Update MyWorlds API

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NotAlexNoyle committed 2026-08-19 10:04:01 -04:00
1 parent 09bb04e554
commit f547f5a146
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@@ -434,11 +434,18 @@ public class GameWorldManager {
// Per-game world joins the in-game inventory bundle so players keep the
// splegg in-game inventory across template -> per-game world teleports.
// Detach first to clear any stray bundle membership, then merge with
// the template.
// the template. The merge must carry the template's existing bundle
// members: WorldInventory.merge builds a fresh bundle from exactly the
// listed worlds, so passing only template+copy would silently strip the
// copies of other games running concurrently on the same map.
try {
WorldInventory.detach(Collections.singletonList(copyName));
WorldInventory.merge(java.util.Arrays.asList(templateName, copyName));
final java.util.LinkedHashSet<String> bundle = new java.util.LinkedHashSet<>();
bundle.add(templateName);
bundle.addAll(WorldConfig.get(templateName).inventory.getWorlds());
bundle.add(copyName);
WorldInventory.merge(new ArrayList<>(bundle));
} catch (Throwable t) {