
mods {}
|
||||
}
|
||||
# Configuration options related to entity collision checks.
|
||||
entity-collisions {
|
||||
# If 'true', newly discovered entities/blocks will be added to this config with a default value.
|
||||
auto-populate=false
|
||||
# Maximum amount of entities any given entity or block can collide with.
|
||||
# This improves performance when there are more than 8 entities on top of each other
|
||||
# such as a 1x1 spawn pen.Set to '0' to disable.
|
||||
max-entities-within-aabb=8
|
||||
# Per-mod overrides. Refer to the minecraft default mod for example.
|
||||
mods {
|
||||
minecraft {
|
||||
# Default maximum collisions used for all entities unless overridden.
|
||||
defaults {}
|
||||
# If 'false', entity collision rules for this mod will be ignored.
|
||||
enabled=true
|
||||
entities {}
|
||||
}
|
||||
}
|
||||
}
|
||||
# Configuration option related to sponge provided exploit patches
|
||||
exploits {
|
||||
# If 'limit-book-size' is enabled, controls the multiplier applied to each book page size
|
||||
book-size-total-multiplier=0.98
|
||||
# Enables filtering invalid entities when a chunk is being saved
|
||||
# such that the entity that does not "belong" in the saving chunk will not be saved,
|
||||
# and forced an update to the world's tracked entity lists for chunks.
|
||||
# See https://github.com/PaperMC/Paper/blob/fd1bd5223a461b6d98280bb8f2d67280a30dd24a/Spigot-Server-Patches/0311-Prevent-Saving-Bad-entities-to-chunks.patch
|
||||
filter-invalid-entities-on-chunk-save=true
|
||||
# Limits the size of a book that can be sent by the client.
|
||||
# See https://github.com/PaperMC/Paper/blob/f8058a8187da9f6185d95bb786783e12c79c8b18/Spigot-Server-Patches/0403-Book-Size-Limits.patch
|
||||
# (Only affects SpongeVanilla)
|
||||
limit-book-size=true
|
||||
# Enables focing a chunk load when an entity position is set.
|
||||
# Usually due to teleportation, vehicle movement etc. can a position lead an entity to no longer exist
|
||||
# within it's currently marked and tracked chunk. This will enable that chunk for the position is loaded.
|
||||
# Part of several exploits.
|
||||
# See https://github.com/PaperMC/Paper/blob/fd1bd5223a461b6d98280bb8f2d67280a30dd24a/Spigot-Server-Patches/0335-Ensure-chunks-are-always-loaded-on-hard-position-set.patch
|
||||
# (Only affects SpongeVanilla)
|
||||
load-chunk-on-position-set=true
|
||||
# Enables forcing chunks to save when an entity is added or removed from said chunk.
|
||||
# This is a partial fix for some exploits using vehicles.
|
||||
# See https://github.com/PaperMC/Paper/blob/fd1bd5223a461b6d98280bb8f2d67280a30dd24a/Spigot-Server-Patches/0306-Mark-chunk-dirty-anytime-entities-change-to-guarante.patch
|
||||
# (Only affects SpongeVanilla)
|
||||
mark-chunks-as-dirty-on-entity-list-modification=true
|
||||
# If 'limit-book-size' is enabled, controls the maximum size of a book page
|
||||
max-book-page-size=2560
|
||||
# Prevents an exploit in which the client sends a packet with the itemstack name
|
||||
# exceeding the string limit.
|
||||
prevent-creative-itemstack-name-exploit=true
|
||||
# Enables forcing updates to the player's location on vehicle movement.
|
||||
# This is partially required to update the server's understanding of where the player exists,
|
||||
# and allows chunk loading issues to be avoided with laggy connections and/or hack clients.
|
||||
# See https://github.com/PaperMC/Paper/blob/fd1bd5223a461b6d98280bb8f2d67280a30dd24a/Spigot-Server-Patches/0378-Sync-Player-Position-to-Vehicles.patch
|
||||
# (Only affects SpongeVanilla)
|
||||
sync-player-positions-for-vehicle-movement=true
|
||||
# Enables forcing a chunk-tracking refresh on entity movement.
|
||||
# This enables a guarantee that the entity is tracked in the proper chunk when moving.
|
||||
# See https://github.com/PaperMC/Paper/blob/fd1bd5223a461b6d98280bb8f2d67280a30dd24a/Spigot-Server-Patches/0315-Always-process-chunk-registration-after-moving.patch
