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Author SHA1 Message Date
Axionize 93b2726e07 Merge branch 'reach-wall-check' 2024-08-23 00:53:38 -04:00
Axionize 335c33b109 Merge reach wall hit check 2024-08-23 00:47:37 -04:00
5 changed files with 121 additions and 111 deletions

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# For most projects, this workflow file will not need changing; you simply need
# to commit it to your repository.
#
# You may wish to alter this file to override the set of languages analyzed,
# or to provide custom queries or build logic.
#
# ******** NOTE ********
# We have attempted to detect the languages in your repository. Please check
# the `language` matrix defined below to confirm you have the correct set of
# supported CodeQL languages.
#
name: "CodeQL"
on:
push:
branches: [ master ]
pull_request:
# The branches below must be a subset of the branches above
branches: [ master ]
schedule:
- cron: '30 15 * * 2'
jobs:
analyze:
name: Analyze
runs-on: ubuntu-latest
permissions:
actions: read
contents: read
security-events: write
strategy:
fail-fast: false
matrix:
language: [ 'java' ]
# CodeQL supports [ 'cpp', 'csharp', 'go', 'java', 'javascript', 'python' ]
# Learn more:
# https://docs.github.com/en/free-pro-team@latest/github/finding-security-vulnerabilities-and-errors-in-your-code/configuring-code-scanning#changing-the-languages-that-are-analyzed
steps:
- name: Checkout repository
uses: actions/checkout@v2
# Initializes the CodeQL tools for scanning.
- name: Initialize CodeQL
uses: github/codeql-action/init@v1
with:
languages: ${{ matrix.language }}
# If you wish to specify custom queries, you can do so here or in a config file.
# By default, queries listed here will override any specified in a config file.
# Prefix the list here with "+" to use these queries and those in the config file.
# queries: ./path/to/local/query, your-org/your-repo/queries@main
# Autobuild attempts to build any compiled languages (C/C++, C#, or Java).
# If this step fails, then you should remove it and run the build manually (see below)
- name: Autobuild
uses: github/codeql-action/autobuild@v1
# ℹ️ Command-line programs to run using the OS shell.
# 📚 https://git.io/JvXDl
# ✏️ If the Autobuild fails above, remove it and uncomment the following three lines
# and modify them (or add more) to build your code if your project
# uses a compiled language
#- run: |
# make bootstrap
# make release
- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@v1
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# This workflow uses actions that are not certified by GitHub.
# They are provided by a third-party and are governed by
# separate terms of service, privacy policy, and support
# documentation.
# This workflow will build a package using Gradle and then publish it to GitHub packages when a release is created
# For more information see: https://github.com/actions/setup-java/blob/main/docs/advanced-usage.md#Publishing-using-gradle
name: Gradle Package
on:
[push, workflow_dispatch]
jobs:
build:
runs-on: ubuntu-latest
permissions:
contents: read
packages: write
steps:
- uses: actions/checkout@v3
- name: Set up JDK 17
uses: actions/setup-java@v3
with:
java-version: '17'
distribution: 'temurin'
server-id: github # Value of the distributionManagement/repository/id field of the pom.xml
settings-path: ${{ github.workspace }} # location for the settings.xml file
- name: Build with Gradle
uses: gradle/gradle-build-action@67421db6bd0bf253fb4bd25b31ebb98943c375e1
with:
arguments: build
- name: Upload a Build Artifact
uses: actions/upload-artifact@v3.1.0
with:
path: /home/runner/work/Grim/Grim/build/libs/**.jar
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# This workflow uses actions that are not certified by GitHub.
# They are provided by a third-party and are governed by
# separate terms of service, privacy policy, and support
# documentation.
# This workflow will build a Java project with Gradle and cache/restore any dependencies to improve the workflow execution time
# For more information see: https://docs.github.com/en/actions/automating-builds-and-tests/building-and-testing-java-with-gradle
name: Java CI with Gradle
on:
push:
branches: [ "2.0" ]
pull_request:
branches: [ "2.0" ]
jobs:
build:
runs-on: ubuntu-latest
permissions:
contents: write
steps:
- uses: actions/checkout@v4
- name: Set up JDK 21
uses: actions/setup-java@v4
with:
java-version: '21'
distribution: 'temurin'
# Configure Gradle for optimal use in GitHub Actions, including caching of downloaded dependencies.
# See: https://github.com/gradle/actions/blob/main/setup-gradle/README.md
- name: Setup Gradle
uses: gradle/actions/setup-gradle@dbbdc275be76ac10734476cc723d82dfe7ec6eda
- name: Build with Gradle Wrapper
run: ./gradlew build
- name: Get current datetime
id: datetime
run: echo "datetime=$(date +'%Y-%m-%d-%H%M%S')" >> $GITHUB_OUTPUT
- name: Delete previous dev release
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: |
previous_release_id=$(curl -s -H "Authorization: token $GITHUB_TOKEN" \
"https://api.github.com/repos/${{ github.repository }}/releases/tags/dev" | jq -r .id)
if [ "$previous_release_id" != "null" ]; then
curl -X DELETE -H "Authorization: token $GITHUB_TOKEN" \
"https://api.github.com/repos/${{ github.repository }}/releases/$previous_release_id"
git push --delete origin dev || true
fi
- name: Create new dev release
id: create_release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: dev
release_name: Dev Build ${{ steps.datetime.outputs.datetime }}
body: |
This is an automated dev build of the master branch.
