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Author SHA1 Message Date
Axionize 187ef354e0 Deobfuscate and document purpose of misunderstood code in traverseBlocks() 2024-08-24 19:05:28 -04:00
Axionize b6cc8ce57c Merge reach wall hit check
(cherry picked from commit 335c33b109)
2024-08-24 19:05:26 -04:00
Axionize e07f02a05f Add .gradle.yml 2024-08-24 19:05:24 -04:00
7 changed files with 354 additions and 245 deletions

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-71
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@@ -1,71 +0,0 @@
# For most projects, this workflow file will not need changing; you simply need
# to commit it to your repository.
#
# You may wish to alter this file to override the set of languages analyzed,
# or to provide custom queries or build logic.
#
# ******** NOTE ********
# We have attempted to detect the languages in your repository. Please check
# the `language` matrix defined below to confirm you have the correct set of
# supported CodeQL languages.
#
name: "CodeQL"
on:
push:
branches: [ master ]
pull_request:
# The branches below must be a subset of the branches above
branches: [ master ]
schedule:
- cron: '30 15 * * 2'
jobs:
analyze:
name: Analyze
runs-on: ubuntu-latest
permissions:
actions: read
contents: read
security-events: write
strategy:
fail-fast: false
matrix:
language: [ 'java' ]
# CodeQL supports [ 'cpp', 'csharp', 'go', 'java', 'javascript', 'python' ]
# Learn more:
# https://docs.github.com/en/free-pro-team@latest/github/finding-security-vulnerabilities-and-errors-in-your-code/configuring-code-scanning#changing-the-languages-that-are-analyzed
steps:
- name: Checkout repository
uses: actions/checkout@v2
# Initializes the CodeQL tools for scanning.
- name: Initialize CodeQL
uses: github/codeql-action/init@v1
with:
languages: ${{ matrix.language }}
# If you wish to specify custom queries, you can do so here or in a config file.
# By default, queries listed here will override any specified in a config file.
# Prefix the list here with "+" to use these queries and those in the config file.
# queries: ./path/to/local/query, your-org/your-repo/queries@main
# Autobuild attempts to build any compiled languages (C/C++, C#, or Java).
# If this step fails, then you should remove it and run the build manually (see below)
- name: Autobuild
uses: github/codeql-action/autobuild@v1
# ℹ️ Command-line programs to run using the OS shell.
# 📚 https://git.io/JvXDl
# ✏️ If the Autobuild fails above, remove it and uncomment the following three lines
# and modify them (or add more) to build your code if your project
# uses a compiled language
#- run: |
# make bootstrap
# make release
- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@v1
-38
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@@ -1,38 +0,0 @@
# This workflow uses actions that are not certified by GitHub.
# They are provided by a third-party and are governed by
# separate terms of service, privacy policy, and support
# documentation.
# This workflow will build a package using Gradle and then publish it to GitHub packages when a release is created
# For more information see: https://github.com/actions/setup-java/blob/main/docs/advanced-usage.md#Publishing-using-gradle
name: Gradle Package
on:
[push, workflow_dispatch]
jobs:
build:
runs-on: ubuntu-latest
permissions:
contents: read
packages: write
steps:
- uses: actions/checkout@v3
- name: Set up JDK 17
uses: actions/setup-java@v3
with:
java-version: '17'
distribution: 'temurin'
server-id: github # Value of the distributionManagement/repository/id field of the pom.xml
settings-path: ${{ github.workspace }} # location for the settings.xml file
- name: Build with Gradle
uses: gradle/gradle-build-action@67421db6bd0bf253fb4bd25b31ebb98943c375e1
with:
arguments: build
- name: Upload a Build Artifact
uses: actions/upload-artifact@v3.1.0
with:
path: /home/runner/work/Grim/Grim/build/libs/**.jar
+95
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@@ -0,0 +1,95 @@
# This workflow uses actions that are not certified by GitHub.
# They are provided by a third-party and are governed by
# separate terms of service, privacy policy, and support
# documentation.
# This workflow will build a Java project with Gradle and cache/restore any dependencies to improve the workflow execution time
# For more information see: https://docs.github.com/en/actions/automating-builds-and-tests/building-and-testing-java-with-gradle
name: Java CI with Gradle
on:
push:
branches: [ "2.0" ]
pull_request:
branches: [ "2.0" ]
jobs:
build:
runs-on: ubuntu-latest
permissions:
contents: write
steps:
- uses: actions/checkout@v4
- name: Set up JDK 21
uses: actions/setup-java@v4
with:
java-version: '21'
distribution: 'temurin'
