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No files matched your search
@@ -15,12 +15,16 @@
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package ac.grim.grimac.checks.impl.combat;
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import ac.grim.grimac.GrimAPI;
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import ac.grim.grimac.checks.Check;
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import ac.grim.grimac.checks.CheckData;
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import ac.grim.grimac.checks.type.PacketCheck;
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import ac.grim.grimac.player.GrimPlayer;
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import ac.grim.grimac.utils.collisions.datatypes.SimpleCollisionBox;
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import ac.grim.grimac.utils.data.HitData;
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import ac.grim.grimac.utils.data.Pair;
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import ac.grim.grimac.utils.data.packetentity.PacketEntity;
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import ac.grim.grimac.utils.nmsutil.BlockRayTrace;
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import ac.grim.grimac.utils.data.packetentity.dragon.PacketEntityEnderDragonPart;
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import ac.grim.grimac.utils.nmsutil.ReachUtils;
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import com.github.retrooper.packetevents.event.PacketReceiveEvent;
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@@ -30,12 +34,22 @@ import com.github.retrooper.packetevents.protocol.entity.type.EntityTypes;
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import com.github.retrooper.packetevents.protocol.packettype.PacketType;
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import com.github.retrooper.packetevents.protocol.player.ClientVersion;
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import com.github.retrooper.packetevents.protocol.player.GameMode;
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import com.github.retrooper.packetevents.protocol.world.states.WrappedBlockState;
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import com.github.retrooper.packetevents.util.Vector3d;
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import com.github.retrooper.packetevents.util.Vector3i;
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import com.github.retrooper.packetevents.wrapper.play.client.WrapperPlayClientInteractEntity;
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import com.github.retrooper.packetevents.wrapper.play.client.WrapperPlayClientPlayerFlying;
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import org.bukkit.util.Vector;
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import org.jetbrains.annotations.Nullable;
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import java.util.*;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Collections;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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// You may not copy the check unless you are licensed under GPL
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@CheckData(name = "Reach", configName = "Reach", setback = 10)
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@@ -43,6 +57,9 @@ public class Reach extends Check implements PacketCheck {
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// Only one flag per reach attack, per entity, per tick.
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// We store position because lastX isn't reliable on teleports.
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private final Map<Integer, Vector3d> playerAttackQueue = new HashMap<>();
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// Used to prevent falses in the wall hit check
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private final Set<Vector3i> blocksChangedThisTick = new HashSet<>();
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private static final List<EntityType> blacklisted = Arrays.asList(
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EntityTypes.BOAT,
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EntityTypes.CHEST_BOAT,
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@@ -105,10 +122,11 @@ public class Reach extends Check implements PacketCheck {
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}
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// If the player set their look, or we know they have a new tick
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if (WrapperPlayClientPlayerFlying.isFlying(event.getPacketType()) ||
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final boolean isFlying = WrapperPlayClientPlayerFlying.isFlying(event.getPacketType());
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if (isFlying ||
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event.getPacketType() == PacketType.Play.Client.PONG ||
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event.getPacketType() == PacketType.Play.Client.WINDOW_CONFIRMATION) {
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tickBetterReachCheckWithAngle();
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tickBetterReachCheckWithAngle(isFlying);
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}
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}
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@@ -140,7 +158,7 @@ public class Reach extends Check implements PacketCheck {
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}
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}
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private void tickBetterReachCheckWithAngle() {
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private void tickBetterReachCheckWithAngle(boolean isFlying) {
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for (Map.Entry<Integer, Vector3d> attack : playerAttackQueue.entrySet()) {
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PacketEntity reachEntity = player.compensatedEntities.entityMap.get(attack.getKey().intValue());
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if (reachEntity != null) {
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@@ -155,6 +173,9 @@ public class Reach extends Check implements PacketCheck {
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}
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}
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playerAttackQueue.clear();
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// We can't use transactions for this because of this problem:
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// transaction -> block changed applied -> 2nd transaction -> list cleared -> attack packet -> flying -> reach block hit checked, falses
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if (isFlying) blocksChangedThisTick.clear();
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}
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private String checkReach(PacketEntity reachEntity, Vector3d from, boolean isPrediction) {
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@@ -219,9 +240,26 @@ public class Reach extends Check implements PacketCheck {
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}
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}
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final boolean experimentalChecks = true; //GrimAPI.INSTANCE.getConfigManager().isExperimentalChecks(); // TODO fix for undraft
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HitData foundHitData = null;
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// If the entity is within range of the player (we'll flag anyway if not, so no point checking blocks in this case)
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// Ignore when could be hitting through a moving shulker, piston blocks. They are just too glitchy/uncertain to check.
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if (experimentalChecks && minDistance <= 3 && !player.compensatedWorld.isNearHardEntity(player.boundingBox.copy().expand(4))) {
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final @Nullable Pair<Double, HitData> targetBlock = getTargetBlock(player, possibleLookDirs, from, minDistance);
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// And if the target block is closer to the player than the entity box, they should hit the block instead
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// So, this hit is invalid.
