add Keys.INACCURACY (#2370)

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Christian Hughes authored and GitHub committed 2021-07-22 22:24:16 -05:00
1 parent 3a35612756
commit 89ca0146c7
1 file changed
+7
@@ -1116,6 +1116,13 @@ public final class Keys {
*/
public static final Key<Value<HorseStyle>> HORSE_STYLE = Keys.key(ResourceKey.sponge("horse_style"), HorseStyle.class);
/**
* The inaccuracy of an {@link ItemStack} that launches {@link Projectile}s.
*
* <p>An inaccuracy of 0 means perfect accuracy. Inaccuracy of 1 is the default for most vanilla items.</p>
*/
public static final Key<Value<Double>> INACCURACY = Keys.key(ResourceKey.sponge("inaccuracy"), Double.class);
/**
* Whether an {@link Item} will not despawn for an infinite time.
*/