# Configure Gradle for optimal use in GitHub Actions, including caching of downloaded dependencies.
# See: https://github.com/gradle/actions/blob/main/setup-gradle/README.md
- name: Setup Gradle
uses: gradle/actions/setup-gradle@dbbdc275be76ac10734476cc723d82dfe7ec6eda
- name: Build with Gradle Wrapper
run: ./gradlew build
- name: Get current datetime
id: datetime
run: echo "datetime=$(date +'%Y-%m-%d-%H%M%S')" >> $GITHUB_OUTPUT
- name: Delete previous dev release
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: |
previous_release_id=$(curl -s -H "Authorization: token $GITHUB_TOKEN" \
"https://api.github.com/repos/${{ github.repository }}/releases/tags/dev" | jq -r .id)
if [ "$previous_release_id" != "null" ]; then
curl -X DELETE -H "Authorization: token $GITHUB_TOKEN" \
"https://api.github.com/repos/${{ github.repository }}/releases/$previous_release_id"
git push --delete origin dev || true
fi
- name: Create new dev release
id: create_release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: dev
release_name: Dev Build ${{ steps.datetime.outputs.datetime }}
body: |
This is an automated dev build of the master branch.
Build date: ${{ steps.datetime.outputs.datetime }}
draft: false
prerelease: true
- name: Find JAR file
id: find_jar
run: |
JAR_PATH=$(find ./build/libs -name "*.jar" | head -n 1)
echo "jar_path=$JAR_PATH" >> $GITHUB_OUTPUT
echo "jar_name=$(basename $JAR_PATH)" >> $GITHUB_OUTPUT
- name: Upload artifact
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ${{ steps.find_jar.outputs.jar_path }}
asset_name: GrimAC-${{ steps.datetime.outputs.datetime }}-dev.jar
asset_content_type: application/java-archive
dependency-submission:
runs-on: ubuntu-latest
permissions:
contents: write
steps:
- uses: actions/checkout@v4
- name: Set up JDK 21
uses: actions/setup-java@v4
with:
java-version: '21'
distribution: 'temurin'
@@ -15,12 +15,16 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package ac.grim.grimac.checks.impl.combat;
import ac.grim.grimac.GrimAPI;
import ac.grim.grimac.checks.Check;
import ac.grim.grimac.checks.CheckData;
import ac.grim.grimac.checks.type.PacketCheck;
import ac.grim.grimac.player.GrimPlayer;
import ac.grim.grimac.utils.collisions.datatypes.SimpleCollisionBox;
import ac.grim.grimac.utils.data.HitData;
import ac.grim.grimac.utils.data.Pair;
import ac.grim.grimac.utils.data.packetentity.PacketEntity;
import ac.grim.grimac.utils.nmsutil.BlockRayTrace;
import ac.grim.grimac.utils.data.packetentity.dragon.PacketEntityEnderDragonPart;
import ac.grim.grimac.utils.nmsutil.ReachUtils;
import com.github.retrooper.packetevents.event.PacketReceiveEvent;
@@ -30,12 +34,22 @@ import com.github.retrooper.packetevents.protocol.entity.type.EntityTypes;
import com.github.retrooper.packetevents.protocol.packettype.PacketType;
import com.github.retrooper.packetevents.protocol.player.ClientVersion;
import com.github.retrooper.packetevents.protocol.player.GameMode;
import com.github.retrooper.packetevents.protocol.world.states.WrappedBlockState;
import com.github.retrooper.packetevents.util.Vector3d;
import com.github.retrooper.packetevents.util.Vector3i;
import com.github.retrooper.packetevents.wrapper.play.client.WrapperPlayClientInteractEntity;
import com.github.retrooper.packetevents.wrapper.play.client.WrapperPlayClientPlayerFlying;
import org.bukkit.util.Vector;
import org.jetbrains.annotations.Nullable;
import java.util.*;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.HashMap;
import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Set;
// You may not copy the check unless you are licensed under GPL
@CheckData(name = "Reach", configName = "Reach", setback = 10)
@@ -43,6 +57,9 @@ public class Reach extends Check implements PacketCheck {
// Only one flag per reach attack, per entity, per tick.
