28 Commits
Author SHA1 Message Date
Idrees a7e0bb9b5d Merge pull request #5 from IdreesInc/loot-tables-and-multiple-worlds
Add support for loot tables and world-specific configs
2022-03-14 17:35:19 -04:00
Idrees Hassan eab59f4c7b Release Celeste 2.0 2022-03-14 17:33:43 -04:00
Idrees Hassan cea67787ee Add backwards compatibility, fix bugs, and clean up code 2021-12-27 21:12:42 -05:00
Idrees Hassan 0caf9e6d76 Merge pull request #4 from Trico-Everfire/added_worlds
Added World, LootTable and Shooting/Falling Star Time Support.
2021-12-27 19:12:06 -05:00
BuildTools be7c2e66cb Added World Support. 2021-12-20 01:09:25 +01:00
Idrees Hassan 8898969fbb Remove unnecessary spigot dependency 2021-12-19 15:44:51 -05:00
Idrees Hassan 8075772165 Fix wording 2021-12-05 13:20:18 -05:00
Idrees Hassan 2817575600 Clarify config comment 2021-12-05 13:13:27 -05:00
Idrees Hassan 2058c92ef2 Merge branch 'master' of https://github.com/IdreesInc/Celeste 2021-12-05 13:11:57 -05:00
Idrees Hassan 54a1092dbe Update for 1.18 2021-12-05 13:11:30 -05:00
Idrees Hassan bc86fe3e94 Update README.md 2021-11-30 19:53:05 -05:00
Idrees Hassan 0168d0715f Create LICENSE 2021-11-30 09:35:25 -05:00
Idrees Hassan e659b8ad47 Update README.md 2021-09-02 17:15:22 -04:00
Idrees Hassan 49f5a1a504 Update README.md 2021-08-26 00:10:05 -04:00
Idrees Hassan b3ab131052 Update README.md 2020-07-26 19:18:42 -04:00
Idrees Hassan 7865d7e707 Downgrade version number to be more consistent 2020-07-26 19:06:27 -04:00
Idrees Hassan 9948bf0179 Add info command and more options for falling stars 2020-07-26 19:04:32 -04:00
Idrees Hassan 3ea235c657 Fix typo in README 2020-07-24 19:19:44 -04:00
Idrees Hassan 3b56d26760 Add reload command and new config options
Adds a reload command to reload the config, new config options for toggling certain events and debug mode, and fixes spammy update checking
2020-07-24 19:12:09 -04:00
Idrees Hassan 2fb52ac6c9 Fix bstats id 2020-07-24 15:01:32 -04:00
Idrees Hassan c9e9cbbcdb Adds player targeting commands
Adds player targeting summon commands, customizable summon messages, changes the shooting star summon to now appear directly above the player's head, and now adds the config by default upon installation
2020-07-24 14:27:06 -04:00
Idrees Hassan 4e8e9c3dea Update README.md 2020-07-23 18:17:05 -04:00
Idrees Hassan 257388c9cb Update README.md 2020-07-23 17:55:29 -04:00
Idrees Hassan 703fc03fcd Update README.md 2020-07-23 17:14:45 -04:00
Idrees Hassan ccbd1fd986 Update README.md 2020-07-23 17:02:15 -04:00
Idrees Hassan 3ddecae307 Merge branch 'master' of https://github.com/IdreesInc/Celeste 2020-07-23 17:00:35 -04:00
Idrees Hassan eb29d4569b Add shootingstar and fallingstar commands 2020-07-23 17:00:27 -04:00
Idrees Hassan 827ae74a4d Update README.md 2020-07-23 16:40:02 -04:00
20 changed files with 1957 additions and 716 deletions

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IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.
+112 -14
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@@ -1,32 +1,66 @@
# Celeste - Add shooting stars to your Minecraft server
Celeste is a simple plugin that adds shooting stars to your Minecraft server. Inspired by the shooting stars from Animal Crossing and the falling stars from Breath of the Wild, this plugin brings some celestial ambience to your Minecraft world.
Celeste is a simple plugin that adds shooting stars to your Minecraft server. Inspired by the shooting stars from Animal Crossing and the falling stars from Breath of the Wild, this plugin brings some celestial ambience to your Minecraft world.
[Check out the overview video](https://www.youtube.com/watch?v=TXdrECjVTiU)
[Download the server plugin on Spigot](https://www.spigotmc.org/resources/celeste.81862/)
[Learn more about Celeste (the plugin, not the owl)](https://idreesinc.com/about-celeste.html?utm_source=github&utm_medium=readme&utm_campaign=celeste)
## Features
- Add shooting stars to the night sky, with configurable frequency
- Find rare falling stars that deliver precious materials in a sparkling package
- Watch meteor showers that occur every new moon, increasing the rate of shooting and falling stars
![Shooting stars and a falling star in the corner](/images/meteor_shower.gif)
## In-Depth Functionality
Shooting stars and falling stars spawn on on any world that meets the following conditions:
- Must have players in the world currently
- Must be nighttime (between 13000 and 23000 in game time)
- Must be clear weather (no rain or snow)
- Will not spawn in the nether or end
### Shooting stars
Shooting stars occur once every 10 seconds by default (6 times a minute), but due to how large the area around a player is, you would usually only see one every few minutes unless you were stargazing. They have no functional purpose and are only there to sparkle and look pretty.
To more accurately emulate real world meteors, these virtual shooting stars vary in speed, length, and can even break up into multiple parts while burning up!
