Fix for Fluidlogged blocks

This commit is contained in:
Asek3 committed 2023-09-08 21:27:58 +03:00
1 parent 016d48938f
commit a2af45e1ab
1 file changed
+2 -10
@@ -110,21 +110,13 @@ public class ChunkRenderRebuildTask extends ChunkRenderBuildTask {
for (RenderLayer layer : RenderLayer.getBlockLayers()) {
ForgeHooksClient.setRenderType(layer);
if (!fluidState.isEmpty()) {
if (!RenderLayers.canRenderInLayer(fluidState, layer)) {
continue;
}
if (!fluidState.isEmpty() && RenderLayers.canRenderInLayer(fluidState, layer)) {
if (cache.getFluidRenderer().render(slice, fluidState, blockPos, offset, buffers.get(layer))) {
rendered = true;
}
}
if (blockState.getRenderType() == BlockRenderType.MODEL) {
if (!RenderLayers.canRenderInLayer(blockState, layer)) {
continue;
}
if (blockState.getRenderType() == BlockRenderType.MODEL && RenderLayers.canRenderInLayer(blockState, layer)) {
BakedModel model = cache.getBlockModels()
.getModel(blockState);