Compare commits
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2.1.4
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old/java17
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No files matched your search
@@ -7,10 +7,7 @@ on:
|
||||
jobs:
|
||||
notify_comment:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
# ⬇️ ADD THIS CONDITION TO THE *JOB*
|
||||
# This skips the *entire job* if the commenter is the user you want to ignore.
|
||||
# Replace 'YOUR-USERNAME-TO-IGNORE' with your actual GitHub login.
|
||||
|
||||
if: github.event.comment.user.login != 'Eisi05'
|
||||
|
||||
steps:
|
||||
@@ -22,15 +19,9 @@ jobs:
|
||||
const comment = context.payload.comment;
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||||
const issue = context.payload.issue;
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||||
|
||||
// ⬇️ REMOVE THIS LINE - the job-level 'if' handles this now.
|
||||
// if (comment.user.login === github.actor) return;
|
||||
|
||||
// 1. Comment body (truncate to 1024)
|
||||
let body = comment.body || 'No content provided.';
|
||||
if (body.length > 1024) body = body.substring(0, 1021) + '...';
|
||||
|
||||
// ... (rest of your script is good) ...
|
||||
|
||||
body = "\n" + body + "\n";
|
||||
function escapeJSON(str) {
|
||||
return str.replace(/\\/g, '\\\\')
|
||||
@@ -45,7 +36,6 @@ jobs:
|
||||
core.setOutput('title', escapeJSON(`Comment on #${issue.number}: ${issue.title}`));
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||||
core.setOutput('description', body);
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||||
core.setOutput('color', color);
|
||||
// ... (all your other core.setOutput lines) ...
|
||||
core.setOutput('labels', escapeJSON(labelsText));
|
||||
core.setOutput('issue_url', issue.html_url);
|
||||
core.setOutput('comment_author', comment.user.login);
|
||||
|
||||
@@ -44,7 +44,7 @@ This method requires [NpcPlugin](https://www.spigotmc.org/resources/npc-plugin-1
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<dependency>
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||||
<groupId>com.github.Eisi05</groupId>
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<artifactId>NpcApi</artifactId>
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<version>2.1.0</version>
|
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<version>2.3.3</version>
|
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<scope>provided</scope>
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</dependency>
|
||||
```
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||||
@@ -60,7 +60,7 @@ dependencyResolutionManagement {
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||||
}
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||||
|
||||
dependencies {
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compileOnly 'com.github.Eisi05:NpcApi:2.1.0'
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compileOnly 'com.github.Eisi05:NpcApi:2.3.3'
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||||
}
|
||||
```
|
||||
|
||||
@@ -93,7 +93,7 @@ Add the repository and dependency to your `pom.xml`:
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<dependency>
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<groupId>com.github.Eisi05</groupId>
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<artifactId>NpcApi</artifactId>
|
||||
<version>2.1.0</version>
|
||||
<version>2.3.3</version>
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</dependency>
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</dependencies>
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```
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@@ -110,7 +110,7 @@ dependencyResolutionManagement {
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||||
}
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||||
|
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dependencies {
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implementation 'com.github.Eisi05:NpcApi:2.1.0'
|
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implementation 'com.github.Eisi05:NpcApi:2.3.3'
|
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}
|
||||
```
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
|
||||
<groupId>de.eisi05</groupId>
|
||||
<artifactId>NpcApi</artifactId>
|
||||
<version>2.1.3</version>
|
||||
<version>2.3.3</version>
|
||||
<packaging>jar</packaging>
|
||||
|
||||
<name>NpcApi</name>
|
||||
@@ -103,17 +103,5 @@
|
||||
<version>1.10.8</version>
|
||||
<scope>provided</scope>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>org.apache.httpcomponents</groupId>
|
||||
<artifactId>httpclient</artifactId>
|
||||
<version>4.5.14</version>
|
||||
<scope>provided</scope>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>org.apache.httpcomponents</groupId>
|
||||
<artifactId>httpcore</artifactId>
|
||||
<version>4.4.16</version>
|
||||
<scope>provided</scope>
|
||||
</dependency>
|
||||
</dependencies>
|
||||
</project>
|
||||
@@ -4,6 +4,7 @@ import de.eisi05.npc.api.listeners.*;
|
||||
import de.eisi05.npc.api.manager.NpcManager;
|
||||
import de.eisi05.npc.api.objects.NPC;
|
||||
import de.eisi05.npc.api.objects.NpcConfig;
|
||||
import de.eisi05.npc.api.objects.NpcHolder;
|
||||
import de.eisi05.npc.api.pathfinding.Path;
|
||||
import de.eisi05.npc.api.scheduler.Tasks;
|
||||
import de.eisi05.npc.api.utils.Metrics;
|
||||
@@ -19,35 +20,36 @@ import org.bukkit.plugin.Plugin;
|
||||
import org.bukkit.plugin.java.JavaPlugin;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.function.Function;
|
||||
|
||||
/**
|
||||
* The main entry point and singleton class for the NPC API.
|
||||
* This class handles the initialization, configuration, and shutdown
|
||||
* of the NPC functionality within a Bukkit plugin.
|
||||
* The main entry point and singleton class for the NPC API. This class handles the initialization, configuration, and shutdown of the NPC functionality within
|
||||
* a Bukkit plugin.
|
||||
*/
|
||||
public final class NpcApi
|
||||
{
|
||||
private static final List<Listener> listeners = List.of(new ChangeWorldListener(), new ConnectionListener(), new NpcInteractListener(),
|
||||
new WorldLoadListener(), new ServerReadyListener());
|
||||
private static final List<Listener> listeners = new ArrayList<>(List.of(new ChangeWorldListener(), new ConnectionListener(), new NpcInteractListener(),
|
||||
new WorldLoadListener(), new ServerReadyListener(), new ProjectileHitListener()));
|
||||
|
||||
/**
|
||||
* A static reference to the Bukkit plugin instance that is using this API.
|
||||
* This is set during the API's initialization.
|
||||
* A static reference to the Bukkit plugin instance that is using this API. This is set during the API's initialization.
|
||||
*/
|
||||
public static Plugin plugin;
|
||||
public static Function<Player, String> DISABLED_MESSAGE_PROVIDER = player -> ChatColor.RED + "DISABLED";
|
||||
|
||||
/**
|
||||
* The configuration object for the NPC API, containing various settings
|
||||
* like the look-at timer.
|
||||
* The configuration object for the NPC API, containing various settings like the look-at timer.
|
||||
*/
|
||||
public static NpcConfig config = new NpcConfig();
|
||||
private static Listener sleepListener;
|
||||
private static NpcApi npcApi;
|
||||
|
||||
/**
|
||||
* Private constructor to enforce the singleton pattern.
|
||||
* Initializes the API by registering listeners, loading existing NPCs,
|
||||
* injecting packet readers, and starting recurring tasks.
|
||||
* Private constructor to enforce the singleton pattern. Initializes the API by registering listeners, loading existing NPCs, injecting packet readers, and
|
||||
* starting recurring tasks.
|
||||
*
|
||||
* @param plugin The {@link JavaPlugin} instance using this API. Must not be {@code null}.
|
||||
* @param config The {@link NpcConfig} object for the API. Must not be {@code null}.
|
||||
@@ -57,6 +59,9 @@ public final class NpcApi
|
||||
NpcApi.plugin = plugin;
|
||||
NpcApi.config = config;
|
||||
|
||||
if(config.preciseSleepingHitbox())
|
||||
listeners.add(sleepListener = new NpcSleepListener());
|
||||
|
||||
listeners.forEach(listener -> Bukkit.getPluginManager().registerEvents(listener, plugin));
|
||||
|
||||
ConfigurationSerialization.registerClass(Path.class);
|
||||
@@ -70,8 +75,8 @@ public final class NpcApi
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates or retrieves the singleton instance of the {@code NpcApi} with a default configuration.
|
||||
* If the API instance does not exist or the provided plugin is null, a new instance is created.
|
||||
* Creates or retrieves the singleton instance of the {@code NpcApi} with a default configuration. If the API instance does not exist or the provided plugin
|
||||
* is null, a new instance is created.
|
||||
*
|
||||
* @param plugin The {@link JavaPlugin} instance using this API. Must not be {@code null}.
|
||||
* @return The singleton {@link NpcApi} instance. Must not be {@code null}.
|
||||
@@ -82,8 +87,8 @@ public final class NpcApi
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates or retrieves the singleton instance of the {@code NpcApi} with a custom configuration.
|
||||
* If the API instance does not exist or the provided plugin is null, a new instance is created.
|
||||
* Creates or retrieves the singleton instance of the {@code NpcApi} with a custom configuration. If the API instance does not exist or the provided plugin
|
||||
* is null, a new instance is created.
|
||||
*
|
||||
* @param plugin The {@link JavaPlugin} instance using this API. Must not be {@code null}.
|
||||
* @param config The {@link NpcConfig} object to use for the API. Must not be {@code null}.
|
||||
@@ -98,12 +103,25 @@ public final class NpcApi
|
||||
}
|
||||
|
||||
/**
|
||||
* Disables the NPC API, performing the necessary cleanup.
|
||||
* This includes hiding all active NPCs from players, clearing the NPC manager,
|
||||
* and uninjecting packet readers. It also nullifies the static references.
|
||||
* Disables the NPC API, performing the necessary cleanup. This includes hiding all active NPCs from players, clearing the NPC manager, and uninjecting
|
||||
* packet readers. It also nullifies the static references.
|
||||
*/
|
||||
public static void disable()
|
||||
{
|
||||
List<NpcHolder> npcsToSave = new ArrayList<>(NpcManager.getList());
|
||||
npcsToSave.stream().filter(NpcHolder::hasUnsavedChanges).parallel().forEach(npc ->
|
||||
{
|
||||
if(npc instanceof NPC npc1 && !npc1.isSaved())
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
npc.save();
|
||||
}
|
||||
catch(IOException e)
|
||||
{
|
||||
}
|
||||
});
|
||||
NpcManager.getList().forEach(NPC::hideNpcFromAllPlayers);
|
||||
NpcManager.clear();
|
||||
PacketReader.uninjectAll();
|
||||
@@ -117,6 +135,18 @@ public final class NpcApi
|
||||
npcApi = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Reloads the sleep listener, unregistering the old one and registering a new one.
|
||||
*/
|
||||
public static void reloadSleepListener()
|
||||
{
|
||||
if(sleepListener != null && !config.preciseSleepingHitbox())
|
||||
HandlerList.unregisterAll(sleepListener);
|
||||
|
||||
if(config.preciseSleepingHitbox())
|
||||
Bukkit.getPluginManager().registerEvents(sleepListener = new NpcSleepListener(), plugin);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets a function that provides the message shown when an NPC is disabled.
|
||||
*
|
||||
|
||||
@@ -0,0 +1,192 @@
|
||||
package de.eisi05.npc.api.ai;
|
||||
|
||||
import de.eisi05.npc.api.objects.NPC;
|
||||
import de.eisi05.npc.api.utils.SerializablePredicate;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
import java.io.Serial;
|
||||
import java.io.Serializable;
|
||||
|
||||
/**
|
||||
* Base abstract class for NPC AI goals. Goals represent specific behaviors that an NPC can perform, such as walking to a location, attacking an entity, or
|
||||
* looking around. Extend this class to create custom goal behaviors.
|
||||
*/
|
||||
public abstract class Goal implements Serializable
|
||||
{
|
||||
@Serial
|
||||
private final static long serialVersionUID = 1L;
|
||||
private Priority priority;
|
||||
private SerializablePredicate<NPC> condition;
|
||||
|
||||
/**
|
||||
* Creates a new goal with the specified priority.
|
||||
*
|
||||
* @param priority The priority level for this goal
|
||||
*/
|
||||
protected Goal(@NotNull Priority priority)
|
||||
{
|
||||
this.priority = priority;
|
||||
}
|
||||
|
||||
private Goal()
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the condition for this goal. The condition is checked before the goal is executed.
|
||||
*
|
||||
* @return The condition for this goal
|
||||
*/
|
||||
public @Nullable SerializablePredicate<NPC> getCondition()
|
||||
{
|
||||
return condition;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the condition for this goal. The condition is checked before the goal is executed.
|
||||
*
|
||||
* @param condition The condition to set
|
||||
*/
|
||||
public void setCondition(@Nullable SerializablePredicate<NPC> condition)
|
||||
{
|
||||
this.condition = condition;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the priority of this goal.
|
||||
*
|
||||
* @return The priority of this goal
|
||||
*/
|
||||
public final @NotNull Priority getPriority()
|
||||
{
|
||||
return priority;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the priority of this goal.
|
||||
*
|
||||
* @param priority The new priority for this goal
|
||||
*/
|
||||
public final void setPriority(@NotNull Priority priority)
|
||||
{
|
||||
this.priority = priority;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether this goal can be used right now. This is called each tick to determine if the goal should be considered for execution.
|
||||
*
|
||||
* @param npc The NPC to check for
|
||||
* @return true if this goal can be used, false otherwise
|
||||
*/
|
||||
protected boolean canUse(@NotNull NPC npc)
|
||||
{
|
||||
return condition == null || condition.test(npc);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when this goal starts executing. Use this to initialize any state needed for the goal.
|
||||
*
|
||||
* @param npc The NPC starting this goal
|
||||
*/
|
||||
protected abstract void start(@NotNull NPC npc);
|
||||
|
||||
/**
|
||||
* Called each tick while this goal is active. Use this to update the goal's behavior.
|
||||
*
|
||||
* @param npc The NPC executing this goal
|
||||
*/
|
||||
protected abstract void tick(@NotNull NPC npc);
|
||||
|
||||
/**
|
||||
* Called when this goal stops executing. Use this to clean up any state or cancel ongoing tasks.
|
||||
*
|
||||
* @param npc The NPC stopping this goal
|
||||
*/
|
||||
protected abstract void stop(@NotNull NPC npc);
|
||||
|
||||
/**
|
||||
* Checks whether this goal can continue executing. If this returns false, the goal will be stopped and a new goal will be selected.
|
||||
*
|
||||
* @param npc The NPC to check for
|
||||
* @return true if this goal can continue, false otherwise
|
||||
*/
|
||||
protected boolean canContinue(@NotNull NPC npc)
|
||||
{
|
||||
return condition == null || condition.test(npc);
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether this goal can be interrupted by a new goal selection. If this returns true, the goal selector may switch to a different goal even if this
|
||||
* goal can continue. This is useful for goals that have natural break points (e.g., waiting periods).
|
||||
*
|
||||
* @param npc The NPC to check for
|
||||
* @return true if this goal can be interrupted, false otherwise
|
||||
*/
|
||||
protected boolean canBeInterrupted(@NotNull NPC npc)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether this goal can be removed immediately without being queued.
|
||||
* <p>
|
||||
* If this returns true, the goal can be removed instantly from the goal selector. If this returns false, the goal will be queued for removal and will only
|
||||
* be removed once this method returns true or the goal naturally completes.
|
||||
*
|
||||
* @param npc The NPC to check for
|
||||
* @return true if the goal can be removed immediately, false if it should be queued
|
||||
*/
|
||||
protected boolean canBeRemovedNow(@NotNull NPC npc)
|
||||
{
|
||||
return !canContinue(npc);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a copy of this goal.
|
||||
*
|
||||
* @return A copy of this goal
|
||||
*/
|
||||
public abstract @NotNull Goal copy();
|
||||
|
||||
/**
|
||||
* Priority levels for goal selection. Higher priority goals are more likely to be selected. ALWAYS priority goals are always preferred over other goals.
|
||||
* Other priorities use weighted random selection where higher weight = higher chance of being selected.
|
||||
*/
|
||||
public enum Priority implements Serializable
|
||||
{
|
||||
/**
|
||||
* This goal is always preferred over other goals and will be selected deterministically.
|
||||
*/
|
||||
ALWAYS(100),
|
||||
|
||||
/**
|
||||
* Very high chance of being selected when among non-ALWAYS goals.
|
||||
*/
|
||||
HIGHEST(4),
|
||||
|
||||
/**
|
||||
* High chance of being selected when among non-ALWAYS goals.
|
||||
*/
|
||||
HIGH(3),
|
||||
|
||||
/**
|
||||
* Medium chance of being selected when among non-ALWAYS goals.
|
||||
*/
|
||||
MEDIUM(2),
|
||||
|
||||
/**
|
||||
* Low chance of being selected when among non-ALWAYS goals.
|
||||
*/
|
||||
LOW(1);
|
||||
|
||||
@Serial
|
||||
private final static long serialVersionUID = 1L;
|
||||
final int weight;
|
||||
|
||||
Priority(int weight)
|
||||
{
|
||||
this.weight = weight;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,339 @@
|
||||
package de.eisi05.npc.api.ai;
|
||||
|
||||
import de.eisi05.npc.api.NpcApi;
|
||||
import de.eisi05.npc.api.objects.NPC;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.scheduler.BukkitTask;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
|
||||
/**
|
||||
* Manages and selects goals for an NPC. The goal selector evaluates all available goals each tick and selects the highest priority goal that can be used.
|
||||
*/
|
||||
public class GoalSelector
|
||||
{
|
||||
private final NPC npc;
|
||||
private final Set<Goal> removalQueue = new HashSet<>();
|
||||
private Goal currentGoal;
|
||||
private BukkitTask task;
|
||||
private boolean running;
|
||||
private long tickInterval;
|
||||
|
||||
/**
|
||||
* Creates a new GoalSelector for the specified NPC.
|
||||
*
|
||||
* @param npc The NPC to manage goals for
|
||||
*/
|
||||
public GoalSelector(@NotNull NPC npc)
|
||||
{
|
||||
this.npc = npc;
|
||||
this.tickInterval = 1L;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a goal to this selector.
|
||||
*
|
||||
* @param goal The goal to add
|
||||
* @return This selector for method chaining
|
||||
*/
|
||||
public @NotNull GoalSelector addGoal(@NotNull Goal goal)
|
||||
{
|
||||
npc.addGoal(goal);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes a goal from this selector.
|
||||
*
|
||||
* @param goal The goal to remove
|
||||
* @return This selector for method chaining
|
||||
*/
|
||||
public @NotNull GoalSelector removeGoal(@NotNull Goal goal)
|
||||
{
|
||||
npc.removeGoal(goal);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Stops the goal if it is running
|
||||
*
|
||||
* @param goal The goal to check
|
||||
* @return This selector for method chaining
|
||||
*/
|
||||
public @NotNull GoalSelector stopGoalIfRunning(@NotNull Goal goal)
|
||||
{
|
||||
if(currentGoal == goal)
|
||||
{
|
||||
currentGoal.stop(npc);
|
||||
currentGoal = null;
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Queues a goal for removal. If the goal is currently running, it will be removed immediately if it can be removed now, otherwise it will be queued for
|
||||
* removal and removed after it finishes naturally. If the goal is not currently running, it will be removed immediately from the NPC's goal list.
|
||||
*
|
||||
* @param goal The goal to queue for removal
|
||||
* @return true if the goal was removed immediately or is not currently running, false if the goal was queued for removal
|
||||
*/
|
||||
public boolean queueGoalForRemoval(@NotNull Goal goal)
|
||||
{
|
||||
if(currentGoal == goal)
|
||||
{
|
||||
if(goal.canBeRemovedNow(npc))
|
||||
return true;
|
||||
else
|
||||
{
|
||||
removalQueue.add(goal);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if a goal is queued for removal.
|
||||
* <p>
|
||||
* Goals that are currently running cannot be removed immediately and are instead queued for removal once they finish naturally. This method allows checking
|
||||
* whether a specific goal is in that removal queue.
|
||||
*
|
||||
* @param goal The goal to check
|
||||
* @return true if the goal is queued for removal, false otherwise
|
||||
*/
|
||||
public boolean isGoalQueuedForRemoval(@NotNull Goal goal)
|
||||
{
|
||||
return removalQueue.contains(goal);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets all goals registered with this selector.
|
||||
*
|
||||
* @return A list of all goals
|
||||
*/
|
||||
public @NotNull ArrayList<Goal> getGoals()
|
||||
{
|
||||
return new ArrayList<>(npc.getGoals());
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the currently active goal.
|
||||
*
|
||||
* @return The current goal, or null if no goal is active
|
||||
*/
|
||||
public @Nullable Goal getCurrentGoal()
|
||||
{
|
||||
return currentGoal;
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the goal selector. This will begin evaluating and executing goals.
|
||||
*/
|
||||
public void start()
|
||||
{
|
||||
if(running)
|
||||
return;
|
||||
|
||||
running = true;
|
||||
task = Bukkit.getScheduler().runTaskTimer(NpcApi.plugin, this::tick, 0L, tickInterval);
|
||||
}
|
||||
|
||||
/**
|
||||
* Stops the goal selector. This will stop the current goal and cease evaluation.
|
||||
*/
|
||||
public void stop()
|
||||
{
|
||||
if(!running)
|
||||
return;
|
||||
|
||||
running = false;
|
||||
if(task != null)
|
||||
{
|
||||
task.cancel();
|
||||
task = null;
|
||||
}
|
||||
|
||||
if(currentGoal != null)
|
||||
{
|
||||
currentGoal.stop(npc);
|
||||
currentGoal = null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether the goal selector is currently running.
|
||||
*
|
||||
* @return true if running, false otherwise
|
||||
*/
|
||||
public boolean isRunning()
|
||||
{
|
||||
return running;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the current tick interval.
|
||||
*
|
||||
* @return The tick interval in ticks
|
||||
*/
|
||||
public long getTickInterval()
|
||||
{
|
||||
return tickInterval;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the tick interval for goal evaluation.
|
||||
*
|
||||
* @param ticks The number of ticks between evaluations (1 = every tick)
|
||||
*/
|
||||
public void setTickInterval(long ticks)
|
||||
{
|
||||
this.tickInterval = ticks;
|
||||
if(running)
|
||||
{
|
||||
stop();
|
||||
start();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Manually forces a specific goal to start, bypassing normal selection. This is useful for triggering goals based on external events.
|
||||
*
|
||||
* @param goal The goal to force start
|
||||
*/
|
||||
public void forceGoal(@NotNull Goal goal)
|
||||
{
|
||||
if(!getGoals().contains(goal))
|
||||
return;
|
||||
|
||||
if(currentGoal != null)
|
||||
currentGoal.stop(npc);
|
||||
|
||||
currentGoal = goal;
|
||||
currentGoal.start(npc);
|
||||
}
|
||||
|
||||
/**
|
||||
* Processes the removal queue, removing goals that have finished running.
|
||||
*/
|
||||
private void processRemovalQueue()
|
||||
{
|
||||
if(removalQueue.isEmpty())
|
||||
return;
|
||||
|
||||
List<Goal> copy = new ArrayList<>(removalQueue);
|
||||
for(Goal goal : copy)
|
||||
{
|
||||
if(goal != null && removalQueue.contains(goal) && goal.canBeRemovedNow(npc))
|
||||
{
|
||||
removalQueue.remove(goal);
|
||||
npc.removeGoal(goal);
|
||||
|
||||
if(goal == currentGoal)
|
||||
currentGoal = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The main tick method that evaluates and executes goals.
|
||||
*/
|
||||
private void tick()
|
||||
{
|
||||
processRemovalQueue();
|
||||
|
||||
List<Goal> usableGoals = getGoals().stream()
|
||||
.filter(goal -> goal.canUse(npc))
|
||||
.toList();
|
||||
|
||||
if(usableGoals.isEmpty())
|
||||
{
|
||||
if(currentGoal != null)
|
||||
{
|
||||
currentGoal.stop(npc);
|
||||
currentGoal = null;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
List<Goal> alwaysGoals = usableGoals.stream()
|
||||
.filter(goal -> goal.getPriority() == Goal.Priority.ALWAYS)
|
||||
.toList();
|
||||
|
||||
Goal selectedGoal;
|
||||
if(!alwaysGoals.isEmpty())
|
||||
selectedGoal = alwaysGoals.get(ThreadLocalRandom.current().nextInt(alwaysGoals.size()));
|
||||
else
|
||||
{
|
||||
if(usableGoals.isEmpty())
|
||||
selectedGoal = null;
|
||||
else if(usableGoals.size() == 1)
|
||||
selectedGoal = usableGoals.get(0);
|
||||
else
|
||||
{
|
||||
int totalWeight = usableGoals.stream()
|
||||
.mapToInt(goal -> goal.getPriority().weight)
|
||||
.sum();
|
||||
|
||||
if(totalWeight == 0)
|
||||
selectedGoal = usableGoals.get(ThreadLocalRandom.current().nextInt(usableGoals.size()));
|
||||
else
|
||||
{
|
||||
int randomWeight = ThreadLocalRandom.current().nextInt(totalWeight);
|
||||
int currentWeight = 0;
|
||||
|
||||
selectedGoal = null;
|
||||
for(Goal goal : usableGoals)
|
||||
{
|
||||
currentWeight += goal.getPriority().weight;
|
||||
if(randomWeight < currentWeight)
|
||||
{
|
||||
selectedGoal = goal;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(selectedGoal == null)
|
||||
selectedGoal = usableGoals.get(usableGoals.size() - 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(currentGoal != null)
|
||||
{
|
||||
if(selectedGoal != null && selectedGoal != currentGoal)
|
||||
{
|
||||
if(selectedGoal.getPriority() == Goal.Priority.ALWAYS || currentGoal.canBeInterrupted(npc))
|
||||
{
|
||||
currentGoal.stop(npc);
|
||||
currentGoal = selectedGoal;
|
||||
currentGoal.start(npc);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if(currentGoal.canContinue(npc))
|
||||
{
|
||||
currentGoal.tick(npc);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
currentGoal.stop(npc);
|
||||
currentGoal = null;
|
||||
}
|
||||
}
|
||||
|
||||
if(selectedGoal != null)
|
||||
{
|
||||
currentGoal = selectedGoal;
|
||||
currentGoal.start(npc);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,901 @@
|
||||
package de.eisi05.npc.api.ai.goals;
|
||||
|
||||
import de.eisi05.npc.api.NpcApi;
|
||||
import de.eisi05.npc.api.ai.Goal;
|
||||
import de.eisi05.npc.api.objects.NPC;
|
||||
import de.eisi05.npc.api.objects.NpcOption;
|
||||
import de.eisi05.npc.api.utils.LocationUtils;
|
||||
import de.eisi05.npc.api.utils.Reflections;
|
||||
import de.eisi05.npc.api.utils.SerializableBiPredicate;
|
||||
import de.eisi05.npc.api.wrapper.enums.Pose;
|
||||
import de.eisi05.npc.api.wrapper.objects.WrappedEntityData;
|
||||
import de.eisi05.npc.api.wrapper.objects.WrappedServerPlayer;
|
||||
import de.eisi05.npc.api.wrapper.packets.AnimatePacket;
|
||||
import de.eisi05.npc.api.wrapper.packets.PacketWrapper;
|
||||
import de.eisi05.npc.api.wrapper.packets.RemoveEntityPacket;
|
||||
import de.eisi05.npc.api.wrapper.packets.SetEntityDataPacket;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.attribute.Attribute;
|
||||
import org.bukkit.attribute.AttributeModifier;
|
||||
import org.bukkit.entity.*;
|
||||
import org.bukkit.inventory.EquipmentSlot;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.meta.ItemMeta;
|
||||
import org.bukkit.util.Vector;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
import java.io.Serial;
|
||||
import java.util.*;
|
||||
|
||||
/**
|
||||
* A goal that makes the NPC attack nearby entities that match a predicate. The attack behavior varies based on the item in the NPC's main hand: -
|
||||
* Bow/Trident/Crossbow: Long range attacks - Sword/Axe: Short range attacks - Other: Short range attacks Only activates when a valid target is in range and
|
||||
* line of sight. Once a target is locked, the NPC continues attacking until the target becomes unreachable or invalid.
|
||||
*/
|
||||
public class AttackEntityGoal extends Goal
|
||||
{
|
||||
@Serial
|
||||
private static final long serialVersionUID = 1L;
|
||||
|
||||
private static final double WEAPONMECHANICS_ATTACK_RANGE = 25.0;
|
||||
private static final double BOW_ATTACK_RANGE = 15.0;
|
||||
private static final double MELEE_ATTACK_RANGE = 3.0;
|
||||
private static final double LINE_OF_SIGHT_RANGE = 25.0;
|
||||
private static final int BOW_DRAW_DELAY_TICKS = 25;
|
||||
private static final int WEAPONMECHANICS_SHOOT_DELAY_TICKS = 5;
|
||||
private static final double KITING_DISTANCE = 3.0;
|
||||
private static final double OPTIMAL_RANGED_DISTANCE = 6.0;
|
||||
|
||||
private SerializableBiPredicate<LivingEntity, NPC> targetFilter;
|
||||
private double customAttackRange;
|
||||
private double speed;
|
||||
|
||||
private transient LivingEntity target;
|
||||
private transient int attackCooldown;
|
||||
private transient boolean isAttacking;
|
||||
private transient WalkToLocationGoal movementGoal;
|
||||
private transient boolean isUsing;
|
||||
private transient List<Player> cachedViewers;
|
||||
private transient int lineOfSightCheckCooldown;
|
||||
private transient int pathRecalculationCooldown;
|
||||
private transient boolean isKiting;
|
||||
|
||||
/**
|
||||
* Creates an AttackEntityGoal with a filter for valid targets.
|
||||
*
|
||||
* @param targetFilter A predicate to filter valid targets
|
||||
*/
|
||||
public AttackEntityGoal(@NotNull SerializableBiPredicate<LivingEntity, NPC> targetFilter)
|
||||
{
|
||||
this(targetFilter, -1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates an AttackEntityGoal with a filter for valid targets and custom attack range.
|
||||
*
|
||||
* @param targetFilter A predicate to filter valid targets
|
||||
* @param customAttackRange Custom attack range (-1 for default based on weapon)
|
||||
*/
|
||||
public AttackEntityGoal(@NotNull SerializableBiPredicate<LivingEntity, NPC> targetFilter, double customAttackRange)
|
||||
{
|
||||
this(targetFilter, customAttackRange, WalkToLocationGoal.DEFAULT_SPEED);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates an AttackEntityGoal with a filter for valid targets and custom speed.
|
||||
*
|
||||
* @param targetFilter A predicate to filter valid targets
|
||||
* @param speed Custom movement speed (-1 for default)
|
||||
*/
|
||||
public AttackEntityGoal(@NotNull SerializableBiPredicate<LivingEntity, NPC> targetFilter, double customAttackRange, double speed)
|
||||
{
|
||||
super(Priority.ALWAYS);
|
||||
this.targetFilter = targetFilter;
|
||||
this.customAttackRange = customAttackRange;
|
||||
this.speed = Math.max(0.1, Math.min(1.0, speed));
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a copy of this goal.
|
||||
*
|
||||
* @param goal the goal to copy
|
||||
*/
|
||||
private AttackEntityGoal(@NotNull AttackEntityGoal goal)
|
||||
{
|
||||
super(goal.getPriority());
|
||||
this.targetFilter = goal.targetFilter;
|
||||
this.customAttackRange = goal.customAttackRange;
|
||||
this.speed = goal.speed;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the target filter for this goal.
|
||||
*
|
||||
* @return the target filter
|
||||
*/
|
||||
public SerializableBiPredicate<LivingEntity, NPC> getTargetFilter()
|
||||
{
|
||||
return targetFilter;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the target filter for this goal.
|
||||
*
|
||||
* @param targetFilter the new target filter
|
||||
*/
|
||||
public void setTargetFilter(@NotNull SerializableBiPredicate<LivingEntity, NPC> targetFilter)
|
||||
{
|
||||
this.targetFilter = targetFilter;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the custom attack range for this goal.
|
||||
*
|
||||
* @return the custom attack range
|
||||
*/
|
||||
public double getCustomAttackRange()
|
||||
{
|
||||
return customAttackRange;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the custom attack range for this goal.
|
||||
*
|
||||
* @param customAttackRange the new custom attack range
|
||||
*/
|
||||
public void setCustomAttackRange(double customAttackRange)
|
||||
{
|
||||
this.customAttackRange = customAttackRange;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the speed for this goal.
|
||||
*
|
||||
* @return the speed
|
||||
*/
|
||||
public double getSpeed()
|
||||
{
|
||||
return speed;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the speed for this goal.
|
||||
*
|
||||
* @param speed the new speed
|
||||
*/
|
||||
public void setSpeed(double speed)
|
||||
{
|
||||
this.speed = speed;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if this goal can be used by the NPC.
|
||||
*
|
||||
* @param npc the NPC to check
|
||||
* @return true if a valid target is found or an existing target is still valid
|
||||
*/
|
||||
@Override
|
||||
public boolean canUse(@NotNull NPC npc)
|
||||
{
|
||||
if(targetFilter == null)
|
||||
return false;
|
||||
|
||||
if(!super.canUse(npc))
|
||||
return false;
|
||||
|
||||
if(target != null && target.isValid() && canContinue(npc))
|
||||
return true;
|
||||
|
||||
LivingEntity potentialTarget = findTarget(npc);
|
||||
if(potentialTarget == null)
|
||||
return false;
|
||||
|
||||
this.target = potentialTarget;
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the attack goal, initializing all necessary state.
|
||||
*
|
||||
* @param npc the NPC starting this goal
|
||||
*/
|
||||
@Override
|
||||
public void start(@NotNull NPC npc)
|
||||
{
|
||||
this.attackCooldown = 0;
|
||||
this.isAttacking = true;
|
||||
movementGoal = null;
|
||||
isUsing = false;
|
||||
lineOfSightCheckCooldown = 0;
|
||||
pathRecalculationCooldown = 0;
|
||||
isKiting = false;
|
||||
setUsingItemState(npc, false);
|
||||
updateCachedViewers(npc);
|
||||
}
|
||||
|
||||
/**
|
||||
* Ticks the attack goal, handling movement, targeting, and attacks.
|
||||
*
|
||||
* @param npc the NPC to update
|
||||
*/
|
||||
@Override
|
||||
public void tick(@NotNull NPC npc)
|
||||
{
|
||||
if(target == null || !target.isValid())
|
||||
{
|
||||
isAttacking = false;
|
||||
stopMovement(npc);
|
||||
return;
|
||||
}
|
||||
|
||||
Location npcLoc = npc.getLocation();
|
||||
|
||||
if(cachedViewers == null || cachedViewers.size() != npc.getViewers().size())
|
||||
updateCachedViewers(npc);
|
||||
|
||||
for(Player viewer : cachedViewers)
|
||||
npc.lookAtEntity(target, viewer, true);
|
||||
|
||||
if(lineOfSightCheckCooldown > 0)
|
||||
lineOfSightCheckCooldown--;
|
||||
|
||||
double distance = npcLoc.distance(target.getLocation());
|
||||
double attackRange = getAttackRange(npc);
|
||||
|
||||
if(distance > attackRange)
|
||||
{
|
||||
boolean checkLineOfSight = lineOfSightCheckCooldown <= 0;
|
||||
if(checkLineOfSight)
|
||||
lineOfSightCheckCooldown = 5;
|
||||
|
||||
if(distance > LINE_OF_SIGHT_RANGE || (checkLineOfSight && !hasLineOfSight(npc, target)))
|
||||
{
|
||||
stop(npc);
|
||||
return;
|
||||
}
|
||||
|
||||
if(movementGoal == null)
|
||||
startMovement(npc, target.getLocation());
|
||||
else
|
||||
{
|
||||
Location currentTarget = movementGoal.getTargetLocation();
|
||||
boolean shouldRecalculate = currentTarget.distance(target.getLocation()) > 5.0;
|
||||
|
||||
if(!shouldRecalculate && pathRecalculationCooldown <= 0)
|
||||
{
|
||||
shouldRecalculate = true;
|
||||
pathRecalculationCooldown = WalkToLocationGoal.RECALCULATION_COOLDOWN;
|
||||
}
|
||||
|
||||
if(shouldRecalculate)
|
||||
{
|
||||
startMovement(npc, target.getLocation());
|
||||
pathRecalculationCooldown = WalkToLocationGoal.RECALCULATION_COOLDOWN;
|
||||
}
|
||||
else
|
||||
{
|
||||
movementGoal.tick(npc);
|
||||
pathRecalculationCooldown--;
|
||||
}
|
||||
|
||||
distance = npc.getLocation().distance(target.getLocation());
|
||||
if(distance <= attackRange)
|
||||
stopMovement(npc);
|
||||
else
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if(isUsingRangedWeapon(npc))
|
||||
{
|
||||
if(distance < KITING_DISTANCE && !isKiting)
|
||||
startKiting(npc);
|
||||
else if(isKiting && distance >= OPTIMAL_RANGED_DISTANCE)
|
||||
stopKiting(npc);
|
||||
else if(isKiting)
|
||||
{
|
||||
if(movementGoal != null)
|
||||
{
|
||||
movementGoal.tick(npc);
|
||||
pathRecalculationCooldown--;
|
||||
if(pathRecalculationCooldown <= 0)
|
||||
{
|
||||
startKiting(npc);
|
||||
pathRecalculationCooldown = WalkToLocationGoal.RECALCULATION_COOLDOWN;
|
||||
}
|
||||
}
|
||||
else
|
||||
isKiting = false;
|
||||
return;
|
||||
}
|
||||
else
|
||||
stopMovement(npc);
|
||||
}
|
||||
else
|
||||
stopMovement(npc);
|
||||
|
||||
if(attackCooldown > 0)
|
||||
{
|
||||
attackCooldown--;
|
||||
return;
|
||||
}
|
||||
|
||||
if(distance <= attackRange)
|
||||
{
|
||||
performAttack(npc);
|
||||
attackCooldown = getAttackCooldown(npc);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Stops the attack goal and cleans up state.
|
||||
*
|
||||
* @param npc the NPC stopping this goal
|
||||
*/
|
||||
@Override
|
||||
public void stop(@NotNull NPC npc)
|
||||
{
|
||||
stopMovement(npc);
|
||||
target = null;
|
||||
isAttacking = false;
|
||||
attackCooldown = 0;
|
||||
isUsing = false;
|
||||
setUsingItemState(npc, false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if this goal should continue running.
|
||||
*
|
||||
* @param npc the NPC to check
|
||||
* @return true if the target is still valid and in range
|
||||
*/
|
||||
@Override
|
||||
public boolean canContinue(@NotNull NPC npc)
|
||||
{
|
||||
if(!isAttacking || target == null || !target.isValid())
|
||||
return false;
|
||||
|
||||
if(!super.canContinue(npc))
|
||||
return false;
|
||||
|
||||
Location npcLoc = npc.getLocation();
|
||||
Location targetLoc = target.getLocation();
|
||||
|
||||
if(!npcLoc.getWorld().equals(targetLoc.getWorld()))
|
||||
return false;
|
||||
|
||||
boolean checkLineOfSight = lineOfSightCheckCooldown <= 0;
|
||||
if(checkLineOfSight && !hasLineOfSight(npc, target))
|
||||
return false;
|
||||
|
||||
double distance = npcLoc.distance(targetLoc);
|
||||
double attackRange = getAttackRange(npc);
|
||||
|
||||
return distance <= Math.max(attackRange, LINE_OF_SIGHT_RANGE);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean canBeRemovedNow(@NotNull NPC npc)
|
||||
{
|
||||
if(super.canBeRemovedNow(npc))
|
||||
return true;
|
||||
|
||||
if(movementGoal != null && movementGoal.canContinue(npc))
|
||||
{
|
||||
Location npcLoc = npc.getLocation();
|
||||
Location below = npcLoc.clone().subtract(0, 0.1, 0);
|
||||
|
||||
if(below.getBlock().getType().isAir())
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public @NotNull Goal copy()
|
||||
{
|
||||
return new AttackEntityGoal(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Finds a valid target entity near the NPC.
|
||||
*/
|
||||
private LivingEntity findTarget(@NotNull NPC npc)
|
||||
{
|
||||
Location npcLoc = npc.getLocation();
|
||||
double searchRange = Math.max(getAttackRange(npc), LINE_OF_SIGHT_RANGE);
|
||||
|
||||
for(Entity entity : npcLoc.getWorld().getNearbyEntities(npcLoc, searchRange, searchRange, searchRange))
|
||||
{
|
||||
if(!(entity instanceof LivingEntity livingEntity))
|
||||
continue;
|
||||
|
||||
if(!targetFilter.test(livingEntity, npc))
|
||||
continue;
|
||||
|
||||
if(!hasLineOfSight(npc, livingEntity))
|
||||
continue;
|
||||
|
||||
return livingEntity;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the NPC has line of sight to the target entity.
|
||||
*/
|
||||
private boolean hasLineOfSight(@NotNull NPC npc, @NotNull LivingEntity target)
|
||||
{
|
||||
Location npcLoc = npc.getLocation().clone().add(0, 1.6, 0);
|
||||
Location targetLoc = target.getLocation().clone().add(0, target.getEyeHeight(), 0);
|
||||
|
||||
Vector direction = targetLoc.toVector().subtract(npcLoc.toVector()).normalize();
|
||||
double distance = npcLoc.distance(targetLoc);
|
||||
int steps = (int) (distance * 2);
|
||||
|
||||
for(int i = 0; i < steps; i++)
|
||||
{
|
||||
Location checkLoc = npcLoc.clone().add(direction.clone().multiply(i * 0.5));
|
||||
if(checkLoc.getBlock().getType().isSolid() && !checkLoc.getBlock().isPassable())
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the attack range based on the NPC's held item.
|
||||
*/
|
||||
private double getAttackRange(@NotNull NPC npc)
|
||||
{
|
||||
if(customAttackRange > 0)
|
||||
return customAttackRange;
|
||||
|
||||
Map<EquipmentSlot, ItemStack> equipment = npc.getOption(NpcOption.EQUIPMENT);
|
||||
ItemStack mainHand = equipment != null ? equipment.get(EquipmentSlot.HAND) : null;
|
||||
|
||||
if(mainHand == null)
|
||||
return MELEE_ATTACK_RANGE;
|
||||
|
||||
if(getWeaponTitle(mainHand) != null)
|
||||
return WEAPONMECHANICS_ATTACK_RANGE;
|
||||
|
||||
if(isRangedWeapon(mainHand.getType()))
|
||||
return BOW_ATTACK_RANGE;
|
||||
else
|
||||
return MELEE_ATTACK_RANGE;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the attack cooldown based on the NPC's held item.