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if (targetBlock != null && targetBlock.getFirst() < (minDistance * minDistance)) { // targetBlock is squared
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minDistance = Double.MIN_VALUE;
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foundHitData = targetBlock.getSecond();
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}
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}
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// if the entity is not exempt and the entity is alive
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if ((!blacklisted.contains(reachEntity.getType()) && reachEntity.isLivingEntity()) || reachEntity.getType() == EntityTypes.END_CRYSTAL) {
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if (minDistance == Double.MAX_VALUE) {
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if (minDistance == Double.MIN_VALUE && foundHitData != null) {
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cancelBuffer = 1;
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return "Hit block block=" + foundHitData.getState().getType().getName();
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} else if (minDistance == Double.MAX_VALUE) {
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cancelBuffer = 1;
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return "Missed hitbox";
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} else if (minDistance > player.compensatedEntities.getSelf().getAttributeValue(Attributes.PLAYER_ENTITY_INTERACTION_RANGE)) {
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@@ -235,6 +273,45 @@ public class Reach extends Check implements PacketCheck {
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return null;
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}
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public void handleBlockChange(Vector3i vector3i, WrappedBlockState state) {
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if (blocksChangedThisTick.size() >= 40) return; // Don't let players freeze movement packets to grow this
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// Only do this for nearby blocks
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if (new Vector(vector3i.x, vector3i.y, vector3i.z).distanceSquared(new Vector(player.x, player.y, player.z)) > 6) return;
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// Only do this if the state really had any world impact
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if (state.equals(player.compensatedWorld.getWrappedBlockStateAt(vector3i))) return;
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blocksChangedThisTick.add(vector3i);
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}
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// Returns a pair so we can check the block type in the flag
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@Nullable
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private Pair<Double, HitData> getTargetBlock(GrimPlayer player, List<Vector> possibleLookDirs, Vector3d from, double minDistance) {
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// Check every possible look direction and every possible eye height
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// IF *NONE* of them allow the player to hit the entity, this is an invalid hit
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HitData bestHitData = null;
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double min = Double.MAX_VALUE;
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for (Vector lookVec : possibleLookDirs) {
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for (double eye : player.getPossibleEyeHeights()) {
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Vector eyes = new Vector(from.getX(), from.getY() + eye, from.getZ());
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final double reach = player.compensatedEntities.getSelf().getAttributeValue(Attributes.PLAYER_BLOCK_INTERACTION_RANGE);
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final HitData hitResult = BlockRayTrace.getNearestReachHitResult(player, eyes, lookVec, minDistance, reach);
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if (hitResult == null) {
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return null;
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}
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final double distance = eyes.distanceSquared(hitResult.getBlockHitLocation());
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// Block changes are uncertain, can't check this tick
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if (distance < (minDistance * minDistance) && blocksChangedThisTick.contains(hitResult.getPosition())) {
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return null;
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}
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bestHitData = hitResult;
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min = Math.min(min, distance);
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}
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}
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return bestHitData == null ? null : Pair.of(min, bestHitData);
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}
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@Override
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public void reload() {
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super.reload();
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@@ -0,0 +1,128 @@
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package ac.grim.grimac.checks.impl.scaffolding;
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import ac.grim.grimac.checks.CheckData;
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import ac.grim.grimac.checks.type.BlockPlaceCheck;
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import ac.grim.grimac.player.GrimPlayer;
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import ac.grim.grimac.utils.anticheat.update.BlockPlace;
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import ac.grim.grimac.utils.data.HitData;
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import ac.grim.grimac.utils.nmsutil.BlockRayTrace;
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import ac.grim.grimac.utils.nmsutil.Ray;
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import com.github.retrooper.packetevents.protocol.attribute.Attributes;
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import com.github.retrooper.packetevents.protocol.world.states.WrappedBlockState;
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import com.github.retrooper.packetevents.protocol.world.states.type.StateTypes;
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import com.github.retrooper.packetevents.util.Vector3f;
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import com.github.retrooper.packetevents.util.Vector3i;
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import org.bukkit.Material;
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import org.bukkit.util.Vector;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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@CheckData(name = "ContainerLOS")
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public class BlockLOS extends BlockPlaceCheck {
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public BlockLOS(GrimPlayer player) {
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super(player);
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}
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// Use post flying because it has the correct rotation, and can't false easily.
