Files
v8/include/v8-initialization.h
Michael Lippautz 229d613813 sandbox: Untangle internal sandbox allocators and fix PA dependency
Before this CL, an IsolateGroup would initialize internal in-sandbox
allocators. Depending on whether V8_ENABLE_PARTITION_ALLOC was present
this would be PABackedSandboxedArrayBufferAllocator (fast) or
SandboxedArrayBufferAllocator (slowish) otherwise. This is problematic
for two reasons:
1. V8_ENABLE_PARTITION_ALLOC is only available in d8 builds and not
   Chromium. For Chromium builds this resulted in using the slower
   allocator which is measurable on some bigint workloads (that heavily
   make use of the in-sandbox allocations).
2. It adds a V8-internal dependency on PA.

The actual goal of PA in V8 is to align with Chromium in terms of
performance and memory.

The CL now properly untangles the dependency on PA by providing a V8
API to add an in-sandbox allocator that can be based on the public
Sandbox reservation and virtual memory platform APIs.

The default allocator (DefaultInSandboxAllocator) is now only used
when no custom allocator is set up.

d8 and Chromium can now align on setting up PA for their allocation
needs. Other embedders can do the same or use any allocator they wish.
The internal dependency on PA for this reason is gone and moved to d8.

NO_IFTTT=Only comment changed

Change-Id: Icb2c5a1bb4eb2221e6a9eac4cee32a56835a785f
Bug: 40230270,528031050
Reviewed-on: https://chromium-review.googlesource.com/c/v8/v8/+/8045561
Reviewed-by: Samuel Groß <saelo@chromium.org>
Commit-Queue: Michael Lippautz <mlippautz@chromium.org>
Cr-Commit-Position: refs/heads/main@{#108481}
2026-07-07 02:58:54 -07:00