|
||||
# (Only affects SpongeVanilla)
|
||||
update-tracked-chunk-on-entity-move=true
|
||||
}
|
||||
# Contains general configuration options for Sponge that don't fit into a specific classification
|
||||
general {
|
||||
# If 'true', Sponge will try to ensure that its data is on disk
|
||||
# when saving the 'level_sponge.dat' file,
|
||||
# but this may cause a slight performance hit.
|
||||
#
|
||||
# Setting this to 'false' will mean Sponge does not
|
||||
# perform any consistency checks, but you may end up
|
||||
# with corrupt data if an unexpected failure occurs on your server,
|
||||
# requiring restoring this file from backup.
|
||||
check-file-when-saving-sponge-data-file=true
|
||||
# The directory for Sponge plugin configurations, relative to the
|
||||
# execution root or specified as an absolute path.
|
||||
# Note that the default: '${CANONICAL_GAME_DIR}/config'
|
||||
# is going to use the 'config' directory in the root game directory.
|
||||
# If you wish for plugin configs to reside within a child of the configuration
|
||||
# directory, change the value to, for example, '${CANONICAL_CONFIG_DIR}/sponge/plugins'.
|
||||
# Note: It is not recommended to set this to '${CANONICAL_CONFIG_DIR}/sponge', as there is
|
||||
# a possibility that plugin configurations can conflict the Sponge core configurations.
|
||||
#
|
||||
config-dir="${CANONICAL_GAME_DIR}/config"
|
||||
# If 'true', sleeping between chunk saves will be enabled, beware of memory issues.
|
||||
file-io-thread-sleep=false
|
||||
# Additional directory to search for plugins, relative to the
|
||||
# execution root or specified as an absolute path.
|
||||
# Note that the default: '${CANONICAL_MODS_DIR}/plugins'
|
||||
# is going to search for a plugins folder in the mods directory.
|
||||
# If you wish for the plugins folder to reside in the root game
|
||||
# directory, change the value to '${CANONICAL_GAME_DIR}/plugins'.
|
||||
plugins-dir="${CANONICAL_MODS_DIR}/plugins"
|
||||
}
|
||||
# Automatically assigns (permission) contexts to users that use any of the given ips.
|
||||
# This can be used to restrict/grant permissions, based on the player's source or target ip.
|
||||
ip-sets {}
|
||||
# Configuration option related to logging certain action such as chunk loading.
|
||||
logging {
|
||||
# Log when blocks are broken
|
||||
block-break=false
|
||||
# Log when blocks are modified
|
||||
block-modify=false
|
||||
# Log when blocks are placed
|
||||
block-place=false
|
||||
# Log when blocks are populated in a chunk
|
||||
block-populate=false
|
||||
# Log when blocks are placed by players and tracked
|
||||
block-tracking=false
|
||||
# Log when chunks are queued to be unloaded by the chunk garbage collector.
|
||||
chunk-gc-queue-unload=false
|
||||
# Log when chunks are loaded
|
||||
chunk-load=false
|
||||
# Log when chunks are unloaded
|
||||
chunk-unload=false
|
||||
# Whether to log entity collision/count checks
|
||||
entity-collision-checks=false
|
||||
# Log when living entities are destroyed
|
||||
entity-death=false
|
||||
# Log when living entities are despawned
|
||||
entity-despawn=false
|
||||
# Log when living entities are spawned
|
||||
entity-spawn=false
|
||||
# Whether to log entity removals due to speed
|
||||
entity-speed-removal=false
|
||||
# Log when server receives exploited packet with itemstack name exceeding string limit.
|
||||
exploit-itemstack-name-overflow=false
|
||||
# Log when player attempts to respawn invisible to surrounding players.
|
||||
exploit-respawn-invisibility=false
|
||||
# Log when server receives exploited packet to update a sign containing commands
|
||||
# from player with no permission.
|
||||
exploit-sign-command-updates=false
|
||||
# Add stack traces to dev logging
|
||||
log-stacktraces=false
|
||||
# Log when two conflicting changes are merged into one. (This number specifies the maximum number of
|
||||
# messages to log. Set to 0 to show all messages.)
|
||||
transaction-merge-fail=25
|
||||
# Log when a world auto-saves its chunk data.
|
||||
# Note: This may be spammy depending on the auto-save-interval configured for world.
|
||||
world-auto-save=false
|
||||
}
|
||||
# Configuration options related to metric collection.
|
||||
metrics {
|
||||
# The global collection state that should be respected by all plugins that have no specified collection state. If 'undefined' then it is treated as disabled.