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@Override
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public void onPostFlyingBlockPlace(BlockPlace place) {
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if (place.getMaterial() == StateTypes.SCAFFOLDING) return;
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if (didRayTraceHit(place)) {
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return;
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}
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System.out.println("Invalid place");
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flagAndAlert("Invalid place, failed los check");
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// How do I actually cancel the interaction cause resync doesn't work
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place.resync();
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}
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private boolean didRayTraceHit(BlockPlace place) {
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Vector3i interactBlockVec = new Vector3i(place.getPlacedAgainstBlockLocation().getX(),
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place.getPlacedAgainstBlockLocation().getY(), place.getPlacedAgainstBlockLocation().getZ());
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double maxDistance = player.compensatedEntities.getSelf()
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.getAttributeValue(Attributes.PLAYER_BLOCK_INTERACTION_RANGE) + player.getMovementThreshold();
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List<Vector3f> possibleLookDirs = new ArrayList<>(Arrays.asList(
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new Vector3f(player.lastXRot, player.yRot, 0),
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new Vector3f(player.xRot, player.yRot, 0)
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));
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for (double eyeHeight : player.getPossibleEyeHeights()) {
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for (Vector3f lookDir : possibleLookDirs) {
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Vector eyePosition = new Vector(player.x, player.y + eyeHeight, player.z);
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Vector eyeLookDir = new Ray(player, eyePosition.getX(), eyePosition.getY(), eyePosition.getZ(), lookDir.x, lookDir.y).calculateDirection();
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Vector3i rayTracedBlockVec = getTargetBlock(eyePosition, eyeLookDir, maxDistance, interactBlockVec);
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if (rayTracedBlockVec == null) {
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continue;
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}
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if (interactBlockVec.equals(rayTracedBlockVec)) {
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return true;
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}
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}
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}
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return false;
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}
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private Vector3i getTargetBlock(Vector eyePosition, Vector eyeDirection, double maxDistance, Vector3i targetBlockVec) {
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HitData hitData = BlockRayTrace.getNearestReachHitResult003Compensated(player, eyePosition, eyeDirection, maxDistance, maxDistance, targetBlockVec);
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if (hitData == null) return null;
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return hitData.getPosition();
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}
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private boolean checkBlockType(Material type) {
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switch (type) {
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case ANVIL:
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case BARREL:
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case BEACON:
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case BEEHIVE:
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case BEE_NEST:
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case BLAST_FURNACE:
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case BREWING_STAND:
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case CAMPFIRE:
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case CARTOGRAPHY_TABLE:
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case CHEST:
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case CHEST_MINECART:
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case CHIPPED_ANVIL:
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case COMPOSTER:
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case CRAFTING_TABLE:
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case DAMAGED_ANVIL:
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case DISPENSER:
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case DROPPER:
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case ENCHANTING_TABLE:
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case ENDER_CHEST:
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case FURNACE:
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case FURNACE_MINECART:
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case FLETCHING_TABLE:
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case GRINDSTONE:
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case HOPPER:
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case HOPPER_MINECART:
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case ITEM_FRAME:
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case JUKEBOX:
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case LECTERN:
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case LOOM:
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case RESPAWN_ANCHOR:
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case SHULKER_BOX:
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case SMITHING_TABLE:
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case SMOKER:
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case SOUL_CAMPFIRE:
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case STONECUTTER:
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case TRAPPED_CHEST:
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// Do we really need to check for creative mode blocks?
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case COMMAND_BLOCK:
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case STRUCTURE_BLOCK:
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case JIGSAW:
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return true;
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default:
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return true;
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}
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}
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}
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@@ -14,7 +14,6 @@ import ac.grim.grimac.utils.collisions.datatypes.SimpleCollisionBox;
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import ac.grim.grimac.utils.data.*;
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import ac.grim.grimac.utils.inventory.Inventory;
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import ac.grim.grimac.utils.latency.CompensatedWorld;
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import ac.grim.grimac.utils.math.GrimMath;
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import ac.grim.grimac.utils.math.VectorUtils;
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import ac.grim.grimac.utils.nmsutil.*;
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import com.github.retrooper.packetevents.PacketEvents;
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@@ -47,11 +46,9 @@ import com.github.retrooper.packetevents.wrapper.play.client.*;
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import com.github.retrooper.packetevents.wrapper.play.server.WrapperPlayServerAcknowledgeBlockChanges;
|
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import com.github.retrooper.packetevents.wrapper.play.server.WrapperPlayServerSetSlot;
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import io.github.retrooper.packetevents.util.SpigotConversionUtil;
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import org.bukkit.util.Vector;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.function.BiFunction;
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import org.bukkit.util.Vector;
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public class CheckManagerListener extends PacketListenerAbstract {
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@@ -59,79 +56,8 @@ public class CheckManagerListener extends PacketListenerAbstract {
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super(PacketListenerPriority.LOW);
|
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}
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|
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// Copied from MCP...
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||||
// Returns null if there isn't anything.
|
||||
//
|
||||
// I do have to admit that I'm starting to like bifunctions/new java 8 things more than I originally did.
|
||||
// although I still don't understand Mojang's obsession with streams in some of the hottest methods... that kills performance
|
||||
public static HitData traverseBlocks(GrimPlayer player, Vector3d start, Vector3d end, BiFunction<WrappedBlockState, Vector3i, HitData> predicate) {
|
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// I guess go back by the collision epsilon?