Build date: ${{ steps.datetime.outputs.datetime }}
draft: false
prerelease: true
- name: Find JAR file
id: find_jar
run: |
JAR_PATH=$(find ./build/libs -name "*.jar" | head -n 1)
echo "jar_path=$JAR_PATH" >> $GITHUB_OUTPUT
echo "jar_name=$(basename $JAR_PATH)" >> $GITHUB_OUTPUT
- name: Upload artifact
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ${{ steps.find_jar.outputs.jar_path }}
asset_name: GrimAC-${{ steps.datetime.outputs.datetime }}-dev.jar
asset_content_type: application/java-archive
dependency-submission:
runs-on: ubuntu-latest
permissions:
contents: write
steps:
- uses: actions/checkout@v4
- name: Set up JDK 21
uses: actions/setup-java@v4
with:
java-version: '21'
distribution: 'temurin'
@@ -10,7 +10,6 @@ import ac.grim.grimac.utils.nmsutil.Ray;
import ac.grim.grimac.utils.nmsutil.ReachUtils;
import com.github.retrooper.packetevents.protocol.attribute.Attributes;
import com.github.retrooper.packetevents.protocol.player.ClientVersion;
import com.github.retrooper.packetevents.protocol.player.GameMode;
import com.github.retrooper.packetevents.protocol.world.BlockFace;
import com.github.retrooper.packetevents.protocol.world.states.type.StateTypes;
import com.github.retrooper.packetevents.util.Vector3d;
@@ -34,7 +33,6 @@ public class RotationPlace extends BlockPlaceCheck {
@Override
public void onBlockPlace(final BlockPlace place) {
if (place.getMaterial() == StateTypes.SCAFFOLDING) return;
if (player.gamemode == GameMode.SPECTATOR) return; // you don't send flying packets when spectating entities
if (flagBuffer > 0 && !didRayTraceHit(place)) {
ignorePost = true;
// If the player hit and has flagged this check recently
@@ -48,7 +46,6 @@ public class RotationPlace extends BlockPlaceCheck {
@Override
public void onPostFlyingBlockPlace(BlockPlace place) {
if (place.getMaterial() == StateTypes.SCAFFOLDING) return;
if (player.gamemode == GameMode.SPECTATOR) return; // you don't send flying packets when spectating entities
// Don't flag twice
if (ignorePost) {
@@ -60,27 +60,26 @@ public class BlockRayTrace {
double posYInverse = ySign == 0 ? Double.MAX_VALUE : ySign / yDiff;
double posZInverse = zSign == 0 ? Double.MAX_VALUE : zSign / zDiff;
double tMaxX = posXInverse * (xSign > 0 ? 1.0D - GrimMath.frac(startX) : GrimMath.frac(startX));
double tMaxY = posYInverse * (ySign > 0 ? 1.0D - GrimMath.frac(startY) : GrimMath.frac(startY));
double tMaxZ = posZInverse * (zSign > 0 ? 1.0D - GrimMath.frac(startZ) : GrimMath.frac(startZ));
double d12 = posXInverse * (xSign > 0 ? 1.0D - GrimMath.frac(startX) : GrimMath.frac(startX));
double d13 = posYInverse * (ySign > 0 ? 1.0D - GrimMath.frac(startY) : GrimMath.frac(startY));
double d14 = posZInverse * (zSign > 0 ? 1.0D - GrimMath.frac(startZ) : GrimMath.frac(startZ));
// tMax represents the maximum distance along each axis before crossing a block boundary
// The loop continues until the ray has crossed a block boundary along all axes
while (tMaxX <= 1.0D || tMaxY <= 1.0D || tMaxZ <= 1.0D) {
if (tMaxX < tMaxY) {
if (tMaxX < tMaxZ) {
// Can't figure out what this code does currently
while (d12 <= 1.0D || d13 <= 1.0D || d14 <= 1.0D) {
if (d12 < d13) {
if (d12 < d14) {
floorStartX += xSign;
tMaxX += posXInverse;
d12 += posXInverse;
} else {
floorStartZ += zSign;
tMaxZ += posZInverse;
d14 += posZInverse;
}
} else if (tMaxY < tMaxZ) {
} else if (d13 < d14) {
floorStartY += ySign;
tMaxY += posYInverse;
d13 += posYInverse;
} else {
floorStartZ += zSign;
tMaxZ += posZInverse;
d14 += posZInverse;
}
state = player.compensatedWorld.getWrappedBlockStateAt(floorStartX, floorStartY, floorStartZ);