|
||||
global-state=UNDEFINED
|
||||
# Plugin-specific collection states that override the global collection state.
|
||||
plugin-states {}
|
||||
}
|
||||
# Sponge provides a number of modules that allow for enabling or disabling
|
||||
# certain specific features. These may be enabled or disabled below.
|
||||
#
|
||||
# Any changes here require a server restart as modules are applied at startup.
|
||||
modules {
|
||||
# Enables experimental fixes for broken mods
|
||||
broken-mod=false
|
||||
# The BungeeCord Module, allows Sponge to be used with a Proxy like Bungeecord or Velocity.
|
||||
# Usually you want to also enable 'bungeecord.ip-forwarding' with this.
|
||||
bungeecord=true
|
||||
# The entity activation module, allows you to tweak entity activation ranges,
|
||||
# similarly to "Entity Distance" in the latest 1.16 snapshots but per mob.
|
||||
# Essentially, it changes how far an entity can be away from a player, until it stops being updated (e.g. moving).
|
||||
entity-activation-range=true
|
||||
# Module that allows you to configure the maximum amount of entities a specific entity or block can collide with.
|
||||
entity-collisions=true
|
||||
# Controls whether any exploit patches are applied.
|
||||
# If there are issues with any specific exploits, please test in the exploit category first,
|
||||
# before disabling all exploits with this toggle.
|
||||
exploits=true
|
||||
# Allows configuring Vanilla movement and speed checks
|
||||
movement-checks=false
|
||||
optimizations=true
|
||||
# Use real (wall) time instead of ticks as much as possible
|
||||
realtime=false
|
||||
# Controls block range and tick rate of tileentities.
|
||||
# Use with caution as this can break intended functionality.
|
||||
tileentity-activation=false
|
||||
# Module to run Aikar's Timings, profile your server performance and get a sharable web result.
|
||||
# https://github.com/aikar/timings#aikars-minecraft-timings-viewer-v2
|
||||
timings=true
|
||||
# Can be used to disable some parts of the tracking.
|
||||
tracking=true
|
||||
}
|
||||
# Configuration options related to minecraft's movement checks, that can be enabled or disabled.
|
||||
movement-checks {
|
||||
# Controls whether the 'player/entity moved wrongly!' check will be enforced
|
||||
moved-wrongly=true
|
||||
# Controls whether the 'player moved too quickly!' check will be enforced
|
||||
player-moved-too-quickly=true
|
||||
# Controls whether the 'vehicle of player moved too quickly!' check will be enforced
|
||||
player-vehicle-moved-too-quickly=true
|
||||
}
|
||||
# Configuration options related to sponge provided performance optimizations.
|
||||
optimizations {
|
||||
# Runs lighting updates asynchronously.
|
||||
async-lighting {
|
||||
# If 'true', lighting updates are run asynchronously.
|
||||
enabled=true
|
||||
# The amount of threads to dedicate for asynchronous lighting updates. (Default: 2)
|
||||
num-threads=2
|
||||
}
|
||||
# Caches tameable entities owners to avoid constant lookups against data watchers.
|
||||
# If mods cause issues, disable this.
|
||||
cache-tameable-owners=true
|
||||
# Occasionally, some built in advancements, recipes, etc. can fail to deserialize properly
|
||||
# which ends up potentially spamming the server log and the original provider of the failing content
|
||||
# is not able to fix them. This provides an option to suppress the exceptions printing out in the log.
|
||||
disable-failing-deserialization-log-spam=true
|
||||
# In vanilla, pathfinding may result in loading chunks.
|
||||
# You can disable that here, which may result in a
|
||||
# performance improvement. This may not work well
|
||||
# with mods.
|
||||
disable-pathfinding-chunk-loads=false
|
||||
# In vanilla, ray tracing may result in loading chunks.
|
||||
# You can disable that here, which may result in a
|
||||
# performance improvement. This may not work well
|
||||
# with mods.
|
||||
disable-raytracing-chunk-loads=false
|
||||
# If 'true', block item drops are pre-processed to avoid
|
||||
# having to spawn extra entities that will be merged post spawning.
|
||||
# Usually, Sponge is smart enough to determine when to attempt an item pre-merge and when not to,
|
||||
# however, in certain cases, some mods rely on items not being pre-merged and actually spawned,
|
||||
# in which case, the items will flow right through without being merged.
|
||||
drops-pre-merge=true
|
||||
# Uses theosib's redstone algorithms to completely overhaul the way redstone works.
|
||||
eigen-redstone {
|
||||
# If 'true', uses theosib's redstone implementation which improves performance.
|
||||
# See https://bugs.mojang.com/browse/MC-11193 and
|
||||
# https://bugs.mojang.com/browse/MC-81098 for more information.
|
||||
# Note: We cannot guarantee compatibility with mods. Use at your discretion.
|
||||
enabled=false
|
||||
# If 'true', restores the vanilla algorithm for computing wire power levels when powering off.
|
||||
vanilla-decrement=false
|
||||
# If 'true', restores the vanilla algorithm for propagating redstone wire changes.
|
||||
vanilla-search=false
|
||||
}
|
||||
# If 'true', provides a fix for possible leaks through
|
||||
# Minecraft's enchantment helper code that can leak
|
||||
# entity and world references without much interaction
|
||||
# Forge native (so when running SpongeForge implementation)
|
||||
# has a similar patch, but Sponge's patch works a little harder
|
||||
# at it, but Vanilla (SpongeVanilla implementation) does NOT
|
||||
# have any of the patch, leading to the recommendation that this
|
||||
# patch is enabled "for sure" when using SpongeVanilla implementation.
|
||||
# See https://bugs.mojang.com/browse/MC-128547 for more information.
|
||||
#
|
||||
enchantment-helper-leak-fix=true
|
||||
# If 'true', allows for Sponge to make better assumptinos on single threaded
|
||||
# operations with relation to various checks for server threaded operations.
|
||||
# This is default to true due to Sponge being able to precisely inject when
|
||||
# the server thread is available. This should make an already fast operation
|
||||
# much faster for better thread checks to ensure stability of sponge's systems.
|
||||
faster-thread-checks=true
|
||||
# If 'true', re-writes the incredibly inefficient Vanilla Map code.
|
||||
# This yields enormous performance enhancements when using many maps,
|
||||
# but has a tiny chance of breaking mods that invasively modify Vanilla.
|
||||
# It is strongly reccomended to keep this on, unless explicitly advised otherwise by a Sponge developer
|
||||
map-optimization=true
|
||||
# Based on Aikar's optimizations of Hoppers, setting this to 'true'
|
||||
# will allow for hoppers to save performing server -> client updates when transferring items.
|
||||
# Because hoppers can transfer items multiple times per tick, these updates can get costly on the server,
|
||||
# with little to no benefit to the client. Because of the nature of the change,
|
||||
# the default will be 'false' due to the inability to pre-emptively
|
||||
# foretell whether mod compatibility will fail with these changes or not.
|
||||
# Refer to: https://github.com/PaperMC/Paper/blob/8175ec916f31dcd130fe0884fe46bdc187d829aa/Spigot-Server-Patches/0269-Optimize-Hoppers.patch