|
||||
double endX = GrimMath.lerp(-1.0E-7D, end.x, start.x);
|
||||
double endY = GrimMath.lerp(-1.0E-7D, end.y, start.y);
|
||||
double endZ = GrimMath.lerp(-1.0E-7D, end.z, start.z);
|
||||
double startX = GrimMath.lerp(-1.0E-7D, start.x, end.x);
|
||||
double startY = GrimMath.lerp(-1.0E-7D, start.y, end.y);
|
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double startZ = GrimMath.lerp(-1.0E-7D, start.z, end.z);
|
||||
int floorStartX = GrimMath.floor(startX);
|
||||
int floorStartY = GrimMath.floor(startY);
|
||||
int floorStartZ = GrimMath.floor(startZ);
|
||||
|
||||
|
||||
if (start.equals(end)) return null;
|
||||
|
||||
WrappedBlockState state = player.compensatedWorld.getWrappedBlockStateAt(floorStartX, floorStartY, floorStartZ);
|
||||
HitData apply = predicate.apply(state, new Vector3i(floorStartX, floorStartY, floorStartZ));
|
||||
|
||||
if (apply != null) {
|
||||
return apply;
|
||||
}
|
||||
|
||||
double xDiff = endX - startX;
|
||||
double yDiff = endY - startY;
|
||||
double zDiff = endZ - startZ;
|
||||
double xSign = Math.signum(xDiff);
|
||||
double ySign = Math.signum(yDiff);
|
||||
double zSign = Math.signum(zDiff);
|
||||
|
||||
double posXInverse = xSign == 0 ? Double.MAX_VALUE : xSign / xDiff;
|
||||
double posYInverse = ySign == 0 ? Double.MAX_VALUE : ySign / yDiff;
|
||||
double posZInverse = zSign == 0 ? Double.MAX_VALUE : zSign / zDiff;
|
||||
|
||||
double d12 = posXInverse * (xSign > 0 ? 1.0D - GrimMath.frac(startX) : GrimMath.frac(startX));
|
||||
double d13 = posYInverse * (ySign > 0 ? 1.0D - GrimMath.frac(startY) : GrimMath.frac(startY));
|
||||
double d14 = posZInverse * (zSign > 0 ? 1.0D - GrimMath.frac(startZ) : GrimMath.frac(startZ));
|
||||
|
||||
// Can't figure out what this code does currently
|
||||
while (d12 <= 1.0D || d13 <= 1.0D || d14 <= 1.0D) {
|
||||
if (d12 < d13) {
|
||||
if (d12 < d14) {
|
||||
floorStartX += xSign;
|
||||
d12 += posXInverse;
|
||||
} else {
|
||||
floorStartZ += zSign;
|
||||
d14 += posZInverse;
|
||||
}
|
||||
} else if (d13 < d14) {
|
||||
floorStartY += ySign;
|
||||
d13 += posYInverse;
|
||||
} else {
|
||||
floorStartZ += zSign;
|
||||
d14 += posZInverse;
|
||||
}
|
||||
|
||||
state = player.compensatedWorld.getWrappedBlockStateAt(floorStartX, floorStartY, floorStartZ);
|
||||
apply = predicate.apply(state, new Vector3i(floorStartX, floorStartY, floorStartZ));
|
||||
|
||||
if (apply != null) {
|
||||
return apply;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private static void placeWaterLavaSnowBucket(GrimPlayer player, ItemStack held, StateType toPlace, InteractionHand hand) {
|
||||
HitData data = getNearestHitResult(player, StateTypes.AIR, false);
|
||||
HitData data = BlockRayTrace.getNearestHitResult(player, StateTypes.AIR, false);
|
||||
if (data != null) {
|
||||
BlockPlace blockPlace = new BlockPlace(player, hand, data.getPosition(), data.getClosestDirection().getFaceValue(), data.getClosestDirection(), held, data);
|
||||
|
||||
@@ -268,7 +194,7 @@ public class CheckManagerListener extends PacketListenerAbstract {
|
||||
// The offhand is unable to interact with blocks like this... try to stop some desync points before they happen
|
||||
if ((!player.isSneaking || onlyAir) && place.getHand() == InteractionHand.MAIN_HAND) {
|
||||
Vector3i blockPosition = place.getBlockPosition();
|
||||
BlockPlace blockPlace = new BlockPlace(player, place.getHand(), blockPosition, place.getFaceId(), place.getFace(), placedWith, getNearestHitResult(player, null, true));
|
||||
BlockPlace blockPlace = new BlockPlace(player, place.getHand(), blockPosition, place.getFaceId(), place.getFace(), placedWith, BlockRayTrace.getNearestHitResult(player, null, true));
|
||||
|
||||
// Right-clicking a trapdoor/door/etc.
