Creative and spectator players should be able to fly at four times the normal speed without accumulating MOVING_CREATIVEFLY violations.
Validation
Compared the branch against master; only ModelFlying.java changed.
Verified the multiplier remains scoped to resolved gamemode.creative and gamemode.spectator models.
Confirmed the branch is one commit ahead of master with no unrelated changes.
A local Gradle build could not be run because this environment lacks outbound repository access and GitHub CLI.
## What changed
- Increase the existing creative and spectator `MOVING_CREATIVEFLY` allowance from 2× to 4×.
- Apply the 4× multiplier to both horizontal speed and vertical ascent thresholds.
- Keep survival, adventure, allow-flight, elytra, levitation, slow-falling, and riptide models unchanged.
## Why
Creative and spectator players should be able to fly at four times the normal speed without accumulating `MOVING_CREATIVEFLY` violations.
## Validation
- Compared the branch against `master`; only `ModelFlying.java` changed.
- Verified the multiplier remains scoped to resolved `gamemode.creative` and `gamemode.spectator` models.
- Confirmed the branch is one commit ahead of `master` with no unrelated changes.
- A local Gradle build could not be run because this environment lacks outbound repository access and GitHub CLI.
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What changed
MOVING_CREATIVEFLYallowance from 2× to 4×.Why
Creative and spectator players should be able to fly at four times the normal speed without accumulating
MOVING_CREATIVEFLYviolations.Validation
master; onlyModelFlying.javachanged.gamemode.creativeandgamemode.spectatormodels.masterwith no unrelated changes.