|
||||
# for more details.
|
||||
optimize-hoppers=false
|
||||
# If 'true', uses Panda4494's redstone implementation which improves performance.
|
||||
# See https://bugs.mojang.com/browse/MC-11193 for more information.
|
||||
# Note: This optimization has a few issues which are explained in the bug report.
|
||||
# We strongly recommend using eigen redstone over this implementation as this will
|
||||
# be removed in a future release.
|
||||
panda-redstone=false
|
||||
# Handles structures that are saved to disk. Certain structures can take up large amounts
|
||||
# of disk space for very large maps and the data for these structures is only needed while the
|
||||
# world around them is generating. Disabling saving of these structures can save disk space and
|
||||
# time during saves if your world is already fully generated.
|
||||
# Warning: disabling structure saving will break the vanilla locate command.
|
||||
structure-saving {
|
||||
# If 'true', newly discovered structures will be added to this config with a default value of 'true'.
|
||||
# This is useful for finding out potentially what structures are being saved from various mods,
|
||||
# and allowing those structures to be selectively disabled.
|
||||
auto-populate=false
|
||||
# Global switch to enable sponge's changes to the structure saving mechansim.
|
||||
# By default, this option is disabled, i.e. saving structures is not affected.
|
||||
# If you want to prevent that a certain "named" structure is saved to the world's folder,
|
||||
# you have to enable this module/setting and disable the structure in the further settings.
|
||||
# An example of a structure that is costly and somewhat irrelevant is 'mineshaft',
|
||||
# as they build and save several structures even after the mine shafts have been completely generated.
|
||||
# However, this has the disadvantage that these structures may no longer be locatable by some mods.
|
||||
enabled=false
|
||||
# Per-mod overrides. Refer to the minecraft default mod for example.
|
||||
mods {
|
||||
minecraft {
|
||||
# Global flag, whether this mod's structures will be saved.
|
||||
# If 'false', this mod will never save its structures.
|
||||
# If 'true', it will check the 'structureList' for disabled structures.
|
||||
enabled=true
|
||||
# The configuration for each struture.
|
||||
# A value of 'false' prevents that struture from being saved.
|
||||
# Entries that are either missing in this list or have the value 'true' will still be saved,
|
||||
# unless the structure saving of the mod is globally disabled.
|
||||
structures {
|
||||
mineshaft=false
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
# Vanilla performs a lot of is area loaded checks during entity collision calculations with blocks,
|
||||
# and because these calculations require fetching the chunks to see if they are loaded,
|
||||
# before getting the block states from those chunks, there can be some small performance
|
||||
# increase by checking the entity's owned active chunk it may currently reside in.
|
||||
# Essentially, instead of asking the world if those chunks are loaded, the entity
|
||||
# would know whether it's chunks are loaded and that neighbor's chunks are loaded.
|
||||
use-active-chunks-for-collisions=false
|
||||
}
|
||||
# Configuration options related to permissions and permission handling
|
||||
permission {
|
||||
# If 'true', Sponge plugins will be used to handle permissions rather than any Forge mod
|
||||
forge-permissions-handler=false
|
||||
}
|
||||
# Configuration options related to tracking player interactions with blocks
|
||||
player-block-tracker {
|
||||
# Block IDs that will be blacklisted for player block placement tracking.
|
||||
block-blacklist=[]
|
||||
# If 'true', adds player tracking support for block positions.
|
||||
# Note: This should only be disabled if you do not care who caused a block to change.
|
||||
enabled=true
|
||||
}
|
||||
# Used to control spawn limits around players.
|
||||
# Note: The radius uses the lower value of mob spawn range and server's view distance.
|
||||
spawner {
|
||||
# The number of ambients the spawner can potentially spawn around a player.
|
||||
spawn-limit-ambient=15
|
||||
# The number of animals the spawner can potentially spawn around a player.
|
||||
spawn-limit-animal=15
|
||||
# The number of aquatics the spawner can potentially spawn around a player.
|
||||
spawn-limit-aquatic=5
|
||||
# The number of monsters the spawner can potentially spawn around a player.
|
||||
spawn-limit-monster=70
|
||||
# The ambient spawning tick rate. Default: 400
|
||||
tick-rate-ambient=400
|
||||
# The animal spawning tick rate. Default: 400
|
||||
tick-rate-animal=400
|
||||
# The aquatic spawning tick rate. Default: 1
|
||||
tick-rate-aquatic=1
|
||||
# The monster spawning tick rate. Default: 1
|
||||
tick-rate-monster=1
|
||||
}
|
||||
# Configuration options related to the Sql service, including connection aliases etc
|
||||
sql {
|
||||
# Aliases for SQL connections, in the format jdbc:protocol://[username[:password]@]host/database
|
||||
aliases {}
|
||||
}
|
||||
# Blocks to blacklist for safe teleportation.
|
||||
teleport-helper {
|
||||
# If 'true', this blacklist will always be respected, otherwise, plugins can choose whether
|
||||
# or not to respect it.
|
||||
force-blacklist=false
|
||||
# Block IDs that are listed here will not be selected by Sponge's safe teleport routine as
|
||||
# a safe block for players to warp into.
|
||||
# You should only list blocks here that are incorrectly selected, solid blocks that prevent
|
||||
# movement are automatically excluded.
|
||||
unsafe-body-block-ids=[]
|
||||
# Block IDs that are listed here will not be selected by Sponge's safe
|
||||
# teleport routine as a safe floor block.
|
||||
unsafe-floor-block-ids=[]
