getSeenPlayersCustom(world) — MyWorlds' /world inventory migrate storage|main rewrites every player's record for a world. With .dat files it listed the folder; there was no way to list a world family.
hasPlayerData(uuid) / hasPlayerDataCustom(world, uuid) — MyWorlds checks "has this player been here before" on join (hasPlayedBefore) and on every portal / /tpp target (last-position validity). Doing that through getPlayerData* meant a full NBT parse plus data converter pass per check.
getPlayerDataCustom no longer creates a column family on read — MyWorlds probes the destination world's record on every cross-world teleport, so every world a player ever aimed at gained an empty family.
migrate() uses a timestamped name if playerdatamigrated already exists — MyWorlds renames its own folders the same way; a restored backup or retried first boot must not stop the server.
Tested on a 1101-player dataset with MyWorlds importing per-world folders; counts matched, restarts clean.
MyWorlds support
- getSeenPlayersCustom(world) — MyWorlds' /world inventory migrate storage|main rewrites every player's record for a world. With .dat files it listed the folder; there was no way to list a world family.
- hasPlayerData(uuid) / hasPlayerDataCustom(world, uuid) — MyWorlds checks "has this player been here before" on join (hasPlayedBefore) and on every portal / /tpp target (last-position validity). Doing that through getPlayerData* meant a full NBT parse plus data converter pass per check.
- getPlayerDataCustom no longer creates a column family on read — MyWorlds probes the destination world's record on every cross-world teleport, so every world a player ever aimed at gained an empty family.
- migrate() uses a timestamped name if playerdatamigrated already exists — MyWorlds renames its own folders the same way; a restored backup or retried first boot must not stop the server.
Tested on a 1101-player dataset with MyWorlds importing per-world folders; counts matched, restarts clean.
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MyWorlds support
Tested on a 1101-player dataset with MyWorlds importing per-world folders; counts matched, restarts clean.