try using IdentityHashMap

This commit is contained in:
hsgamer committed 2024-01-01 01:17:19 +07:00
1 parent a667937148
commit 296d3d87fc
1 file changed
+2 -11
@@ -46,16 +46,7 @@ import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.MapMeta;
import org.bukkit.map.MapView;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.Objects;
import java.util.Optional;
import java.util.Set;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.FutureTask;
@@ -97,7 +88,7 @@ public class AnimatedFakeMapManager implements Listener, Runnable {
}
public void run() {
Map<ItemFrame, FutureTask<Optional<ItemFrameInfo>>> entityTrackers = new HashMap<>();
Map<ItemFrame, FutureTask<Optional<ItemFrameInfo>>> entityTrackers = new IdentityHashMap<>();
if (ImageFrame.handleAnimatedMapsOnMainThread) {
for (Map.Entry<ItemFrame, Holder<AnimationData>> entry : itemFrames.entrySet()) {
ItemFrame itemFrame = entry.getKey();