Normalize idle particles for all clients

This commit is contained in:
NotAlexNoyle committed 2026-08-10 07:57:09 -04:00
1 parent cb8aa5f459
commit 6d8626546c
1 file changed
+3 -1
@@ -84,7 +84,9 @@ public final class LaunchPadsOG extends JavaPlugin {
// Spawn particles on the pad if the pad is loaded.
if (world.isChunkLoaded(padLocation.getChunk())) {
world.spawnParticle(Particle.DRAGON_BREATH, padLocation, idleParticleCount, 0, 0, 0,
// Use PORTAL, what ViaRewind downgrades DRAGON_BREATH to, so 1.8 and modern
// clients match.
world.spawnParticle(Particle.PORTAL, padLocation, idleParticleCount, 0, 0, 0,
0.05 * idleParticlePower);
}