|
||||
StateType placedAgainst = blockPlace.getPlacedAgainstMaterial();
|
||||
@@ -308,7 +234,7 @@ public class CheckManagerListener extends PacketListenerAbstract {
|
||||
placedWith = player.getInventory().getOffHand();
|
||||
}
|
||||
|
||||
BlockPlace blockPlace = new BlockPlace(player, place.getHand(), blockPosition, place.getFaceId(), face, placedWith, getNearestHitResult(player, null, true));
|
||||
BlockPlace blockPlace = new BlockPlace(player, place.getHand(), blockPosition, place.getFaceId(), face, placedWith, BlockRayTrace.getNearestHitResult(player, null, true));
|
||||
// At this point, it is too late to cancel, so we can only flag, and cancel subsequent block places more aggressively
|
||||
if (!player.compensatedEntities.getSelf().inVehicle()) {
|
||||
player.checkManager.onPostFlyingBlockPlace(blockPlace);
|
||||
@@ -508,7 +434,7 @@ public class CheckManagerListener extends PacketListenerAbstract {
|
||||
player.placeUseItemPackets.add(new BlockPlaceSnapshot(packet, player.isSneaking));
|
||||
} else {
|
||||
// Anti-air place
|
||||
BlockPlace blockPlace = new BlockPlace(player, packet.getHand(), packet.getBlockPosition(), packet.getFaceId(), packet.getFace(), placedWith, getNearestHitResult(player, null, true));
|
||||
BlockPlace blockPlace = new BlockPlace(player, packet.getHand(), packet.getBlockPosition(), packet.getFaceId(), packet.getFace(), placedWith, BlockRayTrace.getNearestHitResult(player, null, true));
|
||||
blockPlace.setCursor(packet.getCursorPosition());
|
||||
|
||||
if (PacketEvents.getAPI().getServerManager().getVersion().isNewerThanOrEquals(ServerVersion.V_1_11) && player.getClientVersion().isOlderThan(ClientVersion.V_1_11)) {
|
||||
@@ -582,7 +508,7 @@ public class CheckManagerListener extends PacketListenerAbstract {
|
||||
}
|
||||
|
||||
private static void placeBucket(GrimPlayer player, InteractionHand hand) {
|
||||
HitData data = getNearestHitResult(player, null, true);
|
||||
HitData data = BlockRayTrace.getNearestHitResult(player, null, true);
|
||||
|
||||
if (data != null) {
|
||||
BlockPlace blockPlace = new BlockPlace(player, hand, data.getPosition(), data.getClosestDirection().getFaceValue(), data.getClosestDirection(), ItemStack.EMPTY, data);
|
||||
@@ -748,7 +674,7 @@ public class CheckManagerListener extends PacketListenerAbstract {
|
||||
}
|
||||
|
||||
private static void placeLilypad(GrimPlayer player, InteractionHand hand) {
|
||||
HitData data = getNearestHitResult(player, null, true);
|
||||
HitData data = BlockRayTrace.getNearestHitResult(player, null, true);
|
||||
|
||||
if (data != null) {
|
||||
// A lilypad cannot replace a fluid
|
||||
@@ -778,56 +704,6 @@ public class CheckManagerListener extends PacketListenerAbstract {
|
||||
}
|
||||
}
|
||||
|
||||
private static HitData getNearestHitResult(GrimPlayer player, StateType heldItem, boolean sourcesHaveHitbox) {
|
||||
Vector3d startingPos = new Vector3d(player.x, player.y + player.getEyeHeight(), player.z);
|
||||
Vector startingVec = new Vector(startingPos.getX(), startingPos.getY(), startingPos.getZ());
|
||||
Ray trace = new Ray(player, startingPos.getX(), startingPos.getY(), startingPos.getZ(), player.xRot, player.yRot);
|
||||
final double distance = player.compensatedEntities.getSelf().getAttributeValue(Attributes.PLAYER_BLOCK_INTERACTION_RANGE);
|
||||
Vector endVec = trace.getPointAtDistance(distance);
|
||||
Vector3d endPos = new Vector3d(endVec.getX(), endVec.getY(), endVec.getZ());
|
||||
|
||||
return traverseBlocks(player, startingPos, endPos, (block, vector3i) -> {
|
||||
CollisionBox data = HitboxData.getBlockHitbox(player, heldItem, player.getClientVersion(), block, vector3i.getX(), vector3i.getY(), vector3i.getZ());
|
||||
List<SimpleCollisionBox> boxes = new ArrayList<>();
|
||||
data.downCast(boxes);
|
||||
|
||||
double bestHitResult = Double.MAX_VALUE;
|
||||
Vector bestHitLoc = null;
|
||||
BlockFace bestFace = null;
|
||||
|
||||
for (SimpleCollisionBox box : boxes) {
|
||||
Pair<Vector, BlockFace> intercept = ReachUtils.calculateIntercept(box, trace.getOrigin(), trace.getPointAtDistance(distance));
|
||||
if (intercept.getFirst() == null) continue; // No intercept
|
||||
|
||||
Vector hitLoc = intercept.getFirst();
|
||||
|
||||
if (hitLoc.distanceSquared(startingVec) < bestHitResult) {
|
||||
bestHitResult = hitLoc.distanceSquared(startingVec);
|
||||
bestHitLoc = hitLoc;
|
||||
bestFace = intercept.getSecond();
|
||||
}
|
||||
}
|
||||
if (bestHitLoc != null) {
|
||||