// We store position because lastX isn't reliable on teleports.
private final Map<Integer, Vector3d> playerAttackQueue = new HashMap<>();
// Used to prevent falses in the wall hit check
private final Set<Vector3i> blocksChangedThisTick = new HashSet<>();
private static final List<EntityType> blacklisted = Arrays.asList(
EntityTypes.BOAT,
EntityTypes.CHEST_BOAT,
@@ -105,10 +122,11 @@ public class Reach extends Check implements PacketCheck {
}
// If the player set their look, or we know they have a new tick
if (WrapperPlayClientPlayerFlying.isFlying(event.getPacketType()) ||
final boolean isFlying = WrapperPlayClientPlayerFlying.isFlying(event.getPacketType());
if (isFlying ||
event.getPacketType() == PacketType.Play.Client.PONG ||
event.getPacketType() == PacketType.Play.Client.WINDOW_CONFIRMATION) {
tickBetterReachCheckWithAngle();
tickBetterReachCheckWithAngle(isFlying);
}
}
@@ -140,7 +158,7 @@ public class Reach extends Check implements PacketCheck {
}
}
private void tickBetterReachCheckWithAngle() {
private void tickBetterReachCheckWithAngle(boolean isFlying) {
for (Map.Entry<Integer, Vector3d> attack : playerAttackQueue.entrySet()) {
PacketEntity reachEntity = player.compensatedEntities.entityMap.get(attack.getKey().intValue());
if (reachEntity != null) {
@@ -155,6 +173,9 @@ public class Reach extends Check implements PacketCheck {
}
}
playerAttackQueue.clear();
// We can't use transactions for this because of this problem:
// transaction -> block changed applied -> 2nd transaction -> list cleared -> attack packet -> flying -> reach block hit checked, falses
if (isFlying) blocksChangedThisTick.clear();
}
private String checkReach(PacketEntity reachEntity, Vector3d from, boolean isPrediction) {
@@ -219,9 +240,26 @@ public class Reach extends Check implements PacketCheck {
}
}
final boolean experimentalChecks = true; //GrimAPI.INSTANCE.getConfigManager().isExperimentalChecks(); // TODO fix for undraft
HitData foundHitData = null;
// If the entity is within range of the player (we'll flag anyway if not, so no point checking blocks in this case)
// Ignore when could be hitting through a moving shulker, piston blocks. They are just too glitchy/uncertain to check.
if (experimentalChecks && minDistance <= 3 && !player.compensatedWorld.isNearHardEntity(player.boundingBox.copy().expand(4))) {
final @Nullable Pair<Double, HitData> targetBlock = getTargetBlock(player, possibleLookDirs, from, minDistance);
// And if the target block is closer to the player than the entity box, they should hit the block instead
// So, this hit is invalid.
if (targetBlock != null && targetBlock.getFirst() < (minDistance * minDistance)) { // targetBlock is squared
minDistance = Double.MIN_VALUE;
foundHitData = targetBlock.getSecond();
}
}
// if the entity is not exempt and the entity is alive
if ((!blacklisted.contains(reachEntity.getType()) && reachEntity.isLivingEntity()) || reachEntity.getType() == EntityTypes.END_CRYSTAL) {
if (minDistance == Double.MAX_VALUE) {
if (minDistance == Double.MIN_VALUE && foundHitData != null) {
cancelBuffer = 1;
return "Hit block block=" + foundHitData.getState().getType().getName();
} else if (minDistance == Double.MAX_VALUE) {
cancelBuffer = 1;
return "Missed hitbox";
} else if (minDistance > player.compensatedEntities.getSelf().getAttributeValue(Attributes.PLAYER_ENTITY_INTERACTION_RANGE)) {
@@ -235,6 +273,45 @@ public class Reach extends Check implements PacketCheck {
return null;
}
public void handleBlockChange(Vector3i vector3i, WrappedBlockState state) {
if (blocksChangedThisTick.size() >= 40) return; // Don't let players freeze movement packets to grow this
// Only do this for nearby blocks
if (new Vector(vector3i.x, vector3i.y, vector3i.z).distanceSquared(new Vector(player.x, player.y, player.z)) > 6) return;
// Only do this if the state really had any world impact
