838 Commits
Author SHA1 Message Date
Dark Arc bbc30c1863 Removed code redundancy 2014-03-02 03:44:58 -05:00
TomyLobo 4f1eb423ea Merge branches 'fire-extinguish', 'polygonal' and 'region-refactor' into develop 2014-03-01 20:05:42 +01:00
TomyLobo 96b0f5f25d Reduced some code duplication in the ProtectedRegion hierarchy and made a public intersectsRegion method. 2014-03-01 20:05:41 +01:00
Dark Arc f5a3d63004 This may fix something, probably not 2014-03-01 20:05:39 +01:00
Dark Arc f08a9a4aa4 Fixed the volume calculation on Polygonal regions 2014-03-01 20:05:39 +01:00
TomyLobo 722a0b9cfc Refactored and fixed fire handling.
- Logic should now be easier to follow
- Less code duplication
- The fire-spread flag, the fire.disable-all-fire-spread and the
  stop/allowfire commands now do the same thing.
- The "High frequency flag" setting is now enforced consistently on all
  parts of the fire-spread flag, not just half of it.
2014-03-01 20:05:37 +01:00
TomyLobo c88052eeb8 No longer destroying additional fire blocks when fire-spread is disallowed.
Problem:
This feature breaks the consistency of Bukkit's BlockFadeEvent.

Resolution 1:
Emit BlockFadeEvent before removing.

- This might break plugins if they don't expect fire to disappear the way WG removes it.

Resolution 2:
Remove the additional dousing.

- Fire still spreads around a bit (probably due to a bukkit bug), but does
  not destroy anything.

I picked resolution 2.

Rationale: Occam's razor.
2014-03-01 20:05:36 +01:00
TomyLobo beb0bb3a1e Added a fire-extinguish flag. 2014-03-01 20:05:36 +01:00
wizjany 4422d536b7 Fixed a compilation error due to a sort-of-but-not-really-breaking bukkit change. 2014-02-28 21:21:00 -05:00
TomyLobo 4dd13bd925 Merge pull request #310 from jmhertlein/master
Fixed ProtectedCuboidRegion::getPoints() returning points in wrong order

