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* Powder snow doesn't exist on 1.16 and below, so make sure the isInsideBlock check returns false in that case (ViaVersion maps it to regular snow which has a solid collision box, which will be a problem with wall collision: NCP will see the abrupt deceleration without knowing that it was caused by the client seeing powder snow as a solid block.) * Attempt to adjust the collision checking: ensure that we only check the exact block the player is currently inside. * Check for shift key toggles within the block-shape definition. Bonus: * Align naming convention for velocity flags. * More comments