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@@ -26,7 +26,7 @@ public class CombatUtil {
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// 0.25 is vanilla padding
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// e.g. 0.75 is actually 1 block of padding
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public static final float padding = 0.75f;
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public static final float padding = 1.75f;
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// If target is not in reach (possibly due to ping) check if target's previous locations are in reach
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public static boolean allowReach(ServerPlayer attacker, Entity entityTarget) {
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