Always fire onChange for node even if old and new values may be equal
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@@ -179,10 +179,8 @@ public abstract class BaseConfigurationHandle<C extends ConfigurationSection> {
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return node.validate(value).map(ignore -> {
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T oldValue = get(node);
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nodeValueMap.put(node, value);
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if (!Objects.equals(oldValue, value)) {
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node.onLoadAndChange(sender, oldValue, value);
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node.onChange(sender, oldValue, value);
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}
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node.onLoadAndChange(sender, oldValue, value);
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node.onChange(sender, oldValue, value);
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return null;
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});
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}
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@@ -61,6 +61,7 @@ final class WorldConfigNodes {
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private <T> ConfigNode<T> node(ConfigNode.Builder<T, ?> nodeBuilder) {
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nodeBuilder.onChange((oldValue, newValue) -> {
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if (Objects.equals(oldValue, newValue)) return;
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if (world == null) return;
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MVWorldPropertyChangedEvent<?> mvWorldPropertyChangeEvent = new MVWorldPropertyChangedEvent<>(
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world,
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