ingametesting
by kernitus and Rayzr522
A performant Spigot plugin to configure combat-related mechanics from 1.9 onwards.
Modesets
Modesets can be configured for your players to choose from. Each modeset can have any combination of the below features enabled, for example to replicate 1.9 vs 1.8 combat. Players can switch between modesets via command, choosing from the modesets allowed for the world they are in.
Configurable Features
Features are grouped in modules as listed below and can be individually configured and disabled. Modules that are fully disabled will have no impact on server performance.
Combat
- Attack cooldown
- Attack frequency
- Tool damage
- Critical hits
- Player regen
- Player collisions
Armour
- Armour strength
- Armour durability
Swords & Shields
- Sword blocking
- Shield damage reduction
- Sword sweep
Knockback
- Player knockback
- Fishing knockback
- Fishing rod velocity
- Projectile knockback
Gapples & Potions
- Golden apple crafting & effects
- Potion effects & duration
- Chorus fruit
New feature disabling
- Item crafting
- Offhand
- Elytra
- Bow boost
- New attack sounds
- Enderpearl cooldown
- Brewing stand refuel
- Enchantment table auto-lapis
- Burn delay
- Projectile randomness
Plugin Compatibility
Most plugins will work fine with OCM. Some had to be explicitly supported. These include:
- Placeholder API (see wiki for details)
- Spartan anticheat (to avoid triggerring anticheat on regen)
Contributions
If you are interested in contributing, please check this page first.
Description
Spigot plugin to configure combat mechanics for 1.9 onwards
https://www.spigotmc.org/resources/19510/
5.5 MiB
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2 Watchers
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Languages
Kotlin
61%
Java
38.3%
Shell
0.7%