|
||||
*/
|
||||
private int getAttackCooldown(@NotNull NPC npc)
|
||||
{
|
||||
Map<EquipmentSlot, ItemStack> equipment = npc.getOption(NpcOption.EQUIPMENT);
|
||||
ItemStack mainHand = equipment != null ? equipment.get(EquipmentSlot.HAND) : null;
|
||||
|
||||
if(mainHand == null || !mainHand.hasItemMeta())
|
||||
return 5;
|
||||
|
||||
String weaponTitle = getWeaponTitle(mainHand);
|
||||
if(weaponTitle != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
Object config = Reflections.invokeMethod("me.deecaad.weaponmechanics.WeaponMechanics", "getInstance")
|
||||
.thanInvoke("getWeaponConfigurations").get();
|
||||
if(config != null)
|
||||
{
|
||||
|
||||
int shotsPerSecond = (int) Reflections.invokeMethod(config, "getInt", weaponTitle + ".Shoot.Fully_Automatic_Shots_Per_Second", 0).get();
|
||||
if(shotsPerSecond > 0)
|
||||
return Math.max(1, 20 / shotsPerSecond);
|
||||
|
||||
|
||||
int burstDelay = (int) Reflections.invokeMethod(config, "getInt", weaponTitle + ".Shoot.Burst.Ticks_Between_Each_Shot", 0).get();
|
||||
if(burstDelay > 0)
|
||||
return burstDelay;
|
||||
|
||||
|
||||
int shootDelay = (int) Reflections.invokeMethod(config, "getInt", weaponTitle + ".Shoot.Delay_Between_Shots", 0).get();
|
||||
if(shootDelay > 0)
|
||||
return shootDelay;
|
||||
}
|
||||
}
|
||||
catch(NoClassDefFoundError | Exception ignored) {}
|
||||
|
||||
return 10;
|
||||
}
|
||||
|
||||
ItemMeta meta = mainHand.getItemMeta();
|
||||
if(meta == null)
|
||||
return 5;
|
||||
|
||||
Collection<AttributeModifier> modifiers = meta.getAttributeModifiers(Attribute.GENERIC_ATTACK_SPEED);
|
||||
if(modifiers == null)
|
||||
return 5;
|
||||
|
||||
double speed = 0;
|
||||
for(AttributeModifier modifier : modifiers)
|
||||
speed += modifier.getAmount();
|
||||
|
||||
return (int) (20 / speed);
|
||||
}
|
||||
|
||||
/**
|
||||
* Performs an attack on the target.
|
||||
*/
|
||||
private void performAttack(@NotNull NPC npc)
|
||||
{
|
||||
Map<EquipmentSlot, ItemStack> equipment = npc.getOption(NpcOption.EQUIPMENT);
|
||||
ItemStack mainHand = equipment != null ? equipment.get(EquipmentSlot.HAND) : null;
|
||||
|
||||
String weaponTitle = getWeaponTitle(mainHand);
|
||||
if(weaponTitle != null)
|
||||
performWeaponMechanicsAttack(npc, weaponTitle, mainHand);
|
||||
else if(mainHand != null && isRangedWeapon(mainHand.getType()))
|
||||
performRangedAttack(npc);
|
||||
else
|
||||
performMeleeAttack(npc);
|
||||
}
|
||||
|
||||
/**
|
||||
* Utilizes WeaponMechanics API to gather weapon identification title safely.
|
||||
*/
|
||||
private String getWeaponTitle(ItemStack item)
|
||||
{
|
||||
if(item == null || item.getType() == Material.AIR)
|
||||
return null;
|
||||
|
||||
try
|
||||
{
|
||||
return (String) Reflections.invokeMethod("me.deecaad.weaponmechanics.WeaponMechanicsAPI", "getWeaponTitle", item).get();
|
||||
}
|
||||
catch (NoClassDefFoundError | Exception e)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Executes native programmatic WeaponMechanics shooting actions centered around the NPC.
|
||||
*/
|
||||
private void performWeaponMechanicsAttack(@NotNull NPC npc, String weaponTitle, ItemStack weaponStack)
|
||||
{
|
||||
if(target == null || !target.isValid())
|
||||
return;
|
||||
|
||||
Player npcPlayer = npc.getServerPlayer().getBukkitPlayer();
|
||||
if(npcPlayer == null)
|
||||
return;
|
||||
|
||||
if(target == null || !target.isValid())
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
Vector direction = target.getLocation().subtract(npc.getLocation()).toVector().normalize();
|
||||
Location location = npc.getLocation().clone().add(0, npc.getEyeHeight(null), 0);
|
||||
location.setDirection(direction);
|
||||
|
||||
Object entityWrapper = Reflections.invokeMethod("me.deecaad.weaponmechanics.WeaponMechanics", "getInstance")
|
||||
.thanInvoke("getEntityWrapper", npcPlayer).get();
|
||||
Reflections.invokeMethod("me.deecaad.weaponmechanics.WeaponMechanics", "getInstance")
|
||||
.thanInvoke("getWeaponHandler").thanInvoke("getShootHandler")
|
||||
.thanInvoke("shoot", entityWrapper, weaponTitle, weaponStack, location, true, true, false);
|
||||
}
|
||||
catch(NoClassDefFoundError | Exception e)
|
||||
{
|
||||
target.damage(getAttackDamage(npc), npcPlayer);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Performs a ranged attack.
|
||||
*/
|
||||
private void performRangedAttack(@NotNull NPC npc)
|
||||
{
|
||||
if(target == null || !target.isValid() || isUsing)
|
||||
return;
|
||||
|
||||
double eyeHeight = (npc.entity.getBukkitPlayer() instanceof LivingEntity le ? le.getEyeHeight() : npc.entity.getBukkitPlayer().getHeight()) -
|
||||
(Pose.fromBukkit(npc.getOption(NpcOption.POSE)) == Pose.SITTING ? 0.625 : 0);
|
||||
|
||||
Location npcLoc = npc.getLocation().clone().add(0, eyeHeight * npc.getOption(NpcOption.SCALE), 0);
|
||||
|
||||
final float speed = 2.5f;
|
||||
|
||||
Map<EquipmentSlot, ItemStack> equipment = npc.getOption(NpcOption.EQUIPMENT);
|
||||
ItemStack mainHand = equipment != null ? equipment.get(EquipmentSlot.HAND) : null;
|
||||
|
||||
if(mainHand != null && (mainHand.getType() == Material.BOW || mainHand.getType() == Material.CROSSBOW))
|
||||
{
|
||||
setUsingItemState(npc, true);
|
||||
isUsing = true;
|
||||
|
||||
Bukkit.getScheduler().runTaskLater(NpcApi.plugin, () ->
|
||||
{
|
||||
setUsingItemState(npc, false);
|
||||
|
||||
isUsing = false;
|
||||
|
||||
if(target == null)
|
||||
return;
|
||||
|
||||
Location targetLoc = target.getLocation().clone().add(0, target.getEyeHeight(), 0);
|
||||
Vector direction = targetLoc.toVector().subtract(npcLoc.toVector()).normalize();
|
||||
|
||||
AbstractArrow arrow;
|
||||
if(mainHand == null || mainHand.getType() == Material.TRIDENT)
|
||||
arrow = npcLoc.getWorld().spawnArrow(npcLoc, direction, speed, 0, Trident.class);
|
||||
else
|
||||
arrow = npcLoc.getWorld().spawnArrow(npcLoc, direction, speed, 0, Arrow.class);
|
||||
arrow.setShooter(npc.getServerPlayer().getBukkitPlayer());
|
||||
arrow.setDamage(getAttackDamage(npc));
|
||||
arrow.setPickupStatus(AbstractArrow.PickupStatus.DISALLOWED);
|
||||
arrow.setShotFromCrossbow(mainHand.getType() == Material.CROSSBOW);
|
||||
|
||||
PacketWrapper removePacket = new RemoveEntityPacket(arrow.getEntityId());
|
||||
for(Player player : npcLoc.getWorld().getPlayers())
|
||||
{
|
||||
if(!npc.getViewers().contains(player.getUniqueId()))
|
||||
WrappedServerPlayer.fromPlayer(player).sendPacket(removePacket);
|
||||
}
|
||||
}, BOW_DRAW_DELAY_TICKS);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the NPC's item usage state (e.g., drawing a bow).
|
||||
*
|
||||
* @param npc the NPC to update
|
||||
* @param using true if the NPC is using an item, false otherwise
|
||||
*/
|
||||
private void setUsingItemState(@NotNull NPC npc, boolean using)
|
||||
{
|
||||
WrappedEntityData data = npc.getServerPlayer().getEntityData();
|
||||
WrappedEntityData.EntityDataAccessor<Byte> accessor = WrappedEntityData.EntityDataSerializers.BYTE.create(8);
|
||||
|
||||
Byte handValue = data.get(accessor);
|
||||
byte handFlag = handValue == null ? 0 : handValue;
|
||||
|
||||
handFlag = using ? (byte) (handFlag | 0x01) : (byte) (handFlag & ~0x01);
|
||||
data.set(accessor, handFlag);
|
||||
|
||||
if(cachedViewers == null || cachedViewers.size() != npc.getViewers().size())
|
||||
updateCachedViewers(npc);
|
||||
|
||||
PacketWrapper packetWrapper = SetEntityDataPacket.create(npc.getServerPlayer().getId(), data);
|
||||
for(Player viewer : cachedViewers)
|
||||
WrappedServerPlayer.fromPlayer(viewer).sendPacket(packetWrapper);
|
||||
}
|
||||
|
||||
/**
|
||||
* Performs a melee attack.
|
||||
*/
|
||||
private void performMeleeAttack(@NotNull NPC npc)
|
||||
{
|
||||
if(target == null || !target.isValid())
|
||||
return;
|
||||
|
||||
if(cachedViewers == null || cachedViewers.size() != npc.getViewers().size())
|
||||
updateCachedViewers(npc);
|
||||
|
||||
for(Player viewer : cachedViewers)
|
||||
npc.playAnimation(viewer, AnimatePacket.Animation.SWING_MAIN_HAND);
|
||||
|
||||
target.damage(getAttackDamage(npc));
|
||||
|
||||
Location npcLoc = npc.getLocation();
|
||||
Location targetLoc = target.getLocation();
|
||||
|
||||
double knockbackStrength = getAttackKnockback(npc);
|
||||
double knockbackResistance = getKnockbackResistance(target);
|
||||
double effectiveKnockback = knockbackStrength * (1 - knockbackResistance);
|
||||
|
||||
Vector direction = targetLoc.toVector().subtract(npcLoc.toVector());
|
||||
if(direction.lengthSquared() > Vector.getEpsilon())
|
||||
direction = direction.normalize();
|
||||
|
||||
Vector knockback = direction.multiply(effectiveKnockback);
|
||||
knockback.setY(effectiveKnockback * 0.4);
|
||||
target.setVelocity(knockback);
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if a material is a ranged weapon.
|
||||
*/
|
||||
private boolean isRangedWeapon(@NotNull Material material)
|
||||
{
|
||||
return material == Material.BOW || material == Material.CROSSBOW || material == Material.TRIDENT;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the NPC is currently using a ranged weapon.
|
||||
*/
|
||||
private boolean isUsingRangedWeapon(@NotNull NPC npc)
|
||||
{
|
||||
Map<EquipmentSlot, ItemStack> equipment = npc.getOption(NpcOption.EQUIPMENT);
|
||||
ItemStack mainHand = equipment != null ? equipment.get(EquipmentSlot.HAND) : null;
|
||||
return (mainHand != null && isRangedWeapon(mainHand.getType())) || getWeaponTitle(mainHand) != null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the attack damage based on the NPC's held item.
|
||||
*/
|
||||
private double getAttackDamage(@NotNull NPC npc)
|
||||
{
|
||||
Map<EquipmentSlot, ItemStack> equipment = npc.getOption(NpcOption.EQUIPMENT);
|
||||
ItemStack mainHand = equipment != null ? equipment.get(EquipmentSlot.HAND) : null;
|
||||
return getAttackDamage(mainHand);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the attack damage from an item stack.
|
||||
*
|
||||
* @param item the item to check
|
||||
* @return the attack damage value
|
||||
*/
|
||||
private double getAttackDamage(ItemStack item)
|
||||
{
|
||||
if(item == null || !item.hasItemMeta())
|
||||
return 0.5;
|
||||
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
if(meta == null)
|
||||
return 0.5;
|
||||
|
||||
Collection<AttributeModifier> modifiers = meta.getAttributeModifiers(Attribute.GENERIC_ATTACK_DAMAGE);
|
||||
if(modifiers == null)
|
||||
return 0.5;
|
||||
|
||||
double damage = 0;
|
||||
for(AttributeModifier modifier : modifiers)
|
||||
damage += modifier.getAmount();
|
||||
|
||||
return damage == 0 ? 0.5 : damage;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the attack knockback strength from the NPC's held item.
|
||||
*
|
||||
* @param npc the NPC to check
|
||||
* @return the knockback strength
|
||||
*/
|
||||
private double getAttackKnockback(@NotNull NPC npc)
|
||||
{
|
||||
Map<EquipmentSlot, ItemStack> equipment = npc.getOption(NpcOption.EQUIPMENT);
|
||||
ItemStack mainHand = equipment != null ? equipment.get(EquipmentSlot.HAND) : null;
|
||||
return getAttackKnockback(mainHand);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the attack knockback strength from an item stack.
|
||||
*
|
||||
* @param item the item to check
|
||||
* @return the knockback strength
|
||||
*/
|
||||
private double getAttackKnockback(ItemStack item)
|
||||
{
|
||||
if(item == null || !item.hasItemMeta())
|
||||
return 0.5;
|
||||
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
if(meta == null)
|
||||
return 0.5;
|
||||
|
||||
Collection<AttributeModifier> modifiers = meta.getAttributeModifiers(Attribute.GENERIC_ATTACK_KNOCKBACK);
|
||||
if(modifiers == null)
|
||||
return 0.5;
|
||||
|
||||
double knockback = 0;
|
||||
for(AttributeModifier modifier : modifiers)
|
||||
knockback += modifier.getAmount();
|
||||
|
||||
return knockback == 0 ? 0.5 : knockback;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the knockback resistance of a target entity.
|
||||
*
|
||||
* @param target the entity to check
|
||||
* @return the knockback resistance value (0-1)
|
||||
*/
|
||||
private double getKnockbackResistance(@NotNull LivingEntity target)
|
||||
{
|
||||
if(target.getAttribute(Attribute.GENERIC_KNOCKBACK_RESISTANCE) == null)
|
||||
return 0;
|
||||
|
||||
return target.getAttribute(Attribute.GENERIC_KNOCKBACK_RESISTANCE).getValue();
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts movement towards the target location.
|
||||
*/
|
||||
private void startMovement(@NotNull NPC npc, @NotNull Location targetLoc)
|
||||
{
|
||||
stopMovement(npc);
|
||||
|
||||
OptionalInt safeY = LocationUtils.findSafeY(targetLoc);
|
||||
if(safeY.isPresent())
|
||||
targetLoc = new Location(targetLoc.getWorld(), targetLoc.getX(), safeY.getAsInt(), targetLoc.getZ());
|
||||
movementGoal = new WalkToLocationGoal.Builder(targetLoc).speed(speed).build();
|
||||
movementGoal.start(npc);
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts kiting by moving away from the target to optimal distance.
|
||||
*/
|
||||
private void startKiting(@NotNull NPC npc)
|
||||
{
|
||||
if(target == null || !target.isValid())
|
||||
return;
|
||||
|
||||
Location npcLoc = npc.getLocation();
|
||||
Location targetLoc = target.getLocation();
|
||||
|
||||
Vector direction = npcLoc.toVector().subtract(targetLoc.toVector()).normalize();
|
||||
|
||||
Vector retreatPos = targetLoc.toVector().add(direction.multiply(OPTIMAL_RANGED_DISTANCE));
|
||||
|
||||
retreatPos.setX(retreatPos.getX() + (Math.random() - 0.5) * 3);
|
||||
retreatPos.setZ(retreatPos.getZ() + (Math.random() - 0.5) * 3);
|
||||
|
||||
Location retreatLoc = new Location(npcLoc.getWorld(), retreatPos.getX(), npcLoc.getY(), retreatPos.getZ());
|
||||
|
||||
OptionalInt safeY = LocationUtils.findSafeY(retreatLoc);
|
||||
if(safeY.isPresent())
|
||||
retreatLoc = new Location(retreatLoc.getWorld(), retreatLoc.getX(), safeY.getAsInt(), retreatLoc.getZ());
|
||||
|
||||
stopMovement(npc);
|
||||
|
||||
|
||||
WalkToLocationGoal newGoal = new WalkToLocationGoal.Builder(retreatLoc).speed(speed + 0.5).maxIterations(5000).allowDiagonal(true)
|
||||
.completionCallback(walkingResult ->
|
||||
{
|
||||
isKiting = false;
|
||||
movementGoal = null;
|
||||
}).withRotation(false).build();
|
||||
|
||||
movementGoal = newGoal;
|
||||
newGoal.start(npc);
|
||||
|
||||
isKiting = true;
|
||||
pathRecalculationCooldown = WalkToLocationGoal.RECALCULATION_COOLDOWN;
|
||||
}
|
||||
|
||||
/**
|
||||
* Stops kiting and prepares to attack.
|
||||
*/
|
||||
private void stopKiting(@NotNull NPC npc)
|
||||
{
|
||||
isKiting = false;
|
||||
stopMovement(npc);
|
||||
attackCooldown = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the cached viewers list.
|
||||
*/
|
||||
private void updateCachedViewers(@NotNull NPC npc)
|
||||
{
|
||||
cachedViewers = npc.getViewers().stream()
|
||||
.map(Bukkit::getPlayer)
|
||||
.filter(Objects::nonNull)
|
||||
.toList();
|
||||
}
|
||||
|
||||
/**
|
||||
* Stops any ongoing movement.
|
||||
*/
|
||||
private void stopMovement(@NotNull NPC npc)
|
||||
{
|
||||
if(movementGoal != null)
|
||||
{
|
||||
movementGoal.stop(npc);
|
||||
movementGoal = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,392 @@
|
||||
package de.eisi05.npc.api.ai.goals;
|
||||
|
||||
import de.eisi05.npc.api.ai.Goal;
|
||||
import de.eisi05.npc.api.objects.NPC;
|
||||
import de.eisi05.npc.api.utils.LocationUtils;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
import java.io.Serial;
|
||||
import java.util.List;
|
||||
import java.util.Objects;
|
||||
import java.util.OptionalInt;
|
||||
import java.util.UUID;
|
||||
|
||||
/**
|
||||
* A goal that makes the NPC follow a target entity. The NPC will maintain a specified distance from the target and pathfind to them if too far.
|
||||
*/
|
||||
public class FollowEntityGoal extends Goal
|
||||
{
|
||||
@Serial
|
||||
private static final long serialVersionUID = 1L;
|
||||
|
||||
public static final double DEFAULT_FOLLOW_DISTANCE = 10.0;
|
||||
public static final double DEFAULT_STOP_DISTANCE = 1.5;
|
||||
|
||||
private double followDistance;
|
||||
private double stopDistance;
|
||||
private double speed;
|
||||
private UUID targetEntityId;
|
||||
|
||||
private transient WalkToLocationGoal currentWalkGoal;
|
||||
private transient LivingEntity target;
|
||||
private transient int pathRecalculationCooldown;
|
||||
private transient Location lastTargetLocation;
|
||||
private transient List<Player> cachedViewers;
|
||||
|
||||
/**
|
||||
* Creates a FollowEntityGoal with a fixed target entity ID and default distances.
|
||||
*
|
||||
* @param targetEntityId The UUID of the entity to follow
|
||||
*/
|
||||
public FollowEntityGoal(@NotNull UUID targetEntityId)
|
||||
{
|
||||
this(targetEntityId, DEFAULT_FOLLOW_DISTANCE, DEFAULT_STOP_DISTANCE, WalkToLocationGoal.DEFAULT_SPEED);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a FollowEntityGoal with a fixed target entity ID and full configuration.
|
||||
*
|
||||
* @param targetEntityId The UUID of the entity to follow
|
||||
* @param followDistance The distance at which the NPC will start following
|
||||
* @param stopDistance The distance at which the NPC will stop moving
|
||||
* @param speed The walking speed
|
||||
*/
|
||||
public FollowEntityGoal(@NotNull UUID targetEntityId, double followDistance, double stopDistance, double speed)
|
||||
{
|
||||
super(Priority.ALWAYS);
|
||||
this.targetEntityId = targetEntityId;
|
||||
this.followDistance = Math.max(stopDistance + 0.5, followDistance);
|
||||
this.stopDistance = Math.max(0.5, stopDistance);
|
||||
this.speed = Math.max(0.1, Math.min(1.0, speed));
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a copy of this goal.
|
||||
*
|
||||
* @param goal the goal to copy
|
||||
*/
|
||||
private FollowEntityGoal(@NotNull FollowEntityGoal goal)
|
||||
{
|
||||
super(goal.getPriority());
|
||||
this.targetEntityId = goal.targetEntityId;
|
||||
this.followDistance = goal.followDistance;
|
||||
this.stopDistance = goal.stopDistance;
|
||||
this.speed = goal.speed;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the follow distance for this goal.
|
||||
*
|
||||
* @return the follow distance
|
||||
*/
|
||||
public double getFollowDistance()
|
||||
{
|
||||
return followDistance;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the follow distance for this goal.
|
||||
*
|
||||
* @param followDistance the new follow distance
|
||||
*/
|
||||
public void setFollowDistance(double followDistance)
|
||||
{
|
||||
this.followDistance = followDistance;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the stop distance for this goal.
|
||||
*
|
||||
* @return the stop distance
|
||||
*/
|
||||
public double getStopDistance()
|
||||
{
|
||||
return stopDistance;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the stop distance for this goal.
|
||||
*
|
||||
* @param stopDistance the new stop distance
|
||||
*/
|
||||
public void setStopDistance(double stopDistance)
|
||||
{
|
||||
this.stopDistance = stopDistance;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the speed for this goal.
|
||||
*
|
||||
* @return the speed
|
||||
*/
|
||||
public double getSpeed()
|
||||
{
|
||||
return speed;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the speed for this goal.
|
||||
*
|
||||
* @param speed the new speed
|
||||
*/
|
||||
public void setSpeed(double speed)
|
||||
{
|
||||
this.speed = speed;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the target entity ID for this goal.
|
||||
*
|
||||
* @return the target entity ID
|
||||
*/
|
||||
public @Nullable UUID getTargetEntityId()
|
||||
{
|
||||
return targetEntityId;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the target entity ID for this goal.
|
||||
*
|
||||
* @param targetEntityId the new target entity ID
|
||||
*/
|
||||
public void setTargetEntityId(@NotNull UUID targetEntityId)
|
||||
{
|
||||
this.targetEntityId = targetEntityId;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if this goal can be used by the NPC.
|
||||
*
|
||||
* @param npc the NPC to check
|
||||
* @return true if a valid target exists within follow distance
|
||||
*/
|
||||
@Override
|
||||
public boolean canUse(@NotNull NPC npc)
|
||||
{
|
||||
if(targetEntityId == null)
|
||||
return false;
|
||||
|
||||
if(!super.canUse(npc))
|
||||
return false;
|
||||
|
||||
LivingEntity potentialTarget = target;
|
||||
if(potentialTarget == null || !potentialTarget.isValid())
|
||||
{
|
||||
Entity entity = Bukkit.getEntity(targetEntityId);
|
||||
if(!(entity instanceof LivingEntity le))
|
||||
return false;
|
||||
potentialTarget = le;
|
||||
}
|
||||
|
||||
if(!potentialTarget.isValid())
|
||||
return false;
|
||||
|
||||
Location npcLoc = npc.getLocation();
|
||||
Location targetLoc = potentialTarget.getLocation();
|
||||
|
||||
if(!npcLoc.getWorld().equals(targetLoc.getWorld()))
|
||||
return false;
|
||||
|
||||
double distance = npcLoc.distance(targetLoc);
|
||||
return distance <= followDistance && distance > stopDistance;
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the follow goal, initializing the target and path.
|
||||
*
|
||||
* @param npc the NPC starting this goal
|
||||
*/
|
||||
@Override
|
||||
public void start(@NotNull NPC npc)
|
||||
{
|
||||
Entity entity = Bukkit.getEntity(targetEntityId);
|
||||
|
||||
if(!(entity instanceof LivingEntity le))
|
||||
return;
|
||||
|
||||
this.target = le;
|
||||
this.pathRecalculationCooldown = 0;
|
||||
this.lastTargetLocation = target.getLocation().clone();
|
||||
if(target != null && target.isValid())
|
||||
{
|
||||
currentWalkGoal = new WalkToLocationGoal.Builder(target.getLocation()).speed(speed).withRotation(false).build();
|
||||
currentWalkGoal.start(npc);
|
||||
}
|
||||
|
||||
updateCachedViewers(npc);
|
||||
}
|
||||
|
||||
/**
|
||||
* Ticks the follow goal, updating movement and path recalculation.
|
||||
*
|
||||
* @param npc the NPC to update
|
||||
*/
|
||||
@Override
|
||||
public void tick(@NotNull NPC npc)
|
||||
{
|
||||
if(target == null || !target.isValid())
|
||||
{
|
||||
Entity entity = Bukkit.getEntity(targetEntityId);
|
||||
if(entity instanceof LivingEntity newTarget && newTarget != null && newTarget.isValid())
|
||||
target = newTarget;
|
||||
else
|
||||
{
|
||||
stop(npc);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Location targetLoc = target.getLocation().clone();
|
||||
if(cachedViewers == null || cachedViewers.size() != npc.getViewers().size())
|
||||
updateCachedViewers(npc);
|
||||
|
||||
for(Player viewer : cachedViewers)
|
||||
npc.lookAtEntity(target, viewer, true);
|
||||
|
||||
targetLoc.setYaw(npc.getLocation().getYaw());
|
||||
targetLoc.setPitch(npc.getLocation().getPitch());
|
||||
|
||||
OptionalInt safeY = LocationUtils.findSafeY(targetLoc);
|
||||
targetLoc.setY(safeY.isPresent() ? safeY.getAsInt() : targetLoc.getY());
|
||||
|
||||
double distance = npc.getLocation().distance(targetLoc);
|
||||
if(distance <= stopDistance)
|
||||
{
|
||||
if(currentWalkGoal != null)
|
||||
{
|
||||
currentWalkGoal.stop(npc);
|
||||
currentWalkGoal = null;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if(currentWalkGoal == null)
|
||||
{
|
||||
currentWalkGoal = new WalkToLocationGoal.Builder(targetLoc).speed(speed).withRotation(false).build();
|
||||
currentWalkGoal.start(npc);
|
||||
pathRecalculationCooldown = 10;
|
||||
lastTargetLocation = targetLoc.clone();
|
||||
}
|
||||
else
|
||||
{
|
||||
Location currentTarget = currentWalkGoal.getTargetLocation();
|
||||
boolean shouldRecalculate = currentTarget.distance(targetLoc) > 2.0;
|
||||
|
||||
if(!shouldRecalculate && lastTargetLocation != null)
|
||||
{
|
||||
double verticalChange = Math.abs(targetLoc.getY() - lastTargetLocation.getY());
|
||||
if(verticalChange > 0.5)
|
||||
shouldRecalculate = true;
|
||||
}
|
||||
|
||||
if(!shouldRecalculate && pathRecalculationCooldown <= 0)
|
||||
{
|
||||
shouldRecalculate = true;
|
||||
pathRecalculationCooldown = 10;
|
||||
}
|
||||
|
||||
if(shouldRecalculate)
|
||||
{
|
||||
currentWalkGoal.stop(npc);
|
||||
currentWalkGoal = new WalkToLocationGoal.Builder(targetLoc).speed(speed).withRotation(false).build();
|
||||
currentWalkGoal.start(npc);
|
||||
pathRecalculationCooldown = 10;
|
||||
lastTargetLocation = targetLoc.clone();
|
||||
}
|
||||
else
|
||||
{
|
||||
currentWalkGoal.tick(npc);
|
||||
pathRecalculationCooldown--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Stops the follow goal and cleans up state.
|
||||
*
|
||||
* @param npc the NPC stopping this goal
|
||||
*/
|
||||
@Override
|
||||
public void stop(@NotNull NPC npc)
|
||||
{
|
||||
if(currentWalkGoal != null)
|
||||
{
|
||||
currentWalkGoal.stop(npc);
|
||||
currentWalkGoal = null;
|
||||
}
|
||||
|
||||
if(cachedViewers == null || cachedViewers.size() != npc.getViewers().size())
|
||||
updateCachedViewers(npc);
|
||||
|
||||
for(Player viewer : cachedViewers)
|
||||
npc.lookAtEntity(target, viewer, true);
|
||||
|
||||
target = null;
|
||||
lastTargetLocation = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if this goal should continue running.
|
||||
*
|
||||
* @param npc the NPC to check
|
||||
* @return true if the target is still valid and within range
|
||||
*/
|
||||
@Override
|
||||
public boolean canContinue(@NotNull NPC npc)
|
||||
{
|
||||
if(target == null || !target.isValid())
|
||||
return false;
|
||||
|
||||
if(!super.canContinue(npc))
|
||||
return false;
|
||||
|
||||
Location npcLoc = npc.getLocation();
|
||||
Location targetLoc = target.getLocation();
|
||||
|
||||
if(!npcLoc.getWorld().equals(targetLoc.getWorld()))
|
||||
return false;
|
||||
|
||||
double distance = npcLoc.distance(targetLoc);
|
||||
return distance <= followDistance * 2 && distance > stopDistance;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean canBeRemovedNow(@NotNull NPC npc)
|
||||
{
|
||||
if(super.canBeRemovedNow(npc))
|
||||
return true;
|
||||
|
||||
if(currentWalkGoal != null && currentWalkGoal.canContinue(npc))
|
||||
{
|
||||
Location npcLoc = npc.getLocation();
|
||||
Location below = npcLoc.clone().subtract(0, 0.1, 0);
|
||||
|
||||
if(below.getBlock().getType().isAir())
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public @NotNull Goal copy()
|
||||
{
|
||||
return new FollowEntityGoal(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the cached viewers list.
|
||||
*/
|
||||
private void updateCachedViewers(@NotNull NPC npc)
|
||||
{
|
||||
cachedViewers = npc.getViewers().stream()
|
||||
.map(Bukkit::getPlayer)
|
||||
.filter(Objects::nonNull)
|
||||
.toList();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,328 @@
|
||||
package de.eisi05.npc.api.ai.goals;
|
||||
|
||||
import de.eisi05.npc.api.ai.Goal;
|
||||
import de.eisi05.npc.api.objects.NPC;
|
||||
import de.eisi05.npc.api.objects.NpcOption;
|
||||
import de.eisi05.npc.api.wrapper.enums.Pose;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
import java.io.Serial;
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
|
||||
/**
|
||||
* A goal that makes the NPC look around randomly. This can serve as a "wait" goal or an idle behavior when no other goals are active.
|
||||
*/
|
||||
public class LookAroundGoal extends Goal
|
||||
{
|
||||
@Serial
|
||||
private static final long serialVersionUID = 1L;
|
||||
|
||||
public static final int DEFAULT_MIN_DURATION = 20; // 1 second
|
||||
public static final int DEFAULT_MAX_DURATION = 80; // 4 seconds
|
||||
private static final float YAW_CHANGE_MAX = 120f;
|
||||
private static final float PITCH_CHANGE_MAX = 40f;
|
||||
private static final double ENTITY_LOOK_RANGE = 8.0;
|
||||
private static final double ENTITY_LOOK_CHANCE = 0.25;
|
||||
private static final double STARING_CHANCE = 0.2;
|
||||
private static final float PITCH_MIN_MAX = 50f;
|
||||
private static final int MIN_STARE_DURATION = 60; // 2 seconds
|
||||
private static final int MAX_STARE_DURATION = 120; // 5 seconds
|
||||
|
||||
private int minDuration;
|
||||
private int maxDuration;
|
||||
|
||||
private transient int ticksRemaining;
|
||||
private transient float targetYaw;
|
||||
private transient float targetPitch;
|
||||
private transient boolean isLooking;
|
||||
private transient float rotationSpeed;
|
||||
private transient LivingEntity staringEntity;
|
||||
|
||||
/**
|
||||
* Creates a LookAroundGoal with default duration.
|
||||
*/
|
||||
public LookAroundGoal()
|
||||
{
|
||||
this(DEFAULT_MIN_DURATION, DEFAULT_MAX_DURATION);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a LookAroundGoal with custom duration range.
|
||||
*
|
||||
* @param minDuration Minimum duration in ticks
|
||||
* @param maxDuration Maximum duration in ticks
|
||||
*/
|
||||
public LookAroundGoal(int minDuration, int maxDuration)
|
||||
{
|
||||
super(Priority.LOW);
|
||||
this.minDuration = minDuration;
|
||||
this.maxDuration = maxDuration;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a copy of this goal.
|
||||
*
|
||||
* @param goal the goal to copy
|
||||
*/
|
||||
private LookAroundGoal(@NotNull LookAroundGoal goal)
|
||||
{
|
||||
super(goal.getPriority());
|
||||
this.minDuration = goal.minDuration;
|
||||
this.maxDuration = goal.maxDuration;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the maximum duration for this goal.
|
||||
*
|
||||
* @return the maximum duration
|
||||
*/
|
||||
public int getMaxDuration()
|
||||
{
|
||||
return maxDuration;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the maximum duration for this goal.
|
||||
*
|
||||
* @param maxDuration the new maximum duration
|
||||
*/
|
||||
public void setMaxDuration(int maxDuration)
|
||||
{
|
||||
this.maxDuration = maxDuration;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the minimum duration for this goal.
|
||||
*
|
||||
* @return the minimum duration
|
||||
*/
|
||||
public int getMinDuration()
|
||||
{
|
||||
return minDuration;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the minimum duration for this goal.
|
||||
*
|
||||
* @param minDuration the new minimum duration
|
||||
*/
|
||||
public void setMinDuration(int minDuration)
|
||||
{
|
||||
this.minDuration = minDuration;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if this goal can be used by the NPC.
|
||||
*
|
||||
* @param npc the NPC to check
|
||||
* @return true always (this goal can always be used)
|
||||
*/
|
||||
@Override
|
||||
public boolean canUse(@NotNull NPC npc)
|
||||
{
|
||||
return minDuration >= 0 && maxDuration >= 0 && super.canUse(npc);
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the look around goal, initializing rotation state.
|
||||
*
|
||||
* @param npc the NPC starting this goal
|
||||
*/
|
||||
@Override
|
||||
public void start(@NotNull NPC npc)
|
||||
{
|
||||
ticksRemaining = minDuration + ThreadLocalRandom.current().nextInt(maxDuration - minDuration);
|
||||
isLooking = true;
|
||||
rotationSpeed = 0.05f + ThreadLocalRandom.current().nextFloat() * 0.15f;
|
||||
pickNewLookDirection(npc);
|
||||
}
|
||||
|
||||
/**
|
||||
* Ticks the look around goal, updating head rotation.
|
||||
*
|
||||
* @param npc the NPC to update
|
||||
*/
|
||||
@Override
|
||||
public void tick(@NotNull NPC npc)
|
||||
{
|
||||
if(ticksRemaining <= 0 && staringEntity == null)
|
||||
{
|
||||
decideNextAction(npc);
|
||||
ticksRemaining = minDuration + ThreadLocalRandom.current().nextInt(maxDuration - minDuration);
|
||||
}
|
||||
|
||||
if(staringEntity != null && ticksRemaining > 0)
|
||||
lookAtEntity(npc, staringEntity);
|
||||
else if(staringEntity != null)
|
||||
staringEntity = null;
|
||||
|
||||
Location currentLoc = npc.getLocation();
|
||||
float currentYaw = currentLoc.getYaw();
|
||||
float currentPitch = currentLoc.getPitch();
|
||||
|
||||
float newYaw, newPitch;
|
||||
if(staringEntity != null && ticksRemaining > 0)
|
||||
{
|
||||
newYaw = targetYaw;
|
||||
newPitch = targetPitch;
|
||||
}
|
||||
else
|
||||
{
|
||||
newYaw = lerpAngle(currentYaw, targetYaw, rotationSpeed);
|
||||
newPitch = lerp(currentPitch, targetPitch, rotationSpeed);
|
||||
}
|
||||
|
||||
newPitch = Math.max(-PITCH_MIN_MAX, Math.min(PITCH_MIN_MAX, newPitch));
|
||||
|
||||
currentLoc.setYaw(newYaw);
|
||||
currentLoc.setPitch(newPitch);
|
||||
|
||||
npc.rotateHead(newYaw, newPitch);
|
||||
npc.setLocation(currentLoc);
|
||||
|
||||
ticksRemaining--;
|
||||
}
|
||||
|
||||
/**
|
||||
* Stops the look around goal and cleans up state.
|
||||
*
|
||||
* @param npc the NPC stopping this goal
|
||||
*/
|
||||
@Override
|
||||
public void stop(@NotNull NPC npc)
|
||||
{
|
||||
isLooking = false;
|
||||
ticksRemaining = 0;
|
||||
staringEntity = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if this goal should continue running.
|
||||
*
|
||||
* @param npc the NPC to check
|
||||
* @return true if the NPC is still looking
|
||||
*/
|
||||
@Override
|
||||
public boolean canContinue(@NotNull NPC npc)
|
||||
{
|
||||
return isLooking && super.canContinue(npc);
|
||||
}
|
||||
|
||||
@Override
|
||||
public @NotNull Goal copy()
|
||||
{
|
||||
return new LookAroundGoal(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Decides the next action: look around randomly, stare at current direction, or look at a nearby entity.
|
||||
*/
|
||||
private void decideNextAction(@NotNull NPC npc)
|
||||
{
|
||||
if(ThreadLocalRandom.current().nextDouble() < ENTITY_LOOK_CHANCE)
|
||||
{
|
||||
LivingEntity nearbyEntity = findNearbyEntity(npc);
|
||||
if(nearbyEntity != null)
|
||||
{
|
||||
staringEntity = nearbyEntity;
|
||||
ticksRemaining = MIN_STARE_DURATION + ThreadLocalRandom.current().nextInt(MAX_STARE_DURATION - MIN_STARE_DURATION);
|
||||
lookAtEntity(npc, nearbyEntity);
|
||||
rotationSpeed = 0.1f + ThreadLocalRandom.current().nextFloat() * 0.1f;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if(ThreadLocalRandom.current().nextDouble() < STARING_CHANCE)
|
||||
rotationSpeed = 0.02f + ThreadLocalRandom.current().nextFloat() * 0.03f;
|
||||
else
|
||||
{
|
||||
pickNewLookDirection(npc);
|
||||
rotationSpeed = 0.05f + ThreadLocalRandom.current().nextFloat() * 0.15f;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Finds a nearby living entity to look at.
|
||||
*/
|
||||
private LivingEntity findNearbyEntity(@NotNull NPC npc)
|
||||
{
|
||||
Location npcLoc = npc.getLocation();
|
||||
for(Entity entity : npcLoc.getWorld().getNearbyEntities(npcLoc, ENTITY_LOOK_RANGE, ENTITY_LOOK_RANGE, ENTITY_LOOK_RANGE))
|
||||
{
|
||||
if(entity instanceof LivingEntity livingEntity && !entity.equals(npc.entity.getBukkitPlayer()))
|
||||
return livingEntity;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the target direction to look at an entity.
|
||||
*/
|
||||
private void lookAtEntity(@NotNull NPC npc, @NotNull LivingEntity entity)
|
||||
{
|
||||
Location npcLoc = npc.getLocation();
|
||||
Location targetLoc = entity.getLocation();
|
||||
|
||||
double dx = targetLoc.getX() - npcLoc.getX();
|
||||
|
||||
double eyeHeight = (npc.entity.getBukkitPlayer() instanceof LivingEntity le ? le.getEyeHeight() :
|
||||
npc.entity.getBukkitPlayer().getHeight()) - (Pose.fromBukkit(npc.getOption(NpcOption.POSE)) == Pose.SITTING ? 0.625 : 0);
|
||||
|
||||
double dy = (targetLoc.getY() + entity.getEyeHeight()) - (npcLoc.getY() + (eyeHeight * npc.getOption(NpcOption.SCALE)));
|
||||
double dz = targetLoc.getZ() - npcLoc.getZ();
|
||||
|
||||
double distanceXZ = Math.sqrt(dx * dx + dz * dz);
|
||||
targetYaw = (float) Math.toDegrees(Math.atan2(-dx, dz));
|
||||
targetPitch = (float) Math.toDegrees(-Math.atan2(dy, distanceXZ));
|
||||
|
||||
targetPitch = Math.max(-PITCH_MIN_MAX, Math.min(PITCH_MIN_MAX, targetPitch));
|
||||
}
|
||||
|
||||
/**
|
||||
* Picks a new random look direction.
|
||||
*/
|
||||
private void pickNewLookDirection(@NotNull NPC npc)
|
||||
{
|
||||
Location currentLoc = npc.getLocation();
|
||||
float currentYaw = currentLoc.getYaw();
|
||||
float currentPitch = currentLoc.getPitch();
|
||||
|
||||
float yawMultiplier = ThreadLocalRandom.current().nextDouble() < 0.3 ? 1.5f : 1.0f;
|
||||
targetYaw = currentYaw + (ThreadLocalRandom.current().nextFloat() * 2 - 1) * YAW_CHANGE_MAX * yawMultiplier;
|
||||
|
||||
float pitchUpAvailable = PITCH_MIN_MAX - currentPitch;
|
||||
float pitchDownAvailable = currentPitch - (-PITCH_MIN_MAX);
|
||||
float maxPitchChange = Math.min(PITCH_CHANGE_MAX, Math.min(pitchUpAvailable, pitchDownAvailable) * 2f);
|
||||
|
||||
if(pitchUpAvailable < 5f)
|
||||
targetPitch = currentPitch - ThreadLocalRandom.current().nextFloat() * PITCH_CHANGE_MAX;
|
||||
else if(pitchDownAvailable < 5f)
|
||||
targetPitch = currentPitch + ThreadLocalRandom.current().nextFloat() * PITCH_CHANGE_MAX;
|
||||
else
|
||||
targetPitch = currentPitch + (ThreadLocalRandom.current().nextFloat() * 2 - 1) * maxPitchChange;
|
||||
}
|
||||
|
||||
/**
|
||||
* Linearly interpolates between two angles, handling wraparound.
|
||||
*/
|
||||
private float lerpAngle(float from, float to, float alpha)
|
||||
{
|
||||
float diff = to - from;
|
||||
while(diff < -180)
|
||||
diff += 360;
|
||||
while(diff > 180)
|
||||
diff -= 360;
|
||||
return from + diff * alpha;
|
||||
}
|
||||
|
||||
/**
|
||||
* Linearly interpolates between two values.
|
||||
*/
|
||||
private float lerp(float from, float to, float alpha)
|
||||
{
|
||||
return from + (to - from) * alpha;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,142 @@
|
||||
package de.eisi05.npc.api.ai.goals;
|
||||
|
||||
import de.eisi05.npc.api.ai.Goal;
|
||||
import de.eisi05.npc.api.objects.NPC;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
import java.io.Serial;
|
||||
|
||||
/**
|
||||
* A goal that makes the NPC wait/idle for a specified duration. This is useful for creating pauses between actions.
