Normalize idle particles for all clients
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cb8aa5f459
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@@ -84,7 +84,9 @@ public final class LaunchPadsOG extends JavaPlugin {
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// Spawn particles on the pad if the pad is loaded.
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if (world.isChunkLoaded(padLocation.getChunk())) {
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world.spawnParticle(Particle.DRAGON_BREATH, padLocation, idleParticleCount, 0, 0, 0,
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// Use PORTAL, what ViaRewind downgrades DRAGON_BREATH to, so 1.8 and modern
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// clients match.
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world.spawnParticle(Particle.PORTAL, padLocation, idleParticleCount, 0, 0, 0,
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0.05 * idleParticlePower);
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}
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