[DOM] Clean up WebGL transform feedback validation.
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@@ -39,6 +39,44 @@ WebGLTransformFeedback::Delete()
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////////////////////////////////////////
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// Validation helper for beginning/resuming the TF and computing the
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// vertex capacity.
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bool
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WebGLTransformFeedback::PrepareTransformFeedback() {
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const auto& prog = mContext->mCurrentProgram;
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if (!prog ||
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!prog->IsLinked() ||
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!prog->LinkInfo()->componentsPerTFVert.size()) {
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mContext->ErrorInvalidOperation("Current program not valid for transform feedback.");
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return false;
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}
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const auto& linkInfo = prog->LinkInfo();
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const auto& componentsPerTFVert = linkInfo->componentsPerTFVert;
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mActive_VertCapacity = 0;
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size_t minVertCapacity = SIZE_MAX;
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for (size_t i = 0; i < componentsPerTFVert.size(); i++) {
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const auto& indexedBinding = mIndexedBindings[i];
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const auto& componentsPerVert = componentsPerTFVert[i];
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const auto& buffer = indexedBinding.mBufferBinding;
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if (!buffer) {
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mContext->ErrorInvalidOperation("No buffer attached to required transform feedback index %u.",
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(uint32_t)i);
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return false;
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}
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const size_t vertCapacity = buffer->ByteLength() / 4 / componentsPerVert;
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minVertCapacity = std::min(minVertCapacity, vertCapacity);
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}
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mActive_VertCapacity = minVertCapacity;
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return true;
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}
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void
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WebGLTransformFeedback::BeginTransformFeedback(GLenum primMode)
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{
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@@ -59,37 +97,10 @@ WebGLTransformFeedback::BeginTransformFeedback(GLenum primMode)
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return;
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}
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const auto& prog = mContext->mCurrentProgram;
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if (!prog ||
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!prog->IsLinked() ||
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!prog->LinkInfo()->componentsPerTFVert.size())
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{
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mContext->ErrorInvalidOperation("%s: Current program not valid for transform"
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" feedback.",
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funcName);
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if (!PrepareTransformFeedback()) {
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return;
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}
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const auto& linkInfo = prog->LinkInfo();
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const auto& componentsPerTFVert = linkInfo->componentsPerTFVert;
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size_t minVertCapacity = SIZE_MAX;
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for (size_t i = 0; i < componentsPerTFVert.size(); i++) {
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const auto& indexedBinding = mIndexedBindings[i];
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const auto& componentsPerVert = componentsPerTFVert[i];
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const auto& buffer = indexedBinding.mBufferBinding;
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if (!buffer) {
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mContext->ErrorInvalidOperation("%s: No buffer attached to required transform"
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" feedback index %u.",
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funcName, (uint32_t)i);
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return;
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}
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const size_t vertCapacity = buffer->ByteLength() / 4 / componentsPerVert;
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minVertCapacity = std::min(minVertCapacity, vertCapacity);
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}
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////
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const auto& gl = mContext->gl;
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@@ -101,10 +112,9 @@ WebGLTransformFeedback::BeginTransformFeedback(GLenum primMode)
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mIsActive = true;
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MOZ_ASSERT(!mIsPaused);
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mActive_Program = prog;
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mActive_Program = mContext->mCurrentProgram;
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mActive_PrimMode = primMode;
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mActive_VertPosition = 0;
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mActive_VertCapacity = minVertCapacity;
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////
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@@ -173,6 +183,12 @@ WebGLTransformFeedback::ResumeTransformFeedback()
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return;
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}
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// Re-run prepare in case some of the buffers have been modified
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// while the TF was paused.
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if (!PrepareTransformFeedback()) {
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return;
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}
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////
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const auto& gl = mContext->gl;
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@@ -44,6 +44,7 @@ public:
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WebGLTransformFeedback(WebGLContext* webgl, GLuint tf);
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private:
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~WebGLTransformFeedback();
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bool PrepareTransformFeedback();
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public:
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NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLTransformFeedback)
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