![Falling star](/images/falling_star_close.gif)
### Falling stars
Inspired by the star fragments from The Legend of Zelda: Breath of the Wild, these rare stars are fall from the sky only once or twice a night! They are marked by a streak of light and resonating sound as they fall towards the earth, and once they land the stars spark and sizzle for 10 seconds by default to help players find them. They can be easy to miss, with players only knowing one has fallen by the distinctly resonating sound they make on impact. But if a player is lucky enough to find one, they may receive a rare treasure as well as some experience! This loot is completely customizable, and the documentation for that can be found further below.
## In-Depth Functionality
Shooting stars and falling stars spawn on a per-world basis. This means that the number of players in a world does not affect the spawning rate. When either type of star is given a chance to spawn, the plugin will find a random player within that world and center the spawn in a large radius around said player, in order to avoid sending stars to unloaded chunks where they would never be found.
Additionally, the worlds that shooting and falling stars can spawn in must meet the following conditions:
- Must have players in the world currently
- Must be nighttime (between 13000 and 23000 in game time by default, but this can be configured)
- Must be clear weather (no rain or snow)
- Will not spawn in the nether or end by default
## Configuration
Installation is as simple as copying the newest build jar to your plugins folder. **A configuration file is not added by default**, but can be easily created by making a "Celeste" directory in your plugins folder and creating a "config.yml" within that directory. It is not necessary (nor recommended) to copy everything from the default config shown below, instead copy only the lines you wish to change.
Installation is as simple as copying the newest build jar to your plugins folder. A configuration file is created by default, but if the file was created previously it may not include default values that were added in later updates. These values can be added easily by just copying and pasting the particular lines from the defaults below.
### Defaults
``` yaml
# The number of shooting stars to create per minute for each world
shooting-stars-per-minute: 6
# Whether to create falling stars or not
# Whether to perform an update check when starting or reloading the plugin
check-for-updates: true
# Whether to spawn shooting stars or not
shooting-stars-enabled: true
# Whether to spawn falling stars or not
falling-stars-enabled: true
# The number of falling stars to create per minute for each world
# When to begin spawning shooting and falling stars
begin-spawning-stars-time: 13000
# When to stop spawning shooting and falling stars
end-spawning-stars-time: 23000
# The average number of shooting stars to create per minute for each world
shooting-stars-per-minute: 6
# The minimum y level where a shooting star can spawn
shooting-stars-min-height: 130
# The "maximum" y level where a shooting star can spawn
# Note that shooting stars will always spawn at least 50 blocks above a player which can overrule this limit
shooting-stars-max-height: 160
# The average number of falling stars to create per minute for each world
falling-stars-per-minute: 0.2
# The maximum distance around a player within which a falling star may spawn
falling-stars-radius: 75
# Whether falling stars should play a sound when falling
falling-stars-sound-enabled: true
# The volume at which falling star sounds should play
# Note that this maxes out at 1.0, with anything more increasing range by a factor of ~15 blocks per step
falling-stars-volume: 6
# How many ticks a falling star should spark for once it has landed (20 ticks is a second)
falling-stars-spark-time: 200
# How many experience points (not levels) to provide from catching a falling star
@@ -42,10 +76,74 @@ new-moon-meteor-shower: true
shooting-stars-per-minute-during-meteor-showers: 15
# The number of falling stars to create per minute during meteor showers
falling-stars-per-minute-during-meteor-showers: 0.3
# The message to send in response to summoning a shooting star
shooting-stars-summon-text: "Make a wish!"
# The message to send in response to summoning a falling star
falling-stars-summon-text: "Make a wish!"
# Enables debug mode, which adds log messages for shooting and falling stars among other things
debug: false
```
### Falling Star Loot
Falling stars drop loot wherever they fall, and spark for 10 seconds (200 ticks) by default to show their location. The loot they drop is randomly selected from the loot table in the config, with each material being given a weight. For instance, in the default config, there is a 60% chance for a diamond, 20% of an emerald, and 20% chance of a fire_charge. Experience also drops from falling stars, 100 points (not levels) by default.
To define your own loot tables, add the `falling-stars-loot` attribute to your config (remember, you will have to create the plugin config if you haven't already done so) and list each item you want as well as the probability for it to appear. **The names of the items must be from the list provided [here](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html)**. Remember to only add materials available in your server version.
**You have the option of defining a simple list of items in the config or using Minecraft's built-in [loot table](https://minecraft.fandom.com/wiki/Loot_table) system.** The config-based loot system is simpler as it doesn't require messing with data packs, but it is limited to only one item at a time and is unable to produce items with NBT data attached. For more advanced loot, you'll probably want to use loot tables. Note that both kinds of loot configurations can be used at the same time if you wish to do so for whatever reason.
#### Simple Config-Based Loot
To define a simple list of potential loot that can appear, add the `falling-stars-loot` attribute to your config (remember, you will have to create the plugin config if it doesn't already exist) and list each item you want as well as the probability for it to appear. **The names of the items must be from the list provided [here](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html)**. Remember to only add materials available in your server version. Using this method, only one item will spawn at a time. If you want to spawn more items at once or add NBT data to the items spawned, you'll need to use loot tables (more on that below).