return new HitData(vector3i, bestHitLoc, bestFace, block);
|
||||
}
|
||||
|
||||
if (sourcesHaveHitbox &&
|
||||
(player.compensatedWorld.isWaterSourceBlock(vector3i.getX(), vector3i.getY(), vector3i.getZ())
|
||||
|| player.compensatedWorld.getLavaFluidLevelAt(vector3i.getX(), vector3i.getY(), vector3i.getZ()) == (8 / 9f))) {
|
||||
double waterHeight = player.compensatedWorld.getFluidLevelAt(vector3i.getX(), vector3i.getY(), vector3i.getZ());
|
||||
SimpleCollisionBox box = new SimpleCollisionBox(vector3i.getX(), vector3i.getY(), vector3i.getZ(), vector3i.getX() + 1, vector3i.getY() + waterHeight, vector3i.getZ() + 1);
|
||||
|
||||
Pair<Vector, BlockFace> intercept = ReachUtils.calculateIntercept(box, trace.getOrigin(), trace.getPointAtDistance(distance));
|
||||
|
||||
if (intercept.getFirst() != null) {
|
||||
return new HitData(vector3i, intercept.getFirst(), intercept.getSecond(), block);
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPacketSend(PacketSendEvent event) {
|
||||
if (event.getConnectionState() != ConnectionState.PLAY) return;
|
||||
|
||||
@@ -144,6 +144,7 @@ public class CheckManager {
|
||||
.put(PositionPlace.class, new PositionPlace(player))
|
||||
.put(RotationPlace.class, new RotationPlace(player))
|
||||
.put(DuplicateRotPlace.class, new DuplicateRotPlace(player))
|
||||
.put(BlockLOS.class, new BlockLOS(player))
|
||||
.put(GhostBlockMitigation.class, new GhostBlockMitigation(player))
|
||||
.build();
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package ac.grim.grimac.predictionengine;
|
||||
|
||||
import ac.grim.grimac.checks.impl.combat.Reach;
|
||||
import ac.grim.grimac.player.GrimPlayer;
|
||||
import ac.grim.grimac.predictionengine.predictions.PredictionEngine;
|
||||
import ac.grim.grimac.utils.collisions.CollisionData;
|
||||
@@ -16,6 +17,7 @@ import com.github.retrooper.packetevents.protocol.world.states.WrappedBlockState
|
||||
import com.github.retrooper.packetevents.protocol.world.states.defaulttags.BlockTags;
|
||||
import com.github.retrooper.packetevents.protocol.world.states.type.StateType;
|
||||
import com.github.retrooper.packetevents.protocol.world.states.type.StateTypes;
|
||||
import com.github.retrooper.packetevents.util.Vector3i;
|
||||
import lombok.Getter;
|
||||
import lombok.Setter;
|
||||
import org.bukkit.util.Vector;
|
||||
@@ -151,6 +153,8 @@ public class PointThreeEstimator {
|
||||
isNearFluid = true;
|
||||
}
|
||||
|
||||
player.checkManager.getPacketCheck(Reach.class).handleBlockChange(new Vector3i(x, y, z), state);
|
||||
|
||||
if (pointThreeBox.isIntersected(new SimpleCollisionBox(x, y, z))) {
|
||||
// https://github.com/MWHunter/Grim/issues/613
|
||||
int controllingEntityId = player.compensatedEntities.getSelf().inVehicle() ? player.getRidingVehicleId() : player.entityID;
|
||||
|
||||
@@ -0,0 +1,224 @@
|
||||
package ac.grim.grimac.utils.nmsutil;
|
||||
|
||||
import ac.grim.grimac.player.GrimPlayer;
|
||||
import ac.grim.grimac.utils.collisions.HitboxData;
|
||||
import ac.grim.grimac.utils.collisions.datatypes.CollisionBox;
|
||||
import ac.grim.grimac.utils.collisions.datatypes.SimpleCollisionBox;
|
||||
import ac.grim.grimac.utils.data.HitData;
|
||||
import ac.grim.grimac.utils.data.Pair;
|
||||
import ac.grim.grimac.utils.math.GrimMath;
|
||||
import com.github.retrooper.packetevents.protocol.attribute.Attributes;
|
||||
import com.github.retrooper.packetevents.protocol.world.BlockFace;
|
||||
import com.github.retrooper.packetevents.protocol.world.states.WrappedBlockState;
|
||||
import com.github.retrooper.packetevents.protocol.world.states.type.StateType;
|
||||
import com.github.retrooper.packetevents.protocol.world.states.type.StateTypes;
|
||||
import com.github.retrooper.packetevents.util.Vector3d;
|
||||
import com.github.retrooper.packetevents.util.Vector3i;
|
||||
import org.bukkit.util.Vector;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.function.BiFunction;
|
||||
|
||||
public class BlockRayTrace {
|
||||
|
||||
// Copied from MCP...
|
||||
// Returns null if there isn't anything.
|
||||
//
|
||||
// I do have to admit that I'm starting to like bifunctions/new java 8 things more than I originally did.
|
||||
// although I still don't understand Mojang's obsession with streams in some of the hottest methods... that kills performance
|
||||
public static HitData traverseBlocks(GrimPlayer player, Vector3d start, Vector3d end, BiFunction<WrappedBlockState, Vector3i, HitData> predicate) {
|
||||
// I guess go back by the collision epsilon?
