Files
Lysandr0 059727e2bd [Incomplete][Broken] Some refactoring.
* Split tracing stuff into more sub-packages (distinguish ray-tracing from axis-tracing);
* Move InventoryUtil to entity package.
* Begin sketching the supporting block mechanic introduced in 1.20 (correctly, this time); incomplete. Haven't implemented it yet into the prediction system.
* Correct an oversight in PlayerEnvelopes (jumpPhase for jump motion checking).
* One more tweak for powder snow collision (use BlockProperties.collidesBlock() directly, instead of collides()).
* Naming convention: Velocity -> VelocityAdapter.
2025-02-05 20:53:39 +01:00
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