if (state.equals(player.compensatedWorld.getWrappedBlockStateAt(vector3i))) return;
blocksChangedThisTick.add(vector3i);
}
// Returns a pair so we can check the block type in the flag
@Nullable
private Pair<Double, HitData> getTargetBlock(GrimPlayer player, List<Vector> possibleLookDirs, Vector3d from, double minDistance) {
// Check every possible look direction and every possible eye height
// IF *NONE* of them allow the player to hit the entity, this is an invalid hit
HitData bestHitData = null;
double min = Double.MAX_VALUE;
for (Vector lookVec : possibleLookDirs) {
for (double eye : player.getPossibleEyeHeights()) {
Vector eyes = new Vector(from.getX(), from.getY() + eye, from.getZ());
final double reach = player.compensatedEntities.getSelf().getAttributeValue(Attributes.PLAYER_BLOCK_INTERACTION_RANGE);
final HitData hitResult = BlockRayTrace.getNearestReachHitResult(player, eyes, lookVec, minDistance, reach);
if (hitResult == null) {
return null;
}
final double distance = eyes.distanceSquared(hitResult.getBlockHitLocation());
// Block changes are uncertain, can't check this tick
if (distance < (minDistance * minDistance) && blocksChangedThisTick.contains(hitResult.getPosition())) {
return null;
}
bestHitData = hitResult;
min = Math.min(min, distance);
}
}
return bestHitData == null ? null : Pair.of(min, bestHitData);
}
@Override
public void reload() {
super.reload();
@@ -14,7 +14,6 @@ import ac.grim.grimac.utils.collisions.datatypes.SimpleCollisionBox;
import ac.grim.grimac.utils.data.*;
import ac.grim.grimac.utils.inventory.Inventory;
import ac.grim.grimac.utils.latency.CompensatedWorld;
import ac.grim.grimac.utils.math.GrimMath;
import ac.grim.grimac.utils.math.VectorUtils;
import ac.grim.grimac.utils.nmsutil.*;
import com.github.retrooper.packetevents.PacketEvents;
@@ -47,11 +46,9 @@ import com.github.retrooper.packetevents.wrapper.play.client.*;
import com.github.retrooper.packetevents.wrapper.play.server.WrapperPlayServerAcknowledgeBlockChanges;
import com.github.retrooper.packetevents.wrapper.play.server.WrapperPlayServerSetSlot;
import io.github.retrooper.packetevents.util.SpigotConversionUtil;
import org.bukkit.util.Vector;
import java.util.ArrayList;
import java.util.List;
import java.util.function.BiFunction;
import org.bukkit.util.Vector;
public class CheckManagerListener extends PacketListenerAbstract {
@@ -59,79 +56,8 @@ public class CheckManagerListener extends PacketListenerAbstract {
super(PacketListenerPriority.LOW);
}
// Copied from MCP...
// Returns null if there isn't anything.
//
// I do have to admit that I'm starting to like bifunctions/new java 8 things more than I originally did.
// although I still don't understand Mojang's obsession with streams in some of the hottest methods... that kills performance
public static HitData traverseBlocks(GrimPlayer player, Vector3d start, Vector3d end, BiFunction<WrappedBlockState, Vector3i, HitData> predicate) {
// I guess go back by the collision epsilon?
double endX = GrimMath.lerp(-1.0E-7D, end.x, start.x);
double endY = GrimMath.lerp(-1.0E-7D, end.y, start.y);
double endZ = GrimMath.lerp(-1.0E-7D, end.z, start.z);
double startX = GrimMath.lerp(-1.0E-7D, start.x, end.x);
double startY = GrimMath.lerp(-1.0E-7D, start.y, end.y);
double startZ = GrimMath.lerp(-1.0E-7D, start.z, end.z);
int floorStartX = GrimMath.floor(startX);
int floorStartY = GrimMath.floor(startY);
int floorStartZ = GrimMath.floor(startZ);
if (start.equals(end)) return null;
WrappedBlockState state = player.compensatedWorld.getWrappedBlockStateAt(floorStartX, floorStartY, floorStartZ);
HitData apply = predicate.apply(state, new Vector3i(floorStartX, floorStartY, floorStartZ));
if (apply != null) {
return apply;
}
double xDiff = endX - startX;
double yDiff = endY - startY;
double zDiff = endZ - startZ;
double xSign = Math.signum(xDiff);
double ySign = Math.signum(yDiff);
double zSign = Math.signum(zDiff);