|
||||
double endX = GrimMath.lerp(-1.0E-7D, end.x, start.x);
|
||||
double endY = GrimMath.lerp(-1.0E-7D, end.y, start.y);
|
||||
double endZ = GrimMath.lerp(-1.0E-7D, end.z, start.z);
|
||||
double startX = GrimMath.lerp(-1.0E-7D, start.x, end.x);
|
||||
double startY = GrimMath.lerp(-1.0E-7D, start.y, end.y);
|
||||
double startZ = GrimMath.lerp(-1.0E-7D, start.z, end.z);
|
||||
int floorStartX = GrimMath.floor(startX);
|
||||
int floorStartY = GrimMath.floor(startY);
|
||||
int floorStartZ = GrimMath.floor(startZ);
|
||||
|
||||
|
||||
if (start.equals(end)) return null;
|
||||
|
||||
WrappedBlockState state = player.compensatedWorld.getWrappedBlockStateAt(floorStartX, floorStartY, floorStartZ);
|
||||
HitData apply = predicate.apply(state, new Vector3i(floorStartX, floorStartY, floorStartZ));
|
||||
|
||||
if (apply != null) {
|
||||
return apply;
|
||||
}
|
||||
|
||||
double xDiff = endX - startX;
|
||||
double yDiff = endY - startY;
|
||||
double zDiff = endZ - startZ;
|
||||
double xSign = Math.signum(xDiff);
|
||||
double ySign = Math.signum(yDiff);
|
||||
double zSign = Math.signum(zDiff);
|
||||
|
||||
double posXInverse = xSign == 0 ? Double.MAX_VALUE : xSign / xDiff;
|
||||
double posYInverse = ySign == 0 ? Double.MAX_VALUE : ySign / yDiff;
|
||||
double posZInverse = zSign == 0 ? Double.MAX_VALUE : zSign / zDiff;
|
||||
|
||||
double tMaxX = posXInverse * (xSign > 0 ? 1.0D - GrimMath.frac(startX) : GrimMath.frac(startX));
|
||||
double tMaxY = posYInverse * (ySign > 0 ? 1.0D - GrimMath.frac(startY) : GrimMath.frac(startY));
|
||||
double tMaxZ = posZInverse * (zSign > 0 ? 1.0D - GrimMath.frac(startZ) : GrimMath.frac(startZ));
|
||||
|
||||
// tMax represents the maximum distance along each axis before crossing a block boundary
|
||||
// The loop continues until the ray has crossed a block boundary along all axes
|
||||
while (tMaxX <= 1.0D || tMaxY <= 1.0D || tMaxZ <= 1.0D) {
|
||||
if (tMaxX < tMaxY) {
|
||||
if (tMaxX < tMaxZ) {
|
||||
floorStartX += xSign;
|
||||
tMaxX += posXInverse;
|
||||
} else {
|
||||
floorStartZ += zSign;
|
||||
tMaxZ += posZInverse;
|
||||
}
|
||||
} else if (tMaxY < tMaxZ) {
|
||||
floorStartY += ySign;
|
||||
tMaxY += posYInverse;
|
||||
} else {
|
||||
floorStartZ += zSign;
|
||||
tMaxZ += posZInverse;
|
||||
}
|
||||
|
||||
state = player.compensatedWorld.getWrappedBlockStateAt(floorStartX, floorStartY, floorStartZ);
|
||||
apply = predicate.apply(state, new Vector3i(floorStartX, floorStartY, floorStartZ));
|
||||
|
||||
if (apply != null) {
|
||||
return apply;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public static HitData getNearestHitResult(GrimPlayer player, StateType heldItem, boolean sourcesHaveHitbox) {
|
||||
Vector3d startingPos = new Vector3d(player.x, player.y + player.getEyeHeight(), player.z);
|
||||
Vector startingVec = new Vector(startingPos.getX(), startingPos.getY(), startingPos.getZ());
|
||||
Ray trace = new Ray(player, startingPos.getX(), startingPos.getY(), startingPos.getZ(), player.xRot, player.yRot);
|
||||
final double distance = player.compensatedEntities.getSelf().getAttributeValue(
|
||||
Attributes.PLAYER_BLOCK_INTERACTION_RANGE);
|
||||
Vector endVec = trace.getPointAtDistance(distance);
|
||||
Vector3d endPos = new Vector3d(endVec.getX(), endVec.getY(), endVec.getZ());
|
||||
return getTraverseResult(player, heldItem, startingPos, startingVec, trace, endPos, sourcesHaveHitbox, false, distance + 3);
|
||||
}
|
||||
|
||||
@Nullable
|
||||
public static HitData getNearestReachHitResult(GrimPlayer player, Vector eyePos, Vector lookVec, double currentDistance, double maxDistance) {
|
||||
Vector3d startingPos = new Vector3d(eyePos.getX(), eyePos.getY(), eyePos.getZ());
|
||||
Vector startingVec = new Vector(startingPos.getX(), startingPos.getY(), startingPos.getZ());
|
||||
Ray trace = new Ray(eyePos, lookVec);
|
||||
Vector endVec = trace.getPointAtDistance(maxDistance);
|
||||
Vector3d endPos = new Vector3d(endVec.getX(), endVec.getY(), endVec.getZ());
|
||||
return getTraverseResult(player, null, startingPos, startingVec, trace, endPos, false, true, currentDistance);
|
||||
}
|
||||
|
||||
@Nullable
|
||||
public static HitData getNearestReachHitResult003Compensated(GrimPlayer player, Vector eyePos, Vector lookVec, double currentDistance, double maxDistance, Vector3i targetBlockVec) {
|
||||
Vector3d startingPos = new Vector3d(eyePos.getX(), eyePos.getY(), eyePos.getZ());
|
||||
Vector startingVec = new Vector(startingPos.getX(), startingPos.getY(), startingPos.getZ());
|
||||