|
||||
*/
|
||||
public class WaitGoal extends Goal
|
||||
{
|
||||
@Serial
|
||||
private static final long serialVersionUID = 1L;
|
||||
|
||||
private int durationTicks;
|
||||
private transient int ticksRemaining;
|
||||
|
||||
/**
|
||||
* Creates a WaitGoal with the specified duration.
|
||||
*
|
||||
* @param durationTicks The duration to wait in ticks (20 ticks = 1 second)
|
||||
*/
|
||||
public WaitGoal(int durationTicks)
|
||||
{
|
||||
super(Priority.LOW);
|
||||
this.durationTicks = Math.max(1, durationTicks);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a copy of this goal.
|
||||
*
|
||||
* @param goal the goal to copy
|
||||
*/
|
||||
private WaitGoal(@NotNull WaitGoal goal)
|
||||
{
|
||||
super(goal.getPriority());
|
||||
this.durationTicks = goal.durationTicks;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the duration in ticks.
|
||||
*
|
||||
* @return The duration in ticks
|
||||
*/
|
||||
public int getDurationTicks()
|
||||
{
|
||||
return durationTicks;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the duration for this goal.
|
||||
*
|
||||
* @param durationTicks the new duration in ticks
|
||||
*/
|
||||
public void setDurationTicks(int durationTicks)
|
||||
{
|
||||
this.durationTicks = Math.max(1, durationTicks);
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if this goal can be used by the NPC.
|
||||
*
|
||||
* @param npc the NPC to check
|
||||
* @return true if there are remaining ticks or duration is set
|
||||
*/
|
||||
@Override
|
||||
public boolean canUse(@NotNull NPC npc)
|
||||
{
|
||||
return (ticksRemaining > 0 || durationTicks > 0) && super.canUse(npc);
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the wait goal, initializing the tick counter.
|
||||
*
|
||||
* @param npc the NPC starting this goal
|
||||
*/
|
||||
@Override
|
||||
public void start(@NotNull NPC npc)
|
||||
{
|
||||
ticksRemaining = durationTicks;
|
||||
}
|
||||
|
||||
/**
|
||||
* Ticks the wait goal, decrementing the remaining ticks.
|
||||
*
|
||||
* @param npc the NPC to update
|
||||
*/
|
||||
@Override
|
||||
public void tick(@NotNull NPC npc)
|
||||
{
|
||||
ticksRemaining--;
|
||||
}
|
||||
|
||||
/**
|
||||
* Stops the wait goal and resets the tick counter.
|
||||
*
|
||||
* @param npc the NPC stopping this goal
|
||||
*/
|
||||
@Override
|
||||
public void stop(@NotNull NPC npc)
|
||||
{
|
||||
ticksRemaining = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if this goal should continue running.
|
||||
*
|
||||
* @param npc the NPC to check
|
||||
* @return true if there are remaining ticks
|
||||
*/
|
||||
@Override
|
||||
public boolean canContinue(@NotNull NPC npc)
|
||||
{
|
||||
return ticksRemaining > 0 && super.canContinue(npc);
|
||||
}
|
||||
|
||||
@Override
|
||||
public @NotNull Goal copy()
|
||||
{
|
||||
return new WaitGoal(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the remaining ticks.
|
||||
*
|
||||
* @return The remaining ticks
|
||||
*/
|
||||
public int getTicksRemaining()
|
||||
{
|
||||
return ticksRemaining;
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets the wait duration.
|
||||
*/
|
||||
public void reset()
|
||||
{
|
||||
ticksRemaining = durationTicks;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,406 @@
|
||||
package de.eisi05.npc.api.ai.goals;
|
||||
|
||||
import de.eisi05.npc.api.ai.Goal;
|
||||
import de.eisi05.npc.api.enums.WalkingResult;
|
||||
import de.eisi05.npc.api.objects.NPC;
|
||||
import de.eisi05.npc.api.pathfinding.Path;
|
||||
import de.eisi05.npc.api.utils.SerializableConsumer;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
import java.io.Serial;
|
||||
import java.util.List;
|
||||
import java.util.Objects;
|
||||
|
||||
/**
|
||||
* A goal that makes the NPC walk along a predefined path of waypoints.
|
||||
* The NPC will walk the entire path without recalculating, using the pre-calculated path.
|
||||
*/
|
||||
public class WalkPathGoal extends Goal
|
||||
{
|
||||
@Serial
|
||||
private static final long serialVersionUID = 1L;
|
||||
|
||||
private static final double DEFAULT_SPEED = 0.25;
|
||||
private static final double START_LOCATION_THRESHOLD = 50.0 * 50.0;
|
||||
|
||||
private Path.SerializablePath serializablePath;
|
||||
private double speed;
|
||||
private SerializableConsumer<WalkingResult> completionCallback;
|
||||
private boolean withRotation;
|
||||
|
||||
private transient Path path;
|
||||
private transient boolean isWalking;
|
||||
private transient WalkToLocationGoal walkToStartGoal;
|
||||
private transient boolean walkingToStart;
|
||||
|
||||
/**
|
||||
* Creates a WalkPathGoal with full configuration options.
|
||||
*
|
||||
* @param builder the builder containing the configuration options
|
||||
*/
|
||||
public WalkPathGoal(@NotNull Builder builder)
|
||||
{
|
||||
super(Priority.MEDIUM);
|
||||
this.path = builder.path;
|
||||
this.serializablePath = path != null ? path.toSerializablePath() : null;
|
||||
this.speed = Math.max(0.1, Math.min(1.0, builder.speed));
|
||||
this.completionCallback = builder.completionCallback;
|
||||
this.withRotation = builder.withRotation;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a copy of this goal.
|
||||
*
|
||||
* @param goal the goal to copy
|
||||
*/
|
||||
private WalkPathGoal(@NotNull WalkPathGoal goal)
|
||||
{
|
||||
super(goal.getPriority());
|
||||
this.serializablePath = goal.serializablePath;
|
||||
this.speed = goal.speed;
|
||||
this.completionCallback = goal.completionCallback;
|
||||
this.withRotation = goal.withRotation;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the path for this goal.
|
||||
*
|
||||
* @return the path
|
||||
*/
|
||||
public @Nullable Path getPath()
|
||||
{
|
||||
return path;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the path for this goal.
|
||||
*
|
||||
* @param path the new path
|
||||
*/
|
||||
public void setPath(@NotNull Path path)
|
||||
{
|
||||
this.path = path;
|
||||
this.serializablePath = path.toSerializablePath();
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the speed for this goal.
|
||||
*
|
||||
* @return the speed
|
||||
*/
|
||||
public double getSpeed()
|
||||
{
|
||||
return speed;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the speed for this goal.
|
||||
*
|
||||
* @param speed the new speed
|
||||
*/
|
||||
public void setSpeed(double speed)
|
||||
{
|
||||
this.speed = Math.max(0.1, Math.min(1.0, speed));
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Gets the completion callback for the walk path goal.
|
||||
*
|
||||
* @return the completion callback
|
||||
*/
|
||||
public @Nullable SerializableConsumer<WalkingResult> getCompletionCallback()
|
||||
{
|
||||
return completionCallback;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the completion callback for the walk path goal.
|
||||
*
|
||||
* @param completionCallback the new completion callback
|
||||
*/
|
||||
public void setCompletionCallback(@Nullable SerializableConsumer<WalkingResult> completionCallback)
|
||||
{
|
||||
this.completionCallback = completionCallback;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets whether the NPC should rotate to face the target location.
|
||||
*
|
||||
* @return true if the NPC should rotate
|
||||
*/
|
||||
public boolean isWithRotation()
|
||||
{
|
||||
return withRotation;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets whether the NPC should rotate to face the target location.
|
||||
*
|
||||
* @param withRotation the new rotation setting
|
||||
*/
|
||||
public void setWithRotation(boolean withRotation)
|
||||
{
|
||||
this.withRotation = withRotation;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if this goal can be used by the NPC.
|
||||
*
|
||||
* @param npc the NPC to check
|
||||
* @return true if the path is valid, start location is close enough, and not already walking
|
||||
*/
|
||||
@Override
|
||||
public boolean canUse(@NotNull NPC npc)
|
||||
{
|
||||
if(isWalking)
|
||||
return true;
|
||||
|
||||
if(!super.canUse(npc))
|
||||
return false;
|
||||
|
||||
if(path == null)
|
||||
return false;
|
||||
|
||||
List<Location> waypoints = path.asLocations();
|
||||
if(waypoints == null || waypoints.isEmpty())
|
||||
return false;
|
||||
|
||||
Location startLocation = waypoints.get(0);
|
||||
if(!startLocation.getWorld().equals(npc.getLocation().getWorld()))
|
||||
return false;
|
||||
|
||||
double distance = npc.getLocation().distanceSquared(startLocation);
|
||||
return distance <= START_LOCATION_THRESHOLD;
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the walk path goal, first walking to the start location if needed, then walking the entire path.
|
||||
*
|
||||
* @param npc the NPC starting this goal
|
||||
*/
|
||||
@Override
|
||||
public void start(@NotNull NPC npc)
|
||||
{
|
||||
if(path == null)
|
||||
return;
|
||||
|
||||
List<Location> waypoints = path.asLocations();
|
||||
if(waypoints == null || waypoints.isEmpty())
|
||||
return;
|
||||
|
||||
Location startLocation = waypoints.get(0);
|
||||
double distance = npc.getLocation().distance(startLocation);
|
||||
|
||||
isWalking = true;
|
||||
|
||||
if(distance > START_LOCATION_THRESHOLD)
|
||||
{
|
||||
walkingToStart = true;
|
||||
walkToStartGoal = new WalkToLocationGoal.Builder(startLocation)
|
||||
.speed(speed)
|
||||
.withRotation(withRotation)
|
||||
.completionCallback(result ->
|
||||
{
|
||||
walkToStartGoal = null;
|
||||
walkingToStart = false;
|
||||
|
||||
if(result == WalkingResult.SUCCESS)
|
||||
walkPath(npc);
|
||||
else
|
||||
{
|
||||
isWalking = false;
|
||||
if(completionCallback != null)
|
||||
completionCallback.accept(result);
|
||||
}
|
||||
})
|
||||
.build();
|
||||
walkToStartGoal.start(npc);
|
||||
}
|
||||
else
|
||||
walkPath(npc);
|
||||
}
|
||||
|
||||
/**
|
||||
* Walks the actual path after reaching the start location.
|
||||
*
|
||||
* @param npc the NPC to walk
|
||||
*/
|
||||
private void walkPath(@NotNull NPC npc)
|
||||
{
|
||||
if(path == null)
|
||||
return;
|
||||
|
||||
List<Location> waypoints = path.asLocations();
|
||||
if(waypoints == null || waypoints.isEmpty())
|
||||
return;
|
||||
|
||||
List<Player> viewers = npc.getViewers().stream()
|
||||
.map(Bukkit::getPlayer)
|
||||
.filter(Objects::nonNull)
|
||||
.toList();
|
||||
|
||||
Location finalLocation = waypoints.get(waypoints.size() - 1);
|
||||
|
||||
npc.walkTo(path, speed, true, result ->
|
||||
{
|
||||
isWalking = false;
|
||||
if(completionCallback != null)
|
||||
completionCallback.accept(result);
|
||||
if(result == WalkingResult.SUCCESS)
|
||||
npc.changeRealLocation(finalLocation);
|
||||
}, withRotation, viewers);
|
||||
}
|
||||
|
||||
/**
|
||||
* Ticks the walk path goal, handling both walking to start and walking the path.
|
||||
*
|
||||
* @param npc the NPC to update
|
||||
*/
|
||||
@Override
|
||||
public void tick(@NotNull NPC npc)
|
||||
{
|
||||
if(walkingToStart && walkToStartGoal != null)
|
||||
{
|
||||
walkToStartGoal.tick(npc);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Stops the walk path goal and cancels current walking.
|
||||
*
|
||||
* @param npc the NPC stopping this goal
|
||||
*/
|
||||
@Override
|
||||
public void stop(@NotNull NPC npc)
|
||||
{
|
||||
if(!isWalking)
|
||||
return;
|
||||
|
||||
if(walkToStartGoal != null)
|
||||
{
|
||||
walkToStartGoal.stop(npc);
|
||||
walkToStartGoal = null;
|
||||
}
|
||||
|
||||
List<Player> viewers = npc.getViewers().stream()
|
||||
.map(Bukkit::getPlayer)
|
||||
.filter(Objects::nonNull)
|
||||
.toList();
|
||||
|
||||
for(Player viewer : viewers)
|
||||
{
|
||||
if(npc.isWalking(viewer))
|
||||
npc.cancelWalking(viewer);
|
||||
}
|
||||
|
||||
isWalking = false;
|
||||
walkingToStart = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if this goal should continue running.
|
||||
*
|
||||
* @param npc the NPC to check
|
||||
* @return true if still walking and has waypoints remaining
|
||||
*/
|
||||
@Override
|
||||
public boolean canContinue(@NotNull NPC npc)
|
||||
{
|
||||
return isWalking && super.canContinue(npc);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean canBeRemovedNow(@NotNull NPC npc)
|
||||
{
|
||||
if(super.canBeRemovedNow(npc))
|
||||
return true;
|
||||
|
||||
if(isWalking)
|
||||
{
|
||||
Location npcLoc = npc.getLocation();
|
||||
Location below = npcLoc.clone().subtract(0, 0.1, 0);
|
||||
|
||||
if(below.getBlock().getType().isAir())
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public @NotNull Goal copy()
|
||||
{
|
||||
return new WalkPathGoal(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Builder class for creating WalkPathGoal instances with a fluent API.
|
||||
*/
|
||||
public static class Builder
|
||||
{
|
||||
private final Path path;
|
||||
private double speed = DEFAULT_SPEED;
|
||||
private SerializableConsumer<WalkingResult> completionCallback;
|
||||
private boolean withRotation = true;
|
||||
|
||||
/**
|
||||
* Creates a new Builder with the required path.
|
||||
*
|
||||
* @param path The path to walk along
|
||||
*/
|
||||
public Builder(@NotNull Path path)
|
||||
{
|
||||
this.path = path;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the walking speed.
|
||||
*
|
||||
* @param speed The walking speed (0.1 to 1.0)
|
||||
* @return this builder for chaining
|
||||
*/
|
||||
public Builder speed(double speed)
|
||||
{
|
||||
this.speed = Math.max(0.1, Math.min(1.0, speed));
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the completion callback.
|
||||
*
|
||||
* @param completionCallback Callback called when path walking completes
|
||||
* @return this builder for chaining
|
||||
*/
|
||||
public Builder completionCallback(@NotNull SerializableConsumer<WalkingResult> completionCallback)
|
||||
{
|
||||
this.completionCallback = completionCallback;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets whether rotation packets should be sent.
|
||||
*
|
||||
* @param withRotation If true, includes rotation packets in the movement; otherwise only position packets are sent.
|
||||
* @return this builder for chaining
|
||||
*/
|
||||
public Builder withRotation(boolean withRotation)
|
||||
{
|
||||
this.withRotation = withRotation;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Builds the WalkPathGoal instance.
|
||||
*
|
||||
* @return A new WalkPathGoal instance
|
||||
*/
|
||||
public WalkPathGoal build()
|
||||
{
|
||||
return new WalkPathGoal(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,605 @@
|
||||
package de.eisi05.npc.api.ai.goals;
|
||||
|
||||
import de.eisi05.npc.api.NpcApi;
|
||||
import de.eisi05.npc.api.ai.Goal;
|
||||
import de.eisi05.npc.api.enums.WalkingResult;
|
||||
import de.eisi05.npc.api.objects.NPC;
|
||||
import de.eisi05.npc.api.objects.NpcOption;
|
||||
import de.eisi05.npc.api.pathfinding.AStarPathfinder;
|
||||
import de.eisi05.npc.api.pathfinding.Path;
|
||||
import de.eisi05.npc.api.pathfinding.PathfindingUtils;
|
||||
import de.eisi05.npc.api.scheduler.Tasks;
|
||||
import de.eisi05.npc.api.utils.SerializableConsumer;
|
||||
import de.eisi05.npc.api.wrapper.objects.WrappedEntity;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.io.ObjectInputStream;
|
||||
import java.io.ObjectOutputStream;
|
||||
import java.io.Serial;
|
||||
import java.util.List;
|
||||
import java.util.Objects;
|
||||
import java.util.concurrent.CompletableFuture;
|
||||
|
||||
/**
|
||||
* A goal that makes the NPC walk to a specific location using pathfinding.
|
||||
*/
|
||||
public class WalkToLocationGoal extends Goal
|
||||
{
|
||||
public static final int DEFAULT_MAX_ITERATIONS = 5000;
|
||||
public static final double DEFAULT_SPEED = 0.25;
|
||||
static final int RECALCULATION_COOLDOWN = 20;
|
||||
@Serial
|
||||
private static final long serialVersionUID = 1L;
|
||||
private static final int PATH_CHECK_AHEAD = 5;
|
||||
private static final long PATHABILITY_CHECK_INTERVAL_MS = 5000;
|
||||
|
||||
private Path.SerializablePath.SerializableLocation serializableLocation;
|
||||
private double speed;
|
||||
private int maxIterations;
|
||||
private boolean allowDiagonal;
|
||||
private SerializableConsumer<WalkingResult> completionCallback;
|
||||
private boolean withRotation;
|
||||
|
||||
private transient Location targetLocation;
|
||||
private transient CompletableFuture<Path> pathfindingFuture;
|
||||
private transient Path currentPath;
|
||||
private transient boolean isWalking;
|
||||
private transient int pathRecalculationCooldown = 0;
|
||||
private transient boolean pathable = true;
|
||||
private transient long lastPathabilityCheckTime = 0;
|
||||
|
||||
/**
|
||||
* Creates a WalkToLocationGoal with full configuration options.
|
||||
*
|
||||
* @param builder the builder containing the configuration options
|
||||
*/
|
||||
public WalkToLocationGoal(@NotNull Builder builder)
|
||||
{
|
||||
super(Priority.MEDIUM);
|
||||
this.targetLocation = builder.targetLocation.clone();
|
||||
this.serializableLocation = new Path.SerializablePath.SerializableLocation(targetLocation);
|
||||
this.speed = Math.max(0.1, Math.min(1.0, builder.speed));
|
||||
this.maxIterations = builder.maxIterations;
|
||||
this.allowDiagonal = builder.allowDiagonal;
|
||||
this.completionCallback = builder.completionCallback;
|
||||
this.withRotation = builder.withRotation;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a copy of this goal.
|
||||
*
|
||||
* @param goal the goal to copy
|
||||
*/
|
||||
private WalkToLocationGoal(@NotNull WalkToLocationGoal goal)
|
||||
{
|
||||
super(goal.getPriority());
|
||||
this.serializableLocation = goal.serializableLocation;
|
||||
this.speed = goal.speed;
|
||||
this.maxIterations = goal.maxIterations;
|
||||
this.allowDiagonal = goal.allowDiagonal;
|
||||
this.completionCallback = goal.completionCallback;
|
||||
this.withRotation = goal.withRotation;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the speed for this goal.
|
||||
*
|
||||
* @return the speed
|
||||
*/
|
||||
public double getSpeed()
|
||||
{
|
||||
return speed;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the speed for this goal.
|
||||
*
|
||||
* @param speed the new speed
|
||||
*/
|
||||
public void setSpeed(double speed)
|
||||
{
|
||||
this.speed = Math.max(0.1, Math.min(1.0, speed));
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the maximum number of iterations for pathfinding.
|
||||
*
|
||||
* @return the maximum number of iterations
|
||||
*/
|
||||
public int getMaxIterations()
|
||||
{
|
||||
return maxIterations;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the maximum number of iterations for pathfinding.
|
||||
*
|
||||
* @param maxIterations the new maximum number of iterations
|
||||
*/
|
||||
public void setMaxIterations(int maxIterations)
|
||||
{
|
||||
this.maxIterations = maxIterations;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets whether diagonal movement is allowed.
|
||||
*
|
||||
* @return true if diagonal movement is allowed
|
||||
*/
|
||||
public boolean isAllowDiagonal()
|
||||
{
|
||||
return allowDiagonal;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets whether diagonal movement is allowed.
|
||||
*
|
||||
* @param allowDiagonal the new diagonal movement setting
|
||||
*/
|
||||
public void setAllowDiagonal(boolean allowDiagonal)
|
||||
{
|
||||
this.allowDiagonal = allowDiagonal;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the completion callback for the walk to location goal.
|
||||
*
|
||||
* @return the completion callback
|
||||
*/
|
||||
public @Nullable SerializableConsumer<WalkingResult> getCompletionCallback()
|
||||
{
|
||||
return completionCallback;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the completion callback for the walk to location goal.
|
||||
*
|
||||
* @param completionCallback the new completion callback
|
||||
*/
|
||||
public void setCompletionCallback(@Nullable SerializableConsumer<WalkingResult> completionCallback)
|
||||
{
|
||||
this.completionCallback = completionCallback;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets whether the NPC should rotate to face the target location.
|
||||
*
|
||||
* @return true if the NPC should rotate
|
||||
*/
|
||||
public boolean isWithRotation()
|
||||
{
|
||||
return withRotation;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets whether the NPC should rotate to face the target location.
|
||||
*
|
||||
* @param withRotation the new rotation setting
|
||||
*/
|
||||
public void setWithRotation(boolean withRotation)
|
||||
{
|
||||
this.withRotation = withRotation;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if this goal can be used by the NPC.
|
||||
*
|
||||
* @param npc the NPC to check
|
||||
* @return true if the NPC is not already walking and target is valid
|
||||
*/
|
||||
@Override
|
||||
public boolean canUse(@NotNull NPC npc)
|
||||
{
|
||||
if(isWalking)
|
||||
return true;
|
||||
|
||||
if(!super.canUse(npc))
|
||||
return false;
|
||||
|
||||
if(targetLocation == null || !targetLocation.getWorld().equals(npc.getLocation().getWorld()))
|
||||
return false;
|
||||
|
||||
if(npc.getLocation().distance(targetLocation) <= 1.0)
|
||||
return false;
|
||||
|
||||
if(lastPathabilityCheckTime == 0 || System.currentTimeMillis() - lastPathabilityCheckTime > PATHABILITY_CHECK_INTERVAL_MS)
|
||||
checkPathabilityAsync(npc);
|
||||
|
||||
if(!pathable)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the walk to location goal, calculating the path.
|
||||
*
|
||||
* @param npc the NPC starting this goal
|
||||
*/
|
||||
@Override
|
||||
public void start(@NotNull NPC npc)
|
||||
{
|
||||
if(targetLocation == null)
|
||||
return;
|
||||
|
||||
calculatePath(npc);
|
||||
}
|
||||
|
||||
/**
|
||||
* Ticks the walk to location goal, checking for path validity and recalculating if needed.
|
||||
*
|
||||
* @param npc the NPC to update
|
||||
*/
|
||||
@Override
|
||||
public void tick(@NotNull NPC npc)
|
||||
{
|
||||
if(pathRecalculationCooldown > 0)
|
||||
{
|
||||
pathRecalculationCooldown--;
|
||||
return;
|
||||
}
|
||||
|
||||
if(isPathInvalid(npc))
|
||||
{
|
||||
calculatePath(npc);
|
||||
pathRecalculationCooldown = RECALCULATION_COOLDOWN;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Stops the walk to location goal and cancels pathfinding.
|
||||
*
|
||||
* @param npc the NPC stopping this goal
|
||||
*/
|
||||
@Override
|
||||
public void stop(@NotNull NPC npc)
|
||||
{
|
||||
if(pathfindingFuture != null)
|
||||
{
|
||||
pathfindingFuture.cancel(true);
|
||||
pathfindingFuture = null;
|
||||
}
|
||||
|
||||
cancelWalking(npc);
|
||||
currentPath = null;
|
||||
pathable = true;
|
||||
lastPathabilityCheckTime = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if this goal should continue running.
|
||||
*
|
||||
* @param npc the NPC to check
|
||||
* @return true if the NPC is still walking and not at target
|
||||
*/
|
||||
@Override
|
||||
public boolean canContinue(@NotNull NPC npc)
|
||||
{
|
||||
return isWalking && currentPath != null && targetLocation != null && npc.getLocation().distance(targetLocation) > 1.0
|
||||
&& super.canContinue(npc);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean canBeRemovedNow(@NotNull NPC npc)
|
||||
{
|
||||
if(super.canBeRemovedNow(npc))
|
||||
return true;
|
||||
|
||||
if(isWalking)
|
||||
{
|
||||
Location npcLoc = npc.getLocation();
|
||||
Location below = npcLoc.clone().subtract(0, 0.1, 0);
|
||||
|
||||
if(below.getBlock().getType().isAir())
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public @NotNull Goal copy()
|
||||
{
|
||||
return new WalkToLocationGoal(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the target location.
|
||||
*
|
||||
* @return The target location
|
||||
*/
|
||||
public @NotNull Location getTargetLocation()
|
||||
{
|
||||
return targetLocation.clone();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the target location for this goal.
|
||||
*
|
||||
* @param targetLocation the new target location
|
||||
*/
|
||||
public void setTargetLocation(@NotNull Location targetLocation)
|
||||
{
|
||||
this.targetLocation = targetLocation;
|
||||
this.serializableLocation = new Path.SerializablePath.SerializableLocation(targetLocation);
|
||||
}
|
||||
|
||||
/**
|
||||
* Asynchronously checks if a path exists to the target location. Updates the pathable cache based on the result.
|
||||
*
|
||||
* @param npc the NPC to check pathability for
|
||||
*/
|
||||
private void checkPathabilityAsync(@NotNull NPC npc)
|
||||
{
|
||||
lastPathabilityCheckTime = System.currentTimeMillis();
|
||||
Location start = npc.getLocation();
|
||||
Location end = targetLocation;
|
||||
|
||||
if(end == null || !end.getWorld().equals(start.getWorld()))
|
||||
{
|
||||
pathable = false;
|
||||
return;
|
||||
}
|
||||
|
||||
CompletableFuture<Path> future = npc.findPathAsync(List.of(start, end), maxIterations, allowDiagonal, null);
|
||||
Tasks.trackFuture(future);
|
||||
future.thenAcceptAsync(path -> pathable = path != null, task -> Bukkit.getScheduler().runTask(NpcApi.plugin, task))
|
||||
.exceptionally(e ->
|
||||
{
|
||||
pathable = false;
|
||||
return null;
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the path to the target location asynchronously.
|
||||
*
|
||||
* @param npc the NPC to calculate path for
|
||||
*/
|
||||
private void calculatePath(@NotNull NPC npc)
|
||||
{
|
||||
Location start = npc.getLocation();
|
||||
Location end = targetLocation;
|
||||
|
||||
if(!end.getWorld().equals(start.getWorld()))
|
||||
{
|
||||
if(completionCallback != null)
|
||||
completionCallback.accept(WalkingResult.CANCELLED);
|
||||
cancelWalking(npc);
|
||||
return;
|
||||
}
|
||||
|
||||
isWalking = true;
|
||||
|
||||
pathfindingFuture = npc.findPathAsync(List.of(start, end), maxIterations, allowDiagonal, null);
|
||||
Tasks.trackFuture(pathfindingFuture);
|
||||
pathfindingFuture.thenAcceptAsync(path ->
|
||||
{
|
||||
isWalking = false;
|
||||
if(path != null)
|
||||
{
|
||||
currentPath = path;
|
||||
startWalking(npc);
|
||||
}
|
||||
else
|
||||
{
|
||||
cancelWalking(npc);
|
||||
|
||||
if(completionCallback != null)
|
||||
completionCallback.accept(WalkingResult.CANCELLED);
|
||||
}
|
||||
}, task -> Bukkit.getScheduler().runTask(NpcApi.plugin, task))
|
||||
.exceptionally(e ->
|
||||
{
|
||||
Bukkit.getScheduler().runTask(NpcApi.plugin, () ->
|
||||
{
|
||||
if(completionCallback != null)
|
||||
completionCallback.accept(WalkingResult.CANCELLED);
|
||||
cancelWalking(npc);
|
||||
});
|
||||
return null;
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the actual walking animation along the calculated path.
|
||||
*
|
||||
* @param npc the NPC to start walking
|
||||
*/
|
||||
private void startWalking(@NotNull NPC npc)
|
||||
{
|
||||
List<Player> viewers = npc.getViewers().stream()
|
||||
.map(Bukkit::getPlayer)
|
||||
.filter(Objects::nonNull)
|
||||
.toList();
|
||||
|
||||
npc.walkTo(currentPath, speed, true, result ->
|
||||
{
|
||||
isWalking = false;
|
||||
if(completionCallback != null)
|
||||
completionCallback.accept(result);
|
||||
if(result == WalkingResult.SUCCESS)
|
||||
npc.changeRealLocation(targetLocation);
|
||||
}, withRotation, viewers);
|
||||
|
||||
isWalking = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the current path is invalid due to block changes. Uses similar validation logic to AStarPathfinder for consistency.
|
||||
*
|
||||
* @param npc the NPC to check path for
|
||||
* @return true if the path is invalid and should be recalculated
|
||||
*/
|
||||
private boolean isPathInvalid(@NotNull NPC npc)
|
||||
{
|
||||
if(currentPath == null || currentPath.getWaypoints().isEmpty())
|
||||
return true;
|
||||
|
||||
Location npcLoc = npc.getLocation();
|
||||
if(npcLoc.getWorld() == null)
|
||||
return true;
|
||||
|
||||
WrappedEntity.BoundingBox boundingBox = npc.entity.getBoundingBox();
|
||||
double scale = npc.getOption(NpcOption.SCALE);
|
||||
int checkAhead = Math.min(PATH_CHECK_AHEAD, currentPath.getWaypoints().size());
|
||||
for(int i = 0; i < checkAhead; i++)
|
||||
{
|
||||
Location waypoint = currentPath.getWaypoints().get(i);
|
||||
if(!waypoint.getWorld().equals(npcLoc.getWorld()))
|
||||
return true;
|
||||
|
||||
if(!AStarPathfinder.isPositionValid(npcLoc.getWorld(), waypoint.getX(), waypoint.getY(), waypoint.getZ(), boundingBox.getYSize() * scale,
|
||||
boundingBox.getXSize() * scale))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Cancels the NPC's walking task for all viewers.
|
||||
*
|
||||
* @param npc the NPC to stop walking
|
||||
*/
|
||||
private void cancelWalking(@NotNull NPC npc)
|
||||
{
|
||||
isWalking = false;
|
||||
|
||||
List<Player> viewers = npc.getViewers().stream()
|
||||
.map(Bukkit::getPlayer)
|
||||
.filter(Objects::nonNull)
|
||||
.toList();
|
||||
|
||||
for(Player viewer : viewers)
|
||||
{
|
||||
if(npc.isWalking(viewer))
|
||||
npc.cancelWalking(viewer);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Serializes the goal for storage.
|
||||
*
|
||||
* @param out the output stream
|
||||
* @throws IOException if serialization fails
|
||||
*/
|
||||
@Serial
|
||||
private void writeObject(@NotNull ObjectOutputStream out) throws IOException
|
||||
{
|
||||
out.defaultWriteObject();
|
||||
}
|
||||
|
||||
/**
|
||||
* Deserializes the goal from storage.
|
||||
*
|
||||
* @param in the input stream
|
||||
* @throws IOException if deserialization fails
|
||||
* @throws ClassNotFoundException if class is not found
|
||||
*/
|
||||
@Serial
|
||||
private void readObject(@NotNull ObjectInputStream in) throws IOException, ClassNotFoundException
|
||||
{
|
||||
in.defaultReadObject();
|
||||
this.targetLocation = serializableLocation.toLocation();
|
||||
}
|
||||
|
||||
// --- Builder Class ---
|
||||
|
||||
/**
|
||||
* Builder class for creating WalkToLocationGoal instances with a fluent API.
|
||||
*/
|
||||
public static class Builder
|
||||
{
|
||||
private final Location targetLocation;
|
||||
private double speed = DEFAULT_SPEED;
|
||||
private int maxIterations = DEFAULT_MAX_ITERATIONS;
|
||||
private boolean allowDiagonal = true;
|
||||
private SerializableConsumer<WalkingResult> completionCallback;
|
||||
private boolean withRotation = true;
|
||||
|
||||
/**
|
||||
* Creates a new Builder with the required target location.
|
||||
*
|
||||
* @param targetLocation The location to walk to
|
||||
*/
|
||||
public Builder(@NotNull Location targetLocation)
|
||||
{
|
||||
this.targetLocation = targetLocation;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the walking speed.
|
||||
*
|
||||
* @param speed The walking speed (0.1 to 1.0)
|
||||
* @return this builder for chaining
|
||||
*/
|
||||
public Builder speed(double speed)
|
||||
{
|
||||
this.speed = Math.max(0.1, Math.min(1.0, speed));
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the maximum iterations for pathfinding.
|
||||
*
|
||||
* @param maxIterations Maximum iterations for pathfinding
|
||||
* @return this builder for chaining
|
||||
*/
|
||||
public Builder maxIterations(int maxIterations)
|
||||
{
|
||||
this.maxIterations = maxIterations;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets whether diagonal movement is allowed.
|
||||
*
|
||||
* @param allowDiagonal Whether diagonal movement is allowed
|
||||
* @return this builder for chaining
|
||||
*/
|
||||
public Builder allowDiagonal(boolean allowDiagonal)
|
||||
{
|
||||
this.allowDiagonal = allowDiagonal;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the completion callback.
|
||||
*
|
||||
* @param completionCallback Callback called when walking completes
|
||||
* @return this builder for chaining
|
||||
*/
|
||||
public Builder completionCallback(@NotNull SerializableConsumer<WalkingResult> completionCallback)
|
||||
{
|
||||
this.completionCallback = completionCallback;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets whether rotation packets should be sent.
|
||||
*
|
||||
* @param withRotation If true, includes rotation packets in the movement; otherwise only position packets are sent.
|
||||
* @return this builder for chaining
|
||||
*/
|
||||
public Builder withRotation(boolean withRotation)
|
||||
{
|
||||
this.withRotation = withRotation;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Builds the WalkToLocationGoal instance.
|
||||
*
|
||||
* @return A new WalkToLocationGoal instance
|
||||
*/
|
||||
public WalkToLocationGoal build()
|
||||
{
|
||||
return new WalkToLocationGoal(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,300 @@
|
||||
package de.eisi05.npc.api.ai.goals;
|
||||
|
||||
import de.eisi05.npc.api.ai.Goal;
|
||||
import de.eisi05.npc.api.objects.NPC;
|
||||
import de.eisi05.npc.api.utils.LocationUtils;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.World;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
import java.io.Serial;
|
||||
import java.util.OptionalInt;
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
|
||||
/**
|
||||
* A goal that makes the NPC wander randomly to nearby locations. The NPC will pick a random location within a specified radius and walk to it.
|
||||
*/
|
||||
public class WanderGoal extends Goal
|
||||
{
|
||||
@Serial
|
||||
private static final long serialVersionUID = 1L;
|
||||
|
||||
public static final int DEFAULT_RADIUS = 10;
|
||||
public static final int DEFAULT_MIN_DELAY = 40; // 2 seconds
|
||||
public static final int DEFAULT_MAX_DELAY = 140; // 7 seconds
|
||||
|
||||
private int radius;
|
||||
private int minDelay;
|
||||
private int maxDelay;
|
||||
private double speed;
|
||||
|
||||
private transient WalkToLocationGoal currentWalkGoal;
|
||||
private transient int delayTicks;
|
||||
private transient Location targetLocation;
|
||||
|
||||
/**
|
||||
* Creates a WanderGoal with default settings.
|
||||
*/
|
||||
public WanderGoal()
|
||||
{
|
||||
this(DEFAULT_RADIUS, DEFAULT_MIN_DELAY, DEFAULT_MAX_DELAY, WalkToLocationGoal.DEFAULT_SPEED);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a WanderGoal with custom radius and default delay.
|
||||
*
|
||||
* @param radius The maximum radius to wander (in blocks)
|
||||
*/
|
||||
public WanderGoal(int radius)
|
||||
{
|
||||
this(radius, DEFAULT_MIN_DELAY, DEFAULT_MAX_DELAY, WalkToLocationGoal.DEFAULT_SPEED);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a WanderGoal with full configuration.
|
||||
*
|
||||
* @param radius The maximum radius to wander (in blocks)
|
||||
* @param minDelay Minimum delay between wander actions (in ticks)
|
||||
* @param maxDelay Maximum delay between wander actions (in ticks)
|
||||
* @param speed The walking speed
|
||||
*/
|
||||
public WanderGoal(int radius, int minDelay, int maxDelay, double speed)
|
||||
{
|
||||
super(Priority.MEDIUM);
|
||||
this.radius = radius;
|
||||
this.minDelay = minDelay;
|
||||
this.maxDelay = maxDelay;
|
||||
this.speed = Math.max(0.1, Math.min(1.0, speed));
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a copy of this goal.
|
||||
*
|
||||
* @param goal the goal to copy
|
||||
*/
|
||||
private WanderGoal(@NotNull WanderGoal goal)
|
||||
{
|
||||
super(goal.getPriority());
|
||||
this.radius = goal.radius;
|
||||
this.minDelay = goal.minDelay;
|
||||
this.maxDelay = goal.maxDelay;
|
||||
this.speed = goal.speed;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the radius for this goal.
|
||||
*
|
||||
* @return the radius
|
||||
*/
|
||||
public int getRadius()
|
||||
{
|
||||
return radius;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the radius for this goal.
|
||||
*
|
||||
* @param radius the new radius
|
||||
*/
|
||||
public void setRadius(int radius)
|
||||
{
|
||||
this.radius = radius;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the maximum delay between wander actions.
|
||||
*
|
||||
* @return the maximum delay
|
||||
*/
|
||||
public int getMaxDelay()
|
||||
{
|
||||
return maxDelay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the maximum delay between wander actions.
|
||||
*
|
||||
* @param maxDelay the new maximum delay
|
||||
*/
|
||||
public void setMaxDelay(int maxDelay)
|
||||
{
|
||||
this.maxDelay = maxDelay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the minimum delay between wander actions.
|
||||
*
|
||||
* @return the minimum delay
|
||||
*/
|
||||
public int getMinDelay()
|
||||
{
|
||||
return minDelay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the minimum delay between wander actions.
|
||||
*
|
||||
* @param minDelay the new minimum delay
|
||||
*/
|
||||
public void setMinDelay(int minDelay)
|
||||
{
|
||||
this.minDelay = minDelay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the speed for this goal.
|
||||
*
|
||||
* @return the speed
|
||||
*/
|
||||
public double getSpeed()
|
||||
{
|
||||
return speed;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the speed for this goal.
|
||||
*
|
||||
* @param speed the new speed
|
||||
*/
|
||||
public void setSpeed(double speed)
|
||||
{
|
||||
this.speed = Math.max(0.1, Math.min(1.0, speed));
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if this goal can be used by the NPC.
|
||||
*
|
||||
* @param npc the NPC to check
|
||||
* @return true always (this goal can always be used)
|
||||
*/
|
||||
@Override
|
||||
public boolean canUse(@NotNull NPC npc)
|
||||
{
|
||||
return radius >= 0 && minDelay >= 0 && maxDelay >= 0 && speed >= 0 && super.canUse(npc);
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the wander goal by picking a new target.
|
||||
*
|
||||
* @param npc the NPC starting this goal
|
||||
*/
|
||||
@Override
|
||||
public void start(@NotNull NPC npc)
|
||||
{
|
||||
pickNewTarget(npc);
|
||||
}
|
||||
|
||||
/**
|
||||
* Ticks the wander goal, handling movement and delays.
|
||||
*
|
||||
* @param npc the NPC to update
|
||||
*/
|
||||
@Override
|
||||
public void tick(@NotNull NPC npc)
|
||||
{
|
||||
if(currentWalkGoal != null)
|
||||
{
|
||||
currentWalkGoal.tick(npc);
|
||||
|
||||
if(!currentWalkGoal.canContinue(npc))
|
||||
{
|
||||
currentWalkGoal.stop(npc);
|
||||
currentWalkGoal = null;
|
||||
delayTicks = minDelay + ThreadLocalRandom.current().nextInt(maxDelay - minDelay);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if(delayTicks > 0)
|
||||
{
|
||||
delayTicks--;
|
||||
return;
|
||||
}
|
||||
|
||||
pickNewTarget(npc);
|
||||
}
|
||||
|
||||
/**
|
||||
* Stops the wander goal and cleans up state.
|
||||
*
|
||||
* @param npc the NPC stopping this goal
|
||||
*/
|
||||
@Override
|
||||
public void stop(@NotNull NPC npc)
|
||||
{
|
||||
if(currentWalkGoal != null)
|
||||
{
|
||||
currentWalkGoal.stop(npc);
|
||||
currentWalkGoal = null;
|
||||
}
|
||||
delayTicks = 0;
|
||||
targetLocation = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if this goal should continue running.
|
||||
*
|
||||
* @param npc the NPC to check
|
||||
* @return true if a target location is set
|
||||
*/
|
||||
@Override
|
||||
public boolean canContinue(@NotNull NPC npc)
|
||||
{
|
||||
return targetLocation != null && super.canContinue(npc);
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if this goal can be interrupted by a new goal selection.
|
||||
*
|
||||
* @param npc the NPC to check
|
||||
* @return true if the NPC is currently waiting (delayTicks == 1)
|
||||
*/
|
||||
@Override
|
||||
public boolean canBeInterrupted(@NotNull NPC npc)
|
||||
{
|
||||
return delayTicks == 1;
|
||||
}
|
||||
|
||||
@Override
|
||||
public @NotNull Goal copy()
|
||||
{
|
||||
return new WanderGoal(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Picks a new random target location near the NPC.
