2 Commits
Author SHA1 Message Date
version-bump[github-action] 98dee905f4 Bump version from 5.0.1-SNAPSHOT5 to 5.0.2 2023-12-31 14:41:18 +00:00
0d10f65a45 #patch Added 1.20.3 & 4 (#77)
* Bump version from 5.0.0 to 5.0.0-SNAPSHOT0

* Added CHANGELOG.md

* Fixed gtb round reset on player leave

* Bump version from 5.0.0-SNAPSHOT0 to 5.0.0-SNAPSHOT1

* Fixed bouncing and mouse pointer reset on themevoting

* Bump version from 5.0.0-SNAPSHOT1 to 5.0.0-SNAPSHOT2

* Fetched minigamesbox 1.3.4

* Bump version from 5.0.0-SNAPSHOT2 to 5.0.0-SNAPSHOT3

* Fetched minigamescore changes
Corrected version number

* Corrected version number

* Bump version from 5.0.1-SNAPSHOT4 to 5.0.1-SNAPSHOT5

---------

Co-authored-by: version-bump[github-action] <41898282+version-bump[github-action]@users.noreply.github.com>
Co-authored-by: Tigerpanzer_02 <plugilyprojects@gmail.com>
2023-12-31 15:40:24 +01:00
6 changed files with 48 additions and 43 deletions

No files matched your search

+21
View File
@@ -10,6 +10,27 @@ deploy webhooks to print changelog successfully
That's all, matcher will stop when detects next line started with `###` match
### 5.0.2 Release (31.12.2023)
* Fixed gtb round reset on player leave
* Fixed gtb "could not pass event AsyncPlayerChatEvent" if spectators ingame
* Fixed bouncing and mouse pointer reset on themevoting
* Added 1.20.3 & 1.20.4 support
* Updated to minigamesbox 1.3.4
### 5.0.1 Release (21.08.2023)
* Fixed rewards enabling
* Fixed bossbar disabling
* Fixed locale registration if service unavailable
### 5.0.0 Release (09.08.2023)
* Added up to 1.20 compatibility
* Changed arena solo and team to classic, with different team sizes
* Changed supported languages [https://translate.plugily.xyz]
* Changed plugin base is based on MinigamesCore [https://github.com/Plugily-Projects/MiniGamesBox]
* Changed native java building to java17, java 8 downloadable on our discord [https://discord.plugily.xyz]
* Fixed gtb mode issues
* Fixed all known bugs
### 4.5.3 Release (04.08.2021 - xx.xx.2021)
* Fixed when players didn't got rewards after plot reset
+2 -2
View File
@@ -38,14 +38,14 @@ repositories {
}
dependencies {
implementation("plugily.projects:MiniGamesBox-Classic:1.3.2") { isTransitive = false }
implementation("plugily.projects:MiniGamesBox-Classic:1.3.4") { isTransitive = false }
compileOnly("org.spigotmc:spigot-api:1.19.3-R0.1-SNAPSHOT")
compileOnly("net.citizensnpcs:citizensapi:2.0.31-SNAPSHOT")
compileOnly("org.jetbrains:annotations:24.0.1")
}
group = "plugily.projects"
version = "5.0.0"
version = "5.0.2"
description = "BuildBattle"
java {
@@ -569,6 +569,9 @@ public class ArenaEvents extends PluginArenaEvents {
if(arena.getArenaState() != ArenaState.IN_GAME) {
return;
}
if(arena.getSpectators().contains(player)) {
return;
}
GuessArena gameArena = (GuessArena) arena;
if(gameArena.getWhoGuessed().contains(player)) {
event.setCancelled(true);
@@ -93,7 +93,7 @@ public class ArenaManager extends PluginArenaManager {
if(plot.getMembers().isEmpty()) {
if(arena.getArenaState() == ArenaState.IN_GAME) {
//ToDo message force skipped
pluginArena.setTimer(plugin.getConfig().getInt("Time-Manager." + pluginArena.getArenaType().getPrefix() + ".Round-Delay"));
pluginArena.setTimer(plugin.getConfig().getInt("Time-Manager." + pluginArena.getArenaType().getPrefix() + ".Round-Delay"), true);
pluginArena.setArenaInGameState(BaseArena.ArenaInGameState.PLOT_VOTING);
}
}
@@ -100,53 +100,30 @@ public class PlotManager {
continue;
}
if(ServerVersion.Version.isCurrentEqualOrLower(ServerVersion.Version.v1_13_R2)) { // Async catch in old versions
// Should do this in async thread to do not cause dead for the main thread
CompletableFuture.supplyAsync(() -> {
Location loc = tploc;
int m = 0;
while(loc.getBlock().getType() != Material.AIR) {
if(m >= 500) {
break;// Thread never ends on flat map?
if(arena.getArenaInGameState() != BaseArena.ArenaInGameState.THEME_VOTING) {
break; // Thread never ends on flat map?
}
if(arena.getArenaState() == ArenaState.IN_GAME && arena.getTimer() > 30) {
break;
}
loc = loc.add(0, 1, 0);
//teleporting 1 x and z block away from center cause Y is above plot limit
if(loc.getY() >= cuboid.getMaxPoint().getY()) {
loc = cuboid.getCenter().clone().add(1, 0, 1);
}
m++; // Preventing server froze on flat map
}
return loc;
}).thenAccept(loc -> {
for(Player player : buildPlot.getMembers()) {
VersionUtils.teleport(player, cuboid.getCenter());
VersionUtils.teleport(player, loc);
//Fix respawning bug while theme voting
Bukkit.getScheduler().runTaskLater(arena.getPlugin(), () -> {
player.setAllowFlight(true);
player.setFlying(true);
}, 40);
}
} else {
// Should do this in async thread to do not cause dead for the main thread
CompletableFuture.supplyAsync(() -> {
Location loc = tploc;
while(loc.getBlock().getType() != Material.AIR) {
if(arena.getArenaState() == ArenaState.IN_GAME && arena.getTimer() > 30) {
break; // Thread never ends on flat map?
}
loc = loc.add(0, 1, 0);
//teleporting 1 x and z block away from center cause Y is above plot limit
if(loc.getY() >= cuboid.getMaxPoint().getY()) {
loc = cuboid.getCenter().clone().add(1, 0, 1);
}
}
return loc;
}).thenAccept(loc -> {
for(Player player : buildPlot.getMembers()) {
VersionUtils.teleport(player, cuboid.getCenter());
}
});
}
});
}
Bukkit.getPluginManager().callEvent(new PlotPlayerReceiveEvent(arena, buildPlot));
}
+8 -4
View File
@@ -91,9 +91,13 @@ Rewards: true
Plugin-Chat-Format: true
# Should we enable a separate arena chat for players inside a arena
# Useful on multi arena servers that don't want the same chat for all players on the server
Separate-Arena-Chat: true
Chat:
Separate:
# Should we enable a separate arena chat for players inside a arena
# Useful on multi arena servers that don't want the same chat for all players on the server
Arena: true
# Should spectators only write with other spectators
Spectators: true
# Should we fire some cool fireworks at locations of every player at special events such as the game end?
@@ -271,4 +275,4 @@ Update-Notifier:
# You edited it, huh? Next time hurt yourself!
Do-Not-Edit:
File-Version: 1
Core-Version: 1
Core-Version: 2