Here is an example of a custom config-based loot configuration:
``` yaml
falling-stars-loot:
nether_star: 0.05
apple: 33
blaze_spawn_egg: 33
blue_orchid: 33
```
#### Loot Tables
Using Minecraft's built-in loot table feature, you can fully customize the type of items dropped, the number of items, and add whatever metadata you want. The catch is that loot tables are much more complex and require messing with external data files. [This](https://minecraft.tools/en/loots.php) tool can make it easier to work with loot tables, and a special thanks to [@Trico-Everfire](https://github.com/Trico-Everfire) for this feature's inclusion.
Here is an example of how to use a built-in loot table for the falling star drops:
``` yaml
falling-stars-loot-table: "minecraft:chests/simple_dungeon"
```
### Custom World Settings
If you would like to use different settings for particular worlds, you can use the `world-overrides` attribute in your config. World overrides give you the ability to easily change the plugin's functionality on a per-world basis. The following is an example of a config that has different settings for certain worlds:
``` yaml
falling-stars-spark-time: 200
falling-stars-experience: 100
falling-stars-loot:
diamond: 60
emerald: 20
fire_charge: 20
# These settings override the above global settings for the specified worlds
world-overrides:
some_world:
falling-stars-enabled: false
another_world:
falling-stars-loot-table: "minecraft:chests/simple_dungeon"
falling-stars-experience: 300
```
In the above example, the worlds "some_world" and "another_world" have properties that override the global settings. For instance, falling stars are disabled in "some_world" and a loot table is used in place of the simple loot config for "another_world". Any worlds not mentioned in the `world-overrides` section will continue to follow the global configs or use built in defaults if the attribute is unchanged.
## Commands
Just one! **/star** creates a falling star near the person who summons it, which can be useful for testing purposes.
**/shootingstar [player]** summons a shooting star in the sky directly above the player. If no player is given, spawns one above the summoner.
*Permission: celeste.shootingstar*
**/fallingstar [player]** summons a falling star directly above the player. If no player is given, spawns one above the summoner.
*Permission: celeste.fallingstar*
**/celeste reload** reloads the config file, recalculates the falling star loot, and checks for updates (if enabled)
*Permission: celeste.reload*
**/celeste info** displays if shooting stars, falling stars, and meteor showers are enabled
*Permission: celeste.info*
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+3 -10
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@@ -6,7 +6,7 @@
<groupId>com.idreesinc</groupId>
<artifactId>Celeste</artifactId>
<version>1.1</version>
<version>2.0</version>
<properties>
<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
@@ -21,7 +21,7 @@
<artifactId>maven-jar-plugin</artifactId>
<version>3.2.0</version>
<configuration>
<outputDirectory>C:\Users\Idrees\Documents\Development\Local Server\plugins</outputDirectory>
<outputDirectory>dist</outputDirectory>
</configuration>
</plugin>
</plugins>
@@ -38,14 +38,7 @@
<dependency>
<groupId>org.spigotmc</groupId>
<artifactId>spigot-api</artifactId>
<version>1.15.2-R0.1-SNAPSHOT</version>
<scope>provided</scope>
</dependency>
<dependency>
<groupId>org.spigotmc</groupId>
<artifactId>spigot</artifactId>
<version>1.15.2-R0.1-SNAPSHOT</version>
<version>1.18-R0.1-SNAPSHOT</version>
<scope>provided</scope>
</dependency>
</dependencies>
@@ -1,5 +1,6 @@
package com.idreesinc.celeste;
import com.idreesinc.celeste.config.CelesteConfig;
import org.bukkit.World;
import org.bukkit.scheduler.BukkitRunnable;
@@ -18,16 +19,18 @@ public class Astronomer extends BukkitRunnable {
if (celeste.getServer().getOnlinePlayers().size() == 0) {
return;
}
List<World> worlds = celeste.getServer().getWorlds();
for (World world : worlds) {
if (!world.getEnvironment().equals(World.Environment.NORMAL)) {
CelesteConfig config = celeste.configManager.getConfigForWorld(world.getName());
if (!celeste.configManager.doesWorldHaveOverrides(world.getName())
&& !world.getEnvironment().equals(World.Environment.NORMAL)) {
// Ensure that Celeste only runs on normal worlds unless override is specified in config
continue;
}
if (world.getPlayers().size() == 0) {
continue;
}
if (!(world.getTime() >= 13000 && world.getTime() <= 23000)) {
if (!(world.getTime() >= config.beginSpawningStarsTime && world.getTime() <= config.endSpawningStarsTime)) {
continue;
}
if (world.hasStorm()) {
@@ -36,23 +39,21 @@ public class Astronomer extends BukkitRunnable {
double shootingStarChance;
double fallingStarChance;
if (celeste.getConfig().getBoolean("new-moon-meteor-shower") && (world.getFullTime() / 24000) % 8 == 4) {
shootingStarChance =
celeste.getConfig().getDouble("shooting-stars-per-minute-during-meteor-showers") / 120d;
fallingStarChance =
celeste.getConfig().getDouble("falling-stars-per-minute-during-meteor-showers") / 120d;
if (config.newMoonMeteorShower && (world.getFullTime() / 24000) % 8 == 4) {