|
||||
*/
|
||||
private void pickNewTarget(@NotNull NPC npc)
|
||||
{
|
||||
Location currentLoc = npc.getLocation();
|
||||
World world = currentLoc.getWorld();
|
||||
|
||||
if(world == null)
|
||||
return;
|
||||
|
||||
int attempts = 0;
|
||||
while(attempts < 10)
|
||||
{
|
||||
double angle = ThreadLocalRandom.current().nextDouble() * Math.PI * 2;
|
||||
double distance = ThreadLocalRandom.current().nextDouble() * radius;
|
||||
|
||||
double x = currentLoc.getX() + Math.cos(angle) * distance;
|
||||
double z = currentLoc.getZ() + Math.sin(angle) * distance;
|
||||
|
||||
Location potentialLoc = new Location(world, x, currentLoc.getY(), z);
|
||||
OptionalInt y = LocationUtils.findSafeY(potentialLoc);
|
||||
|
||||
if(y.isPresent())
|
||||
{
|
||||
targetLocation = new Location(world, x, y.getAsInt(), z);
|
||||
currentWalkGoal = new WalkToLocationGoal.Builder(targetLocation).speed(speed).build();
|
||||
currentWalkGoal.start(npc);
|
||||
return;
|
||||
}
|
||||
|
||||
attempts++;
|
||||
}
|
||||
|
||||
delayTicks = maxDelay;
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,13 @@
|
||||
package de.eisi05.npc.api.enums;
|
||||
|
||||
public enum WalkingResult
|
||||
import java.io.Serial;
|
||||
import java.io.Serializable;
|
||||
|
||||
public enum WalkingResult implements Serializable
|
||||
{
|
||||
SUCCESS,
|
||||
CANCELLED
|
||||
CANCELLED;
|
||||
|
||||
@Serial
|
||||
private static final long serialVersionUID = 1L;
|
||||
}
|
||||
@@ -23,7 +23,10 @@ public class ChangeWorldListener implements Listener
|
||||
NpcManager.getList().forEach(npc ->
|
||||
{
|
||||
if(npc.getVisibilityManager().shouldShowToPlayer(event.getPlayer().getUniqueId()))
|
||||
{
|
||||
npc.showNPCToPlayer(event.getPlayer());
|
||||
npc.addWalkingViewer(event.getPlayer());
|
||||
}
|
||||
});
|
||||
}
|
||||
}.runTaskLater(NpcApi.plugin, 10L);
|
||||
|
||||
@@ -40,6 +40,7 @@ public class ConnectionListener implements Listener
|
||||
continue;
|
||||
|
||||
npc.showNPCToPlayer(event.getPlayer());
|
||||
npc.addWalkingViewer(event.getPlayer());
|
||||
NpcSkin npcSkin = npc.getOption(NpcOption.SKIN, event.getPlayer());
|
||||
if(npcSkin == null || npcSkin.isStatic() || npcSkin.getPlaceholder() == null || npc.getOption(NpcOption.USE_PLAYER_SKIN, event.getPlayer()))
|
||||
continue;
|
||||
@@ -60,6 +61,7 @@ public class ConnectionListener implements Listener
|
||||
for(NPC npc : NpcManager.getList())
|
||||
{
|
||||
npc.nameCache.remove(event.getPlayer().getUniqueId());
|
||||
npc.removeWalkingViewer(event.getPlayer());
|
||||
|
||||
if(NpcApi.config.autoManageVisibility())
|
||||
npc.hideNpcFromPlayer(event.getPlayer());
|
||||
|
||||
@@ -0,0 +1,64 @@
|
||||
package de.eisi05.npc.api.listeners;
|
||||
|
||||
import de.eisi05.npc.api.enums.ClickActionType;
|
||||
import de.eisi05.npc.api.manager.NpcManager;
|
||||
import de.eisi05.npc.api.objects.NPC;
|
||||
import de.eisi05.npc.api.objects.NpcOption;
|
||||
import de.eisi05.npc.api.utils.NpcHitboxUtil;
|
||||
import de.eisi05.npc.api.utils.PacketReader;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.entity.Pose;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.block.Action;
|
||||
import org.bukkit.event.player.PlayerInteractEvent;
|
||||
import org.bukkit.inventory.EquipmentSlot;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
public class NpcSleepListener implements Listener
|
||||
{
|
||||
private static boolean checkForRay(@NotNull Player player, @NotNull ClickActionType type)
|
||||
{
|
||||
double rangeSq = 25.0;
|
||||
Location eye = player.getEyeLocation();
|
||||
World world = eye.getWorld();
|
||||
|
||||
for(NPC npc : NpcManager.getList())
|
||||
{
|
||||
Location npcLoc = npc.getLocation();
|
||||
|
||||
if(npcLoc.getWorld() != world)
|
||||
continue;
|
||||
|
||||
if(npc.getOption(NpcOption.POSE, player) != Pose.SLEEPING)
|
||||
continue;
|
||||
|
||||
if(npcLoc.distanceSquared(eye) > rangeSq)
|
||||
continue;
|
||||
|
||||
if(NpcHitboxUtil.rayIntersectsNpc(npc, true, player))
|
||||
{
|
||||
PacketReader.callNpc(player, npc, type);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onInteract(PlayerInteractEvent event)
|
||||
{
|
||||
if(event.getHand() == EquipmentSlot.OFF_HAND)
|
||||
return;
|
||||
|
||||
Action action = event.getAction();
|
||||
Player player = event.getPlayer();
|
||||
if(action == Action.RIGHT_CLICK_BLOCK || action == Action.RIGHT_CLICK_AIR)
|
||||
event.setCancelled(checkForRay(player, ClickActionType.RIGHT));
|
||||
|
||||
if(action == Action.LEFT_CLICK_BLOCK || action == Action.LEFT_CLICK_AIR)
|
||||
event.setCancelled(checkForRay(player, ClickActionType.LEFT));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
package de.eisi05.npc.api.listeners;
|
||||
|
||||
import de.eisi05.npc.api.manager.NpcManager;
|
||||
import org.bukkit.entity.AbstractArrow;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.entity.ProjectileHitEvent;
|
||||
|
||||
public class ProjectileHitListener implements Listener
|
||||
{
|
||||
@EventHandler
|
||||
public void onProjectileHit(ProjectileHitEvent event)
|
||||
{
|
||||
if(!(event.getEntity() instanceof AbstractArrow arrow))
|
||||
return;
|
||||
|
||||
if(!(arrow.getShooter() instanceof Entity entity))
|
||||
return;
|
||||
|
||||
if(NpcManager.fromId(entity.getEntityId()).isPresent())
|
||||
arrow.remove();
|
||||
}
|
||||
}
|
||||
@@ -38,7 +38,10 @@ public class WorldLoadListener implements Listener
|
||||
players.forEach(player ->
|
||||
{
|
||||
if(npc.getVisibilityManager().shouldShowToPlayer(player.getUniqueId()))
|
||||
{
|
||||
npc.showNPCToPlayer(player);
|
||||
npc.addWalkingViewer(player);
|
||||
}
|
||||
}));
|
||||
}
|
||||
|
||||
@@ -56,11 +59,6 @@ public class WorldLoadListener implements Listener
|
||||
.stream()
|
||||
.filter(npc -> npc.getLocation().getWorld().getUID().equals(event.getWorld().getUID()))
|
||||
.filter(npc -> (npc.getLocation().getBlockX() >> 4) == chunkX && ((npc.getLocation().getBlockZ() >> 4) == chunkZ))
|
||||
.forEach(npc ->
|
||||
players.forEach(player ->
|
||||
{
|
||||
if(npc.getVisibilityManager().shouldShowToPlayer(player.getUniqueId()))
|
||||
npc.showNPCToPlayer(player);
|
||||
}));
|
||||
.forEach(npc -> players.forEach(npc::hideNpcFromPlayer));
|
||||
}
|
||||
}
|
||||
@@ -4,8 +4,10 @@ import com.mojang.datafixers.util.Either;
|
||||
import de.eisi05.npc.api.NpcApi;
|
||||
import de.eisi05.npc.api.objects.NPC;
|
||||
import de.eisi05.npc.api.utils.ObjectSaver;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
@@ -258,6 +260,15 @@ public class NpcManager
|
||||
if(npc.getCreatedAt().isBefore(instant))
|
||||
npc.setEditable(true);
|
||||
|
||||
npc.showNpcToAllPlayers();
|
||||
if(npc.getVisibilityManager().shouldShowToAllPlayers())
|
||||
npc.showNpcToAllPlayers();
|
||||
else
|
||||
npc.getVisibilityManager().getSpecificPlayers().forEach(uuid ->
|
||||
{
|
||||
Player player = Bukkit.getPlayer(uuid);
|
||||
if(player == null)
|
||||
return;
|
||||
npc.showNPCToPlayer(player);
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -18,7 +18,7 @@ public class NpcVisibilityManager implements Serializable
|
||||
private static final long serialVersionUID = 1L;
|
||||
|
||||
private final Set<UUID> specificPlayers = new HashSet<>();
|
||||
private boolean showToAllPlayers = false;
|
||||
private boolean showToAllPlayers = true;
|
||||
|
||||
/**
|
||||
* Sets whether this NPC should be shown to all players (including new ones joining).
|
||||
@@ -44,20 +44,22 @@ public class NpcVisibilityManager implements Serializable
|
||||
* Adds a player to the list of specific players who should see this NPC. This has no effect if showToAllPlayers is true.
|
||||
*
|
||||
* @param playerUuid the UUID of the player to add
|
||||
* @return true if the player was added, false if the player was already in the list
|
||||
*/
|
||||
public void addSpecificPlayer(@NotNull UUID playerUuid)
|
||||
public boolean addSpecificPlayer(@NotNull UUID playerUuid)
|
||||
{
|
||||
specificPlayers.add(playerUuid);
|
||||
return specificPlayers.add(playerUuid);
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes a player from the list of specific players who should see this NPC.
|
||||
*
|
||||
* @param playerUuid the UUID of the player to remove
|
||||
* @return true if the player was removed, false if the player was not in the list
|
||||
*/
|
||||
public void removeSpecificPlayer(@NotNull UUID playerUuid)
|
||||
public boolean removeSpecificPlayer(@NotNull UUID playerUuid)
|
||||
{
|
||||
specificPlayers.remove(playerUuid);
|
||||
return specificPlayers.remove(playerUuid);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -2,6 +2,7 @@ package de.eisi05.npc.api.objects;
|
||||
|
||||
import com.mojang.datafixers.util.Either;
|
||||
import de.eisi05.npc.api.NpcApi;
|
||||
import de.eisi05.npc.api.ai.GoalSelector;
|
||||
import de.eisi05.npc.api.enums.WalkingResult;
|
||||
import de.eisi05.npc.api.events.NpcHideEvent;
|
||||
import de.eisi05.npc.api.events.NpcPostShowEvent;
|
||||
@@ -10,6 +11,7 @@ import de.eisi05.npc.api.events.NpcStartWalkingEvent;
|
||||
import de.eisi05.npc.api.interfaces.NpcClickAction;
|
||||
import de.eisi05.npc.api.manager.NpcManager;
|
||||
import de.eisi05.npc.api.manager.NpcVisibilityManager;
|
||||
import de.eisi05.npc.api.pathfinding.PathfindingUtils;
|
||||
import de.eisi05.npc.api.scheduler.PathTask;
|
||||
import de.eisi05.npc.api.utils.ObjectSaver;
|
||||
import de.eisi05.npc.api.utils.Var;
|
||||
@@ -24,6 +26,7 @@ import org.bukkit.Bukkit;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.OfflinePlayer;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.scheduler.BukkitTask;
|
||||
@@ -41,6 +44,8 @@ import java.nio.file.Files;
|
||||
import java.nio.file.Path;
|
||||
import java.time.Instant;
|
||||
import java.util.*;
|
||||
import java.util.concurrent.CompletableFuture;
|
||||
import java.util.function.BiConsumer;
|
||||
import java.util.function.Consumer;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
@@ -54,12 +59,14 @@ public class NPC extends NpcHolder
|
||||
private final List<UUID> viewers = new ArrayList<>();
|
||||
private final Path npcPath;
|
||||
private final Map<UUID, PathTask> pathTasks = new HashMap<>();
|
||||
private final Set<PathTask> walkingTasks = new LinkedHashSet<>();
|
||||
public WrappedEntity<?> entity;
|
||||
WrappedServerPlayer serverPlayer;
|
||||
|
||||
private Location location;
|
||||
private NpcClickAction clickEvent;
|
||||
private Instant createdAt = Instant.now();
|
||||
private GoalSelector goalSelector;
|
||||
|
||||
/**
|
||||
* Creates an NPC at the specified location with a random UUID and default name. The default name is an empty component.
|
||||
@@ -112,6 +119,8 @@ public class NPC extends NpcHolder
|
||||
setOption(value, Var.unsafeCast(value.getDefaultValue()));
|
||||
|
||||
NpcManager.addNPC(this);
|
||||
startGoals();
|
||||
serverPlayer.stopAdvancementListening();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -138,7 +147,16 @@ public class NPC extends NpcHolder
|
||||
*/
|
||||
public @NotNull NPC copy(@NotNull Location newLocation)
|
||||
{
|
||||
return new NPC(newLocation, name.copy(), new HashMap<>(options), clickEvent == null ? null : clickEvent.copy());
|
||||
Map<UUID, Map<NpcOption<?, ?>, Object>> newOptions = new HashMap<>();
|
||||
options.forEach((uuid, innerMap) ->
|
||||
{
|
||||
Map<NpcOption<?, ?>, Object> newInnerMap = new HashMap<>();
|
||||
innerMap.forEach((npcOption, o) ->
|
||||
newInnerMap.put(npcOption, npcOption.copy(Var.unsafeCast(o))));
|
||||
newOptions.put(uuid, newInnerMap);
|
||||
});
|
||||
|
||||
return new NPC(newLocation, name.copy(), newOptions, clickEvent == null ? null : clickEvent.copy());
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -159,6 +177,9 @@ public class NPC extends NpcHolder
|
||||
@Override
|
||||
public void save() throws IOException
|
||||
{
|
||||
if(getUUID() == null)
|
||||
return;
|
||||
|
||||
npcPath.toFile().getParentFile().mkdirs();
|
||||
new ObjectSaver(npcPath.toFile()).write(SerializedNPC.serializedNPC(this), false);
|
||||
super.save();
|
||||
@@ -273,10 +294,26 @@ public class NPC extends NpcHolder
|
||||
*/
|
||||
public void reload()
|
||||
{
|
||||
boolean hasUnsavedChanges = hasUnsavedChanges();
|
||||
final List<UUID> viewers = new ArrayList<>(this.viewers);
|
||||
NpcVisibilityManager visibilityManager = getVisibilityManager();
|
||||
boolean shouldShowToAll = visibilityManager.shouldShowToAllPlayers();
|
||||
Set<UUID> specificPlayers = visibilityManager.getSpecificPlayers();
|
||||
hideNpcFromAllPlayers();
|
||||
WrappedPlayerTeam.clear(getServerPlayer().getName());
|
||||
visibilityManager.setShowToAllPlayers(shouldShowToAll);
|
||||
specificPlayers.forEach(visibilityManager::addSpecificPlayer);
|
||||
viewers.stream().filter(uuid -> Bukkit.getPlayer(uuid) != null).forEach(uuid -> showNPCToPlayer(Bukkit.getPlayer(uuid)));
|
||||
if(!hasUnsavedChanges)
|
||||
{
|
||||
try
|
||||
{
|
||||
super.save();
|
||||
}
|
||||
catch(IOException e)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -297,6 +334,7 @@ public class NPC extends NpcHolder
|
||||
public void setLocation(@NotNull Location location)
|
||||
{
|
||||
this.location = location;
|
||||
markChange();
|
||||
|
||||
if(serverPlayer == null)
|
||||
return;
|
||||
@@ -441,7 +479,7 @@ public class NPC extends NpcHolder
|
||||
.sendPacket(SetEntityDataPacket.create(serverPlayer.getNameTag().getId(), serverPlayer.getNameTag().applyData(
|
||||
Versions.isCurrentVersionSmallerThan(Versions.V1_19_4) || isEnabled() ? name.getName(player) :
|
||||
WrappedComponent.parseFromLegacy(NpcApi.DISABLED_MESSAGE_PROVIDER.apply(player))
|
||||
.append(WrappedComponent.create("\n").append(name.getName(player))))));
|
||||
.append(WrappedComponent.create("\n").append(name.getName(player))))));
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -500,17 +538,23 @@ public class NPC extends NpcHolder
|
||||
}
|
||||
|
||||
/**
|
||||
* Makes the NPC visible to all currently online players and marks it to be shown to future players who join. This respects the NPC's enabled state and player permissions.
|
||||
* Makes the NPC visible to all currently online players and marks it to be shown to future players who join. This respects the NPC's enabled state and
|
||||
* player permissions.
|
||||
*/
|
||||
public void showNpcToAllPlayers()
|
||||
{
|
||||
getVisibilityManager().setShowToAllPlayers(true);
|
||||
if(!getVisibilityManager().shouldShowToAllPlayers())
|
||||
{
|
||||
getVisibilityManager().setShowToAllPlayers(true);
|
||||
markChange();
|
||||
}
|
||||
Bukkit.getOnlinePlayers().forEach(this::showNPCToPlayer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Makes the NPC visible to a specific player. If the NPC is disabled and the player is not an operator, the NPC will not be shown. This method handles
|
||||
* sending all necessary packets to display the NPC correctly. If the NPC is not marked to show to all players, the player will be added to the specific players list.
|
||||
* sending all necessary packets to display the NPC correctly. If the NPC is not marked to show to all players, the player will be added to the specific
|
||||
* players list.
|
||||
*
|
||||
* @param player the player to show the NPC to. Must not be null.
|
||||
*/
|
||||
@@ -519,8 +563,11 @@ public class NPC extends NpcHolder
|
||||
if(!getOption(NpcOption.ENABLED, GLOBAL_UUID) && !player.isPermissionSet("npc.admin") && !player.isOp())
|
||||
return;
|
||||
|
||||
if (!getVisibilityManager().shouldShowToAllPlayers())
|
||||
getVisibilityManager().addSpecificPlayer(player.getUniqueId());
|
||||
if(!getVisibilityManager().shouldShowToAllPlayers())
|
||||
{
|
||||
if(getVisibilityManager().addSpecificPlayer(player.getUniqueId()))
|
||||
markChange();
|
||||
}
|
||||
|
||||
if(!player.getWorld().getUID().equals(serverPlayer.getWorld().getUID()))
|
||||
{
|
||||
@@ -578,20 +625,24 @@ public class NPC extends NpcHolder
|
||||
}
|
||||
|
||||
/**
|
||||
* Hides the NPC from all currently online players and resets visibility settings.
|
||||
* This will clear the "show to all players" flag and remove all specific players from the list.
|
||||
* Hides the NPC from all currently online players and resets visibility settings. This will clear the "show to all players" flag and remove all specific
|
||||
* players from the list.
|
||||
*/
|
||||
public void hideNpcFromAllPlayers()
|
||||
{
|
||||
getVisibilityManager().setShowToAllPlayers(false);
|
||||
getVisibilityManager().clearSpecificPlayers();
|
||||
|
||||
if(getVisibilityManager().shouldShowToAllPlayers())
|
||||
{
|
||||
getVisibilityManager().setShowToAllPlayers(false);
|
||||
getVisibilityManager().clearSpecificPlayers();
|
||||
markChange();
|
||||
}
|
||||
|
||||
Bukkit.getOnlinePlayers().forEach(this::hideNpcFromPlayer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Hides the NPC from a specific player. This method sends packets to remove the NPC and its associated entities from the player's view.
|
||||
* If the NPC is not set to show to all players, the player will also be removed from the specific players list.
|
||||
* Hides the NPC from a specific player. This method sends packets to remove the NPC and its associated entities from the player's view. If the NPC is not
|
||||
* set to show to all players, the player will also be removed from the specific players list.
|
||||
*
|
||||
* @param player the player to hide the NPC from. Must not be null.
|
||||
*/
|
||||
@@ -600,8 +651,11 @@ public class NPC extends NpcHolder
|
||||
if(!viewers.contains(player.getUniqueId()))
|
||||
return;
|
||||
|
||||
if (!getVisibilityManager().shouldShowToAllPlayers())
|
||||
getVisibilityManager().removeSpecificPlayer(player.getUniqueId());
|
||||
if(!getVisibilityManager().shouldShowToAllPlayers())
|
||||
{
|
||||
if(getVisibilityManager().removeSpecificPlayer(player.getUniqueId()))
|
||||
markChange();
|
||||
}
|
||||
|
||||
WrappedServerPlayer wrappedServerPlayer = WrappedServerPlayer.fromPlayer(player);
|
||||
wrappedServerPlayer.sendPacket(new RemoveEntityPacket(serverPlayer.getId()));
|
||||
@@ -634,6 +688,7 @@ public class NPC extends NpcHolder
|
||||
if(serverPlayer == null)
|
||||
return;
|
||||
|
||||
stopGoals();
|
||||
hideNpcFromAllPlayers();
|
||||
NpcManager.removeNPC(this);
|
||||
|
||||
@@ -642,6 +697,22 @@ public class NPC extends NpcHolder
|
||||
|
||||
npcPath.toFile().getParentFile().mkdirs();
|
||||
Files.deleteIfExists(npcPath);
|
||||
super.save();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the eye height of the NPC for a specific viewer.
|
||||
*
|
||||
* @param viewer The player to get the eye height for. If null, the default eye height is returned.
|
||||
* @return The eye height of the NPC.
|
||||
*/
|
||||
public double getEyeHeight(@Nullable Player viewer)
|
||||
{
|
||||
org.bukkit.entity.Pose pose = viewer == null ? getOption(NpcOption.POSE) : getOption(NpcOption.POSE, viewer);
|
||||
double scale = viewer == null ? getOption(NpcOption.SCALE) : getOption(NpcOption.SCALE, viewer);
|
||||
double eyeHeight = (entity.getBukkitPlayer() instanceof LivingEntity le ? le.getEyeHeight() :
|
||||
entity.getBukkitPlayer().getHeight()) - (Pose.fromBukkit(pose) == Pose.SITTING ? 0.625 : 0);
|
||||
return eyeHeight * scale;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -681,7 +752,7 @@ public class NPC extends NpcHolder
|
||||
if(entity == null)
|
||||
return;
|
||||
|
||||
Location npcLoc = entity.getBukkitPlayer().getLocation();
|
||||
Location npcLoc = location;
|
||||
Location playerLoc = viewer.getLocation();
|
||||
|
||||
if(npcLoc.getWorld() != playerLoc.getWorld())
|
||||
@@ -699,6 +770,9 @@ public class NPC extends NpcHolder
|
||||
float yaw = (float) Math.toDegrees(Math.atan2(-dx, dz));
|
||||
float pitch = (float) Math.toDegrees(-Math.atan2(dy, distanceXZ));
|
||||
|
||||
if(getOption(NpcOption.POSE, viewer) == org.bukkit.entity.Pose.SLEEPING)
|
||||
yaw = 180.0F - yaw + 90.0F;
|
||||
|
||||
byte yawByte = (byte) (yaw * 256 / 360);
|
||||
byte pitchByte = (byte) (pitch * 256 / 360);
|
||||
|
||||
@@ -708,6 +782,100 @@ public class NPC extends NpcHolder
|
||||
player.sendPacket(new MoveEntityPacket.Rot(entity.getId(), yawByte, pitchByte, serverPlayer.isOnGround()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Makes the NPC look at a specific player. This calculates the required yaw and pitch and sends update packets to the viewing player.
|
||||
*
|
||||
* @param targetEntity the entity the NPC should look at. Must not be null.
|
||||
* @param viewer the player to send the packets to. Must not be null.
|
||||
* @param force If true, the NPC's location will be updated; otherwise only packets are sent.
|
||||
*/
|
||||
public void lookAtEntity(@NotNull Entity targetEntity, @NotNull Player viewer, boolean force)
|
||||
{
|
||||
if(entity == null)
|
||||
return;
|
||||
|
||||
Location npcLoc = this.location;
|
||||
Location targetLoc = targetEntity.getLocation();
|
||||
|
||||
if(npcLoc.getWorld() != targetLoc.getWorld())
|
||||
return;
|
||||
|
||||
double dx = targetLoc.getX() - npcLoc.getX();
|
||||
|
||||
double eyeHeight = (entity.getBukkitPlayer() instanceof LivingEntity le ? le.getEyeHeight() :
|
||||
entity.getBukkitPlayer().getHeight()) - (Pose.fromBukkit(getOption(NpcOption.POSE, viewer)) == Pose.SITTING ? 0.625 : 0);
|
||||
|
||||
double dy = (targetLoc.getY() + (targetEntity instanceof LivingEntity le ? le.getEyeHeight() : targetEntity.getHeight())) -
|
||||
(npcLoc.getY() + (eyeHeight * getOption(NpcOption.SCALE, viewer)));
|
||||
double dz = targetLoc.getZ() - npcLoc.getZ();
|
||||
|
||||
double distanceXZ = Math.sqrt(dx * dx + dz * dz);
|
||||
float yaw = (float) Math.toDegrees(Math.atan2(-dx, dz));
|
||||
float pitch = (float) Math.toDegrees(-Math.atan2(dy, distanceXZ));
|
||||
|
||||
Location newLoc = new Location(npcLoc.getWorld(), npcLoc.getX(), npcLoc.getY(), npcLoc.getZ(), yaw, pitch);
|
||||
if(force)
|
||||
setLocation(newLoc);
|
||||
|
||||
byte yawByte = (byte) (yaw * 256 / 360);
|
||||
byte pitchByte = (byte) (pitch * 256 / 360);
|
||||
|
||||
WrappedServerPlayer player = WrappedServerPlayer.fromPlayer(viewer);
|
||||
|
||||
player.sendPacket(new RotateHeadPacket(entity, yawByte));
|
||||
player.sendPacket(new MoveEntityPacket.Rot(entity.getId(), yawByte, pitchByte, serverPlayer.isOnGround()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Asynchronously calculates a path through the specified waypoints.
|
||||
* <p>
|
||||
* This method executes the pathfinding logic off the main thread using the Bukkit scheduler.
|
||||
* </p>
|
||||
*
|
||||
* @param waypoints the list of locations the path must pass through, must not be null
|
||||
* @param maxIterations the maximum number of iterations allowed for the pathfinding algorithm before giving up
|
||||
* @param allowDiagonalMovement {@code true} to allow diagonal movement between nodes, {@code false} for straight lines only
|
||||
* @param progressListener an optional listener to receive progress updates (current iteration, max iterations), can be null
|
||||
* @return a {@link CompletableFuture} that will complete with the calculated {@link de.eisi05.npc.api.pathfinding.Path}
|
||||
* @throws RuntimeException if an underlying {@link PathfindingUtils.PathfindingException} occurs during execution
|
||||
*/
|
||||
public @NotNull CompletableFuture<de.eisi05.npc.api.pathfinding.Path> findPathAsync(@NotNull List<Location> waypoints, int maxIterations,
|
||||
boolean allowDiagonalMovement,
|
||||
@Nullable BiConsumer<Integer, Integer> progressListener)
|
||||
{
|
||||
return CompletableFuture.supplyAsync(() ->
|
||||
{
|
||||
try
|
||||
{
|
||||
return findPath(waypoints, maxIterations, allowDiagonalMovement, progressListener);
|
||||
}
|
||||
catch(PathfindingUtils.PathfindingException e)
|
||||
{
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
}, runnable -> Bukkit.getScheduler().runTaskAsynchronously(NpcApi.plugin, runnable));
|
||||
}
|
||||
|
||||
/**
|
||||
* Synchronously calculates a path through the specified waypoints based on the entity's current bounding box and scale.
|
||||
*
|
||||
* @param waypoints the list of locations the path must pass through, must not be null
|
||||
* @param maxIterations the maximum number of iterations allowed for the pathfinding algorithm before giving up
|
||||
* @param allowDiagonalMovement {@code true} to allow diagonal movement between nodes, {@code false} for straight lines only
|
||||
* @param progressListener an optional listener to receive progress updates (current iteration, max iterations), can be null
|
||||
* @return the calculated {@link de.eisi05.npc.api.pathfinding.Path}, must not be null
|
||||
* @throws PathfindingUtils.PathfindingException if the pathfinding algorithm fails to find a valid path or encounters an error
|
||||
*/
|
||||
public @NotNull de.eisi05.npc.api.pathfinding.Path findPath(@NotNull List<Location> waypoints, int maxIterations, boolean allowDiagonalMovement,
|
||||
@Nullable BiConsumer<Integer, Integer> progressListener)
|
||||
throws PathfindingUtils.PathfindingException
|
||||
{
|
||||
WrappedEntity.BoundingBox boundingBox = entity.getBoundingBox();
|
||||
double scale = getOption(NpcOption.SCALE);
|
||||
return PathfindingUtils.findPath(waypoints, maxIterations, allowDiagonalMovement, boundingBox.getYSize() * scale,
|
||||
boundingBox.getXSize() * scale, progressListener);
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves the NPC along a precomputed {@link de.eisi05.npc.api.pathfinding.Path}, simulating walking, jumping, and gravity. The NPC's position and rotation
|
||||
* are updated each tick and sent to the specified player(s).
|
||||
@@ -721,7 +889,7 @@ public class NPC extends NpcHolder
|
||||
public @NotNull BukkitTask walkTo(@NotNull de.eisi05.npc.api.pathfinding.Path path, double walkSpeed, boolean changeRealLocation,
|
||||
@Nullable Consumer<WalkingResult> onEnd)
|
||||
{
|
||||
return walkTo(path, walkSpeed, changeRealLocation, onEnd, null);
|
||||
return walkTo(path, walkSpeed, changeRealLocation, onEnd, true, null);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -732,32 +900,74 @@ public class NPC extends NpcHolder
|
||||
* @param walkSpeed The walking speed of the NPC (clamped between 0.1 and 1).
|
||||
* @param changeRealLocation If true, the NPC's actual server-side location will be updated; otherwise only packets are sent.
|
||||
* @param onEnd A {@link Runnable} to be executed when the NPC reaches the end of the path.
|
||||
* @param withRotation If true, includes rotation packets in the movement; otherwise only position packets are sent.
|
||||
* @return The {@link BukkitTask} representing the movement task.
|
||||
*/
|
||||
public @NotNull BukkitTask walkTo(@NotNull de.eisi05.npc.api.pathfinding.Path path, double walkSpeed, boolean changeRealLocation,
|
||||
@Nullable Consumer<WalkingResult> onEnd, boolean withRotation)
|
||||
{
|
||||
return walkTo(path, walkSpeed, changeRealLocation, onEnd, withRotation, null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves the NPC along a precomputed {@link de.eisi05.npc.api.pathfinding.Path}, simulating walking, jumping, and gravity. The NPC's position and rotation
|
||||
* are updated each tick and sent to the specified player(s).
|
||||
*
|
||||
* @param path The {@link de.eisi05.npc.api.pathfinding.Path} containing the ordered waypoints the NPC should follow.
|
||||
* @param walkSpeed The walking speed of the NPC (clamped between 0.1 and 1).
|
||||
* @param changeRealLocation If true, the NPC's actual server-side location will be updated; otherwise only packets are sent.
|
||||
* @param onEnd A {@link Runnable} to be executed when the NPC reaches the end of the path.
|
||||
* @param withRotation If true, includes rotation packets in the movement; otherwise only position packets are sent.
|
||||
* @param viewers The players who should see the NPC move. If null, updates all viewers in the `viewers` set.
|
||||
* @return The {@link BukkitTask} representing the movement task.
|
||||
*/
|
||||
public @NotNull BukkitTask walkTo(@NotNull de.eisi05.npc.api.pathfinding.Path path, double walkSpeed,
|
||||
boolean changeRealLocation, @Nullable Consumer<WalkingResult> onEnd, @Nullable List<Player> viewers)
|
||||
boolean changeRealLocation, @Nullable Consumer<WalkingResult> onEnd,
|
||||
boolean withRotation, @Nullable List<Player> viewers)
|
||||
{
|
||||
viewers = viewers == null || viewers.isEmpty() ? this.viewers.stream().map(Bukkit::getPlayer).filter(Objects::nonNull).toList() : viewers;
|
||||
boolean explicitViewers = viewers != null && !viewers.isEmpty();
|
||||
|
||||
boolean autoManageWalkingViewers = !explicitViewers
|
||||
&& NpcApi.config.autoManageVisibility()
|
||||
&& NpcApi.config.autoManageWalkingViewers();
|
||||
|
||||
if(!explicitViewers)
|
||||
{
|
||||
if(autoManageWalkingViewers)
|
||||
{
|
||||
viewers = Bukkit.getOnlinePlayers().stream()
|
||||
.filter(player -> canShowWalkingTo(player, getLocation()))
|
||||
.collect(Collectors.toList());
|
||||
}
|
||||
else
|
||||
{
|
||||
viewers = this.viewers.stream()
|
||||
.map(Bukkit::getPlayer)
|
||||
.filter(Objects::nonNull)
|
||||
.toList();
|
||||
}
|
||||
}
|
||||
|
||||
for(Player player : viewers)
|
||||
{
|
||||
if(isWalking(player))
|
||||
cancelWalking(player);
|
||||
}
|
||||
|
||||
final double speed = Math.max(Math.min(walkSpeed, 1), 0.1);
|
||||
|
||||
NpcStartWalkingEvent event = new NpcStartWalkingEvent(this, path, speed, changeRealLocation);
|
||||
Bukkit.getPluginManager().callEvent(event);
|
||||
if(event.isCancelled())
|
||||
return null;
|
||||
|
||||
PathTask pathTask = new PathTask.Builder(this, path)
|
||||
.speed(event.getWalkSpeed())
|
||||
.viewers(viewers.toArray(new Player[0]))
|
||||
.updateRealLocation(event.isChangeRealLocation())
|
||||
.callback(onEnd).build();
|
||||
.callback(onEnd)
|
||||
.withRotation(withRotation)
|
||||
.autoManageWalkingViewers(autoManageWalkingViewers)
|
||||
.build();
|
||||
|
||||
walkingTasks.add(pathTask);
|
||||
|
||||
for(Player player : viewers)
|
||||
pathTasks.put(player.getUniqueId(), pathTask);
|
||||
@@ -766,31 +976,201 @@ public class NPC extends NpcHolder
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether the NPC is currently walking.
|
||||
* <p>
|
||||
* The NPC is considered walking if a path task exists and has not yet finished.
|
||||
* Checks whether this NPC has any active walking task.
|
||||
*
|
||||
* @param viewer Player who is viewing the NPC
|
||||
* @return true if the NPC is still walking, false otherwise
|
||||
* @return true if this NPC is walking; false otherwise
|
||||
*/
|
||||
public boolean isWalking(@NotNull Player viewer)
|
||||
public boolean isWalking()
|
||||
{
|
||||
return pathTasks.containsKey(viewer.getUniqueId()) && !pathTasks.get(viewer.getUniqueId()).isFinished();
|
||||
return walkingTasks.stream().anyMatch(task -> !task.isFinished());
|
||||
}
|
||||
|
||||
/**
|
||||
* Cancels the NPC's current walking task if one is active.
|
||||
* <p>
|
||||
* If the NPC is walking, the path task is canceled and cleared. If no walking task is active, this method has no effect.
|
||||
* Checks whether this NPC is currently walking for the specified viewer.
|
||||
*
|
||||
* @param viewer Player who is viewing the NPC
|
||||
* @param viewer the viewer to check
|
||||
* @return true if this NPC has an active walking task for the viewer; false otherwise
|
||||
*/
|
||||
public boolean isWalking(@NotNull Player viewer)
|
||||
{
|
||||
PathTask task = pathTasks.get(viewer.getUniqueId());
|
||||
return task != null && !task.isFinished();
|
||||
}
|
||||
|
||||
/**
|
||||
* Cancels this NPC's walking task for the specified viewer if one is active.
|
||||
* <p>
|
||||
* For automatically managed walking tasks, this only removes the viewer from the task and does not cancel the shared walking task for other viewers.
|
||||
* <p>
|
||||
* For manually created viewer-specific walking tasks, the task itself is cancelled.
|
||||
*
|
||||
* @param viewer the viewer whose walking task should be cancelled
|
||||
*/
|
||||
public void cancelWalking(@NotNull Player viewer)
|
||||
{
|
||||
if(!pathTasks.containsKey(viewer.getUniqueId()))
|
||||
PathTask task = pathTasks.remove(viewer.getUniqueId());
|
||||
if(task == null)
|
||||
return;
|
||||
|
||||
pathTasks.remove(viewer.getUniqueId()).cancel();
|
||||
task.removeViewer(viewer);
|
||||
|
||||
if(task.isAutoManageWalkingViewers())
|
||||
return;
|
||||
|
||||
task.cancel();
|
||||
}
|
||||
|
||||
/**
|
||||
* Cancels all active walking tasks for this NPC.
|
||||
* <p>
|
||||
* If the NPC is currently walking, each unique path task is cancelled and cleared. If no walking task is active, this method has no effect.
|
||||
*/
|
||||
public void cancelWalking()
|
||||
{
|
||||
for(PathTask task : new HashSet<>(walkingTasks))
|
||||
task.cancel();
|
||||
|
||||
walkingTasks.clear();
|
||||
pathTasks.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether a player is allowed to receive packets for this NPC's current walking position.
|
||||
* <p>
|
||||
* A player is eligible only if:
|
||||
* <ul>
|
||||
* <li>the player is online,</li>
|
||||
* <li>the player is in the same world as the walking NPC,</li>
|
||||
* <li>the player passes this NPC's visibility rules,</li>
|
||||
* <li>the player is within {@link NpcConfig#walkingViewerDistance()} blocks, unless disabled.</li>
|
||||
* </ul>
|
||||
*
|
||||
* @param player the player to check
|
||||
* @param currentLocation the NPC's current walking location
|
||||
* @return true if the player should receive walking packets; false otherwise
|
||||
*/
|
||||
public boolean canShowWalkingTo(@NotNull Player player, @NotNull Location currentLocation)
|
||||
{
|
||||
if(!player.isOnline())
|
||||
return false;
|
||||
|
||||
if(currentLocation.getWorld() == null)
|
||||
return false;
|
||||
|
||||
if(!player.getWorld().equals(currentLocation.getWorld()))
|
||||
return false;
|
||||
|
||||
if(!getVisibilityManager().shouldShowToPlayer(player.getUniqueId()))
|
||||
return false;
|
||||
|
||||
double distance = NpcApi.config.walkingViewerDistance();
|
||||
if(distance >= 0 && player.getLocation().distanceSquared(currentLocation) > distance * distance)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a player to this NPC's active automatically managed walking task, if possible.
|
||||
* <p>
|
||||
* This method does not start or cancel any walking task. It only attaches the player to an already running task that allows automatic viewer management.
|
||||
*
|
||||
* @param player the player to add as a walking viewer
|
||||
*/
|
||||
public void addWalkingViewer(@NotNull Player player)
|
||||
{
|
||||
if(!NpcApi.config.autoManageVisibility() || !NpcApi.config.autoManageWalkingViewers())
|
||||
return;
|
||||
|
||||
for(PathTask task : new ArrayList<>(walkingTasks))
|
||||
{
|
||||
if(task.isFinished())
|
||||
{
|
||||
clearWalkingTask(task);
|
||||
continue;
|
||||
}
|
||||
|
||||
if(!task.isAutoManageWalkingViewers())
|
||||
continue;
|
||||
|
||||
if(!canShowWalkingTo(player, task.getCurrentLocation()))
|
||||
continue;
|
||||
|
||||
PathTask currentTask = pathTasks.get(player.getUniqueId());
|
||||
|
||||
if(currentTask == task && task.hasViewer(player))
|
||||
return;
|
||||
|
||||
if(currentTask != null && currentTask != task)
|
||||
removeWalkingViewer(player);
|
||||
|
||||
boolean newlyAdded = !task.hasViewer(player);
|
||||
|
||||
pathTasks.put(player.getUniqueId(), task);
|
||||
|
||||
if(newlyAdded)
|
||||
showNPCToPlayer(player);
|
||||
|
||||
task.addViewer(player);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes a player from all active walking tasks for this NPC.
|
||||
* <p>
|
||||
* This does not cancel the walking task itself. It only stops sending movement packets to the specified player.
|
||||
*
|
||||
* @param player the player to remove
|
||||
*/
|
||||
public void removeWalkingViewer(@NotNull Player player)
|
||||
{
|
||||
PathTask task = pathTasks.remove(player.getUniqueId());
|
||||
if(task != null)
|
||||
task.removeViewer(player);
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes all references to a finished or cancelled walking task.
|
||||
*
|
||||
* @param task the task to clear
|
||||
*/
|
||||
public void clearWalkingTask(@NotNull PathTask task)
|
||||
{
|
||||
walkingTasks.remove(task);
|
||||
pathTasks.entrySet().removeIf(entry -> entry.getValue() == task);
|
||||
}
|
||||
|
||||
/**
|
||||
* Re-checks all online players for active automatically managed walking tasks.
|
||||
* <p>
|
||||
* Eligible players are added to the walking task. Players who are no longer eligible, for example because they changed worlds or moved too far away, are
|
||||
* removed.
|
||||
*/
|
||||
public void refreshWalkingViewers()
|
||||
{
|
||||
if(!NpcApi.config.autoManageVisibility() || !NpcApi.config.autoManageWalkingViewers())
|
||||
return;
|
||||
|
||||
for(PathTask task : new ArrayList<>(walkingTasks))
|
||||
{
|
||||
if(task.isFinished())
|
||||
{
|
||||
clearWalkingTask(task);
|
||||
continue;
|
||||
}
|
||||
|
||||
if(!task.isAutoManageWalkingViewers())
|
||||
continue;
|
||||
|
||||
for(Player player : Bukkit.getOnlinePlayers())
|
||||
{
|
||||
if(canShowWalkingTo(player, task.getCurrentLocation()))
|
||||
addWalkingViewer(player);
|
||||
else if(pathTasks.get(player.getUniqueId()) == task)
|
||||
removeWalkingViewer(player);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -874,12 +1254,52 @@ public class NPC extends NpcHolder
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the goal selector for this NPC. Creates a new one if it doesn't exist.
|
||||
*
|
||||
* @return The goal selector for this NPC
|
||||
*/
|
||||
@Override
|
||||
protected @NotNull GoalSelector getGoalSelector()
|
||||
{
|
||||
if(goalSelector == null)
|
||||
goalSelector = new GoalSelector(this);
|
||||
return goalSelector;
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the goal system for this NPC. The goal selector will begin evaluating and executing goals.
|
||||
*/
|
||||
public void startGoals()
|
||||
{
|
||||
if(!isGoalSystemRunning())
|
||||
getGoalSelector().start();
|
||||
}
|
||||
|
||||
/**
|
||||
* Stops the goal system for this NPC. The goal selector will stop evaluating and executing goals.
|
||||
*/
|
||||
public void stopGoals()
|
||||
{
|
||||
getGoalSelector().stop();
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether the goal system is currently running for this NPC.
|
||||
*
|
||||
* @return true if the goal system is running, false otherwise
|
||||
*/
|
||||
public boolean isGoalSystemRunning()
|
||||
{
|
||||
return goalSelector != null && goalSelector.isRunning();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the real location of the NPC and refreshes visibility for viewers. * @param location The new target location.
|
||||
*
|
||||
* @param excludedPlayers Players who should NOT see the respawn/refresh.
|
||||
*/
|
||||
public void changeRealLocation(Location location, @Nullable Player... excludedPlayers)
|
||||
public void changeRealLocation(@NotNull Location location, @Nullable Player... excludedPlayers)
|
||||
{
|
||||
if(serverPlayer == null)
|
||||
return;
|
||||
@@ -889,13 +1309,35 @@ public class NPC extends NpcHolder
|
||||
Set<UUID> excluded = excludedPlayers == null ? Collections.emptySet() :
|
||||
Arrays.stream(excludedPlayers).filter(Objects::nonNull).map(Player::getUniqueId).collect(Collectors.toSet());
|
||||
|
||||
TeleportEntityPacket teleport1 = new TeleportEntityPacket(serverPlayer,
|
||||
new TeleportEntityPacket.PositionMoveRotation(location.toVector(), new Vector(0, 0, 0), location.getYaw(), location.getPitch()),
|
||||
Set.of(), true);
|
||||
float baseYaw = location.getYaw() + 360F;
|
||||
float pitch = location.getPitch();
|
||||
|
||||
float renderYaw = baseYaw;
|
||||
|
||||
if(getOption(NpcOption.POSE) == org.bukkit.entity.Pose.SLEEPING)
|
||||
{
|
||||
renderYaw = 180.0F - baseYaw + 90.0F;
|
||||
pitch = 0F;
|
||||
}
|
||||
|
||||
PacketWrapper teleport1 = new TeleportEntityPacket(serverPlayer, new TeleportEntityPacket.PositionMoveRotation(location.toVector(), new Vector(0, 0, 0),
|
||||
renderYaw, pitch), Set.of(), true);
|
||||
|
||||
byte renderYawByte = (byte) (renderYaw * 256 / 360);
|
||||
PacketWrapper rotPacket;
|
||||
if(getOption(NpcOption.POSE) == org.bukkit.entity.Pose.SLEEPING)
|
||||
rotPacket = new BundlePacket(
|
||||
new MoveEntityPacket.Rot(entity.getId(), (byte) (renderYawByte - 35), (byte) (pitch * 256 / 360), entity.getBukkitPlayer().isOnGround()),
|
||||
new RotateHeadPacket(entity, renderYawByte));
|
||||
else
|
||||
{
|
||||
byte yawByte = (byte) (baseYaw * 256 / 360);
|
||||
rotPacket = new BundlePacket(new MoveEntityPacket.Rot(entity.getId(), (byte) (yawByte - 35), (byte) (pitch * 256 / 360),
|
||||
entity.getBukkitPlayer().isOnGround()), new RotateHeadPacket(entity, yawByte));
|
||||
}
|
||||
|
||||
TeleportEntityPacket teleport2 = entity.equals(serverPlayer) ? null : new TeleportEntityPacket(entity,
|
||||
new TeleportEntityPacket.PositionMoveRotation(location.toVector(), new Vector(0, 0, 0), location.getYaw(), location.getPitch()),
|
||||
Set.of(), true);
|
||||
new TeleportEntityPacket.PositionMoveRotation(location.toVector(), new Vector(0, 0, 0), baseYaw, pitch), Set.of(), true);
|
||||
|
||||
for(UUID uuid : viewers)
|
||||
{
|
||||
@@ -911,9 +1353,67 @@ public class NPC extends NpcHolder
|
||||
|
||||
if(teleport2 != null)
|
||||
serverPlayer1.sendPacket(teleport2);
|
||||
|
||||
if(rotPacket != null)
|
||||
serverPlayer1.sendPacket(rotPacket);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates this NPC's location and rotation for a specific player by sending the appropriate teleport and rotation packets.
|
||||
* <p>
|
||||
* Sleeping NPCs require special handling because the client renders their orientation differently from standing entities. In that case, a modified yaw is
|
||||
* used and the pitch is forced to {@code 0}.
|
||||
*
|
||||
* @param location the location to display the NPC at
|
||||
* @param player the player to send the location update to
|
||||
*/
|
||||
public void updateLocationForPlayer(@NotNull Location location, @NotNull Player player)
|
||||
{
|
||||
if(serverPlayer == null)
|
||||
return;
|
||||
|
||||
float baseYaw = location.getYaw() + 360F;
|
||||
float pitch = location.getPitch();
|
||||
|
||||
float renderYaw = baseYaw;
|
||||
|
||||
if(getOption(NpcOption.POSE, player) == org.bukkit.entity.Pose.SLEEPING)
|
||||
{
|
||||
renderYaw = 180.0F - baseYaw + 90.0F;
|
||||
pitch = 0F;
|
||||
}
|
||||
|
||||
PacketWrapper teleport1 = new TeleportEntityPacket(serverPlayer, new TeleportEntityPacket.PositionMoveRotation(location.toVector(), new Vector(0, 0, 0),
|
||||
renderYaw, pitch), Set.of(), true);
|
||||
|
||||
byte renderYawByte = (byte) (renderYaw * 256 / 360);
|
||||
PacketWrapper rotPacket;
|
||||
if(getOption(NpcOption.POSE, player) == org.bukkit.entity.Pose.SLEEPING)
|
||||
rotPacket = new BundlePacket(
|
||||
new MoveEntityPacket.Rot(entity.getId(), (byte) (renderYawByte - 35), (byte) (pitch * 256 / 360),
|
||||
entity.getBukkitPlayer().isOnGround()),
|
||||
new RotateHeadPacket(entity, renderYawByte));
|
||||
else
|
||||
{
|
||||
byte yawByte = (byte) (baseYaw * 256 / 360);
|
||||
rotPacket = new BundlePacket(new MoveEntityPacket.Rot(entity.getId(), (byte) (yawByte - 35), (byte) (pitch * 256 / 360),
|
||||
entity.getBukkitPlayer().isOnGround()), new RotateHeadPacket(entity, yawByte));
|
||||
}
|
||||
|
||||
TeleportEntityPacket teleport2 = entity.equals(serverPlayer) ? null : new TeleportEntityPacket(entity,
|
||||
new TeleportEntityPacket.PositionMoveRotation(location.toVector(), new Vector(0, 0, 0), baseYaw, pitch), Set.of(), true);
|
||||
|
||||
WrappedServerPlayer serverPlayer1 = WrappedServerPlayer.fromPlayer(player);
|
||||
serverPlayer1.sendPacket(teleport1);
|
||||
|
||||
if(teleport2 != null)
|
||||
serverPlayer1.sendPacket(teleport2);
|
||||
|
||||
if(rotPacket != null)
|
||||
serverPlayer1.sendPacket(rotPacket);
|
||||
}
|
||||
|
||||
/**
|
||||
* A serializable representation of an NPC that can be stored and later restored. This class handles the conversion between in-memory {@link NPC} objects
|
||||
* and their persistent storage format.