Ray trace = new Ray(eyePos, lookVec);
|
||||
Vector endVec = trace.getPointAtDistance(maxDistance);
|
||||
Vector3d endPos = new Vector3d(endVec.getX(), endVec.getY(), endVec.getZ());
|
||||
|
||||
StateType heldItem = null;
|
||||
// boolean sourcesHaveHitbox = false;
|
||||
boolean checkInside = true;
|
||||
double knownDistance = currentDistance;
|
||||
|
||||
return traverseBlocks(player, startingPos, endPos, (block, vector3i) -> {
|
||||
CollisionBox data = HitboxData.getBlockHitbox(player, heldItem, player.getClientVersion(), block, vector3i.getX(), vector3i.getY(), vector3i.getZ());
|
||||
List<SimpleCollisionBox> boxes = new ArrayList<>();
|
||||
data.downCast(boxes);
|
||||
|
||||
double bestHitResult = Double.MAX_VALUE;
|
||||
Vector bestHitLoc = null;
|
||||
BlockFace bestFace = null;
|
||||
|
||||
for (SimpleCollisionBox box : boxes) {
|
||||
// Expand hitbox
|
||||
if (vector3i.equals(targetBlockVec)) {
|
||||
box.expand(player.getMovementThreshold());
|
||||
} else {
|
||||
// TODO figure out a way to shirnk every simplecollisionbox that makes up the CollisionBox by 0.03/0.0002
|
||||
// In every direction except faces where they are joined together
|
||||
}
|
||||
|
||||
|
||||
Pair<Vector, BlockFace> intercept = ReachUtils.calculateIntercept(box, trace.getOrigin(), trace.getPointAtDistance(knownDistance));
|
||||
if (intercept.getFirst() == null) continue; // No intercept
|
||||
|
||||
Vector hitLoc = intercept.getFirst();
|
||||
|
||||
// If inside a block, return empty result for reach check (don't bother checking this?)
|
||||
if (checkInside && ReachUtils.isVecInside(box, trace.getOrigin())) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (hitLoc.distanceSquared(startingVec) < bestHitResult) {
|
||||
bestHitResult = hitLoc.distanceSquared(startingVec);
|
||||
bestHitLoc = hitLoc;
|
||||
bestFace = intercept.getSecond();
|
||||
}
|
||||
}
|
||||
|
||||
if (bestHitLoc != null) {
|
||||
return new HitData(vector3i, bestHitLoc, bestFace, block);
|
||||
}
|
||||
|
||||
return null;
|
||||
});
|
||||
}
|
||||
|
||||
private static HitData getTraverseResult(GrimPlayer player, @Nullable StateType heldItem, Vector3d startingPos, Vector startingVec, Ray trace, Vector3d endPos, boolean sourcesHaveHitbox, boolean checkInside, double knownDistance) {
|
||||
return traverseBlocks(player, startingPos, endPos, (block, vector3i) -> {
|
||||
CollisionBox data = HitboxData.getBlockHitbox(player, heldItem, player.getClientVersion(), block, vector3i.getX(), vector3i.getY(), vector3i.getZ());
|
||||
List<SimpleCollisionBox> boxes = new ArrayList<>();
|
||||
data.downCast(boxes);
|
||||
|
||||
double bestHitResult = Double.MAX_VALUE;
|
||||
Vector bestHitLoc = null;
|
||||
BlockFace bestFace = null;
|
||||
|
||||
for (SimpleCollisionBox box : boxes) {
|
||||
Pair<Vector, BlockFace> intercept = ReachUtils.calculateIntercept(box, trace.getOrigin(), trace.getPointAtDistance(knownDistance));
|
||||
if (intercept.getFirst() == null) continue; // No intercept
|
||||
|
||||
Vector hitLoc = intercept.getFirst();
|
||||
|
||||
// If inside a block, return empty result for reach check (don't bother checking this?)
|
||||
if (checkInside && ReachUtils.isVecInside(box, trace.getOrigin())) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (hitLoc.distanceSquared(startingVec) < bestHitResult) {
|
||||
bestHitResult = hitLoc.distanceSquared(startingVec);
|
||||
bestHitLoc = hitLoc;
|
||||
bestFace = intercept.getSecond();
|
||||
}
|
||||
}
|
||||
|
||||
if (bestHitLoc != null) {
|
||||
return new HitData(vector3i, bestHitLoc, bestFace, block);
|
||||
}
|
||||
|
||||
if (sourcesHaveHitbox &&
|
||||
(player.compensatedWorld.isWaterSourceBlock(vector3i.getX(), vector3i.getY(), vector3i.getZ())
|
||||
|| player.compensatedWorld.getLavaFluidLevelAt(vector3i.getX(), vector3i.getY(), vector3i.getZ()) == (8 / 9f))) {
|
||||
double waterHeight = player.compensatedWorld.getFluidLevelAt(vector3i.getX(), vector3i.getY(), vector3i.getZ());
|
||||
SimpleCollisionBox box = new SimpleCollisionBox(vector3i.getX(), vector3i.getY(), vector3i.getZ(), vector3i.getX() + 1, vector3i.getY() + waterHeight, vector3i.getZ() + 1);
|
||||
|
||||
Pair<Vector, BlockFace> intercept = ReachUtils.calculateIntercept(box, trace.getOrigin(), trace.getPointAtDistance(knownDistance));
|
||||
|
||||
if (intercept.getFirst() != null) {
|
||||
return new HitData(vector3i, intercept.getFirst(), intercept.getSecond(), block);
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
});
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user