shootingStarChance = config.shootingStarsPerMinuteMeteorShower / 120d;
fallingStarChance = config.fallingStarsPerMinuteMeteorShower / 120d;
} else {
shootingStarChance = celeste.getConfig().getDouble("shooting-stars-per-minute") / 120d;
fallingStarChance = celeste.getConfig().getDouble("falling-stars-per-minute") / 120d;
shootingStarChance = config.shootingStarsPerMinute / 120d;
fallingStarChance = config.fallingStarsPerMinute / 120d;
}
if (new Random().nextDouble() <= shootingStarChance) {
CelestialSphere.createShootingStar(world.getPlayers().get(new Random().nextInt(world.getPlayers().size())));
// System.out.println("Spawning shooting star");
if (config.shootingStarsEnabled && new Random().nextDouble() <= shootingStarChance) {
CelestialSphere.createShootingStar(celeste,
world.getPlayers().get(new Random().nextInt(world.getPlayers().size())));
}
if (celeste.getConfig().getBoolean("falling-stars-enabled") && new Random().nextDouble() <= fallingStarChance) {
CelestialSphere.createFallingStar(celeste, world.getPlayers().get(new Random().nextInt(world.getPlayers().size())));
// System.out.println("Spawning falling star");
if (config.fallingStarsEnabled && new Random().nextDouble() <= fallingStarChance) {
CelestialSphere.createFallingStar(celeste,
world.getPlayers().get(new Random().nextInt(world.getPlayers().size())));
}
}
}
@@ -1,52 +1,57 @@
package com.idreesinc.celeste;
import com.idreesinc.celeste.commands.CommandShootingStar;
import com.idreesinc.celeste.utilities.Metrics;
import com.idreesinc.celeste.utilities.UpdateChecker;
import com.idreesinc.celeste.utilities.WeightedRandomBag;
import org.bukkit.Material;
import org.bukkit.configuration.ConfigurationSection;
import org.bukkit.plugin.java.JavaPlugin;
import org.bukkit.scheduler.BukkitRunnable;
import com.idreesinc.celeste.commands.CommandCeleste;
import com.idreesinc.celeste.commands.CommandFallingStar;
import com.idreesinc.celeste.commands.CommandShootingStar;
import com.idreesinc.celeste.utilities.Metrics;
import com.idreesinc.celeste.utilities.UpdateChecker;
import com.idreesinc.celeste.config.CelesteConfigManager;
public class Celeste extends JavaPlugin {
public WeightedRandomBag<String> fallingStarDrops = new WeightedRandomBag<String>();
public CelesteConfigManager configManager = new CelesteConfigManager(this);
@Override
public void onEnable() {
this.saveDefaultConfig();
// bStats metrics
Metrics metrics = new Metrics(this, 8292);
this.getCommand("star").setExecutor(new CommandShootingStar(this));
ConfigurationSection loot;
if (this.getConfig().isSet("falling-stars-loot")) {
// User has added their own loot table, do not combine with defaults
loot = this.getConfig().getConfigurationSection("falling-stars-loot");
} else {
// Use default loot table
loot = this.getConfig().getDefaults().getConfigurationSection("falling-stars-loot");
}
if (loot != null) {
for (String key : loot.getKeys(false)) {
try {
Material.valueOf(key.toUpperCase());
fallingStarDrops.addEntry(key.toUpperCase(), loot.getDouble(key));
} catch (IllegalArgumentException e) {
System.err.println("Error: Item with name " + key.toUpperCase() + " does not exist, skipping");
}
}
} else {
System.err.println("Error: Loot table for falling stars can't be found");
}
this.getCommand("celeste").setExecutor(new CommandCeleste(this));
this.getCommand("shootingstar").setExecutor(new CommandShootingStar(this));
this.getCommand("fallingstar").setExecutor(new CommandFallingStar(this));
configManager.processConfigs();
BukkitRunnable stargazingTask = new Astronomer(this);
stargazingTask.runTaskTimer(this, 0, 10);
new UpdateChecker(this, 81862).getVersion(version -> {
if (this.getDescription().getVersion().equalsIgnoreCase(version)) {
// this.getLogger().info("Celeste is up to date!");
} else {
this.getLogger().info("There is a new update available for Celeste!");
}
});
checkForUpdates();
}
public void reload() {
reloadConfig();
configManager.processConfigs();
checkForUpdates();
}
public void checkForUpdates() {
if (this.getConfig().getBoolean("check-for-updates")) {
new UpdateChecker(this, 81862).getVersion(version -> {
try {
double current = Double.parseDouble(this.getDescription().getVersion());
double api = Double.parseDouble(version);
if (current < api) {
this.getLogger().info("There is an update available for Celeste (" + current + " -> " + api + ")");
}
} catch (NumberFormatException e) {
if (this.getConfig().getBoolean("debug")) {
this.getLogger().severe("Unable to process remote plugin version number '" + version + "'");
}
}
});
}
}
}
@@ -1,33 +1,44 @@
package com.idreesinc.celeste;
import com.idreesinc.celeste.config.CelesteConfig;
import org.bukkit.Location;
import org.bukkit.Particle;
import org.bukkit.entity.Player;
import org.bukkit.scheduler.BukkitRunnable;
import org.bukkit.util.Vector;
import java.math.RoundingMode;
import java.text.DecimalFormat;
import java.util.Random;
public class CelestialSphere {
public static void createShootingStar(Player player) {
createShootingStar(player.getLocation());
public static void createShootingStar(Celeste celeste, Player player) {
createShootingStar(celeste, player, true);
}
public static void createShootingStar(Location location) {