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package de.eisi05.npc.api.objects;
|
||||
|
||||
import de.eisi05.npc.api.utils.ApiOnly;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
/**
|
||||
@@ -48,11 +49,53 @@ public class NpcConfig
|
||||
private boolean checkValidPath = true;
|
||||
|
||||
/**
|
||||
* If true, the API will automatically manage NPC visibility for players across various events.
|
||||
* This includes showing NPCs when players join, change worlds, or load chunks, and hiding NPCs when players quit.
|
||||
* If true, the API will automatically manage NPC visibility for players across various events. This includes showing NPCs when players join, change worlds,
|
||||
* or load chunks, and hiding NPCs when players quit.
|
||||
*/
|
||||
@ApiOnly
|
||||
private boolean autoManageVisibility = true;
|
||||
|
||||
/**
|
||||
* If true, walking NPCs automatically manage viewers while a path task is active.
|
||||
* <p>
|
||||
* When enabled, players who join, change worlds, respawn, or load nearby chunks can be added to the active walking task and synced to the NPC's current
|
||||
* walking position.
|
||||
* <p>
|
||||
* This only applies to walking tasks created without an explicit viewer list.
|
||||
* <p>
|
||||
* Default: true
|
||||
*/
|
||||
@ApiOnly
|
||||
private boolean autoManageWalkingViewers = true;
|
||||
|
||||
/**
|
||||
* Maximum distance in blocks at which walking NPC movement is shown to players.
|
||||
* <p>
|
||||
* Players farther than this distance from the NPC's current walking position will not receive walking movement packets. Players in another world are never
|
||||
* shown walking movement.
|
||||
* <p>
|
||||
* Set to {@code -1} to disable the distance check.
|
||||
* <p>
|
||||
* Default: 64 blocks.
|
||||
*/
|
||||
private double walkingViewerDistance = 64.0;
|
||||
|
||||
/**
|
||||
* If true, precise hitbox detection is used for sleeping NPCs.
|
||||
* <p>
|
||||
* When enabled, the {@link de.eisi05.npc.api.listeners.NpcSleepListener} will use accurate ray intersection calculations to detect interactions with
|
||||
* sleeping NPCs. This provides more precise click detection but may be more computationally expensive.
|
||||
* <p>
|
||||
* Default: false
|
||||
*/
|
||||
private boolean preciseSleepingHitbox = false;
|
||||
|
||||
/**
|
||||
* If true, the NPC will asynchronously load unloaded chunks that it is walking into.
|
||||
* Default: false
|
||||
*/
|
||||
private boolean loadChunksOnPath = false;
|
||||
|
||||
/**
|
||||
* Sets the duration an NPC will look at a player after an interaction.
|
||||
*
|
||||
@@ -150,6 +193,64 @@ public class NpcConfig
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets whether walking NPCs should automatically manage viewers during active path tasks.
|
||||
* <p>
|
||||
* This only applies when {@link #autoManageVisibility()} is enabled and the walking task was created without an explicit viewer list.
|
||||
*
|
||||
* @param autoManageWalkingViewers true to automatically manage walking viewers, false otherwise
|
||||
* @return This {@link NpcConfig} instance for method chaining. Never null.
|
||||
*/
|
||||
public @NotNull NpcConfig autoManageWalkingViewers(boolean autoManageWalkingViewers)
|
||||
{
|
||||
this.autoManageWalkingViewers = autoManageWalkingViewers;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the maximum distance in blocks at which walking NPC movement is shown to players.
|
||||
* <p>
|
||||
* Players farther than this distance from the NPC's current walking position will not receive walking packets. Players in another world are never shown
|
||||
* walking movement.
|
||||
* <p>
|
||||
* Use {@code -1} to disable the distance check.
|
||||
*
|
||||
* @param walkingViewerDistance the maximum distance in blocks, or -1 to disable
|
||||
* @return This {@link NpcConfig} instance for method chaining. Never null.
|
||||
*/
|
||||
public @NotNull NpcConfig walkingViewerDistance(double walkingViewerDistance)
|
||||
{
|
||||
this.walkingViewerDistance = walkingViewerDistance;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets whether precise hitbox detection is used for sleeping NPCs.
|
||||
* <p>
|
||||
* When enabled, the {@link de.eisi05.npc.api.listeners.NpcSleepListener} will use accurate ray intersection calculations to detect interactions with
|
||||
* sleeping NPCs.
|
||||
*
|
||||
* @param preciseSleepingHitbox true to enable precise hitbox detection, false otherwise
|
||||
* @return This {@link NpcConfig} instance for method chaining. Never null.
|
||||
*/
|
||||
public @NotNull NpcConfig preciseSleepingHitbox(boolean preciseSleepingHitbox)
|
||||
{
|
||||
this.preciseSleepingHitbox = preciseSleepingHitbox;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether NPCs should load unloaded chunks on their path.
|
||||
*
|
||||
* @param loadChunksOnPath true to enable chunk loading, false otherwise
|
||||
* @return This {@link NpcConfig} instance for method chaining. Never null.
|
||||
*/
|
||||
public @NotNull NpcConfig loadChunksOnPath(boolean loadChunksOnPath)
|
||||
{
|
||||
this.loadChunksOnPath = loadChunksOnPath;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the configured duration an NPC will look at a player.
|
||||
*
|
||||
@@ -229,4 +330,44 @@ public class NpcConfig
|
||||
{
|
||||
return autoManageVisibility;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether walking NPCs automatically manage viewers during active path tasks.
|
||||
*
|
||||
* @return true if automatic walking viewer management is enabled; false otherwise
|
||||
*/
|
||||
public boolean autoManageWalkingViewers()
|
||||
{
|
||||
return autoManageWalkingViewers;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the maximum distance in blocks at which walking NPC movement is shown to players.
|
||||
*
|
||||
* @return the maximum walking viewer distance in blocks, or -1 if disabled
|
||||
*/
|
||||
public double walkingViewerDistance()
|
||||
{
|
||||
return walkingViewerDistance;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether precise hitbox detection is enabled for sleeping NPCs.
|
||||
*
|
||||
* @return true if precise hitbox detection is enabled, false otherwise
|
||||
*/
|
||||
public boolean preciseSleepingHitbox()
|
||||
{
|
||||
return preciseSleepingHitbox;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether NPCs should load unloaded chunks on their path.
|
||||
*
|
||||
* @return true if chunks should be loaded, false otherwise
|
||||
*/
|
||||
public boolean loadChunksOnPath()
|
||||
{
|
||||
return loadChunksOnPath;
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,8 @@
|
||||
package de.eisi05.npc.api.objects;
|
||||
|
||||
import de.eisi05.npc.api.NpcApi;
|
||||
import de.eisi05.npc.api.ai.Goal;
|
||||
import de.eisi05.npc.api.ai.GoalSelector;
|
||||
import de.eisi05.npc.api.wrapper.objects.WrappedComponent;
|
||||
import de.eisi05.npc.api.wrapper.objects.WrappedServerPlayer;
|
||||
import org.bukkit.Bukkit;
|
||||
@@ -13,10 +15,7 @@ import org.jetbrains.annotations.NotNull;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.Objects;
|
||||
import java.util.UUID;
|
||||
import java.util.*;
|
||||
|
||||
/**
|
||||
* Abstract class representing an entity that can hold NPC-related data and has a concept of unsaved changes. It implements {@link InventoryHolder} but onlay as
|
||||
@@ -26,6 +25,7 @@ public abstract class NpcHolder implements InventoryHolder
|
||||
{
|
||||
protected static final UUID GLOBAL_UUID = UUID.fromString("00000000-0000-0000-0000-000000000000");
|
||||
protected final Map<UUID, Map<NpcOption<?, ?>, Object>> options = new HashMap<>();
|
||||
private final Map<UUID, NamespacedKey> playerKeyCache = new HashMap<>();
|
||||
|
||||
protected NpcName name;
|
||||
|
||||
@@ -85,6 +85,13 @@ public abstract class NpcHolder implements InventoryHolder
|
||||
*/
|
||||
public abstract void setName(@NotNull NpcName name);
|
||||
|
||||
/**
|
||||
* Gets the goal selector for this NPC holder.
|
||||
*
|
||||
* @return The goal selector for this NPC holder, or {@code null}
|
||||
*/
|
||||
protected abstract @Nullable GoalSelector getGoalSelector();
|
||||
|
||||
/**
|
||||
* Sets an option value for this NPC holder with the global UUID.
|
||||
*
|
||||
@@ -149,6 +156,20 @@ public abstract class NpcHolder implements InventoryHolder
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets an option value for this NPC holder for a specific player.
|
||||
*
|
||||
* @param <T> the type of the option value
|
||||
* @param option the option to set
|
||||
* @param value the value to set for the option, or {@code null} to remove the option
|
||||
* @param player the player to associate with this option setting
|
||||
*/
|
||||
<T> void setOption(@NotNull NpcOption<T, ?> option, @Nullable T value, @NotNull Player player)
|
||||
{
|
||||
player.getPersistentDataContainer().set(getKey(player), PersistentDataType.STRING, player.getUniqueId().toString());
|
||||
setOption(option, value, player.getUniqueId());
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the value of an option for a specific UUID.
|
||||
*
|
||||
@@ -215,7 +236,8 @@ public abstract class NpcHolder implements InventoryHolder
|
||||
*/
|
||||
protected @NotNull NamespacedKey getKey(@NotNull Player player)
|
||||
{
|
||||
return new NamespacedKey(NpcApi.plugin, getUUID() + "-" + player.getUniqueId());
|
||||
return playerKeyCache.computeIfAbsent(player.getUniqueId(),
|
||||
uuid -> new NamespacedKey(NpcApi.plugin, getUUID() + "-" + uuid));
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -276,6 +298,56 @@ public abstract class NpcHolder implements InventoryHolder
|
||||
return options;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a goal to this NPC's goal selector.
|
||||
*
|
||||
* @param goal The goal to add
|
||||
*/
|
||||
public void addGoal(@NotNull Goal goal)
|
||||
{
|
||||
ArrayList<Goal> goals = getOption(NpcOption.GOALS);
|
||||
goals.add(goal);
|
||||
setOption(NpcOption.GOALS, goals);
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes a goal from this NPC. If the goal is currently running, it will be queued for removal and removed once it finishes naturally. If the goal is not
|
||||
* currently running, it will be immediately removed from the NPC's goal list.
|
||||
*
|
||||
* @param goal The goal to remove
|
||||
* @return true if the goal was removed or queued for removal, false if the goal was not found
|
||||
*/
|
||||
public boolean removeGoal(@NotNull Goal goal)
|
||||
{
|
||||
GoalSelector selector = getGoalSelector();
|
||||
if(selector != null && !selector.queueGoalForRemoval(goal))
|
||||
return true;
|
||||
|
||||
ArrayList<Goal> goals = getOption(NpcOption.GOALS);
|
||||
boolean removed = goals.remove(goal);
|
||||
setOption(NpcOption.GOALS, goals);
|
||||
return removed;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the list of goals associated with this NPC.
|
||||
* <p>
|
||||
* This method returns all active goals for this NPC, excluding any goals that are currently queued for removal. Goals that are in the removal queue will
|
||||
* not appear in the returned list even if they are still running.
|
||||
*
|
||||
* @return A list of active goals, or an empty list if no goals are set
|
||||
*/
|
||||
public @NotNull List<Goal> getGoals()
|
||||
{
|
||||
return getOption(NpcOption.GOALS).stream().filter(goal ->
|
||||
{
|
||||
GoalSelector goalSelector = getGoalSelector();
|
||||
if(goalSelector == null)
|
||||
return true;
|
||||
return !goalSelector.isGoalQueuedForRemoval(goal);
|
||||
}).toList();
|
||||
}
|
||||
|
||||
/**
|
||||
* @throws UnsupportedOperationException always, as this inventory is not used.
|
||||
*/
|
||||
|
||||
@@ -6,6 +6,7 @@ import com.mojang.authlib.properties.Property;
|
||||
import com.mojang.authlib.properties.PropertyMap;
|
||||
import com.mojang.datafixers.util.Pair;
|
||||
import de.eisi05.npc.api.NpcApi;
|
||||
import de.eisi05.npc.api.ai.Goal;
|
||||
import de.eisi05.npc.api.enums.NpcVisibility;
|
||||
import de.eisi05.npc.api.enums.SkinParts;
|
||||
import de.eisi05.npc.api.manager.NpcManager;
|
||||
@@ -16,6 +17,7 @@ import de.eisi05.npc.api.wrapper.enums.ChatFormat;
|
||||
import de.eisi05.npc.api.wrapper.objects.*;
|
||||
import de.eisi05.npc.api.wrapper.packets.*;
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.entity.EntityType;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.entity.Pose;
|
||||
@@ -29,7 +31,7 @@ import java.io.Serializable;
|
||||
import java.lang.reflect.Field;
|
||||
import java.util.*;
|
||||
import java.util.function.Function;
|
||||
import java.util.stream.Collectors;
|
||||
import java.util.function.Supplier;
|
||||
|
||||
/**
|
||||
* Represents a configurable option for an NPC. Each option has a path, a default value, serialization/deserialization logic, and a function to generate a
|
||||
@@ -44,8 +46,8 @@ public class NpcOption<T, S extends Serializable>
|
||||
* NPC option to determine if the NPC should use the skin of the viewing player. If true, the NPC's skin will be dynamically set to the skin of the player
|
||||
* looking at it.
|
||||
*/
|
||||
public static final NpcOption<Boolean, Boolean> USE_PLAYER_SKIN = new NpcOption<>("use-player-skin", false,
|
||||
aBoolean -> aBoolean, aBoolean -> aBoolean,
|
||||
public static final NpcOption<Boolean, Boolean> USE_PLAYER_SKIN = new NpcOption<>("use-player-skin", () -> false,
|
||||
aBoolean -> aBoolean, aBoolean -> aBoolean, aBoolean -> aBoolean,
|
||||
(skin, npc, player) ->
|
||||
{
|
||||
if(!skin || !npc.serverPlayer.equals(npc.entity))
|
||||
@@ -95,8 +97,8 @@ public class NpcOption<T, S extends Serializable>
|
||||
/**
|
||||
* NPC option to set a specific skin using a value and signature. This is ignored if {@link #USE_PLAYER_SKIN} is true.
|
||||
*/
|
||||
public static final NpcOption<NpcSkin, SkinData> SKIN = new NpcOption<NpcSkin, SkinData>("skin", null,
|
||||
skin -> skin, skin -> skin instanceof Skin skin1 ? NpcSkin.of(skin1) : (NpcSkin) skin,
|
||||
public static final NpcOption<NpcSkin, SkinData> SKIN = new NpcOption<NpcSkin, SkinData>("skin", () -> null,
|
||||
skin -> skin, skin -> skin, skin -> skin instanceof Skin skin1 ? NpcSkin.of(skin1) : (NpcSkin) skin,
|
||||
(skinData, npc, player) ->
|
||||
{
|
||||
if(npc.getOption(USE_PLAYER_SKIN, player) || skinData == null || !npc.serverPlayer.equals(npc.entity))
|
||||
@@ -141,8 +143,8 @@ public class NpcOption<T, S extends Serializable>
|
||||
* NPC option to control whether the NPC is shown in the player tab list. If false, the NPC will be removed from the tab list for the viewing player after a
|
||||
* short delay.
|
||||
*/
|
||||
public static final NpcOption<Boolean, Boolean> SHOW_TAB_LIST = new NpcOption<>("show-tab-list", true,
|
||||
aBoolean -> aBoolean, aBoolean -> aBoolean,
|
||||
public static final NpcOption<Boolean, Boolean> SHOW_TAB_LIST = new NpcOption<>("show-tab-list", () -> true,
|
||||
aBoolean -> aBoolean, aBoolean -> aBoolean, aBoolean -> aBoolean,
|
||||
(show, npc, player) ->
|
||||
{
|
||||
if(!show || !npc.name.isStatic())
|
||||
@@ -166,8 +168,8 @@ public class NpcOption<T, S extends Serializable>
|
||||
/**
|
||||
* NPC option to set the simulated latency (ping) of the NPC in the tab list.
|
||||
*/
|
||||
public static final NpcOption<Integer, Integer> LATENCY = new NpcOption<>("latency", 0,
|
||||
aInteger -> aInteger, aInteger -> aInteger,
|
||||
public static final NpcOption<Integer, Integer> LATENCY = new NpcOption<>("latency", () -> 0,
|
||||
aInteger -> aInteger, aInteger -> aInteger, aInteger -> aInteger,
|
||||
(latency, npc, player) ->
|
||||
{
|
||||
npc.getServerPlayer().setLatency(latency);
|
||||
@@ -177,8 +179,8 @@ public class NpcOption<T, S extends Serializable>
|
||||
/**
|
||||
* NPC option to control the visibility of the NPC's nametag.
|
||||
*/
|
||||
public static final NpcOption<Boolean, Boolean> HIDE_NAMETAG = new NpcOption<>("hide-nametag", false,
|
||||
aBoolean -> aBoolean, aBoolean -> aBoolean,
|
||||
public static final NpcOption<Boolean, Boolean> HIDE_NAMETAG = new NpcOption<>("hide-nametag", () -> false,
|
||||
aBoolean -> aBoolean, aBoolean -> aBoolean, aBoolean -> aBoolean,
|
||||
(hide, npc, player) ->
|
||||
{
|
||||
WrappedEntity<?> nameTag = npc.getServerPlayer().getNameTag();
|
||||
@@ -201,13 +203,39 @@ public class NpcOption<T, S extends Serializable>
|
||||
* NPC option to set the equipment worn by the NPC (armor, items in hand). The map uses {@link EquipmentSlot} as keys and {@link ItemStack} as values.
|
||||
* Serialized form uses item base64 strings.
|
||||
*/
|
||||
public static final NpcOption<Map<EquipmentSlot, ItemStack>, HashMap<EquipmentSlot, String>> EQUIPMENT = new NpcOption<>("equipment", Map.of(),
|
||||
map -> map.entrySet().stream().collect(
|
||||
Collectors.toMap(Map.Entry::getKey,
|
||||
entry -> ItemSerializer.itemStackToBase64(entry.getValue()), (a, b) -> b, HashMap::new)),
|
||||
serializedMap -> serializedMap.entrySet().stream().collect(
|
||||
Collectors.toMap(Map.Entry::getKey,
|
||||
entry -> ItemSerializer.itemStackFromBase64(entry.getValue()), (a, b) -> b, HashMap::new)),
|
||||
public static final NpcOption<Map<EquipmentSlot, ItemStack>, HashMap<EquipmentSlot, String>> EQUIPMENT = new NpcOption<>("equipment", HashMap::new, HashMap::new,
|
||||
map ->
|
||||
{
|
||||
HashMap<EquipmentSlot, String> serializedMap = new HashMap<>();
|
||||
map.forEach((slot, item) ->
|
||||
{
|
||||
if(item == null || item.getType().isAir())
|
||||
return;
|
||||
|
||||
String serialized = ItemSerializer.itemStackToBase64(item);
|
||||
if(serialized == null)
|
||||
return;
|
||||
|
||||
serializedMap.put(slot, serialized);
|
||||
});
|
||||
return serializedMap;
|
||||
},
|
||||
serializedMap ->
|
||||
{
|
||||
HashMap<EquipmentSlot, ItemStack> map = new HashMap<>();
|
||||
serializedMap.forEach((slot, string) ->
|
||||
{
|
||||
if(string == null || string.isEmpty())
|
||||
return;
|
||||
|
||||
ItemStack item = ItemSerializer.itemStackFromBase64(string);
|
||||
if(item == null)
|
||||
return;
|
||||
|
||||
map.put(slot, item);
|
||||
});
|
||||
return map;
|
||||
},
|
||||
(map, npc, player) ->
|
||||
{
|
||||
if(map.isEmpty())
|
||||
@@ -224,8 +252,8 @@ public class NpcOption<T, S extends Serializable>
|
||||
/**
|
||||
* NPC option to control which parts of the NPC's skin are visible (e.g., hat, jacket). For a full list look at {@link SkinParts}.
|
||||
*/
|
||||
public static final NpcOption<SkinParts[], SkinParts[]> SKIN_PARTS = new NpcOption<>("skin-parts", SkinParts.values(),
|
||||
skinParts -> skinParts, skinParts -> skinParts,
|
||||
public static final NpcOption<SkinParts[], SkinParts[]> SKIN_PARTS = new NpcOption<>("skin-parts", SkinParts::values,
|
||||
skinParts -> skinParts, skinParts -> skinParts, skinParts -> skinParts,
|
||||
(skinParts, npc, player) ->
|
||||
{
|
||||
WrappedEntityData data = npc.getServerPlayer().getEntityData();
|
||||
@@ -238,15 +266,132 @@ public class NpcOption<T, S extends Serializable>
|
||||
* NPC option to make the NPC look at the player if they are within a certain distance. The value is the maximum distance in blocks. A value of 0 or less
|
||||
* disables this. The actual looking logic is handled by {@link Tasks#lookAtTask()}.
|
||||
*/
|
||||
public static final NpcOption<Double, Double> LOOK_AT_PLAYER = new NpcOption<>("look-at-player", 0.0,
|
||||
distance -> distance, distance -> distance,
|
||||
public static final NpcOption<Double, Double> LOOK_AT_PLAYER = new NpcOption<>("look-at-player", () -> 0.0,
|
||||
distance -> distance, distance -> distance, distance -> distance,
|
||||
(distance, npc, player) -> null);
|
||||
|
||||
/**
|
||||
* NPC option to control visibility with three states: fully visible, transparent, or invisible.
|
||||
* <p>
|
||||
* <b>Important Notes:</b>
|
||||
* <ul>
|
||||
* <li>When TRANSPARENT is enabled, it affects other team-based options (COLLISION, GLOWING) by forcing them
|
||||
* to use the same transparent team naming convention</li>
|
||||
* </ul>
|
||||
* <p>
|
||||
*/
|
||||
public static final NpcOption<NpcVisibility, NpcVisibility> VISIBILITY = new NpcOption<>("visibility", () -> NpcVisibility.FULLY_VISIBLE,
|
||||
visibility -> visibility, visibility -> visibility, visibility -> visibility, (visibility, npc, player) ->
|
||||
{
|
||||
String teamName = "trans-" + player.getEntityId();
|
||||
WrappedPlayerTeam playerTeam = WrappedPlayerTeam.getPlayersTeam(player);
|
||||
|
||||
boolean modified = WrappedPlayerTeam.exists(player, teamName) || playerTeam.getHandle() != null;
|
||||
WrappedPlayerTeam wrappedPlayerTeam = playerTeam.getHandle() != null ? playerTeam : WrappedPlayerTeam.create(player, teamName);
|
||||
|
||||
if(!wrappedPlayerTeam.canSeeFriendlyInvisible())
|
||||
wrappedPlayerTeam.setCanSeeFriendlyInvisible(true);
|
||||
|
||||
var teamPacket = SetPlayerTeamPacket.createAddOrModifyPacket(wrappedPlayerTeam, !modified);
|
||||
|
||||
WrappedEntityData entityData = npc.entity.getEntityData();
|
||||
WrappedEntityData.EntityDataAccessor<Byte> accessor = WrappedEntityData.EntityDataSerializers.BYTE.create(0);
|
||||
Byte value = entityData.get(accessor);
|
||||
byte flags = value == null ? 0 : value;
|
||||
|
||||
byte modifier = 0x20;
|
||||
|
||||
List<PacketWrapper> packets = new ArrayList<>(List.of(teamPacket));
|
||||
|
||||
var removeNpc = SetPlayerTeamPacket.createPlayerPacket(wrappedPlayerTeam, npc.getServerPlayer().getName(), SetPlayerTeamPacket.Action.REMOVE);
|
||||
|
||||
if(wrappedPlayerTeam.getPlayers().remove(npc.getServerPlayer().getName()))
|
||||
packets.add(removeNpc);
|
||||
|
||||
if(visibility == NpcVisibility.FULLY_VISIBLE)
|
||||
{
|
||||
entityData.set(accessor, (byte) (flags & ~modifier));
|
||||
packets.add(SetEntityDataPacket.create(npc.entity.getId(), entityData));
|
||||
return new BundlePacket(packets.toArray(new PacketWrapper[0]));
|
||||
}
|
||||
|
||||
entityData.set(accessor, (byte) (flags | modifier));
|
||||
|
||||
if(visibility == NpcVisibility.INVISIBLE)
|
||||
{
|
||||
packets.add(SetEntityDataPacket.create(npc.entity.getId(), entityData));
|
||||
return new BundlePacket(packets.toArray(new PacketWrapper[0]));
|
||||
}
|
||||
|
||||
wrappedPlayerTeam.getPlayers().add(npc.getServerPlayer().getName());
|
||||
var addNpc = SetPlayerTeamPacket.createPlayerPacket(wrappedPlayerTeam, npc.getServerPlayer().getName(), SetPlayerTeamPacket.Action.ADD);
|
||||
var addPlayer = SetPlayerTeamPacket.createPlayerPacket(wrappedPlayerTeam, player.getName(), SetPlayerTeamPacket.Action.ADD);
|
||||
|
||||
return new BundlePacket(teamPacket, SetEntityDataPacket.create(npc.entity.getId(), entityData), addNpc, addPlayer);
|
||||
});
|
||||
|
||||
/**
|
||||
* NPC option to make the NPC glow with a specific color. If null, the glowing effect is removed.
|
||||
* <p>
|
||||
* <b>Important Notes:</b>
|
||||
* <ul>
|
||||
* <li>If TRANSPARENT is enabled, this option will change glowing for all npc with TRANSPARENT enabled</li>
|
||||
* </ul>
|
||||
* </p>
|
||||
*/
|
||||
public static final NpcOption<ChatColor, ChatColor> GLOWING = new NpcOption<>("glowing", () -> null,
|
||||
color -> color, color -> color, color -> color,
|
||||
(color, npc, player) ->
|
||||
{
|
||||
WrappedEntityData entityData = npc.entity.getEntityData();
|
||||
WrappedEntityData.EntityDataAccessor<Byte> accessor = WrappedEntityData.EntityDataSerializers.BYTE.create(0);
|
||||
Byte value = entityData.get(accessor);
|
||||
byte flags = value == null ? 0 : value;
|
||||
|
||||
byte modifier = 0x40;
|
||||
|
||||
if(color == null)
|
||||
{
|
||||
entityData.set(accessor, (byte) (flags & ~modifier));
|
||||
return SetEntityDataPacket.create(npc.entity.getId(), entityData);
|
||||
}
|
||||
|
||||
var teamPair = getTeam(player, npc);
|
||||
WrappedPlayerTeam team = teamPair.getFirst();
|
||||
|
||||
team.setColor(ChatFormat.fromChatColor(color));
|
||||
|
||||
var teamPacket = SetPlayerTeamPacket.createAddOrModifyPacket(team, !teamPair.getSecond());
|
||||
|
||||
entityData.set(accessor, (byte) (flags | modifier));
|
||||
|
||||
return new BundlePacket(teamPacket, SetEntityDataPacket.create(npc.entity.getId(), entityData));
|
||||
});
|
||||
|
||||
/**
|
||||
* NPC option to control collision behavior between players and NPCs. When enabled, players can push and collide with NPCs. When disabled, players pass
|
||||
* through NPCs without collision.
|
||||
* <p>
|
||||
* <b>Important Notes:</b>
|
||||
* <ul>
|
||||
* <li>If TRANSPARENT is enabled, this option will change collisions for all npc with TRANSPARENT enabled</li>
|
||||
* </ul>
|
||||
* <p>
|
||||
*/
|
||||
public static final NpcOption<Boolean, Boolean> COLLISION = new NpcOption<>("collision", () -> true,
|
||||
aBoolean -> aBoolean, aBoolean -> aBoolean, aBoolean -> aBoolean, (collision, npc, player) ->
|
||||
{
|
||||
var teamPair = getTeam(player, npc);
|
||||
WrappedPlayerTeam team = teamPair.getFirst();
|
||||
team.setCollisionRule(collision ? WrappedPlayerTeam.CollisionRule.ALWAYS : WrappedPlayerTeam.CollisionRule.NEVER);
|
||||
return SetPlayerTeamPacket.createAddOrModifyPacket(team, !teamPair.getSecond());
|
||||
});
|
||||
|
||||
/**
|
||||
* NPC option to set the pose of the NPC (e.g., standing, sleeping, swimming). For a full list look at {@link Pose}.
|
||||
*/
|
||||
public static final NpcOption<Pose, Pose> POSE = new NpcOption<>("pose", Pose.STANDING,
|
||||
pose -> pose, pose -> pose,
|
||||
public static final NpcOption<Pose, Pose> POSE = new NpcOption<>("pose", () -> Pose.STANDING,
|
||||
pose -> pose, pose -> pose, pose -> pose,
|
||||
(pose, npc, player) ->
|
||||
{
|
||||
de.eisi05.npc.api.wrapper.enums.Pose nmsPose = de.eisi05.npc.api.wrapper.enums.Pose.fromBukkit(pose);
|
||||
@@ -291,10 +436,43 @@ public class NpcOption<T, S extends Serializable>
|
||||
data.set(WrappedEntityData.EntityDataSerializers.BYTE.create(8), (byte) (handFlag & ~0x04));
|
||||
}
|
||||
|
||||
if(pose == Pose.SLEEPING)
|
||||
{
|
||||
new BukkitRunnable()
|
||||
{
|
||||
int counter = 255;
|
||||
final Location startLocation = npc.getLocation().clone();
|
||||
final float startYaw = startLocation.getYaw();
|
||||
|
||||
@Override
|
||||
public void run()
|
||||
{
|
||||
startLocation.setYaw((startYaw + counter) % 360);
|
||||
npc.updateLocationForPlayer(startLocation, player);
|
||||
if(counter == 360)
|
||||
cancel();
|
||||
|
||||
counter += 35;
|
||||
}
|
||||
}.runTaskTimer(NpcApi.plugin, 10, 5);
|
||||
}
|
||||
else
|
||||
{
|
||||
new BukkitRunnable()
|
||||
{
|
||||
@Override
|
||||
public void run()
|
||||
{
|
||||
npc.updateLocationForPlayer(npc.getLocation(), player);
|
||||
}
|
||||
}.runTaskLater(NpcApi.plugin, 1);
|
||||
}
|
||||
|
||||
Integer oldId = npc.toDeleteEntities.remove("sit");
|
||||
if(nmsPose == de.eisi05.npc.api.wrapper.enums.Pose.SITTING)
|
||||
{
|
||||
WrappedTextDisplay textDisplay = WrappedTextDisplay.create(npc.entity.getBukkitPlayer().getLocation().getWorld());
|
||||
textDisplay.moveTo(npc.entity.getBukkitPlayer().getLocation());
|
||||
WrappedTextDisplay textDisplay = WrappedTextDisplay.create(npc.getLocation().getWorld());
|
||||
textDisplay.moveTo(npc.getLocation());
|
||||
npc.toDeleteEntities.put("sit", textDisplay.getId());
|
||||
|
||||
PacketWrapper addEntityPacket = textDisplay.getAddEntityPacket();
|
||||
@@ -306,90 +484,30 @@ public class NpcOption<T, S extends Serializable>
|
||||
textDisplay.setPassengers(npc.entity);
|
||||
|
||||
SetPassengerPacket passengerPacket = new SetPassengerPacket(textDisplay);
|
||||
RotateHeadPacket rotateHeadPacket = new RotateHeadPacket(npc.entity,
|
||||
(byte) (npc.getLocation().getYaw() * 256 / 360));
|
||||
RotateHeadPacket rotateHeadPacket = new RotateHeadPacket(npc.entity, (byte) (npc.getLocation().getYaw() * 256 / 360));
|
||||
|
||||
return new BundlePacket(addEntityPacket, entityDataPacket, passengerPacket, rotateHeadPacket);
|
||||
if(oldId == null)
|
||||
return new BundlePacket(addEntityPacket, entityDataPacket, passengerPacket, rotateHeadPacket);
|
||||
|
||||
return new BundlePacket(new RemoveEntityPacket(oldId), addEntityPacket, entityDataPacket, passengerPacket, rotateHeadPacket);
|
||||
}
|
||||
else
|
||||
{
|
||||
Integer toDelete = npc.toDeleteEntities.get("sit");
|
||||
if(oldId == null)
|
||||
return packetWrapper == null ? new BundlePacket(SetEntityDataPacket.create(npc.entity.getId(), data)) :
|
||||
new BundlePacket(packetWrapper, SetEntityDataPacket.create(npc.entity.getId(), data));
|
||||
|
||||
if(toDelete == null)
|
||||
return packetWrapper == null ? SetEntityDataPacket.create(npc.entity.getId(), data) :
|
||||
new BundlePacket(SetEntityDataPacket.create(npc.entity.getId(), data), packetWrapper);
|
||||
|
||||
npc.toDeleteEntities.remove("sit");
|
||||
return packetWrapper == null ?
|
||||
new BundlePacket(new RemoveEntityPacket(toDelete), SetEntityDataPacket.create(npc.entity.getId(), data)) :
|
||||
new BundlePacket(new RemoveEntityPacket(toDelete), SetEntityDataPacket.create(npc.entity.getId(), data), packetWrapper);
|
||||
new BundlePacket(new RemoveEntityPacket(oldId), SetEntityDataPacket.create(npc.entity.getId(), data)) :
|
||||
new BundlePacket(packetWrapper, new RemoveEntityPacket(oldId), SetEntityDataPacket.create(npc.entity.getId(), data));
|
||||
}
|
||||
});
|
||||
|
||||
/**
|
||||
* NPC option to control visibility with three states: fully visible, transparent, or invisible.
|
||||
* <p>
|
||||
* <b>Important Notes:</b>
|
||||
* <ul>
|
||||
* <li>When TRANSPARENT is enabled, it affects other team-based options (COLLISION, GLOWING) by forcing them
|
||||
* to use the same transparent team naming convention</li>
|
||||
* </ul>
|
||||
* <p>
|
||||
*/
|
||||
public static final NpcOption<NpcVisibility, NpcVisibility> VISIBILITY = new NpcOption<>("visibility", NpcVisibility.FULLY_VISIBLE,
|
||||
visibility -> visibility, visibility -> visibility, (visibility, npc, player) ->
|
||||
{
|
||||
String teamName = "trans-" + player.getEntityId();
|
||||
WrappedPlayerTeam playerTeam = WrappedPlayerTeam.getPlayersTeam(player);
|
||||
|
||||
boolean modified = WrappedPlayerTeam.exists(player, teamName) || playerTeam.getHandle() != null;
|
||||
WrappedPlayerTeam wrappedPlayerTeam = playerTeam.getHandle() != null ? playerTeam : WrappedPlayerTeam.create(player, teamName);
|
||||
wrappedPlayerTeam.setCanSeeFriendlyInvisible(true);
|
||||
wrappedPlayerTeam.setNameTagVisibility(WrappedPlayerTeam.Visibility.HIDE_FOR_OWN_TEAM);
|
||||
|
||||
var teamPacket = SetPlayerTeamPacket.createAddOrModifyPacket(wrappedPlayerTeam, !modified);
|
||||
|
||||
WrappedEntityData entityData = npc.entity.getEntityData();
|
||||
WrappedEntityData.EntityDataAccessor<Byte> accessor = WrappedEntityData.EntityDataSerializers.BYTE.create(0);
|
||||
Byte value = entityData.get(accessor);
|
||||
byte flags = value == null ? 0 : value;
|
||||
|
||||
byte modifier = 0x20;
|
||||
|
||||
List<PacketWrapper> packets = new ArrayList<>(List.of(teamPacket));
|
||||
|
||||
var removeNpc = SetPlayerTeamPacket.createPlayerPacket(wrappedPlayerTeam, npc.getServerPlayer().getName(), SetPlayerTeamPacket.Action.REMOVE);
|
||||
|
||||
if(wrappedPlayerTeam.getPlayers().remove(npc.getServerPlayer().getName()))
|
||||
packets.add(removeNpc);
|
||||
|
||||
if(visibility == NpcVisibility.FULLY_VISIBLE)
|
||||
{
|
||||
entityData.set(accessor, (byte) (flags & ~modifier));
|
||||
packets.add(SetEntityDataPacket.create(npc.entity.getId(), entityData));
|
||||
return new BundlePacket(packets.toArray(new PacketWrapper[0]));
|
||||
}
|
||||
|
||||
entityData.set(accessor, (byte) (flags | modifier));
|
||||
|
||||
if(visibility == NpcVisibility.INVISIBLE)
|
||||
{
|
||||
packets.add(SetEntityDataPacket.create(npc.entity.getId(), entityData));
|
||||
return new BundlePacket(packets.toArray(new PacketWrapper[0]));
|
||||
}
|
||||
|
||||
wrappedPlayerTeam.getPlayers().add(npc.getServerPlayer().getName());
|
||||
var addNpc = SetPlayerTeamPacket.createPlayerPacket(wrappedPlayerTeam, npc.getServerPlayer().getName(), SetPlayerTeamPacket.Action.ADD);
|
||||
var addPlayer = SetPlayerTeamPacket.createPlayerPacket(wrappedPlayerTeam, player.getName(), SetPlayerTeamPacket.Action.ADD);
|
||||
|
||||
return new BundlePacket(teamPacket, SetEntityDataPacket.create(npc.entity.getId(), entityData), addNpc, addPlayer);
|
||||
});
|
||||
|
||||
/**
|
||||
* NPC option to set the scale (size) of the NPC. A value of 1.0 is normal size. Requires Minecraft 1.20.6 or newer.