399 lines
14 KiB
C++

// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef INCLUDE_V8_INITIALIZATION_H_
#define INCLUDE_V8_INITIALIZATION_H_
#include <stddef.h>
#include <stdint.h>
#include "v8-callbacks.h" // NOLINT(build/include_directory)
#include "v8-internal.h" // NOLINT(build/include_directory)
#include "v8-isolate.h" // NOLINT(build/include_directory)
#include "v8-platform.h" // NOLINT(build/include_directory)
#include "v8config.h" // NOLINT(build/include_directory)
// We reserve the V8_* prefix for macros defined in V8 public API and
// assume there are no name conflicts with the embedder's code.
/**
* The v8 JavaScript engine.
*/
namespace v8 {
class Allocator;
class PageAllocator;
class Platform;
template <class K, class V, class T>
class PersistentValueMapBase;
/**
* EntropySource is used as a callback function when v8 needs a source
* of entropy.
*/
using EntropySource = bool (*)(unsigned char* buffer, size_t length);
/**
* ReturnAddressLocationResolver is used as a callback function when v8 is
* resolving the location of a return address on the stack. Profilers that
* change the return address on the stack can use this to resolve the stack
* location to wherever the profiler stashed the original return address.
*
* \param return_addr_location A location on stack where a machine
* return address resides.
* \returns Either return_addr_location, or else a pointer to the profiler's
* copy of the original return address.
*
* \note The resolver function must not cause garbage collection.
*/
using ReturnAddressLocationResolver =
uintptr_t (*)(uintptr_t return_addr_location);
using DcheckErrorCallback = void (*)(const char* file, int line,
const char* message);
using V8FatalErrorCallback = void (*)(const char* file, int line,
const char* message);
/**
* Container class for static utility functions.
*/
class V8_EXPORT V8 {
public:
/**
* Hand startup data to V8, in case the embedder has chosen to build
* V8 with external startup data.
*
* Note:
* - By default the startup data is linked into the V8 library, in which
* case this function is not meaningful.
* - If this needs to be called, it needs to be called before V8
* tries to make use of its built-ins.
* - To avoid unnecessary copies of data, V8 will point directly into the
* given data blob, so pretty please keep it around until V8 exit.
* - Compression of the startup blob might be useful, but needs to
* handled entirely on the embedders' side.
* - The call will abort if the data is invalid.
*/
static void SetSnapshotDataBlob(StartupData* startup_blob);
/** Set the callback to invoke in case of Dcheck failures. */
static void SetDcheckErrorHandler(DcheckErrorCallback that);
/** Set the callback to invoke in the case of CHECK failures or fatal
* errors. This is distinct from Isolate::SetFatalErrorHandler, which
* is invoked in response to API usage failures.
* */
static void SetFatalErrorHandler(V8FatalErrorCallback that);
/**
* Sets V8 flags from a string.
*/
static void SetFlagsFromString(const char* str);
static void SetFlagsFromString(const char* str, size_t length);
/**
* Sets V8 flags from the command line.
*/
static void SetFlagsFromCommandLine(int* argc, char** argv,
bool remove_flags);
/** Get the version string. */
static const char* GetVersion();
/**
* Initializes V8. This function needs to be called before the first Isolate
* is created. It always returns true.
*/
V8_INLINE static bool Initialize() {
#ifdef V8_TARGET_OS_ANDROID
const bool kV8TargetOsIsAndroid = true;
#else
const bool kV8TargetOsIsAndroid = false;
#endif
#ifdef V8_ENABLE_CHECKS
const bool kV8EnableChecks = true;
#else
const bool kV8EnableChecks = false;
#endif
const int kBuildConfiguration =
(internal::PointerCompressionIsEnabled() ? kPointerCompression : 0) |
(internal::SmiValuesAre31Bits() ? k31BitSmis : 0) |
(internal::SandboxIsEnabled() ? kSandbox : 0) |
(kV8TargetOsIsAndroid ? kTargetOsIsAndroid : 0) |
(kV8EnableChecks ? kEnableChecks : 0);
return Initialize(kBuildConfiguration);
}
/**
* Allows the host application to provide a callback which can be used
* as a source of entropy for random number generators.
*/
static void SetEntropySource(EntropySource source);
/**
* Allows the host application to provide a callback that allows v8 to
* cooperate with a profiler that rewrites return addresses on stack.
*/
static void SetReturnAddressLocationResolver(
ReturnAddressLocationResolver return_address_resolver);
/**
* Releases any resources used by v8 and stops any utility threads
* that may be running. Note that disposing v8 is permanent, it
* cannot be reinitialized.
*
* It should generally not be necessary to dispose v8 before exiting
* a process, this should happen automatically. It is only necessary
* to use if the process needs the resources taken up by v8.
*/
static bool Dispose();
/**
* Initialize the ICU library bundled with V8. The embedder should only
* invoke this method when using the bundled ICU. Returns true on success.
*
* If V8 was compiled with the ICU data in an external file, the location
* of the data file has to be provided.
*/
static bool InitializeICU(const char* icu_data_file = nullptr);
/**
* Initialize the ICU library bundled with V8. The embedder should only
* invoke this method when using the bundled ICU. If V8 was compiled with
* the ICU data in an external file and when the default location of that
* file should be used, a path to the executable must be provided.
* Returns true on success.
*
* The default is a file called icudtl.dat side-by-side with the executable.
*
* Optionally, the location of the data file can be provided to override the
* default.
*/
static bool InitializeICUDefaultLocation(const char* exec_path,
const char* icu_data_file = nullptr);
/**
* Initialize the external startup data. The embedder only needs to
* invoke this method when external startup data was enabled in a build.
*
* If V8 was compiled with the startup data in an external file, then
* V8 needs to be given those external files during startup. There are
* three ways to do this:
* - InitializeExternalStartupData(const char*)
* This will look in the given directory for the file "snapshot_blob.bin".
* - InitializeExternalStartupDataFromFile(const char*)
* As above, but will directly use the given file name.
* - Call SetSnapshotDataBlob.
* This will read the blobs from the given data structure and will
* not perform any file IO.
*/
static void InitializeExternalStartupData(const char* directory_path);
static void InitializeExternalStartupDataFromFile(const char* snapshot_blob);
/**