double posXInverse = xSign == 0 ? Double.MAX_VALUE : xSign / xDiff;
double posYInverse = ySign == 0 ? Double.MAX_VALUE : ySign / yDiff;
double posZInverse = zSign == 0 ? Double.MAX_VALUE : zSign / zDiff;
double d12 = posXInverse * (xSign > 0 ? 1.0D - GrimMath.frac(startX) : GrimMath.frac(startX));
double d13 = posYInverse * (ySign > 0 ? 1.0D - GrimMath.frac(startY) : GrimMath.frac(startY));
double d14 = posZInverse * (zSign > 0 ? 1.0D - GrimMath.frac(startZ) : GrimMath.frac(startZ));
// Can't figure out what this code does currently
while (d12 <= 1.0D || d13 <= 1.0D || d14 <= 1.0D) {
if (d12 < d13) {
if (d12 < d14) {
floorStartX += xSign;
d12 += posXInverse;
} else {
floorStartZ += zSign;
d14 += posZInverse;
}
} else if (d13 < d14) {
floorStartY += ySign;
d13 += posYInverse;
} else {
floorStartZ += zSign;
d14 += posZInverse;
}
state = player.compensatedWorld.getWrappedBlockStateAt(floorStartX, floorStartY, floorStartZ);
apply = predicate.apply(state, new Vector3i(floorStartX, floorStartY, floorStartZ));
if (apply != null) {
return apply;
}
}
return null;
}
private static void placeWaterLavaSnowBucket(GrimPlayer player, ItemStack held, StateType toPlace, InteractionHand hand) {
HitData data = getNearestHitResult(player, StateTypes.AIR, false);
HitData data = BlockRayTrace.getNearestHitResult(player, StateTypes.AIR, false);
if (data != null) {
BlockPlace blockPlace = new BlockPlace(player, hand, data.getPosition(), data.getClosestDirection().getFaceValue(), data.getClosestDirection(), held, data);
@@ -268,7 +194,7 @@ public class CheckManagerListener extends PacketListenerAbstract {
// The offhand is unable to interact with blocks like this... try to stop some desync points before they happen
if ((!player.isSneaking || onlyAir) && place.getHand() == InteractionHand.MAIN_HAND) {
Vector3i blockPosition = place.getBlockPosition();
BlockPlace blockPlace = new BlockPlace(player, place.getHand(), blockPosition, place.getFaceId(), place.getFace(), placedWith, getNearestHitResult(player, null, true));
BlockPlace blockPlace = new BlockPlace(player, place.getHand(), blockPosition, place.getFaceId(), place.getFace(), placedWith, BlockRayTrace.getNearestHitResult(player, null, true));
// Right-clicking a trapdoor/door/etc.
StateType placedAgainst = blockPlace.getPlacedAgainstMaterial();
@@ -308,7 +234,7 @@ public class CheckManagerListener extends PacketListenerAbstract {
placedWith = player.getInventory().getOffHand();
}
BlockPlace blockPlace = new BlockPlace(player, place.getHand(), blockPosition, place.getFaceId(), face, placedWith, getNearestHitResult(player, null, true));
BlockPlace blockPlace = new BlockPlace(player, place.getHand(), blockPosition, place.getFaceId(), face, placedWith, BlockRayTrace.getNearestHitResult(player, null, true));
// At this point, it is too late to cancel, so we can only flag, and cancel subsequent block places more aggressively
if (!player.compensatedEntities.getSelf().inVehicle()) {
player.checkManager.onPostFlyingBlockPlace(blockPlace);
@@ -508,7 +434,7 @@ public class CheckManagerListener extends PacketListenerAbstract {
player.placeUseItemPackets.add(new BlockPlaceSnapshot(packet, player.isSneaking));
} else {
// Anti-air place
BlockPlace blockPlace = new BlockPlace(player, packet.getHand(), packet.getBlockPosition(), packet.getFaceId(), packet.getFace(), placedWith, getNearestHitResult(player, null, true));
BlockPlace blockPlace = new BlockPlace(player, packet.getHand(), packet.getBlockPosition(), packet.getFaceId(), packet.getFace(), placedWith, BlockRayTrace.getNearestHitResult(player, null, true));
blockPlace.setCursor(packet.getCursorPosition());
if (PacketEvents.getAPI().getServerManager().getVersion().isNewerThanOrEquals(ServerVersion.V_1_11) && player.getClientVersion().isOlderThan(ClientVersion.V_1_11)) {
@@ -582,7 +508,7 @@ public class CheckManagerListener extends PacketListenerAbstract {