|
||||
*/
|
||||
public static final NpcOption<Double, Double> SCALE = new NpcOption<>("scale", 1.0,
|
||||
scale -> scale, scale -> scale,
|
||||
public static final NpcOption<Double, Double> SCALE = new NpcOption<>("scale", () -> 1.0,
|
||||
scale -> scale, scale -> scale, scale -> scale,
|
||||
(scale, npc, player) ->
|
||||
{
|
||||
if(npc.entity.getBukkitPlayer().getType().name().equals("ITEM_DISPLAY") ||
|
||||
@@ -402,52 +520,14 @@ public class NpcOption<T, S extends Serializable>
|
||||
return new UpdateAttributesPacket(npc.entity.getId(), instance);
|
||||
}).since(Versions.V1_20_6);
|
||||
|
||||
/**
|
||||
* NPC option to make the NPC glow with a specific color. If null, the glowing effect is removed.
|
||||
* <p>
|
||||
* <b>Important Notes:</b>
|
||||
* <ul>
|
||||
* <li>If TRANSPARENT is enabled, this option will change glowing for all npc with TRANSPARENT enabled</li>
|
||||
* </ul>
|
||||
* </p>
|
||||
*/
|
||||
public static final NpcOption<ChatColor, ChatColor> GLOWING = new NpcOption<>("glowing", null,
|
||||
color -> color, color -> color,
|
||||
(color, npc, player) ->
|
||||
{
|
||||
WrappedEntityData entityData = npc.entity.getEntityData();
|
||||
WrappedEntityData.EntityDataAccessor<Byte> accessor = WrappedEntityData.EntityDataSerializers.BYTE.create(0);
|
||||
Byte value = entityData.get(accessor);
|
||||
byte flags = value == null ? 0 : value;
|
||||
|
||||
byte modifier = 0x40;
|
||||
|
||||
if(color == null)
|
||||
{
|
||||
entityData.set(accessor, (byte) (flags & ~modifier));
|
||||
return SetEntityDataPacket.create(npc.entity.getId(), entityData);
|
||||
}
|
||||
|
||||
var teamPair = getTeam(player, npc);
|
||||
WrappedPlayerTeam team = teamPair.getFirst();
|
||||
|
||||
team.setColor(ChatFormat.fromChatColor(color));
|
||||
|
||||
var teamPacket = SetPlayerTeamPacket.createAddOrModifyPacket(team, !teamPair.getSecond());
|
||||
|
||||
entityData.set(accessor, (byte) (flags | modifier));
|
||||
|
||||
return new BundlePacket(teamPacket, SetEntityDataPacket.create(npc.entity.getId(), entityData));
|
||||
});
|
||||
|
||||
/**
|
||||
* NPC option to control the position of the NPC in the TAB list.
|
||||
* <p>
|
||||
* Only works on versions older than 1.21.2. On 1.21.2 and newer, this option has no effect.
|
||||
* </p>
|
||||
*/
|
||||
public static final NpcOption<Integer, Integer> LIST_ORDER = new NpcOption<>("list-order", 0,
|
||||
aInt -> aInt, aInt -> aInt,
|
||||
public static final NpcOption<Integer, Integer> LIST_ORDER = new NpcOption<>("list-order", () -> 0,
|
||||
aInt -> aInt, aInt -> aInt, aInt -> aInt,
|
||||
(order, npc, player) ->
|
||||
{
|
||||
if(!Versions.isCurrentVersionSmallerThan(Versions.V1_21_2))
|
||||
@@ -458,61 +538,6 @@ public class NpcOption<T, S extends Serializable>
|
||||
return new PlayerInfoUpdatePacket(PlayerInfoUpdatePacket.Action.UPDATE_LIST_ORDER, npc.getServerPlayer());
|
||||
}).since(Versions.V1_21_2);
|
||||
|
||||
/**
|
||||
* NPC option to control collision behavior between players and NPCs. When enabled, players can push and collide with NPCs. When disabled, players pass
|
||||
* through NPCs without collision.
|
||||
* <p>
|
||||
* <b>Important Notes:</b>
|
||||
* <ul>
|
||||
* <li>If TRANSPARENT is enabled, this option will change collisions for all npc with TRANSPARENT enabled</li>
|
||||
* </ul>
|
||||
* <p>
|
||||
*/
|
||||
public static final NpcOption<Boolean, Boolean> COLLISION = new NpcOption<>("collision", true,
|
||||
aBoolean -> aBoolean, aBoolean -> aBoolean, (collision, npc, player) ->
|
||||
{
|
||||
var teamPair = getTeam(player, npc);
|
||||
WrappedPlayerTeam team = teamPair.getFirst();
|
||||
team.setCollisionRule(collision ? WrappedPlayerTeam.CollisionRule.ALWAYS : WrappedPlayerTeam.CollisionRule.NEVER);
|
||||
return SetPlayerTeamPacket.createAddOrModifyPacket(team, !teamPair.getSecond());
|
||||
});
|
||||
|
||||
/**
|
||||
* NPC option to control if the NPC is enabled (visible and interactable). If false, a "DISABLED" marker may be shown. This is an internal option, typically
|
||||
* not directly set by users but controlled by {@link NPC#setEnabled(boolean)}.
|
||||
*/
|
||||
static final NpcOption<Boolean, Boolean> ENABLED = new NpcOption<>("enabled", false,
|
||||
aBoolean -> aBoolean, aBoolean -> aBoolean,
|
||||
(enabled, npc, player) ->
|
||||
{
|
||||
if(!Versions.isCurrentVersionSmallerThan(Versions.V1_19_4))
|
||||
return null;
|
||||
|
||||
if(enabled)
|
||||
return null;
|
||||
|
||||
WrappedArmorStand armorStand = WrappedArmorStand.create(npc.entity.getBukkitPlayer().getLocation().getWorld());
|
||||
armorStand.moveTo(npc.entity.getBukkitPlayer()
|
||||
.getLocation()
|
||||
.clone()
|
||||
.add(0, (npc.getServerPlayer().getBoundingBox().getYSize() * npc.getOption(SCALE, player)), 0));
|
||||
|
||||
PacketWrapper addPacket = armorStand.getAddEntityPacket();
|
||||
|
||||
WrappedEntityData data = armorStand.getEntityData();
|
||||
|
||||
data.set(WrappedEntityData.EntityDataSerializers.BYTE.create(0), (byte) 0x20);
|
||||
data.set(WrappedEntityData.EntityDataSerializers.OPTIONAL_CHAT_COMPONENT.create(2),
|
||||
Optional.of(WrappedComponent.parseFromLegacy(NpcApi.DISABLED_MESSAGE_PROVIDER.apply(player)).getHandle()));
|
||||
data.set(WrappedEntityData.EntityDataSerializers.BOOLEAN.create(3), true);
|
||||
data.set(WrappedEntityData.EntityDataSerializers.BOOLEAN.create(4), true);
|
||||
data.set(WrappedEntityData.EntityDataSerializers.BYTE.create(15), (byte) 0x10);
|
||||
|
||||
npc.toDeleteEntities.put("name", armorStand.getId());
|
||||
|
||||
return new BundlePacket(addPacket, SetEntityDataPacket.create(armorStand.getId(), data));
|
||||
});
|
||||
|
||||
/**
|
||||
* NPC option to change the entity type of the NPC. This allows transforming the NPC into any Minecraft entity type. The default is a PLAYER entity. When
|
||||
* changed, the NPC will be recreated as the new entity type.
|
||||
@@ -526,7 +551,7 @@ public class NpcOption<T, S extends Serializable>
|
||||
* }</pre>
|
||||
*/
|
||||
public static final NpcOption<WrappedEntitySnapshot, WrappedEntitySnapshot> ENTITY = new NpcOption<>("entity",
|
||||
new WrappedEntitySnapshot(EntityType.PLAYER),
|
||||
() -> new WrappedEntitySnapshot(EntityType.PLAYER), wrappedEntitySnapshot -> wrappedEntitySnapshot,
|
||||
wrappedEntitySnapshot -> wrappedEntitySnapshot, wrappedEntitySnapshot -> wrappedEntitySnapshot,
|
||||
(wrappedEntitySnapshot, npc, player) ->
|
||||
{
|
||||
@@ -554,7 +579,8 @@ public class NpcOption<T, S extends Serializable>
|
||||
|
||||
var teamPair = getTeam(player, npc);
|
||||
WrappedPlayerTeam team = teamPair.getFirst();
|
||||
team.setNameTagVisibility(WrappedPlayerTeam.Visibility.NEVER);
|
||||
if(team.getNameTagVisibility() != WrappedPlayerTeam.Visibility.NEVER)
|
||||
team.setNameTagVisibility(WrappedPlayerTeam.Visibility.NEVER);
|
||||
|
||||
if(!team.getName().startsWith("trans"))
|
||||
team.getPlayers().add(npc.getServerPlayer().getName());
|
||||
@@ -566,10 +592,6 @@ public class NpcOption<T, S extends Serializable>
|
||||
packets.add(SetPlayerTeamPacket.createPlayerPacket(team, npc.entity.getBukkitPlayer().getUniqueId().toString(),
|
||||
SetPlayerTeamPacket.Action.ADD));
|
||||
|
||||
packets.add(new RotateHeadPacket(entity, (byte) ((npc.getLocation().getYaw() % 360) * 256 / 360)));
|
||||
packets.add(new MoveEntityPacket.Rot(entity.getId(), (byte) npc.getLocation().getYaw(),
|
||||
(byte) npc.getLocation().getPitch(), npc.getServerPlayer().isOnGround()));
|
||||
|
||||
WrappedEntityData data = entity.getEntityData();
|
||||
|
||||
data.set(WrappedEntityData.EntityDataSerializers.BYTE.create(0),
|
||||
@@ -582,7 +604,7 @@ public class NpcOption<T, S extends Serializable>
|
||||
{
|
||||
if(Versions.isCurrentVersionSmallerThan(Versions.V1_21))
|
||||
npc.serverPlayer.getNameTag()
|
||||
.moveTo(entity.getBukkitPlayer().getLocation().clone().add(0,
|
||||
.moveTo(npc.getLocation().clone().add(0,
|
||||
(entity.getBoundingBox().getYSize() * npc.getOption(NpcOption.SCALE, player)), 0));
|
||||
|
||||
packets.add(npc.serverPlayer.getNameTag().getAddEntityPacket());
|
||||
@@ -606,30 +628,87 @@ public class NpcOption<T, S extends Serializable>
|
||||
* NPC option to control if the NPC is enabled (visible and interactable). If false, a "DISABLED" marker may be shown. This is an internal option, typically
|
||||
* not directly set by users but controlled by {@link NPC#setEnabled(boolean)}.
|
||||
*/
|
||||
static final NpcOption<Boolean, Boolean> EDITABLE = new NpcOption<>("editable", false,
|
||||
aBoolean -> aBoolean, aBoolean -> aBoolean,
|
||||
static final NpcOption<Boolean, Boolean> ENABLED = new NpcOption<>("enabled", () -> false,
|
||||
aBoolean -> aBoolean, aBoolean -> aBoolean, aBoolean -> aBoolean,
|
||||
(enabled, npc, player) ->
|
||||
{
|
||||
if(!Versions.isCurrentVersionSmallerThan(Versions.V1_19_4))
|
||||
return null;
|
||||
|
||||
if(enabled)
|
||||
return null;
|
||||
|
||||
WrappedArmorStand armorStand = WrappedArmorStand.create(npc.getLocation().getWorld());
|
||||
armorStand.moveTo(npc.getLocation().clone()
|
||||
.add(0, (npc.entity.getBoundingBox().getYSize() * npc.getOption(SCALE, player)), 0));
|
||||
|
||||
PacketWrapper addPacket = armorStand.getAddEntityPacket();
|
||||
|
||||
WrappedEntityData data = armorStand.getEntityData();
|
||||
|
||||
data.set(WrappedEntityData.EntityDataSerializers.BYTE.create(0), (byte) 0x20);
|
||||
data.set(WrappedEntityData.EntityDataSerializers.OPTIONAL_CHAT_COMPONENT.create(2),
|
||||
Optional.of(WrappedComponent.parseFromLegacy(NpcApi.DISABLED_MESSAGE_PROVIDER.apply(player)).getHandle()));
|
||||
data.set(WrappedEntityData.EntityDataSerializers.BOOLEAN.create(3), true);
|
||||
data.set(WrappedEntityData.EntityDataSerializers.BOOLEAN.create(4), true);
|
||||
data.set(WrappedEntityData.EntityDataSerializers.BYTE.create(15), (byte) 0x10);
|
||||
|
||||
npc.toDeleteEntities.put("name", armorStand.getId());
|
||||
|
||||
return new BundlePacket(addPacket, SetEntityDataPacket.create(armorStand.getId(), data));
|
||||
});
|
||||
|
||||
/**
|
||||
* NPC option to control if the NPC is enabled (visible and interactable). If false, a "DISABLED" marker may be shown. This is an internal option, typically
|
||||
* not directly set by users but controlled by {@link NPC#setEnabled(boolean)}.
|
||||
*/
|
||||
static final NpcOption<Boolean, Boolean> EDITABLE = new NpcOption<>("editable", () -> false,
|
||||
aBoolean -> aBoolean, aBoolean -> aBoolean, aBoolean -> aBoolean,
|
||||
(enabled, npc, player) -> null);
|
||||
|
||||
/**
|
||||
* NPC option to store the goal selector for the NPC. This allows saving and restoring the NPC's AI behavior. The serialized form stores the running state,
|
||||
* tick interval, and goal configurations. Note: Goals themselves are not fully serialized - only their class names and any serializable configuration. On
|
||||
* deserialization, goals must be re-instantiated by the plugin.
|
||||
*/
|
||||
static final NpcOption<ArrayList<Goal>, ArrayList<Goal>> GOALS = new NpcOption<>("goals", ArrayList::new,
|
||||
goals -> new ArrayList<>(goals.stream().map(Goal::copy).toList()), goals -> goals,
|
||||
goals -> goals,
|
||||
(data, npc, player) -> null);
|
||||
|
||||
/**
|
||||
* NPC option to store custom data for the NPC. This is an internal option, typically not directly set by users but controlled by
|
||||
* {@link NPC#addCustomData(Serializable, Serializable)}.
|
||||
*/
|
||||
static final NpcOption<HashMap<Serializable, Serializable>, HashMap<Serializable, Serializable>> CUSTOM_DATA = new NpcOption<>("custom-data",
|
||||
new HashMap<>(),
|
||||
HashMap::new, HashMap::new,
|
||||
aHashMap -> aHashMap, aHashMap -> aHashMap,
|
||||
(customData, npc, player) -> null);
|
||||
|
||||
/**
|
||||
* NPC option to manage visibility settings for the NPC. This controls whether the NPC should be shown to all players (including new ones) or only to specific players.
|
||||
*/
|
||||
static final NpcOption<NpcVisibilityManager, NpcVisibilityManager> VISIBILITY_MANAGER = new NpcOption<>("visibility-manager", new NpcVisibilityManager(),
|
||||
visibilityManager -> visibilityManager, visibilityManager -> visibilityManager,
|
||||
static final NpcOption<NpcVisibilityManager, NpcVisibilityManager> VISIBILITY_MANAGER = new NpcOption<>("visibility-manager", NpcVisibilityManager::new,
|
||||
npcVisibilityManager ->
|
||||
{
|
||||
NpcVisibilityManager newManager = new NpcVisibilityManager();
|
||||
newManager.setShowToAllPlayers(npcVisibilityManager.shouldShowToAllPlayers());
|
||||
npcVisibilityManager.getSpecificPlayers().forEach(newManager::addSpecificPlayer);
|
||||
return newManager;
|
||||
},visibilityManager -> visibilityManager, visibilityManager ->
|
||||
{
|
||||
if(visibilityManager.getSpecificPlayers().isEmpty() && !visibilityManager.shouldShowToAllPlayers())
|
||||
visibilityManager.setShowToAllPlayers(true);
|
||||
|
||||
return visibilityManager;
|
||||
},
|
||||
(visibilityManager, npc, player) -> null);
|
||||
|
||||
private final String path;
|
||||
private final T defaultValue;
|
||||
private final Supplier<T> defaultValue;
|
||||
private final Function<T, S> serializer;
|
||||
private final Function<S, T> deserializer;
|
||||
private final Function<T, T> copyFunction;
|
||||
private final TriFunction<T, NPC, Player, PacketWrapper> packet;
|
||||
private Versions since = Versions.V1_17;
|
||||
private boolean loadBefore = false;
|
||||
@@ -639,15 +718,17 @@ public class NpcOption<T, S extends Serializable>
|
||||
*
|
||||
* @param path The configuration path string. Must not be null.
|
||||
* @param defaultValue The default value for the option. Can be null.
|
||||
* @param copyFunction The copy function. Must not be null.
|
||||
* @param serializer The serialization function. Must not be null.
|
||||
* @param deserializer The deserialization function. Must not be null.
|
||||
* @param packet The packet generation function. Must not be null.
|
||||
*/
|
||||
private NpcOption(@NotNull String path, @Nullable T defaultValue, @NotNull Function<T, S> serializer, @NotNull Function<S, T> deserializer,
|
||||
@NotNull TriFunction<T, NPC, Player, PacketWrapper> packet)
|
||||
private NpcOption(@NotNull String path, @Nullable Supplier<T> defaultValue, @NotNull Function<T, T> copyFunction,
|
||||
@NotNull Function<T, S> serializer, @NotNull Function<S, T> deserializer, @NotNull TriFunction<T, NPC, Player, PacketWrapper> packet)
|
||||
{
|
||||
this.path = path;
|
||||
this.defaultValue = defaultValue;
|
||||
this.copyFunction = copyFunction;
|
||||
this.serializer = serializer;
|
||||
this.deserializer = deserializer;
|
||||
this.packet = packet;
|
||||
@@ -711,12 +792,23 @@ public class NpcOption<T, S extends Serializable>
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets whether this option should be loaded before other options.
|
||||
*
|
||||
* @param loadBefore Whether this option should be loaded before other options.
|
||||
* @return This {@link NpcOption} instance for method chaining.
|
||||
*/
|
||||
public @NotNull NpcOption<T, S> loadBefore(boolean loadBefore)
|
||||
{
|
||||
this.loadBefore = loadBefore;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether this option should be loaded before other options.
|
||||
*
|
||||
* @return {@code true} if this option should be loaded before other options, {@code false} otherwise.
|
||||
*/
|
||||
public boolean loadBefore()
|
||||
{
|
||||
return loadBefore;
|
||||
@@ -750,7 +842,18 @@ public class NpcOption<T, S extends Serializable>
|
||||
*/
|
||||
public @Nullable T getDefaultValue()
|
||||
{
|
||||
return defaultValue;
|
||||
return defaultValue.get();
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a copy of the current value
|
||||
*
|
||||
* @param value The current value which should be copied
|
||||
* @return A copy of the current value
|
||||
*/
|
||||
public @NotNull T copy(@NotNull T value)
|
||||
{
|
||||
return copyFunction.apply(value);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -826,4 +929,4 @@ public class NpcOption<T, S extends Serializable>
|
||||
{
|
||||
return getPath().hashCode();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -5,17 +5,12 @@ import com.google.gson.JsonElement;
|
||||
import com.google.gson.JsonObject;
|
||||
import com.google.gson.JsonParser;
|
||||
import de.eisi05.npc.api.NpcApi;
|
||||
import de.eisi05.npc.api.scheduler.Tasks;
|
||||
import de.eisi05.npc.api.utils.Reflections;
|
||||
import de.eisi05.npc.api.utils.Versions;
|
||||
import de.eisi05.npc.api.utils.exceptions.VersionNotFound;
|
||||
import de.eisi05.npc.api.wrapper.objects.WrappedServerPlayer;
|
||||
import org.apache.http.HttpEntity;
|
||||
import org.apache.http.client.config.RequestConfig;
|
||||
import org.apache.http.client.methods.HttpPost;
|
||||
import org.apache.http.entity.ByteArrayEntity;
|
||||
import org.apache.http.impl.client.CloseableHttpClient;
|
||||
import org.apache.http.impl.client.HttpClients;
|
||||
import org.apache.http.util.EntityUtils;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
@@ -24,16 +19,21 @@ import java.io.*;
|
||||
import java.net.HttpURLConnection;
|
||||
import java.net.URI;
|
||||
import java.net.URL;
|
||||
import java.nio.charset.StandardCharsets;
|
||||
import java.util.*;
|
||||
import java.net.http.HttpClient;
|
||||
import java.net.http.HttpRequest;
|
||||
import java.net.http.HttpResponse;
|
||||
import java.nio.file.Files;
|
||||
import java.time.Duration;
|
||||
import java.util.Map;
|
||||
import java.util.Optional;
|
||||
import java.util.Scanner;
|
||||
import java.util.UUID;
|
||||
import java.util.concurrent.CompletableFuture;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
|
||||
/**
|
||||
* Represents a player's skin, containing its name, value, and signature.
|
||||
* This record is immutable and implements {@link Serializable} for easy persistence.
|
||||
* The skin value and signature are typically obtained from Mojang's session servers
|
||||
* and are used to display the correct player texture.
|
||||
* Represents a player's skin, containing its name, value, and signature. This record is immutable and implements {@link Serializable} for easy persistence. The
|
||||
* skin value and signature are typically obtained from Mojang's session servers and are used to display the correct player texture.
|
||||
*
|
||||
* @param name The name associated with the skin (usually the player's username). Can be {@code null}.
|
||||
* @param value The base64 encoded string representing the skin data (texture URL, model, etc.).
|
||||
@@ -45,16 +45,14 @@ public record Skin(@Nullable String name, @Nullable String value, @Nullable Stri
|
||||
private static final long serialVersionUID = 1L;
|
||||
|
||||
/**
|
||||
* A static cache to store fetched skins, mapping UUIDs to Skin objects.
|
||||
* This helps reduce redundant API calls to Mojang's servers.
|
||||
* A static cache to store fetched skins, mapping UUIDs to Skin objects. This helps reduce redundant API calls to Mojang's servers.
|
||||
*/
|
||||
private static final Map<String, Skin> skinCacheName = new ConcurrentHashMap<>();
|
||||
private static final Map<UUID, Skin> skinCacheUUID = new ConcurrentHashMap<>();
|
||||
private static final Map<File, Skin> skinCacheFile = new ConcurrentHashMap<>();
|
||||
|
||||
/**
|
||||
* Retrieves the skin data directly from a currently online Bukkit player.
|
||||
* This method uses reflection to access the player's game profile properties.
|
||||
* Retrieves the skin data directly from a currently online Bukkit player. This method uses reflection to access the player's game profile properties.
|
||||
*
|
||||
* @param player The Bukkit player from whom to retrieve the skin. Must not be {@code null}.
|
||||
* @return A {@link Skin} object representing the player's current skin, or {@code null} if no skin properties are found.
|
||||
@@ -120,7 +118,8 @@ public record Skin(@Nullable String name, @Nullable String value, @Nullable Stri
|
||||
|
||||
return Optional.empty();
|
||||
}
|
||||
} catch(IOException e)
|
||||
}
|
||||
catch(IOException e)
|
||||
{
|
||||
skinCacheUUID.remove(uuid);
|
||||
return Optional.empty();
|
||||
@@ -153,7 +152,8 @@ public record Skin(@Nullable String name, @Nullable String value, @Nullable Stri
|
||||
"(\\w{8})(\\w{4})(\\w{4})(\\w{4})(\\w{12})",
|
||||
"$1-$2-$3-$4-$5")));
|
||||
}
|
||||
} catch(IOException e)
|
||||
}
|
||||
catch(IOException e)
|
||||
{
|
||||
skinCacheName.remove(name);
|
||||
return Optional.empty();
|
||||
@@ -175,57 +175,41 @@ public record Skin(@Nullable String name, @Nullable String value, @Nullable Stri
|
||||
if(skinCacheFile.containsKey(skinFile))
|
||||
return Optional.ofNullable(skinCacheFile.get(skinFile));
|
||||
|
||||
RequestConfig requestConfig = RequestConfig.custom()
|
||||
.setConnectTimeout(10_000)
|
||||
.setSocketTimeout(10_000)
|
||||
.build();
|
||||
|
||||
String boundary = "----MineSkinBoundary" + System.currentTimeMillis();
|
||||
|
||||
try(CloseableHttpClient httpClient = HttpClients.custom()
|
||||
.setDefaultRequestConfig(requestConfig)
|
||||
.build();
|
||||
FileInputStream fis = new FileInputStream(skinFile))
|
||||
try
|
||||
{
|
||||
HttpPost upload = new HttpPost("https://api.mineskin.org/generate/upload");
|
||||
upload.setHeader("Content-Type", "multipart/form-data; boundary=" + boundary);
|
||||
HttpClient client = HttpClient.newBuilder().connectTimeout(Duration.ofSeconds(10)).build();
|
||||
String boundary = "----MineSkinBoundary" + System.currentTimeMillis();
|
||||
String CRLF = "\r\n";
|
||||
|
||||
ByteArrayOutputStream baos = new ByteArrayOutputStream();
|
||||
PrintWriter writer = new PrintWriter(new OutputStreamWriter(baos, StandardCharsets.UTF_8), true);
|
||||
byte[] fileBytes = Files.readAllBytes(skinFile.toPath());
|
||||
String bodyBuilder = "--" + boundary + CRLF +
|
||||
"Content-Disposition: form-data; name=\"file\"; filename=\"" +
|
||||
skinFile.getName() + "\"" + CRLF +
|
||||
"Content-Type: image/png" + CRLF + CRLF;
|
||||
|
||||
writer.append("--").append(boundary).append("\r\n");
|
||||
writer.append("Content-Disposition: form-data; name=\"file\"; filename=\"")
|
||||
.append(skinFile.getName()).append("\"\r\n");
|
||||
writer.append("Content-Type: image/png\r\n\r\n");
|
||||
writer.flush();
|
||||
String endPart = CRLF + "--" + boundary + "--" + CRLF;
|
||||
|
||||
byte[] buffer = new byte[4096];
|
||||
int len;
|
||||
while((len = fis.read(buffer)) != -1)
|
||||
baos.write(buffer, 0, len);
|
||||
baos.flush();
|
||||
byte[] requestBody = combine(bodyBuilder.getBytes(), fileBytes, endPart.getBytes());
|
||||
|
||||
writer.append("\r\n--").append(boundary).append("--\r\n");
|
||||
writer.flush();
|
||||
HttpRequest request = HttpRequest.newBuilder()
|
||||
.uri(URI.create("https://api.mineskin.org/generate/upload"))
|
||||
.timeout(Duration.ofSeconds(10))
|
||||
.header("Content-Type", "multipart/form-data; boundary=" + boundary)
|
||||
.POST(HttpRequest.BodyPublishers.ofByteArray(requestBody))
|
||||
.build();
|
||||
|
||||
upload.setEntity(new ByteArrayEntity(baos.toByteArray()));
|
||||
HttpResponse<String> response = client.send(request, HttpResponse.BodyHandlers.ofString());
|
||||
JsonObject obj = new JsonParser().parse(response.body()).getAsJsonObject();
|
||||
JsonObject texture = obj.getAsJsonObject("data").getAsJsonObject("texture");
|
||||
|
||||
return httpClient.execute(upload, response ->
|
||||
{
|
||||
HttpEntity responseEntity = response.getEntity();
|
||||
String json = EntityUtils.toString(responseEntity);
|
||||
String value = texture.get("value").getAsString();
|
||||
String signature = texture.get("signature").getAsString();
|
||||
|
||||
JsonObject obj = new JsonParser().parse(json).getAsJsonObject();
|
||||
JsonObject texture = obj.getAsJsonObject("data").getAsJsonObject("texture");
|
||||
|
||||
String value = texture.get("value").getAsString();
|
||||
String signature = texture.get("signature").getAsString();
|
||||
|
||||
Skin skin = new Skin(null, value, signature);
|
||||
skinCacheFile.put(skinFile, skin);
|
||||
return Optional.of(skin);
|
||||
});
|
||||
} catch(IOException e)
|
||||
Skin skin = new Skin(null, value, signature);
|
||||
skinCacheFile.put(skinFile, skin);
|
||||
return Optional.of(skin);
|
||||
}
|
||||
catch(IOException | InterruptedException e)
|
||||
{
|
||||
if(NpcApi.config.debug())
|
||||
e.printStackTrace();
|
||||
@@ -235,14 +219,19 @@ public record Skin(@Nullable String name, @Nullable String value, @Nullable Stri
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts this Skin to a NpcSkin.
|
||||
*
|
||||
* @return the NpcSkin representation of this Skin
|
||||
*/
|
||||
public NpcSkin toNpcSkin()
|
||||
private static byte[] combine(byte[]... arrays) throws IOException
|
||||
{
|
||||
return NpcSkin.of(this);
|
||||
int length = 0;
|
||||
for(byte[] arr : arrays)
|
||||
length += arr.length;
|
||||
byte[] result = new byte[length];
|
||||
int pos = 0;
|
||||
for(byte[] arr : arrays)
|
||||
{
|
||||
System.arraycopy(arr, 0, result, pos, arr.length);
|
||||
pos += arr.length;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -253,7 +242,10 @@ public record Skin(@Nullable String name, @Nullable String value, @Nullable Stri
|
||||
*/
|
||||
public static CompletableFuture<Optional<Skin>> fetchSkinAsync(@NotNull UUID uuid)
|
||||
{
|
||||
return CompletableFuture.supplyAsync(() -> fetchSkin(uuid));
|
||||
CompletableFuture<Optional<Skin>> future = CompletableFuture.supplyAsync(() -> fetchSkin(uuid),
|
||||
runnable -> Bukkit.getScheduler().runTaskAsynchronously(NpcApi.plugin, runnable));
|
||||
Tasks.trackFuture(future);
|
||||
return future;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -264,7 +256,10 @@ public record Skin(@Nullable String name, @Nullable String value, @Nullable Stri
|
||||
*/
|
||||
public static CompletableFuture<Optional<Skin>> fetchSkinAsync(@NotNull String name)
|
||||
{
|
||||
return CompletableFuture.supplyAsync(() -> fetchSkin(name));
|
||||
CompletableFuture<Optional<Skin>> future = CompletableFuture.supplyAsync(() -> fetchSkin(name),
|
||||
runnable -> Bukkit.getScheduler().runTaskAsynchronously(NpcApi.plugin, runnable));
|
||||
Tasks.trackFuture(future);
|
||||
return future;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -275,7 +270,10 @@ public record Skin(@Nullable String name, @Nullable String value, @Nullable Stri
|
||||
*/
|
||||
public static CompletableFuture<Optional<Skin>> fetchSkinAsync(@NotNull File skinFile)
|
||||
{
|
||||
return CompletableFuture.supplyAsync(() -> fetchSkin(skinFile));
|
||||
CompletableFuture<Optional<Skin>> future = CompletableFuture.supplyAsync(() -> fetchSkin(skinFile),
|
||||
runnable -> Bukkit.getScheduler().runTaskAsynchronously(NpcApi.plugin, runnable));
|
||||
Tasks.trackFuture(future);
|
||||
return future;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -299,4 +297,14 @@ public record Skin(@Nullable String name, @Nullable String value, @Nullable Stri
|
||||
{
|
||||
return skinCacheUUID.containsKey(uuid);
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts this Skin to a NpcSkin.
|
||||
*
|
||||
* @return the NpcSkin representation of this Skin
|
||||
*/
|
||||
public NpcSkin toNpcSkin()
|
||||
{
|
||||
return NpcSkin.of(this);
|
||||
}
|
||||
}
|
||||
@@ -1,13 +1,12 @@
|
||||
package de.eisi05.npc.api.pathfinding;
|
||||
|
||||
import de.eisi05.npc.api.NpcApi;
|
||||
import de.eisi05.npc.api.utils.Var;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.block.BlockFace;
|
||||
import org.bukkit.block.data.Openable;
|
||||
import org.bukkit.util.BoundingBox;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
@@ -15,43 +14,145 @@ import java.util.*;
|
||||
|
||||
public class AStarPathfinder
|
||||
{
|
||||
private static final double[][][] MOVE_COSTS = new double[3][3][3];
|
||||
|
||||
static
|
||||
{
|
||||
for(int x = -1; x <= 1; x++)
|
||||
{
|
||||
for(int y = -1; y <= 1; y++)
|
||||
{
|
||||
for(int z = -1; z <= 1; z++)
|
||||
{
|
||||
if(x == 0 && y == 0 && z == 0)
|
||||
MOVE_COSTS[x + 1][y + 1][z + 1] = 0;
|
||||
else
|
||||
MOVE_COSTS[x + 1][y + 1][z + 1] = (Math.abs(x) + Math.abs(y) + Math.abs(z)) > 1 ? 1.414 : 1.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private final int maxIterations;
|
||||
private final boolean allowDiagonal;
|
||||
private final double entityHeight;
|
||||
private final double entityWidth;
|
||||
private final PriorityQueue<Node> openSet = new PriorityQueue<>();
|
||||
private final Set<Long> openSetIds = new HashSet<>();
|
||||
private final Map<Long, Node> allNodes = new HashMap<>();
|
||||
private World world;
|
||||
|
||||
private final PriorityQueue<Node> openSet = new PriorityQueue<>();
|
||||
private final Map<Long, Node> allNodes = new HashMap<>();
|
||||
|
||||
public AStarPathfinder(int maxIterations, boolean allowDiagonal)
|
||||
public AStarPathfinder(int maxIterations, boolean allowDiagonal, double entityHeight, double entityWidth)
|
||||
{
|
||||
this.maxIterations = maxIterations;
|
||||
this.allowDiagonal = allowDiagonal;
|
||||
this.entityHeight = entityHeight;
|
||||
this.entityWidth = entityWidth;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if a block is valid to stand on.
|
||||
*/
|
||||
public static boolean isSafeFloor(Block block)
|
||||
{
|
||||
if(block == null)
|
||||
return false;
|
||||
|
||||
Material type = block.getType();
|
||||
if(type.isAir() || block.isLiquid())
|
||||
return false;
|
||||
|
||||
return !block.isPassable();
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if a position is valid (not inside a solid block).
|
||||
*
|
||||
* @param world The world to check in
|
||||
* @param tx The x coordinate of the position
|
||||
* @param ty The y coordinate of the position
|
||||
* @param tz The z coordinate of the position
|
||||
* @param entityHeight The height of the entity
|
||||
* @param entityWidth The width of the entity
|
||||
* @return true if the position is valid, false otherwise
|
||||
*/
|
||||
public static boolean isPositionValid(@NotNull World world, double tx, double ty, double tz, double entityHeight, double entityWidth)
|
||||
{
|
||||
double radius = entityWidth / 2.0;
|
||||
double minX = tx - radius;
|
||||
double maxX = tx + radius;
|
||||
double maxY = ty + entityHeight;
|
||||
double minZ = tz - radius;
|
||||
double maxZ = tz + radius;
|
||||
|
||||
BoundingBox entityBox = new BoundingBox(minX, ty, minZ, maxX, maxY, maxZ);
|
||||
|
||||
int minBlockX = (int) Math.floor(minX);
|
||||
int maxBlockX = (int) Math.floor(maxX);
|
||||
int minBlockY = (int) Math.floor(ty);
|
||||
int maxBlockY = (int) Math.floor(maxY);
|
||||
if(maxY > maxBlockY && maxBlockY == minBlockY)
|
||||
maxBlockY++;
|
||||
int minBlockZ = (int) Math.floor(minZ);
|
||||
int maxBlockZ = (int) Math.floor(maxZ);
|
||||
|
||||
for(int x = minBlockX; x <= maxBlockX; x++)
|
||||
{
|
||||
for(int y = minBlockY; y <= maxBlockY; y++)
|
||||
{
|
||||
for(int z = minBlockZ; z <= maxBlockZ; z++)
|
||||
{
|
||||
Block block = world.getBlockAt(x, y, z);
|
||||
if(block.getBlockData() instanceof Openable)
|
||||
continue;
|
||||
|
||||
Collection<BoundingBox> blockBoxes = block.getCollisionShape().getBoundingBoxes();
|
||||
if(blockBoxes.isEmpty())
|
||||
continue;
|
||||
|
||||
for(BoundingBox blockBox : blockBoxes)
|
||||
{
|
||||
BoundingBox absoluteBox = blockBox.clone().shift(x, y, z);
|
||||
if(entityBox.overlaps(absoluteBox))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public @Nullable List<Location> getPath(@NotNull Location start, @NotNull Location end) throws PathfindingUtils.PathfindingException
|
||||
{
|
||||
if(start.getWorld() == null || end.getWorld() == null)
|
||||
return null;
|
||||
|
||||
if(!start.getWorld().equals(end.getWorld()))
|
||||
return null;
|
||||
|
||||
openSet.clear();
|
||||
openSetIds.clear();
|
||||
allNodes.clear();
|
||||
this.world = start.getWorld();
|
||||
|
||||
int startOffset = Math.abs(start.getY() - start.getBlockY()) > 0 ? 0 : 1;
|
||||
Block startFloor = world.getBlockAt(start.getBlockX(), start.getBlockY() - startOffset, start.getBlockZ());
|
||||
int startFloorY = resolveFloorY(start);
|
||||
int endFloorY = resolveFloorY(end);
|
||||
|
||||
Block startFloor = world.getBlockAt(start.getBlockX(), startFloorY, start.getBlockZ());
|
||||
if(NpcApi.config.checkValidPath() && !isSafeFloor(startFloor))
|
||||
throw new PathfindingUtils.PathfindingException("Start not on a valid floor: " + start);
|
||||
|
||||
int endOffset = Math.abs(end.getY() - end.getBlockY()) > 0 ? 0 : 1;
|
||||
Block endFloor = world.getBlockAt(end.getBlockX(), end.getBlockY() - endOffset, end.getBlockZ());
|
||||
Block endFloor = world.getBlockAt(end.getBlockX(), endFloorY, end.getBlockZ());
|
||||
if(NpcApi.config.checkValidPath() && !isSafeFloor(endFloor))
|
||||
throw new PathfindingUtils.PathfindingException("End not on a valid floor: " + end);
|
||||
|
||||
Node startNode = new Node(start.getBlockX(), start.getBlockY(), start.getBlockZ(), null);
|
||||
Node startNode = new Node(start.getBlockX(), startFloorY, start.getBlockZ(), null);
|
||||
startNode.gCost = 0;
|
||||
startNode.calculateH(end);
|
||||
|
||||
openSet.add(startNode);
|
||||
openSetIds.add(startNode.id);
|
||||
allNodes.put(startNode.id, startNode);
|
||||
|
||||
int iterations = 0;
|
||||
@@ -64,8 +165,9 @@ public class AStarPathfinder
|
||||
iterations++;
|
||||
|
||||
Node current = openSet.poll();
|
||||
openSetIds.remove(current.id);
|
||||
|
||||
if(distance(current, end) < 2)
|
||||
if(distanceSq(current, end) < 1.0)
|
||||
return retracePath(current);
|
||||
|
||||
current.closed = true;
|
||||
@@ -79,7 +181,7 @@ public class AStarPathfinder
|
||||
if(x == 0 && y == 0 && z == 0)
|
||||
continue;
|
||||
|
||||
if(!allowDiagonal && (Math.abs(x) + Math.abs(z) > 1.5))
|
||||
if(!allowDiagonal && (Math.abs(x) + Math.abs(z) > 1))
|
||||
continue;
|
||||
|
||||
int targetX = current.x + x;
|
||||
@@ -90,24 +192,29 @@ public class AStarPathfinder
|
||||
continue;
|
||||
|
||||
long id = Node.hash(targetX, targetY, targetZ);
|
||||
Node neighbor = allNodes.getOrDefault(id, new Node(targetX, targetY, targetZ, id));
|
||||
Node neighbor = allNodes.get(id);
|
||||
|
||||
if(neighbor == null)
|
||||
{
|
||||
neighbor = new Node(targetX, targetY, targetZ, id);
|
||||
allNodes.put(id, neighbor);
|
||||
}
|
||||
|
||||
if(neighbor.closed)
|
||||
continue;
|
||||
|
||||
double moveCost = (Math.abs(x) + Math.abs(y) + Math.abs(z)) > 1 ? 1.414 : 1.0;
|
||||
double newGCost = current.gCost + moveCost;
|
||||
double newGCost = current.gCost + MOVE_COSTS[x + 1][y + 1][z + 1];
|
||||
|
||||
if(newGCost < neighbor.gCost || !openSet.contains(neighbor))
|
||||
if(newGCost < neighbor.gCost || !openSetIds.contains(id))
|
||||
{
|
||||
neighbor.gCost = newGCost;
|
||||
neighbor.calculateH(end);
|
||||
neighbor.parent = current;
|
||||
|
||||
if(!openSet.contains(neighbor))
|
||||
if(!openSetIds.contains(id))
|
||||
{
|
||||
openSet.add(neighbor);
|
||||
allNodes.put(id, neighbor);
|
||||
openSetIds.add(id);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -118,26 +225,40 @@ public class AStarPathfinder
|
||||
}
|
||||
|
||||
/**
|
||||
* Advanced physics check.
|
||||
* Checks if we can move from (fx, fy, fz) to (tx, ty, tz).
|
||||
* Advanced physics check. Checks whether we can move from one floor block to another.
|
||||
* <p>
|
||||
* The {@code fy} and {@code ty} values are floor-block Y coordinates. Entity feet and headspace are checked at {@code ty + 1} and {@code ty + 2}.