* Sets the v8::Platform to use. This should be invoked before V8 is
* initialized.
*/
static void InitializePlatform(Platform* platform);
/**
* Clears all references to the v8::Platform. This should be invoked after
* V8 was disposed.
*/
static void DisposePlatform();
#if defined(V8_ENABLE_SANDBOX)
/**
* The mode the V8 sandbox operates in.
*
* These values are persisted to logs. Entries should not be renumbered and
* numeric values should never be reused. If you add new items here, update
* V8SandboxMode in tools/metrics/histograms/metadata/v8/enums.xml in
* Chromium.
*/
enum class SandboxMode : uint8_t {
/**
* The sandbox is configured securely with a full reservation and an
* inaccessible Smi address range.
*/
kSecure = 0,
/**
* The sandbox is configured insecurely without a known reason.
*/
kInsecure = 1,
/**
* The sandbox is partially reserved, but the Smi address range is
* inaccessible.
*/
kInsecurePartialReservationSmiInaccessible = 2,
/**
* The sandbox is fully reserved, but the Smi address range is accessible.
*/
kInsecureFullReservationSmiAccessible = 3,
/**
* The sandbox is partially reserved and the Smi address range is
* accessible.
*/
kInsecurePartialReservationSmiAccessible = 4,
kMaxValue = kInsecurePartialReservationSmiAccessible,
};
/**
* Returns the current state of the sandbox.
*/
static SandboxMode GetSandboxMode();
/**
* Returns true if the sandbox is configured securely.
*
* If V8 cannot create a regular sandbox during initialization, for example
* because not enough virtual address space can be reserved, it will instead
* create a fallback sandbox that still allows it to function normally but
* does not have the same security properties as a regular sandbox. This API
* can be used to determine if such a fallback sandbox is being used, in
* which case it will return false.
*/
static bool IsSandboxConfiguredSecurely();
/**
* Provides access to the virtual address subspace backing the sandbox.
*
* This can be used to allocate pages inside the sandbox, for example to
* obtain virtual memory for ArrayBuffer backing stores, which must be
* located inside the sandbox.
*
* It should be assumed that an attacker can corrupt data inside the sandbox,
* and so in particular the contents of pages allocagted in this virtual
* address space, arbitrarily and concurrently. Due to this, it is
* recommended to to only place pure data buffers in them.
*/
static VirtualAddressSpace* GetSandboxAddressSpace();
/**
* Returns the size of the sandbox in bytes.
*
* This represents the size of the address space that V8 can directly address
* and in which it allocates its objects.
*/
static size_t GetSandboxSizeInBytes();
/**
* Returns the size of the address space reservation backing the sandbox.
*
* This may be larger than the sandbox (i.e. |GetSandboxSizeInBytes()|) due
* to surrounding guard regions, or may be smaller than the sandbox in case a
* fallback sandbox is being used, which will use a smaller virtual address
* space reservation. In the latter case this will also be different from
* |GetSandboxAddressSpace()->size()| as that will cover a larger part of the
* address space than what has actually been reserved.
*/
static size_t GetSandboxReservationSizeInBytes();
/**
* Sets an allocator that is used for allocating memory inside the sandbox.
*
* This is useful to provide a fast memory allocator based on sandbox
* reservation memory. The idea is that an embedder can use
* `GetSandboxAddressSpace()` to get ahold of the sandbox address space and
* then implement an allocator on top.
*
* This must be invoked after V8 is initialized but before the first Isolate
* is created.
*/
static void SetInSandboxAllocator(std::shared_ptr<Allocator> allocator);
#endif // V8_ENABLE_SANDBOX
enum class WasmMemoryType {
kMemory32,
kMemory64,
};
/**
* Returns the virtual address space reservation size (in bytes) needed
* for one WebAssembly memory instance of the given capacity.
*
* \param type Whether this is a memory32 or memory64 instance.
* \param byte_capacity The maximum size, in bytes, of the WebAssembly
* memory. Values exceeding the engine's maximum allocatable memory
* size for the given type (determined by max_mem32_pages or
* max_mem64_pages) are clamped.
*
* When trap-based bounds checking is enabled by
* EnableWebAssemblyTrapHandler(), the amount of virtual address space
* that V8 needs to reserve for each WebAssembly memory instance can
* be much bigger than the requested size. If the process does
* not have enough virtual memory available, WebAssembly memory allocation
* would fail. During the initialization of V8, embedders can use this method
* to estimate whether the process has enough virtual memory for their
* usage of WebAssembly, and decide whether to enable the trap handler
* via EnableWebAssemblyTrapHandler(), or to skip it and reduce the amount of
* virtual memory required to keep the application running.
*/
static size_t GetWasmMemoryReservationSizeInBytes(WasmMemoryType type,
size_t byte_capacity);
/**
* Activate trap-based bounds checking for WebAssembly.
*
* \param use_v8_signal_handler Whether V8 should install its own signal
* handler or rely on the embedder's.
*/
static bool EnableWebAssemblyTrapHandler(bool use_v8_signal_handler);
#if defined(V8_OS_WIN)
/**
* On Win64, by default V8 does not emit unwinding data for jitted code,
* which means the OS cannot walk the stack frames and the system Structured
* Exception Handling (SEH) cannot unwind through V8-generated code:
* https://code.google.com/p/v8/issues/detail?id=3598.
*
* This function allows embedders to register a custom exception handler for
* exceptions in V8-generated code.
*/
static void SetUnhandledExceptionCallback(
UnhandledExceptionCallback callback);
#endif
/**
* Allows the host application to provide a callback that will be called when
* v8 has encountered a fatal failure to allocate memory and is about to
* terminate.
*/
static void SetFatalMemoryErrorCallback(OOMErrorCallback callback);
/**
* Get statistics about the shared memory usage.
*/
static void GetSharedMemoryStatistics(SharedMemoryStatistics* statistics);
private:
V8();
enum BuildConfigurationFeatures {
kPointerCompression = 1 << 0,
k31BitSmis = 1 << 1,
kSandbox = 1 << 2,
kTargetOsIsAndroid = 1 << 3,
kEnableChecks = 1 << 4,
};
/**
* Checks that the embedder build configuration is compatible with
* the V8 binary and if so initializes V8.
*/
static bool Initialize(int build_config);
friend class Context;
template <class K, class V, class T>
friend class PersistentValueMapBase;
};
} // namespace v8
#endif // INCLUDE_V8_INITIALIZATION_H_