Players flying at twice the normal speed in creative or spectator mode should not trigger MOVING_CREATIVEFLY. Creative mode already had this allowance; spectator mode still used its original threshold.
Validation
Compared the branch against master; only ModelFlying.java changed.
Verified the multiplier applies only to resolved gamemode.creative and gamemode.spectator models.
Confirmed the branch is one commit ahead of master with no unrelated changes.
A local Gradle build could not be run because this environment lacks outbound repository access and GitHub CLI.
## What changed
- Extend the existing doubled `MOVING_CREATIVEFLY` allowance to spectator mode.
- Double both horizontal speed and vertical ascent thresholds for resolved creative and spectator game-mode models.
- Keep survival, adventure, allow-flight, elytra, levitation, slow-falling, and riptide models unchanged.
## Why
Players flying at twice the normal speed in creative or spectator mode should not trigger `MOVING_CREATIVEFLY`. Creative mode already had this allowance; spectator mode still used its original threshold.
## Validation
- Compared the branch against `master`; only `ModelFlying.java` changed.
- Verified the multiplier applies only to resolved `gamemode.creative` and `gamemode.spectator` models.
- Confirmed the branch is one commit ahead of `master` with no unrelated changes.
- A local Gradle build could not be run because this environment lacks outbound repository access and GitHub CLI.
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What changed
MOVING_CREATIVEFLYallowance to spectator mode.Why
Players flying at twice the normal speed in creative or spectator mode should not trigger
MOVING_CREATIVEFLY. Creative mode already had this allowance; spectator mode still used its original threshold.Validation
master; onlyModelFlying.javachanged.gamemode.creativeandgamemode.spectatormodels.masterwith no unrelated changes.