// double radius = 100 + new Random().nextDouble() * 30;
// Vector locationMod = new Vector(new Random().nextDouble() * 2 - 1, new Random().nextDouble(), new Random().nextDouble() * 2 - 1);
// locationMod.normalize();
// locationMod.multiply(radius);
// Location starLocation = new Location(location.getWorld(), locationMod.getX() + location.getX(), Math.min(256,
// Math.max(150, locationMod.getY() + location.getY() + 10)), locationMod.getZ() + location.getZ());
// Vector direction = new Vector(new Random().nextDouble() * 2 - 1, new Random().nextDouble() * -1 * Math.cos(locationMod.getY() / radius * (Math.PI / 2)), new Random().nextDouble() * 2 - 1);
// direction.normalize();
public static void createShootingStar(Celeste celeste, Player player, boolean approximate) {
createShootingStar(celeste, player.getLocation(), approximate);
}
public static void createShootingStar(Celeste celeste, Location location) {
createShootingStar(celeste, location, true);
}
public static void createShootingStar(Celeste celeste, Location location, boolean approximate) {
Location starLocation;
CelesteConfig config = celeste.configManager.getConfigForWorld(location.getWorld().getName());
double w = 100 * Math.sqrt(new Random().nextDouble());
double t = 2d * Math.PI * new Random().nextDouble();
double x = w * Math.cos(t);
double y = Math.max(new Random().nextDouble() * 50 + 100, location.getY() + 50);
double range = Math.max(0, config.shootingStarsMaxHeight - config.shootingStarsMinHeight);
double y = Math.max(new Random().nextDouble() * range + config.shootingStarsMinHeight, location.getY() + 50);
double z = w * Math.sin(t);
Location starLocation = new Location(location.getWorld(), location.getX() + x, y, location.getZ() + z);
if (approximate) {
starLocation = new Location(location.getWorld(), location.getX() + x, y, location.getZ() + z);
} else {
starLocation = new Location(location.getWorld(), location.getX(), y, location.getZ());
}
Vector direction = new Vector(new Random().nextDouble() * 2 - 1, new Random().nextDouble() * -0.75d, new Random().nextDouble() * 2 - 1);
direction.normalize();
double speed = new Random().nextDouble() * 2 + 0.75;
@@ -37,6 +48,9 @@ public class CelestialSphere {
location.getWorld().spawnParticle(Particle.EXPLOSION_NORMAL, starLocation, 0, direction.getX(),
direction.getY(), direction.getZ(), speed, null, true);
}
if (celeste.getConfig().getBoolean("debug")) {
celeste.getLogger().info("Shooting star at " + stringifyLocation(starLocation) + " in world " + starLocation.getWorld().getName());
}
}
public static void createFallingStar(Celeste celeste, Player player) {
@@ -53,8 +67,9 @@ public class CelestialSphere {
public static void createFallingStar(Celeste celeste, final Location location, boolean approximate) {
Location target = location;
CelesteConfig config = celeste.configManager.getConfigForWorld(location.getWorld().getName());
if (approximate) {
double fallingStarRadius = celeste.getConfig().getDouble("falling-stars-radius");
double fallingStarRadius = config.fallingStarsRadius;
double w = fallingStarRadius * Math.sqrt(new Random().nextDouble());
double t = 2d * Math.PI * new Random().nextDouble();
double x = w * Math.cos(t);
@@ -63,5 +78,14 @@ public class CelestialSphere {
}
BukkitRunnable fallingStarTask = new FallingStar(celeste, target);
fallingStarTask.runTaskTimer(celeste, 0, 1);
if (celeste.getConfig().getBoolean("debug")) {
celeste.getLogger().info("Falling star at " + stringifyLocation(target) + " in world " + target.getWorld().getName());
}
}
private static String stringifyLocation(Location location) {
DecimalFormat format = new DecimalFormat("##.00");
format.setRoundingMode(RoundingMode.HALF_UP);
return "x: " + format.format(location.getX()) + " y: " + format.format(location.getY()) + " z: " + format.format(location.getZ());
}
}
@@ -1,9 +1,11 @@
package com.idreesinc.celeste;
import com.idreesinc.celeste.config.CelesteConfig;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Particle;
import org.bukkit.Sound;
import org.bukkit.entity.Entity;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.ExperienceOrb;
import org.bukkit.inventory.ItemStack;
@@ -16,6 +18,7 @@ public class FallingStar extends BukkitRunnable {
private final Celeste celeste;
private final Location location;
private final Location dropLoc;
private final CelesteConfig config;
private double y = 256;
private boolean soundPlayed = false;
private boolean lootDropped = false;
@@ -23,8 +26,9 @@ public class FallingStar extends BukkitRunnable {
public FallingStar(Celeste celeste, Location location) {
this.celeste = celeste;
sparkTimer = celeste.getConfig().getInt("falling-stars-spark-time");
this.location = location;
config = celeste.configManager.getConfigForWorld(location.getWorld().getName());
sparkTimer = config.fallingStarsSparkTime;
dropLoc = new Location(location.getWorld(), location.getX(),
location.getWorld().getHighestBlockAt(location).getY() + 1, location.getZ());
}
@@ -45,18 +49,42 @@ public class FallingStar extends BukkitRunnable {
0, 0, new Random().nextDouble(), 0,
0.2, null, true);
}
if (!soundPlayed && y <= dropLoc.getY() + 75) {
location.getWorld().playSound(dropLoc, Sound.BLOCK_BELL_RESONATE, 15, 0.5f);
