3.1 KiB
A fork of WorldGuard 7.0.8 maintained by TrueOG Network for 1.19.4. WorldGuard lets you and players guard areas of land against griefers and undesirables, as well as tweak and disable various gameplay features of Minecraft.
Changes over WorldGuard:
- Gradle 8.0.2 -> 8.14.3.
buildcopies the shaded jar tobuild/libs/WorldGuard-<version>.jarviacopyjar.sh.- Ships the live TrueOG Network
config.yml,config_world.yml, andworlds/world/regions.ymlas defaults. The world regions file is created on first run alongside the main config. - New region flag
creeper-block-damage(default allow). Set it to deny withcreeper-explosionallowed to keep creeper blasts from breaking blocks while still damaging entities. This is how the spawn warzone is configured. - Bucket use no longer plays the deny effect when a partner plugin's
safe-fluidsflag allows the action (FireFight-OG compatibility).
Upstream description:
- Block creeper and wither block damage, falling damage, etc.
- Disable fire spread, lava fire spread, ice formation, Endermen picking up blocks, etc.
- Blacklist certain items and blocks so they can't be used
- Warn moderators when certain items and blocks are used
- Protect areas of your world so only certain people can build in them
- Set areas where PVP, TNT, mob damage, and other features are disabled
- Protect your server from various 'exploits' like magical obsidian creation machines
- Disable, or enable, various Minecraft features, like sponges from classic
- Add useful commands like an immediate "STOP ALL FIRE SPREAD" command
- Enable only features you want! Everything is off by default
WorldGuard is open source and is available under the GNU Lesser General Public License v3.
A Bukkit server implementation (such as Paper) and the WorldEdit plugin are required to use WorldGuard. You can get a release copy of WorldGuard from the BukkitDev site.
Compiling
The project is written for Java 17 and our build process makes use of
Gradle. Run ./gradlew build and pick up the plugin jar from build/libs/.
Dependencies are automatically handled by Gradle.
Contributing
We happily accept contributions, especially through pull requests on GitHub.
Please read CONTRIBUTING.md for important guidelines to follow.
Submissions must be licensed under the GNU Lesser General Public License v3.