|
||||
*/
|
||||
private boolean canWalk(int fx, int fy, int fz, int tx, int ty, int tz)
|
||||
{
|
||||
Block floor = world.getBlockAt(tx, ty, tz);
|
||||
Block spaceFeet = world.getBlockAt(tx, ty + 1, tz);
|
||||
Block spaceHead = world.getBlockAt(tx, ty + 2, tz);
|
||||
|
||||
if(!isSafeFloor(floor))
|
||||
return false;
|
||||
|
||||
if(isSolid(spaceFeet) || isSolid(spaceHead))
|
||||
double absoluteFeetY = feetYAt(tx, ty, tz);
|
||||
|
||||
if(!isPositionValid(world, tx + 0.5, absoluteFeetY, tz + 0.5, entityHeight, entityWidth))
|
||||
return false;
|
||||
|
||||
if(fx != tx && fz != tz)
|
||||
{
|
||||
Block checkA = world.getBlockAt(fx, ty + 1, tz);
|
||||
Block checkB = world.getBlockAt(tx, ty + 1, fz);
|
||||
if(isSolid(checkA) || isSolid(checkB))
|
||||
double currentFeetY = feetYAt(fx, fy, fz);
|
||||
double checkY = Math.max(currentFeetY, absoluteFeetY);
|
||||
|
||||
if(!isPositionValid(world, fx + 0.5, checkY, tz + 0.5, entityHeight, entityWidth))
|
||||
return false;
|
||||
|
||||
if(!isPositionValid(world, tx + 0.5, checkY, fz + 0.5, entityHeight, entityWidth))
|
||||
return false;
|
||||
}
|
||||
|
||||
if(fy != ty)
|
||||
{
|
||||
double currentFeetY = feetYAt(fx, fy, fz);
|
||||
double highestFloorY = Math.max(currentFeetY, absoluteFeetY);
|
||||
|
||||
if(!isPositionValid(world, tx + 0.5, highestFloorY, tz + 0.5, entityHeight, entityWidth) ||
|
||||
!isPositionValid(world, fx + 0.5, highestFloorY, fz + 0.5, entityHeight, entityWidth))
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -145,48 +266,52 @@ public class AStarPathfinder
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if a block is valid to stand ON.
|
||||
* Resolves the block Y coordinate of the floor beneath a feet-based location. This keeps path nodes aligned with partial collision blocks such as slabs and
|
||||
* stairs.
|
||||
*
|
||||
* @param loc the feet-based location to inspect
|
||||
* @return the Y coordinate of the floor block
|
||||
*/
|
||||
private boolean isSafeFloor(Block block)
|
||||
private int resolveFloorY(@NotNull Location loc)
|
||||
{
|
||||
if(block == null)
|
||||
return false;
|
||||
World w = loc.getWorld();
|
||||
if(w == null)
|
||||
return loc.getBlockY() - 1;
|
||||
|
||||
Material type = block.getType();
|
||||
if(type.isAir() || block.isLiquid())
|
||||
return false;
|
||||
int bx = loc.getBlockX();
|
||||
int bz = loc.getBlockZ();
|
||||
int startY = loc.getBlockY();
|
||||
|
||||
if(block.isPassable())
|
||||
return false;
|
||||
double lx = loc.getX() - bx;
|
||||
double lz = loc.getZ() - bz;
|
||||
|
||||
return true;
|
||||
}
|
||||
for(int y = startY + 1; y >= startY - 6; y--)
|
||||
{
|
||||
Block block = w.getBlockAt(bx, y, bz);
|
||||
|
||||
/**
|
||||
* Checks if a block obstructs movement (is a wall).
|
||||
*/
|
||||
private boolean isSolid(Block block)
|
||||
{
|
||||
if(block == null)
|
||||
return false;
|
||||
if(block.getBlockData() instanceof Openable)
|
||||
continue;
|
||||
|
||||
Material type = block.getType();
|
||||
if(type.isAir())
|
||||
return false;
|
||||
if(block.isLiquid())
|
||||
continue;
|
||||
|
||||
if(Var.isCarpet(type) && Var.isCarpet(block.getRelative(BlockFace.UP).getType()))
|
||||
return true;
|
||||
if(!block.getType().isSolid() || block.isPassable())
|
||||
continue;
|
||||
|
||||
if(Var.isCarpet(type))
|
||||
return false;
|
||||
Collection<BoundingBox> boxes = block.getCollisionShape().getBoundingBoxes();
|
||||
if(boxes.isEmpty())
|
||||
return y;
|
||||
|
||||
if(block.isPassable())
|
||||
return false;
|
||||
for(BoundingBox bb : boxes)
|
||||
{
|
||||
if(lx >= bb.getMinX() && lx <= bb.getMaxX() && lz >= bb.getMinZ() && lz <= bb.getMaxZ())
|
||||
return y;
|
||||
}
|
||||
|
||||
if(block.getBlockData() instanceof Openable)
|
||||
return false;
|
||||
return y;
|
||||
}
|
||||
|
||||
return true;
|
||||
return loc.getBlockY() - 1;
|
||||
}
|
||||
|
||||
private @NotNull List<Location> retracePath(@NotNull Node current)
|
||||
@@ -194,19 +319,51 @@ public class AStarPathfinder
|
||||
List<Location> path = new ArrayList<>();
|
||||
while(current != null)
|
||||
{
|
||||
path.add(new Location(world, current.x + 0.5, current.y, current.z + 0.5));
|
||||
double feetY = feetYAt(current.x, current.y, current.z);
|
||||
path.add(new Location(world, current.x + 0.5, feetY, current.z + 0.5));
|
||||
current = current.parent;
|
||||
}
|
||||
Collections.reverse(path);
|
||||
return path;
|
||||
}
|
||||
|
||||
private double distance(@NotNull Node n, @NotNull Location l)
|
||||
private double feetYAt(int x, int floorY, int z)
|
||||
{
|
||||
double dx = (n.x + 0.5) - l.getBlockX();
|
||||
double dy = n.y - l.getBlockY();
|
||||
double dz = (n.z + 0.5) - l.getBlockZ();
|
||||
Block floor = world.getBlockAt(x, floorY, z);
|
||||
return floorY + topSurfaceAt(floor, 0.5, 0.5);
|
||||
}
|
||||
|
||||
private double topSurfaceAt(@NotNull Block block, double lx, double lz)
|
||||
{
|
||||
Collection<BoundingBox> boxes = block.getCollisionShape().getBoundingBoxes();
|
||||
if(boxes.isEmpty())
|
||||
return 1.0;
|
||||
|
||||
double bestTop = -1.0;
|
||||
|
||||
for(BoundingBox bb : boxes)
|
||||
{
|
||||
if(lx >= bb.getMinX() && lx <= bb.getMaxX() && lz >= bb.getMinZ() && lz <= bb.getMaxZ())
|
||||
bestTop = Math.max(bestTop, bb.getMaxY());
|
||||
}
|
||||
|
||||
if(bestTop < 0.0)
|
||||
{
|
||||
for(BoundingBox bb : boxes)
|
||||
bestTop = Math.max(bestTop, bb.getMaxY());
|
||||
}
|
||||
|
||||
if(bestTop <= 0.0)
|
||||
return 1.0;
|
||||
|
||||
return bestTop;
|
||||
}
|
||||
|
||||
private double distanceSq(@NotNull Node n, @NotNull Location l)
|
||||
{
|
||||
double dx = (n.x + 0.5) - l.getX();
|
||||
double dy = feetYAt(n.x, n.y, n.z) - l.getY();
|
||||
double dz = (n.z + 0.5) - l.getZ();
|
||||
return dx * dx + dy * dy + dz * dz;
|
||||
}
|
||||
|
||||
@@ -235,7 +392,10 @@ public class AStarPathfinder
|
||||
|
||||
public void calculateH(@NotNull Location end)
|
||||
{
|
||||
this.hCost = Math.hypot(Math.hypot(x - end.getBlockX(), y - end.getBlockY()), z - end.getBlockZ());
|
||||
double dx = (x + 0.5) - end.getX();
|
||||
double dy = (y + 1.0) - end.getY();
|
||||
double dz = (z + 0.5) - end.getZ();
|
||||
this.hCost = Math.sqrt(dx * dx + dy * dy + dz * dz);
|
||||
}
|
||||
|
||||
public double getFCost()
|
||||
@@ -249,4 +409,4 @@ public class AStarPathfinder
|
||||
return Double.compare(this.getFCost(), other.getFCost());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -170,7 +170,7 @@ public class Path implements ConfigurationSerializable
|
||||
return name;
|
||||
}
|
||||
|
||||
private static class SerializableLocation implements Serializable
|
||||
public static class SerializableLocation implements Serializable
|
||||
{
|
||||
@Serial
|
||||
private static final long serialVersionUID = 1L;
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
package de.eisi05.npc.api.pathfinding;
|
||||
|
||||
import de.eisi05.npc.api.NpcApi;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Location;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
@@ -10,17 +12,15 @@ import java.util.concurrent.CompletableFuture;
|
||||
import java.util.function.BiConsumer;
|
||||
|
||||
/**
|
||||
* Utility class for calculating paths between locations using A* pathfinding.
|
||||
* Provides synchronous and asynchronous methods.
|
||||
* Utility class for calculating paths between locations using A* pathfinding. Provides synchronous and asynchronous methods.
|
||||
*/
|
||||
public class PathfindingUtils
|
||||
{
|
||||
/**
|
||||
* Asynchronously calculates a path through a list of waypoints.
|
||||
* <p>
|
||||
* Each segment between consecutive waypoints is calculated in parallel using {@link CompletableFuture}.
|
||||
* The returned future completes with a {@link Path} containing the full path, or completes exceptionally
|
||||
* if an {@link PathfindingException} occurs.
|
||||
* Each segment between consecutive waypoints is calculated in parallel using {@link CompletableFuture}. The returned future completes with a {@link Path}
|
||||
* containing the full path, or completes exceptionally if an {@link PathfindingException} occurs.
|
||||
*
|
||||
* @param waypoints the ordered list of locations to traverse
|
||||
* @param maxIterations the maximum number of iterations the A* algorithm will attempt per segment
|
||||
@@ -29,25 +29,57 @@ public class PathfindingUtils
|
||||
* @return a {@link CompletableFuture} that completes with the calculated {@link Path}
|
||||
*/
|
||||
public static @NotNull CompletableFuture<Path> findPathAsync(@NotNull List<Location> waypoints, int maxIterations, boolean allowDiagonalMovement,
|
||||
@Nullable BiConsumer<Integer, Integer> progressListener)
|
||||
@Nullable BiConsumer<Integer, Integer> progressListener)
|
||||
{
|
||||
return CompletableFuture.supplyAsync(() ->
|
||||
{
|
||||
try
|
||||
{
|
||||
return findPath(waypoints, maxIterations, allowDiagonalMovement, progressListener);
|
||||
} catch(PathfindingException e)
|
||||
}
|
||||
catch(PathfindingException e)
|
||||
{
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
});
|
||||
}, runnable -> Bukkit.getScheduler().runTaskAsynchronously(NpcApi.plugin, runnable));
|
||||
}
|
||||
|
||||
/**
|
||||
* Asynchronously calculates a path through a list of waypoints.
|
||||
* <p>
|
||||
* Each segment between consecutive waypoints is calculated in parallel using {@link CompletableFuture}. The returned future completes with a {@link Path}
|
||||
* containing the full path, or completes exceptionally if an {@link PathfindingException} occurs.
|
||||
*
|
||||
* @param waypoints the ordered list of locations to traverse
|
||||
* @param maxIterations the maximum number of iterations the A* algorithm will attempt per segment
|
||||
* @param allowDiagonalMovement whether diagonal movement is allowed
|
||||
* @param entityHeight the height of the entity traversing the path
|
||||
* @param entityWidth the width of the entity traversing the path
|
||||
* @param progressListener a progress listener with the signature (segmentIndex, totalSegments)
|
||||
* @return a {@link CompletableFuture} that completes with the calculated {@link Path}
|
||||
*/
|
||||
public static @NotNull CompletableFuture<Path> findPathAsync(@NotNull List<Location> waypoints, int maxIterations, boolean allowDiagonalMovement,
|
||||
double entityHeight, double entityWidth,
|
||||
@Nullable BiConsumer<Integer, Integer> progressListener)
|
||||
{
|
||||
return CompletableFuture.supplyAsync(() ->
|
||||
{
|
||||
try
|
||||
{
|
||||
return findPath(waypoints, maxIterations, allowDiagonalMovement, entityHeight, entityWidth, progressListener);
|
||||
}
|
||||
catch(PathfindingException e)
|
||||
{
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
}, runnable -> Bukkit.getScheduler().runTaskAsynchronously(NpcApi.plugin, runnable));
|
||||
}
|
||||
|
||||
/**
|
||||
* Synchronously calculates a path through a list of waypoints.
|
||||
* <p>
|
||||
* Each segment between consecutive waypoints is calculated in parallel internally using {@link CompletableFuture},
|
||||
* but this method blocks until all segments are calculated and combined into a single {@link Path}.
|
||||
* Each segment between consecutive waypoints is calculated in parallel internally using {@link CompletableFuture}, but this method blocks until all
|
||||
* segments are calculated and combined into a single {@link Path}.
|
||||
*
|
||||
* @param waypoints the ordered list of locations to traverse
|
||||
* @param maxIterations the maximum number of iterations the A* algorithm will attempt per segment
|
||||
@@ -57,14 +89,36 @@ public class PathfindingUtils
|
||||
* @throws PathfindingException if any segment's start or end location is invalid/unwalkable
|
||||
*/
|
||||
public static @NotNull Path findPath(@NotNull List<Location> waypoints, int maxIterations, boolean allowDiagonalMovement,
|
||||
@Nullable BiConsumer<Integer, Integer> progressListener) throws PathfindingException
|
||||
@Nullable BiConsumer<Integer, Integer> progressListener) throws PathfindingException
|
||||
{
|
||||
return findPath(waypoints, maxIterations, allowDiagonalMovement, 1.8, 0.6, progressListener);
|
||||
}
|
||||
|
||||
/**
|
||||
* Synchronously calculates a path through a list of waypoints.
|
||||
* <p>
|
||||
* Each segment between consecutive waypoints is calculated in parallel internally using {@link CompletableFuture}, but this method blocks until all
|
||||
* segments are calculated and combined into a single {@link Path}.
|
||||
*
|
||||
* @param waypoints the ordered list of locations to traverse
|
||||
* @param maxIterations the maximum number of iterations the A* algorithm will attempt per segment
|
||||
* @param allowDiagonalMovement whether diagonal movement is allowed
|
||||
* @param entityHeight the height of the entity traversing the path
|
||||
* @param entityWidth the width of the entity traversing the path
|
||||
* @param progressListener a progress listener with the signature (segmentIndex, totalSegments)
|
||||
* @return the calculated {@link Path} containing all intermediate locations
|
||||
* @throws PathfindingException if any segment's start or end location is invalid/unwalkable
|
||||
*/
|
||||
public static @NotNull Path findPath(@NotNull List<Location> waypoints, int maxIterations, boolean allowDiagonalMovement,
|
||||
double entityHeight, double entityWidth, @Nullable BiConsumer<Integer, Integer> progressListener)
|
||||
throws PathfindingException
|
||||
{
|
||||
if(waypoints.size() < 2)
|
||||
throw new IllegalArgumentException("Waypoints list must contain at least 2 locations.");
|
||||
|
||||
List<Location> fullPathPoints = new ArrayList<>();
|
||||
|
||||
AStarPathfinder aStar = new AStarPathfinder(maxIterations, allowDiagonalMovement);
|
||||
AStarPathfinder aStar = new AStarPathfinder(maxIterations, allowDiagonalMovement, entityHeight, entityWidth);
|
||||
for(int i = 0; i < waypoints.size() - 1; i++)
|
||||
{
|
||||
Location start = waypoints.get(i);
|
||||
@@ -75,12 +129,10 @@ public class PathfindingUtils
|
||||
if(segment == null)
|
||||
throw new PathfindingException("Could not find path between waypoint " + i + " and " + (i + 1));
|
||||
|
||||
if(!fullPathPoints.isEmpty() && !segment.isEmpty() && isAbove(segment.get(0), fullPathPoints.get(fullPathPoints.size() - 1)))
|
||||
if(!fullPathPoints.isEmpty() && !segment.isEmpty())
|
||||
segment.remove(0);
|
||||
else if(!segment.isEmpty())
|
||||
segment.set(0, segment.get(0).subtract(0, 1, 0));
|
||||
|
||||
fullPathPoints.addAll(segment.stream().map(location -> location.clone().add(0, 1, 0)).toList());
|
||||
fullPathPoints.addAll(segment.stream().map(Location::clone).toList());
|
||||
|
||||
if(progressListener != null)
|
||||
progressListener.accept(i + 1, waypoints.size() - 1);
|
||||
@@ -89,11 +141,6 @@ public class PathfindingUtils
|
||||
return new Path(fullPathPoints, waypoints);
|
||||
}
|
||||
|
||||
private static boolean isAbove(@NotNull Location l1, @NotNull Location l2)
|
||||
{
|
||||
return l1.getX() == l2.getX() && l1.getY() - 1 == l2.getY() && l1.getZ() == l2.getZ();
|
||||
}
|
||||
|
||||
public static class PathfindingException extends Exception
|
||||
{
|
||||
public PathfindingException(String message)
|
||||
|
||||
@@ -1,10 +1,12 @@
|
||||
package de.eisi05.npc.api.scheduler;
|
||||
|
||||
import de.eisi05.npc.api.NpcApi;
|
||||
import de.eisi05.npc.api.enums.WalkingResult;
|
||||
import de.eisi05.npc.api.events.NpcStopWalkingEvent;
|
||||
import de.eisi05.npc.api.objects.NPC;
|
||||
import de.eisi05.npc.api.objects.NpcOption;
|
||||
import de.eisi05.npc.api.pathfinding.AStarPathfinder;
|
||||
import de.eisi05.npc.api.pathfinding.Path;
|
||||
import de.eisi05.npc.api.utils.Var;
|
||||
import de.eisi05.npc.api.wrapper.objects.WrappedEntity;
|
||||
import de.eisi05.npc.api.wrapper.packets.MoveEntityPacket;
|
||||
import de.eisi05.npc.api.wrapper.packets.RotateHeadPacket;
|
||||
@@ -34,27 +36,33 @@ public class PathTask extends BukkitRunnable
|
||||
private static final double gravity = -0.08;
|
||||
private static final double jumpVelocity = 0.5;
|
||||
private static final double terminalVelocity = -0.5;
|
||||
private static final double stepHeight = -0.5;
|
||||
private static final double stepHeight = 0.55;
|
||||
|
||||
private final NPC npc;
|
||||
private final double entityHeight;
|
||||
private final double entityWidth;
|
||||
private final Path path;
|
||||
private final List<Location> pathPoints;
|
||||
private final Player[] viewers;
|
||||
private final Set<UUID> viewerIds = new HashSet<>();
|
||||
private final boolean autoManageWalkingViewers;
|
||||
private final WrappedEntity<?> serverEntity;
|
||||
private final Consumer<WalkingResult> callback;
|
||||
private final boolean withRotation;
|
||||
|
||||
// Settings
|
||||
private final double speed;
|
||||
private final boolean updateRealLocation;
|
||||
private final Set<Block> openedDoors = new HashSet<>();
|
||||
|
||||
// State
|
||||
private final Set<Block> openedDoors = new HashSet<>();
|
||||
private final Vector previousMoveDir;
|
||||
|
||||
private boolean finished = false;
|
||||
private int index = 0;
|
||||
private Vector currentPos;
|
||||
private Vector previousMoveDir;
|
||||
private float previousPitch;
|
||||
private float previousYaw;
|
||||
private double verticalVelocity = 0.0;
|
||||
private int viewerRefreshTicks = 0;
|
||||
private boolean isWaitingForChunkLoad = false;
|
||||
|
||||
/**
|
||||
* Private constructor used by the Builder pattern.
|
||||
@@ -64,15 +72,28 @@ public class PathTask extends BukkitRunnable
|
||||
private PathTask(@NotNull Builder builder)
|
||||
{
|
||||
this.npc = builder.npc;
|
||||
double scale = npc.getOption(NpcOption.SCALE);
|
||||
this.entityHeight = npc.entity.getBoundingBox().getYSize() * scale;
|
||||
this.entityWidth = npc.entity.getBoundingBox().getXSize() * scale;
|
||||
this.path = builder.path;
|
||||
this.pathPoints = new ArrayList<>(builder.path.asLocations());
|
||||
this.viewers = builder.viewers;
|
||||
if(builder.viewers != null)
|
||||
{
|
||||
for(Player viewer : builder.viewers)
|
||||
{
|
||||
if(viewer != null)
|
||||
this.viewerIds.add(viewer.getUniqueId());
|
||||
}
|
||||
}
|
||||
this.autoManageWalkingViewers = builder.autoManageWalkingViewers;
|
||||
this.callback = builder.callback;
|
||||
this.withRotation = builder.withRotation;
|
||||
|
||||
this.speed = builder.speed;
|
||||
this.updateRealLocation = builder.updateRealLocation;
|
||||
|
||||
this.currentPos = npc.getLocation().toVector();
|
||||
this.previousPitch = npc.getLocation().getPitch();
|
||||
this.previousYaw = npc.getLocation().getYaw();
|
||||
this.previousMoveDir = npc.getLocation().getDirection();
|
||||
this.serverEntity = npc.entity;
|
||||
@@ -84,6 +105,39 @@ public class PathTask extends BukkitRunnable
|
||||
@Override
|
||||
public void run()
|
||||
{
|
||||
World world = npc.getLocation().getWorld();
|
||||
if(world == null) return;
|
||||
|
||||
int currentChunkX = currentPos.getBlockX() >> 4;
|
||||
int currentChunkZ = currentPos.getBlockZ() >> 4;
|
||||
|
||||
if (!world.isChunkLoaded(currentChunkX, currentChunkZ))
|
||||
{
|
||||
handleUnloadedChunk(world, currentChunkX, currentChunkZ);
|
||||
return;
|
||||
}
|
||||
|
||||
if (index < pathPoints.size())
|
||||
{
|
||||
Location next = pathPoints.get(index);
|
||||
int nextChunkX = next.getBlockX() >> 4;
|
||||
int nextChunkZ = next.getBlockZ() >> 4;
|
||||
|
||||
if (!world.isChunkLoaded(nextChunkX, nextChunkZ))
|
||||
{
|
||||
handleUnloadedChunk(world, nextChunkX, nextChunkZ);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
isWaitingForChunkLoad = false;
|
||||
|
||||
if(autoManageWalkingViewers && viewerRefreshTicks++ >= 10)
|
||||
{
|
||||
viewerRefreshTicks = 0;
|
||||
npc.refreshWalkingViewers();
|
||||
}
|
||||
|
||||
if(index >= pathPoints.size())
|
||||
{
|
||||
if(finishPath())
|
||||
@@ -99,25 +153,85 @@ public class PathTask extends BukkitRunnable
|
||||
return;
|
||||
}
|
||||
|
||||
processDoors();
|
||||
cleanupDoors();
|
||||
int chunkX = currentPos.getBlockX() >> 4;
|
||||
int chunkZ = currentPos.getBlockZ() >> 4;
|
||||
boolean isChunkLoaded = world.isChunkLoaded(chunkX, chunkZ);
|
||||
|
||||
Vector movement = calculateHorizontalMovement(toTarget, target);
|
||||
if(isChunkLoaded)
|
||||
{
|
||||
processDoors();
|
||||
cleanupDoors();
|
||||
|
||||
if(movement.lengthSquared() < 1e-6 && index < pathPoints.size() && currentPos.equals(target))
|
||||
return;
|
||||
Vector movement = calculateHorizontalMovement(toTarget, target);
|
||||
|
||||
PhysicsResult physics = applyPhysics(movement, toTarget);
|
||||
if(movement.lengthSquared() < 1e-6 && index < pathPoints.size() && currentPos.equals(target))
|
||||
return;
|
||||
|
||||
movement.setY(physics.yChange);
|
||||
PhysicsResult physics = applyPhysics(movement, toTarget);
|
||||
|
||||
currentPos.add(movement);
|
||||
if(physics.skipHorizontal)
|
||||
{
|
||||
movement.setX(0);
|
||||
movement.setZ(0);
|
||||
}
|
||||
else if(physics.horizontalSlowdown < 1.0)
|
||||
movement.multiply(physics.horizontalSlowdown);
|
||||
|
||||
float[] rotation = calculateSmoothRotation();
|
||||
float yaw = rotation[0];
|
||||
float pitch = rotation[1];
|
||||
movement.setY(physics.yChange);
|
||||
|
||||
sendMovePackets(movement, yaw, pitch, physics.isGrounded);
|
||||
currentPos.add(movement);
|
||||
|
||||
float yaw, pitch;
|
||||
if(withRotation)
|
||||
{
|
||||
float[] rotation = calculateSmoothRotation();
|
||||
yaw = rotation[0];
|
||||
pitch = rotation[1];
|
||||
}
|
||||
else
|
||||
{
|
||||
yaw = npc.getLocation().getYaw();
|
||||
pitch = npc.getLocation().getPitch();
|
||||
}
|
||||
|
||||
sendMovePackets(movement, yaw, pitch, physics.isGrounded);
|
||||
}
|
||||
else
|
||||
{
|
||||
double distanceToTarget = toTarget.length();
|
||||
double moveDist = Math.min(speed, distanceToTarget);
|
||||
|
||||
if(distanceToTarget > 1e-6)
|
||||
{
|
||||
Vector movement = toTarget.normalize().multiply(moveDist);
|
||||
currentPos.add(movement);
|
||||
}
|
||||
else
|
||||
currentPos = target.clone();
|
||||
|
||||
if(withRotation)
|
||||
{
|
||||
float[] rotation = calculateSmoothRotation();
|
||||
previousYaw = rotation[0];
|
||||
previousPitch = rotation[1];
|
||||
}
|
||||
|
||||
if(updateRealLocation)
|
||||
npc.setLocation(currentPos.toLocation(world));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the logic when an NPC encounters an unloaded chunk.
|
||||
*/
|
||||
private void handleUnloadedChunk(World world, int chunkX, int chunkZ)
|
||||
{
|
||||
if (NpcApi.config.loadChunksOnPath() && !isWaitingForChunkLoad)
|
||||
{
|
||||
isWaitingForChunkLoad = true;
|
||||
world.getChunkAt(chunkX, chunkZ);
|
||||
isWaitingForChunkLoad = false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -245,9 +359,10 @@ public class PathTask extends BukkitRunnable
|
||||
if(event.changeRealLocation())
|
||||
{
|
||||
Location loc = path.getWaypoints().isEmpty() ? pathPoints.get(pathPoints.size() - 1) : path.getWaypoints().get(path.getWaypoints().size() - 1);
|
||||
npc.changeRealLocation(loc, viewers);
|
||||
npc.changeRealLocation(loc, getViewers());
|
||||
}
|
||||
|
||||
npc.clearWalkingTask(this);
|
||||
cancel();
|
||||
return true;
|
||||
}
|
||||
@@ -269,8 +384,8 @@ public class PathTask extends BukkitRunnable
|
||||
TeleportEntityPacket teleport = new TeleportEntityPacket(serverEntity,
|
||||
new TeleportEntityPacket.PositionMoveRotation(loc.toVector(), new Vector(0, 0, 0), loc.getYaw(), loc.getPitch()), Set.of(), true);
|
||||
|
||||
npc.sendNpcMovePackets(teleport, head, viewers);
|
||||
npc.sendNpcBodyPackets(body, viewers);
|
||||
npc.sendNpcMovePackets(teleport, head, getViewers());
|
||||
npc.sendNpcBodyPackets(body, getViewers());
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -281,7 +396,9 @@ public class PathTask extends BukkitRunnable
|
||||
*/
|
||||
private boolean hasReachedWaypoint(@NotNull Vector toTarget)
|
||||
{
|
||||
return toTarget.lengthSquared() < 0.04 && Math.abs(toTarget.getY()) < 0.2;
|
||||
double horizontalDistSq = (toTarget.getX() * toTarget.getX()) + (toTarget.getZ() * toTarget.getZ());
|
||||
double verticalDiff = Math.abs(toTarget.getY());
|
||||
return horizontalDistSq <= 0.04 && verticalDiff < 0.5;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -323,7 +440,7 @@ public class PathTask extends BukkitRunnable
|
||||
{
|
||||
World world = npc.getLocation().getWorld();
|
||||
if(world == null)
|
||||
return new PhysicsResult(0, false);
|
||||
return new PhysicsResult(0, false, false, 1.0);
|
||||
|
||||
double groundY = getGroundY(world, currentPos);
|
||||
boolean onGround = currentPos.getY() <= groundY + 1e-5;
|
||||
@@ -331,14 +448,42 @@ public class PathTask extends BukkitRunnable
|
||||
|
||||
if(onGround)
|
||||
{
|
||||
if(toTarget.getY() < 0 && Math.abs(toTarget.getY()) <= stepHeight)
|
||||
{
|
||||
Vector testPos = currentPos.clone().add(movement);
|
||||
testPos.setY(currentPos.getY() + toTarget.getY());
|
||||
if(isPositionValid(world, testPos))
|
||||
{
|
||||
yChange = toTarget.getY();
|
||||
verticalVelocity = 0;
|
||||
double slowdown = 0.5;
|
||||
return new PhysicsResult(yChange, true, false, slowdown);
|
||||
}
|
||||
}
|
||||
|
||||
if(toTarget.getY() > 0 && toTarget.getY() <= stepHeight && movement.lengthSquared() > 1e-6)
|
||||
{
|
||||
Vector testPos = currentPos.clone().add(movement);
|
||||
testPos.setY(currentPos.getY() + Math.min(toTarget.getY(), stepHeight));
|
||||
if(!isPositionValid(world, testPos))
|
||||
{
|
||||
yChange = Math.min(toTarget.getY(), stepHeight);
|
||||
verticalVelocity = 0;
|
||||
return new PhysicsResult(yChange, true, true, 1.0);
|
||||
}
|
||||
yChange = Math.min(toTarget.getY(), stepHeight);
|
||||
verticalVelocity = 0;
|
||||
return new PhysicsResult(yChange, true);
|
||||
return new PhysicsResult(yChange, true, false, 1.0);
|
||||
}
|
||||
else if(toTarget.getY() > 0.5)
|
||||
{
|
||||
Vector testPos = currentPos.clone().add(movement);
|
||||
testPos.setY(currentPos.getY() + jumpVelocity);
|
||||
if(!isPositionValid(world, testPos))
|
||||
{
|
||||
verticalVelocity = jumpVelocity;
|
||||
return new PhysicsResult(jumpVelocity, false, true, 1.0);
|
||||
}
|
||||
verticalVelocity = jumpVelocity;
|
||||
onGround = false;
|
||||
}
|
||||
@@ -347,7 +492,7 @@ public class PathTask extends BukkitRunnable
|
||||
verticalVelocity = 0;
|
||||
if(Math.abs(currentPos.getY() - groundY) > 1e-6)
|
||||
currentPos.setY(groundY);
|
||||
return new PhysicsResult(0, true);
|
||||
return new PhysicsResult(0, true, false, 1.0);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -358,7 +503,15 @@ public class PathTask extends BukkitRunnable
|
||||
verticalVelocity = terminalVelocity;
|
||||
yChange = verticalVelocity;
|
||||
|
||||
if(currentPos.getY() + yChange <= groundY)
|
||||
Vector testPos = currentPos.clone().add(movement);
|
||||
testPos.setY(currentPos.getY() + yChange);
|
||||
if(!isPositionValid(world, testPos) && currentPos.getY() + yChange <= groundY + 0.1)
|
||||
{
|
||||
yChange = groundY - currentPos.getY();
|
||||
verticalVelocity = 0;
|
||||
onGround = true;
|
||||
}
|
||||
else if(currentPos.getY() + yChange <= groundY)
|
||||
{
|
||||
yChange = groundY - currentPos.getY();
|
||||
verticalVelocity = 0;
|
||||
@@ -366,15 +519,27 @@ public class PathTask extends BukkitRunnable
|
||||
}
|
||||
}
|
||||
|
||||
return new PhysicsResult(yChange, onGround);
|
||||
return new PhysicsResult(yChange, onGround, false, 1.0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the Y-coordinate of the ground at a given position.
|
||||
* Checks if a position is valid (not inside a solid block).
|
||||
*
|
||||
* @param world The world to check in
|
||||
* @param pos The position to check
|
||||
* @return The Y-coordinate of the ground
|
||||
* @return true if the position is valid, false otherwise
|
||||
*/
|
||||
private boolean isPositionValid(@NotNull World world, @NotNull Vector pos)
|
||||
{
|
||||
return AStarPathfinder.isPositionValid(world, pos.getX(), pos.getY(), pos.getZ(), entityHeight, entityWidth);
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the feet Y-coordinate of the ground at a given position.
|
||||
*
|
||||
* @param world The world to check in
|
||||
* @param pos The position to check
|
||||
* @return The Y-coordinate where the NPC's feet should be
|
||||
*/
|
||||
private double getGroundY(@NotNull World world, @NotNull Vector pos)
|
||||
{
|
||||
@@ -382,24 +547,35 @@ public class PathTask extends BukkitRunnable
|
||||
int bz = pos.getBlockZ();
|
||||
int startY = pos.getBlockY();
|
||||
|
||||
for(int y = startY; y >= startY - 3; y--)
|
||||
for(int y = startY; y >= startY - 4; y--)
|
||||
{
|
||||
Block block = world.getBlockAt(bx, y, bz);
|
||||
|
||||
if(block.getBlockData() instanceof Openable)
|
||||
if(block.getBlockData() instanceof Openable || block.isLiquid())
|
||||
continue;
|
||||
|
||||
if(Var.isCarpet(block.getType()) && Var.isCarpet(block.getRelative(BlockFace.UP).getType()))
|
||||
return ++y;
|
||||
Collection<BoundingBox> boxes = block.getCollisionShape().getBoundingBoxes();
|
||||
if(boxes.isEmpty())
|
||||
continue;
|
||||
|
||||
if(!block.getType().isSolid() || block.isPassable())
|
||||
return y;
|
||||
double lx = pos.getX() - bx;
|
||||
double lz = pos.getZ() - bz;
|
||||
|
||||
OptionalDouble maxY = block.getCollisionShape().getBoundingBoxes().stream().mapToDouble(BoundingBox::getMaxY).max();
|
||||
OptionalDouble minY = block.getCollisionShape().getBoundingBoxes().stream().mapToDouble(BoundingBox::getMinY).min();
|
||||
double bestTop = -1.0;
|
||||
|
||||
if(minY.isPresent() && maxY.isPresent())
|
||||
return y + minY.getAsDouble() + (maxY.getAsDouble() - minY.getAsDouble());
|
||||
for(BoundingBox bb : boxes)
|
||||
{
|
||||
if(lx >= bb.getMinX() && lx <= bb.getMaxX() && lz >= bb.getMinZ() && lz <= bb.getMaxZ())
|
||||
bestTop = Math.max(bestTop, bb.getMaxY());
|
||||
}
|
||||
|
||||
if(bestTop < 0.0)
|
||||
{
|
||||
for(BoundingBox bb : boxes)
|
||||
bestTop = Math.max(bestTop, bb.getMaxY());
|
||||
}
|
||||
|
||||
return y + bestTop;
|
||||
}
|
||||
|
||||
return world.getHighestBlockYAt(bx, bz);
|
||||
@@ -424,7 +600,7 @@ public class PathTask extends BukkitRunnable
|
||||
|
||||
Vector horizontalLook = new Vector(lookDir.getX(), 0, lookDir.getZ());
|
||||
if(horizontalLook.lengthSquared() < 1e-6)
|
||||
horizontalLook = previousMoveDir.clone();
|
||||
horizontalLook.copy(previousMoveDir.clone());
|
||||
|
||||
float targetYaw = (float) (Math.toDegrees(Math.atan2(horizontalLook.getZ(), horizontalLook.getX())) - 90);
|
||||
targetYaw = normalizeAngle(targetYaw);
|
||||
@@ -434,7 +610,7 @@ public class PathTask extends BukkitRunnable
|
||||
|
||||
float yaw = previousYaw + diff;
|
||||
previousYaw = yaw;
|
||||
previousMoveDir = horizontalLook;
|
||||
previousMoveDir.copy(horizontalLook);
|
||||
|
||||
Vector targetVec = pathPoints.get(Math.min(index + 1, pathPoints.size() - 1)).toVector().subtract(currentPos);
|
||||
double hLen = Math.sqrt(targetVec.getX() * targetVec.getX() + targetVec.getZ() * targetVec.getZ());
|
||||
@@ -458,6 +634,100 @@ public class PathTask extends BukkitRunnable
|
||||
return angle;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether this task allows automatic walking viewer management.
|
||||
*
|
||||
* @return true if viewers can be added automatically; false otherwise
|
||||
*/
|
||||
public boolean isAutoManageWalkingViewers()
|
||||
{
|
||||
return autoManageWalkingViewers;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the NPC's current walking location.
|
||||
*
|
||||
* @return the current walking location
|
||||
*/
|
||||
public @NotNull Location getCurrentLocation()
|
||||
{
|
||||
World world = npc.getLocation().getWorld();
|
||||
return currentPos.toLocation(world);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a viewer to this path task and immediately syncs the NPC's current walking position.
|
||||
*
|
||||
* @param player the player to add
|
||||
* @return true if the player was newly added; false if the player was already a viewer
|
||||
*/
|
||||
public boolean addViewer(@NotNull Player player)
|
||||
{
|
||||
if(finished)
|
||||
return false;
|
||||
|
||||
if(!viewerIds.add(player.getUniqueId()))
|
||||
return false;
|
||||
|
||||
sendCurrentPosition(player);
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether the specified player is already attached to this path task.
|
||||
*
|
||||
* @param player the player to check
|
||||
* @return true if the player is already a viewer of this walking task; false otherwise
|
||||
*/
|
||||
public boolean hasViewer(@NotNull Player player)
|
||||
{
|
||||
return viewerIds.contains(player.getUniqueId());
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes a viewer from this path task.
|
||||
*
|
||||
* @param player the player to remove
|
||||
*/
|
||||
public void removeViewer(@NotNull Player player)
|
||||
{
|
||||
viewerIds.remove(player.getUniqueId());
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets all online viewers currently attached to this path task.
|
||||
*
|
||||
* @return online viewers
|
||||
*/
|
||||
private Player @NotNull [] getViewers()
|
||||
{
|
||||
return viewerIds.stream()
|
||||
.map(Bukkit::getPlayer)
|
||||
.filter(Objects::nonNull)
|
||||
.toArray(Player[]::new);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends the NPC's current walking position and rotation to a viewer.
|
||||
*
|
||||
* @param player the viewer to sync
|
||||
*/
|
||||
private void sendCurrentPosition(@NotNull Player player)
|
||||
{
|
||||
|
||||
if(serverEntity == null)
|
||||
return;
|
||||
|
||||
RotateHeadPacket head = new RotateHeadPacket(serverEntity, (byte) (previousYaw * 256 / 360));
|
||||
|
||||
Vector currentVec = new Vector(currentPos.getX(), currentPos.getY(), currentPos.getZ());
|
||||
|
||||
TeleportEntityPacket teleport = new TeleportEntityPacket(serverEntity,
|
||||
new TeleportEntityPacket.PositionMoveRotation(currentVec, new Vector(0, 0, 0), previousYaw, previousPitch), Set.of(), true);
|
||||
|
||||
npc.sendNpcMovePackets(teleport, head, player);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends movement and rotation packets to update the NPC's position for viewers.
|
||||
*
|
||||
@@ -471,11 +741,17 @@ public class PathTask extends BukkitRunnable
|
||||
if(serverEntity == null)
|
||||
return;
|
||||
|
||||
previousYaw = yaw;
|
||||
previousPitch = pitch;
|
||||
|
||||
RotateHeadPacket head = new RotateHeadPacket(serverEntity, (byte) (yaw * 256 / 360));
|
||||
TeleportEntityPacket teleport = new TeleportEntityPacket(serverEntity, new TeleportEntityPacket.PositionMoveRotation(currentPos, movement, yaw, pitch),
|
||||
Set.of(), onGround);
|
||||
|
||||
npc.sendNpcMovePackets(teleport, head, viewers);
|
||||
npc.sendNpcMovePackets(teleport, head, getViewers());
|
||||
|
||||
if(updateRealLocation)
|
||||
npc.setLocation(currentPos.toLocation(npc.getLocation().getWorld()));
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -507,9 +783,9 @@ public class PathTask extends BukkitRunnable
|
||||
World world = path.getWaypoints().isEmpty() ? pathPoints.get(pathPoints.size() - 1).getWorld() :
|
||||
path.getWaypoints().get(path.getWaypoints().size() - 1).getWorld();
|
||||
Location loc = new Location(world, currentPos.getX(), currentPos.getY(), currentPos.getZ());
|
||||
npc.changeRealLocation(loc, viewers);
|
||||
npc.changeRealLocation(loc, getViewers());
|
||||
}
|
||||
|
||||
npc.clearWalkingTask(this);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -525,10 +801,12 @@ public class PathTask extends BukkitRunnable
|
||||
/**
|
||||
* A record representing the result of physics calculations.
|
||||
*
|
||||
* @param yChange The vertical movement to apply
|
||||
* @param isGrounded Whether the NPC is on the ground
|
||||
* @param yChange The vertical movement to apply
|
||||
* @param isGrounded Whether the NPC is on the ground
|
||||
* @param skipHorizontal Whether to skip horizontal movement this tick
|
||||
* @param horizontalSlowdown Factor to slow down horizontal movement (1.0 = normal, <1.0 = slower)
|
||||
*/
|
||||
private record PhysicsResult(double yChange, boolean isGrounded) {}
|
||||
private record PhysicsResult(double yChange, boolean isGrounded, boolean skipHorizontal, double horizontalSlowdown) {}
|
||||
|
||||
// --- Builder Class ---
|
||||
|
||||
@@ -544,6 +822,8 @@ public class PathTask extends BukkitRunnable
|
||||
private Consumer<WalkingResult> callback = null;
|
||||
private double speed = 1.0;
|
||||
private boolean updateRealLocation = false;
|
||||
private boolean withRotation = true;
|
||||
private boolean autoManageWalkingViewers = false;
|
||||
|
||||
/**
|
||||
* Creates a new Builder for a PathTask.
|
||||
@@ -569,6 +849,20 @@ public class PathTask extends BukkitRunnable
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets whether this path task should allow automatic walking viewer management.
|
||||
* <p>
|
||||
* When enabled, external library listeners may add eligible players to this task while the NPC is already walking.
|
||||
*
|
||||
* @param autoManageWalkingViewers true to allow automatic walking viewer management, false otherwise
|
||||
* @return This builder instance for method chaining
|
||||
*/
|
||||
public @NotNull Builder autoManageWalkingViewers(boolean autoManageWalkingViewers)
|
||||
{
|
||||
this.autoManageWalkingViewers = autoManageWalkingViewers;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the movement speed of the NPC.
|
||||
*
|
||||
@@ -605,6 +899,18 @@ public class PathTask extends BukkitRunnable
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets whether to include rotation packets in the movement.
|
||||
*
|
||||
* @param withRotation true to include rotation packets, false otherwise
|
||||
* @return This builder instance for method chaining
|
||||
*/
|
||||
public @NotNull Builder withRotation(boolean withRotation)
|
||||
{
|
||||
this.withRotation = withRotation;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Builds and returns a new PathTask instance.
