Revert to using getHitBlockPosition() instead of getHitPosition()

This commit is contained in:
Axionize committed 2024-10-22 06:56:01 -04:00
1 parent 581bef78fe
commit fe395f2cbd
1 file changed
+2 -2
@@ -220,10 +220,10 @@ public class PlayerData {
for (Location corner : getBBCorners()) {
RayTraceResult result = world.rayTraceBlocks(corner.getPosition(), new Vector3d(0, -1, 0), 5, FluidHandling.NONE, true);
if (result == null || result.getHitPosition() == null)
if (result == null || result.getHitBlock() == null)
continue;
collisionDist = Math.min(collisionDist, corner.getY() - result.getHitPosition().getY());
collisionDist = Math.min(collisionDist, corner.getY() - result.getHitBlockPosition().getY());
}
return collisionDist - 1;