}
private static void placeBucket(GrimPlayer player, InteractionHand hand) {
HitData data = getNearestHitResult(player, null, true);
HitData data = BlockRayTrace.getNearestHitResult(player, null, true);
if (data != null) {
BlockPlace blockPlace = new BlockPlace(player, hand, data.getPosition(), data.getClosestDirection().getFaceValue(), data.getClosestDirection(), ItemStack.EMPTY, data);
@@ -748,7 +674,7 @@ public class CheckManagerListener extends PacketListenerAbstract {
}
private static void placeLilypad(GrimPlayer player, InteractionHand hand) {
HitData data = getNearestHitResult(player, null, true);
HitData data = BlockRayTrace.getNearestHitResult(player, null, true);
if (data != null) {
// A lilypad cannot replace a fluid
@@ -778,56 +704,6 @@ public class CheckManagerListener extends PacketListenerAbstract {
}
}
private static HitData getNearestHitResult(GrimPlayer player, StateType heldItem, boolean sourcesHaveHitbox) {
Vector3d startingPos = new Vector3d(player.x, player.y + player.getEyeHeight(), player.z);
Vector startingVec = new Vector(startingPos.getX(), startingPos.getY(), startingPos.getZ());
Ray trace = new Ray(player, startingPos.getX(), startingPos.getY(), startingPos.getZ(), player.xRot, player.yRot);
final double distance = player.compensatedEntities.getSelf().getAttributeValue(Attributes.PLAYER_BLOCK_INTERACTION_RANGE);
Vector endVec = trace.getPointAtDistance(distance);
Vector3d endPos = new Vector3d(endVec.getX(), endVec.getY(), endVec.getZ());
return traverseBlocks(player, startingPos, endPos, (block, vector3i) -> {
CollisionBox data = HitboxData.getBlockHitbox(player, heldItem, player.getClientVersion(), block, vector3i.getX(), vector3i.getY(), vector3i.getZ());
List<SimpleCollisionBox> boxes = new ArrayList<>();
data.downCast(boxes);
double bestHitResult = Double.MAX_VALUE;
Vector bestHitLoc = null;
BlockFace bestFace = null;
for (SimpleCollisionBox box : boxes) {
Pair<Vector, BlockFace> intercept = ReachUtils.calculateIntercept(box, trace.getOrigin(), trace.getPointAtDistance(distance));
if (intercept.getFirst() == null) continue; // No intercept
Vector hitLoc = intercept.getFirst();
if (hitLoc.distanceSquared(startingVec) < bestHitResult) {
bestHitResult = hitLoc.distanceSquared(startingVec);
bestHitLoc = hitLoc;
bestFace = intercept.getSecond();
}
}
if (bestHitLoc != null) {
return new HitData(vector3i, bestHitLoc, bestFace, block);
}
if (sourcesHaveHitbox &&
(player.compensatedWorld.isWaterSourceBlock(vector3i.getX(), vector3i.getY(), vector3i.getZ())
|| player.compensatedWorld.getLavaFluidLevelAt(vector3i.getX(), vector3i.getY(), vector3i.getZ()) == (8 / 9f))) {
double waterHeight = player.compensatedWorld.getFluidLevelAt(vector3i.getX(), vector3i.getY(), vector3i.getZ());
SimpleCollisionBox box = new SimpleCollisionBox(vector3i.getX(), vector3i.getY(), vector3i.getZ(), vector3i.getX() + 1, vector3i.getY() + waterHeight, vector3i.getZ() + 1);
Pair<Vector, BlockFace> intercept = ReachUtils.calculateIntercept(box, trace.getOrigin(), trace.getPointAtDistance(distance));
if (intercept.getFirst() != null) {
return new HitData(vector3i, intercept.getFirst(), intercept.getSecond(), block);
}
}
return null;
});
}
@Override
public void onPacketSend(PacketSendEvent event) {
if (event.getConnectionState() != ConnectionState.PLAY) return;
@@ -1,5 +1,6 @@
package ac.grim.grimac.predictionengine;
import ac.grim.grimac.checks.impl.combat.Reach;
import ac.grim.grimac.player.GrimPlayer;
import ac.grim.grimac.predictionengine.predictions.PredictionEngine;
import ac.grim.grimac.utils.collisions.CollisionData;
@@ -16,6 +17,7 @@ import com.github.retrooper.packetevents.protocol.world.states.WrappedBlockState
import com.github.retrooper.packetevents.protocol.world.states.defaulttags.BlockTags;
import com.github.retrooper.packetevents.protocol.world.states.type.StateType;