|
||||
}
|
||||
# Configuration options related to activation ranges of tile entities.
|
||||
tileentity-activation {
|
||||
# If 'true', newly discovered tileentities will be added to this config with default settings.
|
||||
auto-populate=false
|
||||
# Default activation block range used for all tileentities unless overridden.
|
||||
default-block-range=64
|
||||
# Default tick rate used for all tileentities unless overridden.
|
||||
default-tick-rate=1
|
||||
# Per-mod overrides. Refer to the minecraft default mod for example.
|
||||
mods {}
|
||||
}
|
||||
# Module to run Aikar's Timings, profile your server performance and get a sharable web result.
|
||||
# https://github.com/aikar/timings#aikars-minecraft-timings-viewer-v2
|
||||
timings {
|
||||
# Enables the timing module
|
||||
enabled=true
|
||||
# These configuration entries/paths/sections are removed before the report is sent.
|
||||
# This is to prevent credentials from being leaked unintentionally.
|
||||
# Note: The 'sponge.sql' section is always ignored
|
||||
# and thus is never sent to the webviewer regardless of this config.
|
||||
hidden-config-entries=[
|
||||
"sponge.sql"
|
||||
]
|
||||
# Modulo value how often a tick should be pushed to the timings history
|
||||
history-interval=300
|
||||
# How long the list of said history can get
|
||||
history-length=3600
|
||||
# Hides the server name in the Aikar webviewer to no leak the l33t server you are running
|
||||
server-name-privacy=false
|
||||
# Enables the verbose mode for the timings module.
|
||||
verbose=false
|
||||
}
|
||||
# Configuration options that will affect all worlds.
|
||||
world {
|
||||
# The auto-save tick interval used when saving global player data. (Default: 900)
|
||||
# Note: 20 ticks is equivalent to 1 second. Set to 0 to disable.
|
||||
auto-player-save-interval=900
|
||||
# The auto-save tick interval used to save all loaded chunks in a world.
|
||||
# Set to 0 to disable. (Default: 900)
|
||||
# Note: 20 ticks is equivalent to 1 second.
|
||||
auto-save-interval=900
|
||||
# The number of newly loaded chunks before triggering a forced cleanup.
|
||||
# Note: When triggered, the loaded chunk threshold will reset and start incrementing.
|
||||
# Disabled by default.
|
||||
chunk-gc-load-threshold=0
|
||||
# The tick interval used to cleanup all inactive chunks that have leaked in a world.
|
||||
# Set to 0 to disable which restores vanilla handling. (Default: 600)
|
||||
chunk-gc-tick-interval=600
|
||||
# The number of seconds to delay a chunk unload once marked inactive. (Default: 15)
|
||||
# Note: This gets reset if the chunk becomes active again.
|
||||
chunk-unload-delay=15
|
||||
# If 'true', any request for a chunk not currently loaded will be denied
|
||||
# (exceptions apply for things like world gen and player movement).
|
||||
# Warning: As this is an experimental setting for performance gain,
|
||||
# if you encounter any issues then we recommend disabling it.
|
||||
deny-chunk-requests=true
|
||||
# If 'true', any neighbour notification for a chunk not currently loaded will be denied
|
||||
# Warning: As this is an experimental setting for performance gain,
|
||||
# if you encounter any issues then we recommend disabling it.
|
||||
deny-neighbor-notification-chunk-requests=false
|
||||
# The interval, in seconds, used by the GameProfileQueryTask to process queued GameProfile requests. (Default: 4)
|
||||
# Note: This setting should be raised if you experience the following error:
|
||||
# "The client has sent too many requests within a certain amount of time".
|
||||
# Finally, if set to 0 or less, the default interval will be used.
|
||||
gameprofile-lookup-task-interval=4
|
||||
# If 'true', this world will generate its spawn the moment its loaded.
|
||||
generate-spawn-on-load=false
|
||||
# The list of uuid's that should never perform a lookup against Mojang's session server.
|
||||
# Note: If you are using SpongeForge, make sure to enter any mod fake player's UUID to this list.
|
||||
invalid-lookup-uuids=[
|
||||
"00000000-0000-0000-0000-000000000000",
|
||||
"0d0c4ca0-4ff1-11e4-916c-0800200c9a66",
|
||||
"41c82c87-7afb-4024-ba57-13d2c99cae77"
|
||||
]