if (config.fallingStarsSoundEnabled && !soundPlayed && y <= dropLoc.getY() + 75) {
location.getWorld().playSound(dropLoc, Sound.BLOCK_BELL_RESONATE, (float) config.fallingStarsVolume, 0.5f);
soundPlayed = true;
}
if (y <= dropLoc.getY()) {
if (!lootDropped) {
if (celeste.fallingStarDrops.entries.size() > 0) {
ItemStack drop = new ItemStack(Material.valueOf(celeste.fallingStarDrops.getRandom()), 1);
// Note that both simple loot and loot tables will drop if both are configured because why not
if (config.fallingStarSimpleLoot != null && config.fallingStarSimpleLoot.entries.size() > 0) {
ItemStack drop = new ItemStack(Material.valueOf(config.fallingStarSimpleLoot.getRandom()), 1);
location.getWorld().dropItem(dropLoc, drop);
if (celeste.getConfig().getBoolean("debug")) {
celeste.getLogger().info("Spawned simple falling star loot");
}
}
if (config.fallingStarLootTable != null) {
// Armor stands are used as markers are not compatible with 1.14
Entity marker = dropLoc.getWorld().spawnEntity(location, EntityType.ARMOR_STAND);
String command = String.format("execute at %s run loot spawn %s %s %s loot %s",
marker.getUniqueId(),
dropLoc.getX(),
dropLoc.getY(),
dropLoc.getZ(),
config.fallingStarLootTable);
celeste.getServer().dispatchCommand(celeste.getServer().getConsoleSender(), command);
marker.remove();
if (celeste.getConfig().getBoolean("debug")) {
celeste.getLogger().info("Spawned falling star loot from loot table '" + config.fallingStarLootTable + "'");
}
}
if (config.fallingStarsExperience > 0) {
ExperienceOrb orb = (ExperienceOrb) dropLoc.getWorld().spawnEntity(dropLoc, EntityType.EXPERIENCE_ORB);
orb.setExperience(config.fallingStarsExperience);
if (celeste.getConfig().getBoolean("debug")) {
celeste.getLogger().info("Dropping experience orbs with value " + config.fallingStarsExperience);
}
}
ExperienceOrb orb = (ExperienceOrb) dropLoc.getWorld().spawnEntity(dropLoc, EntityType.EXPERIENCE_ORB);
orb.setExperience(celeste.getConfig().getInt("falling-stars-experience"));
lootDropped = true;
}
if (y % (step * 5) == 0) {
@@ -0,0 +1,39 @@
package com.idreesinc.celeste.commands;
import com.idreesinc.celeste.Celeste;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
public class CommandCeleste implements CommandExecutor {
Celeste celeste;
public CommandCeleste(Celeste celeste) {
this.celeste = celeste;
}
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (args.length == 1 && args[0].equalsIgnoreCase("reload")) {
if (sender.hasPermission("celeste.reload")) {
celeste.reload();
sender.sendMessage("Celeste has been reloaded");
} else {
sender.sendMessage("You do not have permission to use this command");
}
return true;
} else if (args.length == 1 && args[0].equalsIgnoreCase("info")) {
if (sender.hasPermission("celeste.info")) {
sender.sendMessage("Celeste v" + celeste.getDescription().getVersion());
sender.sendMessage("Shooting stars: " + (celeste.getConfig().getBoolean("shooting-stars-enabled") ? "Enabled" : "Disabled"));
sender.sendMessage("Falling stars: " + (celeste.getConfig().getBoolean("falling-stars-enabled") ? "Enabled" : "Disabled"));
sender.sendMessage("Meteor showers: " + (celeste.getConfig().getBoolean("new-moon-meteor-shower") ? "Enabled" : "Disabled"));
} else {
sender.sendMessage("You do not have permission to use this command");
}
return true;
}
return false;
}
}
@@ -0,0 +1,41 @@
package com.idreesinc.celeste.commands;
import com.idreesinc.celeste.Celeste;
import com.idreesinc.celeste.CelestialSphere;
import org.bukkit.Bukkit;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
public class CommandFallingStar implements CommandExecutor {
Celeste celeste;
public CommandFallingStar(Celeste celeste) {
this.celeste = celeste;
}
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (args.length > 0) {
if (Bukkit.getPlayer(args[0]) == null) {
sender.sendMessage("\u00a7cError: Player not found.");
return true;
}
CelestialSphere.createFallingStar(celeste, Bukkit.getPlayer(args[0]), false);
} else {
if (sender instanceof Player) {
Player player = (Player) sender;
CelestialSphere.createFallingStar(celeste, player, false);
} else {
return false;
}
}
String message = this.celeste.getConfig().getString("falling-stars-summon-text");
if (message != null) {
sender.sendMessage(message);
}
return true;
}
}
@@ -2,6 +2,7 @@ package com.idreesinc.celeste.commands;
import com.idreesinc.celeste.Celeste;
import com.idreesinc.celeste.CelestialSphere;
import org.bukkit.Bukkit;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
@@ -16,14 +17,25 @@ public class CommandShootingStar implements CommandExecutor {
}
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (sender instanceof Player) {
Player player = (Player) sender;
player.sendMessage("Make a wish!");
CelestialSphere.createShootingStar(player);
CelestialSphere.createFallingStar(celeste, player, false);
return true;
if (args.length > 0) {
if (Bukkit.getPlayer(args[0]) == null) {
sender.sendMessage("\u00a7cError: Player not found.");
return true;
}
CelestialSphere.createShootingStar(celeste, Bukkit.getPlayer(args[0]), false);
} else {
if (sender instanceof Player) {
Player player = (Player) sender;
