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* Split tracing stuff into more sub-packages (distinguish ray-tracing from axis-tracing); * Move InventoryUtil to entity package. * Begin sketching the supporting block mechanic introduced in 1.20 (correctly, this time); incomplete. Haven't implemented it yet into the prediction system. * Correct an oversight in PlayerEnvelopes (jumpPhase for jump motion checking). * One more tweak for powder snow collision (use BlockProperties.collidesBlock() directly, instead of collides()). * Naming convention: Velocity -> VelocityAdapter.