Files
Lysandr0 6089ec3f7b More tweaks on powder snow collision.
* Powder snow doesn't exist on 1.16 and below, so make sure the isInsideBlock check returns false in that case (ViaVersion maps it to regular snow which has a solid collision box, which will be a problem with wall collision: NCP will see the abrupt deceleration without knowing that it was caused by the client seeing powder snow as a solid block.)

* Attempt to adjust the collision checking:  ensure that we only check the exact block the player is currently inside.

* Check for shift key toggles within the block-shape definition.

Bonus:
* Align naming convention for velocity flags.
* More comments
2025-01-30 09:55:22 +01:00
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