CelestialSphere.createShootingStar(celeste, player, false);
} else {
return false;
}
}
return false;
String message = this.celeste.getConfig().getString("shooting-stars-summon-text");
if (message != null) {
sender.sendMessage(message);
}
return true;
}
}
@@ -0,0 +1,111 @@
package com.idreesinc.celeste.config;
import com.idreesinc.celeste.utilities.WeightedRandomBag;
import org.bukkit.Material;
import org.bukkit.configuration.ConfigurationSection;
public class CelesteConfig {
public boolean newMoonMeteorShower;
public int beginSpawningStarsTime;
public int endSpawningStarsTime;
public boolean shootingStarsEnabled;
public double shootingStarsPerMinute;
public double shootingStarsPerMinuteMeteorShower;
public int shootingStarsMinHeight;
public int shootingStarsMaxHeight;
public boolean fallingStarsEnabled;
public double fallingStarsPerMinute;
public double fallingStarsPerMinuteMeteorShower;
public int fallingStarsRadius;
public boolean fallingStarsSoundEnabled;
public double fallingStarsVolume;
public int fallingStarsSparkTime;
public int fallingStarsExperience;
public WeightedRandomBag<String> fallingStarSimpleLoot;
public String fallingStarLootTable;
public CelesteConfig(ConfigurationSection section) {
// Used to build the global config
buildFromConfigurationSection(section);
}
public CelesteConfig(ConfigurationSection section, CelesteConfig globalConfig) {
// Used to build per-world configs
buildFromConfigurationSectionWithGlobal(section, globalConfig);
}
private void buildFromConfigurationSection(ConfigurationSection section) {
newMoonMeteorShower = section.getBoolean("new-moon-meteor-shower");
beginSpawningStarsTime = section.getInt("begin-spawning-stars-time");
endSpawningStarsTime = section.getInt("end-spawning-stars-time");
shootingStarsEnabled = section.getBoolean("shooting-stars-enabled");
shootingStarsPerMinute = section.getDouble("shooting-stars-per-minute");
shootingStarsPerMinuteMeteorShower = section.getDouble("shooting-stars-per-minute-during-meteor-showers");
shootingStarsMinHeight = section.getInt("shooting-stars-min-height");
shootingStarsMaxHeight = section.getInt("shooting-stars-max-height");
fallingStarsEnabled = section.getBoolean("falling-stars-enabled");
fallingStarsPerMinute = section.getDouble("falling-stars-per-minute");
fallingStarsPerMinuteMeteorShower = section.getDouble("falling-stars-per-minute-during-meteor-showers");
fallingStarsRadius = section.getInt("falling-stars-radius");
fallingStarsSoundEnabled = section.getBoolean("falling-stars-sound-enabled");
fallingStarsVolume = section.getDouble("falling-stars-volume");
fallingStarsSparkTime = section.getInt("falling-stars-spark-time");
fallingStarsExperience = section.getInt("falling-stars-experience");
fallingStarLootTable = section.getString("falling-stars-loot-table");
if (section.isSet("falling-stars-loot")) {
fallingStarSimpleLoot = calculateSimpleLoot(section.getConfigurationSection("falling-stars-loot"));
}
}
private void buildFromConfigurationSectionWithGlobal(ConfigurationSection section, CelesteConfig globalConfig) {
newMoonMeteorShower = section.getBoolean("new-moon-meteor-shower", globalConfig.newMoonMeteorShower);
beginSpawningStarsTime = section.getInt("begin-spawning-stars-time", globalConfig.beginSpawningStarsTime);
endSpawningStarsTime = section.getInt("end-spawning-stars-time", globalConfig.endSpawningStarsTime);
shootingStarsEnabled = section.getBoolean("shooting-stars-enabled", globalConfig.shootingStarsEnabled);
shootingStarsPerMinute = section.getDouble("shooting-stars-per-minute", globalConfig.shootingStarsPerMinute);
shootingStarsPerMinuteMeteorShower = section.getDouble("shooting-stars-per-minute-during-meteor-showers", globalConfig.shootingStarsPerMinuteMeteorShower);
shootingStarsMinHeight = section.getInt("shooting-stars-min-height", globalConfig.shootingStarsMinHeight);
shootingStarsMaxHeight = section.getInt("shooting-stars-max-height", globalConfig.shootingStarsMaxHeight);
fallingStarsEnabled = section.getBoolean("falling-stars-enabled", globalConfig.fallingStarsEnabled);
fallingStarsPerMinute = section.getDouble("falling-stars-per-minute", globalConfig.fallingStarsPerMinute);
fallingStarsPerMinuteMeteorShower = section.getDouble("falling-stars-per-minute-during-meteor-showers", globalConfig.fallingStarsPerMinuteMeteorShower);
fallingStarsRadius = section.getInt("falling-stars-radius", globalConfig.fallingStarsRadius);
fallingStarsSoundEnabled = section.getBoolean("falling-stars-sound-enabled", globalConfig.fallingStarsSoundEnabled);
fallingStarsVolume = section.getDouble("falling-stars-volume", globalConfig.fallingStarsVolume);
fallingStarsSparkTime = section.getInt("falling-stars-spark-time", globalConfig.fallingStarsSparkTime);
fallingStarsExperience = section.getInt("falling-stars-experience", globalConfig.fallingStarsExperience);
if (section.isSet("falling-stars-loot") || section.isSet("falling-stars-loot-table")) {
// Ensure that neither type of loot is inherited from the global config if any overrides are used
// This means that even if the global config sets simple loot and the world config overrides just loot
// table, the end result will be a config with the loot table set and the simple table empty