|
||||
# The defined merge radius for Item entities such that when two items are
|
||||
# within the defined radius of each other, they will attempt to merge.
|
||||
# Usually, the default radius is set to 0.5 in Vanilla, however, for performance reasons
|
||||
# 2.5 is generally acceptable.
|
||||
# Note: Increasing the radius higher will likely cause performance degradation
|
||||
# with larger amount of items as they attempt to merge and search nearby
|
||||
# areas for more items. Setting to a negative value is not supported!
|
||||
item-merge-radius=2.5
|
||||
# If 'true', this worlds spawn will remain loaded with no players.
|
||||
keep-spawn-loaded=true
|
||||
# If 'true', natural leaf decay is allowed.
|
||||
leaf-decay=true
|
||||
# If 'true', this world will load on startup.
|
||||
load-on-startup=false
|
||||
# The maximum number of queued unloaded chunks that will be unloaded in a single tick.
|
||||
# Note: With the chunk gc enabled, this setting only applies to the ticks
|
||||
# where the gc runs (controlled by 'chunk-gc-tick-interval')
|
||||
# Note: If the maximum unloads is too low, too many chunks may remain loaded on the world
|
||||
# and increases the chance for a drop in tps. (Default: 100)
|
||||
max-chunk-unloads-per-tick=100
|
||||
# Specifies the radius (in chunks) of where creatures will spawn.
|
||||
# This value is capped to the current view distance setting in server.properties
|
||||
mob-spawn-range=4
|
||||
# A list of all detected portal agents used in this world.
|
||||
# In order to override, change the target world name to any other valid world.
|
||||
# Note: If world is not found, it will fallback to default.
|
||||
portal-agents {
|
||||
"minecraft:default_the_end"=DIM1
|
||||
"minecraft:default_the_nether"=DIM-1
|
||||
}
|
||||
# If 'true', this world will allow PVP combat.
|
||||
pvp-enabled=true
|
||||
# Override world distance per world/dimension
|
||||
# The value must be greater than or equal to 3 and less than or equal to 32
|
||||
# The server-wide view distance will be used when the value is -1.
|
||||
view-distance=-1
|
||||
# If 'true', natural formation of ice and snow in supported biomes will be allowed.
|
||||
weather-ice-and-snow=true
|
||||
# If 'true', thunderstorms will be initiated in supported biomes.
|
||||
weather-thunder=true
|
||||
# If 'true', this world will be registered.
|
||||
world-enabled=true
|
||||
}
|
||||
# World Generation Modifiers to apply to the world
|
||||
world-generation-modifiers=[]