import com.github.retrooper.packetevents.protocol.world.states.type.StateTypes;
import com.github.retrooper.packetevents.util.Vector3i;
import lombok.Getter;
import lombok.Setter;
import org.bukkit.util.Vector;
@@ -151,6 +153,8 @@ public class PointThreeEstimator {
isNearFluid = true;
}
player.checkManager.getPacketCheck(Reach.class).handleBlockChange(new Vector3i(x, y, z), state);
if (pointThreeBox.isIntersected(new SimpleCollisionBox(x, y, z))) {
// https://github.com/MWHunter/Grim/issues/613
int controllingEntityId = player.compensatedEntities.getSelf().inVehicle() ? player.getRidingVehicleId() : player.entityID;
@@ -0,0 +1,166 @@
package ac.grim.grimac.utils.nmsutil;
import ac.grim.grimac.player.GrimPlayer;
import ac.grim.grimac.utils.collisions.HitboxData;
import ac.grim.grimac.utils.collisions.datatypes.CollisionBox;
import ac.grim.grimac.utils.collisions.datatypes.SimpleCollisionBox;
import ac.grim.grimac.utils.data.HitData;
import ac.grim.grimac.utils.data.Pair;
import ac.grim.grimac.utils.math.GrimMath;
import com.github.retrooper.packetevents.protocol.attribute.Attributes;
import com.github.retrooper.packetevents.protocol.world.BlockFace;
import com.github.retrooper.packetevents.protocol.world.states.WrappedBlockState;
import com.github.retrooper.packetevents.protocol.world.states.type.StateType;
import com.github.retrooper.packetevents.util.Vector3d;
import com.github.retrooper.packetevents.util.Vector3i;
import org.bukkit.util.Vector;
import org.jetbrains.annotations.Nullable;
import java.util.ArrayList;
import java.util.List;
import java.util.function.BiFunction;
public class BlockRayTrace {
// Copied from MCP...
// Returns null if there isn't anything.
//
// I do have to admit that I'm starting to like bifunctions/new java 8 things more than I originally did.
// although I still don't understand Mojang's obsession with streams in some of the hottest methods... that kills performance
public static HitData traverseBlocks(GrimPlayer player, Vector3d start, Vector3d end, BiFunction<WrappedBlockState, Vector3i, HitData> predicate) {
// I guess go back by the collision epsilon?
double endX = GrimMath.lerp(-1.0E-7D, end.x, start.x);
double endY = GrimMath.lerp(-1.0E-7D, end.y, start.y);
double endZ = GrimMath.lerp(-1.0E-7D, end.z, start.z);
double startX = GrimMath.lerp(-1.0E-7D, start.x, end.x);
double startY = GrimMath.lerp(-1.0E-7D, start.y, end.y);
double startZ = GrimMath.lerp(-1.0E-7D, start.z, end.z);
int floorStartX = GrimMath.floor(startX);
int floorStartY = GrimMath.floor(startY);
int floorStartZ = GrimMath.floor(startZ);
if (start.equals(end)) return null;
WrappedBlockState state = player.compensatedWorld.getWrappedBlockStateAt(floorStartX, floorStartY, floorStartZ);
HitData apply = predicate.apply(state, new Vector3i(floorStartX, floorStartY, floorStartZ));
if (apply != null) {
return apply;
}
double xDiff = endX - startX;
double yDiff = endY - startY;
double zDiff = endZ - startZ;
double xSign = Math.signum(xDiff);
double ySign = Math.signum(yDiff);
double zSign = Math.signum(zDiff);
double posXInverse = xSign == 0 ? Double.MAX_VALUE : xSign / xDiff;
double posYInverse = ySign == 0 ? Double.MAX_VALUE : ySign / yDiff;
double posZInverse = zSign == 0 ? Double.MAX_VALUE : zSign / zDiff;
double tMaxX = posXInverse * (xSign > 0 ? 1.0D - GrimMath.frac(startX) : GrimMath.frac(startX));
double tMaxY = posYInverse * (ySign > 0 ? 1.0D - GrimMath.frac(startY) : GrimMath.frac(startY));
double tMaxZ = posZInverse * (zSign > 0 ? 1.0D - GrimMath.frac(startZ) : GrimMath.frac(startZ));
// tMax represents the maximum distance along each axis before crossing a block boundary
// The loop continues until the ray has crossed a block boundary along all axes
while (tMaxX <= 1.0D || tMaxY <= 1.0D || tMaxZ <= 1.0D) {
if (tMaxX < tMaxY) {
if (tMaxX < tMaxZ) {
floorStartX += xSign;
tMaxX += posXInverse;
} else {
floorStartZ += zSign;
tMaxZ += posZInverse;