|
||||
*
|
||||
|
||||
@@ -13,9 +13,8 @@ import org.bukkit.scheduler.BukkitRunnable;
|
||||
import org.bukkit.scheduler.BukkitTask;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
import java.util.Collection;
|
||||
import java.util.Map;
|
||||
import java.util.UUID;
|
||||
import java.util.*;
|
||||
import java.util.concurrent.CompletableFuture;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
|
||||
/**
|
||||
@@ -25,6 +24,7 @@ import java.util.concurrent.ConcurrentHashMap;
|
||||
public class Tasks
|
||||
{
|
||||
public static final Map<UUID, Map<UUID, String>> placeholderCache = new ConcurrentHashMap<>();
|
||||
private static final List<CompletableFuture<?>> activeFutures = new ArrayList<>();
|
||||
private static BukkitTask lookAtTask;
|
||||
private static BukkitTask placeholderTask;
|
||||
|
||||
@@ -47,6 +47,13 @@ public class Tasks
|
||||
|
||||
if(placeholderTask != null && !placeholderTask.isCancelled())
|
||||
placeholderTask.cancel();
|
||||
|
||||
synchronized(activeFutures)
|
||||
{
|
||||
for(CompletableFuture<?> future : activeFutures)
|
||||
future.cancel(true);
|
||||
activeFutures.clear();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -151,4 +158,24 @@ public class Tasks
|
||||
Bukkit.getScheduler().runTaskLater(NpcApi.plugin, () -> npc.updateSkin(player), 1)));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Tracks a CompletableFuture for cancellation on plugin disable.
|
||||
*
|
||||
* @param future the future to track
|
||||
*/
|
||||
public static void trackFuture(@NotNull CompletableFuture<?> future)
|
||||
{
|
||||
synchronized(activeFutures)
|
||||
{
|
||||
activeFutures.add(future);
|
||||
}
|
||||
future.whenComplete((result, error) ->
|
||||
{
|
||||
synchronized(activeFutures)
|
||||
{
|
||||
activeFutures.remove(future);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
package de.eisi05.npc.api.utils;
|
||||
|
||||
import java.lang.annotation.*;
|
||||
|
||||
/**
|
||||
* Indicates that a configuration option or field is strictly reserved for third-party API integration and is not actively utilized by the internal plugin
|
||||
* logic.
|
||||
* <p/>
|
||||
* {@link de.eisi05.npc.api.objects.NpcConfig}
|
||||
*/
|
||||
@Documented
|
||||
@Retention(RetentionPolicy.SOURCE)
|
||||
@Target({ElementType.FIELD, ElementType.METHOD})
|
||||
public @interface ApiOnly
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
package de.eisi05.npc.api.utils;
|
||||
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.block.BlockFace;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
import java.util.OptionalInt;
|
||||
|
||||
/**
|
||||
* Utility class for location-related operations.
|
||||
*/
|
||||
public class LocationUtils
|
||||
{
|
||||
/**
|
||||
* Finds a safe Y level on the ground for the given location.
|
||||
* Searches up to 5 blocks above and below the starting Y level.
|
||||
*
|
||||
* @param loc The location to find a safe Y level for
|
||||
* @return An OptionalInt containing the safe Y level, or empty if none found
|
||||
*/
|
||||
public static OptionalInt findSafeY(@NotNull Location loc)
|
||||
{
|
||||
World world = loc.getWorld();
|
||||
if(world == null)
|
||||
return OptionalInt.empty();
|
||||
|
||||
int startX = loc.getBlockX();
|
||||
int startZ = loc.getBlockZ();
|
||||
int startY = loc.getBlockY();
|
||||
|
||||
for(int y = startY; y <= startY + 5; y++)
|
||||
{
|
||||
Block block = world.getBlockAt(startX, y, startZ);
|
||||
if(block.getType().isSolid() && !block.getRelative(BlockFace.UP).getType().isSolid() &&
|
||||
!block.getRelative(BlockFace.UP).getRelative(BlockFace.UP).getType().isSolid())
|
||||
return OptionalInt.of(y + 1);
|
||||
}
|
||||
|
||||
for(int y = startY; y >= startY - 5; y--)
|
||||
{
|
||||
Block block = world.getBlockAt(startX, y, startZ);
|
||||
if(block.getType().isSolid() && !block.getRelative(BlockFace.UP).getType().isSolid() &&
|
||||
!block.getRelative(BlockFace.UP).getRelative(BlockFace.UP).getType().isSolid())
|
||||
return OptionalInt.of(y + 1);
|
||||
}
|
||||
|
||||
return OptionalInt.empty();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,181 @@
|
||||
package de.eisi05.npc.api.utils;
|
||||
|
||||
import de.eisi05.npc.api.objects.NPC;
|
||||
import de.eisi05.npc.api.objects.NpcOption;
|
||||
import de.eisi05.npc.api.wrapper.objects.WrappedEntity;
|
||||
import org.bukkit.FluidCollisionMode;
|
||||
import org.bukkit.GameMode;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.attribute.Attribute;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.util.RayTraceResult;
|
||||
import org.bukkit.util.Vector;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
public class NpcHitboxUtil
|
||||
{
|
||||
/**
|
||||
* Checks whether a player's line of sight intersects the Oriented Bounding Box (OBB) of an NPC using an optimized RaySlab intersection algorithm.
|
||||
* <p>
|
||||
* This method accounts for the NPC's custom scale, bounding box dimensions, and spatial orientation (yaw rotation). It supports specialized poses such as
|
||||
* {@link org.bukkit.entity.Pose#SLEEPING}, adjusting the bounding box extents and center offset dynamically to match the modified client-side model.
|
||||
* </p>
|
||||
* <p>
|
||||
* To prevent clipping exploits, the method executes a fast-fail line-of-sight raytrace via Bukkit's world physics engine up to the point of structural
|
||||
* intersection, ensuring that solid blocks or other valid entities do not obstruct the interaction.
|
||||
* </p>
|
||||
*
|
||||
* @param npc the {@link NPC} instance whose bounding box is being evaluated
|
||||
* @param sleeping {@code true} if the NPC is currently rendered in a sleeping pose, triggering specialized horizontal bounding box transformations
|
||||
* @param player the {@link Player} executing the interaction, used to determine ray origin, direction vector, and maximum interaction range attributes
|
||||
* @return {@code true} if the player's ray safely intersects the NPC's bounding box within their maximum interaction range without being obstructed by
|
||||
* blocks or other entities; {@code false} otherwise * @see org.bukkit.util.Vector
|
||||
* @see org.bukkit.util.RayTraceResult
|
||||
*/
|
||||
public static boolean rayIntersectsNpc(@NotNull NPC npc, boolean sleeping, @NotNull Player player)
|
||||
{
|
||||
Location eyeLocation = player.getEyeLocation();
|
||||
Vector origin = eyeLocation.toVector();
|
||||
Vector dir = eyeLocation.getDirection();
|
||||
|
||||
double maxDistance;
|
||||
try
|
||||
{
|
||||
maxDistance = player.getAttribute(Attribute.valueOf("GENERIC_ENTITY_INTERACTION_RANGE")).getValue();
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
maxDistance = player.getGameMode() == GameMode.CREATIVE ? 5.0 : 3.0;
|
||||
}
|
||||
|
||||
Location base = npc.getLocation();
|
||||
float yaw = base.getYaw();
|
||||
double yawRad = Math.toRadians(yaw);
|
||||
double cos = Math.cos(yawRad);
|
||||
double sin = Math.sin(yawRad);
|
||||
|
||||
WrappedEntity.BoundingBox bb = npc.entity.getDefaultBoundingBox();
|
||||
double scale = npc.getOption(NpcOption.SCALE, player);
|
||||
|
||||
double width, height, length;
|
||||
Vector centerOffset = new Vector(0, 0, 0);
|
||||
|
||||
if(sleeping)
|
||||
{
|
||||
width = bb.getXSize() * scale;
|
||||
height = bb.getZSize() * scale;
|
||||
length = bb.getYSize() * scale;
|
||||
|
||||
// Inlined forward vector rotation to save allocations
|
||||
Vector forward = new Vector(-sin, 0, cos).normalize();
|
||||
centerOffset.copy(forward).multiply(-length / 2.0);
|
||||
centerOffset.setY(height / 2.0);
|
||||
}
|
||||
else
|
||||
{
|
||||
width = bb.getXSize() * scale;
|
||||
height = bb.getYSize() * scale;
|
||||
length = bb.getZSize() * scale;
|
||||
centerOffset.setY(height / 2.0);
|
||||
}
|
||||
|
||||
Vector center = base.toVector().add(centerOffset);
|
||||
Vector oc = origin.clone().subtract(center);
|
||||
|
||||
// Inverse rotation to bring ray into local OBB space
|
||||
double ox = oc.getX() * cos + oc.getZ() * sin;
|
||||
double oz = -oc.getX() * sin + oc.getZ() * cos;
|
||||
double oy = oc.getY();
|
||||
|
||||
double dx = dir.getX() * cos + dir.getZ() * sin;
|
||||
double dz = -dir.getX() * sin + dir.getZ() * cos;
|
||||
double dy = dir.getY();
|
||||
|
||||
double minX = -width / 2.0, maxX = width / 2.0;
|
||||
double minY = -height / 2.0, maxY = height / 2.0;
|
||||
double minZ = -length / 2.0, maxZ = length / 2.0;
|
||||
|
||||
double tMin = 0.0;
|
||||
double tMax = maxDistance;
|
||||
|
||||
// X Slab
|
||||
if(Math.abs(dx) < 1e-8)
|
||||
{
|
||||
if(ox < minX || ox > maxX)
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
double invDx = 1.0 / dx;
|
||||
double t1 = (minX - ox) * invDx;
|
||||
double t2 = (maxX - ox) * invDx;
|
||||
if(t1 > t2)
|
||||
{
|
||||
double tmp = t1;
|
||||
t1 = t2;
|
||||
t2 = tmp;
|
||||
}
|
||||
tMin = Math.max(tMin, t1);
|
||||
tMax = Math.min(tMax, t2);
|
||||
if(tMin > tMax)
|
||||
return false;
|
||||
}
|
||||
|
||||
// Y Slab
|
||||
if(Math.abs(dy) < 1e-8)
|
||||
{
|
||||
if(oy < minY || oy > maxY)
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
double invDy = 1.0 / dy;
|
||||
double t1 = (minY - oy) * invDy;
|
||||
double t2 = (maxY - oy) * invDy;
|
||||
if(t1 > t2)
|
||||
{
|
||||
double tmp = t1;
|
||||
t1 = t2;
|
||||
t2 = tmp;
|
||||
}
|
||||
tMin = Math.max(tMin, t1);
|
||||
tMax = Math.min(tMax, t2);
|
||||
if(tMin > tMax)
|
||||
return false;
|
||||
}
|
||||
|
||||
// Z Slab
|
||||
if(Math.abs(dz) < 1e-8)
|
||||
{
|
||||
if(oz < minZ || oz > maxZ)
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
double invDz = 1.0 / dz;
|
||||
double t1 = (minZ - oz) * invDz;
|
||||
double t2 = (maxZ - oz) * invDz;
|
||||
if(t1 > t2)
|
||||
{
|
||||
double tmp = t1;
|
||||
t1 = t2;
|
||||
t2 = tmp;
|
||||
}
|
||||
tMin = Math.max(tMin, t1);
|
||||
tMax = Math.min(tMax, t2);
|
||||
if(tMin > tMax)
|
||||
return false;
|
||||
}
|
||||
|
||||
RayTraceResult blockHit = eyeLocation.getWorld().rayTraceBlocks(eyeLocation, dir, tMin, FluidCollisionMode.NEVER, true);
|
||||
if(blockHit != null && blockHit.getHitBlock() != null)
|
||||
return false;
|
||||
|
||||
RayTraceResult entityHit = eyeLocation.getWorld().rayTraceEntities(eyeLocation, dir, tMin, 0.1,
|
||||
(entity) -> !entity.equals(player) && entity.isValid());
|
||||
if(entityHit != null && entityHit.getHitEntity() != null)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -116,8 +116,7 @@ public class PacketReader
|
||||
if(npc == null)
|
||||
return;
|
||||
|
||||
Bukkit.getScheduler().scheduleSyncDelayedTask(NpcApi.plugin,
|
||||
() -> Bukkit.getPluginManager().callEvent(new NpcInteractEvent(player, npc, ClickActionType.LEFT)), 0);
|
||||
callNpc(player, npc, ClickActionType.LEFT);
|
||||
cancelUseUntilTick.put(player.getUniqueId(), currentTick + 10);
|
||||
return;
|
||||
}
|
||||
@@ -138,8 +137,7 @@ public class PacketReader
|
||||
if(useEntityPacketWrapper.usingSecondaryAction() || useEntityPacketWrapper.getHand() == InteractionHand.OFF_HAND)
|
||||
return;
|
||||
|
||||
Bukkit.getScheduler().scheduleSyncDelayedTask(NpcApi.plugin,
|
||||
() -> Bukkit.getPluginManager().callEvent(new NpcInteractEvent(player, npc, ClickActionType.RIGHT)), 0);
|
||||
callNpc(player, npc, ClickActionType.RIGHT);
|
||||
cancelUseUntilTick.put(player.getUniqueId(), currentTick + 10);
|
||||
return;
|
||||
}
|
||||
@@ -147,18 +145,28 @@ public class PacketReader
|
||||
UseEntityPacketWrapper.Action action = useEntityPacketWrapper.getAction();
|
||||
if(action.getActionType() == UseEntityPacketWrapper.ActionType.ATTACK)
|
||||
{
|
||||
Bukkit.getScheduler().scheduleSyncDelayedTask(NpcApi.plugin,
|
||||
() -> Bukkit.getPluginManager().callEvent(new NpcInteractEvent(player, npc, ClickActionType.LEFT)), 0);
|
||||
callNpc(player, npc, ClickActionType.LEFT);
|
||||
cancelUseUntilTick.put(player.getUniqueId(), currentTick + 10);
|
||||
}
|
||||
else if(action.getActionType() == UseEntityPacketWrapper.ActionType.INTERACT && action.getHand() == InteractionHand.MAIN_HAND)
|
||||
{
|
||||
Bukkit.getScheduler().scheduleSyncDelayedTask(NpcApi.plugin,
|
||||
() -> Bukkit.getPluginManager().callEvent(new NpcInteractEvent(player, npc, ClickActionType.RIGHT)), 0);
|
||||
callNpc(player, npc, ClickActionType.RIGHT);
|
||||
cancelUseUntilTick.put(player.getUniqueId(), currentTick + 10);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Calls the {@link NpcInteractEvent} for the specified player and NPC.
|
||||
*
|
||||
* @param player The {@link Player} who interacted with the NPC. Must not be {@code null}.
|
||||
* @param npc The {@link NPC} that was interacted with. Must not be {@code null}.
|
||||
* @param type The type of interaction (left or right click). Must not be {@code null}.
|
||||
*/
|
||||
public static void callNpc(@NotNull Player player, @NotNull NPC npc, @NotNull ClickActionType type)
|
||||
{
|
||||
Bukkit.getScheduler().runTask(NpcApi.plugin, () -> Bukkit.getPluginManager().callEvent(new NpcInteractEvent(player, npc, type)));
|
||||
}
|
||||
|
||||
/**
|
||||
* Uninjects the custom {@link ChannelDuplexHandler} from the specified player's Netty pipeline. This stops the interception of packets for that player.
|
||||
*
|
||||
|
||||
@@ -1,24 +1,27 @@
|
||||
package de.eisi05.npc.api.utils;
|
||||
|
||||
import com.google.common.primitives.Primitives;
|
||||
import de.eisi05.npc.api.wrapper.Wrapper;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
import java.lang.reflect.Constructor;
|
||||
import java.lang.reflect.Field;
|
||||
import java.lang.reflect.InvocationTargetException;
|
||||
import java.lang.reflect.Method;
|
||||
import java.util.Arrays;
|
||||
import java.util.Optional;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
|
||||
/**
|
||||
* Utility class providing methods for reflective operations such as loading classes,
|
||||
* invoking methods, and accessing fields dynamically at runtime.
|
||||
* Utility class providing methods for reflective operations such as loading classes, invoking methods, and accessing fields dynamically at runtime.
|
||||
*/
|
||||
@SuppressWarnings("unchecked")
|
||||
public class Reflections
|
||||
{
|
||||
private static final ConcurrentHashMap<MethodKey, Method> METHOD_CACHE = new ConcurrentHashMap<>();
|
||||
private static final ConcurrentHashMap<FieldKey, Field> FIELD_CACHE = new ConcurrentHashMap<>();
|
||||
private static final ConcurrentHashMap<ConstructorKey, Constructor<?>> CONSTRUCTOR_CACHE = new ConcurrentHashMap<>();
|
||||
private static final ConcurrentHashMap<String, Class<?>> CLASS_CACHE = new ConcurrentHashMap<>();
|
||||
|
||||
/**
|
||||
* Loads a class by its fully qualified name.
|
||||
*
|
||||
@@ -30,8 +33,16 @@ public class Reflections
|
||||
{
|
||||
try
|
||||
{
|
||||
return Optional.of((Class<T>) Class.forName(path));
|
||||
} catch(ClassNotFoundException e)
|
||||
Class<?> cached = CLASS_CACHE.get(path);
|
||||
if(cached != null)
|
||||
return Optional.of((Class<T>) cached);
|
||||
|
||||
Class<?> clazz = Class.forName(path);
|
||||
CLASS_CACHE.put(path, clazz);
|
||||
|
||||
return Optional.of((Class<T>) clazz);
|
||||
}
|
||||
catch(ClassNotFoundException e)
|
||||
{
|
||||
return Optional.empty();
|
||||
}
|
||||
@@ -52,46 +63,42 @@ public class Reflections
|
||||
|
||||
public static <T> @NotNull Optional<T> getInstance(@NotNull Class<T> clazz, @Nullable Object... args)
|
||||
{
|
||||
final Object[] newArgs = Wrapper.checkArgs(args);
|
||||
|
||||
try
|
||||
{
|
||||
Class<?>[] argTypes = Arrays.stream(newArgs)
|
||||
.map(Object::getClass)
|
||||
.toArray(Class[]::new);
|
||||
Class<?>[] argTypes = args == null ? new Class<?>[0] : Arrays.stream(args)
|
||||
.map(o -> o == null ? Object.class : o.getClass())
|
||||
.toArray(Class<?>[]::new);
|
||||
|
||||
for(Constructor<?> ctor : clazz.getDeclaredConstructors())
|
||||
ConstructorKey key = new ConstructorKey(clazz, argTypes);
|
||||
Constructor<?> ctor = CONSTRUCTOR_CACHE.get(key);
|
||||
|
||||
if(ctor == null)
|
||||
{
|
||||
Class<?>[] paramTypes = ctor.getParameterTypes();
|
||||
if(paramTypes.length != argTypes.length)
|
||||
continue;
|
||||
|
||||
boolean match = true;
|
||||
for(int i = 0; i < paramTypes.length; i++)
|
||||
for(Constructor<?> constructor : clazz.getDeclaredConstructors())
|
||||
{
|
||||
if(!paramTypes[i].isAssignableFrom(argTypes[i]))
|
||||
if(isCompatible(argTypes, constructor.getParameterTypes(), constructor.isVarArgs()))
|
||||
{
|
||||
match = false;
|
||||
ctor = constructor;
|
||||
ctor.setAccessible(true);
|
||||
CONSTRUCTOR_CACHE.put(key, ctor);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(match)
|
||||
{
|
||||
ctor.setAccessible(true);
|
||||
return Optional.of((T) ctor.newInstance(newArgs));
|
||||
}
|
||||
}
|
||||
|
||||
return Optional.empty();
|
||||
} catch(Exception e)
|
||||
if(ctor == null)
|
||||
throw new NoSuchMethodException("No compatible constructor found in class " + clazz.getName() + " for arguments " + Arrays.toString(argTypes));
|
||||
|
||||
return Optional.of((T) ctor.newInstance(args));
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
return Optional.empty();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Finds a declared method in the specified class that matches the given name and parameter types.
|
||||
* Finds a declared method in the specified class that matches the given name and parameter types. Uses caching to avoid repeated reflection overhead.
|
||||
*
|
||||
* @param clazz the class to search in
|
||||
* @param name the name of the method
|
||||
@@ -101,11 +108,16 @@ public class Reflections
|
||||
*/
|
||||
private static @NotNull Method findMethod(@NotNull Class<?> clazz, @NotNull String name, @Nullable Object[] args) throws NoSuchMethodException
|
||||
{
|
||||
Class<?> current = clazz;
|
||||
Class<?>[] argTypes = Arrays.stream(args)
|
||||
.map(Object::getClass)
|
||||
.toArray(Class<?>[]::new);
|
||||
Class<?>[] argTypes = args == null ? new Class<?>[0] : Arrays.stream(args)
|
||||
.map(o -> o == null ? Object.class : o.getClass())
|
||||
.toArray(Class<?>[]::new);
|
||||
|
||||
MethodKey key = new MethodKey(clazz, name, argTypes);
|
||||
Method cached = METHOD_CACHE.get(key);
|
||||
if(cached != null)
|
||||
return cached;
|
||||
|
||||
Class<?> current = clazz;
|
||||
while(current != null)
|
||||
{
|
||||
for(Method method : current.getDeclaredMethods())
|
||||
@@ -119,6 +131,7 @@ public class Reflections
|
||||
if(isCompatible(argTypes, paramTypes, isVarArgs))
|
||||
{
|
||||
method.setAccessible(true);
|
||||
METHOD_CACHE.put(key, method);
|
||||
return method;
|
||||
}
|
||||
}
|
||||
@@ -131,8 +144,7 @@ public class Reflections
|
||||
/**
|
||||
* Checks if a given set of argument types is compatible with the parameter types of a method.
|
||||
* <p>
|
||||
* This method supports both regular and varargs methods. It also handles primitive-to-wrapper
|
||||
* type conversions (e.g., int to Integer).
|
||||
* This method supports both regular and varargs methods. It also handles primitive-to-wrapper type conversions (e.g., int to Integer).
|
||||
*
|
||||
* @param args The types of the provided arguments.
|
||||
* @param params The types of the method's parameters.
|
||||
@@ -181,13 +193,13 @@ public class Reflections
|
||||
*/
|
||||
public static <V> @NotNull ReflectionChain<V> invokeMethod(@NotNull Object object, @NotNull String methodName, @Nullable Object... args)
|
||||
{
|
||||
args = Wrapper.checkArgs(args);
|
||||
try
|
||||
{
|
||||
Method method = findMethod(object.getClass(), methodName, args);
|
||||
method.setAccessible(true);
|
||||
return new ReflectionChain<>((V) method.invoke(object, args));
|
||||
} catch(Exception e)
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
@@ -204,21 +216,44 @@ public class Reflections
|
||||
*/
|
||||
public static <V> @NotNull ReflectionChain<V> invokeStaticMethod(@NotNull String classPath, @NotNull String methodName, @Nullable Object... args)
|
||||
{
|
||||
args = Wrapper.checkArgs(args);
|
||||
try
|
||||
{
|
||||
Class<?> clazz = Class.forName(classPath);
|
||||
Method method = findMethod(clazz, methodName, args);
|
||||
method.setAccessible(true);
|
||||
return new ReflectionChain<>((V) method.invoke(null, args));
|
||||
} catch(Exception e)
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Finds a declared field in the specified class by its name and makes it accessible.
|
||||
* Invokes a static method of a class given its fully qualified name.
|
||||
*
|
||||
* @param clazz the class of the method
|
||||
* @param methodName name of the static method
|
||||
* @param args method arguments
|
||||
* @param <V> return type of the method
|
||||
* @return a ReflectionChain wrapping the method's return value
|
||||
*/
|
||||
public static <V> @NotNull ReflectionChain<V> invokeStaticMethod(@NotNull Class<?> clazz, @NotNull String methodName, @Nullable Object... args)
|
||||
{
|
||||
try
|
||||
{
|
||||
Method method = findMethod(clazz, methodName, args);
|
||||
method.setAccessible(true);
|
||||
return new ReflectionChain<>((V) method.invoke(null, args));
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Finds a declared field in the specified class by its name and makes it accessible. Uses caching to avoid repeated reflection overhead.
|
||||
*
|
||||
* @param clazz the class to search in
|
||||
* @param fieldName the name of the field
|
||||
@@ -227,14 +262,21 @@ public class Reflections
|
||||
*/
|
||||
private static @NotNull Field findField(@NotNull Class<?> clazz, @NotNull String fieldName) throws NoSuchFieldException
|
||||
{
|
||||
FieldKey key = new FieldKey(clazz, fieldName);
|
||||
Field cached = FIELD_CACHE.get(key);
|
||||
if(cached != null)
|
||||
return cached;
|
||||
|
||||
while(clazz != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
Field field = clazz.getDeclaredField(fieldName);
|
||||
field.setAccessible(true);
|
||||
FIELD_CACHE.put(key, field);
|
||||
return field;
|
||||
} catch(NoSuchFieldException ignored)
|
||||
}
|
||||
catch(NoSuchFieldException ignored)
|
||||
{
|
||||
clazz = clazz.getSuperclass();
|
||||
}
|
||||
@@ -256,7 +298,8 @@ public class Reflections
|
||||
{
|
||||
Field field = findField(object.getClass(), fieldName);
|
||||
return new ReflectionChain<>((T) field.get(object));
|
||||
} catch(Exception e)
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
@@ -277,7 +320,8 @@ public class Reflections
|
||||
{
|
||||
Field field = findField(clazz, fieldName);
|
||||
return (V) field.get(null);
|
||||
} catch(Exception e)
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
@@ -298,7 +342,8 @@ public class Reflections
|
||||
Class<?> clazz = Class.forName(classPath);
|
||||
Field field = findField(clazz, fieldName);
|
||||
return (T) field.get(null);
|
||||
} catch(Exception e)
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
@@ -317,7 +362,8 @@ public class Reflections
|
||||
{
|
||||
Field field = findField(object.getClass(), fieldName);
|
||||
field.set(object, value);
|
||||
} catch(Exception e)
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
@@ -337,12 +383,77 @@ public class Reflections
|
||||
Class<?> clazz = Class.forName(classPath);
|
||||
Field field = findField(clazz, fieldName);
|
||||
field.set(null, value);
|
||||
} catch(Exception e)
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
}
|
||||
|
||||
private record MethodKey(Class<?> clazz, String methodName, Class<?>[] paramTypes)
|
||||
{
|
||||
@Override
|
||||
public boolean equals(Object o)
|
||||
{
|
||||
if(this == o)
|
||||
return true;
|
||||
if(!(o instanceof MethodKey methodKey))
|
||||
return false;
|
||||
return clazz.equals(methodKey.clazz) && methodName.equals(methodKey.methodName) && Arrays.equals(paramTypes, methodKey.paramTypes);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode()
|
||||
{
|
||||
int result = clazz.hashCode();
|
||||
result = 31 * result + methodName.hashCode();
|
||||
result = 31 * result + Arrays.hashCode(paramTypes);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
private record FieldKey(Class<?> clazz, String fieldName)
|
||||
{
|
||||
@Override
|
||||
public boolean equals(Object o)
|
||||
{
|
||||
if(this == o)
|
||||
return true;
|
||||
if(!(o instanceof FieldKey fieldKey))
|
||||
return false;
|
||||
return clazz.equals(fieldKey.clazz) && fieldName.equals(fieldKey.fieldName);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode()
|
||||
{
|
||||
int result = clazz.hashCode();
|
||||
result = 31 * result + fieldName.hashCode();
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
private record ConstructorKey(Class<?> clazz, Class<?>[] paramTypes)
|
||||
{
|
||||
@Override
|
||||
public boolean equals(Object o)
|
||||
{
|
||||
if(this == o)
|
||||
return true;
|
||||
if(!(o instanceof ConstructorKey constructorKey))
|
||||
return false;
|
||||
return clazz.equals(constructorKey.clazz) && Arrays.equals(paramTypes, constructorKey.paramTypes);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode()
|
||||
{
|
||||
int result = clazz.hashCode();
|
||||
result = 31 * result + Arrays.hashCode(paramTypes);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper class to chain reflection calls on the result of previous reflective operations.
|
||||
*
|
||||
@@ -374,13 +485,13 @@ public class Reflections
|
||||
if(value == null)
|
||||
return new ReflectionChain<>(null);
|
||||
|
||||
args = Wrapper.checkArgs(args);
|
||||
try
|
||||
{
|
||||
Method method = findMethod(value.getClass(), methodName, args);
|
||||
method.setAccessible(true);
|
||||
return new ReflectionChain<>((V) method.invoke(value, args));
|
||||
} catch(Exception e)
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
@@ -400,7 +511,8 @@ public class Reflections
|
||||
{
|
||||
Field field = findField(value.getClass(), fieldName);
|
||||
return new ReflectionChain<>((V) field.get(value));
|
||||
} catch(Exception e)
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
package de.eisi05.npc.api.utils;
|
||||
|
||||
import java.io.Serializable;
|
||||
import java.util.function.BiPredicate;
|
||||
|
||||
/**
|
||||
* A serializable version of {@link BiPredicate} that can be used in contexts where the predicate needs to be serialized.
|
||||
*
|
||||
* @param <T> the type of the first argument to the predicate
|
||||
* @param <U> the type of the second argument to the predicate
|
||||
*/
|
||||
@FunctionalInterface
|
||||
public interface SerializableBiPredicate<T, U> extends BiPredicate<T, U>, Serializable
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
package de.eisi05.npc.api.utils;
|
||||
|
||||
import java.io.Serializable;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
/**
|
||||
* A functional interface that combines {@link Consumer} and {@link Serializable}.
|
||||
* <p>
|
||||
* This interface allows lambda expressions to be used as consumers while also being serializable, which is useful for scenarios where consumer logic needs to
|
||||
* be persisted or transmitted across different contexts.
|
||||
*
|
||||
* @param <T> the type of the input to the operation
|
||||
*/
|
||||
@FunctionalInterface
|
||||
public interface SerializableConsumer<T> extends Consumer<T>, Serializable
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
package de.eisi05.npc.api.utils;
|
||||
|
||||
import java.io.Serializable;
|
||||
import java.util.function.Predicate;
|
||||
|
||||
/**
|
||||
* A serializable version of {@link Predicate} that can be used in contexts where the predicate needs to be serialized.
|
||||
*
|
||||
* @param <T> the type of the first argument to the predicate
|
||||
*/
|
||||
@FunctionalInterface
|
||||
public interface SerializablePredicate<T> extends Predicate<T>, Serializable
|
||||
{
|
||||
}
|
||||
@@ -2,7 +2,6 @@ package de.eisi05.npc.api.utils;
|
||||
|
||||
import de.eisi05.npc.api.wrapper.objects.WrappedComponent;
|
||||
import de.eisi05.npc.api.wrapper.objects.WrappedEntitySnapshot;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.EntityType;
|
||||
@@ -219,9 +218,4 @@ public class Var
|
||||
|
||||
return flags;
|
||||
}
|
||||
|
||||
public static boolean isCarpet(@NotNull Material material)
|
||||
{
|
||||
return material.name().contains("CARPET");
|
||||
}
|
||||
}
|
||||
@@ -20,10 +20,12 @@ import java.util.Arrays;
|
||||
public class WrappedEntity<T extends Entity> extends Wrapper
|
||||
{
|
||||
public String data = "{}";
|
||||
private final BoundingBox defaultBoundingBox;
|
||||
|
||||
WrappedEntity(Object handle)
|
||||
{
|
||||
super(handle);
|
||||
defaultBoundingBox = getBoundingBox();
|
||||
}
|
||||
|
||||
public static <T extends Entity, V extends WrappedEntity<T>> @NotNull V fromEntity(@NotNull T entity, @NotNull Class<V> clazz)
|
||||
@@ -156,6 +158,11 @@ public class WrappedEntity<T extends Entity> extends Wrapper
|
||||
return new BoundingBox(invokeWrappedMethod());
|
||||
}
|
||||
|
||||
public @NotNull BoundingBox getDefaultBoundingBox()
|
||||
{
|
||||
return defaultBoundingBox;
|
||||
}
|
||||
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V26_1, to = Versions.V26_1), path = "setId")
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V1_21_9, to = Versions.V1_21_11), path = "e")
|
||||
public void setId(int id)
|
||||
@@ -253,12 +260,26 @@ public class WrappedEntity<T extends Entity> extends Wrapper
|
||||
super(handle);
|
||||
}
|
||||
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V26_1, to = Versions.V26_1), path = "getXsize")
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V1_17, to = Versions.V1_21_11), path = "b")
|
||||
public double getXSize()
|
||||
{
|
||||
return invokeWrappedMethod();
|
||||
}
|
||||
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V26_1, to = Versions.V26_1), path = "getYsize")
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V1_17, to = Versions.V1_21_11), path = "c")
|
||||
public double getYSize()
|
||||
{
|
||||
return invokeWrappedMethod();
|
||||
}
|
||||
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V26_1, to = Versions.V26_1), path = "getZsize")
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V1_17, to = Versions.V1_21_11), path = "d")
|
||||
public double getZSize()
|
||||
{
|
||||
return invokeWrappedMethod();
|
||||
}
|
||||
}
|
||||
|
||||
public abstract static class WrappedNameTag<T extends Entity> extends WrappedEntity<T>
|
||||
|
||||
@@ -29,6 +29,7 @@ public class WrappedEntityData extends Wrapper
|
||||
public <T> void set(@NotNull EntityDataAccessor<T> accessor, @Nullable T value)
|
||||
{
|
||||
invokeWrappedMethod(accessor, value);
|
||||
markDirty(accessor);
|
||||
}
|
||||
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V26_1, to = Versions.V26_1), path = "get")
|
||||
@@ -46,6 +47,12 @@ public class WrappedEntityData extends Wrapper
|
||||
return invokeWrappedMethod();
|
||||
}
|
||||
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V1_17, to = Versions.V26_1), path = "markDirty")
|
||||
public <T> void markDirty(@NotNull EntityDataAccessor<T> accessor)
|
||||
{
|
||||
invokeWrappedMethod(accessor);
|
||||
}
|
||||
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V26_1, to = Versions.V26_1), path = "getNonDefaultValues")
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V1_18, to = Versions.V1_21_11), path = "c")
|
||||
@Mapping(fixed = @Mapping.Fixed(Versions.V1_17), path = "getAll")
|
||||
|
||||
@@ -7,6 +7,7 @@ import de.eisi05.npc.api.wrapper.Wrapper;
|
||||
import de.eisi05.npc.api.wrapper.enums.ChatFormat;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
import java.util.Collection;
|
||||
import java.util.HashMap;
|
||||
@@ -80,6 +81,21 @@ public class WrappedPlayerTeam extends Wrapper
|
||||
return teams.getOrDefault(player.getUniqueId(), new HashMap<>()).containsKey(name);
|
||||
}
|
||||
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V26_1, to = Versions.V26_1), path = "getNameTagVisibility")
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V1_21_5, to = Versions.V1_21_11), path = "k")
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V1_18, to = Versions.V1_21_4), path = "j")
|
||||
@Mapping(fixed = @Mapping.Fixed(Versions.V1_17), path = "getNameTagVisibility")
|
||||
public @Nullable Visibility getNameTagVisibility()
|
||||
{
|
||||
Object enumHandle = getWrappedFieldValue();
|
||||
for(Visibility visibility : Visibility.values())
|
||||
{
|
||||
if(visibility.getHandle().equals(enumHandle))
|
||||
return visibility;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V26_1, to = Versions.V26_1), path = "setNameTagVisibility")
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V1_18, to = Versions.V1_21_11), path = "a")
|
||||
@Mapping(fixed = @Mapping.Fixed(Versions.V1_17), path = "setNameTagVisibility")
|
||||
@@ -104,6 +120,15 @@ public class WrappedPlayerTeam extends Wrapper
|
||||
invokeWrappedMethod(canSeeFriendlyInvisible);
|
||||
}
|
||||
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V26_1, to = Versions.V26_1), path = "canSeeFriendlyInvisibles")
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V1_21_5, to = Versions.V1_21_11), path = "j")
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V1_18, to = Versions.V1_21_4), path = "i")
|
||||
@Mapping(fixed = @Mapping.Fixed(Versions.V1_17), path = "canSeeFriendlyInvisibles")
|
||||
public boolean canSeeFriendlyInvisible()
|
||||
{
|
||||
return invokeWrappedMethod();
|
||||
}
|
||||
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V26_1, to = Versions.V26_1), path = "getPlayers")
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V1_21_5, to = Versions.V1_21_11), path = "h")
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V1_18, to = Versions.V1_21_4), path = "g")
|
||||
@@ -139,7 +164,8 @@ public class WrappedPlayerTeam extends Wrapper
|
||||
}
|
||||
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V26_1, to = Versions.V26_1), path = "net.minecraft.world.scores.Team$Visibility")
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V1_17, to = Versions.V1_21_11), path = "net.minecraft.world.scores.ScoreboardTeamBase$EnumNameTagVisibility")
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V1_17, to = Versions.V1_21_11), path = "net.minecraft.world.scores" +
|
||||
".ScoreboardTeamBase$EnumNameTagVisibility")
|
||||
public enum Visibility implements EnumWrapper
|
||||
{
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V26_1, to = Versions.V26_1), path = "ALWAYS")
|
||||
|
||||
@@ -206,7 +206,7 @@ public class WrappedServerPlayer extends WrappedEntity<Player>
|
||||
return new WrappedCommandSourceStack(invokeWrappedMethod());
|
||||
}
|
||||
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V1_21_11, to = Versions.V1_21_11), path = "stopUsingItem")
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V26_1, to = Versions.V26_1), path = "stopUsingItem")
|
||||
@Mapping(fixed = @Mapping.Fixed(Versions.V1_21_11), path = "gf")
|
||||
@Mapping(fixed = @Mapping.Fixed(Versions.V1_21_9), path = "fU")
|
||||
@Mapping(fixed = @Mapping.Fixed(Versions.V1_21_6), path = "fM")
|
||||
@@ -248,6 +248,26 @@ public class WrappedServerPlayer extends WrappedEntity<Player>
|
||||
Reflections.invokeMethod(nmsLevel, getPath(), getHandle(), RemovalReason.DISCARDED.getHandle());
|
||||
}
|
||||
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V26_1, to = Versions.V26_1), path = "getAdvancements-stopListening")
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V1_21_9, to = Versions.V1_21_11), path = "U-a")
|
||||
@Mapping(fixed = @Mapping.Fixed(Versions.V1_21_6), path = "S-a")
|
||||
@Mapping(fixed = @Mapping.Fixed(Versions.V1_21_5), path = "R-a")
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V1_21_2, to = Versions.V1_21_4), path = "S-a")
|
||||
@Mapping(fixed = @Mapping.Fixed(Versions.V1_21), path = "R-a")
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V1_20_4, to = Versions.V1_20_6), path = "Q-a")
|
||||
@Mapping(fixed = @Mapping.Fixed(Versions.V1_20_2), path = "O-a")
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V1_19_4, to = Versions.V1_20), path = "M-a")
|
||||
@Mapping(fixed = @Mapping.Fixed(Versions.V1_19_3), path = "N-a")
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V1_18, to = Versions.V1_19_1), path = "M-a")
|
||||
@Mapping(fixed = @Mapping.Fixed(Versions.V1_17), path = "getAdvancementData-a")
|
||||
public void stopAdvancementListening()
|
||||
{
|
||||
String path = getPath();
|
||||
String[] paths = path.split("-");
|
||||
|
||||
Reflections.invokeMethod(getHandle(), paths[0]).thanInvoke(paths[1]);
|
||||
}
|
||||
|
||||
public @NotNull String getName()
|
||||
{
|
||||
return (String) Reflections.getField(getGameProfile(), "name").get();
|
||||
|
||||
@@ -17,15 +17,16 @@ public class WrappedVec2F extends Wrapper
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V26_1, to = Versions.V26_1), path = "x")
|
||||
@Mapping(fixed = @Mapping.Fixed(Versions.V1_21_11), path = "j")
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V1_17, to = Versions.V1_21_9), path = "i")
|
||||
public float getYaw()
|
||||
{
|
||||
return getWrappedFieldValue();
|
||||
}
|
||||
|
||||
@Mapping(fixed = @Mapping.Fixed(Versions.V1_21_11), path = "y")
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V1_17, to = Versions.V1_21_9), path = "j")
|
||||
public float getPitch()
|
||||
{
|
||||
return getWrappedFieldValue();
|
||||
}
|
||||
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V26_1, to = Versions.V26_1), path = "y")
|
||||
@Mapping(fixed = @Mapping.Fixed(Versions.V1_21_11), path = "k")
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V1_17, to = Versions.V1_21_9), path = "j")
|
||||
public float getYaw()
|
||||
{
|
||||
return getWrappedFieldValue();
|
||||
}
|
||||
}
|
||||
@@ -33,7 +33,7 @@ public class SetEntityDataPacket extends PacketWrapper
|
||||
return new SetEntityDataPacket(id, data, true);
|
||||
else
|
||||
{
|
||||
List<?> dataList = data.getAll();
|
||||
List<?> dataList = data.packDirty();
|
||||
return new SetEntityDataPacket(id, dataList == null ? new ArrayList<>() : dataList);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,8 +11,8 @@ import org.jetbrains.annotations.Nullable;
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V1_17, to = Versions.V1_21_11), path = "net.minecraft.network.protocol.game.PacketPlayInUseEntity")
|
||||
public class UseEntityPacketWrapper extends PacketWrapper.PacketHolder
|
||||
{
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V1_21, to = Versions.V1_21_11), path = "e")
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V1_17, to = Versions.V1_20_6), path = "d")
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V1_20_6, to = Versions.V1_21_11), path = "e")
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V1_17, to = Versions.V1_20_4), path = "d")
|
||||
public final static Action ATTACK_ACTION = new Action(getStaticWrappedFieldValue("ATTACK_ACTION").orElse(null));
|
||||
|
||||
protected UseEntityPacketWrapper(Object handle)
|
||||
@@ -21,8 +21,8 @@ public class UseEntityPacketWrapper extends PacketWrapper.PacketHolder
|
||||
}
|
||||
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V26_1, to = Versions.V26_1), path = "entityId")
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V1_21, to = Versions.V1_21_11), path = "b")
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V1_17, to = Versions.V1_20_6), path = "a")
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V1_20_6, to = Versions.V1_21_11), path = "b")
|
||||
@Mapping(range = @Mapping.Range(from = Versions.V1_17, to = Versions.V1_20_4), path = "a")
|
||||
public int getId()
|
||||
{
|
||||
return getWrappedFieldValue();
|
||||
|
||||
Reference in new issue
Block a user