|
||||
}
|
||||
@@ -1,76 +0,0 @@
|
||||
# 1.0
|
||||
#
|
||||
# # If you need help with the configuration or have any questions related to Sponge,
|
||||
# # join us at the IRC or drop by our forums and leave a post.
|
||||
#
|
||||
# # IRC: #sponge @ irc.esper.net ( https://webchat.esper.net/?channel=sponge )
|
||||
# # Forums: https://forums.spongepowered.org/
|
||||
#
|
||||
|
||||
sponge {
|
||||
block {
|
||||
# If 'true', newly discovered blocks will be added to this config with default settings.
|
||||
auto-populate=false
|
||||
# Per-mod block id mappings for controlling tracking behavior
|
||||
mods {
|
||||
extrautils2 {
|
||||
# Set to true to perform block bulk capturing during block ticks. (Default: true)
|
||||
block-bulk-capture {
|
||||
redstoneclock=false
|
||||
}
|
||||
# Set to true to create and fire block events during block ticks. (Default: true)
|
||||
block-event-creation {}
|
||||
# If 'false', all tracking for this mod will be ignored.
|
||||
enabled=true
|
||||
# Set to true to create and fire entity events during block ticks. (Default: true)
|
||||
entity-block-creation {}
|
||||
# Set to true to perform entity bulk capturing during block ticks. (Default: true)
|
||||
entity-bulk-capture {}
|
||||
}
|
||||
minecraft {
|
||||
# Set to true to perform block bulk capturing during block ticks. (Default: true)
|
||||
block-bulk-capture {}
|
||||
# Set to true to create and fire block events during block ticks. (Default: true)
|
||||
block-event-creation {}
|
||||
# If 'false', all tracking for this mod will be ignored.
|
||||
enabled=true
|
||||
# Set to true to create and fire entity events during block ticks. (Default: true)
|
||||
entity-block-creation {}
|
||||
# Set to true to perform entity bulk capturing during block ticks. (Default: true)
|
||||
entity-bulk-capture {}
|
||||
}
|
||||
}
|
||||
}
|
||||
entity {
|
||||
# If 'true', newly discovered entities will be added to this config with default settings.
|
||||
auto-populate=false
|
||||
# Per-mod entity id mappings for controlling tracking behavior
|
||||
mods {
|
||||
minecraft {
|
||||
# Set to true to perform block bulk capturing during entity ticks. (Default: true)
|
||||
block-bulk-capture {
|
||||
"armor_stand"=false
|
||||
"experience_orb"=false
|
||||
item=false
|
||||
"leash_hitch"=false
|
||||
"llama_spit"=false
|
||||
painting=false
|
||||
}
|
||||
# Set to true to create and fire block events during entity ticks. (Default: true)
|
||||
block-event-creation {}
|
||||
# If 'false', all tracking for this mod will be ignored.
|
||||
enabled=true
|
||||
# Set to true to create and fire entity events during entity ticks. (Default: true)
|
||||
entity-block-creation {}
|
||||
# Set to true to perform entity bulk capturing during entity ticks. (Default: true)
|
||||
entity-bulk-capture {}
|
||||
}
|
||||
}
|
||||
}
|
||||
tileentity {
|
||||
# If 'true', newly discovered tileentities will be added to this config with default settings.
|
||||
auto-populate=false
|
||||
# Per-mod tileentity id mappings for controlling tracking behavior
|
||||
mods {}
|
||||
}
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
# 1.0
|
||||
#
|
||||
# # If you need help with the configuration or have any questions related to Sponge,
|
||||
# # join us at the IRC or drop by our forums and leave a post.
|
||||
#
|
||||
# # IRC: #sponge @ irc.esper.net ( https://webchat.esper.net/?channel=sponge )
|
||||
# # Forums: https://forums.spongepowered.org/
|
||||
#
|
||||
|
||||
sponge {
|
||||
# Configuration options that will affect all worlds.
|
||||
world {
|
||||
# If 'true', this world will load on startup.
|
||||
load-on-startup=true
|
||||
}
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
# 1.0
|
||||
#
|
||||
# # If you need help with the configuration or have any questions related to Sponge,
|
||||
# # join us at the IRC or drop by our forums and leave a post.
|
||||
#
|
||||
# # IRC: #sponge @ irc.esper.net ( https://webchat.esper.net/?channel=sponge )
|
||||
# # Forums: https://forums.spongepowered.org/
|
||||
#
|
||||
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
# 1.0
|
||||
#
|
||||
# # If you need help with the configuration or have any questions related to Sponge,
|
||||
# # join us at the IRC or drop by our forums and leave a post.
|
||||
#
|
||||
# # IRC: #sponge @ irc.esper.net ( https://webchat.esper.net/?channel=sponge )
|
||||
# # Forums: https://forums.spongepowered.org/
|
||||
#
|
||||
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
# 1.0
|
||||
#
|
||||
# # If you need help with the configuration or have any questions related to Sponge,
|
||||
# # join us at the IRC or drop by our forums and leave a post.
|
||||
#
|
||||
# # IRC: #sponge @ irc.esper.net ( https://webchat.esper.net/?channel=sponge )
|
||||
# # Forums: https://forums.spongepowered.org/
|
||||
#
|
||||
|
||||
sponge {
|
||||
# Configuration options that will affect all worlds.
|
||||
world {
|
||||
# If 'true', this world will load on startup.
|
||||
load-on-startup=true
|
||||
}
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
# 1.0
|
||||
#
|
||||
# # If you need help with the configuration or have any questions related to Sponge,
|
||||
# # join us at the IRC or drop by our forums and leave a post.
|
||||
#
|
||||
# # IRC: #sponge @ irc.esper.net ( https://webchat.esper.net/?channel=sponge )
|
||||
# # Forums: https://forums.spongepowered.org/
|
||||
#
|
||||
|
||||
|
||||
@@ -1,136 +0,0 @@
|
||||
# Thanks for downloading ViaVersion
|
||||
# Ensure you look through all these options
|
||||
# If you need help:
|
||||
# Discord - https://viaversion.com/discord
|
||||
# viaversion.com - Discussion tab
|
||||
# Docs - https://docs.viaversion.com/display/VIAVERSION/Configuration
|
||||
#
|
||||
# ----------------------------------------------------------#
|
||||
# GLOBAL OPTIONS #
|
||||
# ----------------------------------------------------------#
|
||||
#
|
||||
# Should ViaVersion check for updates?
|
||||
checkforupdates: true
|
||||
# Send the supported versions with the Status (Ping) response packet
|
||||
send-supported-versions: false
|
||||
# Block specific Minecraft protocols that ViaVersion allows
|
||||
# List of all Minecraft protocol versions: http://wiki.vg/Protocol_version_numbers or use a generator: https://via.krusic22.com
|
||||
block-protocols: []
|
||||
# Change the blocked disconnect message
|
||||
block-disconnect-msg: You are using an unsupported Minecraft version!
|
||||
# If you use ProtocolLib, we can't reload without kicking the players.
|
||||
# (We don't suggest using reload either, use a plugin manager)
|
||||
# You can customise the message we kick people with if you use ProtocolLib here.
|
||||
reload-disconnect-msg: Server reload, please rejoin!
|
||||
# We warn when there's a error converting item and block data over versions, should we suppress these? (Only suggested if spamming)
|
||||
suppress-conversion-warnings: false
|
||||
#
|
||||
# ----------------------------------------------------------#
|
||||
# GLOBAL PACKET LIMITER #
|
||||
# ----------------------------------------------------------#
|
||||
#
|
||||
#
|
||||
# Packets Per Second (PPS) limiter (Use -1 on max-pps and tracking-period to disable)
|
||||
# Clients by default send around 20-90 packets per second.
|
||||
#
|
||||
# What is the maximum per second a client can send (Use %pps to display their pps)
|
||||
# Use -1 to disable.
|
||||
max-pps: 800
|
||||
max-pps-kick-msg: You are sending too many packets!
|
||||
#
|
||||
# We can also kick them if over a period they send over a threshold a certain amount of times.
|
||||
#
|
||||
# Period to track (in seconds)
|
||||
# Use -1 to disable.
|
||||
tracking-period: 6
|
||||
# How many packets per second counts as a warning
|
||||
tracking-warning-pps: 120
|
||||
# How many warnings over the interval can we have
|
||||
# This can never be higher than "tracking-period"
|
||||
tracking-max-warnings: 4
|
||||
tracking-max-kick-msg: You are sending too many packets, :(
|
||||
#
|
||||
# ----------------------------------------------------------#
|
||||
# MULTIPLE VERSIONS OPTIONS #
|
||||
# ----------------------------------------------------------#
|
||||
#
|
||||
# Should we enable our hologram patch?
|
||||
# If they're in the wrong place enable this
|
||||
hologram-patch: false
|
||||
# This is the offset, should work as default when enabled.
|
||||
hologram-y: -0.96
|
||||
# Should we disable piston animation for 1.11/1.11.1 clients?
|
||||
# In some cases when firing lots of pistons it crashes them.
|
||||
piston-animation-patch: false
|
||||
# Should we fix nbt for 1.12 and above clients in chat messages (causes invalid item)
|
||||
chat-nbt-fix: true
|
||||
# Should we use prefix for team colour on 1.13 and above clients
|
||||
team-colour-fix: true
|
||||
# 1.13 introduced new auto complete which can trigger "Kicked for spamming" for servers older than 1.13, the following option will disable it completely.
|
||||
disable-1_13-auto-complete: false
|
||||
# The following option will delay the tab complete request in x ticks if greater than 0, if other tab-complete is received, the previous is cancelled
|
||||
1_13-tab-complete-delay: 0
|
||||
# For 1.13 clients the smallest (1 layer) snow doesn't have collision, this will send these as 2 snowlayers for 1.13+ clients to prevent them bugging through them
|
||||
fix-low-snow-collision: false
|
||||
# Infested blocks are instantly breakable for 1.13+ clients, resulting in them being unable to break them on sub 1.13 servers. This remaps them to their normal stone variants
|
||||
fix-infested-block-breaking: true
|
||||
# In 1.14 the client page limit has been upped to 100 (from 50). Some anti-exploit plugins ban when clients go higher than 50. This option cuts edited books to 50 pages.
|
||||
truncate-1_14-books: false
|
||||
# Fixes 1.14+ clients on sub 1.14 servers having a light value of 0 for non full blocks.
|
||||
fix-non-full-blocklight: true
|
||||
# Fixes walk animation not shown when health is set to Float.NaN
|
||||
fix-1_14-health-nan: true
|
||||
# Should 1.15+ clients respawn instantly / without showing a death screen?
|
||||
use-1_15-instant-respawn: false
|
||||
#
|
||||
# Enable serverside block-connections for 1.13+ clients - all of the options in this section are built around this option
|
||||
serverside-blockconnections: true
|
||||
# When activated, only the most important blocks are stored in the blockstorage. (fences, glass panes etc. won't connect to solid blocks)
|
||||
reduce-blockstorage-memory: false
|
||||
# When activated with serverside-blockconnections, flower parts with blocks above will be sent as stems
|
||||
# Useful for lobbyservers where users can't build and those stems are used decoratively
|
||||
flowerstem-when-block-above: false
|
||||
# Vines that are not connected to blocks will be mapped to air, else 1.13+ would still be able to climb up on them.
|
||||
vine-climb-fix: false
|
||||
#
|
||||
# Ignores incoming plugin channel messages of 1.16+ clients with channel names longer than 32 characters.
|
||||
# CraftBukkit had this limit hardcoded until 1.16, so we have to assume any server/proxy might have this arbitrary check present.
