Revert to using getHitBlockPosition() instead of getHitPosition()
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@@ -220,10 +220,10 @@ public class PlayerData {
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for (Location corner : getBBCorners()) {
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RayTraceResult result = world.rayTraceBlocks(corner.getPosition(), new Vector3d(0, -1, 0), 5, FluidHandling.NONE, true);
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if (result == null || result.getHitPosition() == null)
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if (result == null || result.getHitBlock() == null)
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continue;
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collisionDist = Math.min(collisionDist, corner.getY() - result.getHitPosition().getY());
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collisionDist = Math.min(collisionDist, corner.getY() - result.getHitBlockPosition().getY());
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}
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return collisionDist - 1;
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