fallingStarLootTable = section.getString("falling-stars-loot-table");
if (section.isSet("falling-stars-loot")) {
fallingStarSimpleLoot = calculateSimpleLoot(section.getConfigurationSection("falling-stars-loot"));
}
} else {
fallingStarLootTable = globalConfig.fallingStarLootTable;
fallingStarSimpleLoot = globalConfig.fallingStarSimpleLoot;
}
}
public WeightedRandomBag<String> calculateSimpleLoot(ConfigurationSection loot) {
WeightedRandomBag<String> fallingStarDrops = new WeightedRandomBag<>();
for (String key : loot.getKeys(false)) {
try {
Material.valueOf(key.toUpperCase());
fallingStarDrops.addEntry(key.toUpperCase(), loot.getDouble(key));
} catch (IllegalArgumentException e) {
System.err.println("Error: Item with name " + key.toUpperCase() + " does not exist, skipping");
}
}
return fallingStarDrops;
}
}
@@ -0,0 +1,58 @@
package com.idreesinc.celeste.config;
import com.idreesinc.celeste.Celeste;
import org.bukkit.configuration.ConfigurationSection;
import org.bukkit.configuration.file.FileConfiguration;
import java.util.HashMap;
import java.util.Map;
public class CelesteConfigManager {
private final Celeste celeste;
private final Map<String, CelesteConfig> worldConfigs = new HashMap<>();
private CelesteConfig globalConfig;
public CelesteConfigManager(Celeste celeste) {
this.celeste = celeste;
}
public void processConfigs() {
this.worldConfigs.clear();
FileConfiguration config = this.celeste.getConfig();
globalConfig = new CelesteConfig(config);
ConfigurationSection worlds = config.getConfigurationSection("world-overrides");
if (worlds != null) {
for (String world : worlds.getKeys(false)) {
ConfigurationSection worldSettings = worlds.getConfigurationSection(world);
if (worldSettings == null) {
this.celeste.getLogger().severe("Your world override config for world '" + world + "' is malformed, please review example configs at https://github.com/IdreesInc/Celeste");
continue;
}
CelesteConfig worldConfig = new CelesteConfig(worldSettings, globalConfig);
worldConfigs.put(world, worldConfig);
}
}
}
/**
* Get the config for the given world name (case-sensitive) or the global config if no overrides have been added
* @param worldName The name of the world
* @return The config that applies to the given world
*/
public CelesteConfig getConfigForWorld(String worldName) {
CelesteConfig config = worldConfigs.get(worldName);
if (config == null) {
config = globalConfig;
}
return config;
}
/**
* Check whether the world has been configured with specific overrides in the config file
* @return Whether the specified world's configuration has been modified
*/
public boolean doesWorldHaveOverrides(String worldName) {
return worldConfigs.containsKey(worldName);
}
}
File diff suppressed because it is too large. Load diff
@@ -26,12 +26,12 @@ public class WeightedRandomBag<T extends Object> {
public T getRandom() {
double r = rand.nextDouble() * accumulatedWeight;
for (Entry entry: entries) {
if (entry.accumulatedWeight >= r) {
return entry.object;
}
}
return null; //should only happen when there are no entries
// Should only happen when there are no entries
return null;
}
}
+16 -5
View File
@@ -1,13 +1,24 @@
shooting-stars-per-minute: 6
check-for-updates: true
shooting-stars-enabled: true
falling-stars-enabled: true
begin-spawning-stars-time: 13000
end-spawning-stars-time: 23000
shooting-stars-per-minute: 6
shooting-stars-min-height: 130
shooting-stars-max-height: 160
falling-stars-per-minute: 0.2
falling-stars-radius: 75
falling-stars-sound-enabled: true
falling-stars-volume: 6
falling-stars-spark-time: 200
falling-stars-experience: 100
falling-stars-loot:
diamond: 60
emerald: 20
fire_charge: 20
diamond: 60
emerald: 20
fire_charge: 20
new-moon-meteor-shower: true
shooting-stars-per-minute-during-meteor-showers: 15
falling-stars-per-minute-during-meteor-showers: 0.3
falling-stars-per-minute-during-meteor-showers: 0.3
shooting-stars-summon-text: "Make a wish!"
falling-stars-summon-text: "Make a wish!"
debug: false
+29 -5
View File
@@ -1,11 +1,35 @@
name: Celeste
version: 1.0
version: 2.0
api-version: 1.14
author: Idrees
main: com.idreesinc.celeste.Celeste
commands:
star:
description: Creates a falling star near the player that summons it
usage: /<command>
permission: celeste.star
celeste:
description: Reloads the plugin configuration or prints runtime info
usage: /<command> <reload|info>
shootingstar:
description: Creates a shooting star near the player that summons it, or optionally near another player
usage: /<command> [player]
permission: celeste.shootingstar
fallingstar:
description: Creates a falling star near the player that summons it, or optionally near another player
usage: /<command> [player]
permission: celeste.fallingstar
permissions:
celeste.*:
description: Gives access to all Celeste commands
children:
celeste.reload: true
celeste.info: true
celeste.shootingstar: true
celeste.fallingstar: true
celeste.reload:
description: Allows you to reload the plugin config values
celeste.info:
description: Allows you to view the plugin info
celeste.shootingstar:
description: Allows you to summon shooting stars
celeste.fallingstar:
description: Allows you to summon falling stars