|
||||
ignore-long-1_16-channel-names: true
|
||||
#
|
||||
# ----------------------------------------------------------#
|
||||
# 1.9+ CLIENTS ON 1.8 SERVERS OPTIONS #
|
||||
# ----------------------------------------------------------#
|
||||
#
|
||||
# No collide options, these allow you to configure how collision works.
|
||||
# Do you want us to prevent collision?
|
||||
prevent-collision: true
|
||||
# If the above is true, should we automatically team players until you do?
|
||||
auto-team: true
|
||||
# When enabled if certain metadata can't be read we won't tell you about it
|
||||
suppress-metadata-errors: false
|
||||
# When enabled 1.9+ will be able to block by using shields
|
||||
shield-blocking: true
|
||||
# Enable player tick simulation, this fixes eating, drinking, nether portals.
|
||||
simulate-pt: true
|
||||
# Should we use nms player to simulate packets, (may fix anti-cheat issues)
|
||||
nms-player-ticking: true
|
||||
# Should we patch boss bars so they work? (Default: true, disable if you're having issues)
|
||||
bossbar-patch: true
|
||||
# If your boss bar flickers on 1.9+, set this to 'true'. It will keep all boss bars on 100% (not recommended)
|
||||
bossbar-anti-flicker: false
|
||||
# This will show the new effect indicator in the top-right corner for 1.9+ players.
|
||||
use-new-effect-indicator: true
|
||||
# Show the new death messages for 1.9+ on the death screen
|
||||
use-new-deathmessages: true
|
||||
# Should we cache our items, this will prevent server from being lagged out, however the cost is a constant task caching items
|
||||
item-cache: true
|
||||
# Should we replace extended pistons to fix 1.10.1 (Only on chunk load)
|
||||
replace-pistons: false
|
||||
# What id should we replace with, default is air. (careful of players getting stuck standing on them)
|
||||
replacement-piston-id: 0
|
||||
# Force the string -> json transform
|
||||
force-json-transform: false
|
||||
# Minimize the cooldown animation in 1.8 servers
|
||||
minimize-cooldown: true
|
||||
# Left handed handling on 1.8 servers
|
||||
left-handed-handling: true
|
||||
@@ -1,4 +0,0 @@
|
||||
#By changing the setting below to TRUE you are indicating your agreement to our EULA (https://account.mojang.com/documents/minecraft_eula).
|
||||
#You also agree that tacos are tasty, and the best food in the world.
|
||||
#Tue Jun 16 08:43:06 EDT 2020
|
||||
eula=true
|
||||
@@ -1,7 +0,0 @@
|
||||
# bStats collects some data for plugin authors like how many servers are using their plugins.
|
||||
# To honor their work, you should not disable it.
|
||||
# This has nearly no effect on the server performance!
|
||||
# Check out https://bStats.org/ to learn more :)
|
||||
enabled: true
|
||||
serverUuid: ef382803-14ce-4a3a-82a9-3611593c622d
|
||||
logFailedRequests: false
|
||||
@@ -1 +0,0 @@
|
||||
../../../universal/build/libs/nuvotifier.jar
|
||||
@@ -1 +0,0 @@
|
||||
../resources/sponge.jar
|
||||
@@ -1 +0,0 @@
|
||||
../s-run.sh
|
||||
@@ -1,47 +0,0 @@
|
||||
#Minecraft server properties
|
||||
#Thu Sep 03 15:49:48 EDT 2020
|
||||
spawn-protection=16
|
||||
max-tick-time=60000
|
||||
query.port=25565
|
||||
generator-settings=
|
||||
force-gamemode=false
|
||||
allow-nether=true
|
||||
enforce-whitelist=false
|
||||
gamemode=0
|
||||
broadcast-console-to-ops=true
|
||||
enable-query=false
|
||||
player-idle-timeout=0
|
||||
difficulty=2
|
||||
spawn-monsters=true
|
||||
broadcast-rcon-to-ops=true
|
||||
op-permission-level=4
|
||||
pvp=true
|
||||
snooper-enabled=true
|
||||
level-type=default
|
||||
hardcore=false
|
||||
enable-command-block=false
|
||||
max-players=20
|
||||
network-compression-threshold=256
|
||||
resource-pack-sha1=
|
||||
max-world-size=29999984
|
||||
function-permission-level=2
|
||||
rcon.port=25575
|
||||
server-port=25566
|
||||
debug=false
|
||||
server-ip=
|
||||
spawn-npcs=true
|
||||
allow-flight=false
|
||||
level-name=world
|
||||
view-distance=10
|
||||
resource-pack=
|
||||
spawn-animals=true
|
||||
white-list=false
|
||||
rcon.password=
|
||||
generate-structures=true
|
||||
max-build-height=256
|
||||
online-mode=false
|
||||
level-seed=
|
||||
use-native-transport=true
|
||||
prevent-proxy-connections=false
|
||||
motd=A Minecraft Server
|
||||
enable-rcon=false
|
||||
Reference in new issue
Block a user