}
} else if (tMaxY < tMaxZ) {
floorStartY += ySign;
tMaxY += posYInverse;
} else {
floorStartZ += zSign;
tMaxZ += posZInverse;
}
state = player.compensatedWorld.getWrappedBlockStateAt(floorStartX, floorStartY, floorStartZ);
apply = predicate.apply(state, new Vector3i(floorStartX, floorStartY, floorStartZ));
if (apply != null) {
return apply;
}
}
return null;
}
public static HitData getNearestHitResult(GrimPlayer player, StateType heldItem, boolean sourcesHaveHitbox) {
Vector3d startingPos = new Vector3d(player.x, player.y + player.getEyeHeight(), player.z);
Vector startingVec = new Vector(startingPos.getX(), startingPos.getY(), startingPos.getZ());
Ray trace = new Ray(player, startingPos.getX(), startingPos.getY(), startingPos.getZ(), player.xRot, player.yRot);
final double distance = player.compensatedEntities.getSelf().getAttributeValue(
Attributes.PLAYER_BLOCK_INTERACTION_RANGE);
Vector endVec = trace.getPointAtDistance(distance);
Vector3d endPos = new Vector3d(endVec.getX(), endVec.getY(), endVec.getZ());
return getTraverseResult(player, heldItem, startingPos, startingVec, trace, endPos, sourcesHaveHitbox, false, distance + 3);
}
@Nullable
public static HitData getNearestReachHitResult(GrimPlayer player, Vector eyePos, Vector lookVec, double currentDistance, double maxDistance) {
Vector3d startingPos = new Vector3d(eyePos.getX(), eyePos.getY(), eyePos.getZ());
Vector startingVec = new Vector(startingPos.getX(), startingPos.getY(), startingPos.getZ());
Ray trace = new Ray(eyePos, lookVec);
Vector endVec = trace.getPointAtDistance(maxDistance);
Vector3d endPos = new Vector3d(endVec.getX(), endVec.getY(), endVec.getZ());
return getTraverseResult(player, null, startingPos, startingVec, trace, endPos, false, true, currentDistance);
}
private static HitData getTraverseResult(GrimPlayer player, @Nullable StateType heldItem, Vector3d startingPos, Vector startingVec, Ray trace, Vector3d endPos, boolean sourcesHaveHitbox, boolean checkInside, double knownDistance) {
return traverseBlocks(player, startingPos, endPos, (block, vector3i) -> {
CollisionBox data = HitboxData.getBlockHitbox(player, heldItem, player.getClientVersion(), block, vector3i.getX(), vector3i.getY(), vector3i.getZ());
List<SimpleCollisionBox> boxes = new ArrayList<>();
data.downCast(boxes);
double bestHitResult = Double.MAX_VALUE;
Vector bestHitLoc = null;
BlockFace bestFace = null;
for (SimpleCollisionBox box : boxes) {
Pair<Vector, BlockFace> intercept = ReachUtils.calculateIntercept(box, trace.getOrigin(), trace.getPointAtDistance(knownDistance));
if (intercept.getFirst() == null) continue; // No intercept
Vector hitLoc = intercept.getFirst();
// If inside a block, return empty result for reach check (don't bother checking this?)
if (checkInside && ReachUtils.isVecInside(box, trace.getOrigin())) {
return null;
}
if (hitLoc.distanceSquared(startingVec) < bestHitResult) {
bestHitResult = hitLoc.distanceSquared(startingVec);
bestHitLoc = hitLoc;
bestFace = intercept.getSecond();
}
}
if (bestHitLoc != null) {
return new HitData(vector3i, bestHitLoc, bestFace, block);
}
if (sourcesHaveHitbox &&
(player.compensatedWorld.isWaterSourceBlock(vector3i.getX(), vector3i.getY(), vector3i.getZ())
|| player.compensatedWorld.getLavaFluidLevelAt(vector3i.getX(), vector3i.getY(), vector3i.getZ()) == (8 / 9f))) {
double waterHeight = player.compensatedWorld.getFluidLevelAt(vector3i.getX(), vector3i.getY(), vector3i.getZ());
SimpleCollisionBox box = new SimpleCollisionBox(vector3i.getX(), vector3i.getY(), vector3i.getZ(), vector3i.getX() + 1, vector3i.getY() + waterHeight, vector3i.getZ() + 1);
Pair<Vector, BlockFace> intercept = ReachUtils.calculateIntercept(box, trace.getOrigin(), trace.getPointAtDistance(knownDistance));
if (intercept.getFirst() != null) {
return new HitData(vector3i, intercept.getFirst(), intercept.getSecond(), block);
}
}
return null;
});
}
}