Fixes com.sk89q.worldguard.protection.regions.RegionIntersectTest.testIntersection.
2014-02-28 08:19:30 +01:00
TomyLobo 4ce97bca0e Added a unit test for ProtectedRegion.intersectsEdges. 2014-02-28 00:48:40 +01:00
Joshua M Hertlein ec9712f30e Fixed ProtectedCuboidRegion::getPoints() returning points in wrong order
ProtectedPolygonRegion returns points in an order such that you could play "connect the dots" and end up with the correct polygon. ProtectedCuboidRegion returns them in an order such that playing connect the dots gives you a Z shape. This breaks the intersectsEdges() function in ProtectedRegion when comparing cuboids. This commit causes ProtectedCuboidRegion::getPoints() to return them in an order consistent with ProtectedPolygonRegion, which makes intersectsEdges() work correctly.
2014-02-25 13:51:57 -06:00
wizjany 2df3290d38 Fixed snowman trails being treated as snow fall. 2014-01-11 16:08:26 -05:00
wizjany 4805df2f03 Fix being able to use bonemeal to turn tall grass into double plants. 2014-01-08 14:56:59 -05:00
Wizjany ffda88f193 Fix number of args for migratedb command. 2013-12-14 17:21:07 -05:00
Dark Arc 96a69aa2ef Resolved an issue where explosions of type OTHER_EXPLOSION were ignoring the world config settings 2013-12-11 00:53:49 -05:00
wizjany 2d90fddbee Check for entities and projectiles removing items from frames too. 2013-12-09 17:46:33 -05:00
wizjany bbd1a0ef10 Protect items in item frames in protected regions. 2013-12-09 08:40:28 -05:00
md_5 73b9a7fb0d Using checked exceptions for control flow is slow. Lets replace it with an isEmpty check. 2013-12-09 19:22:48 +11:00
wizjany 5f32ebe2de Fix compile-time error due to 23766f20 2013-11-17 21:16:51 -05:00
TomyLobo d024ed7b81 typos, unused imports 2013-11-17 23:59:02 +01:00
TomyLobo 23766f20dd Transformed the BlockFadeEvent handler into a switch. 2013-11-16 17:35:35 +01:00
TomyLobo 31739c647b Dissolved a .* import.
Rationale: grepping for qualified class names
2013-11-16 17:35:35 +01:00
Dark Arc faa016180a Added a config option to allow explosion flags to only prevent block
damage
2013-09-22 15:39:10 -04:00
wizjany e26238e814 Added formatting codes, &k/l/m/n/o and &x (reset). 2013-08-31 10:07:46 -04:00
wizjany f8ed1a3e3e Make /rg list default to own regions if the player doesn't have permission otherwise. 2013-08-27 23:36:01 -04:00
Wizjany d47c255168 Check bypass perms for item-drop flag. 2013-08-20 17:03:00 -04:00
wizjany d1e7796f81 Added allow-tamed-spawns setting, on by default.
This will stop WorldGuard from culling tamed animals
in regions with mob-spawning deny when they log in
with their owner.
2013-08-20 14:58:46 -04:00
wizjany a15c9d289b There have been bigger non-backwards-compatible changes since. 2013-08-18 18:48:31 -04:00
wizjany c0f95bebf0 Send item-use blacklist event when right-clicking entities. 2013-08-16 13:17:28 -04:00
wizjany 0a54779fc4 Added snow-fall-blocks option to config to restrict snow fall to certain blocks 2013-08-12 18:09:45 -04:00
wizjany ac525958c5 Added config option and flag to prevent soil from drying naturally. 2013-08-12 18:06:31 -04:00
wizjany 458cf64501 Fixed addowner/addmember commands adding command artifacts.
Specifically, "-w <world>" will no longer be added when using it.
This requires WorldEdit with commit cd5f832 or newer.
Additionally fixed a typo: DefaultDomain.removaAll -> removeAll.
2013-08-03 09:46:29 -04:00
wizjany 4acef77623 Fixed milking cows in protected areas.
It seems that Bukkit changed the return of the bucket/itemstack
methods in the event, causing WG to think a different bucket was used.
2013-07-30 11:14:59 -04:00
TomyLobo d38d7fc492 Changed entity report format slightly.
This makes it clearer to users what that floating point number means.
2013-07-30 12:15:28 +02:00
wizjany 2510c3eeb5 Allow players to add newlines (\n) via command, not just manually in yml. 2013-07-25 13:10:16 -04:00
wizjany 326d53fd09 Allow the console to load/save all region managers with one command. 2013-07-25 10:12:03 -04:00
sk89q 6f56cb29a5 Fixed -w flag for /rg load and /rg save. 2013-07-07 12:14:41 -07:00
sk89q 977c7d2f29 Changed DoubleFlag and IntegerFlag to take java.lang.Number objects in unmarshal(). 2013-07-07 11:45:22 -07:00
sk89q a57c162cd8 Convert heal flags datatype from integer to double.
Existing data should be cast with no data loss.
2013-07-07 11:38:03 -07:00
wizjany 60c3ed4f6b Polish the fix from the last commit and straighten some other multiworld issues in the move handler. 2013-06-23 20:17:20 -04:00
wizjany 714e75eb95 Potential fix for broken multiworld states. 2013-06-23 16:35:57 -04:00
Wizjany 636819c801 Revert change to permissions node for flags.
region.flag.own/member/etc was region.flag.regions.own/member/etc
This shouldn't be changed in between, especially if we maintain compatibility with the other flag node (flag.flags).
2013-06-20 00:52:59 -03:00
wizjany 9a6c2e0685 Finish reverting changes from earlier 2013-06-10 23:12:06 -04:00
wizjany 736eecc13b Add config option to use player teleports for move events.
Additionally removed code duplication in Vehicle listener.
2013-06-08 12:04:58 -04:00
TomyLobo 4718c5dab0 Removed unused imports. 2013-06-07 14:06:07 +02:00
Albert Pham 7e9bd49da2 Added mobs.disable-snowman-trails. 2013-06-02 13:23:01 -07:00
wizjany a0d0ff0b92 Lighter changes in BlockIgnite as well 2013-06-02 11:19:12 -04:00
wizjany b41be0c319 Added a static WorldGuardPlugin instance and made the utility methods in RegionCommands static. 2013-06-01 18:14:59 -04:00
wizjany 17a466059e A few changes in the new region commands.
- Allow setting flags on the global region (bugfix)
- Don't throw permissions errors when listing available flags (bugfix)
- Info command defaults to global region if no others are present (enhancement)
- A few typo and spacing fixes (enhancement)
2013-06-01 17:39:49 -04:00